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Darren (1599 KP) rated 20,000 Leagues Under the Sea (1954) in Movies
Jun 20, 2019
Story: 20,000 Leagues Under the Sea starts when scientist professor Pierre Aronnax (Lukas) gets assigned to investigate a large number of sinkings in the open ocean, joined by his trusted sidekick Conseil (Lorre). When the ship they are travelling on gets sunk by the creature, Peirre, Conseil and sailor Ned Land (Douglas) go in search of rescue finding the Nautilus seemingly abandoned on the ocean.
The Nautilus captained by Nemo (Mason) tests the men before letting them stay aboard learning the wonders from beneath the ocean and taking on the creatures that have been lurking in the deep.
Thoughts on 20,000 Leagues Under the Sea
Characters – Captain Nemo is the mysterious captain of the Nautilus, he doesn’t follow any over the rules of the ocean as he plans his own way to clean it up with his loyal men, he reluctantly lets the three survivors onboard knowing Professor Aronnax could help his work. He does get frustratingly tired of Ned’s behaviour which puts his crew in danger at times. Ned Land is a sailor that is one of the few survivors from the shipwreck, he doesn’t like Nemo and wants to focus on collecting treasure over learning from the ocean. Professor Pierre Aronnax is one of the most famous scientist in the world, he is welcomed on board the ship because of his reputation which impress Nemo, he jumps at the chance to make huge waves in science onboard the ship. Conseil is the assistant to the professor who quickly starts to side with ned when it comes to the methods being shown onboard the vessel.
Performances – This is a strange way to bill the cast, because James Mason is the main character and he is great to watch when it comes to his speeches and ideas for what his character wants. Kirk Douglas is mostly the comic relief which is fun to see for the most part. Paul Lukas fits the posh scientist role in the film which is the one that can simplify things for the audience. Peter Lorre makes for a good sidekick figure for whoever his character helps.
Story – The story here follows the character of Captain Nemo that must educate three new crew members of the wonders of the ocean, showing them the answers are here instead of in how the world is acting. This is one that shows us science need exploring rather than questioning which takes out characters across the world to see things never imagined for the 1800s. While the story does give us entertainment, it would have been nice to see them ship take on a real creature for more than five minutes instead of going into the science versus sailing talk we most explore.
Adventure/Fantasy/Sci-Fi – The adventure side of this film takes our crew around the world to places they would have never seen to see places only few would have, make new discoveries. The fantasy mixes into the sci-fi because of the films setting in the 1800s where the technology isn’t like anything imaginable.
Settings – The film keep sus out at sea for most of the film, it is the interior of the Nautilus which is fantastic creation here show us just what was in the minds of the people.
Special Effects – The effects for the time were great, they show us what could have been achieved with practical effects and clever camera work.
Scene of the Movie – Squid battle.
That Moment That Annoyed Me – Not much creature action.
Final Thoughts – This is a must watch classic of cinema, it reaches levels you might not have expected for the time only to become something you need to admire.
Overall: Must watch classic
https://moviesreview101.com/2019/03/20/20000-leagues-under-the-sea-1954/
The Nautilus captained by Nemo (Mason) tests the men before letting them stay aboard learning the wonders from beneath the ocean and taking on the creatures that have been lurking in the deep.
Thoughts on 20,000 Leagues Under the Sea
Characters – Captain Nemo is the mysterious captain of the Nautilus, he doesn’t follow any over the rules of the ocean as he plans his own way to clean it up with his loyal men, he reluctantly lets the three survivors onboard knowing Professor Aronnax could help his work. He does get frustratingly tired of Ned’s behaviour which puts his crew in danger at times. Ned Land is a sailor that is one of the few survivors from the shipwreck, he doesn’t like Nemo and wants to focus on collecting treasure over learning from the ocean. Professor Pierre Aronnax is one of the most famous scientist in the world, he is welcomed on board the ship because of his reputation which impress Nemo, he jumps at the chance to make huge waves in science onboard the ship. Conseil is the assistant to the professor who quickly starts to side with ned when it comes to the methods being shown onboard the vessel.
Performances – This is a strange way to bill the cast, because James Mason is the main character and he is great to watch when it comes to his speeches and ideas for what his character wants. Kirk Douglas is mostly the comic relief which is fun to see for the most part. Paul Lukas fits the posh scientist role in the film which is the one that can simplify things for the audience. Peter Lorre makes for a good sidekick figure for whoever his character helps.
Story – The story here follows the character of Captain Nemo that must educate three new crew members of the wonders of the ocean, showing them the answers are here instead of in how the world is acting. This is one that shows us science need exploring rather than questioning which takes out characters across the world to see things never imagined for the 1800s. While the story does give us entertainment, it would have been nice to see them ship take on a real creature for more than five minutes instead of going into the science versus sailing talk we most explore.
Adventure/Fantasy/Sci-Fi – The adventure side of this film takes our crew around the world to places they would have never seen to see places only few would have, make new discoveries. The fantasy mixes into the sci-fi because of the films setting in the 1800s where the technology isn’t like anything imaginable.
Settings – The film keep sus out at sea for most of the film, it is the interior of the Nautilus which is fantastic creation here show us just what was in the minds of the people.
Special Effects – The effects for the time were great, they show us what could have been achieved with practical effects and clever camera work.
Scene of the Movie – Squid battle.
That Moment That Annoyed Me – Not much creature action.
Final Thoughts – This is a must watch classic of cinema, it reaches levels you might not have expected for the time only to become something you need to admire.
Overall: Must watch classic
https://moviesreview101.com/2019/03/20/20000-leagues-under-the-sea-1954/
Merissa (12051 KP) rated In Pain and Blood (Spellster #1) in Books
Jun 15, 2018
In Pain and Blood (Spellster #1) by Aldrea Alien
In Pain and Blood is the first book in the Spellster series, and has all the hallmarks of everything I enjoy - epic fantasy, m/m, romance, action, and adventure. Dylan has spent his life in 'the Tower' learning how to be a spellster. Magic comes easily to him, but his guardian keeps on telling him to stay safe in the tower, and not to make waves. However, one event shoves him to the forefront, and he sees more of life than he expected. Trying to make his way back to the Tower, he becomes part of a ragtag group and sees life in a completely different way.
This should have been a good book. I really wanted it to be a good book, but it fell short for me on a number of different levels. First of all, it's long. And I mean REALLY long. Now don't get me wrong, I love epic fantasy, and regularly read books of a thick volume. However, for this book, it felt like it needed some serious editing to get some of the monotonous repetition removed. Also, this land is supposed to be under attack, but they manage to completely miss any and every member of either army on their two month trek across the land - which we hear about in great detail. How this book started actually had me going back to check on the blurb as I thought I was reading a completely different book. It does change and become the story the blurb describes, but only after a long start. It is only the two main characters who we really meet, and I wouldn't say I 'know' them very well. Even their companions, who they spend so much time with, aren't really fleshed out. It didn't help when one of the main characters spoke to everyone as 'my dear hunter/my dear warrior/my dear spellster'. I know this was supposed to be one of his quirks, but I got it after the first dozen times. It really didn't need repeating multiple times on every page. The ending, such as it was, is the only thing in the book that felt rushed. Big events happen, something life-changing happens to a supporting character, opinions change, a lifetime's enduring love is pronounced, and it happens at the speed of light.
I struggled to finish this book. It was only my sheer stubborn nature and optimistic belief that it would get better (and if I finished it before it ended, I would never know) that kept me turning the pages to the very end. I am glad I've read it, but I wouldn't recommend it.
* A copy of this book was provided to me with no requirements for a review. I voluntarily read this book, and my comments here are my honest opinion. *
Merissa
Archaeolibrarian - I Dig Good Books!
This should have been a good book. I really wanted it to be a good book, but it fell short for me on a number of different levels. First of all, it's long. And I mean REALLY long. Now don't get me wrong, I love epic fantasy, and regularly read books of a thick volume. However, for this book, it felt like it needed some serious editing to get some of the monotonous repetition removed. Also, this land is supposed to be under attack, but they manage to completely miss any and every member of either army on their two month trek across the land - which we hear about in great detail. How this book started actually had me going back to check on the blurb as I thought I was reading a completely different book. It does change and become the story the blurb describes, but only after a long start. It is only the two main characters who we really meet, and I wouldn't say I 'know' them very well. Even their companions, who they spend so much time with, aren't really fleshed out. It didn't help when one of the main characters spoke to everyone as 'my dear hunter/my dear warrior/my dear spellster'. I know this was supposed to be one of his quirks, but I got it after the first dozen times. It really didn't need repeating multiple times on every page. The ending, such as it was, is the only thing in the book that felt rushed. Big events happen, something life-changing happens to a supporting character, opinions change, a lifetime's enduring love is pronounced, and it happens at the speed of light.
I struggled to finish this book. It was only my sheer stubborn nature and optimistic belief that it would get better (and if I finished it before it ended, I would never know) that kept me turning the pages to the very end. I am glad I've read it, but I wouldn't recommend it.
* A copy of this book was provided to me with no requirements for a review. I voluntarily read this book, and my comments here are my honest opinion. *
Merissa
Archaeolibrarian - I Dig Good Books!
Night Reader Reviews (683 KP) rated A Warrior's Blush in Books
Jan 9, 2020
A Warriors Blush by Shannon Whittall is an action-adventure fantasy story with just a hit of romance. This book could z easily be the beginning of a very interesting series if the author wanted to go that route with it. The ending is also surprising, but I do not encourage any readers to skip ahead in the book to see what I mean.
Lenora Belavier has been held prisoner and was used as a slave in the female prison, Golnar. It is here in Golnar that Lenora makes two names for herself. The first is Iron-Will for the excellent blades she forges. The second is Golnars Ghost, for protecting her fellow prisoners from the guards without them finding out who the ghost is. One day after much planning Lenora escapes from Golnar and brings an eleven-year-old prisoner, Mear, with her. Elijah finds Lenora (who has now adopted a new name) and Mear injured in the desert and takes them to Drodals Keep for healing.
In Drodal Lenora endures training for a magical ability that she does not believe she possesses, by a temperamental Elijah. Mear, on the other hand, seems to be enjoying her freedom and wonders off for some unknown reason. Lenora and Elijah slowly form an unlikely friendship as they start looking into the appearance of Bolgran, the evil monsters controlled by Myrna. Myrna, the evil Queen who Lenora was fighting against when she was arrested has learned of Lenora surviving Golnar and seeking refuge at Drodal. In an attempt to destroy her enemy Myrna floods Drodal with Bolgren and it doesn't look good for the small keep.
What I liked best about this book was that it was not predictable nor was it confusing. The twists in the story were extremely enjoyable and even surprised me. I am purposely leaving these twists out of the review as to not ruin them for the interested reader. What I did not like was how some of the characters and creatures were named similar to each other. The biggest of these issues was Bolgran, a terrible monster, and Brogan, a blacksmith. This did cause a bit of confusion because one is obviously evil and the other is not.
This book is age-appropriate for readers who are at least in high school. Younger readers would enjoy most of the story but would have to be mature. The rape and abuse of female prisoners is a big driving factor for Lenora and readers must be able to handle that. Overall I rate this book 3 out of 4. While it was a good book the name issue felt a little sloppy and lost it some points with me. I would still recommend this book to people who like fantasy but they would have to pay close attention to the names.
https://nightreaderreviews.blogspot.cpm
https://www.facebook.com/nightreadersreviews
https://www.austinmacauley.com/book/warriors-blush
Lenora Belavier has been held prisoner and was used as a slave in the female prison, Golnar. It is here in Golnar that Lenora makes two names for herself. The first is Iron-Will for the excellent blades she forges. The second is Golnars Ghost, for protecting her fellow prisoners from the guards without them finding out who the ghost is. One day after much planning Lenora escapes from Golnar and brings an eleven-year-old prisoner, Mear, with her. Elijah finds Lenora (who has now adopted a new name) and Mear injured in the desert and takes them to Drodals Keep for healing.
In Drodal Lenora endures training for a magical ability that she does not believe she possesses, by a temperamental Elijah. Mear, on the other hand, seems to be enjoying her freedom and wonders off for some unknown reason. Lenora and Elijah slowly form an unlikely friendship as they start looking into the appearance of Bolgran, the evil monsters controlled by Myrna. Myrna, the evil Queen who Lenora was fighting against when she was arrested has learned of Lenora surviving Golnar and seeking refuge at Drodal. In an attempt to destroy her enemy Myrna floods Drodal with Bolgren and it doesn't look good for the small keep.
What I liked best about this book was that it was not predictable nor was it confusing. The twists in the story were extremely enjoyable and even surprised me. I am purposely leaving these twists out of the review as to not ruin them for the interested reader. What I did not like was how some of the characters and creatures were named similar to each other. The biggest of these issues was Bolgran, a terrible monster, and Brogan, a blacksmith. This did cause a bit of confusion because one is obviously evil and the other is not.
This book is age-appropriate for readers who are at least in high school. Younger readers would enjoy most of the story but would have to be mature. The rape and abuse of female prisoners is a big driving factor for Lenora and readers must be able to handle that. Overall I rate this book 3 out of 4. While it was a good book the name issue felt a little sloppy and lost it some points with me. I would still recommend this book to people who like fantasy but they would have to pay close attention to the names.
https://nightreaderreviews.blogspot.cpm
https://www.facebook.com/nightreadersreviews
https://www.austinmacauley.com/book/warriors-blush
Heather Cranmer (2721 KP) rated Serenade (The Dark Nocturne #1) in Books
Aug 1, 2022
I don't normally read young adult books anymore, but when I read the synopsis for Serenade by Morgan Shamy, I was intrigued. I decided to get the eBook, and I am happy I did because I ended up loving Serenade!
I felt as if the plot of Serenade by Morgan Shamy was very original. Yes, it does have some of the other elements of paranormal fantasy that others of the same genre have such as the evil supernatural and paranormal creatures, but Shamy uses all of that and changes it all around to form a very different narrative. Her background in music and dance really shines through throughout Serenade. Whilst reading this novel, I was kept on the edge of my seat waiting to see what would happen next to November and her school. I also enjoyed how Morgan Shamy is not afraid of killing off any character whether they are minor or major. It made the book that much more suspenseful. There was one major plot twist that I didn't see coming. Although Serenade is a series, there's no major cliff hanger which was a plus.
I loved each and every character in Serenade. Each was well fleshed out, and I felt as if I was reading about actual people instead of characters in a book. November was an awesome main character! While there were a few times, I felt as if she made the wrong decision, I could easily see why she chose to do/act the way she did. It was interesting to see her hatch her plan to take on the baddies of the book as well as how she would stand up for her cousin. There was something very endearing about April, and I think she was my favorite character. There was something so innocent and sweet about her. I wanted a friend like April. In fact, I think I kind of was like April in high school - low self-esteem and never quite fitting in. I never liked Cam, not because he wasn't written well, but I hated how assured of himself he was. I was always drawn to Vincent even if he was moody and broody a lot of the time. My favorite creatures in Serenade were definitely the sylphs. I loved how they could go from being beautiful and alluring to deadly quite suddenly.
Trigger warnings for Serenade include violence, death, and murder.
Overall, Serenade is an original take on the whole paranormal fantasy genre that's full of relatable characters and a plot that sucks you in from the very first page. Once you start reading this novel, you will struggle to put it down. It will have that affect on you. I would definitely recommend Serenade by Morgan Shamy to those aged 14+ who are after a book with a fresh new plot full of action, adventure, and some really cool monsters. I have already started reading Etude, the next book in The Dark Nocturne series by Morgan Shamy!
I felt as if the plot of Serenade by Morgan Shamy was very original. Yes, it does have some of the other elements of paranormal fantasy that others of the same genre have such as the evil supernatural and paranormal creatures, but Shamy uses all of that and changes it all around to form a very different narrative. Her background in music and dance really shines through throughout Serenade. Whilst reading this novel, I was kept on the edge of my seat waiting to see what would happen next to November and her school. I also enjoyed how Morgan Shamy is not afraid of killing off any character whether they are minor or major. It made the book that much more suspenseful. There was one major plot twist that I didn't see coming. Although Serenade is a series, there's no major cliff hanger which was a plus.
I loved each and every character in Serenade. Each was well fleshed out, and I felt as if I was reading about actual people instead of characters in a book. November was an awesome main character! While there were a few times, I felt as if she made the wrong decision, I could easily see why she chose to do/act the way she did. It was interesting to see her hatch her plan to take on the baddies of the book as well as how she would stand up for her cousin. There was something very endearing about April, and I think she was my favorite character. There was something so innocent and sweet about her. I wanted a friend like April. In fact, I think I kind of was like April in high school - low self-esteem and never quite fitting in. I never liked Cam, not because he wasn't written well, but I hated how assured of himself he was. I was always drawn to Vincent even if he was moody and broody a lot of the time. My favorite creatures in Serenade were definitely the sylphs. I loved how they could go from being beautiful and alluring to deadly quite suddenly.
Trigger warnings for Serenade include violence, death, and murder.
Overall, Serenade is an original take on the whole paranormal fantasy genre that's full of relatable characters and a plot that sucks you in from the very first page. Once you start reading this novel, you will struggle to put it down. It will have that affect on you. I would definitely recommend Serenade by Morgan Shamy to those aged 14+ who are after a book with a fresh new plot full of action, adventure, and some really cool monsters. I have already started reading Etude, the next book in The Dark Nocturne series by Morgan Shamy!
Purple Phoenix Games (2266 KP) rated Questeros in Tabletop Games
Jan 21, 2021
You know that messed up deal when you are just chillin’ in the forest doing goblin-y things when you are caught and forced into a life of servitude by the king of the realm, and then when he needs someone to go on a dangerous quest he calls upon you, the now court jester, to fulfill said quest? Doesn’t that just chap your hide? Such is exactly the setting in which our hero(?) finds themselves in Questeros, or more fitting, Ero’s Quest (the solo adventure variant).
Ero is the goblin court jester from the open who has been “chosen” to quest about the land to rid it of the ne’er-do-wells of the realm. In this solo adventure mode of Questeros the player will be donning the visage and character of Ero as they travel about developing their skills and having encounters with powerful beings. It is up to the player to guide Ero through the kingdom and rid it of the foul that is plaguing it.
DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and I do not know for sure if the final components will be any different from these shown. Also, it is not my intention to detail every rule in the game, as there are just too many. You are invited to download the rulebook, back the game through the Kickstarter campaign, or through any retailers stocking it after fulfillment. -T
To setup the solo game, fondly and ingeniously-named “Ero’s Quest,” follow the rulebook to divide the tarot cards into their specific stacks and splays so that it roughly imitates the photo below. Draw a hand of five cards from the deck and the game may begin.
On a turn the player has a choice of seven actions that may be performed in any order. Each action may only be performed once per turn and when the turn is over the final action is Rest. To use the Develop action the player will place a card from their hand onto the Blades, Staves, or Orbs stacks in next-numerical order. This increases Ero’s attack and spending power. To Puchase cards Ero will spend Orb cards to look at the spent Orb value worth of cards from the draw deck, add one to their hand, and place the others at the bottom of the draw deck. At times Ero will need to Forget cards from hand in order to make room for more cards to enter it via the Learn action. Forgetting simply discards cards from hand while learning draws cards into hand from the draw deck. Recover is used to stand any kneeling/turned/rotated cards into an unused state by destroying cards of higher value from hand. As stated previously, to Rest is to end the turn by discarding the top card of the draw deck to setup the next turn.
I purposely left out the final action choice, Encounter, for a specific reason. Ero’s Quest is won when the entire deck of 21 Encounter cards is defeated. Each of these cards depicts a person or persons that Ero meets in his travels. Some require Ero to give them cards in order to pass. Some require Ero to succeed in battle against them in order to progress. In either case, Ero will need to get through the entire deck before his draw deck runs out in order to win the game.
Battle in Ero’s Quest is turn-based, where the Encounter persona attacks first, thus handing Ero wounds immediately. Wounds are suffered by spending Cups cards in value of the wound taken. For example, the Assassin is a value of 12, so they immediately wound Ero for 12 damage at the start of the encounter. Ero will spend a value of 12 Cups cards to simulate damage taken. Ero may then attack with a combination of available Blades, Staves, and any Ally cards obtained – one of each per attack turn. If the Encounter is defeated, Ero lives on. If the Encounter is not yet defeated, the battle continues with the Encounter card dealing damage and Ero responding with damage until one is defeated.
As mentioned earlier, the Encounter deck contains 21 cards with six of these being combat encounters. Ero has a ton of work to do and when each turn requires a card to be discarded before a new round may begin, they also have an in-game clock ticking and ticking each turn. However, if Ero is able to Develop their skills and overcome all the Encounters, the game is won and Ero becomes a Hero.
Components. Again, this is a prototype copy of the game, and many items are not fully completed in this version. That said, what we were provided is a large stack of tarot-sized cards, a first player Ero token (for multiplayer games), and a large pad of scoring sheets (also for multiplayer use). The cards are great quality and feature some really excellent artwork (on the cards that have the completed artwork on them). I do like the art style employed here, as I am a fan of fantasy themes, and I know that the game will probably ship with similar iconography, but may also be color-coded for ease of reference. All in all I believe Questeros is headed in the right direction for components, and a successful Kickstarter campaign may improve that even further.
The gameplay for the solo adventure of Ero’s Quest is really decent and engaging. So often I have found myself crunching numbers in my head and attempting to utilize my horrible card-counting “skills” to determine my next actions to take. Turns can be very intense and fruitful, or very frustrating and minimal, especially when you are waiting to draw that 3 of Blades so you can place it on the 2 of Blades sitting there, but it just won’t come up. And here you are sitting with the 4, 5, and 6 of Blades in hand and a Necromancer staring right at you awaiting combat. That is the definition of frustrating, but games usually take less than an hour, so even if an entire game is chock full of these turns, you can always setup a new game quickly and hope for better luck.
I like this one. I really do. It is interesting, has a great theme, so many delicious choices, and multiple ways to use the cards for game modes or tarot decks or even RPG FATE decks! On versatility alone I would rate this one high. If you are looking for a little card game to satisfy your mid-weight solo thirst, then check out Questeros. If you need a tarot game in your collection (as I look at mine and see no others), consider this one. It takes up very little shelf space, but looks great on the table and offers a great little solo experience. I have yet to beat the solo adventure, but Ero is calling my name for another go, and I might just have to give in. Again. And again.
Ero is the goblin court jester from the open who has been “chosen” to quest about the land to rid it of the ne’er-do-wells of the realm. In this solo adventure mode of Questeros the player will be donning the visage and character of Ero as they travel about developing their skills and having encounters with powerful beings. It is up to the player to guide Ero through the kingdom and rid it of the foul that is plaguing it.
DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and I do not know for sure if the final components will be any different from these shown. Also, it is not my intention to detail every rule in the game, as there are just too many. You are invited to download the rulebook, back the game through the Kickstarter campaign, or through any retailers stocking it after fulfillment. -T
To setup the solo game, fondly and ingeniously-named “Ero’s Quest,” follow the rulebook to divide the tarot cards into their specific stacks and splays so that it roughly imitates the photo below. Draw a hand of five cards from the deck and the game may begin.
On a turn the player has a choice of seven actions that may be performed in any order. Each action may only be performed once per turn and when the turn is over the final action is Rest. To use the Develop action the player will place a card from their hand onto the Blades, Staves, or Orbs stacks in next-numerical order. This increases Ero’s attack and spending power. To Puchase cards Ero will spend Orb cards to look at the spent Orb value worth of cards from the draw deck, add one to their hand, and place the others at the bottom of the draw deck. At times Ero will need to Forget cards from hand in order to make room for more cards to enter it via the Learn action. Forgetting simply discards cards from hand while learning draws cards into hand from the draw deck. Recover is used to stand any kneeling/turned/rotated cards into an unused state by destroying cards of higher value from hand. As stated previously, to Rest is to end the turn by discarding the top card of the draw deck to setup the next turn.
I purposely left out the final action choice, Encounter, for a specific reason. Ero’s Quest is won when the entire deck of 21 Encounter cards is defeated. Each of these cards depicts a person or persons that Ero meets in his travels. Some require Ero to give them cards in order to pass. Some require Ero to succeed in battle against them in order to progress. In either case, Ero will need to get through the entire deck before his draw deck runs out in order to win the game.
Battle in Ero’s Quest is turn-based, where the Encounter persona attacks first, thus handing Ero wounds immediately. Wounds are suffered by spending Cups cards in value of the wound taken. For example, the Assassin is a value of 12, so they immediately wound Ero for 12 damage at the start of the encounter. Ero will spend a value of 12 Cups cards to simulate damage taken. Ero may then attack with a combination of available Blades, Staves, and any Ally cards obtained – one of each per attack turn. If the Encounter is defeated, Ero lives on. If the Encounter is not yet defeated, the battle continues with the Encounter card dealing damage and Ero responding with damage until one is defeated.
As mentioned earlier, the Encounter deck contains 21 cards with six of these being combat encounters. Ero has a ton of work to do and when each turn requires a card to be discarded before a new round may begin, they also have an in-game clock ticking and ticking each turn. However, if Ero is able to Develop their skills and overcome all the Encounters, the game is won and Ero becomes a Hero.
Components. Again, this is a prototype copy of the game, and many items are not fully completed in this version. That said, what we were provided is a large stack of tarot-sized cards, a first player Ero token (for multiplayer games), and a large pad of scoring sheets (also for multiplayer use). The cards are great quality and feature some really excellent artwork (on the cards that have the completed artwork on them). I do like the art style employed here, as I am a fan of fantasy themes, and I know that the game will probably ship with similar iconography, but may also be color-coded for ease of reference. All in all I believe Questeros is headed in the right direction for components, and a successful Kickstarter campaign may improve that even further.
The gameplay for the solo adventure of Ero’s Quest is really decent and engaging. So often I have found myself crunching numbers in my head and attempting to utilize my horrible card-counting “skills” to determine my next actions to take. Turns can be very intense and fruitful, or very frustrating and minimal, especially when you are waiting to draw that 3 of Blades so you can place it on the 2 of Blades sitting there, but it just won’t come up. And here you are sitting with the 4, 5, and 6 of Blades in hand and a Necromancer staring right at you awaiting combat. That is the definition of frustrating, but games usually take less than an hour, so even if an entire game is chock full of these turns, you can always setup a new game quickly and hope for better luck.
I like this one. I really do. It is interesting, has a great theme, so many delicious choices, and multiple ways to use the cards for game modes or tarot decks or even RPG FATE decks! On versatility alone I would rate this one high. If you are looking for a little card game to satisfy your mid-weight solo thirst, then check out Questeros. If you need a tarot game in your collection (as I look at mine and see no others), consider this one. It takes up very little shelf space, but looks great on the table and offers a great little solo experience. I have yet to beat the solo adventure, but Ero is calling my name for another go, and I might just have to give in. Again. And again.
Hellraid: The Escape
Games
App
IMPORTANT: Due to the high-quality graphics, Hellraid: The Escape is compatible only with iPad 2 &...
Becs (244 KP) rated Monster Catchers in Books
Jul 6, 2019
Captivating middle grade novel!
You can also find this review on my blog: bookingwayreads.wordpress.com
Thank you to Smith Publicity and the author, George Brewington, for allowing me the wonderful opportunity to be a part of the Monster Catchers blog tour and for sending me a copy to read and review.
TRIGGER WARNINGS: death, kidnapping
"We can't always think of ourselves. There are so many creatures in the world that need love."
Main Characters:
Bailey Buckleby - the main character and co-owner of Buckleby and Sons. He's a monster catcher like his father, but questions how his father goes about the business. Very compassionate and has a good Frisbee throwing arm.
Dougie Buckleby - Bailey's father and the owner of Buckleby and Sons. He has taught Bailey everything he knows about being a monster catcher. A bit selfish by not really listening to Bailey, even though he always ends up being right.
Savannah - schoolmate of Bailey's turned friend. A part of the Bullhead Brigade, which Nikos is also a part of.
Henry - baby Swiss troll that is taken in by Dougie. But is he?
Candycane Boom - a loan shark that ends up teaming up with Axel Pazuzu. Later become an alley to Bailey, Savannah, and Nikos.
Nikos - a Minotaur that is hired to take down Bailey and his father but after being beaten, he joins forces.
Axel Pazuzu - a cynocephaly (part human, part dog that is a god). Known for scamming people worse than Candycane Boom. Ends up causing a lot of problems for Bailey, Savannah, and Dougie.
"Sometimes passion makes one do really, really stupid things. You mustn't beat yourself up about it."
Review:
**Possible spoilers ahead**
Monster Catchers is a middle grade novel about friendship, adventure, sacrifices, saving the ones you love, with a hint of romance and drama. It starts with Bailey sitting at the register in the family shop, rereading In the Shadows of Monsters by his favorite monster catcher. Some teenage boys come in looking for trouble, but Bailey scares them off by showing them the monitor that shows the back room. This very back room is where the real business of Buckleby and Sons take place: monster catching.
Soon after the group of teenage boys leave, a customer comes in needing to have a 'pest' taken care of. Once the Buckleby's are hired, Candycane Boom comes in looking for another fairy friend for his current fairy. He picks on out while Bailey walks Henry on Whalefat Beach. This is where the two meet Axel Pazuzu a cynocephaly, which is a half human, half dog god creature. Axel tries buying Henry from Bailey, but he refuses because he doesn't want to loose this best friend. Bailey quickly heads home with Henry before Axel tries stealing Henry away.
That night, Dougie and Bailey head out to the customer's home to catch the little rascal that has been stealing all of the lights. Well, things don't go according to plane and instead of catching just one little goblin, they catch two and encounter about ten others. This doesn't turn out for Dougie as one of the goblins bites his finger off!
After they returned home, Bailey fell asleep. The next morning, he headed to school to give the report that was due but that he wasn't ready for. So he improvised and told about one of the real stories from In the Shadow of Monsters. Now, the thing with people within Monster Catchers, is that they don't believe that the monsters are real. They are in a constant denial, even when they've seen the monsters themselves. This sparks some major debate in Bailey's class.
Savannah ends up following Bailey back to the store where she is introduced to all the monsters in the back room and even eventually meets Axel Pazuzu when they head to the beach to walk Henry. Axel hires Candycane to get Henry from the Buckleby's. Well, this causes a bunch of different action packed scenes that will leave you turning the pages until the ending.
When you think monsters, you don't think of a father-son duo saving California. But that's just what Dougie and Bailey Buckleby do. For the right price, they will capture anything from goblins and trolls to harpies and fairies. If it's a monster of any sort, the Buckleby's are the one's to call. But, Bailey soon finds out that his father has been lying to him all of his life and it must be he who saves the people of the world. Monster Catcher is a fast-paced, action-packed adventure that will capture young hearts everywhere.
Character/ Story background and development -
I was generally surprised at how much development was within this little novel. Especially for it being book one in a series and a debut! Bailey's and his fathers development were some of the best. The two go from best buds to Bailey questioning everything about him to having to sacrifice him for the sake of the world. It just blew me away the relationship that the duo had as they were massively different, but brought very similar aspects to the relationship.
Plot -
George Brewington weaves lessons of friendship, morals, and action into this fantasy filled debut. Bailey's interest in monsters is heartwarming, especially when he finds out that monsters have feelings and all aren't bad like they are perceived to be.
Spelling/ Grammatical errors -
I honestly didn't seem to find any spelling or grammatical errors that popped out or took away from the overall story. Monster Catchers is a very well-written novel.
Enjoyment -
I really enjoyed going on an adventure with Bailey and all the lovable monsters. I will most defiantly be rereading this. One thing I rather enjoyed, that I have to point out, is how George Brewington mixed extremely important world issues like: environmental issues, understanding differences, and sacrifices along with adding that fantasy aspect that is common among middle-grade novels.
Overall -
With the interwoven lessons and morals, the fun and quirky lines, the cliff hangers, discovering oneself, understanding differences, Monster Catchers encourages the reader to think beyond the words that are written.
Do I recommend? -
Yes! I highly recommend The Monster Catchers by George Brewington. It was such a cute little novel and I need more!!
"We either try or die, Bailey Boy."
Thank you to Smith Publicity and the author, George Brewington, for allowing me the wonderful opportunity to be a part of the Monster Catchers blog tour and for sending me a copy to read and review.
TRIGGER WARNINGS: death, kidnapping
"We can't always think of ourselves. There are so many creatures in the world that need love."
Main Characters:
Bailey Buckleby - the main character and co-owner of Buckleby and Sons. He's a monster catcher like his father, but questions how his father goes about the business. Very compassionate and has a good Frisbee throwing arm.
Dougie Buckleby - Bailey's father and the owner of Buckleby and Sons. He has taught Bailey everything he knows about being a monster catcher. A bit selfish by not really listening to Bailey, even though he always ends up being right.
Savannah - schoolmate of Bailey's turned friend. A part of the Bullhead Brigade, which Nikos is also a part of.
Henry - baby Swiss troll that is taken in by Dougie. But is he?
Candycane Boom - a loan shark that ends up teaming up with Axel Pazuzu. Later become an alley to Bailey, Savannah, and Nikos.
Nikos - a Minotaur that is hired to take down Bailey and his father but after being beaten, he joins forces.
Axel Pazuzu - a cynocephaly (part human, part dog that is a god). Known for scamming people worse than Candycane Boom. Ends up causing a lot of problems for Bailey, Savannah, and Dougie.
"Sometimes passion makes one do really, really stupid things. You mustn't beat yourself up about it."
Review:
**Possible spoilers ahead**
Monster Catchers is a middle grade novel about friendship, adventure, sacrifices, saving the ones you love, with a hint of romance and drama. It starts with Bailey sitting at the register in the family shop, rereading In the Shadows of Monsters by his favorite monster catcher. Some teenage boys come in looking for trouble, but Bailey scares them off by showing them the monitor that shows the back room. This very back room is where the real business of Buckleby and Sons take place: monster catching.
Soon after the group of teenage boys leave, a customer comes in needing to have a 'pest' taken care of. Once the Buckleby's are hired, Candycane Boom comes in looking for another fairy friend for his current fairy. He picks on out while Bailey walks Henry on Whalefat Beach. This is where the two meet Axel Pazuzu a cynocephaly, which is a half human, half dog god creature. Axel tries buying Henry from Bailey, but he refuses because he doesn't want to loose this best friend. Bailey quickly heads home with Henry before Axel tries stealing Henry away.
That night, Dougie and Bailey head out to the customer's home to catch the little rascal that has been stealing all of the lights. Well, things don't go according to plane and instead of catching just one little goblin, they catch two and encounter about ten others. This doesn't turn out for Dougie as one of the goblins bites his finger off!
After they returned home, Bailey fell asleep. The next morning, he headed to school to give the report that was due but that he wasn't ready for. So he improvised and told about one of the real stories from In the Shadow of Monsters. Now, the thing with people within Monster Catchers, is that they don't believe that the monsters are real. They are in a constant denial, even when they've seen the monsters themselves. This sparks some major debate in Bailey's class.
Savannah ends up following Bailey back to the store where she is introduced to all the monsters in the back room and even eventually meets Axel Pazuzu when they head to the beach to walk Henry. Axel hires Candycane to get Henry from the Buckleby's. Well, this causes a bunch of different action packed scenes that will leave you turning the pages until the ending.
When you think monsters, you don't think of a father-son duo saving California. But that's just what Dougie and Bailey Buckleby do. For the right price, they will capture anything from goblins and trolls to harpies and fairies. If it's a monster of any sort, the Buckleby's are the one's to call. But, Bailey soon finds out that his father has been lying to him all of his life and it must be he who saves the people of the world. Monster Catcher is a fast-paced, action-packed adventure that will capture young hearts everywhere.
Character/ Story background and development -
I was generally surprised at how much development was within this little novel. Especially for it being book one in a series and a debut! Bailey's and his fathers development were some of the best. The two go from best buds to Bailey questioning everything about him to having to sacrifice him for the sake of the world. It just blew me away the relationship that the duo had as they were massively different, but brought very similar aspects to the relationship.
Plot -
George Brewington weaves lessons of friendship, morals, and action into this fantasy filled debut. Bailey's interest in monsters is heartwarming, especially when he finds out that monsters have feelings and all aren't bad like they are perceived to be.
Spelling/ Grammatical errors -
I honestly didn't seem to find any spelling or grammatical errors that popped out or took away from the overall story. Monster Catchers is a very well-written novel.
Enjoyment -
I really enjoyed going on an adventure with Bailey and all the lovable monsters. I will most defiantly be rereading this. One thing I rather enjoyed, that I have to point out, is how George Brewington mixed extremely important world issues like: environmental issues, understanding differences, and sacrifices along with adding that fantasy aspect that is common among middle-grade novels.
Overall -
With the interwoven lessons and morals, the fun and quirky lines, the cliff hangers, discovering oneself, understanding differences, Monster Catchers encourages the reader to think beyond the words that are written.
Do I recommend? -
Yes! I highly recommend The Monster Catchers by George Brewington. It was such a cute little novel and I need more!!
"We either try or die, Bailey Boy."
Darren (1599 KP) rated 47 Ronin (2013) in Movies
Jun 20, 2019
Story: 47 Ronin starts as we learn how Kai (Reeves) a half-breed is discovered in ancient Japan, he is bought into village by Lord Asano (Tanaka). Attracted to his daughter Mika (Shibasaki) and looked down on by her brother Oishi (Sanada) and the rest of the samurai Kai lives on the outskirts. Even after saving Oishi from a beast he is looked down by the samurai.
When Lord Kira (Asano) visits not everything is as it seems as Kai believes one of the members is in fact a witch. When Lord Asano becomes bewitched into harming Lord Kira he must accept the ancient act of Seppuku the rest of the samurais and Kai go out for revenge once they discover that Lore Kira has been planning this all along.
47 Ronin gives us a very simple samurai storyline that we can easily follow and offers us very little fresh. We get the revenge story that is driven by honour as is apparently based on real events I am guessing it doesn’t include the mental supernatural side to everything. I do feel we could have had more in this story because I found Kai was kind of a confusing character one minute he is the main character the next he is the support. I would have also liked to have seen more of the supernatural side to the story. This is an easy watch but never challenging.
Actor Review
Keanu Reeves: Kai is a half-breed in the middle of Japan, he is loyal to the man that saved him even if the rest of the men disapprove of him being part of their village. When he is the one to first notice the witchcraft he is questioned but after the master is killed he must work with the samurai that final see him as one of their own to get revenge. Keanu is solid but does sometimes look out of place at times.kai
Hiroyuki Sanada: Oishi is the son of the Lord Asano, he is in charge of the samurai and doesn’t like Kai around because of honour. When his father is framed he most turn to Kai and his men to lead a revenge mission against Kira. Hiroyuki does well in this role getting to show off his skills.oishi
Ko Shibasaki: Mika is the daughter of Lord Asano that is involved in a forbidden love is Kai, when her father is killed she is forced into marrying Lord Kira so he can take over the village. Ko is solid in this role where she does become the damsel in distress.
Tadanobu Asano: Lord Kira is the evil man using witchcraft to take over the ancient kingdoms, he takes Mika to be his wife while taking out anybody who gets in his way. Tadanobu is solid in this role but I feel we needed to see more from his character.
Support Cast: 47 Ronin has a supporting cast that are all involved in the fights without being overly memorable.
Director Review: Carl Rinsch – Carl gives us an easy to watch film without really testing the audience.
Action: 47 Ronin has plenty of action when it comes to the fight scenes.
Adventure: 47 Ronin puts our characters on the adventure to get their revenge.
Fantasy: 47 Ronin shows us a world where witches and demons are in fact real.
Settings: 47 Ronin doesn’t create any truly memorable location which doesn’t help when it comes to the story.
Special Effects: 47 Ronin has solid effects when entering the supernatural side of everything but if it is based on a real story where did they come from?
Suggestion: 47 Ronin is one to try, it isn’t the most memorable but could be enjoyed without having to think much. (Try It)
Best Part: Final fight.
Worst Part: Slightly too long.
Believability: It is based on a legend.
Chances of Tears: No
Chances of Sequel: No
Post Credits Scene: No
Oscar Chances: No
Budget: $175 Million
Runtime: 1 Hour 59 Minutes
Tagline: This Christmas, seize eternity.
Overall: Samurai film done in very easy style.
https://moviesreview101.com/2017/09/02/keanu-reeves-weekend-47-ronin-2013/
When Lord Kira (Asano) visits not everything is as it seems as Kai believes one of the members is in fact a witch. When Lord Asano becomes bewitched into harming Lord Kira he must accept the ancient act of Seppuku the rest of the samurais and Kai go out for revenge once they discover that Lore Kira has been planning this all along.
47 Ronin gives us a very simple samurai storyline that we can easily follow and offers us very little fresh. We get the revenge story that is driven by honour as is apparently based on real events I am guessing it doesn’t include the mental supernatural side to everything. I do feel we could have had more in this story because I found Kai was kind of a confusing character one minute he is the main character the next he is the support. I would have also liked to have seen more of the supernatural side to the story. This is an easy watch but never challenging.
Actor Review
Keanu Reeves: Kai is a half-breed in the middle of Japan, he is loyal to the man that saved him even if the rest of the men disapprove of him being part of their village. When he is the one to first notice the witchcraft he is questioned but after the master is killed he must work with the samurai that final see him as one of their own to get revenge. Keanu is solid but does sometimes look out of place at times.kai
Hiroyuki Sanada: Oishi is the son of the Lord Asano, he is in charge of the samurai and doesn’t like Kai around because of honour. When his father is framed he most turn to Kai and his men to lead a revenge mission against Kira. Hiroyuki does well in this role getting to show off his skills.oishi
Ko Shibasaki: Mika is the daughter of Lord Asano that is involved in a forbidden love is Kai, when her father is killed she is forced into marrying Lord Kira so he can take over the village. Ko is solid in this role where she does become the damsel in distress.
Tadanobu Asano: Lord Kira is the evil man using witchcraft to take over the ancient kingdoms, he takes Mika to be his wife while taking out anybody who gets in his way. Tadanobu is solid in this role but I feel we needed to see more from his character.
Support Cast: 47 Ronin has a supporting cast that are all involved in the fights without being overly memorable.
Director Review: Carl Rinsch – Carl gives us an easy to watch film without really testing the audience.
Action: 47 Ronin has plenty of action when it comes to the fight scenes.
Adventure: 47 Ronin puts our characters on the adventure to get their revenge.
Fantasy: 47 Ronin shows us a world where witches and demons are in fact real.
Settings: 47 Ronin doesn’t create any truly memorable location which doesn’t help when it comes to the story.
Special Effects: 47 Ronin has solid effects when entering the supernatural side of everything but if it is based on a real story where did they come from?
Suggestion: 47 Ronin is one to try, it isn’t the most memorable but could be enjoyed without having to think much. (Try It)
Best Part: Final fight.
Worst Part: Slightly too long.
Believability: It is based on a legend.
Chances of Tears: No
Chances of Sequel: No
Post Credits Scene: No
Oscar Chances: No
Budget: $175 Million
Runtime: 1 Hour 59 Minutes
Tagline: This Christmas, seize eternity.
Overall: Samurai film done in very easy style.
https://moviesreview101.com/2017/09/02/keanu-reeves-weekend-47-ronin-2013/
Gareth von Kallenbach (980 KP) rated Futurama: Bender's Game (2008) in Movies
Aug 14, 2019
The third of the straight to DVD Futurama movies, “Futurama: Bender’s Game” has arrived and continues the winning formula of the television series and two previous films.
This time the film starts out as a standard episode rather than continue the events of the past film. In true Futurama style, there are references to past characters and pop culture gags throughout. The early focus of the story is on the Dark Matter fuel shortage that is controlled by the greedy Mom and her corporation. Mom insists that prices are way up so she has to charge more for the precious starship fuel, but avoids any questions related to her record profits related to the ever rising fuel prices.
With the rising fuel costs the Planetary Express Office, is put on a very strict flight schedule that causes havoc amongst the crew. Fry (Billy West), still drifts aimlessly about life, Amy (Lauren Tom) is as shallow as ever and Leela (Katey Sagal), has an ager issue and is outfitted with a shock collar that jolts her whenever she loses her temper.
Bender (John Di Maggio), has a larger issue as he spots some of the staff children and their friends playing Dungeons and Dragons and wants to be a part of the action. It is learned that robots were not built for imagination so when Bender takes up the game and becomes the entity Titanius, he soon has a hard time distinguishing between reality and fantasy. Combine this with Leela’s entry of the Planet Express ship into a Demo Derby and you get a premise ripe with laughter.
The story shifts into high gear when Professor Farnsworth (Billy West), decides to use his anti-backwards crystal to end his old flame Moms hold on the fuel industry. The Crew make a startling discovery as they battle mom, and thanks to the power of the crystal and Bender, find themselves in a strange medieval world where each of them has new identities in this alternate universe.
In a race against time, the Planet Express staff must not only survive the alternate universe, but defeat Mom and her plans for universal domination.
With sharp picture and sound, this is a very enjoyable new adventure for fans.
There are loads of extras which include deleted scenes, commentaries, and a look at the next film “Into The Wild Green Yonder”.
All in all a welcome and satisfying film that should delight fans and help keep us happy until the new film arrives next year.
This time the film starts out as a standard episode rather than continue the events of the past film. In true Futurama style, there are references to past characters and pop culture gags throughout. The early focus of the story is on the Dark Matter fuel shortage that is controlled by the greedy Mom and her corporation. Mom insists that prices are way up so she has to charge more for the precious starship fuel, but avoids any questions related to her record profits related to the ever rising fuel prices.
With the rising fuel costs the Planetary Express Office, is put on a very strict flight schedule that causes havoc amongst the crew. Fry (Billy West), still drifts aimlessly about life, Amy (Lauren Tom) is as shallow as ever and Leela (Katey Sagal), has an ager issue and is outfitted with a shock collar that jolts her whenever she loses her temper.
Bender (John Di Maggio), has a larger issue as he spots some of the staff children and their friends playing Dungeons and Dragons and wants to be a part of the action. It is learned that robots were not built for imagination so when Bender takes up the game and becomes the entity Titanius, he soon has a hard time distinguishing between reality and fantasy. Combine this with Leela’s entry of the Planet Express ship into a Demo Derby and you get a premise ripe with laughter.
The story shifts into high gear when Professor Farnsworth (Billy West), decides to use his anti-backwards crystal to end his old flame Moms hold on the fuel industry. The Crew make a startling discovery as they battle mom, and thanks to the power of the crystal and Bender, find themselves in a strange medieval world where each of them has new identities in this alternate universe.
In a race against time, the Planet Express staff must not only survive the alternate universe, but defeat Mom and her plans for universal domination.
With sharp picture and sound, this is a very enjoyable new adventure for fans.
There are loads of extras which include deleted scenes, commentaries, and a look at the next film “Into The Wild Green Yonder”.
All in all a welcome and satisfying film that should delight fans and help keep us happy until the new film arrives next year.