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Of Knights & Ninjas
Of Knights & Ninjas
2020 | Card Game, Medieval
Little-known factoid about me: I am a Knight. Not from England, and not due to my daring heroics in war, but a Knight Templar of the Grand Commandery in the York Rite of Freemasonry. Politics and conspiracy theories aside, becoming a Knight was a highlight of my life, and something I will forever treasure. And speaking of treasure and Knights Templar (read your history, kids), we all know that one of the biggest foes of the Knights in olden times were the nefarious Ninjas. Or maybe it’s just fun to think about and play a game where these factions are represented.

Of Knights & Ninjas is a card game about claiming enough treasure to ascend to kinghood and rule all the lands. You can accomplish this by sending forces to your opponents’ realms and stealing their glorious gems. The first lord to amass 10 gems will have sufficient wealth to assume the kinghood and rule all realms!

DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and the final components may be different from these shown. Also, it is not my intention to detail every rule in the game, but to give our readers an idea of how the game plays. If you would like to read the rulebook in full, you may visit the publisher’s website, purchase the game through the publisher, back the game through the Kickstarter campaign, or through any retailers stocking it after fulfillment. -T

To setup, each player will take five gems of their preferred color in front of them. Shuffle the large deck of cards, and deal each player four cards (this rule was updated after our play-throughs). You are now ready to play!

On your turn, you will draw two cards from the deck (unless it’s the first draw of the game – that player will draw just one). You must now play a card to the table or discard a card from your hand. Cards that you can play from your hand will each have different abilities, and thankfully the designer will be providing a reference sheet for these, as there are many cards with wildly different abilities. This is also why I will not be explaining the entire rulebook.

Typically you will be able to play Fortify cards (castles, archers), Attack cards (knights, ninjas, etc), Respond cards, and Special cards (minstrels, jesters, etc). Fortify cards protect your gems from certain Attack cards, like an Archer only being able to attack another Archer, or a Dragon being able to attack a Castle – but not if an Archer is stationed there (logic). Although, a Ninja can scale a Castle wall, and a Catapult can destroy a Castle altogether (but not that pesky Archer that happens to be sitting on top)…

Attack cards are just that: they Attack. Each Attack card will show a number in a starburst icon in the upper right hand corner that signifies how many gems they are able to steal. Once an opponent is declared and an Attack card played, let’s say a 1-power Peasant, the defender may then play a card with the Respond keyword (which will also have a starburst number) to offset the number of stolen gems. If the attacker chooses, they may continue playing Attack cards against the same opponent in order to draw out all the Respond cards and come away with some sweet, sweet gems.

But maybe once all is said and done, and gems are about to change hands, another opponent plays a Special card – a Highwayman, for example. These characters will steal all the gems that are about to change hands (as if he was robbing the gem carriage en route to the new owner). But then again, perhaps yet ANOTHER opponent plays a Highwayman as well, and steals those gems a second time! You just never know when these Special cards will come out and how they may affect the best laid plans.

Play continues in this fashion until one player has amassed the 10 gems they require to win the game!

Components. Again, we were provided a prototype copy of this game, and we understand that components can change during the course of a successful Kickstarter campaign. That said, this game is a ton of cards and some plastic gem pieces. The art is stellar – cartoony, but whimsical and fun. The card layouts make sense and are very easy to read and understand. The gems are colorful and fun to play with. I only have one concern/suggestion/wish for the components here. I wish the individual card’s abilities were somehow printed on the cards themselves. That would alleviate the need for a reference sheet, but it would then detract from the cute art on the cards. So, maybe that wouldn’t be so great after all. I’m torn on that.

All in all, this game is super fun to play. It will be chaotic one moment, and strategically tense the next. Being able to whittle an opponent’s hand down to nothing and then slapping them with a King card to steal a huge chunk of gems is just so sneakily satisfying. Or sending your Ninja to infiltrate their unArchered (I know it’s not a word) Castle and slither away with the goods. Don’t get too attached to your gems, because you may find yourself without for several rounds. You can always rebuild, but make haste as your opponents will keep you down if you let them.

If you are a fan of games that are cute, fun, and relatively quick with a quirky, but light-hearted theme, then definitely check this one out.
  
Villagers
Villagers
2018 | Business / Industrial, Card Game, City Building, Medieval
The saying is, “It takes a village…” but that village didn’t just magically appear overnight. Creating a prosperous and thriving community takes not only time, but hard work, ingenuity, and a little bit of luck! Villagers is a game that takes you through that process, as you strive to create a village of renown.

Disclaimer: I do not intent to rehash the entire rulebook in this review, but rather provide an overview of the gameplay, and how it differs between multiplayer and solo play. -L

Villagers is a game of card drafting and tableau building in which players are competing to build the most prosperous village in the land. The game is played over a series of rounds, each broken up into the Draft Phase and the Build Phase. During the Draft Phase, players take turns drafting villagers from the available card stacks into their hands. During the Build Phase, players can add villagers from their hand to their tableau. Certain cards can be chained together, and provide more powers and/or end-game points – but they must be added to the village in chain order. At two points throughout the game, the First and Second Market Phases, all players will collect money depending on which cards they have in their villages. The game ends immediately after the Second Market Phase is completed, and the player with the most money is the winner!

As a solo game, Villagers plays very similarly to group play, with only a couple of differences. First, the solo player is battling against The Countess, an AI character, to create the best village. The Countess is incorporated into the game in a unique way. During the Draft Phase, whenever you draft a villager to your hand, you also select an available villager to go straight into the village of the Countess. The Build Phase is carried out as normal. At the end of every round, you blindly draw a face-down card from the Reserve (draw deck), and it automatically goes into the Countess’ village as well. The other twist to a solo game of Villagers is that there are Event cards in play each round. Events are resolved after the Build Phase, before beginning the next round, and are often detrimental to the player – like making you pay extra gold to unlock padlocks, for example. The First and Second Market Phases work the same as they do in a multiplayer game, and the game ends immediately after the Second Market Phase. If you have managed to accrue more money than the Countess, then you have won!

I want to start off by saying that I love Villagers. Card drafting and set collection are my JAM, and this is a game that highlights those really well without making it too complicated. Even when playing solo, those mechanics still feel balanced, and that makes the overall game enjoyable. From my previous Solo Chronicles, I have stated how much I dislike “Beat your own high score” solo modes, so I was extremely happy when I saw that Villagers pitted the solo player against an AI character – the Countess. For the most part, I think that the Countess works really well in this game. When you draft a card, the Countess gets a card as well. But the best part about that is that you get to choose which card goes to the Countess. That means that you are able to keep some semblance of strategy in your game, because you have the power to decide what cards go where, for the most part.

The other neat thing about solo play is the inclusion of Event cards in the game – which are not present in group play. The Events add an extra element that you have to take into account for the given round. Depending on the Event, it could compromise your strategy quite a bit, but that’s what keeps it interesting. You can’t just get into a groove and grind through the rounds, drafting everything you want, when you want. You have to adapt your strategy based upon the Event(s) in play, and the Countess’ village.

The only downside for me is that at the end of every round, the Countess gets the top face-down card from the Reserve, and depending on what card that is, it could throw a wrench into the strategy you’ve been working hard to set up. I guess that mimics a multiplayer game in a sense, though, because you can’t always control what your opponents will do. The biggest downside about solo play for me has nothing to do with actual gameplay, but rather table space. Every card that goes into the Countess’ village is a stand-alone, meaning that they do not chain together like cards in your village will. So depending on how long the game goes, the Countess’ village will get to be pretty large, and hog lots of the table. I think that just means I need a bigger table though…

All that being said – is Villagers a good game for solo play? I would say mostly yes. Strategy is still required for success, but adaptability of that strategy is what keeps the game engaging and entertaining. Nothing can quite replace the multiplayer experience, but playing against the AI character keeps the competitiveness alive in the game. As someone who does a lot of solo playing these days, I am glad that I have added Villagers to my collection. If you haven’t gotten a chance to play Villagers yet, I would highly recommend checking it out. Solo or multiplayer, it’s a great time!
  
The Place Beyond The Pines (2013)
The Place Beyond The Pines (2013)
2013 | Crime, Drama, Thriller
8
6.7 (12 Ratings)
Movie Rating
I really wanted to sit at my computer tonight and write about how much I disliked this movie. I was practically begging people to go with me, but no one wanted to. So I ended up going on my own. The only thing I really knew about this film going into it was that it was from Derek Cianfrance, the writer/director of “Blue Valentine”. I didn’t care much for BV, and so my hopes were not high for “The Place Beyond the Pines”, but actually, Pines surprised me.

Pines is the story of two men on opposite sides of the law, just trying to do the right thing and how what they do impacts each other’s lives, and the lives of their sons. Of course the means by which they got to the “right thing” was not always the “right way”, but ultimately they were trying to good.

Ryan Gosling plays “Heart Throb” Luke Glanton, a stunt motorcycle rider with a traveling circus. We open on him doing his thing in Schenectady, New York, and after his performance he sees Romina (“Roe”, portrayed by Eva Mendes). You can tell these two have history, as though they met the last time his little side show burned through town. Cutting through the awkwardness, Luke finds out that Roe had a kid. His kid, Jason. Though, he didn’t find out from her. Determined to make things right, despite Roe having moved on being with another man, Luke sticks around Schenectady to try and be part of his son’s life and to win Roe from her man. Only things don’t begin moving fast enough for him, and so turns to robbing banks in this small town as a way to provide for his lover and their newborn child. Only things go south fairly quickly and this puts him on a collision course with an ambitious rookie cop.

Bradley Cooper plays Avery Cross; a rookie cop on the force all of six months. After a harrowing deed that puts takes him off duty for several months and causes him so serious psychological issues which make it hard for him to even look at his son, Avery Jr. After his recovery, Avery returns to the force only to be thrust into a den of corrupt cops, gangs and a genuine fear for his life. He is not sure how to react at first, but eventually knows that he must do the right thing… even if it means ratting out his brothers in arms. This doesn’t prove to be an easy course for him, but he is determined to do the right thing, despite it tearing his family apart.

Act one of this film focuses on Gosling and Mendes’ characters and their tumultuous relationship. When they first brought Mendes on screen, I was really questioning the casting choice. By the end of the act, those questions were still there. It just didn’t seem like Gosling and Mendes had the chemistry that the makers of the film were desperately trying to portray. But we do see a lot into the character of Luke and how much he really just wants to be there for his son. Gosling did an excellent job with the role, but I feel like there was thing that was distracting from his performance: his hair. For some reason they decided bleach blond was the way to go to this character, but mostly what I was thinking when he was on screen was that it just looked out of place and I really had to concentrate to get past it.

Act two focuses on Bradley Cooper and the turmoil he goes through. I can’t say too much without giving away some major plot points of the film, but Bradley Cooper definitely did an excellent job playing the young rookie cop. He has an excellent supporting cast for his act with Harris Yulin playing his father, Rose Byrne as his wife and Bruce Greenwood as the District Attorney. He eventually manages to get from underneath all the lies, coercion and corruption to make a bid for an Assistant District Attorney position.

Fast forward to 15 years later, and this is where our act three takes place. Only now we are focusing on the lives of young Jason and Avery Jr. The deeds of their fathers in yester year, portrayed in our first two acts, affect our young subjects as they become friends without realizing the history between their families. I felt that Dane DeHaan who portrayed a 17-year old Jason knocked it out of the park with his performance. But there is something left to be said for Emory Cohen who is on screen as Avery Jr.

Want to know the rest? Watch the movie. Acts one and two, though long winded at points, blew me out of the water. Cianfrance did an excellent job of captivating the audience and making you care for the two focus points, despite them being on completely different sides of the law (as mentioned earlier). Act three, however, fell kind of flat to me. It very well could be a result of a poor casting choice in Emory Cohen, but I also felt like they could have shaped the end of this tail into so much more.

Overall, I actually enjoyed the movie, despite a lackluster ambition to go see it. Would I have gone to see it on my own if I had to pay for it? Nah! But it is a good date movie and might possibly start some interesting conversations between you and your partner.
  
Bandada
Bandada
2020 | Card Game, Dice Game
Though I may not look it, I am indeed half Mexican. That said, the word, “Bandada,” means, “Flock.” I don’t really get to flex my Spanish skills often, and it shows. I definitely looked up the word Bandada before reading the rules this time. In any case, as gamers we all belong to the same nerdy flock of people who just like to have a great time with friends, family, and some colorful cardboard and plastic. Birds and other flying creatures have been all the rage recently, but will I be adding this one to my flock of gems?

In Bandada players are attempting to catch and return birds that have escaped from the local zoo. These birds are attracted to different food morsels (namely black, blue, and yellow dice) and by manipulating the food source players may be able to catch all the right birdies and score tons of points.

DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and I do not know for sure if the final components will be any different from these shown. Also, it is not my intention to detail every rule in the game, as there are just too many. You are invited to download the rulebook, back the game through the Kickstarter campaign, or through any retailers stocking it after fulfillment. -T

Disclaimer the second: I am previewing this using the Solo Adventure Variant, which uses many of the same rules as the main multiplayer rules with a few twists.

To setup the solo player will roll all 12 dice and sort them by color. Shuffle the bird cards and reveal three cards face-up in a market row. Grab a scoring cube for the score card, and choose which location card to play. Select (randomly or not) a bonus scoring card and the game may begin!


There are other optional variant rules that can be added to the adventure, but I will not be detailing those here.
Turns are divided into two phases: the Drafting phase and the Cleanup phase. During the Drafting phase the player will choose one of the face-up bird cards to be added to their personal bandada, perform the action described on the top of the card, and then add it to their bandada (personal tableau).

After drafting and bandada-ing the player will perform the Cleanup phase by scoring points based on the bird card abilities printed on the bottom, discarding the remaining face-up cards, and then adding three new birds cards to that market row. This phase differs from the multiplayer rules in that birds are scored once added to the bandada in multiplayer and then again during the Cleanup phase. In the solo mode they are scored only once at the end of the Cleanup phase.

The bird cards all have actions printed at the top that will manipulate the food dice in some way. Actions could simply give the birds a specific number of colored dice and adjust the value up or down. Some abilities will have the player flipping the dice to the opposite side, or adjusting multiple dice by splitting a positive or negative value. Of note in this game is that dice values wrap around the die. For example to increase the value of a 6 die it then wraps around to become a value 1. Manipulation of these food dice will make or break the game success, as I found in all my plays.


The game continues in this fashion until after the fourth full round. The player then totals their score on the score card, adds the points from the bonus card chosen at the beginning, and checks for the victory condition on the location card (the rules suggest starting in Africa). If the player has met the victory condition, the trip was a success! If, like me, the player fails to make 35 points in Africa every time, they must play again!
Components. Again, this is a prototype copy of the game, but I have to say that this is a beautiful minimalistic game. It consists of primarily dice and cards. The dice are translucent and good quality, though translucent yellow with white pips can be hard to read at times. The cards are good quality as well and feature breathtaking avian art. It really does look great on the table and doesn’t take up a ton of room, so I have very few negatives here.

Gameplay is super speedy and agonizing for a solo player. Maximizing points on every turn and having to consider specific win conditions makes for a crunchy little card game that takes about 10 minutes to play. It is definitely something I will be reaching for whenever I have a spare 15 minutes. With setup and teardown I am looking at a fulfilling, if not frustrating, card game experience that can be both anxiety-triggering and also quite calming. I was not sure what to expect when I opened the box, but boy am I glad I have this little gem.

If you are in the market for a great little solo game that can also play multiplayer, looks amazing, and is quick to complete, then look no further. If you are an avian aficionado and need your board and card game collection to reflect this, check out Bandada. I need you all to also promise to write me back once you figure out how to succeed in Africa, as I just plum can’t do it. But I am going to keep trying. As I always say, a game that makes you want to play it more is a mark of a great game, and I think a great game comes in this little box.
  
The Long Earth
The Long Earth
Terry Pratchett, Stephen Baxter | 2013 | Fiction & Poetry
9
7.7 (7 Ratings)
Book Rating
Note: this review is transposted from my personal review blog, and so was originally written several years ago. I figured if I reposted it here, someone might actually read it….

I’m a huge fan of Terry Pratchett’s work, in case you hadn’t noticed. I’m slowly working my way through his Discworld novels and Good Omens: The Nice and Accurate Predictions of Agnes Nutter, Witch, cowritten with Neil Gaiman, is among my favorite books of all time.* So when I discovered The Long Earth at my local library, I was ecstatic. I’d heard good things about Stephen Baxter, but never actually read any of his material. What I found was one of the best novels I have read in a very long time.


The premise here is that there are infinite worlds parallel to ours, spread out across the vast “contingency tree” of possible Earths, and in all of the Long Earth only one iteration has developed Human life–ours. Throughout our history there have always been a few with the natural ability to “step” between worlds at will, and still others who did so unintentionally and disappeared forever, but the world at large was unaware of this phenomenon until a reclusive scientist posted the blueprint for a “stepper” device on the internet and promptly disappeared from his apartment. Suddenly, the whole of the Long Earth is opened up to humanity. Suddenly, there is no shortage of land or resources. Economies are hard hit, jobs are lost, and once again humanity’s pioneer spirit is stirred to go out into the frontier and try to make their way….

Joshua Valiente is a so-called “natural stepper,” but he is probably unique among humanity. In the stress of childbirth, his mother stepped out of her world and into a parallel forest before slipping back without him. She managed to get back and recover him pretty quickly, but nevertheless young Joshua spent the first ten minutes or so of his life completely alone in his universe. As a result, he is uniquely attuned to the Long Earth. He can step between worlds without nausea, and is keenly sensitive to the number of people around, growing intensely uncomfortable the more crowded things get. Now, fifteen years after the world learned of the Long Earth, he spends most of his time exploring where no man has gone before. Lobsang, on the other hand, is a keenly intelligent AI, who may or may not be the latest reincarnation of a Tibetan motorcycle repairman. In collaboration with the shadowy Black Corporation, Lobsang has conceived a plan to test just how far the Long Earth goes. And he wants Joshua to go with him….the resulting journey is as much an exploration of what may have been as it is a geographical one, with most worlds mirroring our own, but a few display the effects of a cosmic “toss of a coin” going the other way–for example, there’s one where the Earth was completely destroyed by an asteroid strike sometime in the distant past.

Put quite plainly, this was the best thing I’ve read in a very long time. Very original, and to my (admittedly limited) understanding very faithful to the relevant science without losing quality of narrative or character. Pratchett’s humor and sardonic narrative voice shines through quite often in the interpersonal or introspective moments as well as those detailing more plot driven points–those scenes that would, in a film, become some form of montage showing that time is passing and this is what’s happening in the meantime. As I mentioned, I’ve never read Baxter before, so it’s harder to pick out his voice from their collaboration.

Infodumping has become something of a cardinal sin in the science fiction world, but sometimes you just have to throw some information at the reader so that he doesn’t get lost. I felt that The Long Earth handled that very well. We get our first glimpse at the long earth in montage mode, a series of vignettes that don’t make sense on their own, people popping in and out of worlds without understanding themselves what is going on. This is followed by the main story, twenty years after the discovery of the Long Earth, in which the bare bones are presented via a TV interview a character is half-watching while he waits. These bare bones of the conceptual basis of the book are then fleshed out in more detail as Joshua and Lobsang and introduced and get to know each other, discussing the various theories regarding the Long Earth at length in an effort to better understand it themselves. This is interspersed with flashbacks, sometimes Joshua recalling his experiences, sometimes Lobsang telling stories of other people based on his research into early encounters with the Long Earth. In this way Pratchett and Baxter manage to convey how humanity as a whole is dealing, not just Joshua and Lobsang. If I have one complaint with this it is not always clear why or how we are being told this–you don’t discover until the end of the chapter that Lobsang is telling this to Joshua instead of the authors just throwing in a tangential bit with no direct connection. And it is all connected–every revelation, every character you visit and then abandon early in the book will come back and have significance later on.

This is perhaps not the easiest read–you do have to engage it to understand it properly–but neither is it an incomprehensible enigma. As long as you pay attention you should be fine.


CONTENT: Some R-rated language, but not nearly what you could find elsewhere. Some violence, some grisly aftermath of violence. Sexual references, but nothing explicit.

*I’m frankly a little surprised I don’t have a review of that one up here, I must have reread it last just before I started doing this. I’ll have to fix that in the near future….


Original post: https://jordanbinkerd.wordpress.com/2013/09/18/review-the-long-earth-by-terry-pratchett-stephen-baxter/
  
40x40

KittyMiku (138 KP) rated Kill Game in Books

May 23, 2019  
Kill Game
Kill Game
7
7.0 (1 Ratings)
Book Rating
If you got the chance to look into your dead husband’s cold case, would you? Would you really want to know who killed him? Why? Detective Rogers does. Detective Rogers, a retired detective from Reno, had joined a group of cold case solving retired detectives. Finally after 22 years, she wants to know who killed her husband and why. As she and the gang of cold case solving detectives begin to unravel his life and his secrets, she finds herself more and more angry that she didn’t know that much about that man she had married and had a child with. As the story goes on, secrets and lies that he had hidden from her and others close to him begin to shape him into an unpleasant way that makes it hard to swallow for Detective Rogers. With all his secrets and lies, it becomes unreal when they realize it wasn’t his body with his wallet attached to it and who all was behind such a crime.

Kill Game: A Cold Poker Gang Mystery by Dean Wesley Smith was a fabulous book. As you follow the retired detectives and try to piece together all the evidence and clues they obtain to solve this case, you can’t help but begin to wonder what the whole story behind the dead ex-husband is. Who was he really and what could cause him to find trouble that would get him killed. In this mystery you get to sink your teeth in such a mystery that you try to figure it out yourself as you read, hoping to beat the detectives to their own results. With the twists and realizations of uncovered secrets and lies, you can’t help to find yourself in the shoes of Detective Rogers as she learns about her dead husband’s life and all this secrets.

Wesley had written the book extremely well with only one minor issue that may go undetected to someone reading it without doing a double take. On page 134 instead of using Detective Julia Rogers name, Detective Lott’s daughter name was used. At first I almost missed it, but as I continued reading the page I realized Annie wasn’t on the phone of even with them at that particular point. This wasn’t a huge flaw, but one I kind of wished was caught before publishing as I had to read the page eight times before realizing it had to be a typo. I totally understand typos happen, but it was just a slight irritation. Wesley was able to write such beautiful if no graphic at time scenes, that it was easy to get lost in the story rather quickly. Adding humor and romance to underlying tones makes it hard not to admire how he could capture the essence some detectives have after many years in service. It was truly amazing to read. I found the mystery truly astounding and enjoyed getting to know the characters and seeing how different eyes can bring knew things to light as well as new questions to be asked.

I really enjoyed how Wesley was able to bring in the interesting things detectives working on cold cases would do or ask and how having links to help gather information and to get to different places can help a cold case make it easier to find clues and solve a case that has little to no information. I have always had an interest in cold cases and found that being walked through how the team of retired detectives solves this case brought so much excitement and interesting things that makes you wonder if you could solve cold cases yourself if you had the money and resources that these detectives have. As you try to figure it out with them you can’t help to make mental notes and develop your own theories and questions that you may wish to have answered or worked through. Wesley easily makes you feel like you could be a detective.

Kill Game: A Cold Poker Gang Mystery is the first book in its series and definitely leaves you craving the next one. With all the aspects in view that makes a mystery good, as well as the depth of the characters, you will find yourself wanting to take notes alongside the detectives. This makes it harder to put the book down while you're craving a new cold case to solve. I absolutely loved this book. I rate it 3 stars out of 4 because of the minor error in the text. Other than that, I definitely recommend this book to anyone who is looking to sink their teeth in a murder mystery that had become a cold case and solved 22 years later.
  
The Commuter (2018)
The Commuter (2018)
2018 | Crime, Drama, Mystery
Liam Neeson's special set of skills return
The Movie Metropolis Alternative Oscars have received over 650 votes so far and it’s proving to be the closest run awards ever. Make sure you cast your vote for the best films and performances from 2017 before March 6th.

Liam Neeson is this generation’s formidable action hero. From protecting his family in Taken and protecting his family in Run All Night, to protecting his family in Taken 2, and you know, protecting his family in Taken 3, Neeson is a family man if ever I’ve seen one.

Teaming up with director Jaume Collet-Serra for the fourth time, the rather excellent Non-Stop being their best work together, Neeson takes the action and moves it on-board, you guessed it, a commuter train. But does The Commuter work? Or are we starting to get derailed by these constant action roles?

Insurance salesman Michael (Neeson) is on his daily commute home, which quickly becomes anything but routine. After being contacted by a mysterious stranger (Vera Farmiga), Michael is forced to uncover the identity of a hidden passenger on the train before the last stop. As he works against the clock to solve the puzzle, he realizes a deadly plan is unfolding, and he is unwittingly caught up in a criminal conspiracy that carries life and death stakes for everyone on the train.

The premise is a borderline carbon copy of what we saw in Non-Stop, but with Neeson battling a series of bad guys on a train instead of in the air, and while it is at times, ridiculous, it’s directed with the usual Collet-Serra sense of style that would make even a dog food commercial look intriguing.

Where last year’s Murder on the Orient Express opted for opulence and fairly static camerawork, here The Commuter utilises every part of the train to its advantage. From underneath the carriages, to through the windows and even cleverly framed through a ticket stub, Collet-Serra’s direction is unique, if a little over-stylised at times.

Casting wise, Neeson is the perfect choice to play the world-weary protagonist with a very special set of skills, after all, it’s a role he has been playing for many years now. Some might say typecast, I prefer to think of it as knowing what he wants. Elsewhere, Vera Farmiga is a disappointingly underused presence and it would have been nice to see her a little more throughout the fairly taut 105-minute running time. It’s also nice to see Sam Neill back on the big screen and he remains dependable company.

It’s a shame that Collet-Serra wasn’t given slightly more to work with as his ingenious camera trickery is at odds with the poor CG
The action is choreographed well considering the limitations of the set and while it’s clear that the carriages have been manipulated during some of the fight scenes, it’s still impressive to think of all the camera equipment being squeezed into a fairly small space. There’s always been something oddly satisfying at seeing 65-year-old Neeson taking down a group of ruffians half his age and that shows no sign of dissipating any time soon.

Unfortunately, it appears that the limitations of the set also manifested themselves in limits to the script. There are numerous scenes of Neeson pacing up and down the carriages with very little dialogue and while this worked reasonably well in Non-Stop, the result is less successful here, probably due to a less engaging supporting cast.

And while the cinematography is very clever indeed, the low budget, less than $20million in fact, means some of the CGI and special effects leave a lot to be desired, especially towards the film’s climax. It’s a shame that Collet-Serra wasn’t given slightly more to work with as his ingenious camera trickery is at odds with the poor CG.

Overall, The Commuter is another thrilling slice of popcorn entertainment from Jaume Collet-Serra and Liam Neeson. At 65-years-old, you’d think everyone’s favourite Irish actor would want to be settling down into cosier rom-com territory and who could blame him? I’m just thankful he’s not. The Commuter may be utterly preposterous and completely unoriginal, but you’ll have a blast watching it.

https://moviemetropolis.net/2018/01/20/the-commuter-review-liam-neesons-special-set-of-skills-return/
  
Strife: Legacy of the Eternals
Strife: Legacy of the Eternals
2014 | Card Game, Fantasy
I cannot tell you how hard it is to organize a game night with the full group. And I probably don’t have to – I’m sure you understand the struggle too. So for those times when only 2 of us are available, it’s always nice to have 2-player only games to play. But sometimes deciding on a game can cause a bit of strife…

War rages across the land as the Eternals (immortal beings) fight each other for dominance over the realm. Calling forth their chosen Champions, battle after battle is fought until one Eternal emerges victorious. Will your Champions aid you on your quest for supremacy, or will you be forced to cede to another Eternal in the end? Choose your Champions wisely, and may your legacy and power reign supreme!

Strife: Legacy of the Eternals is a competitive two-player game of perfect information – each player has an identical hand of 10 cards from which to play. At its core, Strife is like War – players simultaneously reveal their chosen card and the highest number wins that battle. Players earn Victory Points for battles won. But there’s a twist. Each card has a unique ability (Battle Ability) that, when played, can influence the total power of either your or your opponent’s card for the given turn. And that’s not all – each card also has a secondary ability (Legacy Ability) that can be used the turn after it was initially played to also influence the total power for that next turn. Strategy is key! How can you play your cards in a way that both the initial and secondary powers can benefit you? One power is immediate and one is delayed by a turn, so think carefully about how to best combo your cards/powers! Don’t forget, as a game of perfect information you also know exactly what your opponent is working with too! Use your deduction skills to determine which card they might play and figure out how to use your remaining cards to undermine their total power. The game is played over the course of 3 rounds, and the player with the most Victory Points at the end is the winner!

For a game that seems so simple, Strife actually has a steep learning curve. Every card in your hand has a unique Battle Ability AND Legacy Ability that you have to learn to successfully play. You can’t just pick this game up and play if you don’t know the powers and understand how they work. It might be a little easier to learn if there was a player reference guide for all of the powers so you could just look in one place, but there isn’t one. So I’m left flipping through all of my cards trying to find a power that I thought I saw that could maybe combo with a power on a different card. The rule sheet suggests using ONLY Legacy Abilities your first game to get a feel for the flow, which I appreciate. But when you finally add in the Battle Abilities, you have to be paying attention to 2 different powers on 2 different cards each turn and it can be confusing if you don’t fully know all of those powers.

That being said, I think this game would be great if it used ONLY a Battle Ability or ONLY a Legacy Ability. Having both just feels like too much to me. Until you understand all of the abilities, it’s hard to decide on a strategy since you don’t really know how certain powers will work with each other across different cards. I have played this game multiple times, but since I don’t play 2-player only games often, I haven’t had the opportunity to totally learn all of the powers. And if you play with someone that has never played Strife before, it feels a little unfair if YOU know the abilities and how they work while your opponent is totally in the dark. It would be a much easier game to grasp if there was only 1 power on 1 card to consider for each turn.

I got Strife from Travis when he was doing a small purge of his collection, and I can see why he was getting rid of it. It’s a part of my collection, but I can’t guarantee how long it’ll stay there. In theory, it’s a cool game. But in actual execution, it’s just a little too complicated for what I feel it should be. Give Strife a try if you want, but I don’t really think you’re missing much if you don’t. That’s why Purple Phoenix Games gives Strife a 4/12.

https://purplephoenixgames.wordpress.com/2019/03/20/strife-legacy-of-the-eternals-review/
  
Thirteen Reasons Why
Thirteen Reasons Why
Jay Asher | 2009 | Children
9
8.4 (49 Ratings)
Book Rating
amazing cast of characters (0 more)
Unsettling. Troubling. Heart-breaking.
Contains spoilers, click to show
Thirteen Reasons Why is a heart-wrenching story of young tragedy and all of the ways a girl's death could have been prevented.

When I first read this book, I was 18 years old, and feeling exactly like how Hannah was feeling: depressed and alone. I could hardly get out of bed and drag myself to school, often times wishing I was dead. Despite constantly being around people, I didn't feel loved. I didn't feel like people really wanted me around. So, when I first read this book, I absolutely loved it because I felt exactly how she felt.

After being discontented with the series Netflix released in 2017, I decided to revisit this book, with the criticisms the Internet had given the show and book in mind. Those criticisms didn't make me hate the book or the concept, it just simply opened my mind to how harmful it may be, and it also helped me focus on the true intent of the book: to show people how their actions affect others.

I will agree that this book glamorizes suicide. It does. If you look at the surface of the premise, it basically reads as: "Girl kills herself and makes the tapes to get revenge on those who've hurt her and contributed to her pain. So, if you want to get back at your bullies, kill yourself and blame it on them." There's a lot of finger pointing happening in the book, even beyond the surface, but like I said, the intent of the book is to show people how their actions affect others, and it does. While it's not as explicit, since it was limited to Clay's point of view, there are little hints that show how the other characters, the other people on the tape, are affected. A character (Alex, I think?) was being pushed against a locker, Tyler's window was a target for people throwing rocks, Marcus going out and watching others target Tyler.

Clay Jensen is an incredibly realistic character, and Jay Asher's done a great job of writing his and Hannah's voice. Clay's the perfect in-between character because that's where he stands in school. Unpopular, but still known, he's welcomed at parties, yet he doesn't always go to them. A "nerdy" type but not entirely stuck with that label. What I love most about this book was Clay's part on the tapes, and how even Hannah claims he doesn't deserve this, that he doesn't belong on the list. But he's on it because she needs to tell the story fully.

When it comes to the potential of a Clay/Hannah romance, the most realistic quote is: "What if you weren't the person I hoped you were?" That particular quote resonated with me because I'm sure we've all felt the same at one point or another. We've all had these crushes for someone we don't know, and so we absorb the little information (most likely rumors) that float around about them, and hope that they're the person we come to think they are. I'm guilty of doing this, which made the Clay and Hannah relationship more painful. Because she wasn't like that, and he never got the chance.

There was something about the ending that got me. How Clay picked up on all of Skye's signs, and so after the tapes, he calls her name and he (from what we can presume) acts kindly toward her. He wants to be there for her so the same thing that happened to Hannah wouldn't happen to her. He feels hopeful that maybe he can help Skye, which is nice.

Overall, I did enjoy my revisit of this book. Jay Asher has created some of the most interesting characters, from Clay and Hannah, to Skye, Jessica, Justin, Sherry, Marcus, and Courtney. A lot of their actions are realistic, which is what is haunting about the book. I hate reading those criticisms talking about what they (the critics) would've done, because you don't know! You're not sure! While I do wish Hannah hadn't actually committed suicide, that there had been a plot twist, this book certainly resonated with me because I know exactly how Hannah felt. I may not have been bullied to such an extent, but the exhaustion, the desperate need to let go, I felt that.

P.s. Please don't say that this book or the Netflix series helped you to realize that you need to be nice to people. If you needed a book or a series to realize that, I hope you get the help you need.
  
AB
A Brand New Ending
S.A. Rolls | 2013
4
4.0 (1 Ratings)
Book Rating
(This review can be found on my blog <a href="http://themisadventuresofatwentysomething.blogspot.com/">The (Mis)Adventures of a Twenty-Something Year Old Girl</a>).

I really wanted to enjoy this book especially since I enjoy books that are set in an asylum. For the first half, I really enjoyed the book, but the second half read more like an erotica, and I just couldn't finish it once I got to about 71%.

After being abused by her step-father since 15, Phoenix attempts to kill herself after jumping off a bridge. She is placed in an asylum to make sure she gets better. There she meets Braeden and feels drawn to him. Braeden also feels drawn to Phoenix and doesn't know why.

I thought the title was an interesting one. It definitely caught my attention! I love it!

The cover is a bit bland, but it still caught my attention. The lost girl on the front is what I loved about it.

I think the world building would have been a lot better had there not been insta-love. Phoenix and Braeden instantly feel drawn to each other, and they're automatically in love. This really annoyed me! Also, if an aide in an asylum pursues a relationship with a patient, that aide could/would be fired for misconduct. However, Braeden never gets in trouble even though a lot of people know about him and Phoenix.

The pacing goes back and forth between being slow and decent. For the most part, it is decent, but there were a few bits where the pacing slows down a lot, especially as we keep getting told how much Braeden and Phoenix "love" each other. Their feelings for each other are mentioned a lot which I felt was quite redundant.

The plot of the damsel in distress and the knight in shining armor has been done before, and I liked the fact it was set in an asylum. I'm always intrigued by mental disorders and what not. That was the plot for the first half of the book. In the second half of the book, the plot just went to how much sex could Braeden and Phoenix have.

In the second half, all Braeden and Phoenix did was have sex...graphically!! I felt like I was reading a whole different book! I felt like this book went from a sweet contemporary romance to an erotica book! It seemed every other sentences was about them having sex or thinking sexual thoughts. This is what really put me off the book, so at 71%, during another erotic sex scene, I stopped reading. I don't do erotica books. I really wish I had known this book has very graphic sex scenes and a lot of them because then I wouldn't have even bothered wasting my time.

I couldn't really connect to the characters. I kind of liked Phoenix, but there was just something missing with her. I really couldn't feel anything emotionally when it came to her. I did at the beginning, but she just became sort of a dull character. Braeden just annoyed me for some reason. Maybe it was the fact that his swearing was over the top or that he abused his position of authority. He tried to hard to come across as a bad boy a lot of the time, and it just wasn't working. I did like Rain though, and I would've loved to hear more about her.

The dialogue wasn't working. There was way too much swearing, and most of it didn't feel natural. Braeden was the one who swore the most, and it was like every other word was the f word. Braeden's friends swore, Phoenix swore, the doctor/Braeden's father swore...practically every character mentioned in this book swore. With all the swearing, the majority of the dialogue felt very forced and very fake.

Overall, A Brand New Ending by S.A. Rolls just didn't do it for me. The dialogue felt too forced, and I felt like I had picked up an erotica novel even though it's not labelled as such. However, this book has got a lot of great reviews, so perhaps I'm just too much of a prude.

I'd only recommend this book to those who are 18+ who enjoy reading erotica.

<b>I'd give A Brand New Ending by S.A. Rolls a 1.5 out of 5. </b>

(I received a free ecopy of this book in exchange for a fair and honest review).