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Frank Carter recommended Everything You Ever Wanted To Know About Silence by Glassjaw in Music (curated)
Colin O'Donoghue recommended 12 Angry Men (1957) in Movies (curated)
Purple Phoenix Games (2266 KP) rated Nations: The Dice Game in Tabletop Games
Aug 16, 2019 (Updated Jul 17, 2021)
If you have been around board games over the past several years you will notice trends here and there. Some games came out with smaller, easier to digest, versions of themselves as card games, or roll-and-writes, or in this case: dice games. The goal is to get the same kind of feeling and experience as playing the older sibling in a much smaller and time-friendly spin-off. I have played Nations (the original big game) before, but does Nations: The Dice Game give a similar feel?
Nations: The Dice Game (can I please just call it Nations for this review as we know I am not talking about the original? Thanks.) is a civilization building, upgrade tile drafting, dice game for one to four players. Players will be upgrading their civilizations over four game rounds to compete for Books and VPs. The player with the most VP at the end of the game is the winner.
Disclaimer: The photos shown here is for a solo game, as I took them during my learning game using the solo rules. Normally the purple d4 is not used in multiplayer games. -T
To setup, each player will choose a starter civilization mat, receive five white dice, a gold chit, and a re-roll chit. Player order will be determined by cards and each player will receive their player order card which doubles as a reference card (great idea). The Progress Board will be set on the table and populated with randomized Age I Progress tiles according to the rule book. The Score Board will also be placed on the table to track Books, Events, and final VPs. The game begins with each player rolling their five dice.
Nations (TDG) is played over four ages with multiple rounds per age. At the beginning of each age old tiles will be removed from the Progress Board and new ones for the current age added. Also an Event tile will be drawn and placed on the Score Board to signify goals for Famine and War at the end of the age. On a player’s turn they will take one action from the following: Re-Roll (any or all unused dice by spending a re-roll chit), Buy tile (from the Progress Board to upgrade player mat spaces and dice), or Build Wonder (tile using Stone dice or chits for VP). When a player has taken as many turns/actions they wish for the age, they turn their player order card to the side to indicate they have passed for the remainder of the age.
Once all players have passed, they will tally their unused dice and any chits showing Books to be recorded on the Book track. Players will score points for Books based on how many opponents they have outscored for Books. Then players will consult the face-up Event tile that was revealed at the beginning of the round. The top portion displays VP earned when players discard unused dice and chits showing Famine leaf icons matching or exceeding what is on the Event tile. Similarly, for War players will consult the Event tile and use the sword icons on unused dice and chits to score any VPs for War. Play continues in this way across all four ages and once the fourth age has been scored the game ends and winner named victorious!
Components. I have mostly good news here. The dice in this dice game are wonderful. They are all easy to read and understand, and feel great when rolling nine or ten of them at once. The chits are fine, the Progress and Event tiles are nice and thick. The player mats, Score Board, and Progress Board are very thin though. I was going to give that a negative remark, but you know, players don’t really handle them during the game so there is no real need for them to be any thicker. The art is similar as in Nations, and while it does not resonate with me, it is fine. I won’t be playing Nations for the art.
All in all the game is fine. It didn’t blow me away or completely replace Nations (the big game) for me. It IS a pretty quick game to play, so there is one definite improvement over the big brother game; 10-15 minutes per player is pretty spot on. I usually do not prefer dice games to the originals (BANG! The Dice Game being the obvious improvement), and this one is really just on par with the big game. While it takes up less space on the shelf, I wouldn’t necessarily recommend it over its sibling. I feel the same way about each game, so my recommendation is get the version you feel would be played more often. Purple Phoenix Games gives Nations: The Dice Game a Montezuma-should-be-in-Age-IV 6 / 12. Give it a shot if you are into dice games, but grab the original if you want something meatier.
Nations: The Dice Game (can I please just call it Nations for this review as we know I am not talking about the original? Thanks.) is a civilization building, upgrade tile drafting, dice game for one to four players. Players will be upgrading their civilizations over four game rounds to compete for Books and VPs. The player with the most VP at the end of the game is the winner.
Disclaimer: The photos shown here is for a solo game, as I took them during my learning game using the solo rules. Normally the purple d4 is not used in multiplayer games. -T
To setup, each player will choose a starter civilization mat, receive five white dice, a gold chit, and a re-roll chit. Player order will be determined by cards and each player will receive their player order card which doubles as a reference card (great idea). The Progress Board will be set on the table and populated with randomized Age I Progress tiles according to the rule book. The Score Board will also be placed on the table to track Books, Events, and final VPs. The game begins with each player rolling their five dice.
Nations (TDG) is played over four ages with multiple rounds per age. At the beginning of each age old tiles will be removed from the Progress Board and new ones for the current age added. Also an Event tile will be drawn and placed on the Score Board to signify goals for Famine and War at the end of the age. On a player’s turn they will take one action from the following: Re-Roll (any or all unused dice by spending a re-roll chit), Buy tile (from the Progress Board to upgrade player mat spaces and dice), or Build Wonder (tile using Stone dice or chits for VP). When a player has taken as many turns/actions they wish for the age, they turn their player order card to the side to indicate they have passed for the remainder of the age.
Once all players have passed, they will tally their unused dice and any chits showing Books to be recorded on the Book track. Players will score points for Books based on how many opponents they have outscored for Books. Then players will consult the face-up Event tile that was revealed at the beginning of the round. The top portion displays VP earned when players discard unused dice and chits showing Famine leaf icons matching or exceeding what is on the Event tile. Similarly, for War players will consult the Event tile and use the sword icons on unused dice and chits to score any VPs for War. Play continues in this way across all four ages and once the fourth age has been scored the game ends and winner named victorious!
Components. I have mostly good news here. The dice in this dice game are wonderful. They are all easy to read and understand, and feel great when rolling nine or ten of them at once. The chits are fine, the Progress and Event tiles are nice and thick. The player mats, Score Board, and Progress Board are very thin though. I was going to give that a negative remark, but you know, players don’t really handle them during the game so there is no real need for them to be any thicker. The art is similar as in Nations, and while it does not resonate with me, it is fine. I won’t be playing Nations for the art.
All in all the game is fine. It didn’t blow me away or completely replace Nations (the big game) for me. It IS a pretty quick game to play, so there is one definite improvement over the big brother game; 10-15 minutes per player is pretty spot on. I usually do not prefer dice games to the originals (BANG! The Dice Game being the obvious improvement), and this one is really just on par with the big game. While it takes up less space on the shelf, I wouldn’t necessarily recommend it over its sibling. I feel the same way about each game, so my recommendation is get the version you feel would be played more often. Purple Phoenix Games gives Nations: The Dice Game a Montezuma-should-be-in-Age-IV 6 / 12. Give it a shot if you are into dice games, but grab the original if you want something meatier.
Billy Gibbons recommended Singin' the Blues/The Blues by BB King in Music (curated)
Jeremy Workman recommended Koyaanisqatsi (1982) in Movies (curated)
Deborah (162 KP) rated The Daughter of Time (Inspector Alan Grant, #5) in Books
Dec 21, 2018
I've read this several times before, but it has been a while and I'd forgotten just how good a book this is! It's really almost like a play in some ways, as the action takes place entirely in one location - a hospital ward. Mentally of course, the reader follows Inspector Grant's mind as he finds an intellectual exercise that ends up absorbing him and taking him right out of the hospital bed!
Josephine Tey may have been writing in the golden age of detective fiction, but she's didn't stick to the accustomed 'rules' and went her own way, making for some very interesting books. The Daughter of Time is probably her best known book. It's a book that works on more than one level as it's about what it's ostensibly about, but I also see it as a comment on the meaning of Truth (The Daughter of time of the title) and of course, Tonypandy! In our modern age with 24 hour news, social media, 'fake' news, I'd say this book is more relevant than ever!
It's just a very well written book and I'll finish with one bit that really came out to me this time as simply a fantastic thought, beautifully put: "...perhaps a series of small satisfactions scattered like sequins over the texture of everyday life was of greater worth than the academic satisfaction of owning a collection of fine objects at the back of a drawer."
Josephine Tey may have been writing in the golden age of detective fiction, but she's didn't stick to the accustomed 'rules' and went her own way, making for some very interesting books. The Daughter of Time is probably her best known book. It's a book that works on more than one level as it's about what it's ostensibly about, but I also see it as a comment on the meaning of Truth (The Daughter of time of the title) and of course, Tonypandy! In our modern age with 24 hour news, social media, 'fake' news, I'd say this book is more relevant than ever!
It's just a very well written book and I'll finish with one bit that really came out to me this time as simply a fantastic thought, beautifully put: "...perhaps a series of small satisfactions scattered like sequins over the texture of everyday life was of greater worth than the academic satisfaction of owning a collection of fine objects at the back of a drawer."
Bubba Gee (147 KP) rated Dazed and Confused (1993) in Movies
Jul 2, 2019
The quintessential coming of age movie
This is the best coming of age film ever made all centered around the last day of school and the wild night after.
Mitch (played by Wiley Wiggins) becomes the target of some high school jocks for a ceremonial paddling (I know, weird right?)
Anyway afterwards he is befriended by Randall pink Floyd (played by Jason London), High scoool quarterback all around good guy and friend to all.
Pink introduces Mitch to all manner of strange characters played by several future stars of screen such as wooderson (played excellently by Matthew McConaughey) a kind of older guy who can't leave his school days behind him, he's kind of creepy and hangs out at high school parties but in a way very likeable.
Other interesting characters include Slater (played by Rory Cochrane) a hard core stoner and alien conspiracy theorist, Mike, Tony and Cynthia (played by Adam Goldberg, Anthony Rapp and Marissa Ribisi) who play Pink's most normal and kinda nerdy friends.
Mitch's nemesis throughout the movie is O'Bannion (played maniacally by Ben Affleck).
In the movie there are many thrills, spills, laughs and a hint of romance.
All in it descends into a hedonistic a night of sex drugs and rock and roll, car races, paddling, pot, beer, kiss music and Aerosmith. As young Mitch becomes a man and leaves his innocence behind him in a hilarious riot.
Definitely a must watch for any film fan
Mitch (played by Wiley Wiggins) becomes the target of some high school jocks for a ceremonial paddling (I know, weird right?)
Anyway afterwards he is befriended by Randall pink Floyd (played by Jason London), High scoool quarterback all around good guy and friend to all.
Pink introduces Mitch to all manner of strange characters played by several future stars of screen such as wooderson (played excellently by Matthew McConaughey) a kind of older guy who can't leave his school days behind him, he's kind of creepy and hangs out at high school parties but in a way very likeable.
Other interesting characters include Slater (played by Rory Cochrane) a hard core stoner and alien conspiracy theorist, Mike, Tony and Cynthia (played by Adam Goldberg, Anthony Rapp and Marissa Ribisi) who play Pink's most normal and kinda nerdy friends.
Mitch's nemesis throughout the movie is O'Bannion (played maniacally by Ben Affleck).
In the movie there are many thrills, spills, laughs and a hint of romance.
All in it descends into a hedonistic a night of sex drugs and rock and roll, car races, paddling, pot, beer, kiss music and Aerosmith. As young Mitch becomes a man and leaves his innocence behind him in a hilarious riot.
Definitely a must watch for any film fan
Merissa (11674 KP) rated What Really Matters in Books
May 7, 2019
What Really Matters by M.A. Innes
What Really Matters is the first book by M.A. Innes I have read, and I have to say I thoroughly enjoyed it! I have read age-play books before, but this one was of a younger 'boy' than I have previously read, much younger. Although it didn't do anything for me, I found the writing to be completely sympathetic to the couple, ensuring the reader wasn't shocked or horrified. Instead, you read how they are both unsure, but through communication and finding out what worked for them, they are able to come up something they are both into.
Well written, with no editing or grammatical errors that disrupted my reading, this was an unexpected delight that took me out of my comfort zone. Definitely recommended by me.
* A copy of this book was provided to me with no requirements for a review. I voluntarily read this book, and the comments here are my honest opinion. *
Merissa
Archaeolibrarian - I Dig Good Books!
Well written, with no editing or grammatical errors that disrupted my reading, this was an unexpected delight that took me out of my comfort zone. Definitely recommended by me.
* A copy of this book was provided to me with no requirements for a review. I voluntarily read this book, and the comments here are my honest opinion. *
Merissa
Archaeolibrarian - I Dig Good Books!