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Ready Player One (2018)
Ready Player One (2018)
2018 | Sci-Fi
Directed by Steven Spielberg, Ready Player One is a fast paced action film full of fun pop culture nostalgia. Set in a dystopian 2045, the world’s number one resource is the Oasis. A virtual reality world where everyone either works or uses to escape the doldrums of everyday slum/trailer park life of Columbus Ohio.

When the creator of the Oasis, James Holiday (Mark Rylance) passes away, he leaves a Willy Wonka like challenge in the Oasis, where whoever is the first to find Holiday’s “Easter egg,” will inherit control of the Oasis and the fortune that comes with it. Naturally, we go on a “Goonies” like adventure where we follow the hunt for the egg through our hero Wade Watts/Parzival (Tye Sheridan) and his crew of friends Aech (Lena Waithe) and Art3mis (Olivia Cooke). They hope to keep the Oasis free for everyone and make it so no one will have to slave away working to pay off debt in the Oasis. Meanwhile, the wicked corporation, led by Nolan Sorrento (Ben Mendelsohn) that will do anything to win control of the Oasis as a way to make money and enslave people. Got that? Good. Because the film pretty much explains this in the first fifteen minutes or so. After that, the film becomes a fast paced adventure race to find each of the three key’s needed to find Holiday’s egg and win the challenge.

Since the majority of the film takes place in the Oasis, we find ourselves mostly watching animation and voice acting. The cast does an excellent job delivering their lines combined with top tier animation. These two things are melded so well, at times you barley even realize you are watching animation. Additionally, the Oasis is packed full with visual pop culture references and gags. Whether its video game or comic characters, a reference to a scene from a movie, soundtrack, or even certain famous sound cues, you will find yourself constantly looking at everything on screen and smiling with amusement. Even if you do not know the references very well, the film moves at a fast enough pace through each part of the adventure, you never feel alienated or as if you are out of the loop.

For those who are wondering, then film differs greatly from the hit 2011 novel by the same name, in that it is able to create a version of this story that is entirely its own. Thus it leaves the “book is better” conversations to the side. Instead, the book could be seen as a complement to the movie, for those looking for more depth in character, the real world of 2045 and the Oasis. I was surprised how much I enjoyed the changes from the book in the film, and yet, I want to re-read the novel to get more out of this rich environment.

In the end, I’d have to say that Ready Player One is worth the full price of admission. There is something for everyone to enjoy in this fun, fast paced, action film.
  
Jumanji: Welcome to the Jungle (2017)
Jumanji: Welcome to the Jungle (2017)
2017 | Action, Adventure, Comedy
Better then it looks.
Contains spoilers, click to show
It’s been years since I’ve seen the original 1995 Jumanji, but from what I can remember as a 5-10 year old (not sure when I got around to owning the VHS) I enjoyed it. Robin Williams was on fire in the 90’s and turned in another comparable performance in this fun action adventure film. This new incarnation of the Jumanji tale changes direction a bit. For one it swaps the outdated board game that contains an entire jungle world inside it, for a more cultural relevant video game console that contains an entire jungle world inside it. I’m actually surprised they didn't use an iPad. 2017’s Jumanji also adds in a body swapping element. The teens that enter the game suddenly become adult video game characters. Complete with skills and weakness of varying degrees of usefulness.
 Semantics aside, Jumanji: Welcome to the Jungle is also a serviceable blockbuster flick. It’s a fun film that moves at a decent pace and avoids a lot of the typical dull spots most popcorn flicks fall victim to. The adult cast is a fun mixture of comedic talent and have some great chemistry together. The teenage cast less so but they have a more limited role in the film. I enjoyed watching the adult cast attempt to convey the teenagers “inside” them. Dwayne Johnson does this particularly well, playing a timid nerdy teenager trapped in the body of a jacked, smoldering, elite fighting machine. The film purposefully miscast each role. Kevin Hart play’s the avatar of a 6ft football star, Jack black stands in for a Mean Chick-esc selfie obsessed teenage girl, and the bad ass Karen Gillan plays the avatar of an insecure self-conscious teenage girl. The dichotomy of the characters real-life personalities always being at odds with their avatars new physical and mental attributes provides much of the comedy. Not all of it lands, but enough does and they don’t overdo it.
 Once we enter the world of Jumanji the characters attempt to figure out how the “game” works. This leads to some humorous video game style exposition. I found this method of exposition to be unique and interesting. Incorporating NPC’s (Non-playable characters) whose sole purpose is to help players figure out what is going on and how to play the game was a fun and meta way to advance the story. It sort of reminds me of some of the things I enjoyed about 2012’s Wreck-It Ralph.
 Then the gang runs into the other player in the game and another star of the film, Nick Jonas. Jonas plays Jefferson "Seaplane" McDonough who is the avatar of Zack a teenage boy sucked into the game in 1997 (Jonas uses 1997 lingo frequently. Radical.) and has lived in the jungle for what he claims to be “a few months”. This leads to the biggest missed opportunity of the film. Time apparently moves differently in Jumanji. A few months in Jumanji translates to 20 years in real life. When Zack is told he has been missing 20 years this should have been a major B plot. They do try and add some weight to the situation by showing how deeply affected Zack is by this news, but I feel they could have explored this dynamic a bit further. Especially when it comes to the ending. Which is a bit anticlimactic. Once they all end up working together to escape Jumanji they all are all transported back to their respective timelines and it would appear as though no time has passed. So it sort of ditches the whole being stuck in the game for 20 years angle and instead chooses to allow Zack to live a full and complete life starting from 1997. Also, the main cast seems to be unaffected timeline wise. All of this film took place while they were down in the basement serving their detentions. It would have made for a much more interesting ending if they return to their bodies and find out that in the real world they were gone for a longer period of time. Even just a week or so would have added an interesting dynamic to the pretty flat and standard ending. They do end up meeting up with grown-up Zack (Played by Colin Hanks) and there is a nice little payoff to the quasi-romance Nick Jonas and Jack Black had throughout the film. (Yes you read that correctly.) Alex named his daughter after Bethany who saved his life in the jungle.
 The four teenagers all learn valuable life lessons inside the jungle. Fridge leans to appreciate his friend Spencer. Spencer learns to man up and take risks. Bethany learns to care about something other than herself and her popularity, and Martha learns to come out of her shell a bit and open up. While I often find these types of stories to be heavy-handed and snooze-worthy Jumanji manages to keep the gushy feel good stuff to a minimum. It’s there, and it’s obvious but it’s not in your face enough to bring down the movie.
 Ultimately I will go ahead and recommend Jumanji: Welcome to the Jungle if your into Action comedy that doesn't ever take itself too seriously. I repeat this is not a serious movie. But it is a mildly funny, family-friendly romp that I fully expect anyone who paid for a ticket to at least get their monies worth. Provided they came in with the right expectations.
  
Thunderball (1965)
Thunderball (1965)
1965 | Action, Classics, Drama
Characters – James Bond is back once again, forcing himself on women while trying to recover missing warheads. He gets to do the sneaking around, while alluding capture from the people who know he is after them. We don’t learn much that we haven’t already seen from James in this movie. Domino is the woman on the side of Largo, one that James is trying to seduce to help uncover the location of the missiles and one that won’t give into his charm. Largo is number two in SPECTRE who is the mastermind behind this latest plan is he can pull of the plan he will help fund the criminal group. Fiona is another one of the women that Bond tries his best to get his hands on, another one of the women working for Largo.

Performances – Sean Connery continues to be strong in the leading role of the film, he is starting to have more fun with his performance too. When it comes to the Bond girls, they each have their own beauty while just being written as traditional, will sleep with Bond and more often than not, just pawns in the bigger game. Adolfo Celi is solid in the villainous role, even though it is his look that makes him more memorable than any of his actions.

Story – The story here follows James Bond on his latest mission to stop SPECTRE and their criminal actions against the world, now this is good to see the big villain return and yes, once again we don’t take on the head of SPECTRE as we continue to see plans for the organisation to bring terror on the world. the only negative is that we just glossed over them not being around in the last film and now suddenly they are back. As for the actual mission, we get the normal idea of Bond versus villain that will use weapons of mass destruction against the world with a limited time frame to stop them. This barely bring anything new to the world we are seeing Bond operate in and only continues the long running story against SPECTRE.

Action/Adventure – The action here is very unique and ambitious, we get most of the fight sequences happening underwater, something we rarely see even in this day of cinema, making the action the highlight of the film. the adventure gets to see James in another exotic location to save the day once again.

Settings – The film is set in the Bahamas for the most part, this gives us the beauty shots and as all Bond movies need, the women in bikinis. It shows how the remote islands can easily be used to harbour fugitives too.


Scene of the Movie – Mass underwater fight.

That Moment That Annoyed Me – It is more of the same.

Final Thoughts – This is another Bond movie that brings him against the criminal organisation known as SPECTRE once again as we continue to world build, it is easy to watch even if it isn’t going to be the most memorable in the series.

 

Overall: Simple Bond Film
  
Mass Effect Trilogy
Mass Effect Trilogy
2012 | Action, Role-Playing
An Example Of Why Dialogue Options In Video Games Are More Trouble Than They Are Worth
The first Mass Effect game was released 10 years ago this year and it pioneered many RPG mechanics that are still being used in RPG’s today. Like any pioneer, it spawned many clones that tried to emulate the cover based shooting mechanics that the game used, the romance situations that took place between the characters and the infamous dialogue options that the player could choose from during conversation cutscenes.

Mass Effect wasn’t the first game to do it, there are plenty of earlier examples of the mechanic being used before in games, such as the Fallout series. Bioware actually included the mechanic themselves in their earlier game in Knights Of The Old Republic, but its inclusion Mass Effect is what brought it to the mainstream and soon every developer was wanting a piece of the dialogue tree pie.

I never owned the original Mass Effect, the most exposure I got of it was through a few mates that owned the game at the time, but eventually the mechanic did end up creeping into games that I did own including; Alpha Protocall, Deus Ex, any Telltale game, The Amazing Spiderman 2, (for some reason,) and even in Uncharted 4.

As much as I enjoy a good ‘choose your own adventure,’ story and as much as I appreciate the trust that developers put in gamers to be able to tell their own story; whether that be through dialogue options, moral choices or customization options, I want you to tell me your story. I didn’t pay 50 quid to get given a setting and a bunch of characters to tell my own story. You guys get paid to craft amazingly immersive works of fiction, so do your job and suck me in. Whenever I’m playing a game with dialogue options and I am starting to get invested in the story and the characters, the inevitable dialogue tree pops up and takes me right out of the experience.

Sure, there are some movies that I watch and wonder why a writer or a director made a certain creative choice, but even if I don’t agree with the decision, it is the creator’s job to make those tough choices and that is what makes great art. One of my favorite movies of the last decade is Nicolas Winding Refn’s ‘Drive’ and that is purely because of the creative choices that the cast and crew made on that movie. I know people that hate Drive and I’m sure if given the option they would change it to be a less daring, more cookie cutter action thriller, but that wouldn’t have earned my respect like it has. Sometimes creators need to stop handholding the audience and make a tough call, even if it could potentially be a polarizing one.

In fact, when I think about it, all of my favorite stories are adored so much because of the definitive, drastic calls that they dare to make. I already spoke about Drive, Fight Club’s twist took some balls to pull off, the ambitious non linear storytelling of Pulp Fiction makes it iconic, Breaking Bad was consistently shocking and yet brilliant, MGS is insanely unconventional and I love it for it and The Last Of Us delivers a divisive finishing blow that we have no choice but to partake in.

That is how you tell a great story and that is how you stand out as a creator, by doing something that no one else could do, especially not your audience. When I come home after a long day at work, I don’t want to do much thinking. I want to relax and be told a story by the folks that are best at doing so. Personally, I think that you should believe in the story you are telling enough to make a definitive decision and if you don’t, is it really a story that’s worth telling?
  
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Sam (74 KP) rated Caraval in Books

Mar 27, 2019  
Caraval
Caraval
Stephanie Garber | 2017 | Young Adult (YA)
8
8.1 (97 Ratings)
Book Rating
I must be starting to enjoy fantasy and YA because in my past few reviews I’ve put my normal “I don’t usually read…” in front of my review because they’re not my genres. But… something must have changed because I’m finally starting to like them.

Caraval is the fantasy I never knew I needed in my life. It’s fast-paced, magical and gripping, and nothing like I expected. I got my copy for Christmas in a Book Matchmaker package. I don’t think if I’d have seen this on a shelf that I would have gone for it because as I’ve said, it’s not my usual type. But I was nicely surprised.

The novel opens with letters from Scarlett to Legend about Caraval as she’s always wanted to see it because of the stories her grandmother told her when she was younger. After years of trying to get an invite, Legend replies and the story begins.

Scarlett is thrown into an adventure with her sister Tella and a sailor, Julien. They all take part in Caraval – a magical game where nothing is ever as it seems – and compete against other players to win a wish from Legend.

I was a bit unsure where the book was going to go in the beginning because it took off quite slowly, but once the action started I couldn’t put it down. It was truly gripping and I was completely obsessed to the point I was reading it in whatever spare time I could find just to finish it.

It finishes with a bit of a cliffhanger but that just means that I absolutely cannot wait for the second book!
  
Lonely Undead
Lonely Undead
2021 | Adventure, Zombie / Survivalist
“I’m so hungry I could eat a horse.” Now, this is an acceptable saying that one might utter flippantly to anyone around them. However, “I’m so lonely I could bite the town Mayor” is generally something that would raise some eyebrows or nervous smiles from eavesdroppers. But why, I ask. Why are we okay with eating horses but not simply biting another human? Probably because of laws. I get that. But sometimes you just need a friend. Someone… like you.

Lonely Undead is a hand management, grid movement, zombie adventure game for one to four players with a super crazy theme. In it, players are Zs looking to make some friends in the neighborhood, but most unturnt neighbors are keeping their distance. So what’s a Z to do? Go bite and infect people so they can be friends forever, of course!

DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and I do not know for sure if the final components will be any different from these shown. Also, it is not my intention to detail every rule in the game, as there are just too many. This preview will be highlighting the co-op mode with two players. You are invited to download the rulebook, back the game through the Kickstarter campaign, or through any retailers stocking it after fulfillment. -T


To setup, lay out the board somewhere on the table (thankfully the rules do not specify where, so go ahead and be a bit off-center this time). Zs (the players) all start in “Dead Center” of the board. The rulebook indicated how to construct the Living deck, and each deck of different types of cards should be shuffled and put in their place either on the board or just off it. For sake of ease, use the rulebook’s suggested placement of Living (so, NOT the Zs) tokens. Each player receives or chooses a Z to embody, receives two Aid cards, four Limbs, and the game is setup and ready to begin!
Lonely Undead is played over a series of rounds, with each round consisting of two phases: Z Phase and Town Phase. During the Z Phase, the active player will have four actions they may take from the following choices: Movement, Draw an Aid Card, Equip a Card, Sound Check, Attack, and Bite. Each Z has their own unique card with their special actions and other stats. A Z may move up to their Movement amount,including diagonally, for one action.

Aid Cards are very helpful to Zs, and for an action a Z may Draw an Aid Card to their hand. Aid Cards could be stat modifiers, or other special actions available to be used. Some Aid Cards are free to use, but if that text is not on the card, a Z will need to spend an action to Equip a Card to their Z.

When the Z is adjacent to a Living token, they must Sound Check it in order to identify the kind of Living they are stalking. To do this a Z rolls the Chance Die and applies any modifier rolled to their base stat on their card for hearing. This is compared against the Living card that is drawn to see if the Living notices the hunting Z. If the Z is successful in this Sound Check (winning all ties), then the Z may continue with their turn. If the Z fails the check, however, the Z will suffer the consequence detailed on the Living’s card. Once the Living has been identified through a Sound Check (successfully or not), the Z may next Attack the Living by rolling the Chance Die again and applying the modifier to the base attack stat. If successful, the Z flips the Living token over to reveal the injured side, notating that the Living does not need to be Sound Checked again, and is ripe for the bitening. If the Z fails an Attack, though, they will suffer any consequences detailed on the Living’s card. When a Living is injured, they are vulnerable to a Z’s Bite. The Z will roll the special Bite die in an attempt to meet their Bite range on the Z’s character card. A successful Bite means the Z collects a friend and moves that much closer to victory! A failed Bite means the Z must place a color-matched Bite token on the Living standee to signify they cannot be Bitten by that same Z again.

Once a Z has taken their turn, they will draw a Reaction card from its pile. Reactions could be either beneficial to the Z, or could be very very bad news. Some Reaction cards bring Dogs into the game, and these Dogs chase and bite the Zs that drew them. Every Dog bite causes damage to the Z and after all their Limbs are gone, they are perma-dead and out of the game. Other Reactions could cause a Car to zoom down the street, mowing over anything in their path (Zs, Dogs, Living, etc).


In the cooperative mode, players work together to gain 15 friends before 10 Living perish and are placed on the Death Toll tracker. Every two Living tokens on the Death Toll tracker forces the players to draw and enact a Death Toll card. Once the win condition is met the players win!
Components. Again, this is a prototype copy of the game, so components will probably be a bit different in the final version. That said, I do have some opinions here. Firstly, there are a LOT of components included in this game. I am sure that they will all receive some kind of improvement in the final copy, so I will not comment on quality. I was able to play the prototype several times and had no problems with the components doing their job. I do have a comment on the art style. It’s just not my favorite. Now, this is obviously personal opinion, and it certainly does does not turn me off from the game at all. I just need to get it out to the aether that a different art style or genre may fit the game a bit better.

That all said, I THOROUGHLY enjoyed all my plays of Lonely Undead. Once the turns start cookin, you just don’t want to stop playing. Yes, there are random events or spawns that cause some chaos for our heroes, chief of which are the Dogs. Those little buggers will chase you all over town to get that juicy bite off and take one of your Limbs. I hate to say this, but there were many times I hoped to draw a Car card so that it could run over the Dogs (now, in real life I love dogs, but they are perfectly annoying in Lonely Undead). The variety of Z special powers lead to interesting combinations when playing co-op or competitively. However, I honestly prefer the co-op mode here.

In co-op, players are (obviously) working together to Bite and infect as many Living as they possibly can. This makes for some strategic placement between players, as well as combat tactics when Livings are clustered together in a building. Perhaps one Z is better at handling Officers, while another can more easily prey upon Livings from outside areas. Being able to set strategies and tactics by working together has made for some very excellent gaming experiences.

I’m going to be honest, as I always try to do. When I opened up Lonely Undead and saw the art style, I was a bit turned off. But, as I learned the game and played through it several times, I grew to really enjoy the game. I think it’s a great example of taking a tired theme and breathing a bit of new life into it. Yes, zombies are trying to eat people, but typically in zombie games the players are working AGAINST the zombies, not AS the zombies. I think this is a very clever spin. I have certainly and purposefully left out a few rules as surprises for gamers who decide to back this one, and I would recommend that you at least check out the Kickstarter campaign. This may not be for everyone, and even if the art doesn’t change, it is definitely for me. Kudos to Shelby Matussak and Dead Lemon Games for a fine first entry into the gaming world.

CHOMP!
  
Jumanji: Welcome to the Jungle (2017)
Jumanji: Welcome to the Jungle (2017)
2017 | Action, Adventure, Comedy
I'm a celebrity... Get me out of here
It’s been 22 years since Joe Johnston thrilled cinemagoers with a little film called Jumanji. Starring the late, great Robin Williams, it has amassed a huge following over the years and has become nearly as loved as its leading star.

What’s surprising given the film’s success is the lack of a sequel. For over 20 years the non-franchise stayed completely dormant until now. Jumanji: Welcome to the Jungle sees Columbia Pictures resurrect this classic property for a high-action, CGI-filled blockbuster. But is it actually any good?

Four high school kids discover an old video game console and are drawn into the game’s jungle setting, literally becoming the adult avatars they chose. What they discover is that you don’t just play Jumanji – you must survive it. To beat the game and return to the real world, they’ll have to go on the most dangerous adventure of their lives, discover what Alan Parrish left 20 years ago, and change the way they think about themselves – or they’ll be stuck in the game forever.

Considering the overwhelmingly negative response to the film’s first trailer, it’s a pleasant surprise to see an enjoyable romp that has likeable characters and some nicely filmed set pieces. The problem is, it really doesn’t feel anything like Jumanji and regularly feels like the producers down at Sony had dollar signs in their eyes more than anything else.

There’s only one reference to its now classic predecessor, an homage to Robin William’s Alan Parrish but this is such a fleeting indication of any connection to the 1995 film, it’s barely noticeable. The film may as well lose the Jumanji tag from its name and be done with it: of course that wouldn’t sell half as many tickets now would it?

Of the school-age characters, none of them make any impact before being sucked into Jumanji, now a video game, and director Jake Kasdan (Bad Teacher) wisely focusses on their avatar characters instead. Dwayne Johnson is always reliable and plays the fish-out-of-water nerd surprisingly well. He also has great chemistry with Kevin Hart and the two share some of the film’s best sequences.

Jack Black is hilarious as his inner female tries to break through at numerous points throughout the movie and Karen Gillan shows particular warmth as the awkward Martha. Nick Jonas also stars in a role originally destined for Tom Holland and continues to prove what a versatile actor he has become.

It’s a pleasant surprise to see an enjoyable romp that has likeable characters and some nicely filmed set pieces.
Jake Kasdan films the action confidently and with visual panache but the CGI at times is left wanting, disappointing in this day and age. A helicopter ride across a rhino-infested canyon is particularly fun to watch and the way in which the writers write the film around video game lore is exciting and makes for a pleasant distraction from an otherwise mediocre script.

What the film does have in abundance however is laughs. Indeed, they are of the Dairylea variety, cheesy, but sometimes that’s exactly what you need. Jumanji: Welcome to the Jungle is a very funny film that knows how to squeeze every last drop of humour from its writing.

It’s also very well paced. Apart from a few lapses in judgement where the screenwriters desperately try to make us feel emotion towards the characters – we don’t – the film really doesn’t have a boring moment to its name and at 119 minutes, that’s a real achievement.

Overall, Jumanji: Welcome to the Jungle is a film that is fun to watch, if a little lacking in originality. All the lead actors perform their roles well, with Jack Black being a particular highlight. Unfortunately, while I’m not usually one for sickly nostalgia, the film really needed to provide a few more tasteful references to its predecessor, especially considering its link to the wonderful Robin Williams.

https://moviemetropolis.net/2017/12/10/jumanji-welcome-to-the-jungle-review-im-a-celebrity-get-me-out-of-here/
  
How NOT to Summon a Demon Lord
How NOT to Summon a Demon Lord
2015 | Adventure, Comedy, Fantasy
9
6.6 (5 Ratings)
TV Show Rating
Catching and Action-Packed!
TRIGGER WARNINGS: memory loss, anger issues, agoraphobia, graphic injuries, fat-shaming, body-shaming, forced marriage, incest, manipulation, toxic relationship, mind control, misogynistic language, slavery, torture, violence, executions

I was generally worried at whether this show was going to be good or if it was going to be one of those trashy anime's that are just 'alright'. I randomly put it on as I had just finished my hundredth re-watch of Vampire Knight and was shocked. This was crafted into a rather enjoyable story that had an amazing cast of main characters. There was silliness, softcore (ecchi) content, action, and adventure.

Throughout the show, there are scenes that are deemed inappropriate and the first episode contains one of those "whoa there" scenes. I wouldn't recommend watching if you don't want somewhat sexual scenes littered throughout the show. Besides those moments, How NOT to Summon a Demon Lord is pretty fun and an enjoyable series that fits with the genre of the show.

How NOT to Summon a Demon Lord captures the whole overpowered main character but balances it with a main character that has limits to his power. There is also the whole sense of danger to those that are close to the main character. The story is told really well and wraps up nicely, leaving the ending open so that if more seasons do end up getting made it would work perfectly with continuing the story on. But if this was the end, then it ended on a good note.

You won't see much of the modern world in the show except for the very beginning. The setting is set in a parallel fantasy world (isekai) where the main character is instantly sucked into a world similar to the game that he was playing. There isn't much connection between the game world and the modern world, but it really isn't an issue as it happened early on in the show.

The show itself is about the main character, who plays an all-mighty powerful Demon Lord in a game in the modern world, but then gets physically summoned into this parallel fantasy world. The twist: the main character is actually stuck in the body of his character Diablo. The story follows a pretty typical plotline where the main character adapts to being in a new body, a new world, how he deals with his surroundings, and how he tackles the issues that arise.

The biggest plot point revolves around the two summoners: Rem and Shera. Each had their own reason for summoning Diablo and he even gets involved with those same issues, seeking to help them. It's insinuated incredibly well that these two young women are main characters alongside Diablo, but some issues arise. Like the slave collars that are around the women's necks should have been around Diablo's neck. The issues that these young women have are as weighty as the salve collars. Slavery is apparently legal in this world, but Diablo doesn't abuse his power and actually allows the women to do as they please, even going as far as forming a bond with both of them.

Overall, I enjoyed watching the story unfold and seeing the producers establish the difference between the modern world and the game that Diablo was experiencing. And even seeing Diablo overpower so many of the opponents he encountered throughout the world. I was entertained throughout every episode and ended up binging this in an entire night!

Generally, when you have a show like this, the characters have to carry a ton to really make the show good. In How NOT to Summon a Demon Lord, they do an exceptional job at portraying that. Diablo is a pretty solid main character, even being likable! The problem with action-packed shows like this with an overly powerful main character is that the character isn't likable and that makes the show rather boring. With this show, you do not get that vibe one bit. Diablo actually works because he's a generally nice guy at heart, never resorting to using his powers right away or even stop caring about whether or not he kills someone. His strength is evenly matched with his lack of communication and his heavy social anxiety. I mean, you get inside his head quite often and he uses both his brains and brawn to help in a rough spot, instead of just randomly firing about as most power main characters do. This really adds to the appeal of Diablo.

The other two main characters, Rem and Shera are two girls with their own reasons for summoning a powerful demon to aid them. Both are entertaining and even have their own backstories that really add to the story. Rem's backstory is a bit more emotional compared to Shera's but the watcher is able to emphasize with both excruciatingly well. Especially when all three main characters develop a sturdy friendship and gain the trust of the others. Shera is the glue that holds both Rem and Diablo together when they start doubting themselves.

There are a wide variety of antagonists and side characters that don't get a ton of focus, but they do help push the main cast and story along. These antagonists have their own goals and that causes serious conflict with the goals Diablo, Rem, and Shera have/want to do. But then there are also the side characters that are actually on the side of the three mains and do play important roles in various points of the story.

The art and visual effects were well down and it wasn't the same graphic scenes and spells as most anime's do. For instance, Diablo doesn't just spam the same spell over and over (like I do when I'm playing a game because I'm a button smasher haha) instead, he uses different attacks and spells for each occasion. The show doesn't shower blood around like it's rain *cough cough Game of Thrones cough cough*, but it does a good enough job letting the watcher know when someone gets hurt/ dies.

My final thoughts:
Overall, this was a well-done show that held the action and made the characters very likable, without rushing the story. There is comedy, action, magic, and a bit of a push on the boundary with softcore (ecchi) content but you get a good sense from the main characters and story that it's defiantly worth checking out.
  
Sharknado: The 4th Awakens (2016)
Sharknado: The 4th Awakens (2016)
2016 | Horror
6
7.4 (5 Ratings)
Movie Rating
In what is become an annual event for Sy the latest in the Sharknado series titles “Sharknado: The 4th Awakens”, delivers more of the cheesy one-liners, highly improbable situations, bad acting, celebrity cameos, and chintzy visual effects that have made the series a pop culture mainstay.

The latest installment picks up five years after the events of the previous film with star Fin Sheppard (Ian Ziering), in Las Vegas to meet his son. Thanks to a new technological breakthrough that dissipates the storms, there has not been a Sharknado in over five years which is causing fin great concern as he believes they are long overdue.

When the storm mysteriously emerges despite numerous attempts dissipated, the Las Vegas strip and several high-end hotels are subjected to the bloody carnage that is caused by a storm filled with all manner of sharks.

Fin and his crew naturally leapt into action to save the day and using all manner of material that is at hand from tourist attractions to fireworks attempts to save the day.

As the situation unfolds there appears to be more than just a random storm behind the latest outbreak which sets Fin on a breakneck mission to save the day.

If you have followed any the previous films in the series you know what to expect. There will be one outrageous scenario after another with multiple celebrity cameos popping up rapidly throughout the film.

The action sequences trip more cheese than the Stadium Nacho Bar and many of the one-liners and acting performances are so bad the groan inducing. The thing about the series is that director and series stalwart Anthony C, Ferrante knows what the audience expects and delivers it with a big wink and smile that lets them know that he’s in on the game.

While from a technical standpoint there’s much that somebody could find fault with in films, that would be missing the point of the series as it is an over-the-top and ludicrous adventure series that does not take itself too seriously and instead attempts to have fun in the most outrageous ways possible.

The film sets the next film in the series very well and don’t be surprised if next summer you find yourself glued in front of the television watching the next installment in what has become an absolute ratings gold mine for the network.

http://sknr.net/2016/07/31/skarknado-4th-awakens/
  
Scott Pilgrim vs. the World (2010)
Scott Pilgrim vs. the World (2010)
2010 | Action, Comedy, Romance
Scott Pilgrim, played by Michael Cera, is a young man whose life is going nowhere fast. At 23, he describes himself as in between jobs and spends his free time playing bass in a struggling band. But Scott does have a girlfriend named Knives Chau (Ellen Wong), never mind that she is still in high school and things are about as chaste as they can get. Undaunted, Scott keeps plugging away despite the supportive taunts of his gay roomie Wallace (Kieran Culkin), and the members of his band.

Things change for Scott when he meets a girl named Ramona (Mary Elizabeth Winstead), at a party. Ramona shows no interest in Scott but he’s inexplicably drawn to her and eventually gets the roller blading delivery girl to go out with him, despite the strong protests of his sister Stacey (Anna Kendrick), and his drummer/ex-girlfriend Kim (Allison Pine). The upswing Scott’s life takes at meeting the girl of his dreams and his band’s shot at a recording deal is tempered by the complications of choosing between Knives, who is becoming more clingy, and Ramona, who brings with her a lot of angry baggage.

This baggage actually comes in the form of seven evil exes whom Scott must battle and defeat if he wishes to continue dating her. Scott accepts the challenge and finds himself in a life and death battle with some true psychos, all of whom have strange powers and appear out of nowhere to pummel Scott. I will not spoil the surprises but suffice it to say that the exes are played by some great names, and each one brings plenty of humor to go with the action.

Action and music blend well with comedy and romance and the video game-inspired fight sequences complete with numerous inside jokes for gamers are truly a delight. The frantic sequences mix music, and over the top action with cartoonish gags and humor in a winning formula. Seeing Scott take flying leaps across a room to battle for Ramona and rebounding from one pummeling after another is great fun. Scott give as good as he gets, learning at times that brains will win out over brawn.

The film has a frantic pacing that Director Edgar Wright never lets get out of control. Like his great work in Shaun of the Dead, Wright keeps the characters and their relationships at the center of the film, making them not only relatable but easy to root for despite the bizarre scenario the characters find themselves in.

The film is based on a graphic novel by Bryan Lee O’Malley and delivers a fun adventure that should delight fans of the novel as well as video gamers everywhere. The film knows who its audience is and plays the zany plot with a wink and smile and does not get caught up with intricate plotlines and overly complex characters. Instead the movie keeps the attention on the action and the great cast of characters. Cera does his best work yet in the title role and Culkin nearly steals every scene he is in as does Wong. Jason Schwartzman shines as the uber villain Gideon and rounds out the effective cast in this pleasant surprise of the summer.