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Matthew Krueger (10051 KP) rated the Xbox 360 version of Doom in Video Games

Mar 20, 2020  
Doom
Doom
1993 | Action, Horror, Shooter
The BFG (0 more)
Kick Some Ass
Doom- such a classic to all, I personally didnt play doom until the 360. Yes you read that right, i didnt play this game until the 360. So lets talk about it.

The gameplay:

Doom is a first-person shooter presented with early 3D graphics. The player controls an unnamed space marine—later termed the Doomguy—through a series of levels set in military bases on the moons of Mars and in Hell. To finish a level, the player must traverse through the area to reach a marked exit room. Levels are grouped together into named episodes, with the final level focusing on a boss fight with a particularly difficult enemy.

While traversing the levels, the player must fight a variety of enemies, including demons and possessed undead humans, while managing supplies of ammunition, health, and armor. Enemies often appear in large groups, and the game features five difficulty levels which increase the quantity and damage done by enemies, with enemies respawning upon death and moving faster than normal on the hardest difficulty setting.

Levels can also include pits of toxic waste, ceilings that lower and crush anything below them, and locked doors which require a keycard, skull-shaped key device, or a remote switch to be opened.

The plot:

Doom is divided into three episodes: "Knee-Deep in the Dead", "The Shores of Hell", and "Inferno". A fourth episode, "Thy Flesh Consumed", was added in an expanded version of the game, The Ultimate Doom. The game itself contains very few plot elements, with the minimal story instead given in the instruction manual and short text segues between episodes.

 In the future, the player character (an unnamed space marine) has been punitively posted to Mars after assaulting a superior officer, who ordered his unit to fire on civilians. Players assume the role of a space marine, popularly known as "Doomguy", fighting his way through hordes of invading demons from Hell.

The Impact/Legacy:

Doom helped define the FPS genre and inspired numerous similar games, known as "Doom clones". It is one of the most significant games in video game history, and is frequently cited as one of the greatest games of all time. It pioneered online distribution and technologies including 3D graphics, networked multiplayer gaming, and support for customized modifications via packaged files (WADs). However, its graphic violence and hellish imagery also made it a subject of controversy.

Doom was influential and dozens of new first-person shooter titles appeared following Doom's release, and they were often referred to as "Doom clones" rather than "first-person shooters". The term "Doom clone" was used to describe the style of gameplay in Doom-style games. While the term was initially popular, it was, after 1996, gradually replaced by "first-person shooter", and the phrase "first-person shooter" had firmly superseded "Doom clone" around 1998. Some of these were certainly "clones", hastily assembled and quickly forgotten, while others explored new grounds of the genre and were highly acclaimed. Many of the games closely imitated features in Doom such as the selection of weapons and cheat codes.

Devoted players have spent years creating speedruns for Doom, competing for the quickest completion times and sharing knowledge about routes through the levels and how to exploit bugs in the Doom engine for shortcuts. Achievements include the completion of both Doom and Doom II on the "Ultra-Violence" difficulty setting in less than 30 minutes each. In addition, a few players have also managed to complete Doom II in a single run on the difficulty setting "Nightmare!", on which monsters are more aggressive, launch faster projectiles (or, in the case of the Pinky Demon, simply move faster), and respawn roughly 30 seconds after they have been killed (level designer John Romero characterized the idea of such a run as "[just having to be] impossible").

So overall Doom is a epic game, and started the first person shooter genre, started speedrunning and started the franchise as we know today. So thank you id software and John Ramero for this game.
  
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Dean (6926 KP) Mar 20, 2020

I played this on the Sega Megadrive 32x 😁

Composure
Composure
2018 | Adult, Humor, Party Game
Sometimes you just identify with something so strongly that you have to respond to the call for action. Such was the case when I was contacted about reviewing Composure. Here’s what hooked me, “We started as just a couple buddies that didn’t think Cards Against Humanity was that funny.” If you know me or my game tastes, you would know that CAH is my ultimate least favorite game of all time. It’s just gross for the sake of being gross. Not a fan at all. So when we were sent Composure, I was hailing it to the group as the CAH-killer. Is it?

In Composure, the name of the game is keeping your composure while discussing subjects that may toe the line of offensive to some people. If you can answer difficult questions with a straight face, you may score VPs in the form of poker chips (included). If not, no chips. In fact, you pay chips to the pot when you laugh or get upset or just break composure.

To setup, deal each player 10 cards and 10 poker chips. You are now ready to play.

To start a round, everyone antes up a chip to the pot. When it is your turn to be the Dealer, you will choose a card from your hand and challenge another player to answer the question or scenario on your chosen card. Try to match up your card with the player you know with whom it will strike a chord and watch the devastation unfold. If anyone breaks composure, pay the pot. If you can answer without breaking composure, the Dealer awards you with chip(s). That’s the game. We just played until we got through our entire hands, but you can house rule end times/rounds.

Components. This game consists of a ton of cards and a ton of poker chips. Mine also came with a glamorous sheer sparkly bag into which I put the chips after playing. The cards are all fine quality, and the chips are standard white plastic poker chips. There really is no “art” to be had aside from the publisher’s logo on the cards and chip stickers. Nobody purchases CAH for the art, so nobody will purchase Composure for the art.

I think it must be me. I think because I toe the line of offensiveness on the daily that people with whom I play games come to expect that I will say something off-color or very dangerously close to offensive. Therefore, when I have played this game, the offensiveness was somewhat eschewed simply by my presence at the table. Don’t get me wrong, I am incredibly inclusive and I love all people, but I’ll probably say something stupid that I expect to be hilarious, but comes across as a little (or a whole ton) harsh and uncaring. That said, my game-mates are immune to this type of carrying on and so the game came across a little flat for us. This is NOT a knock on the game. I think it’s a case of game to gamer mismatch.

So here’s what I think. Composure IS a replacement for CAH for me. But then again, so is 52 Card Pickup. Now, while I do not own CAH, my brother Bryan does and that fills a niche for his collection. I did not have any offensive card games in my collection, so this will suit my needs in that area quite nicely. I don’t like the rudeness of CAH, but I get the same taste from this game without the punishment of having to play the former.

If you are looking for something that comes in an aggressive green color to knock off that disgusting big black box, then this is your game. If I were to house rule some stuff, I would have a discard and replace mechanic so that I can load my hand with group-appropriate cards and not be stuck with stinkers. That said, Purple Phoenix Games gives this one a sturdy 6 / 12. If you’re like me, ditch the crap and get yourself a real slightly-offensive card game.
  
Nineteen Minutes
Nineteen Minutes
Jodi Picoult | 2013 | Fiction & Poetry
10
8.8 (12 Ratings)
Book Rating
<i>Your son says the bullying was unbearable. But his revenge was murder. What would you do?

Nineteen Minutes</i> is perhaps Jodi Picoult’s most controversial novel, as well as one of the longest. Lots of things can happen in nineteen minutes including a school shooting resulting in the deaths of ten people. This is what happens at the beginning of this book, leaving hundreds of teachers and students emotionally scarred for the remainder of their lives. Picoult explores the reactions of a community who’s ideas of safety have been shattered, the grief of the victims and their families and, perhaps most importantly, the heartache of the parents of the shooter.

Seventeen-year-old Peter Houghton has had enough of the bullying that he has endured throughout his entire school life. He has no friends, is constantly miserable, possibly suicidal, and so, on a typical morning in March 2007 he decides permanently fix the situation, unthinking of the consequences. But why did he go to such extremes? What circumstances in his life led to firing a gun as the only solution?

As the evidence is gathered in the lead up to the court trial, many key characters question their own involvement in Peter’s life. Firstly there is Josie Cormier, a straight-A student who swapped her childhood friendship with Peter for popularity and her boyfriend Matt, a particularly aggressive bully. Secondly there is Alex Cormier, Josie’s mother, who destroyed her friendship with Peter’s mother after finding their five-year-old children playing with guns in the Houghton’s basement.

If Peter’s father had never owned a selection of hunting rifles, would Peter ever have thought of guns as a way out of his predicament? On the other hand, Lacy Houghton blames herself for not noticing how badly her son was suffering, not just at school, but at home as well, where he had to live up to the memory of his saint-like older brother who died in a car crash the previous year.

Naturally a tragic event such as this changes people, however not always in a negative way. Relationships begin to blossom as characters realize how close they were to losing the ones they love. Alex takes a step back from her demanding job to comfort Josie in the aftermath, thus feeling closer to her than she ever has done before. Alex, a single mother, also opens herself up to a romantic relationship, something she has had no time to seriously consider up until now.

All the while, Defense Attorney Jordan McAfee, who some readers may remember from <i>Salem Falls</i>, fights a losing battle to get Peter acquitted, by arguing and prying into Peter’s emotions to discover his reason for committing murder.

What I like about Picoult’s novels is that there is a lot more to it than a simple storyline. While the story plays out and plot twists happen, the reader is learning something new. In <i>Nineteen Minutes</i> Picoult provides insight into midwifery, psychology and economics – things that are not synonymous with the shootings.

Readers will constantly question whose side of the story they are on. Hundreds of people grow up being bullied and will understand how Peter was feeling; yet they would not pick up a gun. Likewise, by putting themselves in the shoes of the victims readers will think about how they would feel in the same situation. However would anyone be willing to admit that they made someone else’s life a living hell? There is no simple conclusion to <i>Nineteen Minutes</i>; someone will always lose. Nevertheless, Picoult’s fantastic writing skills provide an enthralling story of love and loss.

I cannot recommend this book to readers in general due to the nature of the themes found in the story. Gun crime and school shootings are sadly still an occurrence in the present time, particularly in America, therefore there are thousands of people who have been affected by such an event, whether directly or indirectly as part of a local community. Some readers may find <i>Nineteen Minutes</i> challenging and upsetting, which is why I am not going to encourage everyone to read this book. However, Picoult has excelled herself with this novel and it would be a shame for people not to read it. Fans will not be disappointed with her writing and will love all her characters, possibly even Peter!
  
TC
The Copper Promise (The Copper Cat, #1)
10
10.0 (1 Ratings)
Book Rating
The Copper Promise was one of those books that I stumbled upon on Friday a fortnight ago, I picked up the kindle sample – a grand total of 5 chapters – and sat there and devoured it. By Saturday evening I was in possession of a paperback and by Sunday I was over 100 pages in; I read between 50-80 pages per day and finished it on Thursday 17th November – a whole 5 days after purchase.

I’m a rare 5 star reviewer and a book has to tick every single tiny little box for me to even consider going past 4 stars. I’ve also never picked up a sample and ordered a book within 24 hours, I usually sit and think about it for a while but The Copper Promise was one of those books. I was about 70 pages in to The Copper Promise when I bought its sequels The Iron Ghost and The Silver Tide. This never happens – ever.

From the get go, Jen Williams’ characters and world building was on point. The story follows what will eventually become The Black Feather Three – Wydrin of Crosshaven, Sir Sebastian Carverson of Ynnsmouth and Lord Aaron Frith of The Blackwood:-

Wydrin of Crosshaven is a foul-mouthed, crass, violently aggressive and sarcastic pirate-cum-sell-sword and she’s AMAZING!

Sir Sebastian Carverson of Ynnsmouth is a disgraced Knight of Ynnsmouth, sword-sworn to the god-peak Isu turned sell-sword for hire with a heart of gold.

And last but certainly not least Lord Aaron Frith of Blackwood, last surviving heir of the The Blackwood, tortured soul (and I mean this in the literal sense) and one confused man with a neat newly acquired trick.



Frith has hired Wydrin and Sebastian and a weird little fella called Gallo to take him to The Citadel as a means to exact revenge on the people who gravely injured him and murdered his family. Gallo goes on ahead as he’s impatient and things go a little belly-up for him; Frith, Wydrin and Sebastian go to the Citadel, go exploring in the creepy castle and see Gallo who they assumed was dead, the trio of adventurers unknowingly unleash a god in the form of a dragon which in turn unleashes several far-ranging ramifications – Frith absorbs a lot of magic and knowledge, Sebastian almost dies because of Gallo’s betrayal but pulls through because of a mystic connection he forges at death’s door and The Copper Cat goes about her business.

This Citadel invasion and ultimate unleashing of a long-believed dead god sets the story up nicely for its onward and upward momentum. Frith absorbs the power he was searching for in the lake hidden at the bottom of the Citadel and becomes a force to be reckoned with (eventually) but not only do they release a dragon they also release her brood army – neat green and golden dragon-hybrid things with a connection to both Y’Ruen (the dragon) and Sebastian – cue his nightmares.

The book as a debut was stunningly well written with characters that were neatly rounded off with few cliffhangers and a nicely written flow and mixture of present and past tense. The characters (particularly Wydrin) were superb and I couldn’t get enough of her utter crassness and her unrelenting torment of Frith – brilliantly written.



I really liked the fact that Jen Williams also gave us chapters from the point of view of the brood army as they traverse Ede destroying any and everything. She shows us the stark contrast of them being a number (The Thirty-Third) and of them becoming a unique being (Ephemeral) with their own thoughts and feelings – some remained purely numbers but a large amount of them became individuals and “broke” from the brood.

There have been some mixed reviews on this book but my opinion is this book was amazing. An outstanding read of amusing proportions where plenty of banter, adventure, magic and mayhem abound. Although the ending closes off some individual story arcs it also opens the door to many more which continue in the next book – my overall feeling towards The Copper Promise was along the lines of “Please don’t leave me!” and “Oh dear god I need more. Right now.”

As mentioned above I bought the next two instalments and I’m 150 pages through the second one and it is just as good as the first one! I can’t wait to see where this story goes!
  
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Emma @ The Movies (1786 KP) rated Mid90s (2018) in Movies

Jun 22, 2019 (Updated Sep 25, 2019)  
Mid90s (2018)
Mid90s (2018)
2018 | Comedy, Drama
At 1 hour 25 minutes you'd be forgiven for thinking this would be a brief affair, but if you're not into it then this 85-minute film is agonisingly long.

Going into this the only thing I knew about this film was that it was directed by Jonah Hill, and I like him so that felt like something positive.

31 people had booked to see this preview at my Cineworld, I think there were maybe 10 of us that showed up. I have to say that there wasn't a lot of enthusiasm from any of us until it was time to leave.

Kudos on going with the 4:3 look on the screen and the grainier quality on the filming (I'm sure there are technical terms for that but I don't know them!) That combined with accurate costumes and settings to really take you back to the 90s. I found the smaller aspect to be rather distracting on the big screen though. I watch 4:3 a lot at home on my widescreen TV without it seeming odd, perhaps this is just one of those things, I go so often that I'm probably just expecting it to fill the whole screen.

The film starts with a particularly jarring scene, and while I don't have an issue with that shock impact I don't like that there's no context. You can infer things later on, but at no point do you explicitly find out the reason behind some of the shocking scenes. The film feels much more like we've been plonked down into his life rather than learning about it.

It's difficult to sum up how I feel about the characters.

Sunny Suljic is fine in the main role but there wasn't anything that wowed me from the role. That's no slur on the acting, I just didn't feel that the dialogue or story gave us more than a glance at his life.

Ray came across as the strongest out of all the skaters, we see a few different aspects of him and he gets a proper chance to open up. Had all the characters had this opportunity then I think we'd have had something much more interesting... but then teenage boys aren't notoriously fans of opening up emotionally on screen unless we're in a romantic film.

Those of you who read my reviews will know how I feel about Lucas Hedges, that is to say, I don't really get it. This role offers little backstory apart from the fact that he clearly has a long passion for beating the crap out of his brother, Stevie. Despite my growing indifference for him I feel like Hedges wasn't given enough time in the movie. I can see why he wasn't, Ian is hyper-aggressive and a very threatening presence so having more of him would have changed the dynamic a lot. Having more of him though might have allowed us to understand him a little bit more and take away some of the unanswered questions at the end of the film.

There are a lot of scenes with drug use and alcohol, and I can see those being relevant to the story, but the "sex" scene was uncomfortable and really didn't feel like it fit in at all. From the moment you see it coming to the point where the boys are prying out details of the encounter I sat there wondering why. Why it needed to be there and why the script was just so bad through it.

The ending was the only part of the film that actually made me feel anything for the characters and the events. That in itself is quite an achievement being that you can tell exactly what is coming. The way the final event is handled was visually striking and leads us into a moment where all the characters get to show something that finally feels like genuine emotion. I think it says a lot that the most effective bits of the film had no dialogue in them. The events at the end of this film saved Mid90s from getting one of the lowest ratings in my reviewing history.

I'd say that had they given over an extra 20 minutes to better character development then this would have been better, but I worry that an extra 20 minutes would just have made the event even more excruciating.

What you should do

I'm sure this has it's audience somewhere, after all, people seem to be raving about it. Sadly I am not that audience and I really can't recommend this to anyone.

Movie thing you wish you could take home

I love the idea of making customer skateboards.
  
Belfort
Belfort
2011 | City Building, Economic, Fantasy
I don’t know if I have ever just come out and said it before, but I love worker placement games. I just adore the mechanic and if a game includes it, the chances of me liking it are quite good. Belfort is an older game now (almost 10 years old!) so does it still excite and deliver the goods when so many other great worker placement games have been produced since it debuted?


The winner of Belfort is the player who, at the end of seven rounds of play, earns the most Victory Points (VP). Players will earn victory points by having majority of buildings claimed within the five districts of Belfort. To claim a building, players will be shrewdly sending workers to mines, the forest, and various buildings and guilds of Belfort to recruit more workers and earn the ever-important buck to finance these buildings.
Setup is kind of a beast, so I won’t detail everything here. Similarly, I will not be detailing every rule in the book, as there are just too many. But, I will give a general flow of the game so readers may be able to decide if this is a game they must add to their collections.

Once the game is setup and player order is established, each player will complete their entire turn in player order. Players will have many choices available to them on their turn: place workers on various buildings they had previously built, place workers on guild tiles to access powerful abilities, recruit more workers, hire gnomes to unlock certain portions of buildings, gaining more building plans, visiting the trading post to exchange resources, transform normal workers into master workers, and lastly assign workers to gather resources (wood, stone, metal, and gold) in the forests and mines surrounding Belfort.

At certain times during the game players will score their efforts to move up (and down) the VP track. It is at the end of the third and final scoring that the game ends and a victor is crowned.


While this is a very broad and general description of the rules of Belfort, each option listed contains layers of strategic depth that, like all good worker placement games, limits the players’ abilities to go everywhere they like as workers are in limited supply. For those gamers who have never played a worker placement game, this is both excruciating and delicious.
Components. This game boasts way too many components for the box in which is barely contained. I say this with one complete expansion and the promo set of guild tiles included, and the latest expansion on the way. All of the components in this game are stellar. The cards are great. All the cardboard play mats and tiles are great. The worker components and all the wooden bits are super great, AND I didn’t even mind having to sticker my own workers. The best part about the components in Belfort is definitely the art. The team designed an excellent art style for this one, and seeing little hidden jokes within the art makes it all that more interesting to me.

So DOES it hold up after all these years? I think it does. Though I would not consider Belfort an “easy” game to learn, teach, or play at first, after a few rounds players generally catch on and begin to really weigh all their options. This is a great game for think-hungry gamers. This game is conversely a bane for all AP-prone players. I fall right in the middle, but lean towards faster play at the expense of my final score. But that’s the beauty of Belfort and of all worker placement games: there are so many choices that one could easily just try to play so that they visit every location at least once. Now, by doing this the players are also ignoring the true goal of the game: area majority within the districts of Belfort, but if a player isn’t as aggressive or victory-crazed, that’s not a bad thing.

For me, I love Belfort. A lot. Unfortunately for me, during this crazy COVID time, I will not be able to play it much, and was lucky to be able to pull it out recently again after not playing it for several years. But, I always look upon the box fondly and wish I could just bust it out any time I want. Maybe someday someone will create solo rules for it and I can enjoy it that way. My wife is not a fan, but also she’s not really a fan of games that are longer than an hour generally. I cherish this game, and am quite happy to have it in my collection.
  
Swallow (2019)
Swallow (2019)
2019 | Drama
Are you a faker or a maker
Swallow is a film about striving for perfection, the effects of childhood trauma/abusive relationships and the struggle of tying to achieve inner peace/happiness. While its no means a pleasant watch Swallow is both breathtakingly stunning and beautifully depressing at the same time. That and also the shocking realisation that its also completley groundeded in reality too as it deals with such unusual yet very real circumstances make it truly unique and a heartbreaking story. We begin with seeing Hunter tidying her stunningly beautiful home seeming like shes living the life most of us could only dream about, but much like this years invisible man we soon see the reality is shes trapped and a victim of a somwhat abusive relationship buy a man clearly influenced to much by his money and parents. See he's very well off but with this comes a down side. Hes arrogant, patronising, selfish and neglectful treating his beautiful wife as a mere accessory to make him look better to his friends, parents and buisness partners. To him shes just another flashy possession that should be seen and not heard, an accomplishment and when the aren't in public he ignores her, constantly puts her down, underminds her, patronizes her, takes away all her decision making and cares more about how he looks. In public he makes here feel small/useless, degrades her and embarsess her to make himself feel better as he strives for his own perfect life. Thus Hunter develops this addiction and fascination of swallowing items. Interestingly the swallowing starts off kid of fun and visually the items seduce hunter in an almost erotic and playful manner but as the film progresses it becomes a more agressive tendency where the objects change to become more visually aggressive/harmful and even call out and taunt hunter literally begging for her to take them into her mouth. At first the motive behind the swallowing seems innocent enough and a somewhat harmless way of dealing with the neglect from her husband as she still seems extreamly happy and grateful for the life she lives. But its this naivety and innocence that makes swallowing so easy for hunter as shes almost lured in and welcomed by the warm, blissfull, elegance the objects bring. Its like she feels relaxed, clam and embraced by the almost erotic, hypnotic, sensual and orgasmic sensations swallowing brings her. This is all represented by lovely (yet cold) whites and light blue colours littering the early scenes frequently, then theres a transition into warm colours as she starts to feel more satisfied (feeling like she has found happines momentarily and in her own way of achieving something/challenging herself so she feels she has value and worth). As things progress however harsher items are digested and the colours instantly turn to harsh reds symbolizing temptation, punishment, danger and lust making our perception of why she does this shift to thinking its being done as a punishment or for attention and to feel sexualy violated. For a while it seems that this is all the film has to offer but as the story unfolds constant plot twists creep up to delight and shock with the film even switching genres at times to dabble in more horror esq moments that wouldnt go a miss in a film like suspiria. I really dont want to spoil to much but past trauma plays a big part here and how the films character progression portrays what it feels like to be in this kind of harsh mental state is distressing and frequently upsetting as we learn to understand the condition and see how quick people are to dismiss it as a selfish act. See everyone has addictions and hidden secrets some far worse than others and we see how these addictions/traits hinder other characters on thier path to perfection too and also how much harder it is to reach happiness knowing you have flaws. With all its twists and turns swallow had me absolutely fixated on the screen constantly and every character became a puzzle i had to try and unlock if i wanted to figure out thier true nature and motives. I too had become addicted and Swallow is now one of my favorite movies of this year whithout question. From its stunning cinematography, its real/raw stressful and disturbing themes to its sheer beauty and innocence swallow when it endend left me trully feeling like id witnessed something rewarding and satisfying that served a true purpose with what it had to say. Yet I found my mind was still buzzing for the need to delve deeper into it looking for more to ingest and already craving to re watch it. Most people wont like this movie but only because they might be missing the point. Its about the strength and power of secrets, overcomming trauma, selfworth and the progression to finding true happiness in yourself and its absolutely Fantastic.
  
A Monster Calls (2016)
A Monster Calls (2016)
2016 | Drama, Fantasy
“I’ll. Be. Right. Here.”
The worst thing about this movie is its title. The second worst thing about this movie is its trailer. Both will either a) put people off seeing it (it succeeded in that with my wife for example) or b) make people conclude it is a ‘nice holiday film to take the kids to’, which is also an horrendous mistake!
This is a crying shame because it is a riveting drama and a superb piece of film-making by the Spaniard J. A. Bayona (“The Impossible”) that may well catapult it already into my top 10 films of 2017. But it is not, I would suggest, a film that is remotely suitable for kids under 10 to see, dealing as it does with terminal illness, bullying and impending doom. For this is a dark (read pitch black) but hauntingly beautiful film.

Lewis MacDougall, in only his second film (after last year’s “Peter Pan”) plays Conor – a young but talented and sensitive artist growing up as a 12 year old in the North of England with his single mum (Felicity Jones). She is suffering from an aggressive form of cancer and is forever medically grasping for a new hope (D’ya see what I did there?). Young Conor believes fervently that each new treatment will be ‘the one’ but the building tension, the lack of sleep and his recurrent nightmares are destroying him mentally and physically. As if this wasn’t enough, his distracted nature is leading to him being seriously bullied at school and there is the added stress of having to live in his grandmother’s pristine and teen-unfriendly house when his mother is hospitalised.

Towering over the nearby graveyard on the hill is an ancient yew tree and Conor is visited after midnight by this “monster” (voiced by Liam Neeson). Is he dreaming, or is it real? The tree dispatches wisdom in the form of three ‘tales’, with the proviso that Conor tell the tree the fourth tale which “must be the truth”.
A tale of grief, guilt and a search for closure, this is a harrowing but rewarding journey for the viewer.

The film is technically outstanding on so many levels:
the art design is superb, with the gorgeous ‘tale animations’ being highly reminiscent of the beautiful ones in “Harry Potter and the Deathly Hallows, Part 1”;
the use of sound is brilliant, with sudden silence being used as a weapon with which to assault the senses in one key sequence;
the cinematography by Oscar Faura (“The Imitation Game”) is faultless, capturing both the dreary reality in a Northern winter with the comparative warmth of the strange dream-like sequences;
the music by Fernando Velázquez is used effectively and intelligently to reflect the sombre mood;
the special effects team led by Pau Costa (“The Revenant”, “The Impossible”) shines not just with Neesen’s monster, but with the incorporation of the root and branch effects into the ‘normal’ surroundings.
As the BFG illustrated, having a whole film carried by a young actor is a bit of an ask, but here Lewis MacDougall achieves just that like a seasoned pro. His performance is nothing short of staggering and – although a brave move by the Academy – it would be great to see him nominated for a BAFTA acting award for this.

Confirming her position in the acting top-flight is Felicity Jones, heart-wrenching in her role of the declining mum, and Sigourney Weaver is also excellent as the po-faced but grief-stricken grandmother. Liam Neeson probably didn’t add much by getting dressed up in the mo-cap suit for the tree scenes, but his voice is just perfect as the wise old sage.

The only criticism of what is an absorbing and intelligent script (by Patrick Ness, who also wrote the graphical novel) is the introduction of Conor’s Dad, played by Toby Kebbell (Dr Doom from “The Fantastic 4”), who is literally flown in from LA on a flying visit but whose role is a little superfluous to the plot.
This is exactly what “The BFG” should have been but wasn’t. It draws on a number of potential influences including “Mary Poppins”/”Saving Mr Banks” and “ET”. Wise, clever and a thing of beauty from beginning to end, this is a treat for movie-goers and a highly recommended watch. However, if you have lost someone to “the Big C” be aware that this film could be highly traumatic for you….. or highly cathartic: as I’m not a psychiatrist, I’m really not that sure! Also, if you are of the blubbing kind, take LOTS of tissues: the film features the best use of a digital clock since “Groundhog Day” and if you are not reduced to tears by that scene you are certifiably not human.
  
Dodos Riding Dinos
Dodos Riding Dinos
2020 | Racing
Ahh dinosaurs. One of my favorite themes! What’s this? Dodos on top of dinosaurs? And they seem to be running away from something? Well now I’m just intrigued. Oh, they’re running from THE meteor and you are trying to sabotage your opponents so they get destroyed first, and this is a race to see who is destroyed last? Ok I’m in.

Dodos Riding Dinos is a hand management, dexterity, racing card game where if while you are playing it you don’t feel like you have portaled into a prehistoric Mario Kart board game, you have missed the point.

DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and I know the final components will be a little different from these shown (upgrades!). Also, it is not my intention to detail every rule in the game. You are invited to download the rulebook, back the game through the Kickstarter campaign beginning April 28, 2020, purchase it from your FLGS, or through any retailers stocking it after fulfillment. -T

To setup, lay out the board in the middle of the table. Randomly deal each player a Dodo/Dino team card, give them the corresponding team player dodineeple, and deal each six cards. Place the meteoreeple, eggeeple, and bananeeple (jeepers) within reach. Determine the starting player order, placing the dodineeples on the corresponding hexes behind the starting line. The game can now begin!

Dodos Riding Dinos is played over a series of rounds until one player has either surpassed the finish line or is the furthest past the finish line at the end of the round. To accomplish this, Dinos will be moved using the cards dealt at the beginning of the game and that are drawn from the deck during play. There are three colors (types) of cards: blue (normal), red (aggressive), and green (fast). During a round, players will choose a red or blue card to be played. Once all have chosen, the cards are revealed simultaneously. Whomever has the active player marker will resolve their card first, moving their dino the number shown on the top of the card and resolving any special abilities on the bottom of the card. The round will continue this way around the table until every player has resolved their card.

That is, unless two or more players have revealed red cards during the round. When this happens, these dinos are enraged and can only move, canceling out any special abilities printed on the bottom of the cards. If a red card gets through, however, get ready for the crux of the game.

Usually these cards are those that introduce the dexterity element of the game. If a card mentions throwing a banana “with a damage of 2,” then the player will grab the bananeeple, anchor their elbow to the table, and try to throw the banana onto their opponents with a wrist flick. Those that are hit will take 2 damage, where damage is discarding cards from their hand. Should a player enact a card involving throwing the eggeeple, the player will move their piece aside, place the egg there, and flick the egg to the opponents without the assistance of thumb resistance. And finally, the meteor. To unleash the meteor’s fury, the player will hold the meteoreeple in their fist, hold their arm parallel to the game board at least 1ft above the surface, and drop the meteoreeple onto unsuspecting foes causing massive damage.

Play continues in this fashion until only one player has crossed the finish line at the end of a round or the winner is the player who is furthest past the finish line when the round is over.

Components. Again, this is a prototype that was sent to us so I cannot rightfully comment on the quality of components, but I can on the art style and direction. So I really love the presentation of the components. The game is colorful, and the art is cartoony and super-quirky, a style of which I am always a fan. I’m excited to see how these components will be upgraded as a result of a successful Kickstarter campaign, but even as is, the game is gorgeous and the components are fun to handle.

It is probably no surprise that I love this one. It is super simple to learn, gives the players tons of choices per round, and perfecting the meteor drop or egg flick is going to take lots of plays, so that’s a big winner for me. I was telling the publisher that even though the box recommends ages 8+ to play, we were able to fashion some house rules to allow our 3 year old to play and have fun with it. Simply play open-handed, with no special dino abilities, and give them endless mulligans. Works for us, but the original rules are even better for adults.

So if you are a fan of games where dinosaurs are involved, or dodos, or animals riding other animals, or dexterity games, then definitely check out Dodos Riding Dinos on Kickstarter. I think that I will be backing the deluxe version because I’m a sucker for KS upgrades and content. It’s a great game as long as you don’t take yourself too seriously and just have a great time flicking eggs and meatball meeples at each other.
  
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Mothergamer (1546 KP) rated the PC version of Assassin's Creed Rogue in Video Games

Apr 3, 2019  
Assassin&#039;s Creed Rogue
Assassin's Creed Rogue
Action/Adventure
Contains spoilers, click to show
Next in my gaming backlog was Assassin's Creed Rogue. I was curious about the story because it is told from the Templar perspective via the assassin turned templar character Shay Cormac. It started out promising enough and then it was a long frustrating adventure in disappointment. There were just so many issues that I had with this game among the story and mechanics.


Shay Cormac, the protagonist of Assassin's Creed Rogue

Shay starts out as an assassin who seems full of promise, but is brash and quick with his temper. We see Achilles from AC 3 as a much younger man and he seems a little more aggressive here because of all the anger he has inside him from losing his family. He has high hopes for Shay however and things seem to be going fairly well until a trip Shay takes to Lisbon to get an artifact, yet when he took it he discovered it wasn't a normal Piece of Eden but an artifact that kept the world together. When Shay removed it, it caused a huge earthquake that killed a lot of people.

Of course Shay was angry and there is a huge fight between him and Achilles about it because he was convinced that Achilles set him up. In fact, Achilles had no idea that would happen and it makes things worse when he doesn't believe what Shay has told him. This is when Shay leaves the Assassins and joins with the Templars. The game is all about Shay's story in this moment and what he does to try and stop the assassins from getting more artifacts that will essentially destroy the world.

This is when the frustration, issues, and annoyance with the game come into play. Let's start with the ship controls. Yes, we're in the Americas again a la AC 3 which drove me up the wall with all its issues. I didn't mind until I tried sailing The Morrigan. This was clearly a copy and paste of Black Flag (which I loved) and I could forgive that if only the ship controls hadn't been so damn clunky. I couldn't understand why they were this clunky and awkward when in Black Flag they were practically flawless. There was no excuse for these controls and it made me miss Black Flag and the Jackdaw which was a much better ship.


The Morrigan, woohoo clunky sailing

Then there are the battles that involve running. It got pretty old fast when Shay would constantly be trying to climb buildings or trees when I didn't want him to. The controls for combat were clunky as well, plus there were moments where the game would freeze or Shay would be hanging in mid air for no reason at all. A few times I would get a black screen and the game wouldn't load at all. With all those issues, I truly don't understand how AC Rogue got all these great reviews from others and makes me wonder if we had played the same game, because it is not perfect at all.



Shay never doing what I want him to do during battles

The story started off interestingly enough, but then it just flops around and makes me despise Shay. I understand the story shows you that there really is no good or bad on either side and that both are flawed although they both claim to want the same goal of peace. I thought Connor was bad in AC3, but Shay is a whole new level of emo asshat. For someone who claims he doesn't want to kill innocents, kill others, and wishes the assassins and Templars would talk to each other he does a lot of killing of his former comrades and practically no talking at all. It's a lot of yelling bravado about how he wants to protect the world which is all well and good except for the part where he hunted down his fellow assassins and murdered them. I will never forgive the writers for him killing Adewale who was one of my favorite characters in Black Flag.

At the end it's not even satisfying when you realize this is all over a misunderstanding on behalf of Achilles who didn't believe Shay until the end when he sees for himself and realizes that he was right about the artifacts and telling the truth about what happened in Lisbon. There's the usual final battle and of course Shay kills his best friend who still believes in the assassins to the very end. Achilles is the only one left and of course Haytham Kenway (poor Edward Kenway would have hated to see that his son joined the Templars and became a total jerk) shoots Achilles in the shin making sure he'll never be able to get in his way again, but we know how that turns out later.

Here's the thing, Shay does question some of the things the Templars do as well and yet he still stays with them. Yes, the assassins aren't perfect but so many of the Templars are evil sadists and he thinks he's going to protect the world with them. Really? Rogue just ignores so much of the already established lore and gave me a character that wasn't likable at all and in fact made me want to shove him off a cliff at so many intervals. Even the side quests with taking over gangs wasn't enjoyable because of the frustrating game play mechanics. This was as disappointing as AC 3 and that says quite a lot. So this isn't worth it at all. You can just skip it and get the back story with Unity which I will be playing next.