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And That's Why We Drink
And That's Why We Drink
Comedy
8
8.8 (11 Ratings)
Podcast Rating
Exciting stories (1 more)
Humorous
Paranormal activity and a good true crime
And That's Why We Drink is a podcast hosted by Kristina, Em, and Geio the Dog. Em gives a paranormal (usually hauntings) story, while Kristina recounts a true crime story. Together they make the beginning of each week a little less dreadful. On the first of each month there is a "Listener's Stories" episode, which as the name implies, includes the stories that listener send in, whether paranormal, murder, or both. Each week has new and interesting stories for fans of both genres.
  
Beach Too Sandy, Water Too Wet
Beach Too Sandy, Water Too Wet
Business, Comedy, Society & Culture
9
9.0 (1 Ratings)
Podcast Rating
Dramatic readings of one-star reviews
Siblings Alex and Christine Schiefer, the latter of whom is co-host of the true crime/paranormal podcast, And That's Why We Drink, share dramatic readings of one-star reviews from Yelp, Google, and other review sites, with an occasional redemption. Listeners write in with a topic and location for them to research for the best one-star reviews and they give us their best reenactments. Their rapport is wonderful, humorous, and fun. I really enjoy listening to these two banter and share stories. They're delightful, adorable and endearing. And the reviews are entertaining.

I wanted to support the podcast so I bought some of the merch, a Beach Too Sandy, Water Too Wet, which is a black shirt with their color logo on it. It arrived quickly, and is soft, comfortable, and fits well.
  
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Emma @ The Movies (1786 KP) rated Long Shot (2019) in Movies

Jun 22, 2019 (Updated Sep 25, 2019)  
Long Shot (2019)
Long Shot (2019)
2019 | Comedy
Fred Flarksy is a controversial journalist who likes to uncover the evil and corrupt in the world, when his paper is brought by a company that they themselves have uncovered as the "bad guy" he quits on the spot. Lance, his best friend, knows exactly what he needs to feel better, drink, steak, and a fundraiser with Boyz II Men.

It's fair to say that Fred didn't expect leaving his job to lead him to a chance reunion and such a wild ride.

It's fair to say that I wasn't too sure what this one was going to be like. I've never been a massive fan of Seth Rogen, a lot of his roles seem pointlessly crude. I don't mind that particularly, but too much of it just isn't my cup of tea. The line-up of him and Theron seemed a little mad, and a bit off balance, but the trailers looked like they had something to them so I was willing to have my mind changed... and oh boy did I change my mind.

At this point I've seen the movie twice and it really is great fun, and surprisingly heartwarming.

The odd headlining duo actually work wonderfully together, they bounce off each other so well throughout and that chemistry has shot this up into my favourite rom-coms.

Seth Rogen seems to have a knack for the outraged outbursts in films and we get a few of those at the beginning of the film. We quickly see Fred become a loveable character when he first sees Charlotte across the room at the fundraiser. He's sweet, he's vulnerable and he's funny. That's when you really start rooting for him.

Had you asked me to sum up Charlize Theron's previous acting roles I'd have said they were all of the dramatic and action persuasion, and mostly they are, I'd completely forgotten things like Gringo and A Million Ways To Die In The West. I hope we'll see more of her doing this sort of comedy, she's obviously well suited for it.

It's not just the lead roles though, the support cast are brilliant. June Diane Raphael as Charlotte's right-hand woman was so snippy with Fred to great effect, and O'Shea Jackson Jr. as Lance was the sort of supportive friend we all need. The highlight though was Tristan D. Lalla as secret service Agent M, he takes adorable to a whole new level.

My only negative on the casting was Alexander Skarsgård, but that's not because of his acting, it's because of what they did to him... that slurping, that laugh... why would you do that?! Why!!? After the wonder of him in The Aftermath this has ruined the image of him for me.

Long Shot's plot is entirely predictable. Two people are reunited after years, they catch feelings, something gets in the way, they split up, then they get back together. The fact you know where it's leading just means that you can sit back and enjoy it more. I was expecting the funny, but I really wasn't expecting to cry... yes, I know I'm a wreck. There are some surprisingly touching moments involved and the way they brought the film together at the end was perfect.

This probably deserves 5 stars, and I would give it that extra half star in a heartbeat if it wasn't for the Skarsgård thing and the fact that there's no way I could watch this with my parents even though I know dad would find it hilarious.

What you should do

It's definitely one to see, it doesn't need the big screen but you certainly won't be wasting your money if you went and saw it at the cinema.
  
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Moby recommended Bryter Layter by Nick Drake in Music (curated)

 
Bryter Layter by Nick Drake
Bryter Layter by Nick Drake
1970 | Folk
7.7 (3 Ratings)
Album Favorite

"I mentioned Johnny's record store, and as well as Suicide, which is ironic considering he killed himself, he got me to listen to Nick Drake. This is such a perfect record, the songs are perfect, the singing's perfect, the instrumentation (even though Phil Collins plays on the songs) is perfect. It was one of those records that didn't need any explaining. I walked in, it was playing, and I asked 'what's this?', I thought it maybe was a Cat Stevens b-side. He told me it was Nick Drake and that I should buy it and he gave me a discount on the record because he was such an evangelist for it, and thought it was one of the best records ever made and that people needed to learn about Nick Drake. I took it home and fell in love with it. It's been a constant for me ever since. I can't imagine a month of my life that's gone by that I've not listened to it. The funniest experience was the first real tour I did, in 1991, with the band The Shamen. It was the first electronic music rave tour of the States, and at the time I didn't drink, I didn't do drugs, I was a very naive little kid and I was on tour with the Shamen, who were all really partying quite hard. I think we liked and respected each other, but we didn't really have anything in common apart from a shared love of electronic music. One day I was in the back of the lounge listening to Nick Drake's Bryter Layter and the singer came back and you could see his face lit up, and you could see he was a huge Nick Drake fan. We bonded over that. The next tour I did was with the Prodigy and Richie Hawtin, and the one after that was with Orbital and the Aphex Twin. During these tours there was a rave scene in the early 90s, but compared to the UK it was much smaller. It certainly existed. One of the reasons why the rave scene in the States is how it is, is because a lot of the people involved do way too many drugs. You get these DJs and performers who get really into the rave scene and then do more drugs in one night than most human beings should in a lifetime, so the burn-out rate is pretty high. In 1996 I was dating this raver girl, and she had gone out and did three hits of ecstasy, three hits of ketamine, some acid and crystal meth and I just remember thinking 'how can your body handle that?' But I guess if you're 19 years old it can handle it for a little while. Definitely that type of drug use led to a lot of people burning out"

Source
  
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Daniel Boyd (1066 KP) rated The Last of Us Part II in Video Games

Jun 30, 2020 (Updated Jul 1, 2020)  
The Last of Us Part II
The Last of Us Part II
2020 | Action/Adventure
Gameplay (2 more)
Graphics
Sound
Story (0 more)
I'm Not Mad, I'm Just Disappointed
Contains spoilers, click to show
It's been a while since I've written anything, but I couldn't let this one go by without saying anything about it.

The Last Of Us Part 2 is the biggest disappointment of 2020.

I finished the game a few days ago and have been letting it process in my mind in the hopes that it will somehow make more sense to me. So far that hasn't been the case.

Let me provide you with some context, I wanted to like this game more than anyone. The first Last Of Us is one of my favourite games of all time and because of the spectacular writing and performances in that first game, I was really excited to see what would happen to these characters. This was definitely one of my most anticipated releases in recent years and I'm genuinely in awe at how much of a let down it was, especially after the 10/10 reviews I had been reading leading up to the game's release.

Spoilers will follow from this point on as it's pretty difficult to discuss my reasoning for being let down by the game without getting in depth, so please tread carefully if you have yet to play through the game.

First off, I don't normally like to bring up my personal politics when discussing fictional media, but I do feel that it's necessary to mention that I am pro LGBTQ+ and none of my issues with this game stem from any sort of political bias that I may have.

The game opens slowly, juxtaposing the intense opening of the first game. However these slow opening few hours really allow you to drink in the breathtaking visuals and fantastic sound design. These elements really help to sell the cinematic nature of the game, along with consistently stellar performances.

Then we are shown the main conflict that will propel the story for the sequel. Joel is unceremoniosly murdered by Abby, a new character that we know nothing about at this point.

Now I don't have a problem with main characters being killed off in a story, in fact as a Tarantino fan, I relish it when it's done properly. The problem with Joel's death is the way that it was executed. First off, Joel and Tommy would never in a million years have blindly trusted this random faction that they've just bumped into enough to give them their names so quickly. They've both survived 25 years in the apocalypse and yet the writers still expect you to believe that they would be this naïve and stupid. Then, there's the fact that this is how they choose to introduce this new group that you are later expected to sympathize with and this character that they will later force you to play as for half the game. Why would anyone who is a fan of this world and these characters want to play and learn about this random ruthless killer?

Now, what you might be asking is "aren't Joel and Ellie ruthless killers at this point?" And you would be right, they are. However the point is that we were already invested in these characters before we seen them ruthlessly murdering infected and humans alike and therefore are able to put it down to them having to do what they had to in order to survive. With Abby you are introduced to her killing a beloved character from the first game for the sake of pure shock value.

The first game came out during an oversaturation period of zombie stories across media and yet because of it's stellar writing, it managed to stand out from the crowd and actually become one of the most unique games of the last generation in terms of the story it told. The story in this game feels so generic by comparison. I remember watching interviews with Neil Druckman in the lead up to the game's release where he would talk about how the main hurdle of writing this game was justifying it's existence after the first one ended so well. Really? You had seven years and another generic revenge plot was the best thing that you could come up with?

Another highlight from the first game was the fleshed out side characters that all felt deep and like they really existed in the world. Characters like Tess, Bill and Marlene all naturally fitted into the plot and felt necessary to the overall story being told. The same cannot be said for the side characters in this game. I have already mentioned how it is made impossible to sympathize with Abby and her crew after seeing what they did to Joel. There are two other new characters introduced called Yara and Lev. They are siblings, which put me in mind of Henry and Sam from the first game, but where Henry and Sam felt layered and genuine, Yara and Lev feel shallow and shoehorned in to give Abby's plotline some narrative weight.

Then there is the strange pacing of the story. I feel like I must reiterate, they introduce a character that murders the beloved protagonist from the first game and later expect you to sympathize with her. Then there is the fact that you play as Ellie for the next 8 hours or so before they present you with a shocking cliffhanger, only to then force you to play as Abby for the next 10 hours. Not only are they making you play as the character that murdered Joel and Jessie in cold blood, but every extra hour that they unsuccessfully attempt to make you feel sorry for Abby is another hour before you can get back to see how the cliffhanger, (that was introduced 10 hours ago,) is resolved. And then, they bafflingly make you fight Ellie while playing as Abby. Why would the game expect me to want to hurt this character that I care about as this brand new random stranger?

You are then eventually given control back as Ellie and the game lulls you into a false sense of thinking that you are finally done playing as Abby. Then Ellie makes the totally nonsensical decision to abandon a nice, cushty, quiet farm life that she's carved out for herself, to go after Abby yet again.

After that, you guessed it! You are forced to play as Abby yet again. Thankfully it's only briefly as we then at long last get to properly play as Ellie again. Not sure if you remember her at this point, she's the one that's in all of the trailers and posters and on the cover of the damn game?

Then we get what is probably the most anticlimactic ending in the history of gaming. Ellie lets Abby go. After Abby killed Joel and Jessie and crippled Tommy and after Ellie murdered all of Abby's friends and after Ellie abandoned her girlfriend and step-son and had her fingers bitten off, she's just like, "nah fam, I'm good."

I'm sorry, what?

You are going to break your promise to Tommy and let the person that murdered your father figure get away? Why?

If getting your revenge wasn't worth it, you should have really realized that back on the farm when you were surrounded by people you love and a chance at a family life. If you chose to leave that behind you must be committed enough to see it through, otherwise it is all for nothing. There is subverting audience expectations and then there is having your characters make nonsensical decisions and I feel like TLOU2 was full of the latter.

On a positive note, the gameplay is extremely fun and satisfying. Every blow lands with more force and every bullet seems to strike even harder than in the first game. It does get a bit repetitive after a while and the actual function of taking out a group of enemies hasn't evolved a great deal since the first game, but I still really enjoyed it. The upgrading and crafting systems have also been fleshed out. This, along with the immaculate graphical presentation, tight, fluid animations, brilliant audio and expectedly phenomenal performances make for something with so much potential, with only the writing and direction letting it down. Unfortunately, writing and directing are both pretty essential in a story driven game.

Before I summarise, I'd like to highlight that I am not against stories that explore the moral grey area and don't have clear heroes and villains. For example, Metal Gear Solid is my favourite franchise in gaming and the whole point of that series is to show that there is no black and white, but we all do things for our own reasons. A good story should be able to make you see the things from the "villain's" point of view without being like, "look see what you did to them? That is why they are the way they are! Look see, she is a good person because she plays fetch with dogs!" In TLOU2 it all just feels so forced and unnatural. A good storyteller should show a character's motivations and then show their actions and leave it up to audience to decide if it's justified, instead of strictly saying, "this character is 100% justified in the heinous act that you just seen her commit, now you must be on her side!"

I think that's all that I've got to say and I guess at the very least, this game has got people talking. You cannot accuse it of playing it safe, but there are a ton of different ways that the plot could have went that probably would have been a lot more satisfying for fans of the series like myself. 6/10
  
Welcome to Marwen (2018)
Welcome to Marwen (2018)
2018 | Biography, Drama
Steve Carell (1 more)
Leslie Mann
This year, I made a resolution to try not to let critic reviews heavily influence my decision to go see a movie or not. In the period between Christmas and New year, I'd booked to go see Holmes and Watson, but when the very bad reviews for it started coming it, I decided to cancel, opting to continue lazing on the sofa with food, drink and Netflix instead. That particular choice I don't regret, but I feel there have been many occasions over the last year where I've either hated a movie the critics loved, or loved a movie the critics were negative about. Time to try and change that.

I almost did miss out on seeing Welcome to Marwen though, due to the large number of mediocre reviews I read. In fact, it doesn't seem to have appealed to the general public enough to keep it in the cinemas for very long at all. Having only opened here in the UK on New year's Day, the screening I went to last night was actually the last screening being shown at that particular cinema, and I was one of only a handful of people there watching it. What prompted me earlier this week to give it a go though was after listening to director Robert Zemeckis talk passionately about it, along with his other movies. It was a gentle reminder that this guy is responsible for so many of my favourite movies, and I decided to give it a shot. While I'm glad I did, and overall I enjoyed it a lot, I can certainly appreciate where some of the criticism is coming from.

Welcome to Marwen is based on the true story of Mark Hogancamp, and the 2010 documentary on his life title 'Marwencol'. Mark (played in the movie by Steve Carell) suffered a severe beating at the hands of a bunch of thugs following an altercation in a bar regarding his lifestyle choice of being a cross dresser. After nine days in a coma, the beating understandably left him traumatised, but it also left him without any memory his life prior to the attack - once a talented war illustrator, he now can't even write his own name. But Mark remained an artist, building a miniature World War II Belgian town called Marwen outside his home and populating it with dolls. Using them he creates scenes and a story which he then photographs, helping him to express and deal with his lack of memory, the pain and trauma he now experiences, and the relationships with the people around him. Captain Hogie is a fighter pilot, an Action Man/GI Joe figure representing Mark. The residents of Marwen are all women, alter egos of various people who have helped him in the past or continue to help him. The toyshop worker who supplies him with the dolls, a friend he met during rehab, a co-worker, his carer and the woman who came to his aid following his beating. The town is also terrorised regularly by a bunch of Nazis, representing the men responsible for attacking him. And whenever the Nazis are beaten and killed, they are brought back to life by a Belgian witch! When a woman called Nicol (Leslie Mann) moves in across the street, she strikes up a wonderful friendship with Mark, earning her own doll in the town of Marwen where she strikes up a relationship with Captain Hogie. As the movie progresses, Mark has to deal with the pending sentencing of his attackers and the anxiety surrounding an upcoming exhibition showcasing his photographs. Marwen, and its inhabitants, help him to work through all of this.

The scenes and stories in Marwen that Mark is creating and imagining are brought to life in the movie using impressive motion capture CGI which, if you've seen the trailer or any clips of the movie, will know looks incredible. When you think about the animation Zemeckis and his team were producing for The Polar Express back in 2004, through Beowulf and Disney's The Christmas Carol to where we are now with this movie, it's simply amazing how far we've come. Perfect recreations of the movie characters in doll form, moving and interacting with the real surroundings and the CGI is just faultless. But for the earlier parts of the movie, this aspect of the movie for me was for a while the most frustrating and dull. The movie opens with a big scene as Captain Hogie crashes his plane, comes across a group of Nazis before being rescued by the girls of Marwen and we get a few more of these lengthy sequences early on, with only short glimpses of Mark and his life inbetween. I found myself become interested and engrossed in the life of Mark, wanting to learn more, only to be snapped out of it by a not so interesting scene involving some dolls. Thankfully, the length of those scenes reduces over time, and as you begin to empathise more with Mark and his life, you start to appreciate more the reasons why a certain scene is playing out the way it is. At that point, I began to really appreciate and enjoy them a lot more.

My only issue overall with this movie is that I wouldn't really know the age range to pitch it at, and that's possibly why it doesn't appear to have done so well with audiences. You've got the fun elements involving the dolls and the CGI, but then some of these scenes do involve a fair bit of violence which actually appears quite realistic at times. Then you've got the trauma and the flashbacks involving the beating - the movie doesn't go as dark as it could, or maybe should have done with that subject matter, but I certainly wouldn't say this is a fun movie for all the family to enjoy. Which is a shame really because I did enjoy this a lot. Steve Carell does an outstanding job, and Leslie Mann is just wonderful as always. It's opened my eyes to some of the consequences of brain injury and made me want to learn more about Mark Hogancamp, which parts of the movie are true and which parts were added for entertainment. I'll be sure to try and watch the documentary at some point.