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Purple Phoenix Games (2266 KP) rated Rucksack in Tabletop Games

Jul 20, 2020 (Updated Jul 20, 2020)  
Rucksack
Rucksack
2020 | Party Game
Why does this always happen to you? Here you are, minding your own business when you are thrown into some strange scenario and are caught with only five ridiculous items on you. You have to survive… but how?

Rucksack is a card drafting storytelling and voting game for 4-8 players. Each player will be drafting a hand of five item cards in order to create the greatest survival story satisfying the active scenario.

DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and the final components may be different from these shown. Also, it is not my intention to detail every rule in the game, as there are just too many. You are invited to back the game through the upcoming Kickstarter campaign, order from your FLGS, or purchase through any retailers stocking it after fulfillment. -T

To setup, give each player a voting sheet and pencil. Shuffle the scenario cards into a draw deck. Shuffle the item cards into a draw deck. Flip over the top scenario card and the game is ready to be played.

The game is played over three rounds and each round is played in two halves. During the first half of the game players will be drawing one card from the item deck and deciding whether to keep or discard it. If kept, the next player will do the same. If discarded, the player will add the card to the face-up discard pile and MUST keep the next card drawn. The next player may then choose the topmost card of the discard pile or draw from the item card draw stack. This continues until all players have five cards in hand and the game then transitions into the second phase – storytelling.

Using the drafted five cards each player will explain how they would survive the active scenario, and this is the crux of the game. How would someone use tweezers, a towel, a stun grenade, binoculars, and a wine glass to last 40 days on an island full of hostile inhabitants? Well this may be exactly what you are presented with while playing Rucksack. Each player will give their ideas and pitch them to the group. Once all players have made their cases, each player will mark on their voting sheet who created the best plan to combat the scenario. After three rounds the votes are tallied and the winner is crowned! Well, not with a real crown. Unless you want. But those are sold separately.

Components. Again, we were provided a prototype copy of this game, so all comments on components should be taken with that in mind. In fact, some cards came without art or flavor text on them. This in no way detracted from our plays. The components here are a bunch of cards, a pack of golf pencils, and a pad of voting sheets. The pencils and voting sheets are fine. The cards, though not final quality and missing many art pieces, are also fine. The art style on this game is interesting and I like it. Rucksack could be played with no art and I would feel the same way about it. So in summation, the components here are good.

This is another game that I thought would be a dud upon reading the rules and knowing the people I am able to play games with currently. However, once we started playing a whole new side of these people came forth to weave these intricate stories of how someone would use marbles to help them be rescued from an uninhabited island. I found myself also prodding the creative part of my brain (that I don’t use much anymore). It has been a surprise for me that I like this one so well. I’m not usually into storytelling games, but using these item cards to help guide the final answers prove to add such a unique facet to what could have been such a disaster for our group. I am proud to have this game in my collection to scratch a very different itch that I never thought I had.

Should you be in the market for a good and light storytelling game to get the creative juices flowing and the hilarity of others’ answers out, then do consider backing or purchasing Rucksack. You will enjoy it immensely and think about it even after you’ve played. That is the sign of a great game to me.
  
Belfort
Belfort
2011 | City Building, Economic, Fantasy
I don’t know if I have ever just come out and said it before, but I love worker placement games. I just adore the mechanic and if a game includes it, the chances of me liking it are quite good. Belfort is an older game now (almost 10 years old!) so does it still excite and deliver the goods when so many other great worker placement games have been produced since it debuted?


The winner of Belfort is the player who, at the end of seven rounds of play, earns the most Victory Points (VP). Players will earn victory points by having majority of buildings claimed within the five districts of Belfort. To claim a building, players will be shrewdly sending workers to mines, the forest, and various buildings and guilds of Belfort to recruit more workers and earn the ever-important buck to finance these buildings.
Setup is kind of a beast, so I won’t detail everything here. Similarly, I will not be detailing every rule in the book, as there are just too many. But, I will give a general flow of the game so readers may be able to decide if this is a game they must add to their collections.

Once the game is setup and player order is established, each player will complete their entire turn in player order. Players will have many choices available to them on their turn: place workers on various buildings they had previously built, place workers on guild tiles to access powerful abilities, recruit more workers, hire gnomes to unlock certain portions of buildings, gaining more building plans, visiting the trading post to exchange resources, transform normal workers into master workers, and lastly assign workers to gather resources (wood, stone, metal, and gold) in the forests and mines surrounding Belfort.

At certain times during the game players will score their efforts to move up (and down) the VP track. It is at the end of the third and final scoring that the game ends and a victor is crowned.


While this is a very broad and general description of the rules of Belfort, each option listed contains layers of strategic depth that, like all good worker placement games, limits the players’ abilities to go everywhere they like as workers are in limited supply. For those gamers who have never played a worker placement game, this is both excruciating and delicious.
Components. This game boasts way too many components for the box in which is barely contained. I say this with one complete expansion and the promo set of guild tiles included, and the latest expansion on the way. All of the components in this game are stellar. The cards are great. All the cardboard play mats and tiles are great. The worker components and all the wooden bits are super great, AND I didn’t even mind having to sticker my own workers. The best part about the components in Belfort is definitely the art. The team designed an excellent art style for this one, and seeing little hidden jokes within the art makes it all that more interesting to me.

So DOES it hold up after all these years? I think it does. Though I would not consider Belfort an “easy” game to learn, teach, or play at first, after a few rounds players generally catch on and begin to really weigh all their options. This is a great game for think-hungry gamers. This game is conversely a bane for all AP-prone players. I fall right in the middle, but lean towards faster play at the expense of my final score. But that’s the beauty of Belfort and of all worker placement games: there are so many choices that one could easily just try to play so that they visit every location at least once. Now, by doing this the players are also ignoring the true goal of the game: area majority within the districts of Belfort, but if a player isn’t as aggressive or victory-crazed, that’s not a bad thing.

For me, I love Belfort. A lot. Unfortunately for me, during this crazy COVID time, I will not be able to play it much, and was lucky to be able to pull it out recently again after not playing it for several years. But, I always look upon the box fondly and wish I could just bust it out any time I want. Maybe someday someone will create solo rules for it and I can enjoy it that way. My wife is not a fan, but also she’s not really a fan of games that are longer than an hour generally. I cherish this game, and am quite happy to have it in my collection.
  
Erotic Stories for Punjabi Widows
Erotic Stories for Punjabi Widows
Balli Kaur Jaswal | 2017 | Fiction & Poetry
8
8.0 (5 Ratings)
Book Rating
When I started reading this book, I really didn't know what to expect from it. The name of the book was simply unbelievable. The more I read it, the more it shocked me, and I know for sure, that after reading this book, I will never look the same at South Asian aunties and the community. The description of the book is quite accurate. British born Punjabi Nikki gets a job in gurdwara in Southall, London, to teach reading and writing to Punjabi widows, who are mostly from villages. She quickly notices that these widows are not interested in learning how to write, instead, they are very keen to share their erotic fantasies with other women. While teaching the widows, Nikki learns, that Southall, and the community itself are hiding many dirty secrets of its own.

I found the characters of this book very amusing, and at the same time very close to my heart. I loved how author put two opposites in the book; Nikki, who wants to live her life and make her own choices, and her sister Mindi-who still wants things done the traditional way. All the widows, who participated in this book, were really interesting and diverse personalities. They all had a story to tell, not only erotic one, but the one of their life as well. I do know quite a lot of South Asian people, and the way author described them in the book is very accurate. I am not including their fantasies, but the part of how they present themselves to society, is quite accurate. Respect of the family is the main value in Asian society, and all people try to maintain that. That’s why Nikki is kind of rebel against traditional values, which is sometimes quite shameful in the eye of the community. Everything in this book sounds very real and believable: characters, plot and the way author described places used in this book, it’s unbelievably accurate. I liked that author included more than one character in this book, and told the story from Nikki’s and her employer’s Kulvinder’s perspective. Kulvinder has huge influence in the book, with the tragic story of her daughter Maya, who died very young. Through the views of Nikki and Kulvinder, the story of the book unfolds very nicely, and keeps the suspense going.

The plot of the book is very original; nevertheless, it tells couple of different stories at the same time. Most of the action in this book happens in Southall, London. As the author said in the book, she lived in Southall, while she was studying at university. That explains why she wrote about this place with such detail. She described every corner and street with great accuracy, and beautifully presented the spirit of that place. How do I know? I visited that place many times, that’s why the similarity shocked me. This book tells not only the story of widow’s fantasies, but also involves murders, and many dark secrets of the society itself, and that really made the book amusing, twisty and hard to put down. The more Nikki gets involved with the widows, the more this story turns and thickens. Author discussed a lot of important topics in this book, such as: honour killings; family relations between parents and children, and what honour and respect of the family means in Asian society; immigration and adjustment problems; and many more. Author showed really nicely, that women, even after marriage remain women, and that after washing dishes, cooking and cleaning houses, they have their wishes and desires, which are not always fulfilled. Let me tell you one thing, those erotic stories they tell are really kinky, and has wide variety of action going on, so it is definitely not for young people to read.

So, as I mentioned before, and as it is obvious from the name of the book, it contains so foul language but at the same time is very comic and funny to read. This book is quite detailed, but it doesn’t make it boring, it helps to understand the situations better. I really liked, that the chapters were divided, so it was easier and more fun to read it. The ending of the book is nice and ended the book really well, by putting all characters at peace. To conclude, I really enjoyed this layered, funny and very beautifully written book and I do recommend reading it to everyone, who would like to have an insight of South Asian community, and get involved with those great topics which author brought up in this book.
  
Thor: Ragnarok (2017)
Thor: Ragnarok (2017)
2017 | Action, Adventure, Fantasy
Thor-oughly entertaining.
Thor has always come across as the weaker of the Marvel film series’. The first film was well made, but never really demanded a repeat watch. The second, whilst not as bad as some people will attest, still felt more like a stop gap filler. You can’t blame the casting for the feeling of nonchalance that the films, so far, have delivered. Hemsworth is great in the role, and the support cast have always given their all, from Hiddleston as Loki, to Anthony Hopkins as Odin. But the stories have just felt superfluous, generic, and lacking in anything fantastical or mystical. In addition they have made the same error that DC made when they adapted Green Lantern – they spent too much time on Earth! You see, there are enough super-hero films that focus on a threat to Earth, so even though you could argue that it is faithful to the comics to have Thor defending Midgard against some mythical enemy, it has the unfortunate effect of making it seem just a little too…familiar. Wisely the decision was made for this third film to break away from Midgard, and go ‘cosmic’ with the story – and the end result is a damn sight better as a result.

The film spends the first act tying up some loose ends from the previous film, and returning Thor to Asgard. There he finds things are not as he left, and pretty soon Hela (Cate Blanchett) arrives to take control of Asgard, and threaten all the kingdoms with her army. Thor himself finds himself stranded on a remote junk-planet called Sakaar, where he finds himself thrown into gladiatorial combat against…well…an old friend. Can Thor unite an army to return to Asgard and save his people?

To say the film is immense fun would be an understatement! Director Taika Waititi, known for comedy dramas such as Hunt for the Wilderpeople and What We Do In The Shadows, definitely had an aim to explore the somewhat sillier side of the character, and the film is funny from the outset. Thor, who has always been a little naïve and shown some more awkward moments, is really given a lot of great lines, jibes, and clumsy aspects to round him out as more than just a ‘dumb, cocky Asgardian’. Throughout the film, characters quip and riff on ideas, creating genuine laughs and quotable moments, with even the newer characters getting their moments to impress on the audience. Amongst those newer additions, Karl Urban as Skurge, Jeff Goldblum as Grandmaster, and Tessa Thompson as Valkyrie steal any moments they appear on screen (Goldblum in particular just needs to have a wry grin and a raised eyebrow and all focus is on him). But Waititi himself gets to play with the best new addition to the cast, and one we will apparently see more of in the future, as Korg, a Kronan warrior.

So far, so entertaining, but is it all comedy and no substance? Far from it! The comedy serves well to balance against the dark drama of the story. This is titled Ragnarok, and Hela’s assault on Asgard is chilling indeed. In addition, the weaving in of elements from the Planet Hulk storyline, to give the mid-point journey part of the film some meat, ensures that there is never any dip in the tale, and there is plenty going on. The delicate balance of drama, emotion, and comedy is very reminiscent of the Guardians of the Galaxy films, and the franchise is so much better for it. After all, Asgardians are an alien race, so why not explore the cosmos a little with them? Even the soundtrack feels a little ‘Guardians-esque’ in style, with Led Zeppelin’s fabulous Immigrant Song being utilised perfectly for battle moments, but a somewhat electro-pop-synth score resonating throughout the film.

This is a film that flies by in run time (130 minutes, but never dragging), and finally gives Thor an identity in the Marvel Cinematic Universe. As the end credits finish rolling, the immediate desire is to watch it all again – which is not a feeling that the other two films left in me at all. Jostling for position in the top three Marvel films to date (Avengers and Guardians for those who are curious – yes, I know Winter Soldier and Civil War are damned good too, but these films are just fun). Thor: Ragnarok looks amazing, and entertains thoroughly. Ragnarok may mean the end of Asgard according to myth and legend, but it signals the true start of Thor as a character in his own right. All of that positive without even mentioning Ruffalo as Hulk (which you just knew was going to be great anyway)! Just watch the film for yourself, and enjoy.
  
The Nun (2018)
The Nun (2018)
2018 | Horror
I’ve always been a sucker for supernatural thrillers that are based on “actual events”, even if the way it’s portrayed in the movies nowhere resembles the truth. For some reason, it’s always intriguing to watch a film and imagine that these things could potentially happen. This has always been the draw of The Conjuring films, which are loosely based on the lives of Ed and Lorraine Warren, whose paranormal investigations were the inspiration behind not only this series but the Amityville Horror. So, when I heard that The Nun was another movie set in the same cinematic universe as The Conjuring franchise I anxiously awaited the opportunity to review it.

The Nun begins with two nuns who are attempting to destroy an evil being that has cursed an abbey in a small Romanian village for hundreds of years. After a young man who goes by the name Frenchie (Jonas Bloquet) discovers one of the nuns has hung herself, the Vatican summons Father Burke (Demián Bichir), who is known for his special skills in exorcisms and Sister Irene (Taissa Farmiga), a young nun-in-training to investigate the matter. With Frenchie as their guide, they travel to the abbey to uncover the mysteries of the nun’s suicide.

The Nun reintroduces us to a familiar demonic figure that was originally introduced in The Conjuring 2. Sadly, this is where the similarities to the other Conjuring films end. The Nun has its share of jump scares, but the entire film seems to be a compilation of various horror tropes including everything from crosses turning upside down to using holy water to get rid of demons. All the typical exorcism movie elements are there, but none of them really add any context to the story or answer any questions as to why the priest and nun were sent to investigate the suicide. There is no discernable path that the characters take to unravel the mystery, and it attempts to build suspense only to “Hollywood-up” the ending. They sacrificed suspense and mystery and replaced it with monster filled battles and cheesy one-liners. Instead of beautifully haunting ghosts and demons we got what I could only describe as nun-mummies which can now be taken down with shovels and shotguns. A shotgun was not part of Father Burke’s exorcism arsenal but towards the end of the movie you start to think maybe that should have been his weapon of choice all along (who needs a cross and holy water, when you have your trusty 12-gauge).

The setting is as beautiful as it is creepy, and it’s hard not to wonder how they could take such an amazing setting and dumb it down. The Nun herself is particularly creepy and the characters at first glance appear to be interesting which is why it’s so disappointing that the movie feels so much like a missed opportunity. The pacing of the movie is incredibly slow as well, with all the buildup of the investigation most of the time you are just waiting for something to happen. To make it even worse, most of the buildups lead the audience down a path of confusion and not only raise more questions that will never be answered, but also destroy any believability of the story.

Ultimately, fans of The Conjuring franchise will likely leave disappointed and with even more longing for The Conjuring 3 to be released. The movie lacks much of the suspense and outright terror that the previous movies in the series were well known for and ultimately feels like a spinoff movie that lacks any real connection to the movies preceding it. The Nun isn’t a terrible movie, and I didn’t leave feeling as though I had completely wasted an hour and a half of my time, it just really doesn’t do anything to break new ground or move the franchise along in any meaningful way. While there are parts of the movie that will have you jump, the reality is, that the scenes following these moments will keep you bewildered and likely cause you to forget what made you jump in the first place. It has some interesting concepts, but nothing that hasn’t been done better in similar movies before it. In the end it’s a movie that people will not likely hate but will not feel satisfied with either. I certainly wouldn’t recommend paying full price to see it, but it may be worth the Saturday matinee price or watching it when it comes to Blu-ray. If you want a good ghost or demon movie to get you in the Halloween spirit, this isn’t it. You’d be much better off watching the spectacularly classic Poltergeist or The Exorcist if you really want to be scared out of your wits.

What I liked: The setting and atmosphere, The Nun herself was pretty freaky

What I liked less: Disjointed story, Too many unanswered questions, Overall “meh” feeling
  
Harry Potter and the Goblet of Fire
Harry Potter and the Goblet of Fire
J.K. Rowling | 2016 | Children
10
9.0 (247 Ratings)
Book Rating
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#1 <a href="https://www.goodreads.com/review/show/3217515684">Harry Potter and the Philosopher's Stone</a> - ★★★★★
#2 <a href="https://www.goodreads.com/review/show/2371215543">Harry Potter and the Chamber of Secrets</a> - ★★★★★
#3 <a href="https://www.goodreads.com/review/show/3275165909">Harry Potter and the Prisoner of Azkaban</a> - ★★★★
#4 <a href="https://www.goodreads.com/review/show/3328396363">Harry Potter and the Goblet of Fire</a> - ★★★★★

<img src="https://diaryofdifference.com/wp-content/uploads/2020/08/Book-Review-Banner-73.png"/>;

<b>Diving into the Harry Potter universe is a treat to my soul every time.</b>

There is something so familiar and comfortable to this world, especially Harry Potter and the Goblet of Fire, that always pulls me back to where it all started. 

Since there is a lot of drama going on with the author at the moment, I want to say just this. While I do not agree with some of the author’s statements, her work meant a lot to me throughout my years, and I have chosen to draw a line between her personal life and her work. You may have a different opinion, and that is valid too. 

Harry Potter and the Goblet of Fire by J.K. Rowling is one of my favorite books from the series. The year is filled with the Quidditch World Cup, the Triwizard Tournament, the fight for elves’ freedom, the beginning of the rising of evil and the terrible destiny of Cedric Diggory. 

Harry has a weird dream about Voldemort at the beginning of the book. He lets Sirius Black know in a letter. Then, he and his friends, as well as the whole Weasley family attend the Quidditch World Cup, where there is an incident with Harry’s wand - that will start this book in a very dark way.

As the new school year of Hogwarts begins, Dumbledore has an exciting announcement to make. Hogwarts will be hosting the Triwizard tournament this year!

<b><i>“The Triwizard Tournament was first established some seven hundred years ago, as a friendly competition between the three largest European schools of wizardry - Hogwarts, Beauxbatons and Durmstrang. A champion was selected to represent each school, and the three champions competed in three magical tasks. The schools took it in turns to host the Tournament once every five years, and it was generally agreed to be a most excellent way of establishing ties between young witches and wizards of different nationalities - until, that is, the death toll mounted so high that the Tournament was discontinued.”</i></b>

When the Goblet of Fire selects the three champions for each house, everyone is ready to move on. Viktor Krum, from Durmstrang, was selected first, followed by Fleur Delacour of Beauxbatons. The Goblet selected Cedric Diggory as the Hogwarts Champion.

But then, the Goblet spits out one more name - Harry Potter!

But how is that possible, when Harry hasn’t put his name in?

<b><i>“Did you put your name into the Goblet of Fire, Harry?” Dumbledore asked calmly. </i></b>

Careful of the fact that someone wants Harry to be in danger, he still needs to compete in the three tasks of the tournament. I loved all three tasks and how smart some wizards had to be to overcome their challenges.

I also really loved the Yule Ball, and the atmosphere it had. Everyone seemed happier and forgot their worries for the evening. Things were calming down before the real storm began. 

The part I loved the most, which wasn’t included in the movies, was Harmione’s fight for the rights of the elves. She fought that they deserved to be free and be paid for their work, not be slaves to witches and wizards. On top of all this, what I loved most was Dobby’s story in this whole situation.

<b>Also, did you know this?</b>

Hermione’s name is pronounced “Her-my-oh-nee”. I have somehow always known this at the back of my mind, but because it’s pronounced as “Her-my-nee” in the movies, I have been saying it like that for a very long time. 

<b><i>“If you want to know what a man’s like, take a good look at how he treats his inferiors, not his equals.”</i></b>

Still a favourite and still amazing. After all this time? Always! 

<b><i>“Understanding is the first step to acceptance, and only with acceptance can there be recovery.”</i></b>

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Just Cause 3
Just Cause 3
2015 | Action/Adventure
Wingsuit is a lot of fun (0 more)
Terrible dialogue (1 more)
Excruciatingly long loading screens
Into the fire, or just a flash in the pan?
I have always been a huge fan of the Just Cause games, I played the hell out of the first one on PS2 and I have great memories of it and of being blown away by the sheer scope and beauty of the game’s environment. Then the follow up was even crazier and even more fun. The explosions were bigger, the characters were more bombastic, the map was massive and the game was amazing. So, I think it’s fair to say I had been fairly excited for a while for the series’ third entry. Unfortunately, as has been the case with a number of big AAA games released in 2015, it is a disappointment. It’s not a bad game by any standard, it just fails to improve on it’s predecessors in any way. When I’m weighing up my opinion on a game, the first thing I always ask myself is, is it fun? And is Just Cause 3 a fun game? Hell yes it is. The explosions feel and look just as good as you would hope they would and the addition of the wingsuit is awesome. Flying around the map like a superhero feels truly epic, it really does give you a sense of being Godlike and it is without doubt the highlight of the game’s new mechanics. However, when you take those two things away, the wingsuit and the explosions, all that is left is a very mediocre third person shooter with mediocre graphics and a cheesy, poorly written script read by voice actors playing uninteresting stereotypes. But hey, this is a Just Cause game, it isn’t exactly known for it’s reputation of telling deep stories about the evolution of a certain character’s psyche, this is the game where you ride missiles and grapple launch into a man with a dropkick, so as long as the fundamental Just Cause functions are present, then surely that’s all that matters. Then you run into the problem with loading times. Now I don’t actually mind games with long load times all that much, within reason, but Just Cause is the type of game where it gives you so many insane mechanics that you naturally feel the need to experiment, but sometimes these experiments end up in Rico’s violent death, which in turn results in another long load screen. After four or five times of this happening within the space of a single mission, the frustration is at boiling point and the game becomes a chore and any fun you were having is quickly lost. It’s as if the game actually punishes you for trying crazy things, yet it claims to be the game that encourages insanity! Also the ways in which you die are so inconsistent that they become massively unpredictable. For example, after dying 3 or 4 times while trying to liberate a base using a madman zipline/parachute combination technique, I finally decided to just play it safe and get the liberation over and done with, so I used a missile mounted chopper. I blew up a bunch of fuel tanks etc and then a couple of SAM’s blew some holes in my chopper, most of the time the game gives you a minute to jump out of the chopper before it explodes, but sometimes at random, it will just blow up instantly and kill you dead, leaving you with another 5 minute loading screen and even more despair. Also Rico can sometimes take fall damage of up to a good few hundred feet, but sometimes a small drop from a roof to the ground of a bungalow will kill him instantly. This wouldn’t be so much of a problem if it wasn’t coupled with long ass load times, which is what really makes the process excruciating. Like I said before, I don’t mind long load screens all that much, but when they are coupled with frequent random chance instadeath, then I have a problem. There is a website that I use frequently called HowLongToBeat.com and it essentially gives you the average amount of time that it takes to beat a game’s campaign. For Just Cause the website says 15.5 hours to beat, which is about right, but I reckon that if you shorten the load times and fixed the random occurrences of instadeath, you could beat it in 11 or 12 hours. That’s 4 hours of sitting through frustrating load screens that you are never going to get back.

It really sucks actually, I wanted to love this game so much and it’s done it’s damndest to prevent me from doing so. To put it bluntly there are better open world games out there and you won’t have to wait half as long to load them up.
  
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Ben Butler (17 KP) Oct 11, 2017

The load screens were definitely a problem. I agree so much. There are so many random death bits and then you sit through the loads again.

I loved the wing suit. It was fun to glide around and drop your explosives everywhere.

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Chris Sawin (602 KP) rated Conviction (2010) in Movies

Jun 22, 2019 (Updated Jun 23, 2019)  
Conviction (2010)
Conviction (2010)
2010 | Drama
8
8.0 (1 Ratings)
Movie Rating
Betty Anne (Swank) and Kenneth Waters (Rockwell) are siblings who have been close ever since childhood. However Kenneth has always had problems with the law that only escalated as he got older and Betty Anne was always there for him to bail him out or give him a ride home. Now that he's facing life in prison for a murder he may not have even committed, Betty Anne is convinced that her brother is innocent of the charges even though everyone else has accepted the fact that Kenneth is a murderer including his daughter, Mandy (Graynor). Betty Anne is willing to do whatever it takes to make her brother a free man even if it means putting herself through law school, becoming a lawyer, and reopening a case that's 16 years old.

On the surface, Conviction seems like a very mixed bag. There had been little to no promotion for it out here while the trailer hadn't really been attached to any recent screenings. I do recall seeing a trailer for the film one time online months ago, but that's it. Truth be told, that's usually the best way to see a film. No scene has the chance to be overplayed because you had seen the trailer however many times. Conviction is very much an independent film and is borderline nonexistent even though it had a limited release last week. The result was not only an extremely emotional and powerful film, but Conviction also features some of the strongest performances of the year.

The dramatic film jumps around in time right from the beginning. We're shown the horrific aftermath of Katharina Brow's gruesome murder and then jump back to the present day where we see Betty Anne visiting Kenneth in prison. Soon after that, we travel back into the past where we're shown the adult lives of Betty Anne and Kenneth. They're very much a part of each other's lives even when they both have families of their own to worry about. Kenneth's run ins with the law become more frequent as he seems to be picked up whenever the law is broken in Ayer, Massachusetts. Then, we jump even further back into the past during Betty Anne and Kenneth's childhood. They were very close even at that age, but they didn't live normal lives. They were stealing, trespassing, and breaking and entering at an early age. The time jumps were kind of infrequent and abrupt; they seemed to just happen at whim but provided quite a bit of background history about Betty Anne and Kenneth that was crucial to the overall story.

I'm honestly not a fan of Hilary Swank. She's just never done anything for me. The main point of interest for me was Sam Rockwell. Ever since his magnificent performance in last year's Moon, I've been trying to see as many of his films as possible and they very rarely disappoint. Conviction relies on the chemistry between Swank and Rockwell though. The whole movie wouldn't be anything without the connection those two have. Swank is incredibly family driven as the aftermath of her devoting most of her life to freeing her brother takes its toll on the rest of her life and her family. Rockwell is as fantastic as ever as just a simple expression on his face seems to say more about his character than any kind of reaction could, but his emotional outbursts are just as spectacular. Before he went to prison, Kenneth Waters seemed like a family man with a warm personality that cracked a lot of jokes but flew off the handle at the drop of a hat and lost control that usually resulted in a trip downtown. Prison is tearing him apart and it shows not only in Rockwell's performance but Swank's as well.

Conviction is one of the most effective dramas of the year that delivers an impact you'll be feeling long after you leave the theater. It takes you on a roller coaster of emotions that is well worth the ride. All the chips on the table lie in the hands of Hilary Swank and Sam Rockwell while their on-screen presence alone seems to drive the film even when they're not saying anything. One of the best aspects of the film is that Betty Anne believes her brother is innocent and even when that comes into question, she doesn't want to hear any of it. Near the end of the film, it doesn't really seem to matter if Kenneth is innocent or not. Betty Anne believes it to be true and that's good enough for her. Her passion seems to be the underlying factor of this film. If you're looking for a film that feels heartfelt and genuine, then Conviction is a film you may want to look into.
  
Art of Hunting (The Gravedigger Chronicles #2)
Art of Hunting (The Gravedigger Chronicles #2)
Alan Campbell | 2013 | Science Fiction/Fantasy
8
8.0 (1 Ratings)
Book Rating
I read the first installment of the Gravedigger Chronicles, Sea Of Ghosts a little while ago and the sheer imagination really grabbed my attention. While waiting for the second book I read Campbell's first trilogy and this confirmed a grasp for creating very different, if very dark, fantasy worlds.

The first book follows the story of Thomas Granger, ex-Colonel with the elite 'Gravediggers' army unit now the owner and warden of a decrepit prison in a world that is literally drowning. Humans share the world with the intelligent and long-lived Unmer, for centuries their slaves until a band of telepaths overthrew them. In revenge the Unmer seeded the sees with thousands of small bottles - icusae - which are constantly producing poisonous 'brine', making the seas toxic and raising the sea level.

Granger sets off on a quest to find is estranged daughter Ianthe - herself an incredibly powerful but blind telepath - and so we see this strange and often brutal world, meeting Briana Marks the arrogant head of the telepaths and Ethan Maskeleyne, metaphysicist and hunter of Unmer treasure.

The book ends cataclysmically with Ianthe all but destroying the telepaths' power with her mind and setting the trapped Unmer prince Marquetta free at the same time as her father - now with magical armour and sword - arrives to rescue her himself.

The second book carried straight on from the first, detailing the aftermath of the battle and the Unmer's plans to once again rule, beginning with Marquetta's plan to marry Ianthe. Granger is naturally suspicious of his motives towards his only daughter. Marquetta also needs to eliminate another Unmer lord, Conquillas, who has been hired as an assassin by Briana Marks to kill Marquetta and his uncle. Conquillas is an Unmer rebel who has studied war and hunting until it is an art form to him. Marquetta plans to eliminate him by challenging him to a tournament which is rigged so that Conquillas cannot survive.

Learning of the plans, Granger decides to leave his daughter and travel to find Conquillas and warn him. But soon he has more to worry about as his Unmer sword literally has a mind of its own. Meanwhile Maskeleyne is on his own quest to discover why the unfortunate people who have 'drowned' in the brine seas (but still have a sort of life) are bringing him keys.

As can be seen from the brief description above this is a complex book. Although the story is told from four viewpoints - Granger, Ianthe, Maskeleyne and Briana Marks - the bulk of the story is carried by Granger (on his own quest) and Ianthe (following with the Unmer). Granger is a terrific character - he is gruff and insentimental and is not always a sympathetic character. But he is also very driven and always sees the solution to anything as a straight line, regardless of any obstacles on that path he will just bulldoze straight through them. Ianthe is more subtle as a character because she is essentially tagging along with Marquetta and apart from the marriage plot doesn't really contribute very much.

The world they inhabit is excellent. This is a different kind of fantasy world. Rather than being stuck in medieval worlds as tends to be the case, there is a lot of technology. There are guns and gas cutting torches for example. Everything seems to be very very old and anything enchanted by the Unmer is as dangerous to the innocent wielder as their target.

After the first book it is interesting to see more of the Unmer in action. Marquetta is a proud and determined prince, his uncle fills the role of scheming manipulator well and it is not clear if Marquetta follows his uncle or is merely another pawn in the play. Conquillas is also well drawn for the few scenes he is in, the consumate warrior and hunter while still being otherworldly and cold towards the humans that he deals with. Maskeleyne also comes to the fore in this book after being something of a villain in the first book in this book he is not at odds with the other main characters and so is a much more rounded person rather than a cipher to explain Unmer artifacts and move the plot along.

Yes this is a hard read; the chapters are long (there are only 8 chapters in the book) which means it is a long time between breaks in the narrative and the start does take a long long time to get going although a lot of the information is vital in setting up the rest of the book. Once it gets going however it flows well. In fact I would say the tournament at the end was a little rushed - some more insight into the early rounds would have been interesting I think - but as the main point is to get the final showdown this can be excused.

Overall, a fantastic second part and I eagerly look forward the the third installment.

Rating: Some slight swearing and crude references
  
Finding Esme
Finding Esme
Suzanne Crowley | 2018 | Children, Fiction & Poetry
9
9.0 (1 Ratings)
Book Rating
I love reading middle grade fiction, so when the chance to read and review Finding Esme by Suzanne Crowley came up, I jumped at the chance! I was really glad I got a chance to read Finding Esme because it was such an amazing book!

Esme is a 12 year old girl growing up in the 1970's. Her home life isn't very traditional. Her dad is out somewhere being a wanderer, and her mom is too busy worrying about her dad to look after Esme. The only person that really looks after Esme is her grandma Bee. When Esme finds dinosaur bones (which she'd like to keep secret) on a hill by her house, things start changing for Esme.

I really loved the plot of Finding Esme. There is a touch of magical realism within this book that written very well. Esme and her grandmother have certain gifts. They can find lost things and/or people usually. There's also sightings of ghosts although not spooky ghostly sightings. Suzanne Crowley does such a fantastic job of making the magical realism element seem like it's an every day happening in real life. She also does a fantastic job with Esme's dealing of loss and just with the whole plot overall. Although Finding Esme does start out a bit slow, as well as a bit confusing with a bunch of different names, it quickly picks up the pacing. Also, it because clear which character is which quickly. The wording may be confusing for some as it's written in semi-heavy Texas twang and slang throughout. However, context clues help. It was easyish for me to understand being as I was born and raised in Texas.

I must gush now on the characters found in Finding Esme! They were all so fleshed out and felt like they were actual people I was reading about instead of just being fictitious characters. Bee, Esme's grandmother, was probably my favorite character because I loved her no-nonsense approach to things. June Rain was always in la la land since her husband was always up and missing. My heart ached for her, but at the same time, I was angry with her for not paying more attention to her children, Esme and Bo. Sweetmaw was another great character, and I loved her for watching out for Esme when Esme felt she had no one. Finch, Esme's best friend, cared for Esme very much, and it was obvious throughout the novel. He only wanted what was best for Esme even if she had a hard time figuring that out. I loved little Bo, Esme's younger brother. I can't remember if Bo's age is ever mentioned in Finding Esme. I guessed Bo to be around 7 or so based on how he acted. Esme was a fantastically written main character. I could relate to her on so many levels especially when it came to not feeling loved or wanted. I'm sure we've all felt like this at some point in our lives. Esme was wanting to keep her dinosaur bones (which she endearingly refers to as Louella Goodbones) secret just so she could have at least one thing that was just hers. I was angered when her secret bones were no longer her secret (not a spoiler). I just wanted to hug Esme to let her know that she wasn't alone. She seemed like such a sweet girl who had already had to put up with more things than most children her age.

One main thing I feel that I must mention is this is Finding Esme is listed as being a middle grade book. I guess this is because the main character is 12 years old. I felt like this wasn't a typical middle grade read as it lacks a middle grade feel. The wording and narrative seemed to be written towards more of an older audience especially with mentions of things that happened in the past that a middle grade audience may not know about or understand. I feel like Finding Esme would probably go over most middle grader's head with the language and events that happened. Even though Esme is only 12, I feel like adults would enjoy this more or at least a young adult audience.

Trigger warnings for Finding Esme include death, depression, gun violence (although not graphic), an absent father, and profanity (although it was just the word damnation used once).

Overall, Finding Esme is a fantastical read which will tug at your heartstrings and leave you breathless. It's a quick read that you won't want to put down. At least, I didn't! I never wanted it to end if I'm being honest. I would definitely recommend Finding Esme by Suzanne Crowley to those aged 15+. Yes, it's supposed to be a middle grade read, but as I mentioned before, I really think adults and possibly teens would enjoy it more.
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(A special thank you to Suzanne Crowley for sending me a hardback of Finding Esme in exchange for an honest and unbiased review.)