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    SQUIDS Wild West has a unique mix of action strategy and RPG: build your team of heroes for...

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    Virtual Villagers: The Lost Children is the second chapter in the award-winning Virtual Villagers...

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    When boring, uninventive match-3 puzzles prevail and all hope is lost, it all comes down to one...

MH
More Holmes for the Holidays
6
6.0 (1 Ratings)
Book Rating
[a:Martin H. Greenberg|6436872|Martin H. Greenberg|http://www.goodreads.com/assets/nophoto/nophoto-M-50x66.jpg] and company have provided a fine collection of Sherlockian holiday stories that fit in quite well with the traditional set.

"The Christmas Gift" by Anne Perry is a nice little piece about a stolen Stradivarius and a couple who want to marry against the wishes of the young lady's father. There is an excellent red herring, one of the few in this anthology.

In "The Four Wise Men" by Peter Lovesey, Watson must answer a call to duty from his former commanding officer in the Army, in order to help guard a medieval treasure in a Christmas pageant. The game is soon afoot, and Sherlock's powers of observation are as keen as ever.

Barbara Paul's "Eleemosynary, My Dear Watson" gives Holmes a jewel theft and a kidnapping to solve, which he does in his inimitable way. One clue seemed slightly too obvious to me, but it may not to other readers.

In "The Adventure of the Greatest Gift" by Loren D. Estleman, Holmes receives a wax cylinder containing a recording of a song popular in America. He takes it as a warning of a crime which could lead to war between Britain and France, and of course he leaps into action. This is Mycroft Holmes' only appearance in the volume.

There's plenty of misdirection in "The Case of the Rajah's Emerald" by Carolyn Wheat. Somehow, though, I suspected one of the great revelations in this one from the beginning, but I couldn't tell you exactly why. It didn't ruin the story for me, and there was still a surprise at the end.

On the other hand, Edward D. Hoch's "The Christmas Conspiracy" managed to take me completely unawares. I couldn't fathom why the crime would be committed or by whom, despite having a major clue dropped by one character. Very well done!

"The Music of Christmas" by L.B. Greenwood telegraphed the identity of the criminal from the start, but was well worth reading. One of the characters also tugged at the heartstrings.

Bill Crider's "The Adventure of the Christmas Bear" is largely memorable because of the appearance of Oscar Wilde as a character.

"The Adventure of the Naturalist's Stock Pin" by Jon L. Breen gives us Charles Darwin as Holmes' client. The mystery is less Sherlockian than some of the others, but I didn't mind reading it.

Daniel Stashower's "The Adventure of the Second Violet" was an interesting twist on a well-known Christmas story. I cannot say more without spoiling it, but he has a nice touch.

"The Human Mystery" by Tanith Lee is as dark as I expect from her, and was a depressing ending to the collection. It was, however, very well-written.

The anthology left me hungry for more Holmes, and wishing that I weren't between seasons of BBC's Sherlock or that I had another collection of stories on hand. That's the sign of a success, I think.
  
The Hobbit
The Hobbit
2010 | Adventure, Card Game, Fantasy, Book, Travel
Visually aesthetically pleasing. The miniatures and gems are a great addition. The locations in the game are more closely linked to the book than the film, which is a big plus (0 more)
The rules are quite lengthy and it can take a couple of read-throughs before you get the gist of the campaign. (0 more)
Delving into Middle-Earth
As Middle Earth fever prepares to take hold once again with talk of a Lord of the Rings inspired TV show, I thought it might be time to take the adventures of Bilbo into the living room in the form of The Hobbit Board Game.

Gathering four of my best companions to join me on the adventure, we settled down for an evening of troll slaying and dragon fighting.

Based on the J.R.R Tolkien book as opposed to the film releases, The Hobbit is a game for 2-5 players which utilises a scorecard system rather than individual player pieces. The aim of the game, kill Smaug and find the treasure – simple enough surely?

When opening the box we were pleasantly surprised by the level of detail of the board as well as some rather beautifully illustrated dwarf cards. A lot of work had gone into these which is why we were a bit surprised by the Bilbo and Smaug figures which were plastic and painted red

Having laid out all of the pieces we then tackled the game instructions, which actually took as long as Bilbo’s journey to the Lonely Mountain. Having passed the instructions around we decided to just play the game and when we came to a segment we weren’t sure about, we would refer back. Despite the initial hiatus, The Hobbit is a rather enjoyable game, however not for unseasoned gamers.

The game is split into four adventures. Players must level up their initiative, cunning, and strength in order to battle goblins, fight wolves and escape elves before confronting Smaug himself. On the way, players will also collect gems which is ultimately the aim of the game as the player with the most is declared the winner at the end.

Each adventure comes with a series of adventure cards which break down into Gifts, Abilities and Travelcards. Gift cards present players with attribute benefits; Abilities assist players with battles; and Travelcards move Bilbo along his adventure. When encountering a battle, players must roll five dice in order to match certain conditions before moving on. Should the conditions not be met, players must draw a Dragon card, which incurs penalties and may result in Smaug moving across the board. Should Smaug reach Laketown, the game is over and the player with the most gems is declared the winner.

Having played the game with four other players we did actually have fun once we got into it and overcame the rather confusing rules. My best advice would be to have someone read the instructions before you and your friends sit down together as it can eat into the evening.
  
AI
All Is Fair
6
6.0 (1 Ratings)
Book Rating
<b><i>I received this book for free from Publisher in exchange for an honest review. This does not affect my opinion of the book or the content of my review.</i></b>
<h2><em><strong>All is Fair</strong></em><strong> by Dee Garretson promises an adventure.</strong></h2>
The beginning of <em>All is Fair</em> promises a fun, action-packed adventure, set in World War I with badass females being involved in espionage. After Mina receives a telegram from her father at her boarding school and decrypts the message, she heads home to find her friend Andrew with an American named Lucas.

<h2><strong>It's a little predictable, but also fun.</strong></h2>
<em>All is Fair</em> starts off great and I loved seeing Mina decrypting her father's message at school. I also loved seeing this play a role later on when Mina has to join Lucas on his mission so he could succeed.

But Garretson's novel is relatively predictable as I called some of the twists before they happened. While this may suck out of the fun for some people, I found myself letting the easy predictions slide as I enjoyed other aspects of the story.

<h2><strong>Slow at the beginning.</strong></h2>
After the promising intro and beginning when we are introduced to Mina and learn a little about her, the story dies down. <em>All is Fair</em> becomes slow and we focus a lot on the aristocratic life in the early 20th century before we get to the action-packed part of the story. I found myself stepping away frequently until then because I was just <em>bored</em> despite the character interactions.

<h2><strong>Characters and interactions are great, romance unnecessary</strong></h2>
I'm a huge character person - if there's a character or two that I enjoy reading, I'll likely let other problems (if any) I have slide. And I adored Mina. From the beginning, she's wanted to go on an adventure but rarely gets the opportunity until something happens and she takes the chance. Her interactions with Lucas are amusing and there is <em>quite</em> the shade being thrown between the two (I love me some good shade).

But the romance wasn't necessary to the story. It felt suddenly thrown in near the end just to have a romantic aspect of sorts. <em>All is Fair</em> would have been perfectly fine with the friendship and occasional shade being thrown about.

<h2><strong>We have an open ending.</strong></h2>
<em>All is Fair</em> leaves an open ending that promises of a possible sequel that could potentially happen. Even if there is no sequel, though, the story wrapped up nicely. My only issue aside from the unnecessary romantic aspect is the boring beginning readers will have to drag themselves through to get to the action-packed adventure.

<a href="http://bookwyrmingthoughts.com/all-is-fair-by-dee-garretson/"; target="_blank">This review was originally posted on Bookwyrming Thoughts</a>