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Hazel (1853 KP) rated How to Draw Anything in Books
Dec 17, 2018
First of all an artist needs to be able to look properly. Without studying the subject or object properly, no one would be able to produce an accurate sketch. Starting with landscapes, Linley tells the reader how to and what to look for when beginning a drawing in order to get a basic outline. It is only after this is down on paper that specific details can be added.
Linley explains various methods of shading and line marks to give a suggestion of perspective, and emphasises that an illustration does not need to be 100% accurate – that is what cameras are for. After landscapes, Linley takes the reader/future artist through plants, animals, people and cartoons in a similar manner.
Each chapter provides the reader with a few assignments to undertake based on what they have read, or the example illustrations. Many of these tasks are to copy Linley’s own examples, however he stresses that the outcome does not need to – or rather should not – look exactly like his. Each artist needs to develop their own style.
I found <i>How To Draw Anything</i> a lot more useful than the ever popular step-by-step guides that most people gravitate to. In those types of books we are NOT taught to draw, we are taught to copy. You may be able to accurately draw the same cat as the artist/author of the book, but you would not know where to start when face with a real life cat. Linley tells us what to look out for and where to start in these situations – you feel like you are actually learning something.
Mark Linley comes across as a humorous individual – his writing is full of puns and quips, intending to make the reader smile or laugh out loud, thus making them feel more relaxed about the subject. Linley does not only attempt to teach people how to draw, he tries to make each of us feel more comfortable about our abilities and encourages us to keep on trying.
Before reading this book I had already begun developing my own illustration style, however I gave a few of Linley’s assignments a try (see <a href="https://hazelstainer.wordpress.com/2016/02/19/how-to-draw-anything-a-review/">here</a>). I am pleased with my outcomes and feel inspired to try more landscape drawings in the future.

Purple Phoenix Games (2266 KP) rated Pocket Pixel Artist in Tabletop Games
Feb 5, 2021
Pocket Pixel Artist is a cube-artistry game for teams of any number of players. In it players will be assuming the roles of the next great 8-bit artist and creating magnum opuses of block art for the enjoyment of all.
DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and I do not know for sure if the final components will be any different from these shown. Also, it is not my intention to detail every rule in the game. You are invited to download the rulebook, back the game through the Kickstarter campaign launching March 9, 2021, or through any retailers stocking it after fulfillment. -T
To setup separate the players into teams of at least two players. Shuffle the deck of prompt cards and keep the colored cubes handy for the artists. The game will last four rounds and the winning team will be they who finishes with the most Victory Points from correctly guessing assembled art pieces. Choose a team to create first and the game may begin!
On a turn one player from the active team will draw a card from the stack, choose one of the eight words on the card, and be ready to begin building the word once a 60 second timer begins. The goal of each round is to have the current artist’s team guess the word being built for a VP, but each round has slightly different rules to follow.
In the first round, “Head to Head,” each team will nominate an artist to begin. Each artist will then draw a card, choose a word to create, and then begin building their words simultaneously against the other artists. The team that guesses the word correctly first will receive more VP than the teams that follow.
The second round, “Pixel Boogaloo,” has artists choosing a word and building their art in secret. Once the 60 second timer is up the artist will then uncover their creation. The artist’s teammate(s) then have 30 seconds to guess the word. If they cannot, the next team in table order will have 30 seconds to earn a VP with a successful guess. This round is played until all players have had a chance to be both artist and guesser.
The third round, “Palette Crash,” the team to the left of the active artist’s team will choose a color from green, yellow, blue, and red to shout to the active artist. The artist will then be forced to choose one of the words on the card matching that color as well as being limited to using only cubes of the matching color (players can agree to use black and white cubes as well for an easier challenge). This word building is also done in secret and then revealed after the 60 second timer for their teammates to guess within 30 seconds. Should the teammates guess correctly the team will be awarded with 2 VP. If they fail to guess correctly, the next team in table order automatically receives 1 VP. This round is played until all players have had a chance to be both artist and guesser.
The final round, “Final Render,” the artist will draw a card, choose a word, and begin building in full view of all players. For each correct guess the guessing team will earn 1 VP toward their total. Once all players have had a chance to build in this round the game ends and VPs are tallied.
Components. This is another mint tin game of cards and colored cubes. The cards are all fine and the cubes as well. There is some art on the cards, and it is also fine 8-bit renders. I have no complaints other than the rulesheet does not fit in the tin along with the components – the tin will not shut.
Gameplay is easy for some and not so easy for others (like me). As you can see in the image above, that is my lame attempt at a rainbow. When you only have 60 seconds to create something that actually looks like what is on the card, the stress and lack of actual art talent can certainly play tricks on you (me). But that is also part of the fun. In my head I can see exactly what I want to build, but getting all the cubes in the right order and correct colors causes my hand-eye coordination to fly out the window. Others must have been better at putting the square peg in the square hole when they were babies because I just can’t do it very well as an adult.
Now, again, I am in the minority of people who just aren’t that great at this game. At least in my experience. Having the game follow different rules each round is a refreshing spin on the Pictionary style of creating something for others to guess. I do enjoy fiddling with the cubes and at least attempting to make something recognizable. I enjoy seeing many different choices on each card and not being limited to just one word on a turn. Obviously these do nothing for my artistry, but they are appreciated.
Should you be in need of a small game that gives the feel of Pictionary without being pen and paper, I urge you to check out Pocket Pixel Artist. I can see it working in many scenarios, just like its cousin from the same publisher Swearmints. At the end of the game players typically did not seem to care much about which team won, but always had a great time playing and remembering the ridiculous monstrosities that were constructed.

Ruth Frampton (577 KP) rated Tears of an Afghan warlord in Books
Apr 10, 2018

speaker357 (212 KP) rated Spotify Music in Apps
Aug 13, 2018

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