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This unique table features pinball bumpers and targets, plus a color monitor where you can take on a...
Purple Phoenix Games (2266 KP) rated Animal Empire in Tabletop Games
Jul 2, 2020
The age of humans is in its prime, and our civilizations keeps evolving every day. Have you ever wondered what comes after us though? The answer is the animals – at least, it is according to Animal Empire. Over time, animals have gained enough sentience to rise up and overthrow the humans! The animal kingdom is thriving as the different species learn to coexist in peace. However, the carnivorous animals are thirsting for more power and the delicate balance of peace has been upended! The game is afoot, and any species can come out victorious – can you lead your armies to victory and power over the Animal Empire?
Disclaimer: We were provided with a copy of this game for the purposes of this preview. I do not intend to rehash the entire rulebook, but rather provide the general rule set and overall flow of the game. The components pictured are final. Feel free to reach out to the publisher to snag your own copy! -L
Animal Empire is a card game of hand management, area majority, battling, and a bit of negotiation in which players are trying to be the first to gain control over 9 of the 16 Kingdoms. How? By deploying your armies, defeating your opponents, and maintaining control over your captured Kingdoms. Set up the game as described in the rulebook, and take the starting cards into your own hand and play area. Your starting Kingdom (marked by your Crown card) is placed face-up in front of you, and your Army and Wilderness cards are hidden from opponents in your hand.
Animal Empire is played over a series of turns, and on your turn you may take up to two Actions by using your Army cards. Each Army card can only perform one action per turn, unless it has a Specialty or you use a Wilderness card to affect your action. Actions that can be performed are: March, Capture, Battle, Use Specialty, Seize Crown, or Manage Vassal. Most of the actions are straight-forward – March allows you to move an Army to any Kingdom (either in the Play Area or one controlled by an opponent), Capture allows you to take a Kingdom (if you have majority presence on the card or if your Armies are unopposed), and Battle allows you to fight off rival Armies inhabiting the same Kingdom card as you. Seize Crown and Manage Vassal are the most unique. If you capture an opponent’s starting Kingdom (thereby Seizing the Crown), you take their Crown card and they are now your Vassal. They belong to your Kingdom, and must work to help you win – their Kingdom cards count with yours towards the majority total. If you have Vassals, you can use an action to Manage Vassal, which allows you to either give or take a Kingdom card from your Vassal. When you capture a new Kingdom, you also gain a new Army that matches your newest acquisition. Wilderness cards can be used at any time, and they can affect you or your opponents, depending on the card text. Play continues, with players taking turns, battling, and influencing Kingdoms until a player has captured a total of 9 Kingdoms. The game then ends and they are declared the winner!
So how does this game of ruling the animal kingdom actually fare? Pretty well for the most part, if you ask me! The basis of the game is simple – capture the majority of the Kingdoms. The execution of that goal is what takes Animal Empire to the next level for me. The amount of strategy required for success is beyond what you originally think. No matter how many Armies or Wilderness cards you have at your disposal, you only get a maximum of 2 actions per turn. That means that you really have to strategize which cards and actions to use and when. You are trying to amass a majority of Kingdoms, but just because you capture a Kingdom doesn’t mean it’s safe! Opponents can try to steal your Kingdoms, as you can theirs, so you have to find a good balance of offense and defense to ensure that your majority claim is not being compromised. Your strategy must be adaptable to respond to the actions of your opponents, and you have to be constantly engaged and alert to the playing field. Just be ready for some confrontation though – this game pits you directly against your opponents.
The only components in Animal Empire are cards, and they are a good quality and pretty sturdy. The artwork is really detailed and unique, and I find myself admiring the artwork almost as much as I spend strategizing. The trickiest part for me regarding components is that beyond the Crown cards, nothing is colored according to Crowns. All of the artwork is unique across all cards, and some cards of different types share the same base color – so you have to make sure to remember who played which card where to ensure no accidental confusion. The way I found to circumvent that was for all players to play their cards oriented towards them, so it was more clear to see which cards belonged to which players. I would’ve also liked to see Player Reference Cards detailing the different card Specialties – just to minimize the amount of time referring back to the rulebook for clarification.
All in all, I think that Animal Empire is a solid little card game. I like the strategic elements and that it keeps all players engaged throughout the entire game. I would definitely recommend it at the mid- to higher player counts though, because at only 2 player it feels like it kind of drags on in a back-and-forth battle for majority. With more players, there are more strategic implications, more options to deal with, and a little more chaos for everyone. If you’re looking for a fun little game of head-to-head battling, check out Animal Empire!
Disclaimer: We were provided with a copy of this game for the purposes of this preview. I do not intend to rehash the entire rulebook, but rather provide the general rule set and overall flow of the game. The components pictured are final. Feel free to reach out to the publisher to snag your own copy! -L
Animal Empire is a card game of hand management, area majority, battling, and a bit of negotiation in which players are trying to be the first to gain control over 9 of the 16 Kingdoms. How? By deploying your armies, defeating your opponents, and maintaining control over your captured Kingdoms. Set up the game as described in the rulebook, and take the starting cards into your own hand and play area. Your starting Kingdom (marked by your Crown card) is placed face-up in front of you, and your Army and Wilderness cards are hidden from opponents in your hand.
Animal Empire is played over a series of turns, and on your turn you may take up to two Actions by using your Army cards. Each Army card can only perform one action per turn, unless it has a Specialty or you use a Wilderness card to affect your action. Actions that can be performed are: March, Capture, Battle, Use Specialty, Seize Crown, or Manage Vassal. Most of the actions are straight-forward – March allows you to move an Army to any Kingdom (either in the Play Area or one controlled by an opponent), Capture allows you to take a Kingdom (if you have majority presence on the card or if your Armies are unopposed), and Battle allows you to fight off rival Armies inhabiting the same Kingdom card as you. Seize Crown and Manage Vassal are the most unique. If you capture an opponent’s starting Kingdom (thereby Seizing the Crown), you take their Crown card and they are now your Vassal. They belong to your Kingdom, and must work to help you win – their Kingdom cards count with yours towards the majority total. If you have Vassals, you can use an action to Manage Vassal, which allows you to either give or take a Kingdom card from your Vassal. When you capture a new Kingdom, you also gain a new Army that matches your newest acquisition. Wilderness cards can be used at any time, and they can affect you or your opponents, depending on the card text. Play continues, with players taking turns, battling, and influencing Kingdoms until a player has captured a total of 9 Kingdoms. The game then ends and they are declared the winner!
So how does this game of ruling the animal kingdom actually fare? Pretty well for the most part, if you ask me! The basis of the game is simple – capture the majority of the Kingdoms. The execution of that goal is what takes Animal Empire to the next level for me. The amount of strategy required for success is beyond what you originally think. No matter how many Armies or Wilderness cards you have at your disposal, you only get a maximum of 2 actions per turn. That means that you really have to strategize which cards and actions to use and when. You are trying to amass a majority of Kingdoms, but just because you capture a Kingdom doesn’t mean it’s safe! Opponents can try to steal your Kingdoms, as you can theirs, so you have to find a good balance of offense and defense to ensure that your majority claim is not being compromised. Your strategy must be adaptable to respond to the actions of your opponents, and you have to be constantly engaged and alert to the playing field. Just be ready for some confrontation though – this game pits you directly against your opponents.
The only components in Animal Empire are cards, and they are a good quality and pretty sturdy. The artwork is really detailed and unique, and I find myself admiring the artwork almost as much as I spend strategizing. The trickiest part for me regarding components is that beyond the Crown cards, nothing is colored according to Crowns. All of the artwork is unique across all cards, and some cards of different types share the same base color – so you have to make sure to remember who played which card where to ensure no accidental confusion. The way I found to circumvent that was for all players to play their cards oriented towards them, so it was more clear to see which cards belonged to which players. I would’ve also liked to see Player Reference Cards detailing the different card Specialties – just to minimize the amount of time referring back to the rulebook for clarification.
All in all, I think that Animal Empire is a solid little card game. I like the strategic elements and that it keeps all players engaged throughout the entire game. I would definitely recommend it at the mid- to higher player counts though, because at only 2 player it feels like it kind of drags on in a back-and-forth battle for majority. With more players, there are more strategic implications, more options to deal with, and a little more chaos for everyone. If you’re looking for a fun little game of head-to-head battling, check out Animal Empire!
Mothergamer (1546 KP) rated The Last of Us in Video Games
Apr 3, 2019
I have been slowly but surely going through my backlog of games, so I chose The Last Of Us Remastered to play next because I have been curious about it and many of my friends have been telling me I needed to play this game. To them I say you were right. I did need to play this game because it wasn't just fun to play; it was phenomenal story telling. When a game's story has me getting choked up about something within the first few minutes, I know it's going to be a heck of a ride and be great.
I couldn't help, but like Joel. This is a character that has been through something that is so devastating to him and yet somehow he's kept going on and had to do things that are not necessarily good, but that he felt had to be done in order to keep surviving especially since the world as everyone knows it has ended and a post-apocalyptic world is the new normal.
Is Joel a good person? No, not really. He's not really a terrible person either. His partner Tess was interesting also and she's another character that's not really good or evil. The Last Of Us really showcases that this world isn't really that black and white; there are varying shades of grey and not everyone is completely good or bad and that many of the people are just trying to survive any way they can.
It wasn't long before the story progressed to meeting Ellie. I loved Ellie. She was this mouthy 14 year old kid, but you come to realize that a lot of why she's like that is because she's scared of losing those she cares about and having to parent herself. In spite of that, Ellie always managed to dig down deep and find the courage to do what needed to be done and I admired and respected that level of strength in her. The interaction between Ellie and Joel at first was rather terse, but I understood that was normal especially for Joel because he just wanted to finish the mission and not get attached.
I really got into it because the game was that good for me. The combat controls are great; not clunky at all. Sometimes I would get nailed by an infected and have to start over from that point (I really HATE the Clickers and Bloaters, they're terrifying), but I didn't really mind because I was enjoying the story and wanted to know what happened next. There are human factions as well such as military, the Fireflies, and Hunters. This is definitely a game for adults because of how dark the story can be at certain points and because of the harsh violence.
Infected are scary!
The environments in the game are beautifully done. I found myself stopping and just looking at everything often. From riding a horse in the woods to an abandoned college campus with a herd of giraffes, all of it looks great and really stands out. The music in the game is perfectly done as well with some hauntingly beautiful melodies that add to the emotions of moments in the story.
Horse riding in the woods
Even an abandoned campus can be pretty
There were points in the story where I got pretty emotional because I came to care about the characters. I had to remind myself it was just a game, but it was difficult especially when it came to the characters of Henry and Sam. I actually had to walk away for a few minutes because I was so saddened by what happened to them especially with Sam because he and Ellie were close to the same age and they had bonded and became friends.
The big thing that stood out for me is the relationship between Joel and Ellie. I loved how it slowly progressed from Joel being reluctant about getting to know Ellie to during some slower moments like navigating an area to look for supplies there would be a bit of talking between them back and forth about different things such as what a type of video game was like or that an ice cream truck was a real thing. I also found myself chuckling at some of the awful puns that Ellie would read from her book of puns.
As I got further in the game I recognized that Joel is a very angry and desperate man, but when it came to Ellie he could have these moments of kindness and really seemed to look out for her. The story isn't in your face about it and it becomes this gradual evolution of Joel treating her like a daughter and her coming to trust him while they both support each other in a situation that is pretty dangerous and exhausting on many levels. It's poignant and the emotions from both characters is so incredible that it draws you into the story fully which shows how fantastic the voice acting was in this.
Joel and Ellie watching some giraffes.
When I got to the ending of the game, it made me think about a lot. It made me ask questions like could I do what Joel had done? Was the leader of the Fireflies right about sacrificing a few for the many? It brought up a lot of ideas about the choices that people have to make in this world and not all of them are easy; much of it involves hard choices. I liked the ending, but it definitely wasn't a sunshine happy ending because that's not the kind of game The Last of Us is.
I played the Left Behind DLC also and I thought it was interesting to get a chance to see what Ellie was like before she met Joel. It also shows you some moments that are pivotal in the main story line that focus on Ellie which are also great. I liked the interaction between her and Riley because it brings some lightheartedness to the game with them just being kids and having fun, forgetting about the dark things going on in their world for a moment. It also shows some great emotional moments between Ellie and Riley that don't feel forced and seem to happen quite naturally. Of course the cheerful stuff only lasts for so long and then it's back to some very sad things happening. The final conversation between Ellie and Riley just before Left Behind ends had me choking back some tears because it was this heartfelt moment between two characters that truly cared for and loved each other.
Ellie and Riley having fun in a photo booth.
This is exactly why I loved The Last Of Us. It is hands down one of the best games I've ever played because of how intelligent the writing for this was creating a game that is perfectly story driven with some very memorable characters; characters that you find yourself caring about a great deal. The exploration of the various relationships are wonderfully executed making for a fantastic gaming and story experience. The game play is excellent and it shows that a lot of thought was put into getting things just right. The Last Of Us is a game title that I am thrilled to have in my gaming collection and it's absolutely worth playing.
I couldn't help, but like Joel. This is a character that has been through something that is so devastating to him and yet somehow he's kept going on and had to do things that are not necessarily good, but that he felt had to be done in order to keep surviving especially since the world as everyone knows it has ended and a post-apocalyptic world is the new normal.
Is Joel a good person? No, not really. He's not really a terrible person either. His partner Tess was interesting also and she's another character that's not really good or evil. The Last Of Us really showcases that this world isn't really that black and white; there are varying shades of grey and not everyone is completely good or bad and that many of the people are just trying to survive any way they can.
It wasn't long before the story progressed to meeting Ellie. I loved Ellie. She was this mouthy 14 year old kid, but you come to realize that a lot of why she's like that is because she's scared of losing those she cares about and having to parent herself. In spite of that, Ellie always managed to dig down deep and find the courage to do what needed to be done and I admired and respected that level of strength in her. The interaction between Ellie and Joel at first was rather terse, but I understood that was normal especially for Joel because he just wanted to finish the mission and not get attached.
I really got into it because the game was that good for me. The combat controls are great; not clunky at all. Sometimes I would get nailed by an infected and have to start over from that point (I really HATE the Clickers and Bloaters, they're terrifying), but I didn't really mind because I was enjoying the story and wanted to know what happened next. There are human factions as well such as military, the Fireflies, and Hunters. This is definitely a game for adults because of how dark the story can be at certain points and because of the harsh violence.
Infected are scary!
The environments in the game are beautifully done. I found myself stopping and just looking at everything often. From riding a horse in the woods to an abandoned college campus with a herd of giraffes, all of it looks great and really stands out. The music in the game is perfectly done as well with some hauntingly beautiful melodies that add to the emotions of moments in the story.
Horse riding in the woods
Even an abandoned campus can be pretty
There were points in the story where I got pretty emotional because I came to care about the characters. I had to remind myself it was just a game, but it was difficult especially when it came to the characters of Henry and Sam. I actually had to walk away for a few minutes because I was so saddened by what happened to them especially with Sam because he and Ellie were close to the same age and they had bonded and became friends.
The big thing that stood out for me is the relationship between Joel and Ellie. I loved how it slowly progressed from Joel being reluctant about getting to know Ellie to during some slower moments like navigating an area to look for supplies there would be a bit of talking between them back and forth about different things such as what a type of video game was like or that an ice cream truck was a real thing. I also found myself chuckling at some of the awful puns that Ellie would read from her book of puns.
As I got further in the game I recognized that Joel is a very angry and desperate man, but when it came to Ellie he could have these moments of kindness and really seemed to look out for her. The story isn't in your face about it and it becomes this gradual evolution of Joel treating her like a daughter and her coming to trust him while they both support each other in a situation that is pretty dangerous and exhausting on many levels. It's poignant and the emotions from both characters is so incredible that it draws you into the story fully which shows how fantastic the voice acting was in this.
Joel and Ellie watching some giraffes.
When I got to the ending of the game, it made me think about a lot. It made me ask questions like could I do what Joel had done? Was the leader of the Fireflies right about sacrificing a few for the many? It brought up a lot of ideas about the choices that people have to make in this world and not all of them are easy; much of it involves hard choices. I liked the ending, but it definitely wasn't a sunshine happy ending because that's not the kind of game The Last of Us is.
I played the Left Behind DLC also and I thought it was interesting to get a chance to see what Ellie was like before she met Joel. It also shows you some moments that are pivotal in the main story line that focus on Ellie which are also great. I liked the interaction between her and Riley because it brings some lightheartedness to the game with them just being kids and having fun, forgetting about the dark things going on in their world for a moment. It also shows some great emotional moments between Ellie and Riley that don't feel forced and seem to happen quite naturally. Of course the cheerful stuff only lasts for so long and then it's back to some very sad things happening. The final conversation between Ellie and Riley just before Left Behind ends had me choking back some tears because it was this heartfelt moment between two characters that truly cared for and loved each other.
Ellie and Riley having fun in a photo booth.
This is exactly why I loved The Last Of Us. It is hands down one of the best games I've ever played because of how intelligent the writing for this was creating a game that is perfectly story driven with some very memorable characters; characters that you find yourself caring about a great deal. The exploration of the various relationships are wonderfully executed making for a fantastic gaming and story experience. The game play is excellent and it shows that a lot of thought was put into getting things just right. The Last Of Us is a game title that I am thrilled to have in my gaming collection and it's absolutely worth playing.
Purple Phoenix Games (2266 KP) rated Millennial Manatees in Tabletop Games
Mar 11, 2021
I am totes Gen X. Tail end, mind you, but still not a Millennial. That said, I can still appreciate things I have missed out on due to age gaps and generational differences. I want to make so many jokes right now but I genuinely do not want to offend anyone, let alone an entire generation of people. So I won’t. Enjoy the review.
Millennial Manatees is a worker-placement(ish) card(ish) game for one to four players. In it players are assuming roles of manatees tasked with paying off their identical student loan debt: 20 coins. The first player to make wise venture investments and create the best ROI will be crowned the winner! Please keep reading. This game is not at all a powerhouse economic simulation. It’s a fun game with manatees, avocado toast, and IT COMES IN A FANNY PACK.
DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box fanny pack. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online directly from the publisher (or Amazon if you wish) or from your FLGS. -T
To setup carefully empty the contents of the fanny pack game box(?) and unfold the game board. Upon it will be placed separated (but shuffled) face-up decks for Basic, Salty, and Big Mood venture cards. Next to these shuffle the Volunteer cards and place the deck face-down. Shuffle the remaining Manatee cards and place somewhere around the game board. Each player chooses a color of manatee and takes all the components matching its shirt color. Unlike the photo below place all “fanatee pack” tokens with the 7 coins side face-up and each player will start the game with three coins. The players will set their debt trackers at the starting position of the debt track, and the first player receives the avocado toast token. Yes, the big one you see below.
Each round begins with the avocado toast holder and continues around the table. The first player will place their manateeple (ooh I like that one) on any card or printed space on the game board. Options include: Basic, Salty, or Big Mood venture cards, Volunteer cards, Boomer Handout board space, Take the Toast board space, and Pay Back Student Debt board space. Once the current toast holder has placed their manateeple the next player may place on any other non-occupied space or card available. Note: the Pay Back Student Debt space is always available for any number of manateeples.
For the cost in coins printed on the cards, the Basic, Salty, and Big Mood venture cards can be purchased and placed in the player’s tableau of cards. This represents the player investing in certain business ventures in the hopes of earning more coins in the long run. Once a player has a venture card in front of them the card will specify how it will be activated and the benefit therein. Many cards allow the player to collect coins, but sometimes cards allow for stealing of other players’ coins or other nefarious doings.
The volunteer cards are drawn face-down and once read by the drawing player are kept face-down in their tableau until the proper game phase activates it or the player plays it to the discard pile.
Once a player decides they want to pay down their debt they will visit the Pay Back Student Debt space on the board. When they do this they will immediately use ALL coins they have earned and apply it directly to their debt by moving their tracker down the line by the amount paid.
By placing the manateeple on the Take the Toast space, that player simply takes the toast token and becomes the first player of the next round. By placing the manateeple on the Boomer Handout space the player will gain one coin during the Manatee phase.
The Manatee phase consists of the first player flipping the top card of the Manatee deck. Most of the cards in this deck are art depictions of manatees in different attire and hairstyles. When a Manatee card is flipped during this phase, all players reference any venture cards in their tableau to see if the manatee will trigger their card. For example, a manatee may be dressed in an orange shirt, wearing sunglasses, and holding a yoga mat. For those players whose venture cards are triggered by any of these items, their cards will bestow their benefits. There are two other types of cards in this deck as well, but I will let you experience these when you play.
Turns continue in this fashion of placing manateeples in unique spaces or cards, resolving any immediate effects, playing volunteer cards, flipping and resolving Manatee cards, and paying down student debt until one player has paid off the entire sum and wins the game! Then the hardest part of the game will commence: attempting to put all the components back in the fanny pack so that they are not damaged. Good luck.
Components. This game has some pretty spectacular components coupled with some really great art. Obviously, having a game packaged in a fanny pack is just delightful, even though I typically despise non-boxed games. Secondly, all the wooden manateeples and avocado toast tokens are just amazing to behold and handle. The cards are good quality and the game features incredible art throughout. I am a big fan of this art style – it is very cartoony and very cool. This theme is just perfection and the game that lies beneath the theme is very surprising.
I say the game beneath the great art and theme is surprising because I was completely not expecting to like this one as much as I do. At its heart it is a very light worker-placement game with hints of take that and based on using currency as victory points. I like all of those mechanics quite a bit, so combining these with aforementioned art and theme works for me on another level.
I feel this game is something I can bring out with almost any crowd of adults and have a smashing great time. There are so many little jokes packed into this little game that make me giggle every time I see them. And come on, a first player token that is avocado toast? It’s too good! I love all the colors assaulting my eyes, and I love all the hate-placement that happens, and I didn’t know that I love manatees as much as I now do.
Look, I am usually pretty positive about the games I play. But I also play a lot of stinkers. This one, thankfully, delivers a super fun game experience in an hour or less, even though the theme is absolutely ridiculous. But I also find that so charming. If you are looking for that special WOW game that is relatively light but incredibly satisfying to play, I strongly recommend checking out Millennial Manatees. Purple Phoenix Games gives this one 10 / 12 soy super americanos (is that a thing?). Display the pink fanny pack with pride next to all your super-serious games and watch as your visitors flock to it and ask what it is. Then play it with them and watch them fall in love as we did. I am very happy to now have this one in my collection.
Millennial Manatees is a worker-placement(ish) card(ish) game for one to four players. In it players are assuming roles of manatees tasked with paying off their identical student loan debt: 20 coins. The first player to make wise venture investments and create the best ROI will be crowned the winner! Please keep reading. This game is not at all a powerhouse economic simulation. It’s a fun game with manatees, avocado toast, and IT COMES IN A FANNY PACK.
DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box fanny pack. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online directly from the publisher (or Amazon if you wish) or from your FLGS. -T
To setup carefully empty the contents of the fanny pack game box(?) and unfold the game board. Upon it will be placed separated (but shuffled) face-up decks for Basic, Salty, and Big Mood venture cards. Next to these shuffle the Volunteer cards and place the deck face-down. Shuffle the remaining Manatee cards and place somewhere around the game board. Each player chooses a color of manatee and takes all the components matching its shirt color. Unlike the photo below place all “fanatee pack” tokens with the 7 coins side face-up and each player will start the game with three coins. The players will set their debt trackers at the starting position of the debt track, and the first player receives the avocado toast token. Yes, the big one you see below.
Each round begins with the avocado toast holder and continues around the table. The first player will place their manateeple (ooh I like that one) on any card or printed space on the game board. Options include: Basic, Salty, or Big Mood venture cards, Volunteer cards, Boomer Handout board space, Take the Toast board space, and Pay Back Student Debt board space. Once the current toast holder has placed their manateeple the next player may place on any other non-occupied space or card available. Note: the Pay Back Student Debt space is always available for any number of manateeples.
For the cost in coins printed on the cards, the Basic, Salty, and Big Mood venture cards can be purchased and placed in the player’s tableau of cards. This represents the player investing in certain business ventures in the hopes of earning more coins in the long run. Once a player has a venture card in front of them the card will specify how it will be activated and the benefit therein. Many cards allow the player to collect coins, but sometimes cards allow for stealing of other players’ coins or other nefarious doings.
The volunteer cards are drawn face-down and once read by the drawing player are kept face-down in their tableau until the proper game phase activates it or the player plays it to the discard pile.
Once a player decides they want to pay down their debt they will visit the Pay Back Student Debt space on the board. When they do this they will immediately use ALL coins they have earned and apply it directly to their debt by moving their tracker down the line by the amount paid.
By placing the manateeple on the Take the Toast space, that player simply takes the toast token and becomes the first player of the next round. By placing the manateeple on the Boomer Handout space the player will gain one coin during the Manatee phase.
The Manatee phase consists of the first player flipping the top card of the Manatee deck. Most of the cards in this deck are art depictions of manatees in different attire and hairstyles. When a Manatee card is flipped during this phase, all players reference any venture cards in their tableau to see if the manatee will trigger their card. For example, a manatee may be dressed in an orange shirt, wearing sunglasses, and holding a yoga mat. For those players whose venture cards are triggered by any of these items, their cards will bestow their benefits. There are two other types of cards in this deck as well, but I will let you experience these when you play.
Turns continue in this fashion of placing manateeples in unique spaces or cards, resolving any immediate effects, playing volunteer cards, flipping and resolving Manatee cards, and paying down student debt until one player has paid off the entire sum and wins the game! Then the hardest part of the game will commence: attempting to put all the components back in the fanny pack so that they are not damaged. Good luck.
Components. This game has some pretty spectacular components coupled with some really great art. Obviously, having a game packaged in a fanny pack is just delightful, even though I typically despise non-boxed games. Secondly, all the wooden manateeples and avocado toast tokens are just amazing to behold and handle. The cards are good quality and the game features incredible art throughout. I am a big fan of this art style – it is very cartoony and very cool. This theme is just perfection and the game that lies beneath the theme is very surprising.
I say the game beneath the great art and theme is surprising because I was completely not expecting to like this one as much as I do. At its heart it is a very light worker-placement game with hints of take that and based on using currency as victory points. I like all of those mechanics quite a bit, so combining these with aforementioned art and theme works for me on another level.
I feel this game is something I can bring out with almost any crowd of adults and have a smashing great time. There are so many little jokes packed into this little game that make me giggle every time I see them. And come on, a first player token that is avocado toast? It’s too good! I love all the colors assaulting my eyes, and I love all the hate-placement that happens, and I didn’t know that I love manatees as much as I now do.
Look, I am usually pretty positive about the games I play. But I also play a lot of stinkers. This one, thankfully, delivers a super fun game experience in an hour or less, even though the theme is absolutely ridiculous. But I also find that so charming. If you are looking for that special WOW game that is relatively light but incredibly satisfying to play, I strongly recommend checking out Millennial Manatees. Purple Phoenix Games gives this one 10 / 12 soy super americanos (is that a thing?). Display the pink fanny pack with pride next to all your super-serious games and watch as your visitors flock to it and ask what it is. Then play it with them and watch them fall in love as we did. I am very happy to now have this one in my collection.
Movie Metropolis (309 KP) rated Jumanji: Welcome to the Jungle (2017) in Movies
Jun 10, 2019
I'm a celebrity... Get me out of here
It’s been 22 years since Joe Johnston thrilled cinemagoers with a little film called Jumanji. Starring the late, great Robin Williams, it has amassed a huge following over the years and has become nearly as loved as its leading star.
What’s surprising given the film’s success is the lack of a sequel. For over 20 years the non-franchise stayed completely dormant until now. Jumanji: Welcome to the Jungle sees Columbia Pictures resurrect this classic property for a high-action, CGI-filled blockbuster. But is it actually any good?
Four high school kids discover an old video game console and are drawn into the game’s jungle setting, literally becoming the adult avatars they chose. What they discover is that you don’t just play Jumanji – you must survive it. To beat the game and return to the real world, they’ll have to go on the most dangerous adventure of their lives, discover what Alan Parrish left 20 years ago, and change the way they think about themselves – or they’ll be stuck in the game forever.
Considering the overwhelmingly negative response to the film’s first trailer, it’s a pleasant surprise to see an enjoyable romp that has likeable characters and some nicely filmed set pieces. The problem is, it really doesn’t feel anything like Jumanji and regularly feels like the producers down at Sony had dollar signs in their eyes more than anything else.
There’s only one reference to its now classic predecessor, an homage to Robin William’s Alan Parrish but this is such a fleeting indication of any connection to the 1995 film, it’s barely noticeable. The film may as well lose the Jumanji tag from its name and be done with it: of course that wouldn’t sell half as many tickets now would it?
Of the school-age characters, none of them make any impact before being sucked into Jumanji, now a video game, and director Jake Kasdan (Bad Teacher) wisely focusses on their avatar characters instead. Dwayne Johnson is always reliable and plays the fish-out-of-water nerd surprisingly well. He also has great chemistry with Kevin Hart and the two share some of the film’s best sequences.
Jack Black is hilarious as his inner female tries to break through at numerous points throughout the movie and Karen Gillan shows particular warmth as the awkward Martha. Nick Jonas also stars in a role originally destined for Tom Holland and continues to prove what a versatile actor he has become.
It’s a pleasant surprise to see an enjoyable romp that has likeable characters and some nicely filmed set pieces.
Jake Kasdan films the action confidently and with visual panache but the CGI at times is left wanting, disappointing in this day and age. A helicopter ride across a rhino-infested canyon is particularly fun to watch and the way in which the writers write the film around video game lore is exciting and makes for a pleasant distraction from an otherwise mediocre script.
What the film does have in abundance however is laughs. Indeed, they are of the Dairylea variety, cheesy, but sometimes that’s exactly what you need. Jumanji: Welcome to the Jungle is a very funny film that knows how to squeeze every last drop of humour from its writing.
It’s also very well paced. Apart from a few lapses in judgement where the screenwriters desperately try to make us feel emotion towards the characters – we don’t – the film really doesn’t have a boring moment to its name and at 119 minutes, that’s a real achievement.
Overall, Jumanji: Welcome to the Jungle is a film that is fun to watch, if a little lacking in originality. All the lead actors perform their roles well, with Jack Black being a particular highlight. Unfortunately, while I’m not usually one for sickly nostalgia, the film really needed to provide a few more tasteful references to its predecessor, especially considering its link to the wonderful Robin Williams.
https://moviemetropolis.net/2017/12/10/jumanji-welcome-to-the-jungle-review-im-a-celebrity-get-me-out-of-here/
What’s surprising given the film’s success is the lack of a sequel. For over 20 years the non-franchise stayed completely dormant until now. Jumanji: Welcome to the Jungle sees Columbia Pictures resurrect this classic property for a high-action, CGI-filled blockbuster. But is it actually any good?
Four high school kids discover an old video game console and are drawn into the game’s jungle setting, literally becoming the adult avatars they chose. What they discover is that you don’t just play Jumanji – you must survive it. To beat the game and return to the real world, they’ll have to go on the most dangerous adventure of their lives, discover what Alan Parrish left 20 years ago, and change the way they think about themselves – or they’ll be stuck in the game forever.
Considering the overwhelmingly negative response to the film’s first trailer, it’s a pleasant surprise to see an enjoyable romp that has likeable characters and some nicely filmed set pieces. The problem is, it really doesn’t feel anything like Jumanji and regularly feels like the producers down at Sony had dollar signs in their eyes more than anything else.
There’s only one reference to its now classic predecessor, an homage to Robin William’s Alan Parrish but this is such a fleeting indication of any connection to the 1995 film, it’s barely noticeable. The film may as well lose the Jumanji tag from its name and be done with it: of course that wouldn’t sell half as many tickets now would it?
Of the school-age characters, none of them make any impact before being sucked into Jumanji, now a video game, and director Jake Kasdan (Bad Teacher) wisely focusses on their avatar characters instead. Dwayne Johnson is always reliable and plays the fish-out-of-water nerd surprisingly well. He also has great chemistry with Kevin Hart and the two share some of the film’s best sequences.
Jack Black is hilarious as his inner female tries to break through at numerous points throughout the movie and Karen Gillan shows particular warmth as the awkward Martha. Nick Jonas also stars in a role originally destined for Tom Holland and continues to prove what a versatile actor he has become.
It’s a pleasant surprise to see an enjoyable romp that has likeable characters and some nicely filmed set pieces.
Jake Kasdan films the action confidently and with visual panache but the CGI at times is left wanting, disappointing in this day and age. A helicopter ride across a rhino-infested canyon is particularly fun to watch and the way in which the writers write the film around video game lore is exciting and makes for a pleasant distraction from an otherwise mediocre script.
What the film does have in abundance however is laughs. Indeed, they are of the Dairylea variety, cheesy, but sometimes that’s exactly what you need. Jumanji: Welcome to the Jungle is a very funny film that knows how to squeeze every last drop of humour from its writing.
It’s also very well paced. Apart from a few lapses in judgement where the screenwriters desperately try to make us feel emotion towards the characters – we don’t – the film really doesn’t have a boring moment to its name and at 119 minutes, that’s a real achievement.
Overall, Jumanji: Welcome to the Jungle is a film that is fun to watch, if a little lacking in originality. All the lead actors perform their roles well, with Jack Black being a particular highlight. Unfortunately, while I’m not usually one for sickly nostalgia, the film really needed to provide a few more tasteful references to its predecessor, especially considering its link to the wonderful Robin Williams.
https://moviemetropolis.net/2017/12/10/jumanji-welcome-to-the-jungle-review-im-a-celebrity-get-me-out-of-here/
Great writing (2 more)
Never slows down
Great characters
Of the few children's horror books out there, Neil Gaiman's 2002 short novel Coraline, is one of the must-read for that age group. When a young girl named Coraline, and her family move into a new house (one which shares its basement and attic with other tenets), she finds a locked door that leads to nowhere, but soon after the door opens to a house that mirrors her own, yet the people there are a little bit "different. "
The people here look like the people from the world on the other side of the door, but these people have big buttons for eyes, and some are younger than their counterparts, but the most odd are her "other" parents, who, in her world, don't spend very much time with Coraline, and these two buttoned-eyed parents pay so much attention to her that they want her to stay with them forever just so they can make her happy. Coraline even meets a talking black cat, but the cat tells her it was smart to bring protection to this world (a stone with a hole in it that was given to her in the other world by two older lady tenets); this makes Coraline wonder why she would need protection in such a great place like this.
But for Coraline to stay in this world, her other mother and father tell her there is only one little thing she has to do to make that happen: " 'If you want to stay,' said her other father, 'there's only one little thing we'll have to do, so you can stay here for ever and always. '
They went to into the kitchen. On a china plate on the kitchen table was a spool of black cotton, and a long silver needle, and, beside them, two large black buttons. "
Coraline must allow her other parents to sew buttons over her eyes, but she adamantly refuses to allow them; her other parents don't argue with her, but rather bid her farewell, stating they'll see her again soon.
When Coraline returns to her normal world, she comes to realize that her parents are missing. Coraline now knows that the other parents will stop at nothing, including kidnapping her real parents, to get her to join them. Coraline goes back to the other world, demanding that the other parents give her real ones back. It's always that easy, right?
Wrong. Since the other parents are not willing to let Coraline go so easily, the other mother decides to play a game with Coraline, which is if she can find the souls of the other children this other mother has taken, she'll not only get to go home, but also get to take her real parents with her.
Fortunately, Coraline wasn't working alone in this game - - - remember the black cat? - - - she even has to face the 'other' counterparts of the tenets that live in the building. Since the movie of Coraline is still popular, most readers can guess what happens, but maybe not exactly how it happens.
Some readers may realize that the movie is quite different from the book. Most books are different from their film counterparts, but then you have books such as Stephen King's 'The Shining,' which are practically complete opposites of the movie. I don't believe that those, like myself, who watched the movie 'Coraline,' before reading the book will be disappointed by it, although there are quite a few differences throughout.
I have to end my review here because to tell you any more of the story would give away some of what makes Coraline such a great book. Which is not surprising coming from Neil Gaiman whose writing is always clear and concise, never slowing scenes down. Gaiman's children-age books are always flawless in both idea and writing.
Although this story is for ages 8 - 12, as an adult, I thoroughly enjoyed it! I highly recommend this book as a great way to introduce children to the horror genre, and to older people that like a good creepy story to read.
The people here look like the people from the world on the other side of the door, but these people have big buttons for eyes, and some are younger than their counterparts, but the most odd are her "other" parents, who, in her world, don't spend very much time with Coraline, and these two buttoned-eyed parents pay so much attention to her that they want her to stay with them forever just so they can make her happy. Coraline even meets a talking black cat, but the cat tells her it was smart to bring protection to this world (a stone with a hole in it that was given to her in the other world by two older lady tenets); this makes Coraline wonder why she would need protection in such a great place like this.
But for Coraline to stay in this world, her other mother and father tell her there is only one little thing she has to do to make that happen: " 'If you want to stay,' said her other father, 'there's only one little thing we'll have to do, so you can stay here for ever and always. '
They went to into the kitchen. On a china plate on the kitchen table was a spool of black cotton, and a long silver needle, and, beside them, two large black buttons. "
Coraline must allow her other parents to sew buttons over her eyes, but she adamantly refuses to allow them; her other parents don't argue with her, but rather bid her farewell, stating they'll see her again soon.
When Coraline returns to her normal world, she comes to realize that her parents are missing. Coraline now knows that the other parents will stop at nothing, including kidnapping her real parents, to get her to join them. Coraline goes back to the other world, demanding that the other parents give her real ones back. It's always that easy, right?
Wrong. Since the other parents are not willing to let Coraline go so easily, the other mother decides to play a game with Coraline, which is if she can find the souls of the other children this other mother has taken, she'll not only get to go home, but also get to take her real parents with her.
Fortunately, Coraline wasn't working alone in this game - - - remember the black cat? - - - she even has to face the 'other' counterparts of the tenets that live in the building. Since the movie of Coraline is still popular, most readers can guess what happens, but maybe not exactly how it happens.
Some readers may realize that the movie is quite different from the book. Most books are different from their film counterparts, but then you have books such as Stephen King's 'The Shining,' which are practically complete opposites of the movie. I don't believe that those, like myself, who watched the movie 'Coraline,' before reading the book will be disappointed by it, although there are quite a few differences throughout.
I have to end my review here because to tell you any more of the story would give away some of what makes Coraline such a great book. Which is not surprising coming from Neil Gaiman whose writing is always clear and concise, never slowing scenes down. Gaiman's children-age books are always flawless in both idea and writing.
Although this story is for ages 8 - 12, as an adult, I thoroughly enjoyed it! I highly recommend this book as a great way to introduce children to the horror genre, and to older people that like a good creepy story to read.
Lottie disney bookworm (1056 KP) rated Let It Go: A Frozen Twisted Tale in Books
Aug 20, 2019
“What if Anna and Elsa never knew each other?”
I did it again! A new shiny twisted tale came out and I let it jump to the top of my TBR pile! I’m weak!
Let It Go is the latest instalment in the twisted tale’s series and explores how Anna and Elsa’s story would play out if a magical accident caused the two sisters to be cursed.
As always, Jen Calonita writes this very well: drip feeding us information by opening the novel on eighteen-year-old Elsa shadowing her parents’ royal duties and preparing to become a leader when she comes of age.
It is quite refreshing for the reader to meet the King and Queen of Arendelle: they didn’t have much depth in the movie but Jen Calonita presents an intimidating yet loving King with his kind and gentle Queen. They are both, however, marred by a melancholy which even Elsa cannot fathom; the Queen in particular has an air of sadness around her and has a habit of taking mysterious day trips, always alone.
Elsa is an adoring daughter and will clearly be a benevolent Queen as she follows in her father’s footsteps. She is, however, lonely and has always pined for someone of her own age for company: she has always wished for a sister. It isn’t until Elsa overhears an argument between her parents that she begins to question the life around her.
Unlike other books in the twisted tale’s franchise we aren’t introduced to any new characters apart from the King and Queen. There are a few servants who have minor roles but no one who has a real impact upon the story. Instead, Let It Go focuses on all the characters we already love: I really liked how Jen Calonita included everybody, even the irritating Duke of Weselton. True to form though, the characters don’t meet quite as they did in the movie. Hans and Olaf meet Elsa first whereas Anna and Kristoff are acquaintances in Anna’s “cursed” life. In truth I preferred Anna and Kristoff’s relationship in this novel as it seemed more realistic, with Kristoff being irritated by Anna’s stubbornness and incessant chatter.
Like I mentioned, Calonita isn’t forthcoming with information regarding the curse and it is only with the help of a certain troll that we learn the details of how Elsa and Anna were parted as well as the severity of the curse that has been placed upon them: if they come too close to each other Elsa’s powers will freeze Anna.
I did appreciate how Calonita didn’t just settle for a storyline that the girls had to be kept apart to avoid further accidents and the impossible, heat-wrenching decision for their parents is beautifully written. I also liked how the curse came about due to the sheer love between the sisters and specifically, Elsa’s defiance to lose their special bond and friendship.
In fact, I loved how the twist is all about the sister’s love for each other: the red herring of true love’s kiss is not even considered.
Unfortunately, my enthusiasm for the book didn’t continue all the way through to the conclusion as the second half seemed to mirror the film a lot. Don’t get me wrong I absolutely loved the little references to the film all the way through the book, as I do with all the twisted tales. However, towards the end Let It Go felt like it was just writing out the movie, with a few characters in different locations. For this reason, I did feel the ending was a little lacklustre.
Overall Let It Go is an enjoyable, easy read. Anna’s flashbacks provide an insight into the childhood of the princesses that we don’t get in the film and my favourite, Olaf, plays a more important role than that of dismembered tour guide. For me, the second half of the book was not as gripping and more of a retelling of the film but it is still a good addition to the twisted tale franchise.
I did it again! A new shiny twisted tale came out and I let it jump to the top of my TBR pile! I’m weak!
Let It Go is the latest instalment in the twisted tale’s series and explores how Anna and Elsa’s story would play out if a magical accident caused the two sisters to be cursed.
As always, Jen Calonita writes this very well: drip feeding us information by opening the novel on eighteen-year-old Elsa shadowing her parents’ royal duties and preparing to become a leader when she comes of age.
It is quite refreshing for the reader to meet the King and Queen of Arendelle: they didn’t have much depth in the movie but Jen Calonita presents an intimidating yet loving King with his kind and gentle Queen. They are both, however, marred by a melancholy which even Elsa cannot fathom; the Queen in particular has an air of sadness around her and has a habit of taking mysterious day trips, always alone.
Elsa is an adoring daughter and will clearly be a benevolent Queen as she follows in her father’s footsteps. She is, however, lonely and has always pined for someone of her own age for company: she has always wished for a sister. It isn’t until Elsa overhears an argument between her parents that she begins to question the life around her.
Unlike other books in the twisted tale’s franchise we aren’t introduced to any new characters apart from the King and Queen. There are a few servants who have minor roles but no one who has a real impact upon the story. Instead, Let It Go focuses on all the characters we already love: I really liked how Jen Calonita included everybody, even the irritating Duke of Weselton. True to form though, the characters don’t meet quite as they did in the movie. Hans and Olaf meet Elsa first whereas Anna and Kristoff are acquaintances in Anna’s “cursed” life. In truth I preferred Anna and Kristoff’s relationship in this novel as it seemed more realistic, with Kristoff being irritated by Anna’s stubbornness and incessant chatter.
Like I mentioned, Calonita isn’t forthcoming with information regarding the curse and it is only with the help of a certain troll that we learn the details of how Elsa and Anna were parted as well as the severity of the curse that has been placed upon them: if they come too close to each other Elsa’s powers will freeze Anna.
I did appreciate how Calonita didn’t just settle for a storyline that the girls had to be kept apart to avoid further accidents and the impossible, heat-wrenching decision for their parents is beautifully written. I also liked how the curse came about due to the sheer love between the sisters and specifically, Elsa’s defiance to lose their special bond and friendship.
In fact, I loved how the twist is all about the sister’s love for each other: the red herring of true love’s kiss is not even considered.
Unfortunately, my enthusiasm for the book didn’t continue all the way through to the conclusion as the second half seemed to mirror the film a lot. Don’t get me wrong I absolutely loved the little references to the film all the way through the book, as I do with all the twisted tales. However, towards the end Let It Go felt like it was just writing out the movie, with a few characters in different locations. For this reason, I did feel the ending was a little lacklustre.
Overall Let It Go is an enjoyable, easy read. Anna’s flashbacks provide an insight into the childhood of the princesses that we don’t get in the film and my favourite, Olaf, plays a more important role than that of dismembered tour guide. For me, the second half of the book was not as gripping and more of a retelling of the film but it is still a good addition to the twisted tale franchise.
FilmIntuition (33 KP) rated Picture Us In The Light in Books
May 23, 2018
A Book of the Heart
While many novelists refer to their latest works as “the book of my heart,” in the case of young adult author Kelly Loy Gilbert’s finely crafted, humanistic new effort Picture Us In the Light, that description is entirely justified.
Sensitively penned within the immediately convincing first person point-of-view of our main character, high school senior and aspiring artist Danny Cheng, the author pulls us into Picture’s picturesque world within the very first chapter.
After stumbling upon a mysterious box of his father's and going through it with gusto, Danny begins to wonder just how much his loving but secretive parents have been keeping from him.
Unable to come of age until he can come to terms with unexplained gaps and tragedies in his past, he enlists the help of his two best friends - only to discover that he can’t examine the lives of those closest to him without doing the same himself.
Balancing wry observations and deft characterizations with heavy subject matter, Loy Gilbert foreshadows big twists to come as we move further into the novel. And although it begins with a steady climb, Picture slows down just long enough to ensure that we feel as connected to the characters as they are to each other.
Now sure she’s got you, the author returns to full speed - moving like a bullet train from roughly the hundred page mark all the way through to its bittersweet but very satisfying final chapter.
Written during the tumultuous 2016 election and revised afterward, Loy Gilbert is right on YouTube when she acknowledges the vital role that stories play in this post election world where “facts don't matter,” due to fiction’s empathetic ability to introduce us to people, places, and plights we might not encounter otherwise.
Filled with so much internal and external dramatic mystery that in less gifted hands, Picture could’ve easily resulted in a messy collision of conflicts, although there are a few revelations about both the plot and our protagonist that we’re able to deduce long before he does, the author wraps things up artfully.
Dropping hints and red herrings into sentences and passages so gorgeous that I found myself making multiple notes throughout, Kelly Loy Gilbert never once lets us feel as though she’s taking a shortcut on her way to the book’s resolution.
Relatively new to twenty-first century post-Harry Potter young adult fiction, if I had not received this stunning Picture through the Bookish First raffle, I would’ve completely missed what’s since become one of the best novels I’ve read so far this year.
To put it another way, it’s a book of the heart indeed.
Sensitively penned within the immediately convincing first person point-of-view of our main character, high school senior and aspiring artist Danny Cheng, the author pulls us into Picture’s picturesque world within the very first chapter.
After stumbling upon a mysterious box of his father's and going through it with gusto, Danny begins to wonder just how much his loving but secretive parents have been keeping from him.
Unable to come of age until he can come to terms with unexplained gaps and tragedies in his past, he enlists the help of his two best friends - only to discover that he can’t examine the lives of those closest to him without doing the same himself.
Balancing wry observations and deft characterizations with heavy subject matter, Loy Gilbert foreshadows big twists to come as we move further into the novel. And although it begins with a steady climb, Picture slows down just long enough to ensure that we feel as connected to the characters as they are to each other.
Now sure she’s got you, the author returns to full speed - moving like a bullet train from roughly the hundred page mark all the way through to its bittersweet but very satisfying final chapter.
Written during the tumultuous 2016 election and revised afterward, Loy Gilbert is right on YouTube when she acknowledges the vital role that stories play in this post election world where “facts don't matter,” due to fiction’s empathetic ability to introduce us to people, places, and plights we might not encounter otherwise.
Filled with so much internal and external dramatic mystery that in less gifted hands, Picture could’ve easily resulted in a messy collision of conflicts, although there are a few revelations about both the plot and our protagonist that we’re able to deduce long before he does, the author wraps things up artfully.
Dropping hints and red herrings into sentences and passages so gorgeous that I found myself making multiple notes throughout, Kelly Loy Gilbert never once lets us feel as though she’s taking a shortcut on her way to the book’s resolution.
Relatively new to twenty-first century post-Harry Potter young adult fiction, if I had not received this stunning Picture through the Bookish First raffle, I would’ve completely missed what’s since become one of the best novels I’ve read so far this year.
To put it another way, it’s a book of the heart indeed.
Bookapotamus (289 KP) rated Providence: A Novel in Books
Jun 23, 2018
Super Fun Read!
Wow! This was my first Caroline Kepnes book and let me tell you - it will NOT be my last! I loved this book, I flew through it and did not want it to end, and what a fun and unique story! I'm a HUGE Stranger Things fan, and this reminded me a bit of that - part sci-fi/fantasy/horror, but also part mystery/detective thriller - so many things I love all mixed in to one really clever tale. In the end, it's really a fun journey across time between two star crossed lovers - desperate to be together in a masterfully crafted journey of horrible circumstances that may forever keep them apart.
You get sucked in right away... Jon and Chloe are high school teens, the best of friends, and you assume, in time, they'll be together forever as you can see how much they love one another. Then, one morning Jon gets kidnapped and everything changes. Something happened to him and we might never be able to see if him and Chloe will that next step and spend their lives together. The things that have happened to him, may keep them apart forever.
The coming-of-age part is really interesting here, because Jon misses so much he's forced to grow up when his body has already done so. And the duality of good vs. evil comes into play a lot - and what a struggle it is to keep the two separate, when their pull is almost beyond control. We also follow the story of Eggs, who is a pretty darn smart detective, obsessed with a case that haunts him. And we follow his own life, his struggle with family, and how he tries to put the pieces of his own life back together while it falls apart around him - as he tries to solve a really strange mystery.
There is a lot of HP Lovecraft reference in this book, including a yearly Lovecraft convention (he was from Providence). I've heard him referenced in several novels before but have never actually read his work. I think I just might have to check it out now. BUT it did not hinder the story at all if you aren't familiar with his work. I am not familiar, and I loved every minute of the book!
This book was so much fun - a bit peculiar in parts but seriously, a fun ride from start to finish. Thanks to NetGalley and Caroline Kepnes and Random House Publishing Group for the advanced copy to review.
You get sucked in right away... Jon and Chloe are high school teens, the best of friends, and you assume, in time, they'll be together forever as you can see how much they love one another. Then, one morning Jon gets kidnapped and everything changes. Something happened to him and we might never be able to see if him and Chloe will that next step and spend their lives together. The things that have happened to him, may keep them apart forever.
The coming-of-age part is really interesting here, because Jon misses so much he's forced to grow up when his body has already done so. And the duality of good vs. evil comes into play a lot - and what a struggle it is to keep the two separate, when their pull is almost beyond control. We also follow the story of Eggs, who is a pretty darn smart detective, obsessed with a case that haunts him. And we follow his own life, his struggle with family, and how he tries to put the pieces of his own life back together while it falls apart around him - as he tries to solve a really strange mystery.
There is a lot of HP Lovecraft reference in this book, including a yearly Lovecraft convention (he was from Providence). I've heard him referenced in several novels before but have never actually read his work. I think I just might have to check it out now. BUT it did not hinder the story at all if you aren't familiar with his work. I am not familiar, and I loved every minute of the book!
This book was so much fun - a bit peculiar in parts but seriously, a fun ride from start to finish. Thanks to NetGalley and Caroline Kepnes and Random House Publishing Group for the advanced copy to review.
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