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Tales of Evil
Tales of Evil
2020 | Adventure, Horror, Miniatures, Murder & Mystery
It is no surprise that following the enormous success of Netflix’s “Stranger Things” that creators would begin developing ideas borrowed from the show’s setting or characters. Of course we have seen games in this “80s kids Goonie-esque adventure game” genre before, and I have to say that I love the setting. When I saw the Kickstarter campaign for Tales of Evil I was immediately drawn to it. Did my investment pay off or is this one a gnarly bust?

Tales of Evil is a cooperative, horror, storytelling, adventure game that uses a unique new “Fusion System” throughout the game. Players will be taking on personas of kids from the 1980s who belong to a club named “Pizza & Investigation.” I do not wish to reveal too much in this review, so I will be covering this as a Solo Chronicles using one character going through the introductory tutorial mission.

DISCLAIMER: We are using the Kickstarter Deluxe version of the game. We do have the expansions from the KS campaign, but will not be using those for this review. Also, we do not intend to cover every single rule included in the rule book, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy from the publisher directly or from your FLGS. -T


To setup, well, just follow the setup instructions in the rulebook. There’s too much for me to explain here. For one character playing the tutorial scenario, the game setup should look similar to what is pictured below. Maybe. The rulebook does not specifically state WHERE each item should be placed, so players will have ultimate freedom to setup items where they see fit to be most efficient for themselves.
Players in Tales of Evil will have no real “turn structure” as most games do, because all players will be adventuring together as a group. So characters will be moving as a group and never splitting the party (RPGers breathe a sigh of relief… maybe). However, as with many adventure games of this style, once players explore into new areas certain markers will placed on the board (Clue, Darkness, Mystery, Search, etc). These markers signify different actions that can be taken, or entrances to areas that are blocked or found, or something that could be traced from one area to another. The leader of the group for the time being is in possession of the Walkie-Talkie and will make all final decisions for the group after any discussion (for solo players, it is just a nice prop). Usually searching for items will result in a card draw and upon the card will be a test to pass using the stats on the player character mat to roll dice for successes. Of course, the other side of that are horrible losses as well.


Players will be traipsing through the area and reading passages from two actual books: the Story Book and the Event Book. Most of the action happens in the Story Book and it will guide players through the story and once choices are made or tests succeeded/failed, the book will instruct players what to do next and to which section to turn to further the story (a la Tales of the Arabian Nights). The game continues in this fashion until the story ends with victory or defeat.
Components. Why yes, that is a real spoon in the photo above. No, it does not come with the game. I will explain in a bit. The components in this game are great. Each character has their own mat for organization, action cards, equipment cards, and status cards that dictate the difficulty of the game and how the character degrades over time in the horror-filled mission. Some components are even glow-in-the-dark! A nice touch, but certainly unnecessary. I find everything to be wonderful quality, even the cards that are kind of polarizing on the KS comments are nice (people are complaining that they are not linen-finished, but I believe the publisher made the right call to make them matte finished if the linen obscured the look and art on them). Thumbs up for components from me.

I wanted to wait until my final thoughts to explain the whole “Fusion System” that is in play here. Tales of Evil uses the catchphrase, “You will get into the game and the game will get into you!” Now, I’m not sure exactly how this game is getting into me, but I’m certainly digging the game and this Fusion System. You see, some cards (in the tutorial, remember, so I’m not really giving much away here) will give players 60 seconds to grab a kitchen spoon for some benefit and a debilitation if they are unable to find one – hence the spoon in my photos. Another card relies on the character (and also then the player) removing their shoes. Still yet another deals with fire or people smoking in the vicinity. If there is fire nearby in real life, it affects the effects of the card drawn. It’s ingenious and I love every little bit of it! I can’t wait to see how the Fusion System will work in this game more and how it can be applied to other games in the future.

All in all I love everything about Tales of Evil. The setting is great, the Pizza & Investigation kids are awesome, and the game itself is incredibly engaging and makes you really think about the choices you make within. Perhaps the haunting feeling of doubting some choices is how the game gets into you, because I did find myself wondering what would have happened had I chosen a different course for some instances. I am very drawn to this game and I want to tackle all of the scenarios. Even solo! And another great thing about Tales of Evil is the fact that a player (or players) can join a game already in progress! So if I am exploring solo and my wife decides she wants to hop in, she just grabs a character mat, sets up the character, and dives right in with me. I LOVE games like that. So versatile.

While I should probably stop gushing at this point I just can’t. This game is so much fun and worth every penny spent on it. I implore you, if you are a fan of exploration adventure games in this vein you definitely need to snatch up a copy whenever you see one. And if you love it as much as I do let me know. We can swap adventure stories.

Oh did I mention the designer is even created a way for us normies to create our own scenarios and upload them to other Tales of Evil players? Yeah, I’m fascinated by that as well…
  
Century Golem: Eastern Mountains
Century Golem: Eastern Mountains
2019 | Fantasy
Before I buy any new games, I like to do my research. I watch play-through videos, read reviews, check out ratings, etc. Hopefully I’ll even get a chance to play the game before I decide whether or not I want it in my collection. But when Century: Golem Edition – Eastern Mountains came out, I did none of that. I just immediately pre-ordered it blindly, no research done at all. I love Century: Golem Edition, and had faith in the quality of the Eastern Mountains version. Was my faith misplaced? Or does this second game in the Century: Golem trilogy live up to its predecessor and keep me hooked?

The second game in the Century: Golem Edition trilogy is Century: Golem Edition – Eastern Mountains (referred to as just Eastern Mountains for the rest of this review). Players return to their roles as crystal traders, mining and trading crystals. You’ve achieved success in your home village, but now have decided to venture out into the mountains of Carvania, in hopes of creating a vast network of trade throughout the land.

Disclaimer: Eastern Mountains is a standalone game, but also comes with a ruleset for The Call For Adventure – with which you can integrate both Century: Golem Edition AND Eastern Mountains into one big game. This review is of Eastern Mountains only and does not delve into the gameplay for The Call For Adventure. When we add that additional content to Eastern Mountains, we will either amend this review or write a new post altogether! -L

Eastern Mountains is a game of point-to-point movement with a modular board in which players are mining/trading crystals to fulfill Village requirements and receive end-game VPs. Set up the game tiles as described in the rules, and each player receives a player board, wagon, and outposts in their chosen color. From the starting crystal options, players select and add their starting crystals to their player boards, place their wagon on any mountain tile, and the game is ready to begin!

Played over a series of rounds, players take turns moving their wagon and performing one action. To begin a turn, you may move your wagon to an adjacent tile for free. You can always choose not to move on your turn if you wish! If you want to move more than 1 mountain tile, you may do so, but you must place a single crystal from your player board onto each tile you leave. As long as you have crystals to pay, you can continue movement. If you end your movement on a tile with another wagon, you must pay each other wagon owner 1 crystal from your board. After you are done moving your wagon (or not moving), you may perform one of the following actions: Trade, Village, or Mine.

To perform the Trade action, you must first have an outpost on that tile. The cost to build an outpost varies by player count and number of outposts already on that tile. Outposts are paid for with crystals from your board. You then take the leftmost outpost from your board in the row that matches the trade symbol on the mountain tile, and place it on that tile. When building an outpost, if you empty a vertical column on your board, you may immediately choose a bonus tile to use for the remainder of the game. Once you have an outpost on a mountain tile, you may perform the Trade action. To Trade, exchange the crystal(s) listed above the arrow for those listed below the arrow. You may perform the Trade action as many times as long as you have the appropriate crystals to exchange.


Village tiles, placed on the four corners of the ‘board,’ each have 1 face-up VP tile atop them. If you move your wagon to a Village tile, and you have the appropriate crystals shown on that VP tile, you may perform the Village action by returning those crystals to the supply and claiming that VP tile. Draw a new VP tile to place on the village, and your turn is over. To perform the Mine action, you simply take 2 yellow crystals from the supply. This action can be performed from any tile. The end of the game is triggered once a player has claimed their 4th VP tile. The round ends as normal, and then VPs are tallied. You earn VPs from VP tiles, some bonus tiles, and for uncovered outpost spaces on your player board. The player with the most VP is the winner!
So, for pre-ordering Eastern Mountains blindly, with no intel about it at all, I am happy to report that it did not disappoint! Eastern Mountains takes everything I love about Century: Golem Edition and takes it to the next level. Let’s dive into strategy first. Eastern Mountains takes the strategic element of trading/upgrading crystals to the next level by adding a modular board. Instead of drafting cards to your hand, you have to physically move your wagon across the tiles to perform those chosen trades. And since you can only move 1 tile for free, you really have to strategize how to manipulate your crystals in the fastest ways possible to fulfill the Village tile VPs. Can you find a combination of tiles that can churn crystals out for you? Or are they scattered across the board, thus forcing you to adjust strategy to gain new crystals? With the modular board and random tile setup, every game is going to be different, and will require a different strategy for success.

The other strategic element that I love in Eastern Mountains is that all information is known by all players. You know what crystals (and how many) your opponents have, you know the trade powers in play, you can see where your opponent has built outposts, and you can see the VP requirements on the Village tiles. Obviously, you can’t read your opponents’ minds, but all of this public information could give you a glimpse into their strategy. And that could affect your strategy as well! You’re always thinking in this game, and I love that.


Moving on to components – high quality stuff! All of the mountain tiles are thick and sturdy cardboard, the wagon and outpost meeples are chunky and easy to handle, and of course the crystals are beautiful and fun to play with! One thing that really drew me to Century: Golem Edition was the colorful and awesome artwork. In Eastern Mountains, that artwork really doesn’t shine through as much. The theme is still there, but not as evident as in the first game. Overall, though, still a colorful and pretty game!
Plan B Games absolutely hit the mark with Eastern Mountains. It is extremely strategic, engaging, and entertaining. A highlight is the fact that it has a modular board. The setup possibilities are endless, and replayability is no concern for this game. Eastern Mountains is a wonderful sequel to Century: Golem Edition, and it was definitely a great investment for me. If you enjoy Century: Golem Edition, I highly recommend that you give Eastern Mountains a try. It might surprise you! Purple Phoenix Games gives Century: Golem Edition – Eastern Mountains an 11 / 12.
  
The Stone of Destiny: A Sherlock Holmes Adventure
The Stone of Destiny: A Sherlock Holmes Adventure
Richard T. Ryan | 2017 | Crime, Mystery
6
6.0 (1 Ratings)
Book Rating
Fans of Sherlock Holmes, fans of mystery, fans of adventure and suspense - this might be your next favorite book! Now, I have never read a Sherlock Holmes book before, so I can’t compare this book to the original books from Arthur Conan Doyle. But, what I will do for you is tell you all I thought about this book!

The story begins when during the funeral of Queen Victoria, a group of Irish separatists steal the Coronation Stone, on which every royal has been crowned. To retrieve this important object, the royals will hire Sherlock Holmes to solve the mystery. Holmes and his friend Watson travel to Ireland and try to infiltrate the Irish Republican Brotherhood, a group they think is responsible for all that happened.

Even though this is a Sherlock Holmes book, we actually unravel the story through a Watson-first-person point of view. He, to me, is a very interesting character, even though he follows Holmes like a puppy and doesn’t seem to have a personal opinion.

As for Sherlock Holmes, even though I really like the mysterious aura about him, and how smart he can be - I also see him as one of the rude aristocrats that refuse to speak to other people that seem to be lower in the hierarchy to them. This is of course, not presented in the book in any way - but I simply had that impression.

I loved the beginning, and I loved the mystery and suspense throughout the whole book. I was never ahead of the book, and my assumptions were never correct. I loved how the author kept us in the dark right until the end.

The small things I didn’t like though, were the slow pace - I have to admit, the pace was really slow for me, and I couldn’t wait until a chapter is finished to see if there would be more action. Then, even the action scenes weren’t as thrilling as I would expect them to be. And finally, there were no big plot twists, which I think we might have used in the book.

But - we did have a lovely mystery solving story, and we had a lot of history information floating around. We also had another book with Sherlock Holmes, that for you - lovers of the Sherlock Holmes books will of course be something you enjoy.

I greatly recommend it to you if you love the good old Sherlock Holmes adventures!

Many thanks to the author, Richard T. Ryan, for sending me an e-copy of this book in exchange for an honest review.
  
The Accountant (2016)
The Accountant (2016)
2016 | Drama
8
7.5 (36 Ratings)
Movie Rating
In the world of high finance keeping an eye on the numbers is essential. But when large incomes are derived from illegal activities speed, accuracy, and discretion are vital and that is why Christian Wolff (Ben Affleck), is in such high demand.

In the new film “The Accountant” we are introduced to Christian as he prepares taxes for a rural couple. The quiet, and social awkward man is a whizz with numbers but thanks to a form of Autism, Christian is socially awkward and has an extreme series of regiments he uses to cope with the modern world.

Much of his life is told through flashbacks but we learn that his military father insisted that he and his brother learn to defend themselves after their mother left them.

FBI agent Ray King (J.K. Simmons) is facing retirement and has past history with The Accountant as he is known, and wants to resolve the situation before he retires. As such he recruits and coerces a young agent to help him track down The Accountant with little more to go on other than reputation and some vague photos.

 

At the same time Christian is introduced to a company via his service who suspects that money is being stolen from them. The C.E.O. Lamar Black (John Lithgow), is eager to get to the bottom of an irregularity found by bookkeeper Dana Cummings (Anna Kendrick).

Christian tears through 15 years of books in one night and locates an intricate scheme to steal millions yet make the company look like it has kept gaining money and this sets into action a chain of events with dire consequences.

At the same time, a mysterious man (John Bernthal), is eliminating those in the way and has set his sights on both Christian and Dana.

Christian however is far from a weak pacifist as thanks to his work and his father’s training, he is brutally efficient and deadly with his hands, feet, and all manner of weapons.

With danger all around them, Christian and Dana must survive and get to the bottom of the mystery while avoiding Agent King and the authorities.

What follows is an action filled thriller that was an exciting adventure filled with twists, turns, and solid performances.

The film does offer a big twist which I saw coming 40 minutes out, but despite this the solid cast and great work by Affleck, Simmons, and company make this a pleasant surprise and one you will not want to miss.

http://sknr.net/2016/10/14/the-accountant/
  
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Ross (3284 KP) rated The Bone Ships in Books

Oct 28, 2019  
The Bone Ships
The Bone Ships
RJ Barker | 2019 | Science Fiction/Fantasy
7
7.0 (1 Ratings)
Book Rating
This book is the start of RJ Barker's second fantasy series - a swashbuckling adventure. Where in his first series, the Wounded Kingdom, the world-building was minimal (or rather, it was just enough to be able to tell the story he wanted to tell), here the reader is thrown in at the deep end. The world the book takes place in is one where the bones of sea dragons are used to build ships, which themselves are generally used to battle against other nations' ships to steal their bones. This is because there are no more of these dragons, or so they thought ...
The first quarter of this book feels like wading through treacle, it is so thick with unexplained terms, creatures, materials and nautical job titles. Even things like trees are renamed as "gion" or "varisk", making it really hard to make head or tale of.
The story follows Joron, a depressed man lumbered with the role of shipwife (captain) on a black ship (one manned by those serving a prolonged death sentence for numerous crimes). His ship is abruptly taken over by Lucky Meas, shipwife of great renown, and his mediocre crew miraculously turned into one that would die for each other.
The crew soon find themselves secretly hunting down a rumoured dragon, not to kill it and take its bones, but to protect it from those trying to do so. And then kill it where nobody can salvage its bones and, hey presto, the world will be at peace.
The journey part of the story is really quite painfully dragged out, with some long sections of ship training (I am now very well versed in how to load, aim and fire a made up ship's crossbow!) and some mediocre action scenes thrown in to pad the story out (most of which involve the crew embarking on an impossible mission that they accomplish nonetheless).
Joron is not a likeable main character. He, much like the main character in the Wounded Kingdom, is a whiney brat who has to be battered into submission before adding any value to those around him. I didn't care in the least about him, or the fate of those on the ship. There was a point where my reading ground to a halt, when I could no longer take the seemingly endless sea voyage and cringeworthy pirate speak.
The final quarter of the book is more action-packed and some scenes are massive improvements, compelling the reader to carry on. However, by that point I was fed up with the book and the crew and their bloody pointless journey.
  
The Tourist (2010)
The Tourist (2010)
2010 | Action, Mystery, Romance
8
5.7 (10 Ratings)
Movie Rating
Frank Tupelo, played by Johnny Depp, is a math teacher from Wisconsin who decides to take a vacation in Italy, in hopes of mending his broken heart. While traveling on a train bound for Venice, he befriends an interesting and mysterious woman who sits next to him. Elise Clifton-Ward, played by Angelina Jolie, has been on the run from the mob and the British police for the past couple of years because her lover, Alexander Pearce, embezzled over $2 billion from a mobster. The British police want their cut for taxes owed, but without really knowing what Alexander looks like, the police are essentially just waiting for Elise to make contact with him.

Elise picks Frank to play a part in her plans of steering the mob and the British police in a different direction. After arriving in Venice, they both go their separate ways, but still end up finding each other later while Frank is sightseeing. Elise invites him on her boat and then takes him back to her hotel. They share a few passionate moments as Elise attempts to make the police who are spying on them believe that Frank is really Alexander. When Frank awakens the next day, he realizes that Elise is gone. This is where the action begins. Not only are the police after Frank, so are the mobsters from whom Alexander stole, making for a messy situationi for Frank. With a lot of great twists and turns in this movie as well as smart dialogue, The Tourist succeeds in putting a smile on your face while keeping you on the edge of your seat.

Angelina Jolie’s Elise Ward knows the power of her beauty and uses it to her great advantage. The strong supporting cast includes the likes of Paul Bettany, Timothy Dalton and Steven Berkoff. Unlike most of Johnny Depp’s other movies where he exudes confidence, he is like a lost puppy being chased for something he is unaware of doing. I do have to say that I am always able to see some of Depp’s most famous character, Captain Jack Sparrow, shine through in his current roles. If you watch closely during a chase scene, he starts to run away from the mob exactly as Captain Jack would. Or maybe that’s just how Johnny Depp runs.

Directed by Florian Henckel von Donnersmarck, who makes great use of spectacular views and locales, The Tourist is a great action-adventure with storyline that keeps you interested. Sharp, witty dialog and two of the hottest stars playing the leads make The Tourist a movie worth watching.
  
Zombieland: Double Tap (2019)
Zombieland: Double Tap (2019)
2019 | Action, Comedy, Horror
Implausibility Can't Stop This Fun Movie
The gang from the original are back to deal with new issues and square off against new zombies. Definitely not as good as the first, Zombieland: Double Tap packs enough of an entertaining punch to be worth your while.

Acting: 10

Beginning: 10

Characters: 8

Cinematography/Visuals: 7

Conflict: 10
Between the group’s personal issues and loads beyond loads of zombies, the movie definitely isn’t short of conflict. The film wins ultimately with the originality and variety of the zombie kills. The action is fun and, although lighthearted at times, it keeps you engaged in the movie.

Entertainment Value: 8
There was some implausibility here that made it a challenge at times to enjoy the movie. I also felt like the movie spent more time than needed trying to “chase a ghost” rather than just stand out and be its own thing. In spite of those shortcomings, man was this movie fun to watch!

Memorability: 5
Its been-there-done-that feel keeps this movie out of the classics range. There are quite a few bright spots, but nothing that made me say, “I want to watch this again right now!” Good? Absolutely. Memorable? Meh…

Pace: 10
A quick adventure that moves at a solid clip. I was never bored at any point. In fact, I had to pee extremely bad at one point and was pissed (pun intended) I had to get up. Not surprising, I missed a pretty important part of the movie. Damn you, Alamo Drafthouse, for having bathrooms so far away! What I’m saying is, the story’s flow was extremely smooth.

Plot: 2
The story is so weak it’s maddening at times. I swear, if it wasn’t such an insanely fun movie to watch, I wouldn’t have scored it nearly as high. I say maddening because the first film had so many layers to it while this one seems content on being mediocre in story.

Resolution: 10
Fun ending with a great payoff. If you’re a fan of the original, make sure not to leave right away as the credits are coming up. Cracked me up for sure!

Overall: 80
Despite a plot as strong as Jello, Zombieland: Double Tap will entertain you if you allow yourself a suspension of disbelief. The fun characters and consistent action are enough to carry the movie as a whole. Not as good as the first, but certainly not the first sequel to suffer from that issue. I recommend!
  
The Bourne Legacy (2012)
The Bourne Legacy (2012)
2012 | Action, Mystery
6
6.3 (15 Ratings)
Movie Rating
When Matt Damon and Paul Greengrass distanced themselves from another trip into the Bourne-verse it was hard to see if any film would ever make it into production. Then, along came Tony Gilroy, writer of the first three films he seemed to be the logical choice to co-write and direct the fourth installment in this ever popular action franchise.

The Bourne Legacy runs almost parallel with the events of The Bourne Ultimatum, but in this film the only time we get to see Matt Damon’s Jason Bourne is from the odd photograph and his name etched into wood on the underside of a bunk bed.

It’s time for a stare off!
For this outing Renner plays Aaron Cross an ‘outcome’ agent who finds himself on the run when the powers that be realize that Bourne has broken through and passed vital information about Treadstone and Black Briar to Pam Landy, who in turn passes it onto the media. So Retired Col. Eric Byer, USAF ( Norton) part of the sinister hierarchy decides it’s time to shut down and eradicate all other ops, including Cross.

It’s fraught with the occasional plot hole, (just how did Cross know where Shearing lived) here and there but that does little damage to the overall story which is actually quite good. Renner, who is already well equipped for these types of action films fills the void left by Damon very well. When he’s not battling wolves and shooting drones out of the sky he’s driving a motorbike through the streets of Manila, as well as running through every back street and staircase he can find. And he’s more than capable at hand to hand combat.

He’s joined on his adventure by Dr. Marta Shearing (Weisz) who worked with Cross in the beginning and was tasked with providing the agents with a specific set of medication to take, of which it seems Cross is no longer required but is desperately dependent on. Whereas Bourne tried to piece together parts of his life, Cross is like a crackhead desperate for the next fix and so his motives are different.

Gilroy manages the story well and there are some brief cameos from the likes of Scott Glenn, David Strathairn and Albert Finney to provide a reminder to us all about what has happened previously, just in case we are dealing with our own bout of memory loss. It’s disappointing not to see Damon reprise one of the best roles of his career but Renner does an admirable job and there is no question that there will be more life in him yet.