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Eternals (2021)
Eternals (2021)
2021 | Action, Adventure
Contains spoilers, click to show
Fair warning - I'm going to be briefly discussing some major spoilers down below...

Straight up, Eternals is extremely close to being a perfect movie (in my opinion of course, I understand that it's proving to be divisive).
For starters, the narrative is wonderfully crafted. As expected, it jumps all over different time periods, from anywhere between 5000 BC to present day, and manages to not feel jarring. It's pacing is a little slow within the first half an hour or so, but it's forgivable considering the whole host of new faces being introduced. It's impressive then, that each character gets a decent amount of development, you know exactly what everyone is about in a pretty swift manor. The bonds that these characters share make for some genuinely emotional moments throughout a film that frequently feels like an odyssey.
The cast is solid as hell. Gemma Chan is the closest to a lead character, and she's great as always. LAST SPOILER WARNING Richard Madden manages to be a suitable leader, and then ruthless, convincing, and cold when he takes a more villanous turn. Gave me some semi Homelander vibes. It's wonderful to see the likes of Ma Dong-Seok and Lauren Ridloff make the jump into blockbuster territory. Barry Keoghan continues to be generally awesome in everything he's in. Brian Tyree Henry, Lia McHugh, and Kumail Nanjiani are all great as well, and the heavy hitters, Angelina Jolie and Salma Hayek, are left shy of the spotlight but still feel important. I was surprised to see Bill Skarsgård's name during the credits and can't help but feel he was a little wasted as CGI villain Kro. I would have liked to have seen more of Kit Harrington but I understand that he essentially a big tease for future projects (forever keeping my fingers crossed for a Midnight Sons movie...)
It's important to celebrate how visually breathtaking Eternals is from start to finish. There are of course some familiar Marvel aesthetics here and there, but Chloé Zhao has really laid down her own stamp. Even the fight scenes look unique, the Eternals powers always looking elegant. The climactic showdown is a particular highlight. This is all complimented by what is arguably the best music score in the MCU yet, with Game of Thrones veteran Ramin Djawadi coming through with something truly special.
In terms of wider MCU connection, Eternals very much feels like it's own thing, which works well with its unique feel. I am excited however to see some of these characters interact with other properties in the future. The proper introduction of Celestials is an exciting prospect, and that one shot near the end (you know the one), shows that technology is ready for the likes of Galactus to show up in the near future.

Eternals is yet another bold step for the MCU in a new phase. A movie with a hell of an ambitious scope that manages to stick the landing. I entered the cinema with slight trepidation due to it's early critical reception, and I left thinking that it's one of the best MCU entries so far, and I continue to be hyped for the future of the franchise.
  
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Becs (244 KP) rated Stars Like Fate in Books

Oct 2, 2019  
Stars Like Fate
Stars Like Fate
Brie Farmer | 2018 | Fiction & Poetry
8
8.0 (1 Ratings)
Book Rating
Highlights: I loved the cover design, it helped give an idea of what Nyole looked like. I wish there were pictures of the other characters, like as a gallery at the back of the book. It was nice of the author to put a character list and their pronunciation at the beginning of the book. It helped tremendously!!

Style: Casual to light

Point of View: Third person

Difficulty reading: First couple of chapters were difficult to get into but after the fifth chapter, I couldn’t put the book down! It has it’s fast-paced moments that has you flipping through pages and it has its slower moments that take a bit more effort to get into. A very fun read!

Promise: The book promised a fantasy, adventure packed book and it delivered it on a silver platter. The characters are mythical, the countries are mythical, and magic is involved – leading to the fantasy aspect of things. Nyole and Saphryis both go on a long and heartbreaking journey to gain Saphryis her memories and power back – leading to the adventure aspect of things.

Quality: An all-around great book. If you like World of Warcraft, you’ll like this book. It touches on the mythical creatures in a way that resembles characters in World of Warcraft.

Insights: I loved the fact that it was a fantasy young adult book. These types of books are one of my favorite genres. When I first got the book, I read the synopsis and instantly thought of World of Warcraft. Reading, I had a difficult time with the first five chapters. It wasn’t that they were bad, it was more along the lines of they lacked in the background and the flow seemed like it was all over the place. Once I hit chapter six though, I couldn’t put the book down. The background and plot leveled out so it was a much easier read. As I was coming down to the last couple of chapters, I realized I didn’t want it to end. I wanted it to continue on into an everlasting void of Stars Like Fate because fate is simply ineffable.

Ah-Ha Moment: When Nyole finally realized that he was related to King Aryon. I would also become furious if I was related to someone as cruel as King Aryon the murderer.

Favorite Quote: “Fate is unexplainable, Fate is unfair, but Fate will always happen.” – Nyole realizes that if he never would have met Saphryis, then he would have never known what was coming in the future. But with meeting her, he realizes what is coming and has a faint idea what Saphryis will mean to him.

“ ‘I need you to live, Saphryis. I need you around,’ Nyole murmured before adding a selfish wish. ‘I want you beside me.’ ” – I feel this is the moment that Nyole falls just a bit in love with Saphryis. Which is good, because I ship them 110%.

What will you gain: A love for a new and upcoming author with an imaginative world that you can just step right into. Plus an awesome book worth a re-read!

Aesthetics: Cover design was really nice, character list was great, nice size book – not too heavy and not to thin, font and size was good – didn’t strain the eyes, there were a few grammatical errors – but are barely noticeable, third-person point of view, a riveting action fantasy book that will keep you on your toes.

“Fate is simply ineffable.”
  
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Matthew Krueger (10051 KP) rated the PlayStation 3 version of Psychonauts in Video Games

May 8, 2020 (Updated May 8, 2020)  
Psychonauts
Psychonauts
Action/Adventure
Whats In Your Head
Psychonauts- I remember playing this game on the oringal Xbox and PS2 and now with the second game coming out this year hopefully. At Pax East this year, I did see the Demo and it looks excellent.

Im going to review the first one. This is the PS3 remaster verison review.

Psychonauts- is a platforming game developed by Double Fine Productions that first released in 2005.

Psychonauts follows the player-character Raz (voiced by Richard Horvitz), a young boy gifted with psychic abilities who runs away from the circus to try to sneak into a summer camp for those with similar powers to become a "Psychonaut", a spy with psychic abilities. He finds that there is a sinister plot occurring at the camp that only he can stop.

 The game is centered on exploring the strange and imaginative minds of various characters that Raz encounters as a Psychonaut-in-training/"Psycadet" to help them overcome their fears or memories of their past, so as to gain their help and progress in the game. Raz gains use of several psychic abilities during the game that are used for both attacking foes and solving puzzles. The player can assign three of these powers to their controller or keyboard for quick use, but all earned powers are available at any time through a selection screen.

The game includes both the "real world" of the camp and its surroundings, as well as a number of "mental worlds" which exist in the consciousness of the game's various characters.

The mental worlds have wildly differing art and level design aesthetics, but generally have a specific goal that Raz must complete to help resolve a psychological issue a character may have, allowing the game's plot to progress.

Within the mental worlds are censors that react negatively to Raz's presence and will attack him. There are also various collectibles within the mental worlds, including "figments" of the character's imagination which help increase Raz's psi ranking, "emotional baggage" which can be sorted by finding tags and bringing them to the baggage, and "memory vaults" which can unlock a short series of slides providing extra information on that character's backstory.

The story is set in fictional Whispering Rock Psychic Summer Camp, a remote US government training facility under the guise of a children's summer camp.

Psychonauts is a platform game that incorporates various adventure elements. The player controls the main character Raz in a third-person, three-dimensional view, helping Raz to uncover a mystery at the Psychonauts training camp. Raz begins with basic movement abilities such as running and jumping, but as the game progresses, Raz gains additional psychic powers such as telekinesis, levitation, invisibility, and pyrokinesis. These abilities allow the player to explore more of the camp as well as fight off enemies.

Despite being well received, Psychonauts did not sell well with only about 100,000 retail units sold at the time of release, leading to severe financial loss for Majesco and their departure from the video game market; the title was considered a commercial failure. Psychonauts since has earned a number of industry awards and gained a cult following.

Its a excellent and phenomenal game and cant wait to play the second one.
  
Zack Snyder's Justice League (2021)
Zack Snyder's Justice League (2021)
2021 | Action, Adventure, Fantasy
Contains spoilers, click to show
The Snyder Cut sets up so much for future Justice League adventures, and those things would have been good... but the film absolutely didn't need to be this long to still do that, some of the scenes were so drawn out that it became painful. (I like Jason Momoa getting hit with buckets of water as much as the next person, but even I didn't need that full scene of him standing on the dock in the waves. At one point I wondered if they'd shot extra footage for an aftershave commercial.)

Overall it had a much more serious tone to it, and I don't mind that in a superhero film, but then it goes and throws in the petshop/hotdog scene. I feel like it was meant to be funny, but almost everything about it stuck out like a sore thumb in comparison to the rest of the film. I saw someone say they thought this version of the film was funnier in general compared to the first, I'm not sure we watched the same movie.

If you read my reviews you'll be aware of my feelings on "bizarre" ratios. In things like The Lighthouse I can see why they go with certain aspect ratios, but unless they're being shown on a screen that is that size they're really not for me, it's a distraction. This is a very personal feeling of course, there are a lot of people who like the aesthetics and style choices around this sort of thing. For me though, I want that full screen experience, especially with this sort of blockbuster.

I'm one of these strange people that likes most superhero movies, I liked the various Fantastic Fours, even Green Lantern... and I enjoyed the original Justice League cut. I gave it 4/5. And while seeing everything that was cut out of it makes me feel like we were robbed, I still enjoyed that movie on a rewatch. I'm unlikely to sit through the epic version again by choice, whereas I probably would rewatch the first one.

I always find it a little baffling when it comes to DC and Marvel. For me, Marvel always got the films right, but the TV shows were just okay. And DC always got the TV shows right and their films were okay. (When I'm saying okay I mean they're watchable but I wouldn't need to rush to rewatch them.) That felt like something that was on the change. Wonder Woman, Aquaman and Shazam, all seemed to find a level that worked in a way I hadn't felt about their films in a while. I wanted to see them again, they mixed dramatic and fun in a way that Marvel have always been able to nail. But while this version of Justice League goes out and does its own thing, and that's perfectly acceptable, the tone felt wrong for the set of characters that were brought together... and when you put all the little niggles together from across the whole thing it leaves me with a film I'd be fine without.

Perhaps my rating of this is a little unfair, it has a lot of things I like in it after all. The negatives outweighed the bad in the end though, and as much as I like the Cyborg, Flash and Aquaman development, they wouldn't compel me to sit through it again. Not even in chunks.

Because this had a lot of different things to talk about it wasn't one of my usual reviews, you can find my full review here: https://emmaatthemovies.blogspot.com/2021/04/zack-snyders-justice-league-movie.html
  
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Becs (244 KP) rated Ember Burning in Books

Oct 2, 2019  
Ember Burning
Ember Burning
Jennifer Alsever | 2019 | Fiction & Poetry
7
7.0 (1 Ratings)
Book Rating
Contains spoilers, click to show
I received Ember Burning for an honest review and am just now getting around to do it. My bad…

Okay, so I was honestly really looking forward to reading this novel when I first received it in the mail that I’m kicking myself in the rear end for not picking it up sooner. I was shocked that it was exactly everything I was looking for in a young adult fantasy novel.

It’s got some witchiness to it. It’s got an adventure in it. And it’s got the best thing known to man, love. Fast-paced with well-rounded characters that make you either hate them or love them with a hint of history underlain throughout the novel. What more can I say about this wonderful book?

Genre: Paranormal, Fantasy, Young Adult

Reading Level: High School and up

Interests: Witch’s, Egyptian hieroglyphics, darkness

Style: Not so light but also not a heavy read. Very fast-paced – which I loved.

Difficulty Reading: NO, I could not put this book down. Oh my goodness, Jennifer Alsever has such a unique way of writing. At first, I was a little annoyed that there were so many sentences that could be switched to, ya know, longer sentences which leads to a way easier read. But they grew on me and as I started to get further into the book, I understood why it was written in such a way. Because that is the personality of the main character Ember. It definitely helped understand her more as an individual, rather than just another character in a book.

Promise: A mystery meets fantasy – it delivers.

Insights: Honestly, none. I wouldn’t change anything in Ember Burning even if it meant saving the planet. (Okay, maybe I might change stuff to save the planet. But that’s our home for crying out loud.) Ember Burning is such a well-written novel that leaves you wanting to continue on her journey with her in Oshun Rising and Venus Shining. (Which by the way, is the rest of the series.)

Ah-Ha Moment: WHEN EMBER AND TRE KISS. (Yes, that needed all caps.) Awh man, I love me a good romance. Especially one so sweet and simple like Ember and Tre’s. **SPOILERS AHEAD** I mean it’s such goals to be laying out talking about life and then turning to each other, kissing, and then both admitting that you wanted to do that for a while now. Like OH MY GOD, I’m seriously dying over here. **SPOILERS END** I ship Ember and Tre so hard and Lilly, Zoe or this redhead b**ch better not get in the way of their love. I’ll come after them. (‘I kill you!‘)

Favorite Quote: “Of course I know this is ridiculous. What I’m doing. Going to Trinity Forest. Alone. Like the freak show I am. The girl who goes off the tracks. Who obsesses about missing people, about what happens in Trinity. But the mystery of Trinity calls to me. If I disappear, so be it.” – Girl, you ain’t no freak show. You are so perfectly normal. And if you’re a freak show well, I guess I’m a freak show too.

What will you gain: A love for Ember and her determination to get out of the black vortex known as Trinity Forest. A hate for Zoe’s sweet yet bossy attitude of not giving a shit about anything. A love-hate for Lilly and her psychotic yet charming sides. A love for Tre, my favorite character in the entire novel.

Aesthetics: The cover. The way Tre smiles. The entire book. The way Tre looks. The way Jennifer Alsever describes Synesthesia within Ember’s mind. Have I mentioned Tre and how much I really dig him?

“Would you sacrifice your future to forget your past.”
  
A Raisin in the Sun
A Raisin in the Sun
7
6.8 (4 Ratings)
Book Rating
They honestly need more books like this. When my husband found out that I was getting A Raisin in the Sun by Lorraine Hansberry, he grew excited and he never does that unless it’s a science-related book. That was when I knew I was going to like this beautiful novel. When I started to read it, I rushed through it. Not in a “I just want to finish this book” way, more like “I FREAKING LOVE THIS BOOK AND I DON’T EVER WANT IT TO END” way. That says something, right?

A Raisin in the Sun by Lorraine Hansberry

Genre: Literary Classic, Play, Drama, Fiction

Synopsis: First produced in 1959, A Raisin in the Sun was awarded the New York Drama Critics Circle Award and hailed as a watershed in American drama. Not only a pioneering work by an African-American playwright – Lorraine Hansberry’s play was also a radically new representation of black life, resolutely authentic, fiercely unsentimental, and unflinching in its vision of what happens to people whose dreams are constantly deferred. In her portrait of an embattled Chicago family, Hansberry anticapted issues that range from generational clashes to the civil rights and women’s movements. She also posed the essential questions – about identity, justice, and moral responsibility – at the heart of those great struggles. The result is an American classic.

Audience/Reading Level: Middle School +

Interests: Plays, dramas, literary classics, racial segregation, women’s movement, 50s era.

Point of View: Third Person Omniscient

Difficulty Reading: Not at all, I rushed through it because I loved it so much! As in some of Shakespeares plays, you don’t get stuck on the general language of the era it was written, as it’s written close to a book you would get from this era.

Promise: “Award-winning drama of the hopes and aspirations of a struggling, working-class family living on the South Side of Chicago connected profoundly with the psyche of black America–and changed American theater forever.” – It did. 🙂

Insights: I love reading plays as it’s a way to step out of a comfort zone of reading Young Adult novels. It gives me a chance to dip into my theater/acting side and use what I’ve learned from theatre classes. A Raisin in the Sun is a well-written American classic that honestly should be read in every school from middle school and up. The lessens that are taught throughout the play are subtle yet obvious which creates a background that we can use in our every day life.

Ah-Ha Moment: The moment that Beneatha came into the picture and was a total feminist. Man, she’s my favorite character besides Mama (Lena Younger) and her little plant.

Favorite Quotes: “Beneatha: Love him? There is nothing left to love. Mama: There is always something left to love. And if you ain’t learned that, you ain’t learned nothing. (Looking at her) Have you cried for that boy today? I don’t mean for yourself and for the family ’cause we lost the money. I mean for him: what he been through and what it done to him. Child, when do you think is the time to love somebody the most? When they done good and made things easy for everybody? Well then, you ain’t through learning – because that ain’t the time at all. It’s when he’s at his lowest and can’t believe in hisself ’cause the world done whipped him so! when you starts measuring somebody, measure him right, child, measure him right. Make sure you done taken into account what hills and valleys he come through before he got to wherever he is.”

“Mama, you don’t understand. It’s all a matter of ideas, and God is just one idea I don’t acept. It’s not important. I am not going out and commit crimes or be immoral because I don’t believe in God. I don’t even think about it. It’s just that I get so tired of Him getting credit for all the things the human race achieves through its own stubborn effort. There simply is no God! There is only Man, and it’s he who makes miracles!”

What will you gain: A haunting yet revealing play that will be as fresh of a read today, as it was in the 50’s.

Aesthetics: The entire play. The cover. The characters. The underlying meaning beneath it all. The era it was written and is based off of. Just everything about this little book.

“I want to fly! I want to touch the sun!”
“Finish your eggs first.”
  
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Becs (244 KP) rated The Crucible in Books

Oct 2, 2019  
The Crucible
The Crucible
7
7.6 (26 Ratings)
Book Rating
I absolutely love Arthur Miller and anything regarding witches/ the Salem Trials. So, the crucible for me is a five-star novel. Can we just take a moment to admire the writers of the 50’s and older as they don’t seem to be getting much hype lately? Like, literary classics are deemed school reads and not your typical everyday read. THIS NEEDS TO CHANGE.

Reading these in school and then giving them a reread five years after graduating, has shown a new light onto these novels. And has made me appreciate them more as a whole compared to when I read them in high school. If you haven’t read many literary classics, I recommend starting with something by Arthur Miller or George Orwell. Yes, they may be a bit hard to get into at first, but give it time. That’s the key when reading any book!

The Crucible by Arthur Miller

Genre: Literary Classic, Historical Fiction, Plays, Drama

Synopsis: “I believe that the reader will discover here the essential nature of one of the strangest and most awful chapters in human history,” Arthur Miller wrote of his classic play about the witch-hunts and trials in seventeenth-century Salem, Massachusetts. Based on historical people and real events, Miller’s drama is a searing portrait of a community engulfed by hysteria. In the rigid theocracy of Salem, rumors that women are practicing witchcraft galvanize the town’s most basic fears and suspicions; and when a young girl accuses Elizabeth Proctor of being a witch, self-righteous church leaders and townspeople insist that Elizabeth be brought to trial. The ruthlessness of the prosecutors and the eagerness of neighbor to testify against neighbor brilliantly illuminate the destructive power of socially sanctioned violence.

Written in 1953, The Crucible is a mirror Miller uses to reflect the anti-communist hysteria inspired by Senator Joseph McCarthy’s “witch-hunts” in the United States. Within the text itself, Miller contemplates the parallels, writing, “Political opposition… is given an inhumane overlay, which then justifies the abrogation of all normally applied customs of civilized behavior. A political policy is equated with moral right, and opposition to it with diabolical malevolence.”

WIth an introduction by Christopher Bigsby.

Audience/ Reading Level: High School +

Interests: Plays, Drama, Witches, the Salem Trials, Arthur Miller, Literary Classics.

Point of View: Third Person Omniscient

Difficulty Reading: With every literary classic, you run into the problem of the first 30% of the novel being a bore or hard to get into. The Crucible was only a bore in parts but taking the novel as a whole, it was a pretty easy read.

Promise: “I believe that the reader will discover here the essential nature of one of the strangest and most awful chapters in human history.”

Insights: The Crucible is based on true events and Arthur Miller has a way of explaining everything that was wrong with the way people lived. I.E. Woman did not have rights until the early 1920’s. This didn’t stop some countries/states to still not allow the woman to have rights. But taking The Crucible into perspective, the women that were charged with witchcraft were unable to explain themselves to the men. The men believed the accusers either because they were sleeping with them or because they were their family. Luckily, nowadays we don’t have this extreme of situations but it still does exist. The Crucible teaches all of its readers, young or old, many valuable lessons that are sometimes hard to witness. Plus, Miller correlates the events in the Crucible to the anti-communist McCarthyism of the 1950s.

Favorite Quotes: “I speak my own sins; I cannot judge another. I have no tongue for it.”

“Because it is my name! Because I cannot have another in my life! Because I lie and sign myself to lies! Because I am not worth the dust on the feet of them that hang! How may I live without my name? I have given you my soul; leave me my name!”

“You are pulling down heaven and raising up a whore”

What will you gain: A love for another literary classic and a love for Arthur Miller if you do not already love his writing. Plus, a great historical read.

Aesthetics: The witches, the trials, the way people take sides, I mean I can’t say much more without giving spoilers away. We wouldn’t want that, now would we?

“It is rare for people to be asked the question which puts them squarely in front of themselves”
  
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Daniel Boyd (1066 KP) rated Glass (2019) in Movies

Feb 1, 2019 (Updated Feb 1, 2019)  
Glass (2019)
Glass (2019)
2019 | Drama, Thriller
First 2 acts are interesting (1 more)
MacAvoy is great
Does not stick the landing (0 more)
A Textbook Example On How Not To End A Trilogy
Contains spoilers, click to show
Glass is the 3rd movie in M. Night Shyamalan's pseudo superhero trilogy following Unbreakable and Split. Unfortunately it is probably the worst movie out of the three and doesn't live up to the twenty years of build-up it has had going into it. Full spoilers will be present through this review as it's kind of hard to discuss the film without spoiling anything.

The movie opens with what is essentially a condensed version of both Unbreakable and Split. We see Bruce Willis' Dennis Dunn stalking criminals in his poncho and we see James MacAvoy's Kevin Wendell Crumb keeping four young girls captured in an abandoned warehouse. The old 'unstoppable force meets immovable object,' trope plays out and the two of them wind up getting caught by Sarah Paulson and her team, who apparently specialise in investigating those who have delusions about having superhuman powers.

She brings the two of them to a mental hospital where she is keeping Samuel L Jackson's Mr Glass. Sarah Paulson's character then spends the next chunk of the movie trying to convince the three that the powers that they believe they possess is actually in their heads and there is a real-world, logical explanation to everything that they can do. This part of the film is actually pretty interesting in the ideas that it poses and I liked where the film was going at this point.

Then the third act happens and we are reminded why Shyamalan so desperately needs an editor to keep his ideas in check. There is this huge build up that takes place teasing an epic fight between Dunn and The Beast at the top of some huge brand new building in the middle of the city. Unfortunately we never get there and instead we just get some mediocre action choreography in a medium sized car park between the two. The whole thing ends with the fairly contrived retcon twist that Kevin's dad was in the same train crash that Dunn survived and Mr Glass caused, thus making Mr Glass the 'creator,' of both superheroes. Then the three characters die in an extremely anticlimactic fashion. The Beast breaks a couple of Mr Glass' bones and he falls out of his wheelchair and dies, (even though this is something that we have seen happen to him in Unbreakable and he survived it.) Then a sniper randomly shoots Kevin even though the beast is tamed by the appearance of Anya Taylor-Joy's character, Casey from Split. He just gets shot once and dies with hardly any fanfare. Then David Dunn is drowned in a puddle as Sarah Paulson explains that she is part of a secret organisation that hunts people who believe that they are superheroes, determines whether or not they really are superheroes through a pretty drawn-out process and then proceeds to kill them if they do in fact possess superpowers. We also see that for some reason this group apparently only meets in crowded public restaurants in the middle of the city centre in broad daylight and have to wait until any non members of this super secret club, (that just killed 3 people in a public car park in broad daylight in front of cops and family members,) have left the restaurant before they can discuss business. Then it turns out that Mr Glass leaked the footage from the hospital security cameras online so that people would see that superheroes really do exist.

If you are someone that hasn't seen the movie and doesn't care about spoilers so you just read this review anyway; your brain is probably falling out of your ear after reading my description of the third act and that's because on paper this whole sequence of events is absolutely ludicrous and the fact that no one pointed this out during the movie's production is mind-boggling.

What a waste after two solid movies and a decent two first acts worth of build up...

There are some positives I took away though. It is as much of an absolute joy to watch James MacAvoy play so many totally different characters convincingly in one scene as it was in Split, maybe even more so here as we get to see even more personalities emerge and in even quicker succession. He is an utterly phenomenal actor. It is also cool to see Mr Glass and David Dunn after twenty years to see where they are at in their lives and how they have been spending their time since the events of Unbreakable. There are also some nice shots and camera angles in the film, (more so in the first two acts of the story,) and some nice colour scheme aesthetics going on in certain compositions that made some shots more interesting to look at.

Overall, this movie could have been so much more and in the end it throws away some really potentially interesting plot threads in favour for a few tacked on twists and gives us nothing more than a half arsed conclusion to an otherwise solid trilogy.
  
Klang
Klang
Platform
Klang is a Rhythm/Platformer game and it’s the debut of the developer studio called Tinimations. The environments, visuals, story and gameplay aspects were done by one person named Tom-Ivar Arntzen while the music was done by the EDM composer bLiNd.

The Story:

The premise here is very simple. You assume the role of a tuneblade-wielding elite rave warrior called Klang who wants to free himself from the shackles of a Zeus-like figure named Soundlord Sonus. And so the game begins. There is barely any Story here and it isn’t the focus of the game and it doesn’t contribute to the game whatsoever and if the story is removed entirely, you will barely notice any difference. So if you are the type who plays a game for the story in it or a game that is accompanied by a good premise, then this game isn’t for you. The game focuses mostly on its gameplay aspects.

The Visuals:

The visuals of the game look very beautiful with its Tron-inspired aesthetics. Klang’s design is colorful and stylish. The environment looked gorgeous with all the vibrant neon colors popping out on the screen while you’re playing but on rare occasions, they can be distracting and a bit too much when there are so many things happening at once.

The Sound:

This is one of those games that are worth buying a quality headset or a subwoofer for because the sound design is excellent and the composer bLiNd did a marvelous job with it. Listening to the music with a normal headset or your TV’s sound system doesn’t do it justice. And the way the music and the beat sync with what’s on screen are perfect. The soundtrack is most definitely the best aspect of the game.

The gameplay:

The game mechanics tries to blend rhythm game mechanics and platform game mechanics into one game. That means instead of only pressing buttons that appears on the screen like you normally do in Rhythm games, you also have to traverse the levels by jumping and sliding while pressing the buttons in order to get through the stage.

The controls are fairly simple. Like most 2D games, you use the left thumbstick to move the character left and right and you use the Right thumbstick in one of the eight directions when the icon that looks like a slice of Pizza appears on the screen in one of those eight directions to deflect the incoming attacks. And you use LT to jump and RT to slide throughout the levels.

While blending those game mechanics works very well on most stages, they can also be overwhelming and frustrating at times. For instance, there is a place where you have to dodge lasers by jumping between 5 platforms that falls when the lasers make contact with them (They come back up after a few seconds) so you will have to jump left and right fast and all that combined with rhythm gameplay. It gets very confusing because there are so many things happening at once on the screen and you don’t know whether you should focus on deflecting the attacks or focus on the lasers. One mistake and you are dead so that made it a bit frustrating and annoying instead of challenging. There is a thin line between a game that put your skills to the test and a game that simply frustrates you to cover its flaws.

Unfortunately, I felt like this is the latter because the game itself is very short and if I hadn’t died in the game over 300 times, it would have lasted me an hour. So I felt like the difficulty spike was there just to mask the game’s short length which brings me to the final point in the review.

Difficulty, Length and Replay Value:

The game has three difficulty levels. Easy, Normal and Nightcore Mode. The higher the difficulty, the higher rank you can achieve when you finish a stage. On Easy mode, B Rank is the max possible rank, Normal mode, S Rank is the max possible rank and on Nightcore Mode, SSS Rank is the max possible rank. Also the higher the difficulty, the faster the game music sounds, and the faster the button prompts on screen moves

I started the game on Normal mode it took me 3 hours and 311 deaths to finish. Once you finish the game for the first time, you unlock the hardest mode in the game which is called NightCore mode where everything moves so fast and that includes the music.

In terms of Replay Value, there isn’t much to do after you finish all the stages except for collecting Pirate Tokens which are the in-game collectables that allow you to unlock the game’s Soundtrack in a special level where you can hear them without replaying the other levels just to hear that awesome track.

And you can also replay the game on Nightcore mode if you want to get the highest rank possible in the game. And if you are the Achievement Hunter type then you will find that getting all the achievements will be very time consuming. For instance, there is an achievement that requires you not to die even once throughout the whole game and that is excruciatingly difficult. So, if you are a completionist, then the game will last you for quite a while.

But if you are not, then you won’t find much to do here after you finish its short story mode because it doesn’t have much to offer after that.

Conclusion:

Klang is a great game but its short amount of content and sometimes overwhelmingly difficult levels can put you off. So for that, I give Klang 4/5. Great concept but if the gameplay was more fun and rewarding, and it had more content and unlockables, it would have been a superb game. And I give the developer Tom-Ivar Arntzen SSS for effort and for trying to innovate and do something new with the genre and I am definitely interested to see what he is going to do next.

http://sknr.net/2016/09/23/klang/
  
Final Challenge
Final Challenge
2021 | Card Game, Humor, Party Game
Have you got some stiffs in your gaming group? Do you introduce lots of new gamers to the hobby? Are you looking to get up off the table every once in a while and just play something wacky? Well, I may have the answer for you here. I am a natural performer, so many things do not affect me, and I do not have performance anxiety AT ALL. But what if you have a table with a bunch of people who do not really know each other? What do you pull out then? I might suggest you keep reading.

Final Challenge is a crazy party game for up to six players. In it, players are attempting to earn cards from different categories in order to place themselves in the Final Challenge round where they will attempt to compete for all the marbles.

DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and I do not know for sure if the final components will be any different from these shown. Also, it is not my intention to detail every rule in the game, as there are just too many. You are invited to download the rulebook, back the game through the Kickstarter campaign coming October 2021, or through any retailers stocking it after fulfillment. -T


To setup, shuffle all the cards in the game (in this prototype version I was given a smattering of each type of card, including several from planned expansions) and make a large draw pile. Place the timer nearby and give each player a player board and reminder card. Determine the first player and the game may begin!
On a turn, the active player will check their board to see if they have any active challenges. These are challenge cards that have specific timing applied in order to complete. Completed challenges are either placed face-down on their board or discarded. Next, the active player draws the top card from the deck and has three choices: Perform the Challenge, Ask for Volunteers, or Attack Another Player.

The active player will most often prefer to Perform the Challenge by reading the card’s challenge aloud and attempting to satisfy the requirement. Other players at the table are the judges in determining if the attempt is successful or not. If so, the challenge is placed face-down on the player’s board. If unsuccessful, the card is discarded. As this is the only way to progress in the game, it is usually the best bet on a turn.

However, the player may not wish the complete the challenge and can Ask for Volunteers to help perform the challenge. Whomever accepts and completes will win the card and be able to place it in front of themselves for a quick extra boost of completed challenges.

Should the active player not wish to complete the challenge drawn, and to Attack Another Player, they may assign the challenge to another player who already has completed a challenge of the same type previously. This offers some benefit to the assigned player, as they may collect another card of a similar type, and forces them the complete the challenge card instead of the active player. Should the attacked player lose, however, they lose not only the attacking card, but the face-down card they have previously completed!

Once a player has locked (earned completed face-down cards) one challenge card of each type, they have unlocked the Final Challenge. On the back of each challenge card is one word. When placed on the player board the words will spell out a ridiculous prompt that the active player will need to perform in order to win the Final Challenge. In the example photo below, the prompt is: Mischievous Cavegirl Uses Force On Someone’s Ear While Moaning Loudly. Therefore, in order to win this Final Challenge, the active player will need to exemplify this prompt to the satisfaction of the other players/judges. Think about how you would complete this one.


After a successful Final Challenge, the winner collects the red Personality card to add to their winnings. On the backs of red cards are abilities that are now in effect for the rest of the game. The winner is the player who collects two red cards. The rules indicate any stopping point that is agreed upon by the players is acceptable, but they suggest just to two.
Components. Again, this is a prototype copy of this game, and I do not know which, if any, components will be different in the final version. That said, what I received was a box of cards, player boards, reminder cards, and a sand timer. Also included were card dividers, which confused me since the cards are to be shuffled for play. I like the direction the game is going, especially with regards to aesthetics. In a crazy over-saturated niche of party games, Final Challenge is trying to be a little different. The art is quirky, and that is definitely not a bad thing here. All the text is easily legible and the sand timer… works. It is fine as is, but I am sure that a successful Kickstarter will improve all the components in the game.

I am definitely not a party game kind of guy. My wife always makes fun of me when I groan at them, like I am some board game snob. And maybe I guess I really am. I know how I would like to spend my gaming time, and usually it is not with a party game. That said, Final Challenge does offer something a little different by having each card present a challenge that could be storytelling, actions, impersonations, and all kinds of cuckoo… but I like it. Now, I think every game has its place, and for me and my typical game groups, this would be a great one to pull out when I introduce fresh gamers into the hobby, or as something to completely break the ice/tension. As long as all players understand that they may need to get out of their comfort zones to have a good time with it, Final Challenge can be that entry into the hobby for some.

My highest-rated party game to this point is Happy Salmon, and I use it for silliness between heavier games, or to help re-energize my players. It works wonders, and I love it for that. I don’t think Final Challenge will replace Happy Salmon for me for its purpose, but I definitely can see instances when I would need something with just a little more meat on its bones, but still in the ridiculous category. So if you are in need of a weird, quick, zany, little card game (with origins in Serbia – how many Serbian games do you have?) then check out Final Challenge, coming to Kickstarter in October.

For those more raunchy gamers, I have some insight for you as well. I said earlier that Kerber was kind enough to pepper this copy with a few cards from expansions as well, and one of them is the “Rated R Expansion.” I won’t give you exact examples of cards from that set, but just as a levels-check, two cards I pulled from the normal deck has this text on the front, “You have ended up in a talent show. Tell a joke. If no one laughs, you lose.” On the back of this it says, “Their Nipples.” Another example from the core set is, “Someone in this group just got immensely attractive. Point that person out by casually looking at them in a seductive manner until your next draw.” On the back? It says, “While Praying.” Soooooooo, the fronts and backs don’t necessarily have anything to do with each other… but they could. Enjoy the game, everyone!