Purple Phoenix Games (2266 KP) rated Aristotle's Elements and Space in Tabletop Games
Nov 5, 2020
Aristotle’s Elements and Space is a party style card game for three to five players. Players will be attempting to play elements to triumph over their opponents by using tried and true rock-paper-scissors style play.
DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and I do not know for sure if the final components will be any different from these shown. Also, it is not my intention to detail every rule in the game, as there are just too many. You are invited to download the rulebook, back the game through the Kickstarter campaign, or through any retailers stocking it after fulfillment. -T
To setup stock the token bag (not pictured) with tokens according to the rulebook suggestions for number of players. Each player will blindly choose three tokens from the bag to place in front of themselves within reach of all players. Shuffle the element cards and deal each player seven. Determine the first Aristotle player and place the Aristotle card facing that player. Shuffle and deal out three Element of Surprise cards face-down within reach of all players. The game may now begin!
Each game lasts seven rounds. At the start of each round players will secretly choose a card from hand to play to the table face down. Once all players are ready all players must simultaneously say out loud, “Aristotle,” while flipping over their cards. When all cards are revealed the Aristotle player will compare cards with the player on their left. Whichever element card played triumphs over the other will win that battle and continue onward clockwise to battle the other players. This continues until one player has triumphed all the cards and taken the trick. The Aristotle card is then given to the next player in clockwise seating to begin a new round. This is how a basic game is played.
More advanced games will include Power Up Tokens and the Element of Surprise Cards. In order to use a Power Up Token a player would first need to have successfully stolen another player’s token during a round of play. To successfully steal a token the player will physically take a token from another player without being touched by that player. Should the defending player touch or slap the offensive player’s hand during the theft, the heist is unsuccessful. Once stolen a token may be used on a subsequent round.
The Power Up Tokens increase the number of elements that may be triumphed using a particular element. For instance, Fire typically triumphs over Earth and Wind, but with the Power Up Token also applied the Fire triumphs over Earth, Wind, AND Water. A most welcome twist! Also, during a round in which a player is acting as Aristotle they may, once cards are revealed, call, “Element of Surprise!,” and choose a face-down card to read aloud to the group. These cards add a goofy rule that must be thenceforth followed, gives prompts for the players to discuss, or has players searching the room/house/wherever for items to bring back to the table first.
Play continues in this fashion until the last round, where triumph rules are reversed. When all cards have been played the winner is the player who won the most tricks.
Components. Again, this is a prototype version of the game. That said, what we received was a bunch of cards and the Power Up Tokens. The tokens are fine – laser cut plywood discs painted on both sides to match the elements they modify. The cards are glossy and feature unique art. The art is, well, just okay for me. It’s not terribly exciting, but it is very colorful and not bad, necessarily. I feel like the art could be improved some, but art is always a personal preference.
The gameplay itself is certainly a hodge-podge of mechanics from other games that, for the most part, are well-used for a very light trick-taking card game. I enjoy playing it using the Power Up Tokens, but for me and my group, we passed on the Element of Surprise cards. They add a different twist to the game that isn’t necessarily Quelf-ish, but also doesn’t add much to the game. They merely add a distraction from the game. I can see many people totally diggin’ those cards, and I probably would use them if converting a game-noob, but for more serious gamers, just leave them out.
If you are looking for a very light and different trick-taking card game, check out Aristotle’s Elements and Space. I am not entirely sure if any components will be updated before going to retail, but even if not, they are pretty decent. The gameplay is quick and easy to teach; I think I will try it with my 4-year-old as well. This is a decent gateway filler that could fit very well in many collections. Give it a look!
Nicole Hadley (380 KP) rated When We Fall in Books
Jun 18, 2018
I received this book for free from Goodreads in exchange for an honest review.
The book “When We Fall” by Emily Liebert is a definite page turner. While there are some flaws I give this book a 4/5 star rating. The main character, Allison Parker, 11 years prior to the story suddenly was faced with the death of her husband, and still 11 years later she is trying to pick up the pieces. Her husband, Jack, was in a bus accident that caused his untimely death which resulted in him never to meet his son Logan. Allison was left raise Logan alone as a single mom. Allison, an artist, put her career on hold me be the best mom she could be even though her life was fall apart around here. Prior to moving to Wincourt to have a fresh new start, Allison and Logan lived in New York. Wincourt is a suburb of New York. Allison found a house with a place where she could focus on her art career and Logan could attend a good school.
On Logan’s first day of school, Allison meets Charlotte who is Gia’s mom and Logan’s classmate. Come to find out the Charlotte is the wife and Gia the daughter of Charlie who was Jack’s best friend. Charlie and Jack worked and attended the same summer camp. Sadly, Charlie never called Allison after Jack died. Immediately, Charlotte and Allison became fast friends. They both were in need of a good friend so it was perfect timing, but then things get complicated and everything fell apart.
Allison and Charlotte became friends, good friends even. But Charlotte has a friend named Sabrina who tries to make everyone miserable. Sabrina told a lie to Charlotte that Allison and Charlie were having an affaire even though that was far from the truth. It caused a strain in Charlotte and Allison’s relationship, which left Allison utterly confused and Charlotte feeling hurt.
The relationships are well developed and true. It’s easy to identify with the characters of the story if you have ever been in a relationship or lost someone close to you. There is heartbreak but there is also hope. Hope that while relationships can have strains if you work things out there is hope that all things will work together. The minor characters bring an added level of trueness to the story.
JT (287 KP) rated Only God Forgives (2013) in Movies
Mar 10, 2020
Julian (Ryan Gosling) runs a Thai boxing club deep in the heart of Bangkok using it as front for a drug smuggling ring with his brother. Events take a horrific turn when his brother rapes and murders an underage prostitute. Enter retired cop Chang (Vithaya Pansringarm), more well known as the ‘Angel of Vengeance’ who has a unique and almost godlike way of handing out retribution to those who cross his path.
When he allows Julian’s brother to be murdered by the father of the girl he killed, Julian’s mother Crystal and family matriarch heads out to demand that Julian take revenge for his brothers death.
Only God Forgives is a film doused in deep colours that awash the actors on screen and cast them in a variety of different lights. It feels a bit art house and at times arrogant. This must have been the easiest pay cheque that Gosling has ever picked up. He barely speaks and stamps any authority on screen by long drawn out stares of which he is the master.
Scott Thomas is not the mother figure that you would expect to have. Goading Julian into submission in a vile and disgusting manner she belittles him, prompting the question that he is half the man his brother is. She is one of the few standouts. All blonde hair and jewellery along with a arsenal of foul language. However, it will be Chang that leaves the afterthought, as he glides about unleashing his sword on those who stand in his way.
Only God Forgives is violent, and it is certainly not for the faint-hearted, the spilling of blood (particularly one hard to watch scene) is in keeping with the tonal colour of the setting. It doesn’t have Drive’s slickness but does come with an equally pulsating sound track.
There is no arguing that from a cinematography point of view this film his head and shoulders above others. But there is the odd occasion when you really have to question the director and what it was that he set out to achieve?
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