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The Fox and the Hound (1981)
The Fox and the Hound (1981)
1981 | Animation, Family
10
8.4 (32 Ratings)
Movie Rating
The overall message, the story-line, the music, the art (0 more)
Get ready to cry (0 more)
If you've never seen this movie, do it now
Contains spoilers, click to show
This is one of my favorite Disney movies and I still remember watching it in the theater when I was 7 or 8 years old. I cried then and cry every time I watch it. Tod is a fox who was orphaned and raised by Widow Tweed. Amos Slade is Widow Tweed's neighbor and owner of Copper, a hound dog. Tod and Copper meet up and become fast friends, unaware that they are meant to be enemies. There is great music, a great story and a wonderful message about friendship. Best of all, it doesn't focus on beautiful princesses looking for a hero.
  
Back to the Future (1985)
Back to the Future (1985)
1985 | Adventure, Comedy, Sci-Fi
Almost a perfect film
I was flipping channels the other day and ran across BACK TO THE FUTURE, it was just about to start and since I hadn't seen it in quite awhile, I figured I'd catch the first part of it before venturing off to other surfing opportunities. As often happens in this sort of situation, I ended up transfixed by this film and watched the whole thing. After it was over, I asked myself why did I enjoy this film so much and my answer was fascinating (at least to me) -

BACK TO THE FUTURE is about as perfect of a film as there is.

Why? Let's start with the structure of this film. It follows the classic 3 Act structure. ACT 1: set up the premise, the gimmick (if any) and the stakes. ACT 2: escalate the stakes and throw in complications and obstacles. ACT 3: Resolve everything.

Seems like a pretty simple formula, right? So why do so many get it wrong? Quite simply, they don't keep it simple and then execute (almost to perfection) the simplicity of the structure. Let's break down the 3 Acts of BACK TO THE FUTURE.

ACT 1 - set up the premise, the gimmick and the stakes. The premise & gimmick is simple, time travel is possible and our hero travels back in time and is stranded there. The stakes are even simpler - our hero must find a way to get Back to the Future.

ACT 2 - escalate the stakes and throw in complicaitons and obstacles. The stakes are escalated by the fact that our hero interrupts the timeline of when his mother met his father, thus there is the very real possibility that he will cease to exist for his parents never met. Our hero must find a way to bring his mother and father together. The complications are that his parents are not the boring old fuddy-duddy's that our hero thought they were, his father is a peeping-Tom nerd and his mother is a randy high-schooler who falls in love (lust?) with our hero, her son. Further complicating things is that the time machine must find enough power to make the time travel device (the flux-capacitor!) work, power that is not readily available in this timeline. Adding one more complication to the mix is the school bully who is constantly after our hero.

ACT 3 - resolve everything. This is where this film excels. EVERY loose end is tied up. Our hero find a way to reunite his mother and father, the bully is put in his place, a source of energy is found and our hero's journey comes to a succesful conclusion.

There is much, much more to this film than those plot points, but I just wanted to show how deceptively simple and efficient this plot is. Kudo's must go out to screenwriter's Robert Zemeckis (more on him later) and Bob Gale for coming up with this idea and executing it so well. Gale (1941, KOLCHAK: THE NIGHT STALKER) said he came up with this idea when he saw his father's high school yearbook and dreamed about going back to meet him. He stated that he doubted that he and his father would have been friends.

An interesting side fact: The University of Southern California Film school's writing classes use the screenplay for Back to the Future as the model of "The Perfect Screenplay". So, I rest my case.

But a "perfect" screenplay would be worthless without near perfect execution of putting the words and actions up on the screen - and this film achieves that as well. Director (and co-screenwriter) Robert Zemeckis (WHO FRAMED ROGER RABBIT, FORREST GUMP) cleary had a vision of how to make this film and did not waiver from it. The action is strong, the fluidness of the film is solid and the performances are all top-notch. The only thing that might knock this film down a peg or two is some of the 32 "special effects" shots that - to look at it these days - seem somewhat archaic (see the flames between Doc Brown's and Marty's feet when the DeLorean first goes forward in time). But for the time, these special effects are state-of-the-art.

Speaking of performances, Michael J. Fox became a movie star with this film, and rightfully so. His Marty McFly is charming, quirky, intelligent, dorky - all at the same time. His uncomfortableness with his teen age mother is palatable. Credit must go with Director Zemeckis, who - after he couldn't get Fox released from his contract on the TV show FAMILY TIES - went (famously) with his 2nd choice, Eric Stoltz. When Stolt's seriousness and "method" acting was not meshing with the type of film he wanted to make, Zemeckis made the bold decision to fire Stoltz and worked out a deal where he can use Fox at night while Fox shot Family ties during the day.

Playing against Fox, brilliantly, is Christopher Lloyd as "Doc" Emmit Brown. A two-time Emmy winner (at the time) for playing crazy Jim Ignatowski on the TV show TAXI, Lloyd played Doc Brown as "part Einstein, part composer Leopold Stokowski", creating what would be the benchmark for "brilliant, scatter-brained scientist". Leah Thompson does the finest performance of her career as Marty's mother and Crispin Glover was beyond quirky as Marty's nerd/loser Dad. Finally Thomas F. Wilson is the embodiment of bully as "Biff" Tannen.

After the success of this film, two other BACK TO THE FUTURE films were made - films that I feel were good, but somewhat diluted the perfection of this film. No matter. Sit down, relax and enjoy one of the most "perfect" films ever made.

Letter Grade: A+

A rare 10 (out of 10) stars and you can take that to the Bank(ofMarquis)
  
Tales & Games: The Hare & the Tortoise
Tales & Games: The Hare & the Tortoise
2011 | Animals, Book, Card Game, Kids Game, Racing
I don’t know if I approve of the box art where the Tortoise is smashing the head of the Hare while throwing peace signs, but other than that, this is a cute little game of betting, racing, and a pinch (hear that, Tortoise? A PINCH!) of take-that. Read on to learn how this game has fared in my collection.

We all know the story of the Tortoise and the Hare, where quick but cocky Hare naps during the race while “Slow and steady wins the race” Tortoise passes him and ultimately does, in fact, win the race. From what I remember of this story, it was a race between the Hare and the Tortoise. However, in this little bookbox game our titular heroes are joined in the rematch race by Wolf, Lamb, and Fox. Who do you think will win this silly race? Place your bets!

DISCLAIMER: I do not intend to cover every single rule included in the rule book, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy from the publisher directly or from your FLGS. – T

The winner of Tales & Games: The Hare & The Tortoise (which I will try not to write again) is the player who can get their favored characters across the finish line first. This is accomplished throughout the game by players throwing cards on their turn to help characters jockey for position. Each character has a special ability to help them achieve victory, and utilizing these abilities at just the right time could mean the difference between the podium or the port-a-potty.

To setup, build the race track using the provided tiles in any fashion you prefer. Place the Start tile, the Finish Line, and the winner’s podium in their places, set out the character animeeples, and deal each player a secret betting card (with the starball on the back). These cards will dictate who you want to win the race. Deal each player seven cards from the checker board backed deck, and have each player choose one of the dealt animals as their secondary choice for the race. You are now ready to play.

On a player’s turn they will play any 1-4 cards they want provided the set of cards played feature the same animal. This will continue around the table until eight animal cards have been played, OR four of the same animal. At that point, the animals will move and activate any special abilities. These abilities vary by animal, and I won’t be listing out each ability, but each animal can move differently depending on how many cards of each animal are played. Play continues in this fashion until three animals have crossed the finish line and claimed their spots atop the podium. Each spot on the podium scores appropriately (5 VP for 1st, 3 VP for 2nd, 2 VP for 3rd place), and the players who own betting cards of the winning animals total their points for the game and a winner is decided.

Components. This is one of the IELLO Tales & Games series that are presented in a nice little book-shaped magnetic box. The box is cool, the insert is… serviceable, and the cardboard components are great. The cards are good, and the animeeples are cute. So overall IELLO gets two claws up from me.

I do not have many betting games that I actually enjoy, so having this little nugget of joy on my shelves feels good. When my children are old enough to really get into gaming, I feel confident that I can pull this out, read the included fable, and play the game with them easily. You’re just throwing cards trying to get your preferred animals to win a race. It’s a great, easy, fun little game that has always gone over well each time I have pulled it out. It will never join my Top 10 Games Ever list, but it is definitely an Old Faithful game that I will have available to whomever would like to play. If you like light racing and betting games with cute themes, then you need to play this one. Purple Phoenix Games gives this a carbo-loaded 9 / 12.