Heather Cranmer (2721 KP) created a post
Dec 9, 2022
Purple Phoenix Games (2266 KP) rated Elysium in Tabletop Games
Aug 3, 2021
Elysium is a set collection card drafting game for two to four players. Each player will be attempting to complete the greatest collection of Legends written and subsequently transferred to their Elysium (Ancient Grecian version of heaven) for Victory Points. Whomever weaves the greatest Legendary tapestry will emerge victorious and really have a story to tell.
To setup, follow the instructions in the rulebook, but a three player game should look similar to what is pictured above. Players will receive their own player board, starting VP tokens and gold, and a set of columns. Cards from five different Grecian families will be shuffled and displayed in The Agora (middle of the board and the place to draft the cards). Once setup the game may begin.
Elysium is played over five Epochs (rounds) and each Epoch is divided into four phases. Phase I is Awakening, which is simply setting up The Agora for the new Epoch by removing all existing cards there and revealing more. Phase II is Actions, where players will be using their columns to draft cards from The Agora (as long as the color of column matches one of the icons on the card) and taking at least one Quest tile (also denotes player order for the next Epoch). Phase III is Writing the Legends, where players will redistribute the player order discs, receive gold and VP per their Quest tile, and transfer any cards from their Domain – active holding area – to their Elysium for VP at game end. Phase IV is End of Epoch, where players will perform basic cleanup tasks to prepare for the next Epoch of play. Play will continue in this fashion until the end of the fifth Epoch and players tally their final VP to determine the greatest Legend-crafter in all the land!
I know this is a VERY brief summary of what is done during the game, but Elysium has many card effects and combos to consider that I just cannot detail here for fear of readers falling asleep or my fingers falling off.
Components. Elysium has simply an incredible aesthetic. The non-card components certainly radiate ancient times and the art on the cards is breathtaking. Every piece is very high quality, which is something I have grown to expect from Space Cowboys games. The columns are fun to hold and move, and as a whole is just visually stunning. I love playing this game and seeing it all out on the table.
Obviously we place our ratings on the very first graphic you see so it is no surprise by the time you read down here, but I love Elysium. Like I mentioned in my open it was in my Top 10 for quite a while, and for very good reasons. First, I love games that simply LOOK good. Is that shallow? Maybe, but it’s what I like. Second, I love the card interplay and combo potential in Elysium. Chaining together cards to build small engines is always fun and provides so much replayability by never really being able to experience every card combo in the box. Finally, it has great components and a theme that speaks to me and my personal interests. It feels like a game that was meant to be played by me specifically. When you find a game like that you have to give it high ratings.
So if you are at all like me and enjoy games with a great theme, excellent art and components, and intriguing replayability, then certainly grab a copy of Elysium. Purple Phoenix Games gives it an Olympus-sized 11 / 12. So many Ancient Greece themed games exist and Elysium is simply one of the best.
GSVExplorer
Navigation and Travel
App
Search and view Google street view from a visible map region Features - Tap on map view to search...
City Squares: Eighteen Writers on the Spirit and Significance of Squares Around the World
Book
In this important collection, eighteen renowned writers, including David Remnick, Zadie Smith,...
Another Escape: Designing the Modern Guest House: No. 2
Book
Another Escape: Designing the Modern Guest House II, features a wide array of guest houses from...
Altered Beast Classic
Games, Entertainment and Stickers
App
Venture into the underworld in SEGA’s legendary beat ‘em up Altered Beast, now available on...
Duchess of Malfi, the White Devil, the Broken Heart and 'Tis Pity She's a Whore
John Ford, John Webster and Jane Kingsley-Smith
Book
These four plays, written during the reigns of James I and Charles I, took revenge tragedy in dark...
Gareth von Kallenbach (980 KP) rated the Xbox Series X version of Immortals: Fenyx Rising in Video Games
Nov 30, 2020
The game is set in Ancient Greece and casts players as Fenyx who must travel to set right the many things that have gone wrong along the way.
Greek gods provide humorous narration to help move the story along as there is lots for players to do and see in the game.
Once a character is created; players will have to climb, swim, battle, and solve puzzles in a highly-detailed universe. While some may think the combat would be hack and slash being able to gain advanced weapons such as a divine axe and bow really help mix things up.
The Arrow of Apollo as an example allows players to control the arrow in flight which is ideal for solving puzzles and making precisions shots. I also used it to scout an area by firing it into the air and using it to study the layout of the area.
Puzzles are a big part of the game and being able to hold and throw large boulders is key to defeating large enemies as well as moving large objects onto pressure plates to open doors or move heavy objects into position.
After each main mission; players will be able to obtain new powers by completing a challenge from the Gods. This usually involves jumping from objects, solving puzzles, and combat. Upon completion players will obtain a new device/ability which will help them going forward. I can tell you that having a set of wings really helped cover the map by being able to jump from a cliff and glide to a destination as long as my stamina holds up.
One great mission had me move a large pearl across the land and down hills to the see. Not only was it fun and varied; but it also showed how the missions are not repetitions of the prior ones.
I had several hours invested in the game before the area with the cosmetic options and upgrades arrived and the sheer scale of the game ensures that players will not find this a quick gaming experience.
Combat is a mix of hack and slash and ranged combat; but I am a big fan of smashing enemies with large boulders when able.
Some may have issues with the campy dialogue and delivery of the lines but this would be missing the point as the game is a fun and immersive adventure which will provide gamers with plenty of hours of enjoyment.
4 stars out of 5
History of Dance with Web Resource
Book
History of Dance, Second Edition, offers readers a panoramic view of dance from prehistory to the...
ArecRain (8 KP) rated Goddess of Yesterday in Books
Jan 18, 2018
There are so many thing that I love about this book that I dont know if I can even fit it all into one review. I normally do not like narratives, but I think this novel wouldnt have been the same if it hadnt been. When it first starts, the main character, Anaxandra, is only 5 years old and , thus, narrates through the eyes of a five year old (who knows how to express herself very well ). As the story progresses and Anaxandra grows older, the way she thinks and talks also evolves. You almost feel as if you grow with her, learning the things that she does and experiencing what she does with such clarity.
From page one, the plot unfolds, another thing I adore about any book. There is no excessive detail or long drawn out explanations of anything. Cooney wastes no time with excessive writing when she can sufficiently say it in a few sentences. Something I thought was very realistic considering the narrator. It almost reads like a stream on consciousness. It isnt staccato and rough like Hemingways writing, reading smoothing while still sounding like what is going through a young girl's mind during the time.
The plot actually wasnt too complicated. A young girl is given to a king as a companion for his daughter. Their village is sacked when she is older and she lies to Menalaus to save herself and thus becomes a companion for his young daughter. Helen meets Paris, and the rest is history. It sounds simple enough, but every page had something on it that progressed the storyline. It seemed that something was always happening.
Cooney's Helen of Troy had me clutching my book firmly in my claws, trying not to through it across the room in rage. I always picture Helen of Troy as a narcisstic woman who should have been put in her place. Cooney portrayed just that: a woman so caught in her own supposed birthright, beauty, and self bestowed power that, at time, Helen acted as if she was a goddess herself. She had accepted her life but was bored with it. It wasn't until someone as equally gorgeous and captivating as her came along, Paris, did she gain the courage to finally defy her husband.
I equally agreed with Cooney's portrayal of Paris. The young prince, who was also known to be quite the stud of his time, just bragged about his conquests and skills, of which, in truth, he had none.
What is not to love about two people wrapped up in themselves actually falling in love with each other? I wondered if they were only in love with the idea of them having a mate that compared to their unsurpassable looks.
All in all, there were far to many things in this novel that made me place it back on my shelf instead of donating it once I had finished. It lacks a certain maturity that I had grown use to from the other novels I have been reading as of late, but considering it is a young adult novel, I think Cooney can be forgiven for such a triviality.
If you like fiction about ancient Greece and Greek Mythology, I whole-heartedly recommend this little gem.