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Kirk Bage (1775 KP) rated The Expanse in TV

Sep 4, 2020 (Updated Feb 11, 2021)  
The Expanse
The Expanse
2015 | Sci-Fi
In this particular future, where there exists a cold war tension between the splintered factions of humanity across the solar system, all is not well. Earthers, Dusters (Martians) and Skinnies (Belters) compete for resources and political strength in an ever shifting landscape of trust and betrayal. It is a sci-fi geek’s paradise, full of believable tech, an extensive character list and jargon coming out of the wazoo! It’s all very complicated… and season five just finished airing on Amazon Prime on Wednesday 3rd Feb, so I thought it a good time to talk about it in detail.

Based on the novel series by James S. A. Corey (actually the assumed name of collaborators Ty Franck and Daniel Abraham), which began in 2011 and has produced one book a year since, the TV version has been on the go since 2015, first at SyFy and then at Amazon after being cancelled unfairly, and to mass uproar from the fans, after Season three. It isn’t something you watch casually – either you are into it and make a point of obsessing about it, or you watch a few, feel completely lost and admit it isn’t for you; although you suspect it is good and you just didn’t make the effort to engage enough. Sci-fi this earnest can be like that: a little unforgiving to tourists and passers-by.

Personally, I went through 2 phases with it. The first was watching it late at night with autoplay on, falling in and out of sleep depending on how exciting what was happening was, missing a lot of the detail and feeling largely lost in space. The second was coming back to Season 4 recently (about 3 weeks ago), after taking in a full recap of the story, and becoming a true fan that couldn’t get enough of the complex web of storylines, motives and personalities. Catching up enough to have to wait a week between episodes for the last 4 weeks, which has been tremendously rewarding.

Not that I had a major problem with it from the start. I thought it had a great look and a great mood about it, but lacked some star quality in the cast and was fairly opaque storywise. It always had potential. It was a question of whether you could be bothered to invest in that, knowing that it may go nowhere or even get cancelled very quickly – the TV universe is not known for being kind to sci-fi, as die-hard fans of Firefly still weep about regularly, and quite correctly.

In season one you watch it for the only person onboard that you have heard of, namely Thomas Jane (from The Mist and The Punisher) as det. Joe Miller, a cynical sleuth complete with a great anachronistic hat, who gets wrapped up in a mystery so mysterious it is often hard to work out what he is doing at all, and why… he literally comes and goes, for reasons that become apparent in later seasons. A frustrating and yet fascinating entity that must have been a real test to get right.

The show’s main cast also take a lot of time to warm up, to the point where you wonder who they are and whether they will be in it for long? Steven Strait, Dominique Tipper, Wes Chatham and Cas Anvar, as the ragtag collective of a small ship (they eventually name The Rocinante) that finds itself at the centre of a huge political shitstorm as the last bastion of impartial hope and moral reasoning, exude such little charisma at first it all seems doomed to fail. But, something magical begins to happen, by virtue of being in their presence a lot – you start to care. And the more you care the more the subsequent events have the power to stun you sideways!

More than anything else I can think of in recent years, this is a show that rewards patient investment. You will have definite moments of wanting to quit or take a long break, but the more faith you show in it, the more it will reward you in the long run. For me it was the climax of season 3 when I realised I was 100% into it, and that everything that had happened to that point was now starting to make sense in a larger context. Basically, what you think this is and what you assume it is about early doors, is not where it ends up. It goes somewhere way better!

Perhaps because it has the support of the book series as inspiration, the writing and story arc feels stronger and stronger in time. There are to date 9 books, so there is still scope to let this run for a good few years. And it does start to feel like there is a point where it will all completely tie together. Anyway, I am rambling as much as an average episode seems to do here. The point is, there is something right on the tightrope edge of classic or near miss going on with this. The cast have all really grown into their skins and personalities, and there are some moments in seasons 4 & 5 that left me jaw dropped at their dramatic weight!

Look, this isn’t going to be for everyone. It is very easy to say “I don’t get it” and move on with this show, but I am a sci-fi veteran , if not full geek, and I now absolutely love it. Cult status then is what we are talking about here. There will be a good wait for season six now, but the cliffhanger is mouth-watering, so I am in! It’s far from impossible they will ruin the vibe at some point and it will all fall flat… or, it could become the stuff of legend. I’ll be there to find out either way. No chance I am doing 5 seasons of something to drop out at that point.

Take away the space and the spaceships and this is a story about division and rights, and the hard work it takes to meet a diplomatic solution to the many differences and grievances that exist between different tribes and factions. What will some do to gain power? What will others do to ensure freedom and justice? How easy is it to waste life in the name of a cause? Oh, yeah and there’s also the little detail of an ancient alien civilisation that have been leaving tech and artifacts all over the solar system for us to fight over and try to control. As I say, the main story element of it all still feels like a partial mystery, and I love that!
  
Zombie Kidz Evolution
Zombie Kidz Evolution
2018 | Horror, Kids Game, Zombie / Survivalist
You know how you are just browsing BGG and come across some surprising statistics? For example, if you click on a ranking number on a game’s profile page, it will take you to the entire list of games including that search term. I do not believe I had checked on “Children’s Game” ranks for quite some time, so I was taken aback when I noticed that Zombie Kidz Evolution ranks #1 overall, per BGG users. Well, heck. I have children. They like games. I should probably check this out, right? Absolutely!

Zombie Kidz Evolution is a cooperative, horror/zombies, dice rolliling, variable player powers, LEGACY game… for children?? Those mechanics do not scream “children” to me at all! What gives here? In this one, players take on the role of children protecting their schoolhouse from infiltrating zombies, and all players win or lose together. Through multiple plays, however, the game evolves and the way in which the game is played also evolves. Oh, and there’s also stickers, which ALL children love.


To setup, determine play count and which side of the board to play. Each player chooses a standee to represent them, place out one zombie tile in each area with a fence gate, and the other zombies randomly in a line near the board. The lock tokens should be placed nearby and the die is given to the starting player (in our house, my son, as he will cry if we didn’t). The player standees, “kids” from here out, are placed in the central room of the schoolhouse and the game is ready to begin!
Zombie Kidz Evolution is played over several turns, and each turn consists of three or four actions. First, the active player rolls the die. The die face determines in which school zone a zombie tile will spawn. There are five colored spaces relating to five of the six die faces, with one die face being blank – no zombies spawn on that roll. After placing the zombie tile in the appropriate zone, the player may move their kid to an adjacent zone or leave them where they are. However, if a zone contains three or more zombies, the kids cannot enter.

After movement, the player may then eliminate one or two zombies in their zone. This happens automatically – there are no combat mechanics. The player simply removes one or two zombie tiles and places them at the end of the line off-board. Should two kids occupy the same zone outside the school where a fence gate is unlocked, they may high-five and place a lock token on the gate. After this step, the die is passed to the next player for their turn.


The game continues in this fashion of taking turns spawning and eliminating zombies until the players have locked all four gates outside the schoolhouse. A brain sticker is applied to the appropriate space on the back of the rulebook to track victories, and if enough stickers have been applied, players may be allowed to open one of the 13 sealed envelopes. Inside these envelopes are an assortment of items, most of which I am unable to disclose. However, more stickers may be applied to certain components, thus changing their functions completely for subsequent plays – just as all good legacy games provide. If playing with children, expect to play several games in sequence, as it is very addicting.
Components. The physical components in this game are all fine. The standees, board, and tokens are unspectacular, but do their job. The die is cool, but under weak lighting the blue and green can be difficult to differentiate. I will not discuss anything contained in the envelopes, and I apologize for that, but I do not want to spoil anything. The art style, though, is what does it for me. Every component proudly displays amazing artwork, and half the fun is watching little ones stare and smile at the components on the table. My only request here, and I cannot believe I am saying this, is that I do wish the player pieces were minis instead of standees, but I understand the decision to keep the cardboard standees in to keep the price point super reasonable. Outside that, this little box has a ton of game inside it.

My 5-year-old son is completely addicted to this game! He requests we play almost every night, and I happily oblige, as I really enjoy it as well. Yes, it is very light. Hardcore gamers probably will not get much enjoyment out of it, though I could certainly be wrong as well. We have found it to provide so much joy to our family, and though the box says it is intended for ages 7+, I encourage parents of younger children to give it a try as well. The turns are simple: roll, spawn, move, remove, and possibly lock. We are a modern household, so zombies in this game are just “taken care of” instead of “killed,” so we are able to skirt our problematic verbiage. There isn’t much we can do to soften the art of all the kids wielding weapons, though, so beware if that is against your parenting style.

As a game, and especially as a children’s game, this one is just incredible. I can certainly understand why it is rated #1 in Children’s Games on BGG. The game tackles more advanced mechanics and throws them into a game meant for little ones. And it does this beautifully. Unfortunately, though, I have noticed that my son now is exhibiting some completionist behaviors, as he likes to complete missions in the rulebook so we can advance toward opening more and more envelopes. It is so very easy for Purple Phoenix Games to give this one a well-deserved 20 / 24. That score includes opinions from not only Laura and me, but also my wife and son. We all love it!

If you are looking for an lighter (at first) legacy game to get your feet wet, I cannot recommend Zombie Kidz Evolution enough. Adults may be able to breeze through a few games in a night, but don’t expect it to be a pushover. The die will still roll against your wishes and fill up zones you wanted to clear, and then that blocks your movement through that zone, or you may find it difficult to travel around the board very easily, as kids can only move one zone each turn, so when they are three zones away from trauma, the pressure becomes real. We have probably lost almost as many games as we have won, but we have always had a great time. And when you are spending this quality time with the people you love, “taking care of” zombies, you want to tell the whole world to enjoy the game as much as you have. So, go grab yourselves a copy right now!
  
MechaTop
MechaTop
2020 | Miniatures
I think it goes without saying that we at Purple Phoenix Games love board games – otherwise I wouldn’t be sitting here writing this preview. That being said, wargames are not something that our group has really gotten around to playing. So when Tabletop Systems L.T.D. reached out about having us preview their newest wargame system, curiosity got the best of me and I couldn’t refuse. If you’re in the same boat we were, check out MechaTop – this system might surprise you!

Disclaimer: We were provided with a PnP version of this game for the purposes of this preview. Please excuse my lack of a color printer, and rest assured that the cards are colorful and eye-catching. The rulebook we have is not the finalized version, but rather an up-to-date draft detailing the overall rules and gameplay. Some changes will probably take place during the Kickstarter campaign, so the finalized game system might have some differences to this preview. For more details, check out the publisher’s website! -L

MechaTop is a tabletop wargame system in which players pilot large Mecha suits and battle their opponents. To begin a game, you must first decide which game mode you want to play. After selecting the game mode, players create their Mecha teams for battle. Each game mode has an associated cost score limit – the highest maximum cost you can spend on your team. For example, a Mecha suit might cost 300, and the cost score limit for the chosen mode is 600, leaving you with 300 to spend on upgrade cards for your suit. Once all players have chosen and upgraded their Mecha suits, those corresponding cards are placing in their play area. Everyone then selects a Pilot card to be assigned to their Mecha suit, and receives a set of Button tokens and a secret Twist card (kept secret until played at any time during the game). Decide which weapons to equip on your suit for the start of the game, roll a d6, and take turns placing your Mecha in the playing field in ascending numerical order of the die rolls. You are officially ready to start the game now!


Each round begins with the Instinct Phase, where players decide which 2 Button tokens they want to play this round. The Button actions are: Attack, Movement/Rotation, Change Weapon/Reload, and possibly Telekinesis. After the Buttons have been selected, they are placed face-down on the playing field next to their corresponding Mecha suit. Next is the Initiative Phase, in which all players roll a d6 and the player who rolled the highest gets to act first in the round. On your turn, you may choose to activate 1 Button token, activate both Button tokens, or declare No Action and pass your turn. Choosing to activate only 1 Button allows you to perform a simple action, but activating both at the same time in certain combinations allows you to perform a more powerful type of the corresponding action. Choosing to do No Action allows you to keep both Button tokens facedown. The benefit to leaving either 1 or both Button tokens facedown is that you can then use them as reactions during an opponent’s turn. Let’s say an opponent tries to Attack you – if you have your Movement Button still at your disposal, you can use it to attempt to dodge the hit and negate that damage. If you don’t use a Button in that situation, or don’t have one left face-down, all the damage goes straight through on your suit, thus bringing you closer to losing the game. Be warned – some actions are automatic, but some are resolved by dice rolls, so you better hope luck is on your side! After all players have had a turn in Initiative Order, a new round begins with another Instinct Phase. Play continues in this manner until the win condition of the selected game mode has been met, and the winner is deemed victorious!
First and foremost, I think one of the coolest things about the MechaTop system is that it can be played using ANY mecha models, action figures, or standees that you choose. In my childhood, Transformers made up a decent amount of our household, so it’s neat that I am able to bring those back out again after all these years. The nostalgia is great in that sense, and it makes the game more enjoyable. Also along those lines, the game will come with blank Mecha and Pilot cards for you to create your own – the rulebook has a section dedicated to stat card creation. It’s a neat element that lets you add a personal twist to your game, and lets you sit in the pilot’s seat (see what I did there?) to make the game truly your own! In the team creation step, players also have the opportunity to buy Upgrades for their suits, and that gives you additional control over your game. You can create so many different combinations of Upgrades that keep each game unique and entertaining.


The overall game flow is pretty nice. The rounds are logical, and the Button tokens add a unique element of strategy that takes this game to the next level for me. Do you forego doing a special action this turn and save a Button token in case an opponent tries to attack you? Or are you willing to risk damage to your Mecha suit in order to execute the exact plan that you want? The Button tokens take MechaTop beyond a simple attack-and-defend wargame and incorporates strategy to help balance out the randomness of Initiative rolls. The Twist cards are a nice touch as well, because if played at the right time, they could literally turn the battle around for you! No matter how good your strategy is, however, all offensive/defensive actions are dictated by dice rolls. So there’s a bit of a luck element embedded in this game as well. You have to be able to adapt your strategy on the fly depending on how your die results are turning out!
There is a bit of a learning curve to this game that can make it seem daunting at first. Different actions require a different number of dice to roll, and knowing what results counts as a success or failure is not always easy to remember. Incorporating a Player Reference Sheet would eliminate some of the confusion, but it does get easier to remember the more you play the game. Probably the biggest drawback of the system for me is that there is no set game board or movement system. The rulebook details movement speeds and weapon ranges based on different scales of models you might use, but that honestly just went right over my head. Providing a set of bases for models, as well as a hex-grid board would take out that guess-work for players and make it easier to visualize movement and range. And that would help keep the game flowing smoothly because players would not have to spend time measuring distances across the play area.


Let’s talk components. As I mentioned earlier, we only have a PnP copy of MechaTop, so admittedly our components are not the best. That being said, the finalized game should be coming with nice colorful cards, sturdy cardboard tokens, and good quality dice. Don’t let my drab version keep you from checking out the game on BGG or its own website!
All in all, MechaTop is a wargame system that I can see myself playing again. The gameplay itself is straight-forward and simple to grasp, but the strategic elements incorporated with Button tokens, Twist cards, and Upgrades ensure that you will never play the same game twice. If you’re looking to get into wargame systems, or are just looking for a unique wargame setting, definitely check out the MechaTop Kickstarter when it goes live later this month!
  
Solo: A Star Wars Story (2018)
Solo: A Star Wars Story (2018)
2018 | Action, Sci-Fi
Back in 1977 I remember going into the original Cine Capri to see “Star Wars” with some friends. I was very young but little did I know that movie would change my life and put me on the path that I am now. Over the decades that have followed I have read the books and comics, played with the toys, played the video games, and eagerly watched any new film or television show related to the franchise.

The fact that Disney has put out a new film every years since “Star Wars: The Force Awakens” is great for fans like me as those three year waits; to say nothing of the 17+ years between the Original and Prequel Trilogies were tough.

Through it all my favorite character has always been Han Solo. I do not know what it is but the brash, cocky, money loving; scoundrel who gets in and out of trouble yet does the right thing in the end has always connected with me.

So when news came that there would be a new movie based on the early years of the title characters I was excited but concerned as Harrison Ford is so iconic in that role I could not see how anyone could measure up.

Combine that with original Directors Phil Lord and Christopher Miller being removed from the film after shooting a significant number of weeks, there was ample concern to go around.

Fortunately for fans, Director Ron Howard has crafted a very enjoyable film as “Han Solo: A Star Wars Story” deftly combines the action, visuals, and humor that made the films cinematic legends and in doing so introduces new characters and expands the lore of the Star Wars Universe.

The film follows a young Han (Alden Ehrenreich), who hustles to survive and get off the world of Corrilia.

Han like many kids on the street pull all sorts of scams under the control of various criminals and he plots to escape with his friend Qi’ra (Emilia Clarke).

When an opportunity arises, Han takes it, but finds himself in the Imperial Navy which does not bode well for a person with strong opinions and a mind of his own.

Fate steps in once again and introduces Han to Chewbacca (Joonas Suotamo), and a mentor figure in the form of a man named Beckett (Woody Harrelson). Han attempts to prove himself to his new crew as he sees this as his way out to a better life. However with things take a turn for the worse, he must work with his new associates to clear the slate with a deadly crime boss named Dry’den Vos (Paul Bettany).

As anyone who follows the series knows Han has a way of escalating a situation and this leads the crew to recruiting Lando Calrissian (Donald Glover), into the crew as they set off to pull off a risky and dangerous mission to get the much needed resources to save their lives.

What follows is a very enjoyable film that has an appropriate amount of humor and character building as well as plenty of good action and effects which should keep fans of the series happy. The new characters were very enjoyable and added a new depth to Han as well as the Star Wars mythos but what really impressed me was that at no time did I find myself comparing Ehrenreich to Harrison Ford. He was charismatic and enjoyable in the role and I easily believed that this was Han before life, the universe, and circumstances turned him into the man we would know years later.

Glover is uncanny with his version of Lando and he at times almost sounded like Billy Dee Williams and had many of the mannerisms of the character down His back and forth with Han was great to see and we got a much deeper understand of both the characters and their complicated history with one another.

Clark and Harrelson round things out well as they provide a great balance to Han. One is a mentor and one is the link to the life he had and the dreams he wants to achieve. Ron Howard moves things along well without rushing things as while it does take a bit of time getting up to speed, it happens at a natural pace without seeming rushed. Howard also does not rely on an abundance of effects to carry the film. There are plenty of practical FX and makeup creations to make you well aware that this is a vast and diverse galaxy but he uses them and the CGI to enhance the story rather than carry it.

There are numerous nods throughout to past films as well both visual and verbal and a few great surprises along the way. It is believed that more adventures of the younger Han will be coming in the future and I cannot wait for them to arrive as this was a very fun film. Now the only hard part will be the 19 month wait for Episode IX as the five month wait from the last film already seems like ages ago and I cannot wait for more.

http://sknr.net/2018/05/15/solo-a-star-wars-story/
  
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Chris Sawin (602 KP) rated Scary Stories to Tell in the Dark (2019) in Movies

Aug 11, 2019 (Updated Aug 11, 2019)  
Scary Stories to Tell in the Dark (2019)
Scary Stories to Tell in the Dark (2019)
2019 | Horror
The monsters. (1 more)
Special effects - blend of CG and practical.
The Pale Lady. (2 more)
Basic rinse and repeat horror formula.
No emotional attachment to characters.
Fishing for Turds
Scary Stories to Tell in the Dark is probably considered the introduction to horror fiction for anyone who was in middle school in the mid to late 1990s. I distinctly remember checking out at least one of the books before I was a teenager, but the story that has stuck with me multiple decades later has and always will be, “The Red Spot.” The thing about the Scary Stories books is that they were just these random collections of creepy tales meant to make the reader anxious, uneasy, or even frightened, so the fact that somebody attempted to make a coherent film out of a jumbled mix of stories from all three books is kind of incredible.

The horror film directed by André Øvredal (Trollhunter, The Autopsy of Jane Doe) follows a group of teenagers in the small town of Mill Valley, Pennsylvania during Halloween in 1968. Stella (Zoe Colletti) is a die-hard fan of the horror genre, Auggie (Gabriel Rush) is a bit too infatuated with girls for his own good, and Chuck (Austin Zajur) lives on candy and pranks when he’s not driving his older sister Ruth (Natalie Ganzhorn) insane. They cross paths with a mysterious drifter named Ramon (Michael Garza) who joins the group seemingly out of boredom.

They initially use trick or treating as a front for revenge against local jock and full-time bully Tommy (Austin Abrams), which leads them to a condemned and rumored to be haunted house of the Bellows family. Sarah Bellows lived in isolation and dramatically killed herself because of her family. Sarah turned her devastating life into inspiration for a series of terrifying stories. After Stella discovers the book Sarah wrote her stories in, strange things begin happening in Mill Valley and everyone in the Bellows house from that night becomes a target.

The monsters of the film attempt to be as explicitly accurate as possible to Stephen Gammell’s original illustrations from the Scary Stories books. This typically pays off, especially with Harold the Scarecrow and The Toe Monster but it seems to backfire with The Pale Lady. While she does still look like a living incarnation of Gammell’s artwork, the story has the weakest conclusion of the entire film. Scary Stories makes up for this by introducing The Jangly Man, who is seriously worth the price of admission alone even if you typically can’t understand a word that he says. The Jangly Man contorts his body in the most inhuman of ways, can separate all of his limbs from his torso, and has this bloodcurdling voice that rattles your insides.

There’s been an emphasis on the lack of a narrative in Scary Stories to Tell in the Dark. That may be true, but the film is based on a trilogy of books that is close to thirty years old and is supposed to be aimed at younger readers. The film adapts the stories in a way that isn’t totally successful, but it is surprisingly great at times. Despite some recognizable names in the supporting cast such as Dean Norris (Breaking Bad), Gil Bellows (The Shawshank Redemption), and Lorraine Toussaint (Orange is the New Black), the main cast is mostly filled with unknowns. Some reviews claim that the acting isn’t up to par, but I was pleasantly surprised. Austin Zajur can be annoying as the mischievous Chuck, but he was also rather humorous the majority of the time. Zoe Colletti goes a little overboard when she cries, but she’s also solid when she gushes over horror. Austin Abrams is seriously nasty as Tommy. He is always sweaty and has no remorse for anyone. He takes bullying to frightening heights.

I guess I expected the film to be corny (pun intended) with lame PG-13 kills and a cast that had no idea what they were doing. The film managed to make me a fan during the Harold segment. That surround sound in the cornfield is masterful with the wind blowing through corn stalks in every direction and the rusty creaking of the scarecrow as he tries to walk. How these teenagers are terrorized manages to transcend what movie ratings typically mean for a given film; this would be unsettling regardless of what it’s rated or how old the viewer is.

Scary Stories to Tell in the Dark is not a perfect horror anthology since it’s extremely simple in concept. A monster shows up, a kid disappears, and then it’s rinse and repeat for an hour and 47 minutes. At the same time though, it’s probably the scariest film of the summer and could potentially become the next big horror franchise. Scary Stories to Tell in the Dark could easily take over where the Final Destination films left off or even be this generation’s answer to that. The practical effects mixed with just the right amount of CGI for the monsters are what really sell the film. Despite being as disjointed and unnatural as The Jangly Man, Scary Stories to Tell in the Dark is way more amusing and eerie than it has any right to be.
  
Bumblebee (2018)
Bumblebee (2018)
2018 | Action, Adventure, Sci-Fi
Like most kids growing up in the 80’s the Transformers always held a special place in my heart. I didn’t have a huge collection because the die-cast/plastic vehicles that transformed into robots could get a little expensive. Thankfully the morning cartoons and comic books filled in the spaces where I lacked the toys. When I heard there would be a live action movie based on the characters that had been such a integral part of my childhood, I couldn’t help but feel excited. I had seen some of the previews of the original Transformers movie by Michael Bay, the characters looked different than I imagined, but how bad could it be. The movie started, and heart break ensued, the first one was ok, the second was worse, and so on and so forth to a point where I still have not brought myself to watch the last installment of the Michael Bay franchise. Fast Forward to the first glimpse I had of Bumblebee, a prequel/reboot of the Transformers franchise, and that feeling of trepidation lingered. The first glimmer of hope was when the previews began to show images of the Transformers that I remembered, now referred to as G1 (Generation One), these transformers were recognizable. Still, the stories have always been lacking, so while I held out a glimmer of hope, I was sure to guard my heart closely…after all, we’ve been down this road before.

Bumblebee begins on Cybertron, where the Autobots and Decepticons are battling for control of what is left of the planet. The visuals are stunning, and as I stated before, here our all our favorites from the G1 universe in their recognizable forms. Once I saw Wheeljack, a personal favorite of mine, I felt I was in for something special. The Autobots are losing control to the evil Decepticons and are forced to evacuate Cybertron to regroup. Bumblebee is sent to Earth, a planet where Optimus Prime feels that the Autobots can rendezvous, but also tasked to protect the planet from any encroachment of the Decepticons.

Bumblebee unfortunately crash lands in the middle of a military training exercise and is quickly engaged by the armed forces there. While Bumblebee alone is a match for the Humvees and small arms fire, the battle is quickly joined by a Decepticon who has followed Bumblebee to Earth. He is completely out matched and outgunned it is not long before Bumblebee is defeated and barely escapes with his life. It is here that he is “saved” by Charlie Watson (Hailee Steinfeld) who finds the battered and broken beetle in a junkyard on her birthday, and a deep bond between the two is formed.

Bumblebee does not disappoint in its amazing visuals. The robots are as big as ever, yet now retain a more familiar look. The story still has explosions, and epic one-on-one robot battles that fans of the Michael Bay franchise can enjoy, but it’s the deep and meaningful story where Bumblebee truly shines. Written by Christina Hodson (Shut In/Unforgetable) and Directed by Travis Knight (Kudo and the Two Strings/Paranorman) we are finally given a story with a plot that fans of the series can get behind and enjoy. It’s not to say that the story is perfect, there are still the occasional lines that fall into groan-worthy territory, but to say that Bumblebee surpasses the previous live action movies is an understatement.

You don’t have to be a fan (or have any familiarity at all) with the Transformer toys, cartoon, or live action movies to enjoy it. However, for those who have been fortunate (or unfortunate) to experience them all will appreciate the subtle nods to previous films. The audience clapped and cheered when Stan Bush’s well-known Transformer song The Touch exploded on screen. Sure, it’s a spoiler, but for those who are still reluctant to see it based on previous films, maybe it’s exactly what’s needed. The film is littered with such nods and die-hard Transformer fans are in for a real treat.

The acting in the film is top-notch, not only by Hailee Steinfeld and Jorge Lendeborg Jr who are the main human characters, but by the supporting characters as well. John Cena brings his witty one-liners and Peter Cullen once again reprises his role of the now infamous Optimus Prime. For a movie that seems more at home as a summer blockbuster, it carries with it a tremendous amount of heart. Even Bumblebee who rarely utters a word throughout the entire film, brings out emotion in his facial expressions, or movements.

I’ll admit that going into Bumblebee I had my reservations and for those who have been burned by previous iterations of the series it’s a completely understandable concern. I’ll say it here though, Bumblebee is a terrific Transformers movie, easily on-par with the animated film, which to date had been the only Transformer movie worth talking about. Fans of the franchise will not be disappointed, and probably like myself, will be naming the numerous Transformers on the screen, by how they look…not by what they are called. In the famous words of Optimus Prime…Autobots Roll-out, and go see Bumblebee, coming to theaters on December 21st.
  
Spider-Man: No Way Home (2021)
Spider-Man: No Way Home (2021)
2021 | Action, Adventure
Willem Dafoe (2 more)
The on-screen bickering between characters.
The Doc Ock, Doctor Strange, and villainous team-up action sequences.
The humor doesn't always land. (2 more)
Peter's idiotic logic.
Lizard is supremely underutilized.
Riding the Nostalgia Train
Spider-Man: No Way Home picks up immediately after the events of Spider-Man: Far From Home. Quentin Beck (Jake Gyllenhaal) has revealed to the world that Peter Parker (Tom Holland) is Spider-Man. The world is torn in thinking that Peter is either still a hero or behind the drone attacks on London like Beck stated before his death.

Peter is now in a relationship with MJ (Zendaya) while Ned (Jacob Batalon) tags along as the third wheel more than the guy in the chair. As the three attempt to get into MIT and other colleges, MJ and Ned are punished for being associated with Peter. Feeling guilty, Peter takes it upon himself to contact Doctor Strange (Benedict Cumberbatch), who eventually agrees to perform a spell that would make everyone forget that Peter Parker is Spider-Man. However, Peter’s motor mouth and constant need to change Strange’s spell botches it and ends up opening the multiverse.

Early on, the humor in Spider-Man: No Way Home is lacking and a little lame. Much of the film rides on Peter’s relationship with MJ. Peter, MJ, and Ned have become inseparable in the film thanks to the events of Homecoming, Far From Home, Infinity War, and Endgame. Nearly everything boils down to them making decisions as a trio even when Peter is out there as Spider-Man. The humor in the film doesn’t really find its footing until the villains come along and even then it starts off pretty rough (making fun of the Otto Octavius name in the trailer is a prime example).

Peter’s solution to all of these villains invading his universe from their own is pure stupidity. The desire to do what’s best for someone’s well being is there and you understand why Peter is so adamant about going in the direction that he does. However, he has the opportunity to end all of this early on with little to no repercussions other than some structural damage that he is able to repair in one night.

Peter chooses to change the fate of these villains with the best intentions and suffers for it. In a way, it’s inevitable as it factors in to and is motivation for who Peter Parker and Spider-Man are as essentially one heroic character. “It’s what they do,” as they say several times in the film. That doesn’t mean you have to swallow it as something a supposed genius and one of Marvel’s smartest minds would conjure up though.

Next to the surprises the film has in store for first time viewers, the villains are arguably the highlight of the film. Peter’s fight with Doctor Octopus (Alfred Molina) on the bridge is nearly on par with the Spider-Man/Doc Ock fight on the train from Spider-Man 2. Willem Dafoe is also still Spider-Man’s greatest and most sinister adversary as Norman Osborn/The Green Goblin two decades later.

Dafoe’s one stipulation for returning to the franchise was that he would be allowed to do all of his own stunts even at 66 years old; he believes it all factors in to his performance and it shows. You feel sympathy for Norman and admire his brilliance, but he’s plagued with this gushingly nefarious and uncontrollable alternate personality. With that reverberating laugh and amazing facial expressions, Dafoe literally steals the film every time he’s on screen.

The bickering in the film results in some of the most entertaining sequences in the film. There’s at least two instances, one between all of the villains when they’re all in the same room and another sequence later that occurs right before the big fight scene between Spider-Man and the five villains that have crossed over, that are just incredible and it’s basically just dialogue.

Screenwriters Chris McKenna and Erik Sommers deserve a lot of the credit. If it wasn’t for their writing then those back-and-forth dialogue exchanges between characters wouldn’t exist. But the performances from the cast also factor in to how great those sequences are. Much of the older returning cast have joked about only returning for the money, but it’s clear that there was some enjoyment of not only the script but also being able to work with such a talented group of people.

Speaking of trains, the Spider-Man/Doctor Strange battle in the mirror dimension is one of No Way Home’s visual treats. Doctor Strange and his magical origins opened up the cosmic aspect for the MCU, which has always resulted in trippy and otherworldly sequences that are tonally different and unlike anything else from the other Marvel films. Seeing Spider-Man swing around as the world is upside down while dodging kaleidoscopic skyscrapers and barely escaping gravity defying portals results in a sequence especially memorable for MCU fans.

Spider-Man: No Way Home isn’t without its flaws, but it is mostly exactly what it’s advertised to be. The film doesn’t necessarily redefine the, “With great power comes great responsibility,” aspect for Tom Holland’s Spider-Man but it without a doubt gives the MCU version of Spider-Man his version of that principle. No Way Home is a nostalgic extravaganza that exceeds expectations and is a perfect and satisfying bookend for the first three Tom Holland Spider-Man movies.
  
Avengers: Endgame (2019)
Avengers: Endgame (2019)
2019 | Sci-Fi, Thriller
Robert Downey JR, Chris Evans, Jeremy Renner....some to think of it, everything (0 more)
I'll let you know! (0 more)
Ending The Game
Contains spoilers, click to show
Avengers: Endgame - the concluding installment of the Marvel Cinematic Universe's 'Infinity Saga', has made box office history, breaking a number of records on its' journey (thus far) of becoming the second highest grossing movie ever in a short period of time. Bringing together the story threads of 21 films before it 'Endgame' had a number of hurdles to overcome - not only did the Russo Brothers have to find a satisfying way to reverse the effects of 'The Decimation' (if you have to ask then you're probably reading the wrong review!) but they had to do so in a way that did not lessen the impact of 'Infinity War', whilst bringing to a close a number of character arcs for many well respected and founding members of Marvel's flagship superhero team and setting the course and direction for whatever comes next.

The question is, did it succeed?

At the time of writing 'Endgame' has been in cinemas for over two weeks and all embargoes pertaining to spoilers have since been rescinded. It is on that note that I will make the following SPOILER ALERT and advise anyone yet to see the movie (is there actually anyone out there daring to call themselves a fan who hasn't seen it?!) to leave now.....

Endgame picks up a few short weeks after the events of 'Infinity War' and depicts the surviving heroes of Thanos's snap coming up again him once again. The encounter is very short lived but doesn't go as planned/hoped effectively destroying all hope for returning the vanished. Que a five year time-jump..

Steve Rogers heads up a support group for the survivors, Natasha Romanoff directs the remaining Avengers refusing to move on, Tony Stark and Pepper Potts are living a quiet life raising their daughter, Thor has spiraled into despair at New Asgard effectively leaving Valkyrie in charge, Clint Barton has become the blood-thirsty vigilante Ronin - tracking down and eliminating those criminals who escaped the decimation when his family didn't, and Bruce Banner has found a way to merge personalities with the Hulk allowing both to co-exist as one (Professor Hulk).

Things look pretty grim until AntMan (Scott Lang) returns - quite accidentally, from the Quantum Realm bringing with him the key to bringing everyone back and reversing Thanos's decimation. And that's where time travel appears...

The Avengers must travel back to key moments in their history to remove the Infinity Stones and bring them to the present where Stark and Banner create their own Gauntlet to house them. This involves the second act of the movie displaying some time travel shenanigans as our heroes interact with events - and themselves, of previously seen movies. Such encounters include revisiting the events of Avengers Assemble, Thor:The Dark World, and Guardians Of The Galaxy. Don't expect a retread of the 'Back To The Future' franchise however, as Avengers: Endgame creates its' own rules for time travel. Basically, going back in time and interfering with established events does not alter the future - instead it creates a branched reality (think parallel timeline), however traversing the Quantum Realm will still return you to the original timeline you came from. In other words, go back in time kill Thanos, return to the future and you've changed nothing.... Simple, right?!

That's the basic gist, and all I'll give you for now.

Whilst this does follow on from 'Infinity War', 'Endgame' is stylistically and tonally a different movie. Whereas the former threw us straight into the thick of the action and never let up until the devastating conclusion, throwing a cavalcade of heroes at us in a relentless fashion, 'Endgame' scales it all back (for two thirds of the running time at least) focusing on the original six core Avengers (with strong support from Don Cheadle's War Machine, Karen Gillan as Nebula, Paul Rudd (returning as AntMan), and of course, Rocket Raccoon! With the preceding movie been Captain Marvel you would be forgiven for thinking Brie Larson would play a strong role in this movie, however - with a throwaway line earlier on justifying her absence, Carol Danvers features for all of around fifteen minutes! That's not to say she doesn't make an impact when she does I might add! Given the downbeat tone to 'Endgame' there is a lot of humour from start to finish - Chris Hemsworth, Paul Rudd, Bradley Cooper, I'm looking at you most here!, which in no way detracts from the weight of what's at sake here.

Josh Brolin is back as Thanos, and Thanos...that's right, two versions of the mad Titan appear. The one whom our heroes go up against during the final third act is a past version who travels forward in time to present after seeing into his own future and witnessing the efforts of Earth's Mightiest Heroes and the lengths they are prepared to go to in order to 'decimate' his plans. This is a Thanos whom I would deem more ruthless that 'Infinity War's' protagonist, a Thanos now determined to erase ALL life in the Universe.

I imagine the biggest question - well, one biggie amongst many, fans going into this movie blind had concerned who would return after the shocking climax to 'Infinity War' (along with whether those who died in that movie stayed that way). There was never any doubt - was there, that the vanished would return? It isn't that much of a spoiler then to reveal that the final thirty minutes or so of 'Endgame' features every MCU hero on screen together embroiled in the biggest fight of their lives. And what a visual delight it is. The visuals in this film are fantastic and the final battle rivals anything Peter Jackson gave us.

I was fortunate enough to see 'Endgame' at the first screening (pre-midnight) at a local cinema and what an experience it was - a mini comic con. The atmosphere was electric and it was a highly memorable experience.

Everyone involved in this movie deserves kudos, for this lifelong superhero fanboy Avengers: Endgame is the best movie....ever.

If I may digress somewhat, there has been much confusion reported concerning the movie's ending, namely the resolution to Steve Rogers' story. Having returned the Infinity Stones to their rightful place in the MCU timeline Cap chooses to remain in the past (circa 1940-ish) and to live out his life with Peggy Carter (the final shot shows the two having that well overdue dance). Whilst the perfect sendoff this has left many conflicted as to the implications with some reviewers claiming this goes against the rules established earlier in the movie relating to the use of time travel. It really isn't that complicated. Essentially there are two theories at play that can explain the climax.
The first is that Steve simply lived out a life in secrecy within the established continuity, choosing not to involve himself in major events. This does not contradict what we've seen so far - back in 'The Winter Soldier' we see archive footage of Peggy from the nineteen fifties in which she talks about Captain America saving her (un-named) husband during the war. It isn't really a reach of the imagination to suspect that Cap and this man are one and the same. In the same movie, present day Steve visits a dying Peggy - clearly suffering the effects of dementia, who apologises to him for the life he didn't have. Could this be a reference to the man she married having to live a life of secrecy, choosing to stay out of the fight for fear of creating a divergent reality? Given that the movie establishes that actions in the past will not change the future (within the main timeline) Steve's interference would not change anything in 'our' reality anyhow.
The second theory is that Steve created a branched reality by reuniting with Peggy and lived a fulfilling life in that alternate timeline, only returning to the main timeline an old man when the time was right to handover the shield to Sam Wilson/Falcon (as seen at the end of the movie). Sure, this raises questions as to how Steve was able to cross realities but to be honest - that's a story for another time and the answer isn't important (for now).
Further confusing things is the fact that the Writers and Directors cannot seemingly agree, with Marcus and McFeely disputing the alternate reality theory that the Russo brothers subscribe to. You could argue that surely it is the Writer's view that counts, as..after all, they wrote it! Well, yes and no. The directors translate their understanding of the written word onto the screen and it has been reported that additional material was filmed after test audiences struggled with the time travel aspects of the film. Therefore it's not that hard to believe that the film - and that ending, were shot in a way that supported the film-makers understanding. I subscribe to the former - the romantic in me and all that, with Steve's story coming full circle with the revelation that he was always there with Peggy. Either way, both theories work and preserve the integrity of what has come before.
In any regard it's the perfect ending for Captain America!

So, to conclude....did it succeed? OH YES!!
  
V(
Vixen (Flappers, #1)
8
8.0 (1 Ratings)
Book Rating
<i>3.75 stars</i>
<b><i>Once upon a time there were three beautiful girls who went to the best schools (and speakeasies), and they were each assigned booze and clothes that are the cat's meow. But the flapper lifestyle took them into different directions and now they work to find out who they are and what makes them truly happy. My name is Vixen.</i></b>

And so you've been introduced to the first installment of The Flappers series Charlie's Angels' style (the best I was able to come up with anyway).

<b>Meet our <s>Angels</s> Vixens:</b>
<u><i>Gloria</i></u> - She's the one who has it all: <i>the</i> name, riches, looks, clothes, a handsome fiancee, everything comes easily to her, and everybody seemingly loves her. But this poor little rich girl isn't so happy after all and so she begins to rebel.
<u><i>Clara</i></u> - Burned by her former flapper lifestyle, she's now trying to start over as "Country Clara" without her sordid past coming to light. So has she turned into a goody-two shoes or is it just part of a grander scheme? Only time will tell.
<u><i>Lorraine</i></u> - Jealous of best friend, Gloria, she's desperate to step out of Glo's shadow to become the center of attention as an individual.

<b>Before getting to my review, there are a few questions that should be addressed:</b>
Is this great literature? <i>No.</i>
Will this book change your life? <i>No.</i>
Will you learn anything from reading this book? <i>No. Well, maybe some twenties' slang.</i>
Is this book accurate to the period? <i>No, there are some liberties, but it's good enough as wallpaper to the players and scenes.</i>
Is this book entertaining beyond belief? <i>A resounding YES!</i>

VIXEN is very easy to read and captured my attention from the first page, and while it may not be the best book ever, I had a lot of fun reading it. While there's nothing glaringly obvious anachronism-wise, I did question some word choices, phrases, and actions, but overall they were easy to overlook and I likened it to watching A Knight's Tale starring Heath Ledger. Written in third-person, each chapter focuses on one the three girls' point-of-view, starting with Gloria and continuing with Clara and then Lorraine, throughout the book until the end.

As for the characters, Clara (named after Ms. Clara Bow?) was definitely my favorite to read about, she's recovering from the aftereffects of her life in New York City (which includes a boy, of course), and is trying her best to leave the past behind and move on with her life. Her story had a lot to offer and she felt like a real person who had made mistakes and was now left dealing with the repercussions. Lorraine was a trainwreck you can't take your eyes off of, and while I can't say I liked her, I felt sorry for her. She tries way too hard to stand out and ends up making herself look pathetic; if she keeps it up she'll turn into a very ugly person whom everyone hates. Forget Gloria, Lorraine is the "real" poor little rich girl of the book. She's in the middle of making all the wrong decisions and we're along for the journey, which made her multidimensional and interesting to read about as well. Gloria was my least favorite, mainly because I don't think the author knew quite how to write her. At one moment Gloria seemed like a good girl rebelling, but then there would be moments where she was a real bitch and those two aspects just didn't gel into a cohesive whole. Now if she was seemingly sweet on the outside and really was a conniving bitch underneath, then I'd be on board or at least would get it. But she wasn't that type of bitch and she wasn't Alexis Carrington-bitchy (or insert less-dated reference here) either. How she was written made her look more like Sybil and didn't render me to sympathize with her at all. It didn't help that I felt she was too close to a Mary-Sue for my liking. I don't like perfect or near-perfect characters, they're boring and so was she. What was her motivation for anything, such as singing? Was that always a dream or did it just now come about? Is her recent behavior only happening because she's unhappy? Sorry, but there's just not enough there to make me care about this character. Gloria needed to be more fleshed out to make her feel like a real human, with real thoughts in her head and real feelings, and not a cliched cardboard cut-out.

The love aspects of the novel were fairly glossed over, mainly Gloria and Jerome's story, and felt more like teenage hormones than actual real love.
<i>"I don't know you but you're hot and I love you."
"Nothing will keep us apart!"
"We'll be together forever!"</i>
Which is too bad because I like the idea of an interracial romance taking place in the 1920's, it could have been fantastic, but instead was tepid and generally unromantic. It didn't help that half the duo was boring old Gloria and the other half never developed beyond the fact that he's a black musician who's forbidden to her due to the color of his skin. I wished for more impact and still hope for that in the next installment of the series. Clara's budding relationship with Marcus was far more realistic because they actually had conversations *gasp* and was well-paced. The relationships between the girls were touch and go, sometimes they felt authentic, then at other times interactions appeared too advanced to where the relationship had last left off; it was like there were scenes edited out in chunks. The same could be said of the developing romance between Gloria and Jerome.

So a few things bothered me in the book, such as the issue I had with every girl who wasn't one of the main trio being cattily described, i.e. eyes are close together, that color makes her look sallow, etc. Can we get over doing that already? That's not encouraging good behavior. A little more positivity would be a refreshing change. Another thing that annoyed me was at one point, the crap hit the fan and *minor spoiler* <spoiler>Gloria's career as a torch singer, which she's naturally perfect at (of course), came out into the open. So who does she immediately blame? Her best friend, Lorraine of course, whom she slaps! And who to this point Gloria had no provocation to even think it'd be her who had spilled the beans. Lorraine had not done anything to deserve Gloria's wrath, or at least nothing she knew about yet, so I don't know if the author had forgotten that fact or what. It did not make any kind of sense because there were other people who knew what Gloria was up to and others who could have easily found out. To me it was sloppy writing. What kind of friend does that make Gloria anyway? Not one I'd like, who always thinks the worst of her best friend without any miniscule proof of guilt. Told ya she was a bitch</spoiler>. There were some minor editing inaccuracies, such as when Gloria's dress goes from gold sequined to red in less than a page (pages 74-5) but nothing too overt to jar me out of the book altogether. Lastly, perhaps there was a bit too much twenties' slang that wasn't always incorporated into the text as smoothly as possible.

Overall, the plots were well-done and moved along at a brisk enough pace that I never got bored. The ending unfolded so that it tied up the multiple plotlines while still keeping plenty of loose ends for the sequel. So, a lot of the book is superficial, in some cases there are caricatures instead of characters, and it is a shallow interpretation of the Roaring Twenties, I don't care, the book is just plain fun and sometimes that's all I need. And while I can't say I loved this book and it totally lived up to its beautiful cover (seriously that dress is gorgeous, though I could do without the pit shot), I was suitably entertained and will read the sequels to find out what happens next, while I keep up the hope that Gloria will turn into a real, live girl.
  
40x40

Mothergamer (1613 KP) rated the PC version of Assassin's Creed: Odyssey in Video Games

Apr 3, 2019  
Assassin&#039;s Creed: Odyssey
Assassin's Creed: Odyssey
2018 | Action/Adventure, Role-Playing
I love the Assassin's Creed series as past Mother Gamer blogs have shown. While there were a couple I wasn't so thrilled with, I have always enjoyed the stories and exploration the games have offered. The recent Origins definitely captured my heart with all the incredible ancient Egypt history and lore. When Odyssey was announced I was pretty excited because it was going to be set in ancient Greece and I could not wait to play it.

Odyssey is a bit different from its predecessors. The story is set at the beginning of the Peloponnesian war; an ongoing struggle between Sparta and Athens for dominion over Greece. This opens up a lot of interesting places to explore and dialogue options. At the beginning of the game you can choose which Misthios (mercenary) you want to play as; Alexios or his sister Kassandra. It really doesn't matter who you choose because the story is essentially the same for both so it's just a matter of whether or not you prefer to play as a man or a woman. For my first playthrough I went with Kassandra.



Kassandra starts her adventure.


Right from the start, Odyssey hooks you in with an action filled introduction and sets the scene for the story. After that you meet the character you chose; in my case Kassandra and you get a brief tutorial on how the gaming controls work. You also get a mount with this and those controls are pretty easy to navigate. Once you have the hang of it, you can get started on your journey with the main story and the vast amount of side quests.

This is where Odyssey differs a bit. There is more of a role playing aspect to the game with you being able to select different dialogue options while talking to people. You can choose to be cutthroat, a mercenary with a conscience, or ridiculously flirty. Yes, with some of the NPC characters be they men or women Kassandra could have flings with them. Don't worry, nothing overly graphic is shown, but it is definitely heavily implied. Your weapons are different as well. There is no assassin's blade here. You have a precursor artifact weapon in the form of a spear and the options of daggers and swords. You also have a bow and arrows which are quite useful for fighting at a distance.



Have a horse for your travels!


As you level up, you gain ability points which you can use to unlock certain skills to enhance your fighting and stealth from the following three categories in the skills menu: Hunter, Warrior, and Assassin. It is beneficial to unlock these because they are incredibly useful in battles against your enemies. There are also ship battles which bring back memories of Black Flag. The ship battles are challenging, but they are so much fun. You can upgrade your ship to make it a force to be reckoned with. Upgrading the hull is definitely a must so you can ram the heck out of other ships and take little to no damage. You need a crew also of course and Odyssey has an ability where rather than assassinating targets, you can knock them out and recruit them to join your crew.



Unlock abilities in the skills menu.

The running theme for your protagonist is all about family. This is where you are introduced to the mysterious villains, The Cult Of Kosmos who have a hand in much of the conflict in Greece all for power. You have to travel all over the world map to find clues about each cult member in order to reveal their true identity and the location of their main hideout. Once you have those, you can find them and take them out. Be wary however, some cult members are heavily guarded and quite the challenge to fight. This is where Odyssey's notoriety system comes in. The more crimes you commit i.e. murder (come on, you know that's what assassination is), the more likely it is that someone will put a bounty on your head. Then you find yourself relentlessly hunted by bounty hunters with very colorful names. The bounty hunters are no joke and if you do not plan out your strategy and tactics, they will end you. There were some who had lions and they would tag team the crap out of me which could be more than a little frustrating, but that's part of the challenge. Two ways around this are offing the person who put the bounty on your head or paying off the bounty. If you have the coin, you can pay the money and the bounty will go away.

Besides the main story, there are a ton of side quests and conquest missions to do. Sneaking around and taking out guards in a fort can be difficult, but rewarding as you take everyone out and diminish that nation's power. Looting the treasures, burning the supplies, and taking out the captains completes that area and will show you a meter with their power depleting. Once you have completely drained their influence, you get a conquest battle option. You get an epic battle between Spartans and Athenians and you have to take out all the captains during this battle in order to win the conquest. There were times where I totally screwed up and a guard saw me and then I had to brawl my way out among five or six of them. That was a whole other adventure in itself. It definitely raises the stakes when that happens and makes Odyssey feel like a whole new game.



Getting caught by guards sucks. Time to brawl my way out!


My favorite thing to do in Odyssey was exploring. I loved discovering new areas and hanging out in ancient Greece. Climbing up to the tops of high buildings, cliffs, and statues just to synchronize the map and see the view from a high vantage point was pretty fantastic. No two areas were alike and there was always something new to see. Some of the small side quests were hit or miss at times, but I was never bored at all. There was always something to see or do.



An eagle's eye view of ancient Greece.

There are a variety of armor and weapons choices in Odyssey. As you progress, you can upgrade to better armor, weapons, and crafting materials. If you have a favorite armor set, when you upgrade you can glamour the armor to look like the favorite set. Again, this adds a role playing aspect where you can actually gather materials and craft weapons and armor in the game. This is also true for your ship. You can choose a variety of sails, ship designs, and even tailor your crew with characters from past Assassin's Creed games as your lieutenants.

If you're looking for more challenge with your challenge, there are legendary beast and mythological monster fights you can do. The locations of each legendary beast is marked on your world map. With the monsters, you happen upon some of them doing certain quests. This was how I accidentally discovered the fight with Medusa. These fights are insanely hard and Medusa seemed to be the hardest one of all. I got my ass handed to me quite a few times before I finally won. It is vindicating when you do win because they are so difficult and you have to be constantly thinking about your tactics and theirs. The fights absolutely keep you on your toes, but man what a thrill!



Medusa fight is crazy!


When you see the world map, it can be a little overwhelming with how vast it is. Areas you have already explored will be highlighted and areas that are not unlocked are grayed out. The map will also show you what level each area is so you can level grind and plan accordingly. I had fun unlocking the areas and receiving contract quests and bounties which offered lots of drachmae and sometimes item rewards such as armor.



The world map is huge. Get out there and explore!


While I loved Odyssey, there were issues with the game. One of the big things was I was one of the unlucky people who got the game breaking bug of the game dropping frames and freezing completely in enemy fort areas. I had wondered if it was just me so I looked up the issue and found that many others had this issue with the game also. The solution Ubisoft offered was to close the game completely and restart the game. That's more than a little irritating. While the voice acting is good, there were strange audio issues with the voices being off sync and delaying at times. In spite of those issues, I still had fun with Odyssey and loved the game. Even after the main crux of the story is finished, there's still so much left to do with legendary hunts and searching for precursor relics and the upcoming DLC. Odyssey is slightly different from the games before it, but it is lots of fun. Now, I'm going to get out there and do more exploring. See you at the next adventure!