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Ivana A. | Diary of Difference (1171 KP) rated I Am David in Books
Aug 3, 2020
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<b><i>"You can't change others, but you can do something about a fault in yourself."</i></b>
I Am David by Anne Holm is a very interesting and emotionally powerful story about a young boy. David was born and raised in a prison when one day, he is given a backpack and a few instructions to escape and find his way to Denmark.
During this time, we follow David's adventure and his thoughts. He is programmed to not trust anyone and to escape as soon as he smells any danger coming his way. Throughout his journey, we can see that David goes through a lot of hardship and he meets many people, even though he fails to connect with them or entrust them with anything. Good people are somehow always there to help him, and I have to be honest and mention that I found this to be incredibly convenient to the story and in no way believable.
Besides this fact, we get to see David be his true self at all times, which is something I enjoyed about this book. There are instances where he has to make choices that require him to pretend and be something he is not, and he chooses to stay true to himself. Some times, these choices mean he has to give up the comforts of his new-found life, a bed to sleep in and food that is always on the table.
<b><i>"And if you never allow other people to influence what you're really like, then you've something no one can take from you - not even they."</i></b>
David's adventure will teach him many things.
Some of these traits he already knew of by seeing them in others, but now he will learn to possess them himself. Honesty, bravery, kindness. But there is one thing David never knew before: true happiness.
<b><i>"Joy passed, but happiness never completely disappeared: a touch of it remain to remind one it had been there."</i></b>
Even though I loved this book for all the right reasons, I couldn't help but notice the red flags. The parents in this book seemed to believe David's ridiculous story about the circus. They also invited him into his home without any doubts. And the most important part - David was a manipulator. Getting close to the little girl, as well as he showed open hatred towards one of the boys. And the parents were aware of all this, and still didn't seem that concerned. I understand where David came from - the way he behaved was all he's ever known. What I cannot understand was how the parents were portrayed in the book.
The ending seemed quite fast paced, even rushed. The outcome was predictable. I still manage to find the whole story unbelievable though. I recommend it to children, for the lesson of being yourself. However, I don't think that as an adult you would enjoy it.
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Purple Phoenix Games (2266 KP) rated Steam Park: Play Dirty in Tabletop Games
Aug 20, 2021
This breakdown is for the action dice-rolling and them park-building game Steam Park’s modular expansion, Play Dirty (as in dirt, not as in adult themes). Play Dirty is a modular expansion, so some modules may be added or left out depending on comfort level and enjoyment of each module.
One major module added to this expansion is the addition of a fifth player to Steam Park. As if Steam Park wasn’t frantic enough with four, go ahead and throw in a fifth set of hands going crazy at the table! Also included are gray “Stingy Visitors,” which act as wild visitor types for color, but provide one less Danari (currency in Steam Park) but create NO DIRT. Excellent! Play Dirty also includes a new set of five stands for robots to do business: Fountain, Hall of Mirrors, Office, Shooting Gallery, and Incinerator. Along with these new stands are a set of stand reference tiles to remind players what each stand actually does in the game. Very handy.
The biggest difference-makers in the expansion box are the Ride Extensions, Park Directors, and Espionage Dice. Ride Extensions do just that – extend existing rides in one’s park, but the two different colored extensions (golden and rusty) have their own rules that are triggered depending on colors of robots upon them. The Park Directors module adds a new twist that changes the rules for an aspect of the base game for all players throughout the entire game. These are very powerful changes, and one Park Director is chosen to be used at the beginning of each game. Espionage Dice are very special in that one is added to each player’s white dice and rolled as normal throughout the game. However, the Espionage Dice cost 4 Danari to activate after the Roll Phase. The power here is that the player using the die pays one Danari less to use it when matching the face of white dice in their opponent’s pig sitting to their right. For example, to use a Build Stand face on Espionage Die will cost four Danari normally. However, should the opponent on the right have four Build Stand symbols showing on their white dice, the Espionage Die activates for free!
Must you own the Play Dirty expansion to truly enjoy your plays of Steam Park? Not at all. I do very much enjoy several of the modules in the box though. I really enjoy the powerful Park Directors because it freshens up a rule from the base game or modifies it in interesting ways. I like the new Stands that come in the box as well for additional options during play, but you MUST use the reference tiles, especially if combining all 10 Stands. The other modules are fine, but I would have been happy with just the ones I mentioned here.
Official recommendation: I remember my first play of Steam Park and falling in love with it right away. I have never felt stagnation in my future plays, but adding Play Dirty certainly is a game-changer in every sense of the term. I say definitely pick it up if you are feeling the base game no longer gives you the excitement and frenzy it once did.

