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The Lost Prince (The Iron Fey: Call of the Forgotten, #1)
The Lost Prince (The Iron Fey: Call of the Forgotten, #1)
Julie Kagawa | 2012 | Young Adult (YA)
10
9.1 (7 Ratings)
Book Rating
For those who haven't read the first few books of The Iron Fey Series, I recommend you do it before reading The Lost Prince. If you need the order of the series, here's a list, including the 3 e-books, which can also be found in paperback (maybe hardback?):
<ul>
  <li>The Iron King</li>
  <li>Winter's Passage*</li>
  <li>The Iron Daughter</li>
  <li>The Iron Queen</li>
  <li>Summer's Crossing*</li>
  <li>The Iron Prophecy*</li>
</ul>
*Also in The Iron Legends

For those who have followed Meghan's journey from the beginning, remember that cute little boy who was kidnapped and replaced by a changeling? He was later rescued by Meghan. That little boy was Ethan Chase, and 12 years later, after trying to avoid the fey at all costs, the fey comes for him again. All he wants is a normal life learning Kali and be an ordinary guy, even if he can see the Fey.
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I was doing this all day.

*Happy Dance*

Nope. The entrance to the amazing Faery World woven in the awesome works of Julie Kagawa was not randomly picked 2 years ago when I first spot the book at the library. I just made a beeline for it. Maybe not literally a beeline it was actually in Book Battle Club, which I couldn't join (aww)... but the cover and title caught my attention in a nanosecond. And thus, I enter the NeverNever in the likes of daydreaming. (I emphasize Imagination here) ^_^

So, reading the entire series from left to right and hopefully later it'll be right to left... when I saw The Lost Prince in stock at my local bookstore (make that e-book store), I went into immediate squeal-a-thon mode (silently so no one sees me as a crazy girl) and was doing a happy dance the entire time I was reading it. Especially when Puck came in. Puck just somehow always make everything absolutely hilarious with his pranks. The others do too... Puck just has that special Prankster badge hovering around him 24/7. :)

Then there's good old Grimalkin. "I am a cat." Yep, the "obnoxious furball" is back to guide Ethan Chase and Mackenzie (Kenzie) St. James through the NeverNever. I love Grimalkin because he reminds me of Alice in Wonderland's Cheshire Cat, the way he disappears and then appears from place to place. Good thing he doesn't speak in riddles... or does he?

All in all, the book was a page turner. The new cast of characters are just as interesting as the old ones, even if I dislike Ethan in a way. I did grew to like him later though. :) Although I wish the book didn't really end yet, but like all books, even the good ones, eventually come to a stopping point :'(. The good news is that the series isn't over (yay!) so I'm pretty sure I can come and visit my fellow fey friends whenever the next book comes out. But while I'm waiting, I'll go traveling around other worlds. Maybe I'll even re-read the series if I miss the NeverNever too much... or indulge myself in other works of magical realms.

<a href="https://bookwyrmingthoughts.com/review-the-lost-prince-by-julie-kagawa/"; target="_blank">This review was originally posted on Bookwyrming Thoughts</a>
  
Unmatched: Cobble &amp; Fog
Unmatched: Cobble & Fog
2020 | Book, Card Game, Fantasy, Fighting, Miniatures
You know when you read a rulebook and you just know you are going to love the game? This was me whilst reading the rulebook for Unmatched: Cobble & Fog. I will go into more detail why I enjoy the game near the end of my review, but just know, I loved it from the start.

In Unmatched: Cobble & Fog (which I will be calling Unmatched from here) players will be taking on the roles of either Dracula and his Sisters, Sherlock Holmes and Dr. Watson, Invisible Man, or Dr. Jekyll and Mr. Hyde in a battle to the death to claim victory in this, “Who would win in a fight”-style skirmish fighting game. The last hero standing wins, so as one of my favorite characters in literary history says, “The game is afoot.”


DISCLAIMER: Even though this review is for the Cobble & Fog version of Unmatched, the rules are the same throughout the entire Unmatched family of games. I have the original Unmatched: Battle of Legends, Vol. 1 and it plays exactly the same. I prefer the characters in this version, so that’s why I am reviewing it specifically. -T
To setup, the players will choose which side of the board they wish to play and set it on the table. Next, players will choose their hero and gather all accoutrements associated with their choice. All heroes come with a deck of 30 action cards, a mini of their figure, a character card, at least one health dial (more if their sidekicks have more than one health point), and some characters will have sidekicks that have tokens, or tokens for other reasons. The youngest player places their mini on the space with the number 1 on the board, and then the rest of the players place theirs on subsequently-numbered spaces. Players shuffle their decks of action cards and draw five cards for their first hand.

On a turn a player may take two actions from the choice of: Maneuver, Scheme, Attack. When a player chooses to Maneuver they will draw a card into their hand, then move the amount of spaces noted on their character card (typically two spaces). These movement values may be boosted by also discarding additional cards for their boost value and adding it to the number of spaces moved.

All action cards will specify which character may use it for attack, defense, or Scheme action. These Scheme cards have a lightning bolt icon on them to indicate that they are played face-up to the table, resolved, and then discarded.

Finally, if a melee-based character is positioned adjacent to an opponent, or if a ranged character is in the same zone as an opponent, they may Attack said opponent. To Attack, the active player declares which opponent will be attacked, and each player involved will choose cards from their hands to use in the battle. The attacking player will need to use attack or versatile (either used for attack or defense) cards to try to inflict damage, while the defending player will need to play defense or versatile cards in defense. The difference of the values printed on the cards will determine which character wins the battle and if health points are to be deducted from the health dial.

Many cards will have action instructions that trigger either immediately during battle or even after the battle concludes. Resolve these actions when appropriate and try to stay on your feet.


Play continues in this fashion of moving around the board to gain cards or using the cards to scheme or attack/defend. The winning player is they who survives at the end and vanquishes all foes on the board.
Components. I love everything about the components in this game. The box is great. The insert is really incredible and well thought out. The cards are great quality and the game features spectacular art all around. The minis are cool and luckily are fitted inside colored bases to remind players which mini is theirs. The sidekick tokens are excellent thick plastic and color-matched to the bases of their hero counterparts. The board is nice and double-sided, and all the rest of the cardboard components are excellent.

It’s no secret here – I absolutely love this game. I have always been a big fan of Sherlock Holmes, and this set also includes other interesting characters to play. Each one is highly unique in style and that’s one of the reasons I am so intrigued by this system. I say system because this is not the only game in the Unmatched family. As of today the Unmatched system boasts all of these as playable characters from different sets: King Arthur, Alice, Medusa, and Sinbad from the “Battle of Legends, Vol 1” set; Robert Muldoon and raptors from the “Jurassic Park, InGen vs Raptors” set; the “Robin Hood vs Bigfoot” set; Bruce Lee; and Buffy, Spike, Willow, and Angel from the “Buffy the Vampire Slayer” set in addition to these here. I know more Jurassic Park sets are on the horizon, and I just cannot wait to see what other sets will be released in time.

Why do I love this game so much when I am not really a fan of moving and dueling games (I’m looking at you Mage Wars)? In these style of games I feel the movement is unnecessary as I just stand and fight. In this system, the only way to draw more cards from your deck is to enact the Maneuver action. There have been several times where I didn’t necessarily want to initiate a battle, but I saw opponents sitting with no cards in their hand. That means no defense cards can be played. Easy chunks of health taken by picking off the stationary few. Unmatched forces players to move around and I love that. Yes, there are opportunities to unleash giant blows or have double-digit health drops in battle, and that’s just delicious. Also there are times during play where mathing out exactly where to place your mini or sidekick is paramount to lay plans of ambush.

I mentioned earlier that I knew right away I would love this one. Opening the cover of the rulebook sold me immediately. As this set utilizes literary characters found in old timey Europe the game utilizes a period art style as well and I’m still fawning over it. Everything clicks for me and I can now understand why so many people were dying (not literally) to get copies of the game Unmatched is based on, Star Wars: Epic Duels. It is extremely fun and each character is interesting and unique. Purple Phoenix Games gives this one a well-earned GOLDEN FEATHER AWARD! If you need a skirmish style game with excellent theme and art, you must grab this post haste. If you and I fall on the same side of the coin with our gaming preferences you NEED to have this in your collection.

I don’t know how many other sets I will be looking to add to my collection at this point, but I cannot tell you how excited I would be to pit Bigfoot against Bruce Lee. Or King Arthur against Dracula. It just feels epic and wonderful. Great job to the team at Restoration Games. This is a huge win for my collection.