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Margaret A. Young (1 KP) rated Bears vs Babies in Tabletop Games

Nov 3, 2018 (Updated Nov 3, 2018)  
Bears vs Babies
Bears vs Babies
2017 | Animals, Card Game, Comic Book / Strip, Humor
Fun family or party game. (1 more)
Perfect for teens
A bit expensive for a card game, but it is unique and enjoyable. (0 more)
Beasts vs Babies
Although my sons are known for loving their tech, we find table top games a great way to connect as a family. We really enjoy family game nights,but I have also been surprised by how much time my teen age son spends playing table top games when his friends come to visit. Everyone who comes to visit seems to love our game collection and they usually spend more time with card and board games than computers and gaming consoles.

We bought Bears vs. Babies because my sons loved Exploding Kittens which was created by the same people. While being a completely different game, I think this would appeal to anyone who enjoyed Exploding Kittens.

Bears vs Babies comes packaged in a sturdy box which is covered with fake fur. Although this is attractive, we bought a separate case for travel as the box it comes in is a bit bulky for camping and scouting trips, does not lock closed and the fur would get dirty quite easily. However, if you simply want it to keep it on a shelf it is fine, and the unique box does seem nice for a gift item.

Inside the box is the deck of cards, a rule book, another book of frequently asked questions, which I fact contains more rules, and a cloth playing mat. The frequently asked questions book says that you don't need to read it, but you really do. It shouldn't take more than a couple of minutes to read both, so do yourself a favour and have a quick read before starting the game.

This game has been played by my sons and their friends, ranging in ages from 8 - 13. This game is recommended for ages 10+, but I think it could be played with children as young as six with minor assistance, and my youngest was 9 when we got this.

Although the game is called Bears vs Babies, there is really only one bear unless you count a water bear, which isn't a bear at all. I think Beasts vs Babies would be a more accurate name. Some of the beasts you can make include a Grizzly Bear, a Llama, a Velociraptor, a Manatee and an undead looking rabbit. Or at least you can create creatures which look like a sin against nature with these heads. You collect and play other cards to add a body, legs, arms and accessories to your monsters, trying to get as many points as possible. The monsters are pitted against babies whose also look like abominations, though this is clearly intentional.

Game play is pretty simple. You are allowed to actions per turn. So you can add parts to your monsters, play an action card, draw cards or provoke babies. Babies and monsters are divided into three categories, land, sea and air. When a baby is provoked, all the babies of that category attack all monsters of the same category on the table. The one with the most points wins.

As with any game, we add a few personal twists to it. Instead of just calling provoke to start a battle with babies, you can make each player come up with a unique way to provoke them... energy drink in the baby bottles, hide their teddy bears, and so on. Adding sound effects for the winning monster can add to the fun as well.

While I wouldn't say this is game that can keep children or teens entertained for hours, it is something that is chosen regularly, by both my own children and visitors. A round of the game can take perhaps 20 minutes and this is usually played once in a session before moving on to another game. To be fair, the boys do say they prefer Exploding Kittens, And Exploding Kittens does get played more frequently, but this is still a very welcome addition to our games collection and I am well pleased with our purchase.
  
Knack
Knack
2013 | Action/Adventure
Launch titles are often subject to some very harsh scrutiny by gamers and the new Playstation 4 game Knack is just one such example. The game was created by Sony’s Japan Studio to be a launch title for the new system and in an ironic twist, is not schedule to release in Japan until late Feb 2014.

Players play as Knack, a shape changing creation that was created by a professor using powerful and ancient relics. The relics are used as power in the societies of the world and when the Goblin race breaks a longstanding truce with new and powerful weapons of war, humanity finds itself needed to answer the threat.

A wealthy industrialist named Victor wants to use his army of robots to answer the Goblin threat but the Doctor who created Knack convinces the leaders that his creation is a more capable solution to the problem and as such is assigned to investigate and resolve the Goblin threat.

The game is divided into chapters and sub chapters and playing as Knack players must travel through caves, temples, fortresses, and other locales in missions which combine platform jumping, fighting, and puzzle solving. Players can locate hidden objects that when combined offer power ups such a relic finder and many other options that will help with the completion of the game.

Knack grows and regains health when relics are found and in time will learn how to add rocks, ice, and other substances to his matrix which in turn will allow him to be gigantic in nature for some of the games bigger battles. I will admit to taking some fiendish delight in swatting aside smaller enemies like gnats when I was able to bulk Knack up to a massive size. The game limits when Knack can reach gargantuan size as it keeps his scale in check with what the level requirements are.

There are also sun crystals that Knack can obtain which will allow him to unleash some super moves. Players can store up to three such power ups and once used, several crystals are needed to replenish what was used.

While the gameplay is fairly basic in that jumping, fighting, climbing, and avoiding enemy attacks there is some frustration with the at times repetitive nature of the levels and in game combat. While fun, it at times became boring as the game went along and it was also hampered by some of the camera angles in games that often made me resort to trial and error. This is frustrating as the game uses a checkpoint save and respawn system as once I was able to get through a tricky part of the game, I went over a cliff and had to replay a large portion of the game. This was frustrating as the camera only gave me an over the shoulder view and I could not see how much space was ahead of me. Other chapters cut to a cut scene in a similar situation but this one required me to inch forwards carefully to trigger the cutscene.

While the game does allow you to continue if you quit, I find myself having to re-watch tons of animation and replay several early stages of a level to get back to where I left off.

While the voice acting and story are nothing special the game is fun to play for what it is and I did enjoy several parts of the game despite the frustrations I mentioned earlier. The graphics are solid and while not showcases for the power of the system provide an interesting and engaging setting for the game and the numerous enemies and traps players will face.

The game has received some negative press to date which I think is highly unfair. Many people in my opinion are judging the game for what it was not rather than what it was. While it could have been a better game, it is a fun and enjoyable game for those who have more moderate expectations and would be ideal for younger players who are looking for something to play on the Playstation 4 that is age appropriate.

http://sknr.net/2014/01/26/knack/
  
Deckscape: Crew vs Crew - The Pirate's Island
Deckscape: Crew vs Crew - The Pirate's Island
2021 | Card Game, Pirates, Puzzle, Real-time
Who out there has ever gone to an escape room and not enjoyed themselves? I know nobody (though if that’s you, it’s okay). I have only been to one in my life (eek!) and I absolutely loved it! I have watched videos of celebrities tackling escape rooms and have been riveted. I like the shows you can now find streaming of similar type activities and am always glued to the screen. Heck, I have played the EXIT and Unlock systems of board games and enjoyed them as well. So having the experience I have and having played two other Deckscape games, how did this one fare for me? Much better. Read on.

These one-shot escape room style games are difficult to explain without major spoilers, so I will try to explain what I can as best I can. Please don’t flame me for being vague. I am protecting you.

DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more info, you may purchase a copy online or from your FLGS. -T


To setup, open the box and take out the cards. Done. Read Card 1.
This one is quite a bit different from previous Deckscape games I have played in several ways. First, this is a head-to-head game where two players (or teams of players) will be taking sides of two pirate captains and attempting to figure out the answers to puzzles offered on cards in the game. Each side will have equal time and opportunity to solve the puzzles, but the first side to claim that they have solved it will be able to flip over the puzzle card to check for accurate answers. If they have succeeded, they earn the booty. If they fail, the other team has a chance to complete the puzzle successfully.


Play continues through the deck of cards with each side engaging in battles of wits until the end of the game draws near. The side with the most booty earned will be the winner and the game can then be passed along to another group of players to enjoy.
Components. This is a box of cards. The cards are all bigger than normal playing cards and feature pretty great art and vivid colors. I totally dig the pirate theme, so I was already destined to enjoy to aesthetic, but I do believe this is the better-looking game of the ones I have tried in its family.

Gameplay is also so different from the other two games in the Deckscape system and that’s a great thing. Having this head-to-head style really suited my situation when I played it: my 10-year-old niece was bored while her twin brother was at baseball practice, so I invited her to play this with me. Long story short, she ended up beating me by one point in the end, so that made her incredibly happy. I also highly enjoyed my playthrough of it, even in defeat.

I wish I could speak more on the specifics why I liked this, but again, as River Song would say, “Spoilers.” Do know that of the three Deckscape games I have played, I believe this is the best of the group. The puzzles are all fantastic, and I feel like I had a good handle on the solutions, but my niece obviously beat me to them more often than I would have liked to have admitted. That said, I can recommend this one to anyone interested in the Deckscape system with one caveat: this is head-to-head instead of the typical cooperative experience in the series. So you have been warned. It’s very good, though, so do check it out. Purple Phoenix Games (with guest score from my niece Keira) gives this one a puzzly 10 / 12, If you are wanting a little different flavor in your bottle of rum, grab a copy of this and enjoy. Just play it with someone your own age, or prepare to BE owned.
  
13 Monsters
13 Monsters
2020 | Dice Game, Fantasy, Fighting, Memory, Party Game
Guys and gals, I have a confession. I am not good at memory games. I already surmised it is due to my increasing age, as my 3-year-old son tore through our plays of Farm Rescue, so I am not above resigning myself to the fact that it may be age. In any case, 13 Monsters starts out as a memory game then quickly transforms into a punish-thy-neighbor-into-oblivion monster battle game. Intrigued? We were too…

As I mentioned in the intro, and as you can see in the first photo below, 13 Monsters starts out as a memory tile-flipping game and then becomes a bash-em’-up for domination. The goal of 13 Monsters is to end the game holding the monsters with the highest total Hit Points (HP). Now how you get there is another matter entirely.

DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and I do not know for sure if the final components will be any different from these shown. Also, it is not my intention to detail every rule in the game, as there are just too many. You are invited to download the rulebook, purchase the game through the Kickstarter campaign running until December 20, 2019, or through any retailers stocking it after fulfillment. -T

To setup 13 Monsters, a randomized 9×9 grid of monster tiles are spread across the play surface with the longer title tile placed square in the middle (see what I did there?). Place the five d6 on the table to be used by any player. Determine the first player (whomever is the most beastly) and you are ready to play!

Turns are played in phases where you will initially be hunting the playing field trying to find matching monstersets to build a complete monster. Monstersets are horizontally matching tiles belonging to the same monster. So the top set is the head, the middle is the eyes, and the bottom is the body of the monster. This phase will continue in turns until multiple players have at least one monsterset. Things now start getting interesting.

Once you have at least one monsterset you can, before hunting from the field, offer to trade monstersets with other players. You may also use an ability named “Sacrifice,” which allows you to rearrange your monstersets to create a more powerful monster. Why would you want to rearrange? Monsters come in five elemental flavors – fire, water, earth, air, and ghost. Monsters with matching elemental monstersets are more powerful than those with mismatched elemental monstersets. This will come into play later when the monsters battle for supremacy.

Battles. Once you have a complete monster (head, eyes, body) you can, on your turn and before hunting, attack another monster. When attacking, both the attacker and defender will be throwing the five dice in hopes of ending with the highest total of pips of a matching set (like five 6s on the d6). The winner will then claim a monsterset from the involved monster (or separate monsterset) and add it to their collection. Monsters with more elementally-matching sets will be able to throw the dice more times versus a completed monster with mismatched elemental sets, so THAT is why using Sacrifice can make or break a battle.

There are other special abilities that are unlocked with different combinations of monsters: “Permafrost” allows the player to place a die on a tile that other players will not be able to flip on their hunting turn. However, once a battle is initiated all Permafrost dice are removed from the board to be used in the battle, so it is not a long-term tactic to be used. “Prophet” allows the player to flip over three tiles instead of the normal two tiles and can be very powerful when used correctly – you need to have a “Monster O.G.” which is a monster with all matching tiles belonging to the same completed monster. The final ability is “Supernova” and can only be used by a completed 13th Monster (the only Ghost-element monster, shown below). Supernova allows the player to sacrifice the 13th Monster in order to absorb (steal) a complete monster from any player and add it to their personal collection. The 13th Monster then leaves the game, but the controlling player will still receive the HP points for having collected and used it.

Play continues in this fashion until all tiles have been collected from the playing field. Once the final pair is taken, players are then allowed to declare one final battle against any opponent in hopes to bolster their final score. The player with the most HP shared among their completed monsters is the winner and ultimate Beast Master!

Components. Again, we were provided a prototype copy of the game, but from what I understand, the final production copy of the game will be very similar to this version if not exactly the same. What comprises the game is a ton of monster tiles and five dice. That doesn’t sound like a lot, and it’s not. But these are great quality tiles and normal quality dice (which I am hoping will become pink to match the main color found throughout the game). I love the overall art style. The art is what really pops out at you because the monsters are all uniquely weird and intriguing and kinda cute at the same time. I also very much appreciate that the team thought to include little bubbles next to the element icon on the tiles to indicate to which layer the tile belongs: head, eyes, body. Excellent touch. Overall the components are great, and the rulebook is killer. Outstanding work went into making this game visually stunning.

Is it a good game? It is certainly a very cool spin on Memory and adds modular monster building and player vs player battles where you can win each others’ components. I love it! Even though I am horrible at memory games, this gives me options once I do find a monsterset. I can trade and attack my way to building more and better monsters – but the dice have to be on my side, and I’m cool with that. If you are looking for something to add to your collection that is a brilliant hybrid of many different mechanics and looks absolutely incredible on the table, then please check out 13 Monsters. It rewards tactics, but also has that element of luck to help balance everything out. I’m a big fan!
  
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Kevin Wilson (179 KP) rated the PlayStation 4 version of Dragon Age Inquisition in Video Games

Jan 28, 2019  
Dragon Age Inquisition
Dragon Age Inquisition
Role-Playing
Incredible characters (4 more)
Writing and dialogue well written
Beautiful and varied locations
A great tactical mode
Fun party banter
A couple of glitches (1 more)
I spent too long in the first area
1 of the best games of tnis generation
This is by far my favourite Dragon Age so far. The first game had the amazing story, the 2nd had the fun combat and this i felt combined the 2. The combat is fun and fast paced but a welcome addition was the tactical mode where you can just put a pause on everything and analyse your surroundings, tell companions where to go and what to do and then watch your work unfold.

It has a beautiful score but the environments are breathtaking. Every location felt unique and the size of each was insane. With so much to do and see, you can easily spend over 100 hours in this game. I did. The only problem i had with a location was the Hinterlands. It contains so many fetch quests and grew boring over time but what the game doesnt tell you is this is basically a tutorial location for you to practice. You should leave when you can. You wont regret it. I did keep going back because i am a completionest but thats just me.

The characters are so well written and fun and great partybanter when your out travelling. My favourites by far are sera, iron bull and cassandra and their interations with each other made me laugh. To this day i have played this game 4 times to listen to the various combinations of companions and i have not gotten bored once.

Once i started following the story, i found i was just being pulled in and blown away. There is so much humour and shocks that i would play this for hours and hours each day. There are a few glitches here and there but since i played it they have been fixed but i have to judge this on when i played it. This is a typical bioware game and thats a great thing. You have the usual pick your own path and romance who you want and that is what keeps you invested and makes you fall in love with this world and with these characters.
  
Beyond the Point
Beyond the Point
6
6.0 (1 Ratings)
Book Rating
Hannah, Dani, and Avery meet at West Point, the U.S. Military Academy. Together, they are going to face four difficult years--at a tough military academy that is even harder on women. Through the adversity, the three will forge a tight friendship. Dani has come to play basketball, but her body may not be on board with that plan. Hannah comes from a military family, but even her own grandfather isn't sure he wants Hannah at West Point. But Hannah forges ahead anyway, and at school, she meets Tim, the love of her life. And finally, there's Avery, who has come to West Point to escape her tough parents and get a free education. But once there, she finds the strict rules harder to follow than expected, especially when she can't help breaking a few hearts along the way. Hannah, Dani, and Avery are coming of age at West Point in the era of 9/11, facing war together, along with love, heartbreak, and more. Can their friendship survive all these things?

This book took me forever to read; it's very long and detailed, starting with the girls arriving at West Point and going much past it. It actually begins with a series of emails, then dips back to West Point. I have somewhat mixed feelings about this novel, which is very sweeping in its content. I never felt a deep desire to get back and pick it up, but when reading it, found it interesting and compelling.

Hannah, Dani, and Avery are intriguing characters, though it took me a little while to tell them apart. At times, they seemed a bit cliched. Other times, they seemed very in-depth. It was very interesting to read a book that went into such detail about military life. (While West Point clearly offered a chance at great friendships and future success, it seemed really scary sometimes!) It offers a lot of heartfelt moments, and I think it truly gave some insight to what military families go through.

Overall, I liked this one - it was a very different read, and I really enjoyed the chance to read a book set at West Point. It's very poignant and often heartbreaking. It felt a bit long and uneven at times, but still very strong for a debut novel. 3+ stars.
  
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Ali A (78 KP) rated The Last Confession of Autumn Casterly in Books

Mar 3, 2020 (Updated Mar 4, 2020)  
The Last Confession of Autumn Casterly
The Last Confession of Autumn Casterly
Meredith Tate | 2020 | Young Adult (YA)
8
9.0 (2 Ratings)
Book Rating
Sisters Ivy and Autumn couldn’t be any more different. Ivy is a band-geek with a tight knit group of friends she loves to play board games with. Autumn is the school’s drug dealer and hasn’t trusted anyone, even Ivy, in years.

After a drug deal gone wrong, Autumn is beaten, bound, and hidden away. Tittering between life and death, Autumn leaves her body trying to find help - the problem is the only one who can really sense her is Ivy.

When Autumn doesn’t come home, Ivy knows her sister is in trouble, even though she’s done this before, this time is different. Following chills and intuitions she can’t explain, Ivy follows clues that bring her closer to Autumn’s dangerous location. But soon, dots are connected that lead to the truth - both where Autumn is being kept and what secrets Autumn has been keeping.

This book was so much more than I originally thought it would be. I read it in a day and a half and that was only because I had work in between. The book has a bit of everything… coming of age, sister relationships, broken families, suspense, and mystery… something for anyone who likes something heartbreaking and heartwarming all at the same time. I’m not someone who reads a lot of mysteries, but this novel grabbed me within the first few pages and I couldn’t let go until I knew what happened.

The viewpoint shifts between Ivy and Autumn and it allows you to see more in depth of each sisters’ side of the story, allowing you to dig deeper into the layers of Autumn’s past. I connected with both Ivy (her Nerd Herd is something I would have called my group of friends back in the day) and Autumn (the chip on her shoulder she has after her mother died is one I also had after my father died). Meredith Tate has such an amazing writing style that even the side characters are realistic and have so much depth that it makes you care for them as well. Tate is definitely an author that I will have on my ‘To Read’ list for any future releases.
The Last Confession of Autumn Casterly is a book I would recommend to those of all ages who like suspense but also something heartwarming as well.

I was given an advance copy of this book through BookishFirst in exchange for an honest review.
  
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LeftSideCut (3778 KP) rated the PlayStation 4 version of Star Wars Jedi: Fallen Order in Video Games

Apr 7, 2020  
Star Wars Jedi: Fallen Order
Star Wars Jedi: Fallen Order
2019 | Action/Adventure, Fighting
I don't have much negativity to direct at Star Wars Jedi: Fallen Order, it's a pretty solid single player adventure that expands on Star Wars lore to a competent degree, and had me absorbed for the most part.

For a start, the game looks amazing. The settings are full of colour one second, and then harsh and cold the next, as you traverse forest planets like Kashyyyk, before navigating through Empire facilities.
The game is set between Episodes 3 and 4 of the movie canon, and borrows asthethic elements from both the original and prequel trilogies. It's interesting to be in the middle of a universe that has recently seen the destruction of the Jedi Order.

The gameplay is also great. The exploration and parkour elements are reminiscent of the Uncharted series, but adds enough Force stuff to make it not feel stale, and the combat is thrilling. JFO is genuinely challenging at times, especially during boss battles. You have to approach each encounter with patience and some sort of plan, or you'll find yourself struggling. It's not to dissimilar from Dark Souls in that respect.
By the time I had finished the campaign, and went through areas again in my pursuit of Platinum, I had unlocked all skills, and combat became easier, at times, really giving you the feel of a Jedi Knight.
You can also build and edit your own lightsaber, which is a nice touch.

The story is ok, largely about finding a McGuffin to help restore the Jedi, but this is one of those games that is all about the journey. The characters you meet along the way are all fleshed out to an acceptable degree, and BD-1, your droid companion for the campaign, is endearing and feels essential to the way the story pans out.

My main criticism is that it didn't have a huge amount of replay value once I was done. After finishing the campaign, it didn't take a massive amount of time to mop up everything else, and that was that, but it's forgivable considering how tight and polished the rest of the game feels.

Star Wars Jedi: Fallen Order is another shining example of how important single player games are in an age where multiplayer games reign supreme. Go and play it.
  
St. Vincent (2014)
St. Vincent (2014)
2014 | Comedy
10
7.8 (10 Ratings)
Movie Rating
“St. Vincent” is a comedy about the complexity of being human, and the need to make connections with one another. It mostly follows the daily life of Vincent (Bill Murray), a crotchety old man who likes to gamble, keeps the company of a “lady of the night,” and could care less what anybody thinks about him.

 

I think it’s safe to say Bill Murray is a comedy legend. So it should come as no surprise that yet again, Murray has delivered an impeccable performance.

The audience experience is not just one of watching a very famous actor play a role, but instead Murray steps outside of himself and truly becomes Vincent. Each detail, from his physical appearance, to his demeanor, are flawless.

He is a man stuck in his ways, though his life appears to be in disarray. His house is filled with dirt. He owes money to bad people. He lives alone with his cat, and doesn’t really like anyone.

When Maggie (Melissa McCarthy) and her son Oliver (Jaeden Lieberher) move in next door, Vincent is in no way kind to them.

 

In this film McCarthy is subtle in a good way. She is funny, but at the same time her role is heart wrenching. She is a single mom who is pushed to the limit of what one person can do, and has no choice but to roll with the punches.

She becomes swamped at her new job, and Vincent kind of just falls into the role of Oliver’s babysitter (paid babysitter of course). From that point on, Vincent takes Oliver along with him as he continues with his mostly seedy life.

The interplay between the young boy and the grouchy old man is where the element of humanness is communicated most. Despite differences in age or perspective, people need each other and can make profound connections.

The characters are developed well enough to illustrate that people are not one dimensional. Whether they have a hard or a soft exterior, there is always more than meets the eye.

 

It is filled with moments of outrageous hilarity, but also has a few emotional ones. Life isn’t always pleasant, and this comedy stays true to that reality.

Don’t be surprised if, at the end of the film, the audience gives a standing ovation.

I give “St. Vincent” 5 out of 5 stars.
  
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Suggs recommended Clash by The Clash in Music (curated)

 
Clash by The Clash
Clash by The Clash
1977 | Rock
8.6 (5 Ratings)
Album Favorite

"I wasn’t really a punk. I was about 16 when that album came out. But I was living above Maples, a carpet shop near Tottenham Court Road, and it was right by Capital Radio, and I remember suddenly these 14-foot letters appeared in spraypaint on Capital‘s windows, ‘THE CLASH’! And there was a thing in Melody Maker, where I heard about this club called The Roxy at Covent Garden, so I went down there. Me and my friends already looked a bit skinhead-y, suedehead-y, and I had this mohair suit, but the connection was that the punks had straight trousers in this world of flares and Kevin Keegan hairdos. Nobody was wearing Vivienne Westwood clothing: there was a guy in a dinner jacket painted pink, and someone else in a boiler suit they’d made themselves, and it was really DIY. The tribalism between mods and skinheads and punks hadn’t really started at that time, and it hadn‘t fractured into a million pieces yet. In 1977, if you had short hair, and you were prepared to have someone call you a fucking cunt in your ear for it, you were in. I saw a band called Eater at the Roxy, whose average age I later found out was 14. And I first heard The Clash’s ‘1977’ and ‘White Riot’ on record there. I felt like I was at the advent of something new. I liked punk, and I liked the attitude, but by 1978 we had our own thing going. But I always had a soft spot for The Clash, because they had the reggae thing, like us, and there was a bit of soul in their music, for want of a better word. Joe Strummer definitely had a bit of soul in his voice. Every fucking track on that album’s brilliant, but my favourite’s ‘London’s Burning’. And they were fucking brilliant live. And we [2 Tone bands] wouldn’t have had anywhere to play if it wasn’t for punk. You had pub rock informing punk, and punk informing us, and The Specials were a direct amalgam of punk and ska, and we realised that the faster we played, the more likely we could get the crowd jumping up and down, which was a legacy of punk. All these different movements, fracturing then coming back together. You’d need 60,000 sociologists to untangle those couple of years."

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