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Love, Death & Robots
Love, Death & Robots
2019 | Action, Animation, Comedy
CGI is amazing (1 more)
The Perfect Mix of Morbid Humour and Gore
The episodes are so short! (0 more)
A Masterpiece of the Weird and Fantastical
This is going to be a long one, I'm going to review each episode as they aren't linked or related in any way, but just know, they are all gorgeous works of art and you should totally go watch the whole thing ?.


Beyond the Aquila Rift - CGI was beautiful from the moment it started, I was like 'shiiiit this series is going to be everything I love'. This one is about a crew making a delivery in space, however nothing quite goes to plan. For me, it had a very 'Mass Effect' feel with the FTL travel. I was not expecting a full out sex scene in the first 6 minutes but then again the episodes are on average only 16 minutes long. It was rauncy yet somehow, still quite tasteful, but as with most animated stuff there was an excessive amount of topless boob shots. I won't spoil it, but it ended up as a horrific mind fuck that left a shiver down my spine ?.

Secret War - Again, CGI was epic and the story was the perfect mix of unsettling, gory, and tragic. It follows a platoon of Red Army soldiers who are hunting down mysterious 'monsters'. There's blood, there's guts, a guy has an arm off at one point - what more could you ask for?

Sonnie's Edge - Immediately feels hellishly grunge and rave. I absolutely adored the blacklight effects and a strong female styling, the fight is gorgeous, the monsters have almost a Kaju feel which really made me happy as I love Pacific Rim. Of course this epicness is immediately ruined by a sloppy scene (I won't spoil it) which cemented the fact in my mind this was written by a man (I checked later and found I was correct), it does save itself with a fantastic twist at the end though so it was still an amazing short.

Sucker of Souls - This had a great grungy cartooning that felt half Kill Bill, half 2003 TMNT. It ended up being a real bad day for an archaeological expedition. Gore injected with humour is always a favourite of mine and this ticked all those boxes, including a wisecracking explosives expert (looking at you Gary!) If we've learnt anything from Indiana Jones and Rick O'Connell it's, don't fuck with tombs. This time was no different.

Three Robots - There's something just so fucking fantastic about robots going on holiday and speculating about 'human' stuff. It's just the perfect injection of morbid humour and I love it. The twist at the end had me laughing harder than I had any right to ?.

Ice Age - I haven't seen Topher Grace since That 70's Show so I was like 'heeeey cool'. This was the first one that wasn't soley animation so that was really cool. They find a civilization in their freezer - yes, you read that right, their freezer - and the story is awesome ?. It's a neat reflection on humans and our place in the world.

The Witness - Set in a brightly coloured city the animation here feels very Borderlands-y, which is super cool because I fricking love that game ?. There's murder, full frontal nudity, erotic dancing, and an ending that will tear your head right off. Pretty neat all in all.

Suits - Great Googamooga, this is my absolutely favourite so far, a perfectly normal looking farm, complete with adorable hick accents, discovers a breach in their fence. This isn't just any breach, this is an alien style swarm complete with Mech Warrior suits and a woman named Mel, who I'm convinced is Tank Girl as an old lady. 17 minutes of utter badassery you do not want to miss. Utterly LOVED it, and would 10/10 watch this as its own series.

When the Yogurt Took Over - Ok so the name - I was like 'should I take this seriously? Oooor' ?. Weirdly serious - yet hysterical. A five minute journey into what happened when Yogurt became sentient. You will not be disaappointed ?.

Good Hunting - With animation that reminds me of The Last Airbender, it's a story of magic, friendship, and the industrial age. A beautiful and tragic story, with horrific overtones of what greed and 'progress' can do.

The Dump - The animation this reminds me of would be sorta like, if the people at Pixar got high with Tim Burton. There was one random thing - I found Pearly's dick swing in the wind much funnier than any sane person probably would ?. A great story about man's best friend and let me tell ya, everyone needs an Otto ❤.

Shape-Shifter - There's something so deeply interesting about putting the supernatural into regular life. Two men, who are not human, in the US marines. Insanely intense story for under 15 minutes. Gorgeous CGI work too.

Helping Hand - This had a great "Gravity" feel to it, when everything goes wrong you just keep going, give a little and then a little more and you achieve the impossible. Breathtaking space visuals is just an added bonus ?.

Fish Night - Telltale style animation, depicts a story of a father and son on the road. The car breaks down and something both magical and tragic happens. The ending left me reeling ?.

Lucky 13 - The CGI in this one was so good it took me half the time to figure out that it wasn't real. Lucky 13 was to Cutter like the Normandy was to Joker. Just - the best goddamn ship ❤.

Zima Blues - Animated in a style similiar to Archer, this was an interesting piece about art and how it effects us, we search for meaning through it sometimes it's about appreciating the little things ❤.

Blindspot - 90's animation and a rad story about robots. This is my second favourite after Suits, would 10/10 watch as its own movie ?.

Alternate Histories - Did not stop laughing the entire time. Utter gold. I will recommend one thing - pause it at the blue screen bit, you won't be disappointed ?.

The only thing I'm sad about is there wasn't more of this to watch, it was incredible ?.
  
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Daniel Boyd (1066 KP) Apr 22, 2019

Really enjoyed reading through your individual reviews, agree with you 1000% about Sonnie's Edge

Harry Potter and the Half-Blood Prince (2009)
Harry Potter and the Half-Blood Prince (2009)
2009 | Action, Drama, Family
Beautiful Visuals
A part of being a critic means being able to separate the art from the creator. In my recent review of Swing Time, I came to the conclusion that the movie as a whole was still enjoyable despite their use of blackface in one scene. While I don’t agree with everything JK Rowling is saying at this point in time, I can’t deny the magical world that she has created and the stories that lie within. Harry Potter and the Half-Blood Prince, the sixth installment in the franchise, is no exception. In this darker film, Harry is finding himself in preparation of facing off against the evil Lord Voldemort.

Acting: 10
This is my first review of a Harry Potter film. I must say, it has been a pleasure to watch these young actors grow into stars. Daniel Radcliffe was made for the role of Harry Potter and it appears he has matured at the same time his character has. Gone is the young innocence of the first film, replaced by teenage angst and anger. It is hard to imagine anyone else playing the role just as it is hard to imagine anyone but Alan Rickman playing the role of the hard-faced, dark Professor Snape.

Beginning: 10
The mayhem starts almost instantly and wastes no time in getting you sucked into the movie. You know right away what the heroes are up against and it ain’t looking good for the heroes. I appreciated that immediate intensity.

Characters: 10
The gang is all here from the previous five films, the characters we have grown to know and love. I respect the fact that every character continues to grow and mature in their own way, particularly Harry. Thrust into this world of magic and wizardry, becoming an adult becomes ten times more challenging with all the Hogwarts-related biz thrown into the mix.

Cinematography/Visuals: 10
At some point in the movie, there is a scene shot in black and white involving Albus Dumbledore that’s super cool to watch unfold. Visually this film is just as strong as the previous ones, if not stronger as it is working with darker tones throughout. With beautiful camerawork, director David Yates makes you feel the tension of each scene as you are taken on this journey.

Conflict: 8

Entertainment Value: 9
Even if you aren’t a die-hard Harry Potter fan, the film takes you on an extremely intense journey. You experience a rollercoaster of emotions, many unexpected if you haven’t read the books. It is a wonderful setup for the film’s final act.

Memorability: 8

Pace: 7

Plot: 10

Resolution: 5
While the ending was necessary, it definitely left a bad taste in my mouth. it also didn’t quite feel complete as it was an obvious setup for things to come. The last ten minutes were mediocre at best for me.

Overall: 87
I could think of worse ways to spend your time than watching Harry Potter and the Half-Blood Prince. The series continues to improve upon itself and this was a worthy installment. It has just the right level of creepiness factor to pique one’s interest.
  
The New Power Eating: More Muslce, More Energy, Less Fat
The New Power Eating: More Muslce, More Energy, Less Fat
Susan Kleiner | 2018 | Health & Fitness
7
7.0 (1 Ratings)
Book Rating
The New Power Eating
I don’t usually read and review these types of books. I am not the kind of person that reads help books for pleasure. When I need information, I usually only read something I need at the moment, learn a lot about it, and then let go. I don’t go out and buy books for it.
But, with this book, it was different.

For some of you, that know me better, I used to train karate since I was a child. My father was my coach, and I trained hard, more than four days a week. I was a national champion for 8 years, I went on Balkan, Regional and European Championships, the sport enabling me to travel in more than 15 countries, explore the world and make countless number of friends along the way.

And in my whole journey, there were many experts surrounding me. Firstly, my father, who was my coach, showing me the karate world and teaching me everything I know today. Along his side, other coached, psychologists, gym experts, and nutritionists.

‘’The field of sport nutrition practice is both a science and an art.’’

When it comes to nutrition, it is so easy to get it all wrong, while you think you are doing something healthy to your body. It is so easy to mix good with bad fats, and thinking you eat healthy, to get away from your goal and become disappointed. And that is the sole reason why we need people that really know their nutrition, and dedicate their lives to learning what each ingredient does to our body.

This book focuses on nutrition for sports people. A way of life and healthy eating, while you spend a lot of energy exercising. I could easily relate to this, as I myself have been through all of these phases, of being dehydrated, of needing more fat, of needing more protein and vitamins in my body, without even realising it.

‘’When females perform high-intensity training, their need for carbohydrate is easily as high as that of a male athlete, and they have just as much capacity to utilize and store carbohydrate as a male athlete.’’

In this book, you will find explanations on all subjects that are often asked, you will know what builds muscle, what fuels it. Many popular issues will be covered as well, such as the gluten problem that many people face this days.

I loved the section about fats, as I have been introduced to the keto diet recently, and it was good to read and learn more about how fats work in your body, and what happens when you burn them.
I enjoyed the snack and workout plans, that are also split depending on what you want to achieve, whether that be building muscle, losing fat, or power eating.

‘’Research on sport nutrition in female athletes has long been neglected, but now there is breakthrough scientific knowledge that is changing the game of female athletes, including young girls.’’

If you love working out, and love your healthy food – this is a great book to have along your side, and come back to it from time to time, to remind yourself of everything your body is capable of doing, if you treat it right.

I highly recommend it – I enjoyed it a lot!

Thank you to Edelweiss+ and Human Kinetics for providing me a free copy of this book, in exchange for my honest review.
  
Illumination
Illumination
2021 | Medieval
Ancient Medieval books. We all love ’em, right? Full of bright beautiful pictures of angels fighting demons, knights fighting dragons, dogs fighting squirrels(?), and monks fighting armed bunnies?? Hey, what’s going on here? Okay, I have played enough Alf Seegert games to know that everything comes with a hint of quirk, but now I need to pore through my non-existent collection of old tomes to find instances of monks warding off sword-brandishing rabbits. Ohhhhh, maybe this is about children’s books! Man, times were weird back in the day.

Illumination is a game about two monks who are tasked with illuminating the pages of manuscripts with drawings in the hopes of becoming the next head of the Scriptorium: The Scriptmaster, one might say. However, one of the monks gets a little itch and begins to draw irreverent subjects, like demons, dragons, and such. Which monk will earn the made-up-by-me title of Scriptmaster? Guess you will have to play to find out.

DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T


As with many games that are well endowed with components, setup can be a bit of a task. The game will be focused around a few main areas. First, the three manuscript pages are placed on the table in any orientation, with the purple wild Drollery tiles placed on one text box on each page. The Monastery mat is placed nearby as well, with the Abbot pawn randomly placed on a blank station. This pawn will be moved around the map during play to determine which rituals may be performed at any one time. Each player will have their own player mat, upon which will be placed their starting gold (1 for the Reverent player and 5 for the Irreverent player), as well as their starting nine Illumination tiles. The rules mention separating all the Illumination tiles into stacks of three, choosing three of these stacks to flip over and place on the play mat without altering the order. This is very important to keep the tiles in their randomized order. The remainder of the tiles are to be placed nearby in stacks of three. Each player is dealt one starting Scriptorium card and a random Crusade card that will offer bonuses at the end of the game. Once all setup, the game may begin with the Reverent player’s turn.
On a turn, the active player will choose from their mat one row or column of three tiles to be played. They take the three tiles and place them upon one of the three book pages on the table, in the margins. From there the player can choose any tile from the margin to place onto the page in any order they wish, upon any quill icon they choose (except for coin tiles – those simply grant two coins immediately). If the tile is placed on a quill of a matching color to that of the tile, the player will immediately collect one coin and place it on the player mat. If the tile is placed on a quill and orthogonally touches a tile of the matching color, the player then collects a Ritual token of the same color. These Ritual tokens are used in sets of three, four, or five in order to earn VP for end of game scoring. Each purple Drollery tile is wild for the purpose of placement and Ritual token collection. Each tile placed will collect its earnings immediately, and any coins earned may be spent immediately as well.

A player may use coins for several purposes throughout the game: move a tile from the margin of one book to the margin of a different book, move the Abbot one space along the track for Ritual purposes, or to draw a Scriptorium card. The other resources are Ritual tokens, and may be spent during the turn as well. In order to spend these, the Abbot must be on the matching location on the Monastery board, and the player may spend three, four, or five matching tokens to perform the Ritual. They discard the tokens, place one of their cubes upon the appropriate icon on the Monastery mat for VP at game end.

At any time during the turn Scriptorium cards may be played. These are very special cards that allow the player to complete certain actions that break the normal rules. This could be a free movement of the Abbot, or switching places of two tiles on the player mat, or even banishing one of the opponent’s tiles to another book entirely.

Why mention the battles in the intro if they are not part of the game? They are. Once opposing foes are placed orthogonally from each other, and all involved tiles are completely enclosed by other tiles or board obstacles, a Bounded Battle will begin. Battles are simple to resolve as it requires players to count the number of combatants on both sides and whichever side has more forces wins the battle. The winner places their cube on the appropriate battle card near the Monastery mat, and the loser gains coins equal to the number of their tiles lost to battle. Tiles that are lost are simply flipped to its opposite side.


Play continues in this fashion of players choosing and placing tiles, drawing and using Scriptorium cards, performing Rituals, and resolving Bounded Battles until both players pass their turn. The game is then over and VP counted in all their places around the play area. The player with the most points becomes the next Scriptmaster Flex and is able to enhance or defile as many manuscripts as they like!
Components. This game has a lot of components, but they are mostly cardboard tiles, cardstock cards and mats, and wooden cubes. The quality is all very fine, as to be expected with Eagle-Gryphon games. The art, for me, is the biggest drawback of the game. I UNDERSTAND why it looks the way it does – in trying to stick with a Medieval manuscript theme some decision were made on the style. It just doesn’t vibe with me. I took a look at the new edition of The Road to Canterbury, by the same designer and publisher, and loved the look of it. I REALIZE that the tiles are supposed to be not only reminiscent of the art style of that time period, but also imaginations of monks and their doodles, but it’s just not for me. I do like the looks of everything else except the art on the tiles, and when that’s the majority of the components I am looking at, I sigh a little. I am absolutely no artist, and I can acknowledge that the art presented is very good and in line with the theme. Oh well.

The game play is very solid, and I do like it quite a bit. Everything makes a lot of sense as to why you are doing the actions, and the most difficult thing to comprehend the first time through is the Bounded Battles. You see, battles don’t immediately happen when you pit one foe against another. In fact, all tiles engaged need to be surrounded by other tiles or battleground obstacles before battle can begin. This allows both sides to add more tiles to help sway the balance of power, and can get a little confusing for some players. Not ME, of course, but SOME players (ok it was totally me the first time through). I am thankful that resolving the battles are pretty simple, and winning battles gives the victor a cool five points.

Other aspects I really enjoy are the Scriptorium cards and the Rituals. Again, the Scriptorium cards can be drawn for two coins during the game and can provide excellent rule-breaking choices to the players. Any time a game has cards that bend the rules, I generally am a fan. The Rituals are merely tokens that are collected and then turned in for points. This doesn’t necessarily sound that interesting until I reveal that a player board only has space for seven items: Ritual tokens AND coins included. So a player may be stacking up coins, and not have space for Ritual tokens or vice versa. Hard choices need to be made sometimes, but to help with that Ritual tokens can also be used like a coin, but not the other way around. So there is no buying Ritual tokens. Having that restriction of seven items on hand is a really nice touch, and makes each turn important.

So all in all I enjoyed my plays of Illumination. I have yet to try the solo version that is included, but I will soon. I feel that of the two Medieval series games I have played I prefer The Road to Canterbury, but I do like the different feel of Illumination. Having a solo mode is also very attractive to me because my wife and I do not always have matching schedules where we can game together. I like Illumination for the actual gameplay, but the art is a turn-off for me. Purple Phoenix Games gives this one an irreverent 4 / 6. If you are looking for something a little different that features some interesting game play, tons of choices, yet is restrictive as well, take a look at Illumination. Try not to complete too many wine and candle rituals though. Those two things don’t mix very well in my experience.
  
Kingdoms of Amalur: Reckoning
Kingdoms of Amalur: Reckoning
Role-Playing
Say Fable, Skyrim, and Dragon Age have a baby and Kingdoms of Amalur: Reckoning is the result and what a brilliant result it is. Not only is there a fantastic in depth story created by R.A. Salvatore, there is amazing art work done by Todd McFarlane and an incredible musical score by Grant Kirkhope. Last but not least, there is of course the game's executive designer, Ken Rolston. Together, these individuals made one hell of a RPG video game, that was not only fun to play, it's worth playing through again and again.




The story begins with your character finding himself or herself revived from death by a creation known as the Well Of Souls. This event has disrupted the threads of fate that affect the people and events of Amalur leaving you with no determined fate. This opens you up to many possibilities and of course there are those who would exploit it for their own personal gain.
 With an opening like this, Kingdoms Of Amalur's story has a lot of depth and there are many possibilities that one can take as it progresses. There is so much to explore on the map and there is a freedom to it as you can explore as much as you like. The story line itself leads to you exploring the kingdom of Amalur even further opening up new areas and you are not isolated to just one location.
 All the areas are beautifully done and are different from each other. No similarities or one map used repeatedly here. There is even a dangerous beauty and creativity to all the fantasy monsters that are a threat to you such as mountain trolls. Although you will see some of the same monsters in different areas as well as types of NPCs and other characters, it mixes together so well it doesn't hinder the game play or the story. The dialogue with characters is well written and even more refreshing, well acted. It's never boring and in some dialogues it even adds more to the tale.




 One flaw Kingdoms Of Amalur has is a couple of the quests had a few bugs, such as the Shine And Shadow quest. The quest couldn't be finished because of the quest items not being in the inventory or the Boss for this particular quest just didn't show up. It wasn't a terribly trying ordeal, but it was something that was noticed and something that could and should be fixed. Other than that, there was no other technical issues with the game for me. The game didn't freeze once during all the hours of game play and the frame rate didn't drop, and because of how much fun I had with the game, a couple of quest bugs didn't bother me at all. But, let's move on to the rest of the good.




The core of Kingdoms Of Amalur is the combat throughout the game along with the ability to fully customize your character and play to your character's strengths due to your fate or lack of one. The possibilities are endless and you can even open up new job classes as your character levels up as the game progresses. Award points earned after leveling up can be put into three categories: Might, Finesse, and Sorcery giving you added abilities and status boosts associated with whichever job class you have chosen. Combine this with all the questing and yes, that includes all the side quests, five guild story arcs, and the downloadable content of The Legend Of Dead Kel, that could easily give you 100 hours or more of game time. To sum up, Kingdoms Of Amalur isn't just a run of the mill RPG. It's something more. It has a great mix of excellent story telling, amazing game play, and an exciting world to explore that promises tons of great adventure. Overall, it is a game worth having in a gamer's collection.
  
Spider-Man: Into the Spider-Verse (2018)
Spider-Man: Into the Spider-Verse (2018)
2018 | Action, Animation, Sci-Fi
This is the Spider-Man movie that we deserved.

 

It’s hard to believe that the movie I would end up saying that about would be an animated one. Nevertheless, I left the theater this time feeling a sense of warm satisfaction for the first time since Sony originally graced us with Tobey Maguire.

 

Spider-Ma n: Into the Spider-Verse is the most poignant statement that Sony could make about their recommitment to all things webslinger. The star-studded cast for this film includes Academy Award winners like Nicolas Cage and Mahershala Ali as well as the likes of Lily Tomlin, Chris Pine, and John Mulaney. But those aren’t even the main characters. Along with the stellar writing, an unbelievably well curated soundtrack and art direction that can only be described as sublime, Into the Spider-verse was exactly what we all needed right now.

 

This entry into the world of Spider-man actually brings us up to date with the comics by introducing us to Miles Morales (Shameik Moore), the black teenager from Brooklyn who has taken up the mantle of Spider-man following the death of Peter Parker (well, one of them). Witnessing Parker’s demise at the hands of The Kingpin, Morales promises to help destroy the weapon that killed him. Little does he realize that the weapon has opened a hole in the multiverse and multiple other spider men, women (and things) have been drawn through the rift into his universe. They all have to work together to get back to their own universes and to prevent the destruction of reality itself.

 

The soundtrack for this movie really brings Spider-man into modern times. Artists such as Kendrick Lamar, Eminem and Run the Jewels speak to the Brooklyn upbringing of Morales as the new webslinger. At the same time, it also serves up artists like Marshmello, Pendulum and Prodigy who demonstrate how action can be fueled through their EDM stylings. The music here is the most perfect complement to each part of the action and drama alike. Just as you will see multiple different Spider-men, you’ll be taken through a wide spectrum of musical stylings to match each hero.

 

The animation style displayed here really can’t be appropriately categorized. Part graffiti, part moving comic book and part CGI, the film brings together numerous different styles and effects such as cell-shading, anime breaks and word bubble subtitles to create something truly unique. The medium itself is perfect because we can finally see everything that a live-action film couldn’t execute. But unlike other animated superhero movies, this feature brings the artistic nature of illustrations to new levels. The mix of styles is unlike any cartoon you’ve ever seen (or are likely to see again). Beauty and realism combine to actually take you into a comic book instead of simply translating one for the screen.

 

The writing for Into the Spider-verse achieves something that few producers have managed to do in the animation field: it’s equally appealing to both children AND adults. These days it’s rare to see an animated superhero film being made for the big screen instead of going straight to television. As a result, Into the Spider-verse offers up plenty of quick witted and intelligent jokes for adults without crossing the lines of propriety. In addition to the quality humor, the story includes a number of emotional moments that all manage to evoke real feelings instead of coming off as just pandering. So, if you’re planning to take your children to this movie, you’ll certainly both enjoy it.

 

All-in-all, Into the Spider-Verse brings together all of the best elements in film-making and executes them to perfection. Writing, drawing, music all come together to create an experience that you have to see to believe. The only disappointing part here is that we had to wait 16 years for a Spider-Man movie this well done.
  
Endless (2020)
Endless (2020)
2020 | Drama, Fantasy, Romance
Alexandra Shipp's acting is OK (1 more)
The British Columbian scenary
The script, the acting and the direction (0 more)
A Ghost "Ditto" - but without the star quality
Riley (Alexandra Shipp) and Chris (Nicholas Hamilton) are teenage lovers about to be torn apart... but not in the way you think. Riley is about to turn her back on her talent for comic book art to follow her parent's wishes: to study law on the other side of the country in Georgetown. Chris is from the other side of the tracks - aren't they always in these films? - living in a one-parent family with his mother Lee (Bond-girl Famke Janssen).

But fate is about to push them even further apart as - with an advert as to why drinking, texting and driving don't mix - Chris is killed in a car crash. Tragedy - when the feeling's gone and you can't go on! Can their love for each other reach beyond death itself, and if so, at what cost?

We've been here before of course with the Demi Moore / Patrick Swayze hit "Ghost" from 1990. That was an Oscar winner (Best Supporting Actress for Whoopi Goldberg and screenplay by Bruce Joel Rubin). Will "Endless" - a teen-love version - match this potential? Unfortunately, without a potter's wheel in sight, it doesn't stand a ghost of a chance.

It feels like it's not for the want of trying from the five youngsters* at the heart of the action, with Eddie Ramos and Zoë Belkin playing the lover's best friends and DeRon Horton being the limbo-trapped ghost-guide equivalent to the subway dropout from "Ghost". (* I say "youngsters", but most seem to be in their late twenties!) )

All seem to invest their energy into the project. Unfortunately, with the exception of Alexandra Shipp, the energy is not matched with great acting talent. Poor Nicholas Hamilton (the bully from "It") seems to have a particularly limited range, with his resting expression being "gormless".

None of the adult actors fair much better, with Famke Janssen being particularly unconvincing.

As I said, the exception here is Alexandra Shipp, who had a supporting role in "Love, Simon" and a more centre-stage role as "Storm" in the otherwise disappointing "X-Men: Dark Phoenix". Here she remains eminently watchable, but is hog-bound by a seriously dodgy script.

If you read my bob-the-movie-man blog regularly, you will know I reach for my flame-thrower at the appearance of voiceovers. And the start of this movie made me shudder with fear as a "tell, not show" approach was followed. It's a mild blessing that the script - by Andre Case and O'Neil Sharma - used this device purely as a slightly lazy way to set the scene and the voiceover didn't rear its ugly head again.

However, on a broader basis, the screenplay doesn't excite - predictability is its middle name - and it contains lines of dialogue that are absolute stinkers. There are whole sections of the movie that defy belief, with a police investigation in particular appearing completely incompetent. The result is that it adds neither drama or tension.

Through my career in IT I've had the great fortune to travel to a number of small cities in Canada, and all have appealed with their consistently picturesque qualities and consistently quirky individuals! Here we have the cities of Kelowna and Vernon in British Columbia playing California, and the drone cinematography (by Frank Borin and Mark Dobrescu) displays the dramatic lake-filled scenery to the full.

With so many cookie-cutter movies out there, it feels like the non-horror "Ghost" recipe (or "Heaven Can Wait" / "It's a Wonderful Life" / "A Matter of Life and Death" / delete per your preference) is well overdue for a makeover. Unfortunately, director Scott Speer's attempt just isn't good enough to fill the void. And that's a shame.

(For the full graphical review, please check out the bob-the-movie-man review here - https://rb.gy/mzq6jx . Thanks.)
  
Jurassic Parts
Jurassic Parts
2020 | Animals
Is it just me or are we experiencing a surge in dinosaur-themed board games lately? I certainly am NOT complaining, as I was one of those dinosaur-obsessed kids growing up (shout out to the dino sheet set I rocked as a kid in the 80s). We have had dino theme parks, and digging for dinos, but we haven’t really gotten this particular spin on paleontology. Yeah, you can find individual bones and dig them up, but what if you found a gigantic slab of rock that encased many different species’ bones? How would you split it up? And what happens when you aren’t the only team to make the discovery?

Jurassic Parts is an interesting mix and spins of area control, enclosure, and set collection for two to five players. In it, players are all paleontologists bent on claiming the biggest and best bones from a giant slab of rock containing dozens of dino species. The catch? Each paleontologist is trying to claim the bones for themselves. Sharp wit, good luck, and a bevvy of sharpened chisels spells success and fame for the paleontologist who wins at collecting Jurassic Parts.

DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T


To setup, set aside one of the Pile of Bones (a wild card, of which there are several in the game) and shuffle the rest of the tiles. Split them into two stacks, flip one stack face-down, and build a slab around the Pile of Bones set aside earlier. This creates the slab of rock the players will be splitting. Each player receives their choice of paleontologist character sheet, chisels in their chosen color, and any pre-start resources per the rulebook. The slab is now ready for splitting!
On a turn, the active player will have several options. Firstly, however, the player must sharpen three chisels by moving them from the Dull Chisels are on the right of their sheet to the Sharp Chisels area on the left. Now the player may place their chisels anywhere on the slab, as long as it is on the gap between two tiles. The purpose of this is to create a wonky line of chisels that will break off sections of the slab from the larger chunk. Players will need to beware of rock piles on either side of their preferred placement, as each rock icon on either side of the placement will require an extra chisel to be dulled and discarded. If a chisel placement would cause a line to be completed, a hunk of the slab is separated from the master slab. Players consult with the line of chisels (as shown below) to determine which player has contributed more to the split than the others. This will rank out all contributing players. The player with the most chisels contributed will be able to claim their choice of HALF of the tiles split off, rounded UP (so a player would receive five tiles from a nine-tile split). The next player in contribution order will then have their choice of HALF of the remaining tiles, rounded UP (so the second player would receive two tiles from the previous example, as there would be four left). Subsequent players would then receive HALF of what is left until all tiles have been claimed, or there remains just one tile. This final tile is then given to the Field Leader for his collection.

In addition to this splitting and claiming on a turn, the active player may also make transactions with the Field Leader at any point during their turn. Actions that can be taken while transacting with the Field Leader are selling one tile to him in exchange for an Amber piece, spending Amber to: ignore rocks on the subsequent two chisel placements, sharpen two additional chisels this turn, take any of the leftover fossil tiles from the Field Leader, or take any fossil tile from the slab (as long as it doesn’t create a split). The first action from the Field Leader will cost the player one Amber. Should they wish to enact another action, its cost is two Amber. Subsequent actions on the same turn cost three Amber each.

As you will notice, fossil tiles from the slab will show plant fossils, Pile of Bones (wild), or actual bones belonging to specific dinosaurs. These specific bones will show an alphabetic letter pair icon to denote to which dinosaur it belongs. If, at the end of the game, players are able to assemble the correct type of fossil tiles belonging to specific dinosaurs, they will score many more points than if the dino skeleton were incomplete. For example, at the end of the game, each fossil tile is worth 1VP if from an incomplete skeleton. However, should a player have completed a Velociraptor skeleton, they will receive 4VP for those two tiles. A completed Triceratops scores 7VP, a T-Rex scores 10VP, a Brachiosaurus scores 15VP, and a tiny Pterodactyl scores 1VP for a complete skeleton because it spans only one tile. The Pile of Bones tiles in the game can be used in place of any other fossil tile to complete a skeleton, and Plant tiles score increasingly more points for a larger collection of them.


Play continues in this fashion of sharpening and placing chisels, breaking off sections of the slab and claiming fossil tiles, and utilizing actions at the Field Leader until all slab tiles have been assigned. The player with the most points from complete and incomplete skeletons and plants will be crowned the winner and the greatest paleontologist in the land… until the next playthrough.
Components. You know how you come to expect certain things from publishers, and can just imagine the quality of the game you are about to receive before seeing it? Such is the case with 25th Century Games. I KNOW that I will be receiving a quality product every time, and this certainly is no exception. The fossil tiles are great and sturdy. The chisels are neatly-designed and multifaceted (which I appreciate, as it would be easy to include tubular chisels and have them rolling around the table everywhere). The amber bits are the typical gemstones you find in Century: Golem Edition, but are the absolute PERFECT color and usage for this game. And did you see that first player marker? It’s a mosquito inside a polished amber stone. I mean, COME ON! How perfect is that? I’m excited just TALKING about the components. I haven’t even touched on art yet, and this is longer than most of my components paragraphs. The art is fabulous. It fits the game and the theme so perfectly – I could not have chosen a better fit myself. Has 25th Century Games set the bar too high for themselves, or will they continue to offer high quality games from here on out? I cannot wait to find out!

So sure, it looks great, but what about the gameplay? Do the art and components merely shield a mediocre game? No. Not at all. Being able to place chisels anywhere you like on the board offers players a freedom that is refreshing, but weighing that against the pressure to contribute to an existing or emerging line of chisels so that you are included in the split is just wonderful. Contemplating turns to sell off fossil tiles in order to earn enough amber to gain more chisels, or bypass rocks, or simply take the perfect tile for your collection offers just enough tacticization (why isn’t that a word…) to warm up the brain without indulging the AP in some players.

This is not at all a heavy game, and it certainly doesn’t need to be. It is just a fun time with friends and family that utilizes interesting twists of mechanics that I enjoy. It feels reminiscent of several games (hints of Through the Desert and a twist on I Split You Choose), but it entirely its own design. Purple Phoenix Games gives this one very rewarding 10 / 12. I generally enjoy most dinosaur-themed games, I understand, but this one sits among the best I have played. If you are looking for something that feels both familiar and fresh, with incredible art and components, you need to grab a copy of Jurassic Parts. There are just so many interesting choices to be made and strategies to attempt. I think I will setup a game right now. Want to come play?
  
Star Wars, Vol. 2: Showdown on the Smuggler's Moon
Star Wars, Vol. 2: Showdown on the Smuggler's Moon
Jason Aaron | 2016 | Comics & Graphic Novels
9
8.5 (2 Ratings)
Book Rating
Note: this review is transposted from my personal review blog, and so was originally written several years ago. I figured if I reposted it here, someone might actually read it….

I very much enjoyed the first volume of Marvel’s ongoing Star Wars series, but many other reviewers took issue with it for playing things safe and giving us a story like many we’d seen before. These criticisms are not completely unfounded, I’ll admit, but neither are they completely fair. Either way, this is not a problem the series has going forward…. This second volume also includes the one-off flashback story THE LAST OF HIS BREED, featuring Obi-Wan Kenobi adjusting to his exile on Tatooine, which is discussed separately below.


Luke Skywalker has successfully escaped the clutches of the bounty hunter Boba Fett, but all he got for his troubles was the journal of Obi-Wan Kenobi–no small prize, but probably not all that helpful in furthering his Jedi training. So what’s the next logical step in learning about the Jedi? Try and sneak onto Coruscant to infiltrate the old Jedi Temple, of course! But when his attempt to find a discreet ship and pilot in a seedy bar on Nar Shaddaa goes horribly awry, Luke finds himself the prisoner of Grakkus the Hutt. In addition to the traditional crime and vice, Grakkus has made a name for himself as one of the foremost collectors of Jedi artifacts. Now Luke faces the battle of his life in Grakkus’ arena, billed as “the last Jedi” and pitted against a fearsome creature for the amusement of Grakkus’ fellow crime lords….Meanwhile, Han and Leia are out scouting potential locations for a new Rebel base when they run across a figure from Han’s past. Her name is Sana, and she claims to be his wife….

As with the previous volume, this was some stellar work. Jason Aaron nails the banter between Han & Leia, to the point where you can almost hear Carrie Fisher and Harrison Ford delivering the lines, and Luke’s mix of cockiness and self-doubt is spot-on for his character and situation. Also of note is Stuart Immonen’s spectacular artwork. From the character closeups to the panoramic vistas, this was pure Star Wars. Also amusing was watching our entire cast wade into battle wielding lightsabers. Did Luke manage to salvage anything of value from Grakkus’ stash on his way out? I guess we’ll have to wait and see….

Then there’s the Obi-Wan backup story. It’s been seven years since the rise of the Empire, seven years since the death of the Jedi and the Republic. Formerly one of the greatest Jedi of his generation, now Obi-Wan Kenobi lives a life of obscurity on the desert planet of Tatooine. Where once he protected the innocent of the galaxy, now “Old Ben” forces himself to look the other way lest he draw the Empire’s notice as Jabba’s thugs extort water from the locals. All that matters is protecting the boy, Luke Skywalker, on whose unknowing shoulders rest the fate of the galaxy. But there are limits to the patience of even the greatest of Jedi….

This was a good one. The story was solid, and it’s always interesting to see Obi-Wan’s state of mind during his exile. Was this done better in John Jackson Miller’s KENOBI? Yes. That goes without saying, if only because he had more than twenty-four pages to tell his story. At any rate, KENOBI isn’t canon anymore, so we’ll not dwell on it. Simone Bianchi’s art here was stellar, I must say, and his Kenobi managed to blend Ewan McGregor and Alec Guinness superbly. I would very much like to see more of these one-off excerpts from Obi-Wan’s journal appear in future issues of the comic.


CONTENT: Moderate violence, not too gruesome most of the time. Mild profanity. Mild sexual innuendo and flirting.


Original posts: Main story (https://jordanbinkerd.wordpress.com/2015/11/23/review-star-wars-showdown-on-the-smugglers-moon-by-jason-aaron-stuart-immonen/) & Obi-Wan Flashback (https://jordanbinkerd.wordpress.com/2015/11/23/review-star-wars-the-last-of-his-breed-by-jason-aaron-simone-bianchi/)
  
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Charlie Cobra Reviews (1840 KP) rated the Xbox One version of Xuan Yuan Sword 7 in Video Games

Oct 4, 2021  
Xuan Yuan Sword 7
Xuan Yuan Sword 7
2020 | Action/Adventure, Role-Playing
Beautiful looking world and nice graphics (2 more)
Pretty enjoyable story and gameplay
Interesting mix of fantasy and history
Lacks the polish that could have made it great (2 more)
Too linear and doesn’t open up enough
Combat could have been further refined
Interesting and Ambitious but Ultimately Average
So to start this review I got to say that I'm pretty mixed on how I feel about this game. For one it definitely has a lot of potential and enough going for it that it could have been a really good. But on the other hand it had a lot of things that I feel could have been done better and falls far from being a great game to just around average for me. The story itself isn't terrible but it suffers from bad writing and performance of the voice actors. The world itself seems like it could have been a lot more interesting but it just wasn't engaging enough half the time.

 It seemed like it was going to be an open world game but wound up being very linear in nature although it had aspects of an open world game like side quests, fast travel, and even treasure chests scattered throughout the game world as well. There's a climbing mechanic that seemed kind of pointless because it was pretty much just a cut scene of in game graphics of you climbing a little cliff or sometimes it would turn into an interactive part where you had to move the analog stick to move the character. Still it was better than these weird times that the game gave you control of the character for a scene in which your only movement was preset like a ride on a rail that couldn't veer off a road.

 I liked that it was an action-RPG meaning instead of turn based combat like most RPG's it had an active combat system where you could move at your own leisure and consisted of hack and slash combat with some martial art skills, blocking, dodging, and some riposte (parrying). There are four basic martial art skills which can be learned as you progress through the game, Bull, Wolf, Bear, and Tiger. They become stronger and increase the length or hits of their combo the more you use them. A big draw back is that you could only equip or use two at one time although they can be changed at anytime through the talent menu. Then there are three special martial art skills which are Taowu, Tundou and ?

 The combat was one of the things that had me really conflicted. A cool thing I liked about the combat was that there was a meter that would go up when you would attack an enemy and if it filled all the way you could perform an execution on them. Otherwise it was very unresponsive most of the time making dodging and parrying really hard and kind of useless. I found the blocking especially useless because of how much damage you still incurred. There is a skill tree for new martial arts and you can create and upgrade structures in Elysium that can enhance various things, such as weapon, armor, accessories and more. You can also use the fusion to capture the souls of enemies in combat and fuse them together in Elysium to equip them for bonus stats and effects.

Your able to carry items in your inventory which are mainly objects like items that don't do anything except advance the story or quest and some like healing weapons. There is an equipment screen for weapons and accessories but you only stay with one weapon the whole game. It does change and become stronger and its appearance changes too. You can even change outfits. I'm not sure if you get any in the game as the version I played came with a couple of additional weapons/costumes. You do wind up getting some party members which is customary of some RPG's and they help out by attacking enemies on their own. You can control them by activating some abilities or special attacks that have cooldown times for when you can use them again. There's a minigame called Zhuolu chess and it can be pretty fun and a nice change of pace but not what you were looking for when you bought the game.

 You can save your game and recover health at random campfires throughout the game world as well as listen to some party dialogue when you choose to rest. The dialogue tends to repeat often and doesn't really advance the story much or fit where you are at in the story that often. These game mechanics are similar to Dark Souls as resting respawns enemies when you save at a bonfire and get healed too. As I mentioned earlier the game employs a fast travel system consisting of waypoints called guard stones that you can activate when found. There is an element of puzzle solving in the game but they don't seem to be that hard to figure out and some can even be skipped if you don't want to bother with it.

 The graphics were pretty solid and the game surely looks good for the most part. The textures are sometimes rough in the environment and sometimes there's very noticeable instances of "pop-ins" but overall aesthetic and style is beautiful. You really never get to play games where you get to see ancient Chinese castles, cities, or kingdoms so that was nice. The leaves in the trees are even ruffled by the wind, which is a nice touch. The main characters like Zhao and his sister Xiang look great and so do most of the secondary characters like Chu-Hong and Mo Huang. It just makes it that more disappointing when you see sub-par detail in the NPC's and stiff cutscenes because you know they could have done better on those too. Maybe they didn't have enough time, man power or budget.

 The music was probably one of the best additions to the game as a whole. Containing traditional Chinese sounds and instruments befitting the setting the music was great. There are some instances where there is no music and the void is filled with nothing but awkward silence or the sound of footsteps. Only the subpar voice acting fills the dead air and background music would have added more depth to certain parts and scenes of the game. There's no English dubbing for the voice acting in the game it's only in Mandarin/Chinese which isn't bad in itself except the performances are kind of hit and miss and not very balanced.

Verdict: [5/10]

 The game seemed very rough around the edges, it lacked that "polished" feel that it would have gotten if it had been a "AAA" game instead of a "AA" game. It's linear aspects left little to no deviation for exploring the world other than the main quest making it feel like going through a tunnel from location to the next. The distances between the towns and villages also made the world feel really small which it probably was. The story and gameplay were enjoyable enough but writing and especially acting/voice acting in key cutscenes needed work. The combat was was so uninspired I felt like I was doing the same sword attacks the whole game and they never really changed. And last thing, even if it doesn't help or is in any way useful, I like to be able to make my character jump and this game didn't let you do that either. So in conclusion I have to give Xuan Yuan Sword 7 a 5/10. It's an average or ok game, which has it's moments but nothing to write home about. However if they make a Xuan Yuan Sword 8, I'd be looking forward to see what kind of improvements they would make in the next installment.