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Mothergamer (1520 KP) rated the PC version of Dragon Age II in Video Games

Apr 3, 2019  
Dragon Age II
Dragon Age II
2011 | Role-Playing
I finished Dragon Age 2 and let's just say I am feeling conflicted. I absolutely loved Origins and Awakening. The story was well thought out and throw in the factor of every choice you made had a consequence of being good, evil, or in a gray area, it really made you pay attention and think about what you wanted to do throughout the story line. There was also more to explore on the map, and there was some depth to the design, such as the forests of Ferelden, the Dalish elves camp, and Orzammar.
 I was extremely excited about Dragon Age 2 and even got the signature edition. You get a lot of great items and cool downloadable content like The Black Emporium shop and The Exiled Prince quest. However, playing Dragon Age 2 I couldn't help but notice a lot of glaring flaws throughout it with the battle system and with some of the map designs. There are also for me, some issues with parts of the story and this does include some of Hawke's story.
 First, let me start with why I had a problem with Hawke's story. There are parts of it that seem rather pointless, as if Hawke is going through the motions and not really driven the way the hero was in Origins and Awakening. There's a lack of intensity. There is also a glaring lack of tough choices. I love a great story and with Origins and Awakening, there were choices that could be made that would affect the story, take it down a different path, and everything you decided had consequences. With Dragon Age 2, it seems the story was only written one way and no matter what the player does or decides, they become the Champion the same way and go through the same events. It falls flat when you think about the intricacies and plot twists of the previous two games.
 I did like the interactions with the members of your party and there were even characters I genuinely liked. I found that my top three were Varric, Fenris, and Isabela. Hawke has a voice, so some of these interactions had a little more emotion to them, but frankly it seemed like the companions were far more interesting and witty. Even their quests and stories were more interesting to me. There was one part of Hawke's story that really had me going and to the person who wrote that, I say great job. As for the rest, it just felt dull. Sure, the ending has a fantastic pivotal point to the story line, but it felt like a chore to get to it at certain points in the game.
 Overall, I had no problem with the battle system. It was much easier to navigate, the action is fast and fluid, and the AI is pretty spot on when it comes to the other party members, making for a pretty exciting furious battle. Yet, there was a problem. Let me be clear with all my friends who told me I could change the difficulty setting to casual if a battle was too hard, I DID. I then tried various tactics and party set ups and got annihilated eight times or more. I'll give everyone a moment to let that sink in. Now, maybe it's a crazy concept, but the casual setting on a video game means you don't have lots of dead party members and game over screens. Yes, it's still a battle, but not quite so difficult. When a battle is hard on the EASY setting, that's a huge problem for me. Factor in the 30 second cool down timer for healing potions, and healing spells, it borders on ridiculous.
 While I understand that the gist of this idea was it makes you plan out and think carefully about strategies for quests, boss battles, and random fights a 30 second heal timer does not work. I could understand having a timer, but 30 seconds can make or break a quest or story oriented battle in Dragon Age 2. I played as a rogue for the first play through, and I found myself kiting things a hell of a lot waiting for the timer to be up and hoping I wouldn't die before I could heal. Needless to say, it got incredibly frustrating quite a few times!
 Finally, we have the sheer laziness of the map and dungeon designs. It was as if there was just one prototype for everything when it came to the buildings in Kirkwall. The "poor house" design, and the "rich mansion" design came across as bland and was a telling sign of how rushed this game was. There's also one map for the sewers, the Deep Roads, one mine, one mountain, and one cave. You basically go back and forth with five different locations on the world map. Compared to the other maps in the Dragon Age games, this is shameful. The map is ridiculously tiny, but it's as if they were lazy and couldn't be bothered with making the locations stand out and be unique from each other.
 I liked Dragon Age 2, but I didn't love it the way I did Origins and Awakening. I can honestly say, it's a good game, but not a great one. There's too many predictable points in some of the story telling and it's quite obvious to see where certain things were rushed especially with certain cut scenes where the characters were blinking in and out of frame. I can not in good conscience give Dragon Age 2 a stellar review as an amazing game, because it isn't. Believe me, that kills me because I absolutely love the Dragon Age series, but with that many flaws, it's not worth full price.
  
7 Wonders Duel
7 Wonders Duel
2015 | Ancient, Card Game, City Building, Civilization
The original 7 Wonders was my #1 game of all time for a long while. While it has since dropped off my Top 10, I still have so many fond memories of it. Now, I know I am not breaking any stories here by finally reviewing its 2-player successor, but this game is really streamlined and fabulous. Obviously it is wonderful as it has earned the Purple Phoenix Games Golden Feather Award! But why do we love it so much?

7 Wonders: Duel is a 2-player tableau and engine-building card game set in the 7 Wonders game universe where players collect cards to create an engine to gain VP using any number of winning strategies. The game takes place over three ages and the player with the most VP at the end of the game, becomes victorious via military supremacy, or wins via scientific supremacy.


To setup, place the game board between the players with the green Progress tokens, Military tokens, and red Conflict pawn upon it. Shuffle the Age I cards and lay them according to the rule book (this formation changes for each age. Age I is setup in the photo below). Each player receives seven gold and they draft their Wonders according to the process in the rules.
On a turn the active player will choose one uncovered face-up card to be used one of three different ways. The card can be added to the player’s tableau and “built” by spending resources required, if any. The card may be discarded in exchange for coins totaling 2 + the number of yellow cards built in the player’s city. Lastly, the card may be used to build a player’s Wonder card by inserting it below the Wonder and paying the cost, as in 7 Wonders proper. The next player will then take their turn.

If on a turn a player builds certain card types into their city, special actions are taken. This happens as a result of building Military or Science cards. When a player builds a Military (red shield icon) card they immediately move the Conflict token on the board one space toward their opponent’s Capital (the end of the board closest to the opponent). Should a player force the Conflict token to reach their opponent’s Capital, the attacking player immediately wins! The other special action that can be taken is with a pair of Science cards being built. For every pair of like-symbol Science cards built, the active player may choose to take one of the Progress tokens from the game board and add it to their collection. These tokens can be very powerful, and just as in 7 Wonders proper, Science is a viable yet difficult strategy. Should a player build any six unique Science icons on cards they will immediately win!


If a Military or Science supremacy victory is not achieved, the game continues to Age II, where setup of the cards is different, but play remains the same. Similarly, Age III is setup differently still and has the added bonus of three random Guild cards, which may add significant strategic icons or abilities. At the end of Age III the players count their VP from the various sources listed in the rule book and the ultimate champion is then crowned!
Components. This game comes in a very small box, so the components are also quite small. I believe myself to have medium-sized man-paws and I have not had any issues with size of components. They are all very high quality, as is to be expected from Repos Production, and are fantastically illustrated. The Conflict token is enticingly menacing, and it lures me into concentrating on a Military victory every time I play. I need to just ignore it, but it’s so beautiful! All in all, the components are great, and even though the cardstock is relatively thin, my copy has withstood many plays and has seen very little wear and tear.

So 7 Wonders: Duel exists for all those players who love 7 Wonders but do not wish to play it with the 2-player variant rules. While Duel is certainly a little sibling, it is also its own beast of a game and should be treated as such. There are several key changes in rules for Duel, such as the trading with the BANK for missing resources upon building versus paying a neighbor to borrow their resource production. Also, the obvious change of adding a board with an ever-dancing Conflict token is unique to this title. Wonders are treated differently and instead of receiving one Wonder with three layers, Duels gives each player four Wonders with just one layer.

Aside from the differences between the two games, I do believe that if you are a fan of one you will also like the other. I can see, though, gamers who dislike 7 Wonders enjoying the smaller 7 Wonders: Duel. There is just something about being able to focus on one other player and agonizing over every turn so that your opponent receives a useless card from the offer, or taking every Military or Science card possible so as to end the game as quickly as possible. My brother, Bryan, greatly dislikes 7 Wonders, but he does not mind playing Duel, or at least that is what he led me to believe…

Myself, though, I think I still prefer original 7 Wonders, and I believe it is because I can soar through a game of it in under 15 minutes while holding a conversation with the other players (as long as they have played before and are very comfortable with the rules). Duels creates a more intimate feeling and eats up more of my brainpower. Purple Phoenix Games has awarded 7 Wonders Duel the coveted Golden Feather Award, so we agree that this is a fabulous game. If you have been waffling over grabbing a copy of Duels, please do yourself a favor and just purchase it! I promise you will have a great time with it, and if you end up disagreeing with me, let me know. We can play whatever you like next time we meet.
  
Kingdomino
Kingdomino
2016 | City Building, Medieval, Territory Building
So I am building a kingdom with these land pieces and I can just make my kingdom look however I want? Oh, I have to stay within a 5×5 square but my castle can go anywhere? And I can pick any one of those tiles in that column there? That sounds easy. Wait, that’s all? That’s the entire game?

DISCLAIMER: This review is focused on vanilla Kingdomino. We have the Age of Giants expansion and will be reviewing that as well. Maybe. If or when we do we will add that content to this review or link to it here. -T

Yep. That’s the entire game. On your turn you take the tile your meeple is currently sitting on and place it on another tile from the current offer column. That new tile will be your tile to be placed during the next round. Now you take the tile you just moved from and place it anywhere on your kingdom “grid” matching up similar land types if you can. Each crown icon shown in a land type will score 1 VP per land tile that is connected and matching. Example: you have a sand tile with two crowns on it. You have connected several tiles together and you have a connected sand area of seven squares showing sand. Two crowns times seven squares equals 14 VPs for that sand area. Just do that for all areas with crowns to get your final score.

Where is the conflict, you ask? Every good story has a conflict! Well, you cannot take just ANY tile you want. The tiles are placed in the offer column in numeric order (on the backs of the tiles are numbers). Then they are flipped so you can see what is coming up on the next round. Whomever chooses the lowest number tile goes first, and subsequently chooses their tile for the next round. Herein lies the conflict and what little player interaction there is in the game: you can block your opponent(s) by taking the tiles you see they may want. I personally do not play any games this way, but it’s a valid strategy. I am in it to win it, not in it to make you lose it.

Ok, so at first glance this is a children’s game. It can also be a hard sell to get people to want to play it. “It’s like Dominoes, but better.” That usually doesn’t spark a whole lot of energy and interest when I open with that. I am open to better sales pitches because this is a truly great game. Yes, it’s ultimately Dominoes at its heart. Yes, it’s very light. But dang it, this game is really fun!

The little cardboard castles that you build around are cute, but also kinda unnecessary. The meeples are, well, meeples. Not really too exciting to look at, but they are merely there to show player color. The domino tiles are a good thickness and the art is fun and whimsical. I LIKE looking at the tiles and sometimes finding a little hidden easter egg in there. I have no complaints about the components. Good on you, Blue Orange Games.

The game play is so simple but also so engaging! My mother, who usually only plays Rummikub, actually agreed to play this with me and she really really enjoyed it! Kids can play it and do really well. Older adults can too! It’s a great game to consider for gateway gaming, for a filler palate cleanser, or even for lighthearted tournament play. It just works well in so many scenarios. Is it my favorite game of all time? No. Is it in my Top 10? No. But I can guarantee you that I will never get rid of this little gem.

That said, Purple Phoenix Games gives this title a royal 14 / 18. Build on, Kingdomino!

https://purplephoenixgames.wordpress.com/2019/02/27/kingdomino-review/
  
In the Role of Brie Hutchens...
In the Role of Brie Hutchens...
Nicole Melleby | 2020 | LGBTQ+, Young Adult (YA)
8
8.0 (1 Ratings)
Book Rating
Brie Hutchens is an eighth-grader at a Catholic school. She loves soap operas and dreams of being the star of the school play. She wants to go to drama school next year. Brie also has feelings that she's pretty sure are different than the other kids at her school. For instance, she gets a fluttery feeling looking at photos online of her favorite soap opera actress. But when Brie's (very religious) mom walks in on her doing so, Brie freaks out and tells her Mom she's been chosen to crown the Mary statue at her school's ceremony. She hasn't of course, and even worse, she probably stands no chance at earning the gig, since it usually goes to a top student. One like Kennedy, whom Brie usually avoids. But as Brie starts to spend a little more time with Kennedy, she realizes Kennedy gives her the same feeling as that soap actress. And that none of this is going to make her mother happy (or help her crown Mary).

This is a very sweet, heartwarming, and touching story about a young girl finding her way and finding herself. I'm a sucker for coming of age stories, but when they are lesbian coming of age stories? I'm sold. Brie is an interesting character, who even comes across a little ungrateful at times--though perhaps she's just a typical teenager. She's embarrassed her dad works at her school and often seems a bit self-centered and in her own world. Okay, yeah, she's a teenager. But her battle with her sexual identity is certainly one I could identify with and it's presented in a lovely and truthful way. It's exactly the kind of book kids this age need, especially teens being raised in a religious environment.

The book is more religious than I expected, but it's not off-putting. As someone whose first love love came from a religious Catholic family, I saw so much of my past life in this book. I loved the fact that Brie is a soap fan--as kid who grew up loving Dallas, Days of Our Lives, Passions, and Sunset Beach, this part of the book was totally fun. Yet, Melleby worked in the angle in a serious way, too, as Brie uses soaps as a way to realize that maybe she isn't so different after all (thank you, soaps, for having some progressive characters ahead of your time).


"But when Brie and her mom sat in the living room, watching their soaps, Brie forgot they had so little in common."


Brie is fun and sweet and she's decidedly her own person, yet scared of how her religious mom and her Catholic school friends might see her if she reveals she likes girls. Her agonizing over this, her fear of coming out, is raw and realistic. The difficultly of coming out really resonates here, and Melleby does a wonderful job capturing how hard it is, even now.

Overall, this is a lovely and tender book--funny and sweet--and a great children's/YA read. If you love coming of age stories, YA novels, or any LQBTIA youth fiction, I think this novel will tug at your heartstrings.
  
Roar and Write!
Roar and Write!
2020 | Animals
Roll and write games have been surging in popularity recently among many gamers, but Purple Phoenix Games never really got too into them. The game industry has many wonderful entries now, and finding a great one may be somewhat daunting. Are we recommending Roar and Write! from Galactic Raptor Games? Read on (okay you don’t have to read too far, we love it).

A new ruler in The Animal Kingdoms is needed and it is up to you to appease the five sitting council members for consideration. By giving them exactly what they want you will be able to improve your standing and possibly rise to the top in this quick-playing dice game.

DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and the final components will probably be different from these shown. Also, it is not my intention to detail every rule in the game, as there are just too many. You are invited to back the game through the upcoming Kickstarter campaign, order from your FLGS, or purchase through any retailers stocking it after fulfillment. -T


Setup for Roar and Write! is simple. Choose a difficulty level to be played, assign the required council leaders, each with their own requirements to satisfy, deal each player a pencil, scoresheet, and one Personal Agenda card (secret goals to satisfy throughout the game). You are now ready to begin appeasing!
Roar and Write! takes place over five ages (rounds) and each age consists of three dice rolls. Each time the dice are rolled, players may choose which, or all, dice results to be used to influence the council members on their sheet. Any leftover dice results can be used in the Kingdoms area at the top of the sheet – first number is free each roll, but will cost a Council Offering spot for every Kingdom result added thereafter. Example – I use three 4s for Council Offerings, and the remaining results are two 5s and a 1. I want to use the two 5s so I mark both of them up in the Kingdom area and mark one Council Offering box with an X to decrease my ability to fill more spots there. A sacrifice and a gamble. Gotta love it!


Each Council member has unique requirements to satisfy, and players can only concentrate on one Council member per age, and choosing one early in the age to complete has advantages in extra points scored. Players also have their secret Personal Agendas (agendae?) to consider each age as well. Play continues through three rolls in each of the five ages. Once the final roll has been completed and players have done what they can to score as many points as possible, end game scoring happen to determine the winner of the game and the next ruler of the Animal Kingdom!
Components. Again, this is a prototype copy of the game, and certain components will probably be adjusted throughout the course of a successful Kickstarter campaign. That said, what we were shipped is a GORGEOUS game in a Tiny Epic-sized box. The table footprint is excellently small, the artwork is simply stunning, and I truly cannot wait to see what upgrades the KS campaign will bring.

What I love about roll and writes is probably true about most games in the genre: being able to see what is rolled and create my own strategy. Players aren’t rolling to move ahead more spaces than other players. They aren’t attacking each other. They are simply trying to get the best score. To maximize the usage of the resources provided to them. That said, this game has no player interaction whatsoever. I typically frown upon games where it is, “multiplayer solitaire” (thanks Duke Alex). However, Roar and Write is so fast and so engaging, that I really didn’t have time to worry about other players, nor did I really care what they were doing. In the end, it’s all about the points, and that’s what makes this a great game – I can play it with any group size, and I have been pleasantly surprised at how happy I was to play it solo as well.

So, if you are in the market for a roll and write game that is small in size, packs a decent crunchy punch, and has simply amazing art, Roar and Write! should be next on your wish list. Please consider backing it on Kickstarter, which will be launching at the end of June, 2020. I know I’ll be on the prowl to be gifting these little cuties to my friends and family!
  
Fire TV Stick with Alexa Voice Remote
Fire TV Stick with Alexa Voice Remote
Home Audio & Theater > Home Theatre, TV & Video > Streaming Media Players
Faster (2 more)
Higher Quality Resolution
Massive amount of content
Slow start up (0 more)
Much better than G1
Well I won this beauty in the giveaway and used it quite a bit lately before giving a review.

I already had the first generation firestick so knew how they worked but wanted one with the voice search function to accompany my Sky Q box that does the same.

Not only is the Alexa voice search function good but I also found that the resolution is better, the speed is better and the load up is quicker!

The load up is still slower than a Sky box or Netflix on my smart TV but it’s the home to great shows such as Preacher which I highly recommend.

Overall, if you’re looking for a firestick then this model is the one to go for for speed and access to the great programmes and films available through Amazon Prime.

Setup is extremely easy, a PIN can be used to stop little ones going on anything not age appropriate or to stop any unauthorised purchases plus it’s interface is easy enough for children to use to watch kids programmes or even play some android games on!

Top product, top present and even better as I got it through Smashbomb’s giveaway!!!
  
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James Koppert (2698 KP) rated Lil Pump by Lil Pump in Music

Oct 19, 2019 (Updated Nov 9, 2019)  
Lil Pump by Lil Pump
Lil Pump by Lil Pump
2017 | Hip-hop, Rap, Rhythm And Blues
1
1.0 (3 Ratings)
Album Rating
The 25875337th time he says Ouu is great (0 more)
The second it begins (0 more)
Gross
This is bad, not in usual Hip Hop terms as in "I just spat a bad ass rhyme", no, this is bad as in wack.

Lil Pump has rose to meteoritic fame and wealth and the reason why? His stuff speaks to kids of that age where swearing and talking about drugs upsets mummy and daddy.

This is mumble rap. I'm not hating on mumble rap, Some artists are artists. Pump however shouts a line, then says Ouu and then repeats the formula the entire album Ouu.

So we've established he can't rap, lyrically it's just offensive. Now I have a lot of horribly misogynistic hip hop but somehow this feels worse because there is no artistic element. Lil Pump shouts things like "I f##ked your daughter" Ouu, yeah, that is the base level, women are nothing but botches to abide and drugs are new and clever according to Pump. It really is playground level.

What about the beats? Ok anyone knows my output knows I sometimes play with distortion but Pump takes it up so it distorts and the base blows and I bet he giggles like a toddler and goes "that's great Ouu".

Utterly terrible
  
Family Guy  - Season 5
Family Guy - Season 5
2006 | Animation
Hillarious (0 more)
Immoral (1 more)
The show doesn’t know where the line is
Remember the friends quote
Joey: Over the line? You — you're — you're so far past the line, that you — you can't even see the line! The line is a dot to you!
That is Family Guy summed up in a quote. Family Guy is hilarious and a few episodes before falling asleep is the best thing ever BUT I used to truly believe Family Guy was morally offensive and I wouldn’t watch it, now I see it is morally offensive it just so happens to be hilarious with it.
The voice artists are superb, songs aplenty about anything and everything and the discussions you can have are great:
How can Stewie plot to take over the world yet get really confused that Peter has vanished when they play peek a boo ?
Why don’t they age?
How come the dog speaks?
How come Quagmire has never been arrested for some of his sexually extravagant behaviour?

In short you may love this or hate this but if you hate it, it could be because you secretly love it and you are just too worried about admiring it because of how ‘the line is a dot’ to the show
  
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Duff McKagan recommended 1999 by Prince in Music (curated)

 
1999 by Prince
1999 by Prince
1990 | Rock
8.0 (1 Ratings)
Album Favorite

"I’d be hard pressed to choose from those early records, but 1999 was a big departure from the first three and that double album was a massive undertaking. Those records where you don’t know how the hell the writer did the thing are the ones that will always have a massive mystique and weight with me. Probably the casual fan of my bass playing or the rhythm section of Guns wouldn’t be able to pick up on it, but me and Steven really worked on this groove by playing along to Prince as well as Sly and the Family Stone. We would sit in the rehearsal room and crank the music on this ghetto blaster and just play along and emulate some of that stuff. It was ‘85 and no-one knew what was going to be next, there was a big question mark. Punk was sort of in its death throes, there was this – if you ask me – really bad metal that didn’t relate to anybody, then the rest of it was up to us, people who were our age 19, 20, 21, whatever and we knew it. So we tried to go a different route and that 1999 record was a big influence on me becoming a bass player."

Source
  
You Want It Darker by Leonard Cohen
You Want It Darker by Leonard Cohen
2016 | Folk, Rock
7.5 (2 Ratings)
Album Favorite

"I found out about Leonard Cohen from Nirvana, from Pennyroyal Tea. I was vastly too young and I didn't understand [his music] at the time, but you still want to be into what's 'in' and it's tough to make such bold strides, whether you understand it subconsciously or not. When you've got someone that has a voice, that voice only gets better with age and… fuck, there's so much character on this record. It was a tough album to listen to after he died, the same with Bowie's Blackstar. When you go back into a record and listen to someone talk about mortality on a level where they're really trying to understand it because it's imminent… that's an intense listen. There's been a lot of media attention because of his passing, and I got to catch some documentaries on his life with some really beautiful moments I'd never seen before. There's a show he was playing in a university for this crowd. He walks off and is out the back smoking, and they're chanting his name but he's got nothing left to play. He walks back out and he's crying, playing one more thing, and everything's silent as he's still drying his tears, overwhelmed by this love from strangers."

Source