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Purple Phoenix Games (2266 KP) rated Fort in Tabletop Games
Jul 27, 2021
One activity my 5-year-old son will never tire of: building forts. Mostly pillow/blanket-based, but all I am doing is grooming him for an eventual treehouse fort of his own in the backyard someday. What an excellent theme for a game, and when I had a chance to speak with Brooke from Leder Games about reviewing this one, I absolutely jumped for joy for the opportunity. No guessing whether we like a game here at Purple Phoenix Games – we put our ratings right on the first graphic of every review, so you know already that I love Fort. Let’s see why.
Fort is a hand management, deck-building game with a follow mechanic for two to four players. In it, players are assuming the roles of everyday kids trying to build their forts, play with their toys, and eat pizza with their buddies. The winner of the game is they who is able to score the most victory points (VP) at the end of the game, which can end in one of three different fashions.
DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T
To setup, each player chooses a player color and takes all items belonging to them, including the Best Friends cards from the stack. Every other component is then separated by type and cards shuffled. Per the rules, some decks of cards will only have a certain amount on the table, whereas the main deck of kid cards is always used. Each player will draw eight kid cards from the deck to add to their Best Friends and shuffle them. They will also place their score markers on the 0 space of the Victory Track board. Randomly determine the starting player and give them the coveted First Player card, and the game may now begin!
Fort is played in turns, with each turn consisting of five phases (the first phase is skipped on the first turn). The first phase is Cleanup. To Cleanup, the active player takes all kid cards remaining in their Yard and places them in their own discard pile. Next, the active player will Play a kid card from their hand. On each card is a space for up to two actions to be taken: the public action on top and the private action on bottom. The player may complete both, but MUST complete at least one of the actions in its entirety. If using the public action of the card, then other players at the table may also follow the action by discarding one card of the matching suit of the card originally played. However, the leader (active player) may also play additional cards from their hand, of the same suit, in order to boost the effects of the actions. Followers may not. These actions include gaining “stuff” (pizza and toys) to be placed in their Stuff area or backpack, trashing cards in their hands, or gaining VP.
After the players have Played cards, the next phase is Recruit. The active player may choose any kid card that exists in the Park (the space underneath the Victory Track that is always full of kids), another player’s Yard (the space above the player’s main board that they neglected to play with their previous turn), or they may simply draw a kid card blindly from the Park deck. These kids are sent directly to the discard pile to be drawn on a later turn.
Finally, phases four and five end a player’s turn. Phase four is Discard, where the active player will discard all their Best Friends, kid cards they played this turn, and recruited kids. The kid cards leftover that were not used are sent to the player’s Yard above their main boards to possibly be stolen by another player during their Recruit phase. After Discarding, the final phase is Draw, where the active player will draw another hand of five cards to prepare to follow other players and to prepare for the next round. Fort continues in this fashion of each player taking turns and following others’ actions until one player earns 25 VP on the track, any player increases their Fort to level 5, or the Park deck becomes empty. All players will finish their turns so that they all have played an equal amount of turns, and then the players total their scores to crown the winner!
Components. This game has super great components. The little pizza and toys bits are awesome, the double-layered boards are cool, and the art is amazing as well. If it looks familiar in style, it’s because you have seen this art on Root, Oath, and Vast, among others. I love it so much and it is a perfect match for this theme. I really have little negative to say about Fort except that I wish the player colors were different. The orange and yellow are a little close in hue, and the brownish/olive is drab. Everything else, though, *chef’s kiss.
It is probably no surprise why I love this one. Deck-building has long been one of my favorite mechanics, and I have always enjoyed the follow mechanic found in Tiny Epic Galaxies and Villages of Valeria. Mix those up with much more going on and an excellent theme and it’s definitely a big time winner for me. I think what puts me over the edge here is that cards can be used for a couple different actions, and they can be boosted with the right strategies. Get your deck in order to really maximize each turn and the game opens up for you. Several times I have been able to focus my deck and really pound some powerful abilities, but it certainly doesn’t always work out for me, especially when others catch on to what I am doing and hate-draft me into other tactics.
If you are into a fresh new look at deck-building and enjoy more wacky themes, as I do, then I urge you to check out Fort. Officially, Purple Phoenix Games gives this one a playful 5 / 6, but even though it probably won’t break into my Top 10, I do think it will come to the table more often than most games in my Top 10. So should I reconsider my Top 10? Hmm. Anyway, Fort is awesome and everyone I have played with seem to agree with me. So grab a copy or two for yourself. Heck, the gift-giving season is fast approaching, and I know these fit very well under trees and other significant symbols of festivities…
Fort is a hand management, deck-building game with a follow mechanic for two to four players. In it, players are assuming the roles of everyday kids trying to build their forts, play with their toys, and eat pizza with their buddies. The winner of the game is they who is able to score the most victory points (VP) at the end of the game, which can end in one of three different fashions.
DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T
To setup, each player chooses a player color and takes all items belonging to them, including the Best Friends cards from the stack. Every other component is then separated by type and cards shuffled. Per the rules, some decks of cards will only have a certain amount on the table, whereas the main deck of kid cards is always used. Each player will draw eight kid cards from the deck to add to their Best Friends and shuffle them. They will also place their score markers on the 0 space of the Victory Track board. Randomly determine the starting player and give them the coveted First Player card, and the game may now begin!
Fort is played in turns, with each turn consisting of five phases (the first phase is skipped on the first turn). The first phase is Cleanup. To Cleanup, the active player takes all kid cards remaining in their Yard and places them in their own discard pile. Next, the active player will Play a kid card from their hand. On each card is a space for up to two actions to be taken: the public action on top and the private action on bottom. The player may complete both, but MUST complete at least one of the actions in its entirety. If using the public action of the card, then other players at the table may also follow the action by discarding one card of the matching suit of the card originally played. However, the leader (active player) may also play additional cards from their hand, of the same suit, in order to boost the effects of the actions. Followers may not. These actions include gaining “stuff” (pizza and toys) to be placed in their Stuff area or backpack, trashing cards in their hands, or gaining VP.
After the players have Played cards, the next phase is Recruit. The active player may choose any kid card that exists in the Park (the space underneath the Victory Track that is always full of kids), another player’s Yard (the space above the player’s main board that they neglected to play with their previous turn), or they may simply draw a kid card blindly from the Park deck. These kids are sent directly to the discard pile to be drawn on a later turn.
Finally, phases four and five end a player’s turn. Phase four is Discard, where the active player will discard all their Best Friends, kid cards they played this turn, and recruited kids. The kid cards leftover that were not used are sent to the player’s Yard above their main boards to possibly be stolen by another player during their Recruit phase. After Discarding, the final phase is Draw, where the active player will draw another hand of five cards to prepare to follow other players and to prepare for the next round. Fort continues in this fashion of each player taking turns and following others’ actions until one player earns 25 VP on the track, any player increases their Fort to level 5, or the Park deck becomes empty. All players will finish their turns so that they all have played an equal amount of turns, and then the players total their scores to crown the winner!
Components. This game has super great components. The little pizza and toys bits are awesome, the double-layered boards are cool, and the art is amazing as well. If it looks familiar in style, it’s because you have seen this art on Root, Oath, and Vast, among others. I love it so much and it is a perfect match for this theme. I really have little negative to say about Fort except that I wish the player colors were different. The orange and yellow are a little close in hue, and the brownish/olive is drab. Everything else, though, *chef’s kiss.
It is probably no surprise why I love this one. Deck-building has long been one of my favorite mechanics, and I have always enjoyed the follow mechanic found in Tiny Epic Galaxies and Villages of Valeria. Mix those up with much more going on and an excellent theme and it’s definitely a big time winner for me. I think what puts me over the edge here is that cards can be used for a couple different actions, and they can be boosted with the right strategies. Get your deck in order to really maximize each turn and the game opens up for you. Several times I have been able to focus my deck and really pound some powerful abilities, but it certainly doesn’t always work out for me, especially when others catch on to what I am doing and hate-draft me into other tactics.
If you are into a fresh new look at deck-building and enjoy more wacky themes, as I do, then I urge you to check out Fort. Officially, Purple Phoenix Games gives this one a playful 5 / 6, but even though it probably won’t break into my Top 10, I do think it will come to the table more often than most games in my Top 10. So should I reconsider my Top 10? Hmm. Anyway, Fort is awesome and everyone I have played with seem to agree with me. So grab a copy or two for yourself. Heck, the gift-giving season is fast approaching, and I know these fit very well under trees and other significant symbols of festivities…
RəX Regent (349 KP) rated The Passion of Joan of Arc (1928) in Movies
Feb 19, 2019
Silent cinema is not my strongest subject but one which I have been making a concerted effort to learn about over the past decade, but admittedly at a slow pace. The idea of sitting through a silent film can seem to be chore to a modern audience and to be honest, it can be inconceivable to the vast majority, but these attitudes only serve to deprive us of 30 years of cinema, both in primitive evolution and cinematic excellence.
The notion is that silent movies where almost amateurish is style, a three decade long film school to keep up occupied until the Talkies turned up and “film” as we know it, was born. This is wrong. Film is visual medium, Movies, moving pictures, all of which were accompanied by music by the way, so the term “silent” only really refers to the lack of synchronized sound and dialogue.
ydvjeYet, the core of film is visual. Modern cinema is a about perfecting the mesh of media forms, music, photography, narrative and sound. But without dialogue, silent movies had a challenge on their hands and one which The Passion Of Joan Of Arc, one of the last silent movies of the era, rose to perfectly.
Visually, this could have been made yesterday. A truly timeless blend of artistic and innovative cinematography, fast paced editing and outstanding performances. The Danish director, Carl Theodore Dreyer mastered the close up, naturalistic acting and manages to tell the procedural story of the trial of Joan Of Arc in such a gripping manner that you will forget that there is no spoken dialogue, yet you are literally putting the intertitles in to the mouths of the cast.
Not a single cast member is wasted, with every one pouring their hearts and souls in to the camera in such nuanced ways that it can be left to debate and interpretation as to exactly who is thinking or feeling what as Joan, Maria Falconetti in her third and final film role, steals the screen with her tortured soul and face shown almost entirely in close up.
the-passion-of-joan-of-arc-large-pictureOver acting has given way to strong acting, each shot designed to allow us access to her soul as she, in a plot not to dissimilar from the last hours of Jesus Christ, is torn between torture and certain death of abandoning her faith and spending the rest of her life imprisoned with only bread and water to look forward too.
The script is based on the actually accounts of the future saint’s trial in 1431 but the real events took place over 18 months whilst this either compresses this into one day or takes place on the last one, but the feeling is that this is the one and only trial of Joan so in that sense, theatrical licence has been taken but it hardly matters. The facts are present and the story is harrowing, made more so by an almost perfect production, led by a controversial, almost Kubrickian director, forcing his cast to suffer for their art, yet this version of events is also contested.
joan-of-arc-soundtrackFor everyone out there who believes that Silent movies are just cut to the chase comedies, or overly flamboyant and patronising filler until “real films” are made, this may just serve as wake up call, that films have evolved, but Sound would actually set the industry back in the 1930’s, as the new audio based art form evolved just as movies had up until this point., but Joan Of Arc should help all see that film has always been able to convey anything, from humour to horror; Real of make-believe.
Many believe that this movie is one of the best ever made and I do believe that to be true. An outstanding and forgotten film to all but critics and film buffs, one which everyone should see.
VERSION
The version which I watched was The Criterion Edition of the 1985 restoration of Dreyer’s “Lost” original cut. The music to this film was never deemed to be that important so there are several compositions which have been attached to the film over the years.
The “Lo Duca” cut, which was the a 61 minute version (1951) doing the rounds for years after the original cut was lost in a fire soon after the film’s release, was cut together by Joseph-Marie Lo Duca after discovering a negative in a vault. This version, as well as the “Director’s Cut” are both available on the Blu-ray, whilst it appeared that the 1985 restoration (Director’s Cut) is more widely available on DVD.
The notion is that silent movies where almost amateurish is style, a three decade long film school to keep up occupied until the Talkies turned up and “film” as we know it, was born. This is wrong. Film is visual medium, Movies, moving pictures, all of which were accompanied by music by the way, so the term “silent” only really refers to the lack of synchronized sound and dialogue.
ydvjeYet, the core of film is visual. Modern cinema is a about perfecting the mesh of media forms, music, photography, narrative and sound. But without dialogue, silent movies had a challenge on their hands and one which The Passion Of Joan Of Arc, one of the last silent movies of the era, rose to perfectly.
Visually, this could have been made yesterday. A truly timeless blend of artistic and innovative cinematography, fast paced editing and outstanding performances. The Danish director, Carl Theodore Dreyer mastered the close up, naturalistic acting and manages to tell the procedural story of the trial of Joan Of Arc in such a gripping manner that you will forget that there is no spoken dialogue, yet you are literally putting the intertitles in to the mouths of the cast.
Not a single cast member is wasted, with every one pouring their hearts and souls in to the camera in such nuanced ways that it can be left to debate and interpretation as to exactly who is thinking or feeling what as Joan, Maria Falconetti in her third and final film role, steals the screen with her tortured soul and face shown almost entirely in close up.
the-passion-of-joan-of-arc-large-pictureOver acting has given way to strong acting, each shot designed to allow us access to her soul as she, in a plot not to dissimilar from the last hours of Jesus Christ, is torn between torture and certain death of abandoning her faith and spending the rest of her life imprisoned with only bread and water to look forward too.
The script is based on the actually accounts of the future saint’s trial in 1431 but the real events took place over 18 months whilst this either compresses this into one day or takes place on the last one, but the feeling is that this is the one and only trial of Joan so in that sense, theatrical licence has been taken but it hardly matters. The facts are present and the story is harrowing, made more so by an almost perfect production, led by a controversial, almost Kubrickian director, forcing his cast to suffer for their art, yet this version of events is also contested.
joan-of-arc-soundtrackFor everyone out there who believes that Silent movies are just cut to the chase comedies, or overly flamboyant and patronising filler until “real films” are made, this may just serve as wake up call, that films have evolved, but Sound would actually set the industry back in the 1930’s, as the new audio based art form evolved just as movies had up until this point., but Joan Of Arc should help all see that film has always been able to convey anything, from humour to horror; Real of make-believe.
Many believe that this movie is one of the best ever made and I do believe that to be true. An outstanding and forgotten film to all but critics and film buffs, one which everyone should see.
VERSION
The version which I watched was The Criterion Edition of the 1985 restoration of Dreyer’s “Lost” original cut. The music to this film was never deemed to be that important so there are several compositions which have been attached to the film over the years.
The “Lo Duca” cut, which was the a 61 minute version (1951) doing the rounds for years after the original cut was lost in a fire soon after the film’s release, was cut together by Joseph-Marie Lo Duca after discovering a negative in a vault. This version, as well as the “Director’s Cut” are both available on the Blu-ray, whilst it appeared that the 1985 restoration (Director’s Cut) is more widely available on DVD.
Heather Cranmer (2721 KP) rated What Alice Forgot in Books
Feb 27, 2019
For some reason, I kept seeing What Alice Forgot by Liane Moriarty almost every book place I would look. At first, I wasn't interested, but it kept showing up. Eventually, I took it as a sign that maybe I should read What Alice Forgot. I'm glad I did because it was a great book!
The plot for What Alice Forgot is a complex and deep one. It's not just about Alice. It's also about her sister Elisabeth, whom we learn more through letters to her therapist, Jeremy. Elisabeth is trying to conceive. She keeps going through failed IVF treatments time and time again. We learn about her struggle and how she's handling that. We also learn about Frannie, Alice's surrogate grandmother, through letters with a man named Phil. At the center of the story is Alice. After falling off a stationary bike and bumping her head during spin class, Alice wakes up to find some can't remember anything that happened for the past 10 years. Alice believes she is still 29, and she finds it frustrating and a tad funny that she's really almost 40 years old. Alice can't believe who she's turned into at 39. She would hate herself! The book explains if Alice will be more loving and carefree like her 29 year old self or if she'll be that rushed, cynical woman she was at 39 when and if she gets her memories back. There were one or two plot twists although I wouldn't consider them major. All of my questions were answered, and Liane Moriarty did an excellent job of tying up any loose ends and writing a great epilogue explaining what happened to each character years later.
I loved the characters in What Alice Forgot! I felt they were all very fleshed out and felt like I was reading about real live people. It was interesting to see Alice at odds with herself when her old self was surprised by what her new self (before she hit her head and lost her memory for the past 10 years) was like. I, personally, liked Alice after she forgot her memory. She was more fun loving and carefree. New Alice was always rushed and snippy. I also liked Nick, Alice's soon to be ex-husband. Although he was rushed with work, I loved how he still would help out Alice. I really related to Alice's oldest daughter, Madison, the most. Madison had experienced so much in her short life, so she was acting out a lot of the time. I just wanted to hug her. Alice's youngest daughter, Olivia, was really cute and funny. I loved how she referred to everything as "darling." My heart really went out to Elisabeth. I just wanted Elisabeth to finally have a baby of her own after miscarrying so many times in the past. Frannie was such a fun character! I was moved by her love of Elisabeth and Alice, and I really appreciated her humor at times!
The pacing for What Alice Forgot was a bit hit and miss sometimes. There were a lot of times, mostly during the first 60 percent or so in the book, that I thought about just giving up and finding something else to read. However, I would read a bit more, and the pacing would pick up again. Then it would go back to being slow. Once I got about 65 percent through the book, the pacing found its footing, and it was smooth sailing from there. My eyes devoured the rest of the pages, and I couldn't wait to find out if Alice would get her memory back or if she'd end up with Nick or Dominick. (I was Team Nick throughout the book.) I also wanted to know what would come of Elisabeth's IVF treatment. I really wanted her to have a baby of her own!
Trigger warnings for What Alice Forgot include miscarriages, failed fertility treatments, amnesia, divorce, death, drinking, some profanities, and a few mentions of sex but no details.
Overall, What Alice Forgot is a lovely read even though the pacing is a bit off for the first half or so in the book. Luckily, the pacing redeems itself, and with a great plot and fantastic characters, this book does make a good read. I would definitely recommend What Alice Forgot by Liane Moriarty to everyone aged 16+ who loves a feel good novel.
The plot for What Alice Forgot is a complex and deep one. It's not just about Alice. It's also about her sister Elisabeth, whom we learn more through letters to her therapist, Jeremy. Elisabeth is trying to conceive. She keeps going through failed IVF treatments time and time again. We learn about her struggle and how she's handling that. We also learn about Frannie, Alice's surrogate grandmother, through letters with a man named Phil. At the center of the story is Alice. After falling off a stationary bike and bumping her head during spin class, Alice wakes up to find some can't remember anything that happened for the past 10 years. Alice believes she is still 29, and she finds it frustrating and a tad funny that she's really almost 40 years old. Alice can't believe who she's turned into at 39. She would hate herself! The book explains if Alice will be more loving and carefree like her 29 year old self or if she'll be that rushed, cynical woman she was at 39 when and if she gets her memories back. There were one or two plot twists although I wouldn't consider them major. All of my questions were answered, and Liane Moriarty did an excellent job of tying up any loose ends and writing a great epilogue explaining what happened to each character years later.
I loved the characters in What Alice Forgot! I felt they were all very fleshed out and felt like I was reading about real live people. It was interesting to see Alice at odds with herself when her old self was surprised by what her new self (before she hit her head and lost her memory for the past 10 years) was like. I, personally, liked Alice after she forgot her memory. She was more fun loving and carefree. New Alice was always rushed and snippy. I also liked Nick, Alice's soon to be ex-husband. Although he was rushed with work, I loved how he still would help out Alice. I really related to Alice's oldest daughter, Madison, the most. Madison had experienced so much in her short life, so she was acting out a lot of the time. I just wanted to hug her. Alice's youngest daughter, Olivia, was really cute and funny. I loved how she referred to everything as "darling." My heart really went out to Elisabeth. I just wanted Elisabeth to finally have a baby of her own after miscarrying so many times in the past. Frannie was such a fun character! I was moved by her love of Elisabeth and Alice, and I really appreciated her humor at times!
The pacing for What Alice Forgot was a bit hit and miss sometimes. There were a lot of times, mostly during the first 60 percent or so in the book, that I thought about just giving up and finding something else to read. However, I would read a bit more, and the pacing would pick up again. Then it would go back to being slow. Once I got about 65 percent through the book, the pacing found its footing, and it was smooth sailing from there. My eyes devoured the rest of the pages, and I couldn't wait to find out if Alice would get her memory back or if she'd end up with Nick or Dominick. (I was Team Nick throughout the book.) I also wanted to know what would come of Elisabeth's IVF treatment. I really wanted her to have a baby of her own!
Trigger warnings for What Alice Forgot include miscarriages, failed fertility treatments, amnesia, divorce, death, drinking, some profanities, and a few mentions of sex but no details.
Overall, What Alice Forgot is a lovely read even though the pacing is a bit off for the first half or so in the book. Luckily, the pacing redeems itself, and with a great plot and fantastic characters, this book does make a good read. I would definitely recommend What Alice Forgot by Liane Moriarty to everyone aged 16+ who loves a feel good novel.
Zuky the BookBum (15 KP) rated The Good Kind of Bad in Books
Mar 15, 2018
Firstly Id like to thank Netgalley and Rita Brassington for the opportunity to read this in exchange for an honest review.
<b>3.5 stars!
<i>Secrets don't stay secret for long.</i></b>
This was definitely slow to start. After getting into my last read almost instantly <a href="https://www.goodreads.com/review/show/1637742966">(All The Ugly and Wonderful Things)</a> this one didnt seem like it was going to be my cup of tea, but after I got to around the 20% mark things started getting a little more interesting. I did enjoy reading this book, it was a much lighter read than my previous so it was nice to not really feel anything <b>I really do mean that in the nicest way possible btw!</b> For me, this book was an easy & quick read that was entertaining but just a little bit OTT. I think this book has a lot of cliches, all very predictable, things I guessed rather easily and so if it hadnt been for that, this would have probably been rated higher, but I prefer books that challenge and shock me.
Another problem I had with this book was that I felt like there are whole chunks of time missing from the story that either really could have helped with character and plot development or could have been explained better so we realised it had disappeared before our eyes... <spoiler>eg. she runs to Ninas apartment (which she says is only a short distance), sees Nina die, then runs away to the police station, stays outside for a little bit pondering what she should do (and obviously she doesnt choose the right thing) then ends up a cafe, only for Evan to walk in a claim shes been gone hours? Like where the <i>heck</i> did all those hours go?</spoiler>
Everything in this book was <i>massively</i> over the top. Ive said before in a review that books are supposed to take you away from everything and land you into something fictional and exciting. But there does get a point where things become too fictional. The crazy storyline wouldnt have mattered so much if it wasnt for the fact that all the characters were completely unrealistic people.
However the biggest downfall for this book was the characters. To love a book, youve got to love the characters, and I didnt.
Our main lady (we never find out her first name) of the book was beyond irritating. I felt like every single little thing she did was the wrong thing. She faced some really awful stuff throughout the book and then went about sorting it out in all the wrongs ways! She wanted you to think she was a high class, intelligent, independant lady, but in actual fact she was airheaded, weak and damn right ridiculous. What annoyed me most about her was the fact that she was ready to believe <i>anyone.</i> She knew all the people in this book for 3 months tops and she always just believed what they said, no questions asked. <spoiler>Also no questions asked as to why Evan was calling her honey & baby all of a sudden!</spoiler>
As for Joe, its pretty obvious why you wouldnt like him. Hes a cock from the start of the relationship, I dont understand what she saw in him to begin with to be honest.
Then theres Evan, the good guy cop who comes to save the damsel in distress how predictable he is. Hes the easiest character to work out in the world of fictional characters. I mean cmon, there was no mystery to him at all.
After all my complaining, this was still an enjoyable read for me. It wasn't one of those books I try and force myself to read just to finish it, I actually wanted to find out what was happening. I will say that I <b>hadnt</b> predicted the <i>ending</i> ending. I had predicted most of what was going to happen but there were elements I hadnt been expecting. Thats definitely what gave it the extra point 5 of a star, otherwise it would have just remained a mediocre 3 stars. I would recommend this to people who like fast paced thrillers. I think this is the perfect holiday book!
<b>3.5 stars!
<i>Secrets don't stay secret for long.</i></b>
This was definitely slow to start. After getting into my last read almost instantly <a href="https://www.goodreads.com/review/show/1637742966">(All The Ugly and Wonderful Things)</a> this one didnt seem like it was going to be my cup of tea, but after I got to around the 20% mark things started getting a little more interesting. I did enjoy reading this book, it was a much lighter read than my previous so it was nice to not really feel anything <b>I really do mean that in the nicest way possible btw!</b> For me, this book was an easy & quick read that was entertaining but just a little bit OTT. I think this book has a lot of cliches, all very predictable, things I guessed rather easily and so if it hadnt been for that, this would have probably been rated higher, but I prefer books that challenge and shock me.
Another problem I had with this book was that I felt like there are whole chunks of time missing from the story that either really could have helped with character and plot development or could have been explained better so we realised it had disappeared before our eyes... <spoiler>eg. she runs to Ninas apartment (which she says is only a short distance), sees Nina die, then runs away to the police station, stays outside for a little bit pondering what she should do (and obviously she doesnt choose the right thing) then ends up a cafe, only for Evan to walk in a claim shes been gone hours? Like where the <i>heck</i> did all those hours go?</spoiler>
Everything in this book was <i>massively</i> over the top. Ive said before in a review that books are supposed to take you away from everything and land you into something fictional and exciting. But there does get a point where things become too fictional. The crazy storyline wouldnt have mattered so much if it wasnt for the fact that all the characters were completely unrealistic people.
However the biggest downfall for this book was the characters. To love a book, youve got to love the characters, and I didnt.
Our main lady (we never find out her first name) of the book was beyond irritating. I felt like every single little thing she did was the wrong thing. She faced some really awful stuff throughout the book and then went about sorting it out in all the wrongs ways! She wanted you to think she was a high class, intelligent, independant lady, but in actual fact she was airheaded, weak and damn right ridiculous. What annoyed me most about her was the fact that she was ready to believe <i>anyone.</i> She knew all the people in this book for 3 months tops and she always just believed what they said, no questions asked. <spoiler>Also no questions asked as to why Evan was calling her honey & baby all of a sudden!</spoiler>
As for Joe, its pretty obvious why you wouldnt like him. Hes a cock from the start of the relationship, I dont understand what she saw in him to begin with to be honest.
Then theres Evan, the good guy cop who comes to save the damsel in distress how predictable he is. Hes the easiest character to work out in the world of fictional characters. I mean cmon, there was no mystery to him at all.
After all my complaining, this was still an enjoyable read for me. It wasn't one of those books I try and force myself to read just to finish it, I actually wanted to find out what was happening. I will say that I <b>hadnt</b> predicted the <i>ending</i> ending. I had predicted most of what was going to happen but there were elements I hadnt been expecting. Thats definitely what gave it the extra point 5 of a star, otherwise it would have just remained a mediocre 3 stars. I would recommend this to people who like fast paced thrillers. I think this is the perfect holiday book!
Darren (1599 KP) rated The Front Runner (2018) in Movies
Jul 25, 2019
Story: The Front Runner starts after Gary Hart (Jackman) has missed out on the Vice-President position, four-years later in 1987, Gary is running for the Presidency, he is the clear favourite too, his team which includes Bill Dixon (Simmons) knows it is only a matter of time before he wins, while the opposition team is looking for weakness in his reputation.
Gary’s lead starts taking a hit when an early report of a potential affair emerges and before long every single newspaper in the country is trying to cover the story on different levels, some using it as a gossip column while others just want to question his own integrity. This will see Gary’s hope of becoming President come crashing down around him.
Thoughts on The Front Runner
Characters – These characters are based on real people, which will show certain ones in good and bad lights. Senator Gary Hart is running for Presidency, is has the whole campaign under complete control, which has all but guaranteed he would become the next President of the United States. Gary has the ability to spin any story that is placed on front of him, to show that he could bring America a brighter future. Gary however does have a secret with an affair which the press turn into a big story which sees him needing to try and recover from the spiralling situation he has created with his own wrong doing. Lee Hart is the wife of Gary, she has been part of a previous separation which made her suffer enough, she has however always stood by her man with strict rules for the future. Bill Dixon is the campaign manager for Gary, that wants to keep everything simple only this becomes difficult when the truth starts to come out. The Front Runner struggles with one big problem, we have such a large cast of characters it does make it hard to keep up with the almost nameless characters, we have three or four papers and their staff, the campaign team, the people involved in the potential affair, it just becomes completely keeping up with who is who.
Performances – Hugh Jackman is great to watch in the leading role, if he was given that one scene to try and make his character truly memorable it would have put him into a stronger respected performance for the year. Vera Farmiga does everything asked of her character which she doesn’t do anything wrong with. J.K. Simmons almost feels wasted in his role which should have been larger for what is going on. Most of the performances do seem to struggle for this reason.
Story – The story here follows a presidential candidate whose life becomes filed with speculation after an alleged affair that both sides denied saw him going from a guarantee winner to needing to withdraw, changing the way politics are portrayed in the papers forever. This story does put the spotlight on the moment that saw a change in how politics and journalist operated, the film even points out in the fact that previous Presidents asked for heads to be turned about affairs, but this alleged one saw the country turn on any person that was willing to cheat. The story does show how the three weeks changed the whole race, only it does try to put way too many characters into the film which does make it hard to keep up with who each person is and what side of the story they really are on.
Biopic/History – We follow a 3 week period in Gary Hart’s life, the three weeks that took him from being the next President to the moment he withdrew wanting to keep the false accusations about him out of the papers, this shows how quickly the public can turn on people and the media can make it happen, this plays into the history side of electing a President because we see how minds suddenly changed after how previous ones had acted.
Settings – The film does use the authentic settings, show how the press would hide for a story, while Gary would use the public to put an end to the stories being made up.
Scene of the Movie – Twisting the medias words.
That Moment That Annoyed Me – Too many characters.
Final Thoughts – This is a story which does feel like it should be told to more people, only this version of the story is completely over-saturated be characters making it hard to keep up with.
Overall: Political Thriller that just doesn’t pack the punch.
Gary’s lead starts taking a hit when an early report of a potential affair emerges and before long every single newspaper in the country is trying to cover the story on different levels, some using it as a gossip column while others just want to question his own integrity. This will see Gary’s hope of becoming President come crashing down around him.
Thoughts on The Front Runner
Characters – These characters are based on real people, which will show certain ones in good and bad lights. Senator Gary Hart is running for Presidency, is has the whole campaign under complete control, which has all but guaranteed he would become the next President of the United States. Gary has the ability to spin any story that is placed on front of him, to show that he could bring America a brighter future. Gary however does have a secret with an affair which the press turn into a big story which sees him needing to try and recover from the spiralling situation he has created with his own wrong doing. Lee Hart is the wife of Gary, she has been part of a previous separation which made her suffer enough, she has however always stood by her man with strict rules for the future. Bill Dixon is the campaign manager for Gary, that wants to keep everything simple only this becomes difficult when the truth starts to come out. The Front Runner struggles with one big problem, we have such a large cast of characters it does make it hard to keep up with the almost nameless characters, we have three or four papers and their staff, the campaign team, the people involved in the potential affair, it just becomes completely keeping up with who is who.
Performances – Hugh Jackman is great to watch in the leading role, if he was given that one scene to try and make his character truly memorable it would have put him into a stronger respected performance for the year. Vera Farmiga does everything asked of her character which she doesn’t do anything wrong with. J.K. Simmons almost feels wasted in his role which should have been larger for what is going on. Most of the performances do seem to struggle for this reason.
Story – The story here follows a presidential candidate whose life becomes filed with speculation after an alleged affair that both sides denied saw him going from a guarantee winner to needing to withdraw, changing the way politics are portrayed in the papers forever. This story does put the spotlight on the moment that saw a change in how politics and journalist operated, the film even points out in the fact that previous Presidents asked for heads to be turned about affairs, but this alleged one saw the country turn on any person that was willing to cheat. The story does show how the three weeks changed the whole race, only it does try to put way too many characters into the film which does make it hard to keep up with who each person is and what side of the story they really are on.
Biopic/History – We follow a 3 week period in Gary Hart’s life, the three weeks that took him from being the next President to the moment he withdrew wanting to keep the false accusations about him out of the papers, this shows how quickly the public can turn on people and the media can make it happen, this plays into the history side of electing a President because we see how minds suddenly changed after how previous ones had acted.
Settings – The film does use the authentic settings, show how the press would hide for a story, while Gary would use the public to put an end to the stories being made up.
Scene of the Movie – Twisting the medias words.
That Moment That Annoyed Me – Too many characters.
Final Thoughts – This is a story which does feel like it should be told to more people, only this version of the story is completely over-saturated be characters making it hard to keep up with.
Overall: Political Thriller that just doesn’t pack the punch.
The Escape Manifesto: Quit Your Corporate Job - Do Something Different!
Book
Rob, Dom and Mikey were fed up with the corporate treadmill. When they decided to change careers,...
Purple Phoenix Games (2266 KP) rated Rucksack in Tabletop Games
Jul 20, 2020 (Updated Jul 20, 2020)
Why does this always happen to you? Here you are, minding your own business when you are thrown into some strange scenario and are caught with only five ridiculous items on you. You have to survive… but how?
Rucksack is a card drafting storytelling and voting game for 4-8 players. Each player will be drafting a hand of five item cards in order to create the greatest survival story satisfying the active scenario.
DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and the final components may be different from these shown. Also, it is not my intention to detail every rule in the game, as there are just too many. You are invited to back the game through the upcoming Kickstarter campaign, order from your FLGS, or purchase through any retailers stocking it after fulfillment. -T
To setup, give each player a voting sheet and pencil. Shuffle the scenario cards into a draw deck. Shuffle the item cards into a draw deck. Flip over the top scenario card and the game is ready to be played.
The game is played over three rounds and each round is played in two halves. During the first half of the game players will be drawing one card from the item deck and deciding whether to keep or discard it. If kept, the next player will do the same. If discarded, the player will add the card to the face-up discard pile and MUST keep the next card drawn. The next player may then choose the topmost card of the discard pile or draw from the item card draw stack. This continues until all players have five cards in hand and the game then transitions into the second phase – storytelling.
Using the drafted five cards each player will explain how they would survive the active scenario, and this is the crux of the game. How would someone use tweezers, a towel, a stun grenade, binoculars, and a wine glass to last 40 days on an island full of hostile inhabitants? Well this may be exactly what you are presented with while playing Rucksack. Each player will give their ideas and pitch them to the group. Once all players have made their cases, each player will mark on their voting sheet who created the best plan to combat the scenario. After three rounds the votes are tallied and the winner is crowned! Well, not with a real crown. Unless you want. But those are sold separately.
Components. Again, we were provided a prototype copy of this game, so all comments on components should be taken with that in mind. In fact, some cards came without art or flavor text on them. This in no way detracted from our plays. The components here are a bunch of cards, a pack of golf pencils, and a pad of voting sheets. The pencils and voting sheets are fine. The cards, though not final quality and missing many art pieces, are also fine. The art style on this game is interesting and I like it. Rucksack could be played with no art and I would feel the same way about it. So in summation, the components here are good.
This is another game that I thought would be a dud upon reading the rules and knowing the people I am able to play games with currently. However, once we started playing a whole new side of these people came forth to weave these intricate stories of how someone would use marbles to help them be rescued from an uninhabited island. I found myself also prodding the creative part of my brain (that I don’t use much anymore). It has been a surprise for me that I like this one so well. I’m not usually into storytelling games, but using these item cards to help guide the final answers prove to add such a unique facet to what could have been such a disaster for our group. I am proud to have this game in my collection to scratch a very different itch that I never thought I had.
Should you be in the market for a good and light storytelling game to get the creative juices flowing and the hilarity of others’ answers out, then do consider backing or purchasing Rucksack. You will enjoy it immensely and think about it even after you’ve played. That is the sign of a great game to me.
Rucksack is a card drafting storytelling and voting game for 4-8 players. Each player will be drafting a hand of five item cards in order to create the greatest survival story satisfying the active scenario.
DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and the final components may be different from these shown. Also, it is not my intention to detail every rule in the game, as there are just too many. You are invited to back the game through the upcoming Kickstarter campaign, order from your FLGS, or purchase through any retailers stocking it after fulfillment. -T
To setup, give each player a voting sheet and pencil. Shuffle the scenario cards into a draw deck. Shuffle the item cards into a draw deck. Flip over the top scenario card and the game is ready to be played.
The game is played over three rounds and each round is played in two halves. During the first half of the game players will be drawing one card from the item deck and deciding whether to keep or discard it. If kept, the next player will do the same. If discarded, the player will add the card to the face-up discard pile and MUST keep the next card drawn. The next player may then choose the topmost card of the discard pile or draw from the item card draw stack. This continues until all players have five cards in hand and the game then transitions into the second phase – storytelling.
Using the drafted five cards each player will explain how they would survive the active scenario, and this is the crux of the game. How would someone use tweezers, a towel, a stun grenade, binoculars, and a wine glass to last 40 days on an island full of hostile inhabitants? Well this may be exactly what you are presented with while playing Rucksack. Each player will give their ideas and pitch them to the group. Once all players have made their cases, each player will mark on their voting sheet who created the best plan to combat the scenario. After three rounds the votes are tallied and the winner is crowned! Well, not with a real crown. Unless you want. But those are sold separately.
Components. Again, we were provided a prototype copy of this game, so all comments on components should be taken with that in mind. In fact, some cards came without art or flavor text on them. This in no way detracted from our plays. The components here are a bunch of cards, a pack of golf pencils, and a pad of voting sheets. The pencils and voting sheets are fine. The cards, though not final quality and missing many art pieces, are also fine. The art style on this game is interesting and I like it. Rucksack could be played with no art and I would feel the same way about it. So in summation, the components here are good.
This is another game that I thought would be a dud upon reading the rules and knowing the people I am able to play games with currently. However, once we started playing a whole new side of these people came forth to weave these intricate stories of how someone would use marbles to help them be rescued from an uninhabited island. I found myself also prodding the creative part of my brain (that I don’t use much anymore). It has been a surprise for me that I like this one so well. I’m not usually into storytelling games, but using these item cards to help guide the final answers prove to add such a unique facet to what could have been such a disaster for our group. I am proud to have this game in my collection to scratch a very different itch that I never thought I had.
Should you be in the market for a good and light storytelling game to get the creative juices flowing and the hilarity of others’ answers out, then do consider backing or purchasing Rucksack. You will enjoy it immensely and think about it even after you’ve played. That is the sign of a great game to me.
Purple Phoenix Games (2266 KP) rated Belfort in Tabletop Games
Jun 10, 2021
I don’t know if I have ever just come out and said it before, but I love worker placement games. I just adore the mechanic and if a game includes it, the chances of me liking it are quite good. Belfort is an older game now (almost 10 years old!) so does it still excite and deliver the goods when so many other great worker placement games have been produced since it debuted?
The winner of Belfort is the player who, at the end of seven rounds of play, earns the most Victory Points (VP). Players will earn victory points by having majority of buildings claimed within the five districts of Belfort. To claim a building, players will be shrewdly sending workers to mines, the forest, and various buildings and guilds of Belfort to recruit more workers and earn the ever-important buck to finance these buildings.
Setup is kind of a beast, so I won’t detail everything here. Similarly, I will not be detailing every rule in the book, as there are just too many. But, I will give a general flow of the game so readers may be able to decide if this is a game they must add to their collections.
Once the game is setup and player order is established, each player will complete their entire turn in player order. Players will have many choices available to them on their turn: place workers on various buildings they had previously built, place workers on guild tiles to access powerful abilities, recruit more workers, hire gnomes to unlock certain portions of buildings, gaining more building plans, visiting the trading post to exchange resources, transform normal workers into master workers, and lastly assign workers to gather resources (wood, stone, metal, and gold) in the forests and mines surrounding Belfort.
At certain times during the game players will score their efforts to move up (and down) the VP track. It is at the end of the third and final scoring that the game ends and a victor is crowned.
While this is a very broad and general description of the rules of Belfort, each option listed contains layers of strategic depth that, like all good worker placement games, limits the players’ abilities to go everywhere they like as workers are in limited supply. For those gamers who have never played a worker placement game, this is both excruciating and delicious.
Components. This game boasts way too many components for the box in which is barely contained. I say this with one complete expansion and the promo set of guild tiles included, and the latest expansion on the way. All of the components in this game are stellar. The cards are great. All the cardboard play mats and tiles are great. The worker components and all the wooden bits are super great, AND I didn’t even mind having to sticker my own workers. The best part about the components in Belfort is definitely the art. The team designed an excellent art style for this one, and seeing little hidden jokes within the art makes it all that more interesting to me.
So DOES it hold up after all these years? I think it does. Though I would not consider Belfort an “easy” game to learn, teach, or play at first, after a few rounds players generally catch on and begin to really weigh all their options. This is a great game for think-hungry gamers. This game is conversely a bane for all AP-prone players. I fall right in the middle, but lean towards faster play at the expense of my final score. But that’s the beauty of Belfort and of all worker placement games: there are so many choices that one could easily just try to play so that they visit every location at least once. Now, by doing this the players are also ignoring the true goal of the game: area majority within the districts of Belfort, but if a player isn’t as aggressive or victory-crazed, that’s not a bad thing.
For me, I love Belfort. A lot. Unfortunately for me, during this crazy COVID time, I will not be able to play it much, and was lucky to be able to pull it out recently again after not playing it for several years. But, I always look upon the box fondly and wish I could just bust it out any time I want. Maybe someday someone will create solo rules for it and I can enjoy it that way. My wife is not a fan, but also she’s not really a fan of games that are longer than an hour generally. I cherish this game, and am quite happy to have it in my collection.
The winner of Belfort is the player who, at the end of seven rounds of play, earns the most Victory Points (VP). Players will earn victory points by having majority of buildings claimed within the five districts of Belfort. To claim a building, players will be shrewdly sending workers to mines, the forest, and various buildings and guilds of Belfort to recruit more workers and earn the ever-important buck to finance these buildings.
Setup is kind of a beast, so I won’t detail everything here. Similarly, I will not be detailing every rule in the book, as there are just too many. But, I will give a general flow of the game so readers may be able to decide if this is a game they must add to their collections.
Once the game is setup and player order is established, each player will complete their entire turn in player order. Players will have many choices available to them on their turn: place workers on various buildings they had previously built, place workers on guild tiles to access powerful abilities, recruit more workers, hire gnomes to unlock certain portions of buildings, gaining more building plans, visiting the trading post to exchange resources, transform normal workers into master workers, and lastly assign workers to gather resources (wood, stone, metal, and gold) in the forests and mines surrounding Belfort.
At certain times during the game players will score their efforts to move up (and down) the VP track. It is at the end of the third and final scoring that the game ends and a victor is crowned.
While this is a very broad and general description of the rules of Belfort, each option listed contains layers of strategic depth that, like all good worker placement games, limits the players’ abilities to go everywhere they like as workers are in limited supply. For those gamers who have never played a worker placement game, this is both excruciating and delicious.
Components. This game boasts way too many components for the box in which is barely contained. I say this with one complete expansion and the promo set of guild tiles included, and the latest expansion on the way. All of the components in this game are stellar. The cards are great. All the cardboard play mats and tiles are great. The worker components and all the wooden bits are super great, AND I didn’t even mind having to sticker my own workers. The best part about the components in Belfort is definitely the art. The team designed an excellent art style for this one, and seeing little hidden jokes within the art makes it all that more interesting to me.
So DOES it hold up after all these years? I think it does. Though I would not consider Belfort an “easy” game to learn, teach, or play at first, after a few rounds players generally catch on and begin to really weigh all their options. This is a great game for think-hungry gamers. This game is conversely a bane for all AP-prone players. I fall right in the middle, but lean towards faster play at the expense of my final score. But that’s the beauty of Belfort and of all worker placement games: there are so many choices that one could easily just try to play so that they visit every location at least once. Now, by doing this the players are also ignoring the true goal of the game: area majority within the districts of Belfort, but if a player isn’t as aggressive or victory-crazed, that’s not a bad thing.
For me, I love Belfort. A lot. Unfortunately for me, during this crazy COVID time, I will not be able to play it much, and was lucky to be able to pull it out recently again after not playing it for several years. But, I always look upon the box fondly and wish I could just bust it out any time I want. Maybe someday someone will create solo rules for it and I can enjoy it that way. My wife is not a fan, but also she’s not really a fan of games that are longer than an hour generally. I cherish this game, and am quite happy to have it in my collection.
BookInspector (124 KP) rated Erotic Stories for Punjabi Widows in Books
Sep 24, 2020
When I started reading this book, I really didn't know what to expect from it. The name of the book was simply unbelievable. The more I read it, the more it shocked me, and I know for sure, that after reading this book, I will never look the same at South Asian aunties and the community. The description of the book is quite accurate. British born Punjabi Nikki gets a job in gurdwara in Southall, London, to teach reading and writing to Punjabi widows, who are mostly from villages. She quickly notices that these widows are not interested in learning how to write, instead, they are very keen to share their erotic fantasies with other women. While teaching the widows, Nikki learns, that Southall, and the community itself are hiding many dirty secrets of its own.
I found the characters of this book very amusing, and at the same time very close to my heart. I loved how author put two opposites in the book; Nikki, who wants to live her life and make her own choices, and her sister Mindi-who still wants things done the traditional way. All the widows, who participated in this book, were really interesting and diverse personalities. They all had a story to tell, not only erotic one, but the one of their life as well. I do know quite a lot of South Asian people, and the way author described them in the book is very accurate. I am not including their fantasies, but the part of how they present themselves to society, is quite accurate. Respect of the family is the main value in Asian society, and all people try to maintain that. That’s why Nikki is kind of rebel against traditional values, which is sometimes quite shameful in the eye of the community. Everything in this book sounds very real and believable: characters, plot and the way author described places used in this book, it’s unbelievably accurate. I liked that author included more than one character in this book, and told the story from Nikki’s and her employer’s Kulvinder’s perspective. Kulvinder has huge influence in the book, with the tragic story of her daughter Maya, who died very young. Through the views of Nikki and Kulvinder, the story of the book unfolds very nicely, and keeps the suspense going.
The plot of the book is very original; nevertheless, it tells couple of different stories at the same time. Most of the action in this book happens in Southall, London. As the author said in the book, she lived in Southall, while she was studying at university. That explains why she wrote about this place with such detail. She described every corner and street with great accuracy, and beautifully presented the spirit of that place. How do I know? I visited that place many times, that’s why the similarity shocked me. This book tells not only the story of widow’s fantasies, but also involves murders, and many dark secrets of the society itself, and that really made the book amusing, twisty and hard to put down. The more Nikki gets involved with the widows, the more this story turns and thickens. Author discussed a lot of important topics in this book, such as: honour killings; family relations between parents and children, and what honour and respect of the family means in Asian society; immigration and adjustment problems; and many more. Author showed really nicely, that women, even after marriage remain women, and that after washing dishes, cooking and cleaning houses, they have their wishes and desires, which are not always fulfilled. Let me tell you one thing, those erotic stories they tell are really kinky, and has wide variety of action going on, so it is definitely not for young people to read.
So, as I mentioned before, and as it is obvious from the name of the book, it contains so foul language but at the same time is very comic and funny to read. This book is quite detailed, but it doesn’t make it boring, it helps to understand the situations better. I really liked, that the chapters were divided, so it was easier and more fun to read it. The ending of the book is nice and ended the book really well, by putting all characters at peace. To conclude, I really enjoyed this layered, funny and very beautifully written book and I do recommend reading it to everyone, who would like to have an insight of South Asian community, and get involved with those great topics which author brought up in this book.
I found the characters of this book very amusing, and at the same time very close to my heart. I loved how author put two opposites in the book; Nikki, who wants to live her life and make her own choices, and her sister Mindi-who still wants things done the traditional way. All the widows, who participated in this book, were really interesting and diverse personalities. They all had a story to tell, not only erotic one, but the one of their life as well. I do know quite a lot of South Asian people, and the way author described them in the book is very accurate. I am not including their fantasies, but the part of how they present themselves to society, is quite accurate. Respect of the family is the main value in Asian society, and all people try to maintain that. That’s why Nikki is kind of rebel against traditional values, which is sometimes quite shameful in the eye of the community. Everything in this book sounds very real and believable: characters, plot and the way author described places used in this book, it’s unbelievably accurate. I liked that author included more than one character in this book, and told the story from Nikki’s and her employer’s Kulvinder’s perspective. Kulvinder has huge influence in the book, with the tragic story of her daughter Maya, who died very young. Through the views of Nikki and Kulvinder, the story of the book unfolds very nicely, and keeps the suspense going.
The plot of the book is very original; nevertheless, it tells couple of different stories at the same time. Most of the action in this book happens in Southall, London. As the author said in the book, she lived in Southall, while she was studying at university. That explains why she wrote about this place with such detail. She described every corner and street with great accuracy, and beautifully presented the spirit of that place. How do I know? I visited that place many times, that’s why the similarity shocked me. This book tells not only the story of widow’s fantasies, but also involves murders, and many dark secrets of the society itself, and that really made the book amusing, twisty and hard to put down. The more Nikki gets involved with the widows, the more this story turns and thickens. Author discussed a lot of important topics in this book, such as: honour killings; family relations between parents and children, and what honour and respect of the family means in Asian society; immigration and adjustment problems; and many more. Author showed really nicely, that women, even after marriage remain women, and that after washing dishes, cooking and cleaning houses, they have their wishes and desires, which are not always fulfilled. Let me tell you one thing, those erotic stories they tell are really kinky, and has wide variety of action going on, so it is definitely not for young people to read.
So, as I mentioned before, and as it is obvious from the name of the book, it contains so foul language but at the same time is very comic and funny to read. This book is quite detailed, but it doesn’t make it boring, it helps to understand the situations better. I really liked, that the chapters were divided, so it was easier and more fun to read it. The ending of the book is nice and ended the book really well, by putting all characters at peace. To conclude, I really enjoyed this layered, funny and very beautifully written book and I do recommend reading it to everyone, who would like to have an insight of South Asian community, and get involved with those great topics which author brought up in this book.
Andy Meakin (5 KP) rated Thor: Ragnarok (2017) in Movies
Jul 11, 2018
Thor-oughly entertaining.
Thor has always come across as the weaker of the Marvel film series’. The first film was well made, but never really demanded a repeat watch. The second, whilst not as bad as some people will attest, still felt more like a stop gap filler. You can’t blame the casting for the feeling of nonchalance that the films, so far, have delivered. Hemsworth is great in the role, and the support cast have always given their all, from Hiddleston as Loki, to Anthony Hopkins as Odin. But the stories have just felt superfluous, generic, and lacking in anything fantastical or mystical. In addition they have made the same error that DC made when they adapted Green Lantern – they spent too much time on Earth! You see, there are enough super-hero films that focus on a threat to Earth, so even though you could argue that it is faithful to the comics to have Thor defending Midgard against some mythical enemy, it has the unfortunate effect of making it seem just a little too…familiar. Wisely the decision was made for this third film to break away from Midgard, and go ‘cosmic’ with the story – and the end result is a damn sight better as a result.
The film spends the first act tying up some loose ends from the previous film, and returning Thor to Asgard. There he finds things are not as he left, and pretty soon Hela (Cate Blanchett) arrives to take control of Asgard, and threaten all the kingdoms with her army. Thor himself finds himself stranded on a remote junk-planet called Sakaar, where he finds himself thrown into gladiatorial combat against…well…an old friend. Can Thor unite an army to return to Asgard and save his people?
To say the film is immense fun would be an understatement! Director Taika Waititi, known for comedy dramas such as Hunt for the Wilderpeople and What We Do In The Shadows, definitely had an aim to explore the somewhat sillier side of the character, and the film is funny from the outset. Thor, who has always been a little naïve and shown some more awkward moments, is really given a lot of great lines, jibes, and clumsy aspects to round him out as more than just a ‘dumb, cocky Asgardian’. Throughout the film, characters quip and riff on ideas, creating genuine laughs and quotable moments, with even the newer characters getting their moments to impress on the audience. Amongst those newer additions, Karl Urban as Skurge, Jeff Goldblum as Grandmaster, and Tessa Thompson as Valkyrie steal any moments they appear on screen (Goldblum in particular just needs to have a wry grin and a raised eyebrow and all focus is on him). But Waititi himself gets to play with the best new addition to the cast, and one we will apparently see more of in the future, as Korg, a Kronan warrior.
So far, so entertaining, but is it all comedy and no substance? Far from it! The comedy serves well to balance against the dark drama of the story. This is titled Ragnarok, and Hela’s assault on Asgard is chilling indeed. In addition, the weaving in of elements from the Planet Hulk storyline, to give the mid-point journey part of the film some meat, ensures that there is never any dip in the tale, and there is plenty going on. The delicate balance of drama, emotion, and comedy is very reminiscent of the Guardians of the Galaxy films, and the franchise is so much better for it. After all, Asgardians are an alien race, so why not explore the cosmos a little with them? Even the soundtrack feels a little ‘Guardians-esque’ in style, with Led Zeppelin’s fabulous Immigrant Song being utilised perfectly for battle moments, but a somewhat electro-pop-synth score resonating throughout the film.
This is a film that flies by in run time (130 minutes, but never dragging), and finally gives Thor an identity in the Marvel Cinematic Universe. As the end credits finish rolling, the immediate desire is to watch it all again – which is not a feeling that the other two films left in me at all. Jostling for position in the top three Marvel films to date (Avengers and Guardians for those who are curious – yes, I know Winter Soldier and Civil War are damned good too, but these films are just fun). Thor: Ragnarok looks amazing, and entertains thoroughly. Ragnarok may mean the end of Asgard according to myth and legend, but it signals the true start of Thor as a character in his own right. All of that positive without even mentioning Ruffalo as Hulk (which you just knew was going to be great anyway)! Just watch the film for yourself, and enjoy.
The film spends the first act tying up some loose ends from the previous film, and returning Thor to Asgard. There he finds things are not as he left, and pretty soon Hela (Cate Blanchett) arrives to take control of Asgard, and threaten all the kingdoms with her army. Thor himself finds himself stranded on a remote junk-planet called Sakaar, where he finds himself thrown into gladiatorial combat against…well…an old friend. Can Thor unite an army to return to Asgard and save his people?
To say the film is immense fun would be an understatement! Director Taika Waititi, known for comedy dramas such as Hunt for the Wilderpeople and What We Do In The Shadows, definitely had an aim to explore the somewhat sillier side of the character, and the film is funny from the outset. Thor, who has always been a little naïve and shown some more awkward moments, is really given a lot of great lines, jibes, and clumsy aspects to round him out as more than just a ‘dumb, cocky Asgardian’. Throughout the film, characters quip and riff on ideas, creating genuine laughs and quotable moments, with even the newer characters getting their moments to impress on the audience. Amongst those newer additions, Karl Urban as Skurge, Jeff Goldblum as Grandmaster, and Tessa Thompson as Valkyrie steal any moments they appear on screen (Goldblum in particular just needs to have a wry grin and a raised eyebrow and all focus is on him). But Waititi himself gets to play with the best new addition to the cast, and one we will apparently see more of in the future, as Korg, a Kronan warrior.
So far, so entertaining, but is it all comedy and no substance? Far from it! The comedy serves well to balance against the dark drama of the story. This is titled Ragnarok, and Hela’s assault on Asgard is chilling indeed. In addition, the weaving in of elements from the Planet Hulk storyline, to give the mid-point journey part of the film some meat, ensures that there is never any dip in the tale, and there is plenty going on. The delicate balance of drama, emotion, and comedy is very reminiscent of the Guardians of the Galaxy films, and the franchise is so much better for it. After all, Asgardians are an alien race, so why not explore the cosmos a little with them? Even the soundtrack feels a little ‘Guardians-esque’ in style, with Led Zeppelin’s fabulous Immigrant Song being utilised perfectly for battle moments, but a somewhat electro-pop-synth score resonating throughout the film.
This is a film that flies by in run time (130 minutes, but never dragging), and finally gives Thor an identity in the Marvel Cinematic Universe. As the end credits finish rolling, the immediate desire is to watch it all again – which is not a feeling that the other two films left in me at all. Jostling for position in the top three Marvel films to date (Avengers and Guardians for those who are curious – yes, I know Winter Soldier and Civil War are damned good too, but these films are just fun). Thor: Ragnarok looks amazing, and entertains thoroughly. Ragnarok may mean the end of Asgard according to myth and legend, but it signals the true start of Thor as a character in his own right. All of that positive without even mentioning Ruffalo as Hulk (which you just knew was going to be great anyway)! Just watch the film for yourself, and enjoy.








