Search

Search only in certain items:

Jurassic World: Dominion (2022)
Jurassic World: Dominion (2022)
2022 | Action, Adventure, Sci-Fi
4
6.5 (16 Ratings)
Movie Rating
The Therizinosaurus and Pyroraptor sequences. (2 more)
The final dinosaur battle.
Jeff Goldblum
No chemistry between the cast. (2 more)
Not enough dinosaurs.
Human drama overshadows anything remotely dinosaur related.
You Can't Squeeze Gold From a Dried Up Fossil
Four years after the events of Jurassic World: Fallen Kingdom, dinosaurs now roam free and are a part of everyday life. Claire Dearing (Bryce Dallas Howard) and Owen Grady (Chris Pratt) have been taking care of Maisie Lockwood (Isabella Sermon) while living in a cabin deep within the Sierra Nevada mountains. Biosyn Genetics now utilizes the dinosaurs as a means to try to cure the world’s most devastating diseases.

Maisie’s unique clone DNA is suddenly the world’s only hope for surviving against a swarm of de-extinct giant locusts that is growing in number, spreading from continent to continent, and attacking the source of the world’s food supply. Biosyn kidnaps Maisie along with Beta; the offspring of Blue, the velociraptor Owen trained, who reproduced Beta asexually. Meanwhile, with the help of Dr. Ian Malcolm (Jeff Goldblum), Dr. Ellie Sattler (Laura Dern) recruits Dr. Alan Grant (Sam Neill) to break into Biosyn in an attempt to prove that they are the ones responsible for the giant locusts.

The big drawing point of Jurassic World Dominion is that not only is it the first time Jeff Goldblum, Laura Dern, and Sam Neill have been together in a Jurassic Park film since the original, but you get to see them interact with the main characters of the Jurassic World films. The problem is that it wasn’t worth the wait. The highlight of the Jurassic Park films are the dinosaurs and it seems like Dominion purposely keeps its audience away from what they came to see for the majority of the film. To make matters worse, all of the human interactions fall flat. What little comedic humor the film tries to provide is met with blank stares and there seems to be more time spent talking about relationships between characters, teenager woes, and villainous characters who have suddenly turned a new leaf over actual dinosaur goodness.

Why anyone decided that Owen’s trademark pose of his arm being extended with his palm being the only defense between them and a wild dinosaur mauling them to death is beyond anyone’s comprehension. It’s done so often here and what’s even more frustrating is that it works every time. The film throws in these sappy and melodramatic excursions that simply aren’t worth the hassle. Claire and Owen attempting to be parents is excruciating and the way this film has decided to force Ellie Sattler and Alan Grant into an awkward, romantic fling is more uncomfortable than it is satisfying.

The film does offer a few highlights, but not nearly enough amongst its close to 150-minute runtime. The motorcycle chase in Malta is the film’s most entertaining action sequence and the pyroraptor scene on top of the ice is also incredibly thrilling. The three-way dinosaur battle during the finale of the film is cool, but it feels like it’s been done previously. As the Jurassic Park and Jurassic World films progressed, they seemed to always try to be topping the T. Rex and yet were never really able to.

Dominion includes the Giganotosaurus; an apex predator that is bigger and meaner than the T. Rex. The finale sees the T.Rex battling the Giganotosaurus with the help of a Therizinosaurus. Earlier in the film, the Therizinosaurus and its long, sharp, finger-like appendages provide the only nod to horror and classic monster movies Dominion provides as it stalks Claire in the jungle near the main Biosyn facility.

The film spends a lot of time focusing on human drama that you don’t care about. Claire and Owen bounce around the world as they try to find Maisie. They’re taken to an underground dinosaur fighting ring by Barry Sembène (Omar Sy), who now works for the CIA. They go on a wild goose chase as they trail behind Rainn Delacourt (Scott Haze), the man who kidnapped Maisie, and then Soyona Santos (Dichen Lachman), a dinosaur smuggler that has a direct line to Biosyn.

What’s disappointing is more of the film could have been devoted to Santos and the dinosaur black market since they are two of the most interesting aspects of the film. Dominion tries to make up for it by making pilot Kayla Watts (DeWanda Wise) the most intriguing new character, but her inclusion feels like it’s too little too late.

With Jurassic World Dominion, a Jurassic World film where dinosaurs are now free and interacting with the modern world shouldn’t feel this longwinded or this tiresome. There are a few action sequences that are worthwhile and Jeff Goldblum has a few great one-liners (“You made a promise to a dinosaur?”), but the film is a monumental disappointment overall.

The film has already made over $415 million at the worldwide box office, so the interest in the franchise is still there. But the chemistry between the cast is almost non-existent and it feels like the film is running on fumes as it tries to offer something new from what is otherwise dried up fossil fuel. If the Jurassic Park/Jurassic World franchise is to continue, it desperately needs to go in a refreshing and unseen direction. Now that all of the nostalgia is out of the way, fans deserve a refreshing and unique adventure over what is otherwise a glorified rehash.
  
    Lifeform

    Lifeform

    8.5 (2 Ratings) Rate It

    Tabletop Game

    9.1 Lifeform (2018) 16 Ratings & 43 Comments · GeekBuddy Analysis Gameplay 2–4 Players ...

Ghost in the Shell (2017)
Ghost in the Shell (2017)
2017 | Action, Drama, Sci-Fi
Turning the beloved Ghost in the Shell manga franchise into a Hollywood film that’ll please picky Western audiences was always going to be a tough job for director Rupert Sanders (Snow White & the Huntsman).

Casting the central lead, The Major, proved even more difficult. When Scarlett Johansson’s name was attached to play the role, Hollywood was once again accused of white-washing, a tag lobbied at Gods of Egypt last year. The finished product is now in cinemas around the globe, but is it the disaster many predicted?

In the near future, Major (Scarlett Johansson) is the first of her kind: a human who has been cyber-enhanced to create a perfect soldier devoted to stopping the world’s most dangerous criminals. When terrorism reaches a new level that includes the ability to hack into people’s minds and control them, Major is uniquely qualified to stop it. As she prepares to face a new enemy, Major finds truths about her past that changes her view on the world forever.

The greatest accolade that can be given to Ghost in the Shell is that its pre-release detractors haven’t stopped people from going to see it. The cinema was busy on its opening night, with many itching to see how such a universally loved manga could be fine-tuned for a Western palate.

Visually; the film is absolutely stunning and is best viewed on the biggest screen possible. Each frame is dripping with detail and the naturally heavy use of CGI doesn’t detract from creating a vibrant metropolis that feels every bit alive.

The story is simple to follow and easy to enjoy. It’s exciting, emotional and boosted by a fine, if slightly uninspiring performance from Johansson. The rest of the cast can also be described as fine, with only Juliette Binoche’s mother-like Dr. Ouélet creating any sort of lasting impact.

And this is Ghost in the Shell’s fundamental weakness. Outside of Binoche, the rest of the cast are largely forgettable and that’s a real shame considering the characters in its excellent source material were, for want of a better word, magical. Even the villain is devoid any sort of tyranny.

Thankfully though, the impressive set design and well-choreographed action sequences mask the disappointing array of characters well and steamroll this thrilling adventure to a very satisfying conclusion. It’s also accompanied by a gorgeous soundtrack by Clint Mansell and Lorne Balfe that compliments the futuristic nature of the film beautifully.

Sitting in the theatre, it felt at times like I was watching an updated version of Total Recall, and that’s no bad thing. Comparing it to a cult classic is probably what director Rupert Sanders was trying to achieve and despite its poor characters, Ghost in the Shell has every opportunity to succeed as a film we look back on in 30 years and think “hey, that’s actually pretty good”.

Overall, Ghost in the Shell is one hell of a good-looking film. Couple this with impressive special effects and a rollercoaster ride of a story and you have a big screen experience that’s great for 106 minutes, but probably won’t have any lasting impact once the end credits roll.

https://moviemetropolis.net/2017/03/31/not-without-its-faults-ghost-in-the-shell-review/
  
40x40

Natacha (374 KP) rated The Name of the Wind in Books

Jan 19, 2019 (Updated Jun 23, 2019)  
The Name of the Wind
The Name of the Wind
Patrick Rothfuss | 2017 | Fiction & Poetry
4
9.2 (74 Ratings)
Book Rating
Unfortunately, it seems that I have a very unpopular opinion about this book.
Contains spoilers, click to show
This was the first book I decided to read when I got back into reading 1.5years ago, and it took me around 2 months to actually finish it and throughout it made me wonder if maybe reading wasn't my thing any more. But after reading other books that I really enjoyed I realized that it's not that I don't like reading, I just didn't enjoy that book.
Yes, it looks like I have an unpopular opinion on this one...

Things I like:
-The way the story is told: I like that the main character is retelling his adventure.
-”Old” Kvothe: He is mysterious, broken and flawed. I wish the whole book was about him and not about his younger self.
-Auri: She is also a very interesting character and through the book I wanted to learn more about her. She actually got her own novella and I’m planning on reading it.

Things I didn’t like:
-Young Kvothe: Unfortunately he was my main issue and what made me dislike this book. To me, he was a Gary-Sue. Flawless. He was the best musician, the best craftsman, the best at using magic and even when he didn’t know something he would learn it half the time than other (he would also mention it, saying things like: “I learn this skill in a month while it takes a year for other students to learn it”). All girl will fall in love with him of course. And his biggest flaw? Being naive… This is what gets him in trouble or his eagerness to learn. Which in my opinion this is not a flaw and even if we want to consider it a flaw it doesn’t balance all his perfectness in everything else.
- Nothing really happens: In the first part of the book we what happened to him and his family and also we get a glimpse of how his life is now… and the rest of the book is about how he always manages to find the money to pay his university fees and how he is the best at everything and how he learns all the needed skills in a week while it takes months for the other students to learn.
We had some action happened towards the end but right when you think that a big bad lizard is going to destroy everything it turns out it is just drunk/high…
-Convenience. Kvothe fees are exactly the amount of money that he has right now and he will have a little remaining to pay for a room. Kvothe need a huge amount of money to buy a horse he meets an old lady that fancies young underage boy and gives him all the money he needs. Kvothe need to be in 3 days somewhere but it normally takes a week to get there? He buys a horse that is capable of running days without stopping or die. And then he needs to get rid of the horse to get his money back? Oh here is a merchant lets sell the horse just as easily as that. Something terrible happened in a village everybody is dead but the love interest of Kvothe how by the way he didn't know was there but went looking for her just because he thought she might be there. grr!
-We see nothing that’s mention in the synopsis: the stole princesses, the burned town, the night with Felurian etc. Maybe it's for the next book but don't put it in the synopsis if it's not in this book! I was so anticipating to see at least some of those mentions but no. Nothing. Just the school days and finding the money.
  
Bill & Ted Face the Music (2020)
Bill & Ted Face the Music (2020)
2020 | Comedy, Fantasy
Back in 1991, I thought that Bill & Ted's Bogus Journey was the greatest movie of all time. Sure, Bill & Ted's Excellent Adventure was pretty incredible too, but with the addition of Death… Station… evil robot Bill & Ted… it was all just genius as far as I was concerned. My movie watching habits since the nineties have shown me that neither of those films is actually the greatest of all time (well, maybe top 50), but that certainly didn't stop me from getting ridiculously giddy with excitement at the prospect of a third outing. Even more so after successfully introducing my youngest daughter to both movies recently, at which point I also concluded that Excellent Adventure was, in fact, the better of the two!

So, here we are. 29 years on from Bogus Journey, and we find Bill & Ted at a very difficult time in their lives. Dwindling popularity and record sales mean that their destiny of uniting the world with a single song is now becoming increasingly unlikely. A wedding reception where Bill & Ted are unveiling their latest musical creation to a less than lukewarm reception gives us a nice nostalgic chance to see some familiar faces from the previous movies and also brings us quickly up to speed on the lives of our two heroes. Still married to the medieval princesses (Jayma Mays and Erinn Hayes), they now both have grown-up daughters, Thea (Brigette Lundy-Paine) and Billie (Samara Weaving). Both girls are like younger versions of their fathers, making heavy use of the word ‘dude’, and with extensive musical tastes and knowledge. They worship their fathers though and truly believe in their music.

Following the wedding reception, a trip to couples therapy shows us that it's not just their music career that's heading for the rocks. There's even talk of breaking up the band - “We’ve spent our entire lives trying to unite the world. And I’m tired, dude” Ted confesses to Bill. And as their destiny begins to fracture, reality also starts to unravel, with historical figures randomly being sucked from their own time and dumped into another.

Arriving just in the nick of time is a traveller from the future. Kelly (Kristen Schaal) lands in an egg-shaped time machine and whisks the boys into the future where they find that they are now no longer being worshipped in the same way as they were before. They are told in no uncertain terms that they have just 77 minutes to come up with the song they were destined to write, or the past, present and future are all going to collide, resulting in the world collapsing in on itself. Whoah!

Resigning themselves to the fact that if they haven't been able to come up with the song in the last couple of decades, they're unlikely to come up with it in the next 77 minutes, Bill & Ted land on the genius idea that they can simply go to the future and steal the song from their future selves. So, they begin jumping forward to various points in time and meeting up with different versions of themselves. We get overweight rock star Bill & Ted, complete with dodgy British accents, muscular prison inmate Bill & Ted and even OAP nursing home Bill & Ted.

Meanwhile, daughters Thea and Billie come up with a slightly more solid plan of action that involves picking up prominent musicians from history and forming them into the ultimate band, in the hopes that their combined talents will come up with the song that saves the world. It's a race against time as both missions play out simultaneously, taking in a trip to hell, recruiting ex-band member Death (William Sandler) and trying to outwit a robot who's out to kill them. It's basically a greatest hits remix of the first two movies.

It took some time for me to adjust to seeing Keanu Reeves outside of his role as John Wick, clean-shaven and considerably less dangerous. Both he and Alex Winter are obviously much older than when we last saw them as Bill & Ted, but it was surprising just how well they slipped right back into the roles. It honestly felt so good to be back in the company of these guys. The daughters are also a welcome addition, although they feel underused, and being separated from their fathers for much of the movie means that everything feels a lot more chaotic than we’re used to.

Bill & Ted Face the Music rattles along at a fairly brisk pace and the ending felt very rushed and abrupt. Something about the whole thing just doesn’t feel right and I didn’t feel as though we were ever getting very much time to explore or experience a particular scene before we were straight onto the next. It’s funny at times, but with most of it essentially reworking themes and ideas from earlier movies it ends up as the weakest of the trilogy, which is a real shame.

I’ve got so much love for these characters and movies that I feel bad about being negative in any way. However, I can’t help feeling that Face the Music teeters on the edge of ‘maybe they should have just left alone with the last movie’ a little too often. At the end of the day though, I can't really knock a movie that's essentially all about harmless fun and, more importantly, carries with it a message about uniting the world, being excellent to each other. I think we all could appreciate that philosophy in our lives right now.
  
Shadows of Kilforth: A Fantasy Quest Game
Shadows of Kilforth: A Fantasy Quest Game
2019 | Card Game, Dice Game, Fantasy
Have you ever sat down to read a rulebook and had to split it up into several reading sessions? I have multiple times. This happened just recently when I sat down to learn Shadows of Kilforth. Granted, I have two kids that take up the majority of my time and they provide plenty of adorable distraction, but even still, this absolute unit of a rulebook took me a good few days to actually finish. Was the time and effort worth it in the end? Yes. Absolutely. Keep reading.

Shadows of Kilforth is subtitled, “A Fantasy Quest Game.” Right there in the title you find out exactly what you are up against in the very foreboding but unassumingly-sized box. A game set in a fantasy world that is focused on questing. I have to admit up front that this review will be treated a little differently as the rulebook is hefty and nobody wants to read a thorough rules essay on Shadows. So I will give you a very high-level overview of the main steps and then give you my thoughts on how it all works together.

DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T

Shadows of Kilforth is essentially a card and dice RPG-esque adventure game with an Asian-style theme but set in a fantasy world where locations will be devastated into gloom (building upon the first in the series Gloom of Kilforth). The players, as the heroes, have the daunting task of journeying throughout Kilforth’s 25 locations to collect items, allies, spells, and titles to overcome main quests and subquests before every location falls into gloom. These quests usually have the players gathering specific card types to satisfy and complete. Once main player storyline quests, called Sagas, are completed the hero levels up and when they complete their fourth quest in their main Saga they may attempt their Finale and then may finally assault the big boss, the Ancient.

Each turn players have Action Points (AP) to spend on doing different actions: movement, discovering rumours (yes, I know it’s the Queen’s English), confrontations, and regaling a Saga chapter, among several others. Some actions are free actions, called Deeds. These include resolving loot tokens, assaulting an ancient, exchanging items between players, and several others. By using combinations of Actions and Deeds players will be able to travel around collecting those items, allies, and so forth needed to complete their Saga chapters.

To complete objectives and quests, players will typically be rolling dice to meet requirements on the cards. This, as all role-players know, can be either supremely lucky or incredibly and predictably debilitating. Skill checks are abundant in Shadows and diversifying characters may or may not have advantages by being able to complete Fight, Study, Sneak, and Influence tests. Players will win if they can complete their Sagas and defeat the Ancient before all of the locations fall into gloom, signaling the end of the game.

All this, again, is very high-level and there are many intricacies in Shadows that I just cannot go over for the sake of time and the health of my typing fingers. But, the game can be played solo, cooperatively, or competitively. So depending on the mode of play and number of players Shadows can range from a 45 minute foray to multi-hour epics. This is why I have played this solo with one character for my plays.

Components. Shadows of Kilforth is very card-heavy, but also includes other goodies. The cards themselves are firstly quite numerous, but also good quality. I can see myself sleeving this and loving every minute of that process. Aside from the cards, the game includes standees for player pieces on the card map, wooden components to track HP, AP, Fate, Obstacles, Gold, Hidden characters, great swirly 6d6, and also cardboard chits for Loot tokens. I haven’t even mentioned the art yet and that may be the most stunning component in this game! I LOVE a game with great art, and Shadows has simply amazing art. This is not usually my style of game art either, but it is so pleasing and everything makes sense and gets me immersed in the game. Everything provided is wonderful quality and an absolute joy to use during play.

Ok so like always, we place our ratings graphic right at the top of our posts so our readers can see right away what we think of the game. As you can tell, I love Shadows of Kilforth. It has essences of so many games I enjoy pieced together in a very attractive and captivating package. The movement and subsequent destruction of map-cards are reminiscent of Forbidden Island/Desert and Tiny Epic Defenders, which I really love (don’t hate – it’s a good game). The gathering of select card types and returning to a location to complete feels like fetch quests in MMORPGs (Final Fantasy XI being my main squeeze for many years). Obviously dice skill checks and level ups from tabletop RPGs are in there as well.

Shadows is just such a great collection of mechanics that I love that I can see myself playing this game over and over and over. Caveat: I will never play this any way other than absolutely solo. My first play, yes a learning session, was just shy of two hours from setup to tear-down. Adding players will increase game length, and playing with AP-prone friends is a no-go for me on Shadows; I had to reference both the excellent provided cheat sheet and the rulebook throughout the play but I eventually got the hang of it and was able to fly through. I may play this solo but with multiple characters cooperatively someday, but I do not wish to play this with other people. Ever.

So here’s my final thought. Shadow of Kilforth is a beefy game, but is well worth the time and effort to learn and play a couple times before passing judgment. It has everything I love in a game and I can’t stop thinking about it. I want to play all the different Race/Class combinations and just dunk on all the Ancients. If only my dice didn’t hate me so much. I will certainly be keeping this one forever, and if you are a fan of fantasy themed adventure card games with heavy use of dice and cool components, DEFINITELY take a look at Shadows of Kilforth. As I am the only one who has played this, I speak for the team in saying Purple Phoenix Games gives this one a 6 / 6. Treat yoself to this one, folks.
  
The Last Witch Hunter (2015)
The Last Witch Hunter (2015)
2015 | Action, Fantasy
Enjoyable if forgettable
Can you imagine Vin Diesel as a peacekeeper in a time of witch suppression? I admit when I first heard the premise of The Last Witch Hunter I was a little sceptical of just how the Fast & Furious star would cope with such a change of role.

However, my concerns were quickly brushed aside during the first ten minutes of this unusual action adventure. But is the rest of the movie as good as its leading man?

Unfortunately, the short answer is no. Not only does Vin Diesel have to stand-off against supernatural beings, he has to take on a bland script, clichéd side characters, including a terrifically poor performance from Elijah Wood, and a plot that constantly shifts uncomfortably in tone – unable to grasp just what genre it is trying to be.

The Last Witch Hunter follows Diesel’s Kaulder as he tries to keep the peace during a time when witches live among humans in plain sight, bound by laws sworn in after a great war that ravished both sides.

He, alongside the ever-reliable Michael Caine, a wooden Elijah Wood and a lacklustre Rose Leslie fight to save the planet from the torment of a Witch Queen.

That pretty much sums up the entire plot and the dialogue doesn’t fare any better with a forced comedic edge stopping the film dead in its tracks.

Elsewhere, the characters are drawn so thinly that only Diesel makes any kind of lasting impression, though the audience is force fed a backstory so emotional, it feels like it’s been brought straight from The X Factor.

Nevertheless, The Last Witch Hunter’s succinct running time does a lot to turn the film around. Thankfully, the thin story just about stretches over the 106 minutes and the set pieces are an enjoyable romp with Diesel doing what he does best.

The special effects too are very good indeed. Considering its lesser-known nature, the production team have crafted some creepy and intriguing sets with the finale looking like it took the majority of the film’s $90million budget.

It’s just a shame that the rest of the movie falls terribly flat. What could have been an unusual and exciting trip to the cinema, ends up being another forgettable and tiresome experience.

Overall, The Last Witch Hunter is an enjoyable if entirely forgettable romp that suffers from the same problems that blight so many Hollywood blockbusters. From bland characters to poor scriptwriting and bad dialogue, only Vin Diesel and some good special effects save it from being a write-off.

https://moviemetropolis.net/2015/10/25/enjoyable-if-forgettable-the-last-witch-hunter-review/
  
Ant-Man (2015)
Ant-Man (2015)
2015 | Action, Comedy, Mystery
Scott Lang (Paul Rudd) is a man who cannot seem to catch a break. He is a wizard with technology and became a folk hero when he struck back at a company that was defrauding its employees, but in doing so earned a stretch at San Quentin.

Scott is a going guy trying to do right by his daughter but his ex is not making it easy as she has halted all visitations until Scott gets his own place and a job. Something that is not so easy with his record and something that the new man in his ex’s life, a cop named Paxton, (Bobby Cannavale), is more than happy to goad him over.

 

Scott’s best friend is his ex-cell mate Luis (Michael Pena) is more than happy to give Scott a place to stay and a sympathetic ear, but is constantly trying to get Scott to use his skills to cash in on some various criminal undertakings.

At the same time, Darren Cross (Corey Stoll) is about to launch his devious new business venture that will endanger the fate of the free world, and the unstable Cross is just the right mix of brilliant and crazy to make his latest creation one of the greatest dangers the world has ever known.

Cross is about to unveil a new combat soldier who is loaded in a laser spewing suit of armor who can shrink to microscopic size while retaining supreme strength and agility. Cross sees armies of his Yellow Jacket soldiers as the future, and his creation is something the folks at Hydra are very interested in.

For Dr. Hank Pym (Michael Douglass), and his daughter Hope (Evangaline Lilly), this is not something that can be allowed to happen, as Cross was once the protégé for Pym and he knows all too well what he is capable of, as such his daughter is willing to work with her father despite some serious tension between them due to the loss of her mother years earlier.

When Scott in an act of desperation breaks into a safe at an upscale home, he is shocked to find little of value save for what he thinks is a motorcycle suit. Once he puts on the suit, Scott learns that he has been watched by Hank for years and that he is being recruited to be the new Ant-man. A hero from days past that Hank created but now is no longer capable of portraying.

Naturally Hope is less than thrilled with the idea of Scott being selected by her father as she had hoped to earn the suit herself. Undaunted, they set out to train Scott in the power behind the suit which also includes the ability to control ants, as they concoct the ultimate heist, stealing the Yellow Jacket suit and all the related research before it is too late.

What follows is a funny and action laden adventure which launches a new hero in the Marvel Cinematic Universe. Although the character is not as well-known as his cinematic brethren in the Marvel lineup, he is a very welcome addition. The cast is solid and Rudd captures the mix of wonder and conflict that Scott faces with what has been offered to him and he mixes comedy with a very physical performance.

The film does take some time getting up to speed as it is after all an introduction story but with the pleasant comedy and great FX mixing with a satisfying final act, “Ant-Man”, is yet another winner for Marvel and another character I cannot wait to see more of in the future. Make sure you stay for the two bonus scenes in the credits as you will not be disappointed.

http://sknr.net/2015/07/17/ant-man/
  
Survive: Escape from Atlantis!
Survive: Escape from Atlantis!
1982 | Adventure, Animals, Bluff, Nautical
I have never been on a sinking anything. Sure, I have flipped over kayaks, and paddle-boards, and anything else that requires me to balance on top of water. But I cannot imagine the terror of being on an island that just… sinks into the deep. Oh also running out of room and having to swim to safe land. Oh also while sharks, whales, and sea monsters are chasing me. You know what? Maybe I’m cool with being located in the Midwest. I’ll just play this game and live vicariously through the esceeples (escaping meeples? I need a handbook for these -eeple terms).

Survive: Escape from Atlantis! (which I now will call Survive) is an competitive adventure game featuring action points, grid movement, secret unit deployment, dice rolls, and lots of take-that. And little boats. It also can destroy friendships and ruin evenings. Play at your own risk.

DISCLAIMER: There are several expansions to this game, but we are not reviewing them at this time. We ARE including the 5-6 player mini expansion, however. Should we review the others in the future we will either update this review or post a link to the new material here. Also, I do not intend to detail every rule in the book, but give our readers an idea of how the game plays and our thoughts on it. -T


To setup a game of Survive, each player will choose a color and take into their supply all the meeples of that color and two boats. Place all the terrain tiles randomly (and face down) within the bolded line on the board to create the central island. Place out the sea serpents on the sea serpent spots as menacingly as possible. Players then take turns placing their numbered meeples on terrain tiles until all meeples have been placed, and their boateeples on any water space near the island they wish. Keep aside the shark, whale, and dolphin meeples for later. Give the die to the first player and you are ready to play.
On a player’s turn they will 1. Play any tiles from their hand, 2. Move meeples, 3. Remove terrain a tile, 4. Roll the die and move creatures. At the beginning of the game nobody will have any tiles in hand to play, so skip this step if there are no tiles in hand. On subsequent turns players may have collected tiles as a result of the #3 action, and now is the time to play those. Typically they are beneficial for the active player or detrimental to the opponents. Next, the active player will move their meeples in any combination three total board hexes. This can be done with one or more meeples on land or in the water. There are movement restrictions that I will not cover here. After movement, the active player will remove one of the terrain tiles with the lowest elevation (sand, forest, then mountain tiles). The player flips over the tile and will play it immediately if it shows an arrow, or keeps it in hand if it shows a hand icon. Finally, the active player will roll the red die and move creatures per the movement table printed on the board.

Creature movement creates the tension in the game (as if fighting over the boats wasn’t enough). You see, when sharks enter the board and are moved, they are hungry for swimmer meeples (obv). Whales are hungry(?) for boats and will destroy them but fling the meeples aboard into the water to become swimmers. Sea serpents don’t care. They will eat swimmers and manned boats… but they’re the slowest movers. So consider that.


Play continues in this fashion until the either all meeples have been removed from the play grid, or a player flips over the volcano mountain tile and ends the game. Any meeples who have made it to the safety of the outer islands are worth the VP printed on their bottoms. Wait, not the butts. The bottom of the meeples. Which I guess are the feet.
Components. To reiterate, in case it was missed, we are reviewing the 2010 Stronghold edition. There is a newer version, and it seems to look a little better but plays the same. However, I love the components of this version too. The meeples are fine, the creatures are cool, the varying thicknesses of the terrain tiles makes for an interesting mini-3D look, and the board is great without being too busy and distracting. I have absolutely no issues with these components and think they are super.

Now, you may have read in my intro that this game may ruin friendships and the evening, and I really am not joking about this. I have played this so many times where at least one person becomes completely angered by the chomping of the shark or the horrible movement of the sea serpent adjacent to their boat. It’s just a game, and it’s inevitable in this one – your meeples will get eaten. It’s gonna happen! When I teach this now I try to make that apparent right away because it is then not viewed as absolutely treachery when it happens to newer players. Should you be playing with sensitive gamers, please instruct them early that it WILL happen or you’re gonna have a bad time.

However, this game is great! I love it now as much as I ever have. It’s an older horse for me, but one of which I will never tire. I can and love to play it with new gamers, especially the ones that are hoping to join the inner circle. If you can hang through a game of Survive without being angered and taking it all in stride, you are welcome at my table ANY time. That said, as you can see by our ratings, Purple Phoenix Games gives this one a mighty and well-deserved 21 / 24. If you enjoy games that upset your players and want a cool theme on it, check out Survive: Escape from Atlantis!