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Assassin's Creed: The Official Movie Novelization
Assassin's Creed: The Official Movie Novelization
Christie Golden | 2017 | Fiction & Poetry, Film & TV, History & Politics
10
10.0 (1 Ratings)
Book Rating
Descriptive Writing brings out so much more information (6 more)
Characters and settings remain true in the adaptation
(Special Edition) Short stories to give more information and characters to the film
Action sequences are beautifully written
(Special Edition) Behind the Scenes stuff
(Special Edition) Beautiful Concept Art
(Special Edition) An overview of the Spanish Inquistion and the historical accuracy of the film
Leaves more questions that will hopefully be answered in the sequels (0 more)
Bringing forth what the movie could not
So, as you all know this film, and this franchise, are my favourites, so my opinion is somewhat bias, but please understand that I know that the movie is in no way perfect or close to perfect of what it could have been, but I love what they have done.

With that said, I turned my attention to the novel, and pre-ordered the special edition because I knew it would make a great addition to my collection of Assassin's Creed novels, and I wanted everything I could possibly get from the novel. I love all the behind the scenes features on a DVD/Blu Ray and when I heard that this book contained some BHS content I wanted it so badly that I made sure I got the special edition despite the addition to the price.

The adaptation of the Film to the novel, is incredible. When Movies are adapted from Books, there will always be the person with you that says "The Book is always better". Sometimes, in the vice versa of this situation, when books are adapted from films, it doesn't always add anything more to make the film's plot better, or give you anything else to think about. This book is something else entirely.

In the movie we are introduced to so many characters, and so many sub plots that just can't be explored in the film itself, because it would be what I and others like to call, a cluster fuck. There would far too much going on, and people already seemed confused by the simple plot of the film, that the addition of these subplots would have given them a headache and everything they needed to see to enjoy the movie would be lost even further, as people would walk out of the cinemas saying "What the heck did I just watch?". Books allow the writer and the reader the freedom to explore these subplots and open up our experience to these other characters such as Moussa, Emir, Nathan, and Lin. If you don't even know these names, that's because the film didn't get the opportunity to express to you the importance of these names, whilst introducing them in a way that you only really remember them as, 'The other assassins in the facility who organize the breakout of Abstergo finale'.

However these characters each have their own Assassin ancestors, at least two of which are heavily connected to the video games. Lin's ancestor, is Shao Jun, the protagonist who you play as in Assassin's Creed Chronicles: China. Emir's ancestor, is a Turkish Assassin named Yusuf, the same Yusuf who you befriend in Assassin's Creed: Revelations, whilst playing as an older Ezio Auditore in his final video game to end the Ezio Trilogy. In the movie's special features, there is a deleted scene in which Cal is able to see these ancestors, during the common room scene as he is trying to eat his steak. However it was taken out due to it not making much sense for him to be able to see other people ancestors via the bleeding effect. The novel on the other hand, doesn't need this scene, and instead the reader is treated to the thoughts and a little backstory to each of these modern day assassins, and how they had felt after being introduced to their ancestors, and how they connected to them through their own lives.

We learn even more about the films central characters as well, mainly Aguilar, Sofia and Callum Lynch, and the novel adaptation gives us a new view on their relationship as a whole. Sofia feels emotions she has never felt with other patients. Callum has a lot running through his mind that just can't be spoken or portrayed in the film. Aguilar's relationship to his fellow Assassin Maria is opened up to us, with us learning that they had been very intimate, and that despite never truly portraying their love for one another, the two assassins knew what the other was thinking and they moved and thought in unison with one another, which makes the final memory sequence, that much more heart breaking, and powerful.

The book grants us access to everything, and this is what makes it such a thrilling read. From start to finish I just wanted to read on and on, despite how heavy my eyes felt at night, tucked up in bed. It grips you and pulls you into the exciting journey of the beautifully written emotional rollercoster. Christie Golden, known for her own literary work and for her work on other franchise based novels, including Star Wars, World of Warcraft and Star Trek, has done a fantastic job at expanded the movie into a new experience, which even I wasn't expecting, and I've watched the film twice in the cinema and about 7 times since the day of it's digital release, March 10, 2017. I really do love this book and everything it has to offer.

My only bad point, which is personal to me, as I have theories about certain points of this movie, and I was hoping it would help answer some of my theories. However, whilst it expanded on them a little, giving more evidence to support one of my theories, it simply left more questions than answers. That is no fault of the writer or her work, but simply to my own inquisitive mind. The book overall has no faults in my opinion.

If you enjoyed the movie, you'll love the book more. If you didn't enjoy the movie, give the book a try. It might surprise you.
  
Assassin's Heart
Assassin's Heart
Sarah Ahiers | 2018 | Young Adult (YA)
8
8.0 (1 Ratings)
Book Rating
It's Gotta be good with Assassin's in it :)
Contains spoilers, click to show
***Spoilers ahead you’ve been warned***

The world building is really well done with different Families pitted against each other and each one wanting to rise up in the ranks to gain more influence and power. There’s elements of fantasy, as it also involves deities and Gods (each city has their own patron deity). Lea has Safraella for example, who happens to be the Goddess of her city and protects her followers from the ghosts that frequent outside during the night. I loved this concept as it kept the world interesting and played a large role in Lea’s character.

Speaking of Lea. I really enjoyed her as a character. She’s fiercely loyal, headstrong, and her skills are on point. She’s a survivor and once she sets her goals, she does it. Despite all she goes through, she continues to keep going. I love her devotion to Safraella. It may seem fanatical to some but it’s what kept her advancing into her plot for revenge. (Also, she wouldn’t have the drive to go find Les and Marcello)

Although I rather liked Lea and Val together but well he just had to go ahead and do that thing didn’t he but well, Family before family right? Les and Lea were all right. Not the ideal chemistry that I thought she had with Val, but it’s still sweet nevertheless. I can’t say I enjoyed reading the romance in the book though. It felt awkward and out of the place (do we really have time for this when revenge is priority??) and I didn’t care too much for reading about that. I preferred the plotting and surprises that were in store for Lea with the Da Vias.

Aside from the awkward moments of romance, the plot itself was great. It’s got good amounts of action and drama to keep the reading going, and the excellent world building really helps in this case. I especially liked the encounter with Lea and the Goddess Safraella herself. The last third part of the book closed nicely (bwahaha! Revenge was sweet!!!!)

I’m looking forward to the second book, I’d like to know what happens next considering what Lea chose to do.
  
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Xanderath (690 KP) rated the Xbox One version of Assassin's Creed: Odyssey in Video Games

Feb 5, 2020  
Assassin's Creed: Odyssey
Assassin's Creed: Odyssey
2018 | Action/Adventure, Role-Playing
Characters, interaction, scenery, story, MALAKA (0 more)
stupid scaling for difficulty increase. (0 more)
Always choose the love option
Contains spoilers, click to show
I recieved this game through a @Smashbomb giveaway. I had never been very interested in assassin's creed having only played a bit of number 2 and freedom cry, but i wanted to give it a shot. Im glad i did because its become one of my favourite games ive ever played.
To start out you pick between either Alexios or Kassandra, i chose Alexios and have yet to experience Kassandra because even after restarting the main story i loved Alexios so much i kept him. So the game starts you on a small island called Kephalonia, which is a nice starting area with some basic quests and nice scenery. We get a bit of background on the hero's character and his motivation as we progress, once you get a ship you can pretty much explore anywhere on the map. i wouldnt recommend it though because the map is HUGE and there are plenty of areas that will kick your butt. Ive always been the kind of player to complete all the side quests, but there are so many in this game i kind of decided to plough on with the main story line, only to find out there are actually 3. The first "odyssey" is based around reuniting your family and if you make the right choices throughout the game this is achievable. its interesting to see how some choices turn out because honestly they werent always expected. The second "odyssey" is about destroying a cult of nutjobs that are responsible for a decent amount of tragedy both personal to Alexios and to the greater nation of greece. The third "odyssey" is somewhat disapointingly short but has some difficult boss fights. It is about gaining entrance to Atlantis the lost city and finding Alexios' real father. Overall the stories are very entertaining and i thoroughly enjoyed the inclusion of real historical figures such as herodotus and pythagorus.
Ive had so much fun in this game just sailing around or riding my magical horses, there is just soo much to do, but not in the overwhelming way. Ubisoft have done a great job making a magical game that is funny and gripping and exciting to play, i even learned some greek swearwords xD
I would recommend this game to anyone who likes fantasy, open worlds, stealth or just violence. 10/10 from me.
  
Maneater
Maneater
2019 | Action/Adventure, Role-Playing
Playing as a shark (4 more)
Nice open world
Funny characters
Location collection quest
Story
Bugs (3 more)
Lack of targeting
Bit repetitive
Similar to other open world RPG titles
A game with Bite
Let me start by saying any game where you play as a "monster/ animal" against evil people is fun. This game is really fun and addictive.

The controls are simple enough and work, never felt I had no control over my shark. Graphics are not AAA for this generation and sometimes takes few seconds to render the Shark or some environment.

Gameplay by far is what I love about this game even when it is a bit repetitive. In fairness Sharks can only do so much. Nothing more fun than swimming around eating other predators and humans.

Game starts you of as a "pup" meaning you need to avoid alligators and eat as much as possible to level up to a "teen". Even then alligators will kill you 90% of the time. Once you get to around level 10 you grow to an "adult" then you can take it to the gators and pretty much anything in your first few areas.

Yes this game is open world, however it uses a trope seen in Witcher 3 and Assassin's Creed. Where by the story keeps you in areas to allow you enjoy the increase in difficulty. Letting you level up and evolve your shark before heading out into the ocean.

The games story is fun, full of over the top characters, like a throw back to GTA3 etc. Only just getting started. But the main Villain Scaly Pete is fair flushed out. Based on a sort of Ahab type character seeking revenge against sharks.

Gameplay is a mix of kill so many humans/prey, kill this predator/ human, collection quests and starting trouble to kill hunters which increases you infamy rating.

The ideas are not original, but they work really well. Knowing when to pick a fight with a rival predator is key. This is based on their and your level. As seen in AC Origns/ Odyssey and Witcher 3. Evolving reminds me of upgrading Max's car in Mad Max and feels fun. The story has elements of GTA or Saints Row with its OTT characters.

Sadly it can be a bit repetitive and sometimes feels bit of a slog having to swim somewhere to kill so many of something. But sometimes this is good as it is easy to drop in and out off. If you like Jaws, Deep Blue Sea, The Meg and any SyFy B Movie with killer sharks. Then this is the game for you.

It's a good game kept from greatest by few bugs and the limitations of being a Shark.
  
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Ross (3282 KP) rated We Ride The Storm in Books

May 18, 2021  
We Ride The Storm
We Ride The Storm
8
8.0 (1 Ratings)
Book Rating
Great Asian-inspired twisting, back-stabbing fantasy
'We Ride the Storm' is an epic fantasy book set in an Asian-inspired world, with savage tribes, in-bred empires and age-old family rivalries.
We see the story unfold through the eyes of three characters: a princess of the Kisian empire (who is the step-daughter of the empire, so a princess in name only); an intriguing assassin and a tribal warrior forced into nomadic life. The plot revolves around a building conflict between the empire and its subjects and neighbours, largely driven by the accidental actions of the aforementioned assassin.
The princess is a well-formed character who quickly moves from plotting with her brother to take their family's rightful place at the head of the empire to siding with the crippled cruel emperor, seeking her own place. Her story is straight out of a Disney film, refused her chance to use her martial skills and forced to marry into power as her only contribution to the family's strength.
The nomadic warrior should have been intriguing, given his initial scene where he is cutting the heads off his fallen comrades and enemies, driven by a religious zeal that a person's head must be removed and properly laid to rest to release their soul. However, he quickly became flat and irritating, his zealous nature making him whiny. His story is the most exciting, though, as his tribe is forced into serving the empire (I think) and put aside their traditionally passive nature in order to secure new lands for themselves.
The final PoV character, the assassin, is by far the most original - she has an extra voice in her head (the background still a mystery), a presence who can inhabit corpses, allowing for some interesting escapes and plans. Her role is slightly comedic, dashing from one job to another across the country, often conflicting jobs, in order to try and release herself from the voice in her head.
The story involves a great amount of plotting and double-crossing, some excellent action scenes and a complex, weaving plot. The only downside for me was remembering who was who, who the empire was, their enemies etc, as different names were sometimes given and I found it hard to remember. Also, some major plot points were initially exposed in fairly throw-away style and later passages made no sense without picking up on them (specifically the voice in the assassin's head, but also aspects of the possession and other events which were easy to miss).
A great read and with a sequel already out, a series I will stick with.

I received a free copy from the publishers and netgalley in exchange for an honest review.
  
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Mothergamer (1514 KP) rated the PC version of Assassin's Creed Rogue in Video Games

Apr 3, 2019  
Assassin's Creed Rogue
Assassin's Creed Rogue
Action/Adventure
Contains spoilers, click to show
Next in my gaming backlog was Assassin's Creed Rogue. I was curious about the story because it is told from the Templar perspective via the assassin turned templar character Shay Cormac. It started out promising enough and then it was a long frustrating adventure in disappointment. There were just so many issues that I had with this game among the story and mechanics.


Shay Cormac, the protagonist of Assassin's Creed Rogue

Shay starts out as an assassin who seems full of promise, but is brash and quick with his temper. We see Achilles from AC 3 as a much younger man and he seems a little more aggressive here because of all the anger he has inside him from losing his family. He has high hopes for Shay however and things seem to be going fairly well until a trip Shay takes to Lisbon to get an artifact, yet when he took it he discovered it wasn't a normal Piece of Eden but an artifact that kept the world together. When Shay removed it, it caused a huge earthquake that killed a lot of people.

Of course Shay was angry and there is a huge fight between him and Achilles about it because he was convinced that Achilles set him up. In fact, Achilles had no idea that would happen and it makes things worse when he doesn't believe what Shay has told him. This is when Shay leaves the Assassins and joins with the Templars. The game is all about Shay's story in this moment and what he does to try and stop the assassins from getting more artifacts that will essentially destroy the world.

This is when the frustration, issues, and annoyance with the game come into play. Let's start with the ship controls. Yes, we're in the Americas again a la AC 3 which drove me up the wall with all its issues. I didn't mind until I tried sailing The Morrigan. This was clearly a copy and paste of Black Flag (which I loved) and I could forgive that if only the ship controls hadn't been so damn clunky. I couldn't understand why they were this clunky and awkward when in Black Flag they were practically flawless. There was no excuse for these controls and it made me miss Black Flag and the Jackdaw which was a much better ship.


The Morrigan, woohoo clunky sailing

Then there are the battles that involve running. It got pretty old fast when Shay would constantly be trying to climb buildings or trees when I didn't want him to. The controls for combat were clunky as well, plus there were moments where the game would freeze or Shay would be hanging in mid air for no reason at all. A few times I would get a black screen and the game wouldn't load at all. With all those issues, I truly don't understand how AC Rogue got all these great reviews from others and makes me wonder if we had played the same game, because it is not perfect at all.



Shay never doing what I want him to do during battles

The story started off interestingly enough, but then it just flops around and makes me despise Shay. I understand the story shows you that there really is no good or bad on either side and that both are flawed although they both claim to want the same goal of peace. I thought Connor was bad in AC3, but Shay is a whole new level of emo asshat. For someone who claims he doesn't want to kill innocents, kill others, and wishes the assassins and Templars would talk to each other he does a lot of killing of his former comrades and practically no talking at all. It's a lot of yelling bravado about how he wants to protect the world which is all well and good except for the part where he hunted down his fellow assassins and murdered them. I will never forgive the writers for him killing Adewale who was one of my favorite characters in Black Flag.

At the end it's not even satisfying when you realize this is all over a misunderstanding on behalf of Achilles who didn't believe Shay until the end when he sees for himself and realizes that he was right about the artifacts and telling the truth about what happened in Lisbon. There's the usual final battle and of course Shay kills his best friend who still believes in the assassins to the very end. Achilles is the only one left and of course Haytham Kenway (poor Edward Kenway would have hated to see that his son joined the Templars and became a total jerk) shoots Achilles in the shin making sure he'll never be able to get in his way again, but we know how that turns out later.

Here's the thing, Shay does question some of the things the Templars do as well and yet he still stays with them. Yes, the assassins aren't perfect but so many of the Templars are evil sadists and he thinks he's going to protect the world with them. Really? Rogue just ignores so much of the already established lore and gave me a character that wasn't likable at all and in fact made me want to shove him off a cliff at so many intervals. Even the side quests with taking over gangs wasn't enjoyable because of the frustrating game play mechanics. This was as disappointing as AC 3 and that says quite a lot. So this isn't worth it at all. You can just skip it and get the back story with Unity which I will be playing next.
  
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Mothergamer (1514 KP) rated the PC version of Assassin's Creed: Odyssey in Video Games

Apr 3, 2019  
Assassin's Creed: Odyssey
Assassin's Creed: Odyssey
2018 | Action/Adventure, Role-Playing
I love the Assassin's Creed series as past Mother Gamer blogs have shown. While there were a couple I wasn't so thrilled with, I have always enjoyed the stories and exploration the games have offered. The recent Origins definitely captured my heart with all the incredible ancient Egypt history and lore. When Odyssey was announced I was pretty excited because it was going to be set in ancient Greece and I could not wait to play it.

Odyssey is a bit different from its predecessors. The story is set at the beginning of the Peloponnesian war; an ongoing struggle between Sparta and Athens for dominion over Greece. This opens up a lot of interesting places to explore and dialogue options. At the beginning of the game you can choose which Misthios (mercenary) you want to play as; Alexios or his sister Kassandra. It really doesn't matter who you choose because the story is essentially the same for both so it's just a matter of whether or not you prefer to play as a man or a woman. For my first playthrough I went with Kassandra.



Kassandra starts her adventure.


Right from the start, Odyssey hooks you in with an action filled introduction and sets the scene for the story. After that you meet the character you chose; in my case Kassandra and you get a brief tutorial on how the gaming controls work. You also get a mount with this and those controls are pretty easy to navigate. Once you have the hang of it, you can get started on your journey with the main story and the vast amount of side quests.

This is where Odyssey differs a bit. There is more of a role playing aspect to the game with you being able to select different dialogue options while talking to people. You can choose to be cutthroat, a mercenary with a conscience, or ridiculously flirty. Yes, with some of the NPC characters be they men or women Kassandra could have flings with them. Don't worry, nothing overly graphic is shown, but it is definitely heavily implied. Your weapons are different as well. There is no assassin's blade here. You have a precursor artifact weapon in the form of a spear and the options of daggers and swords. You also have a bow and arrows which are quite useful for fighting at a distance.



Have a horse for your travels!


As you level up, you gain ability points which you can use to unlock certain skills to enhance your fighting and stealth from the following three categories in the skills menu: Hunter, Warrior, and Assassin. It is beneficial to unlock these because they are incredibly useful in battles against your enemies. There are also ship battles which bring back memories of Black Flag. The ship battles are challenging, but they are so much fun. You can upgrade your ship to make it a force to be reckoned with. Upgrading the hull is definitely a must so you can ram the heck out of other ships and take little to no damage. You need a crew also of course and Odyssey has an ability where rather than assassinating targets, you can knock them out and recruit them to join your crew.



Unlock abilities in the skills menu.

The running theme for your protagonist is all about family. This is where you are introduced to the mysterious villains, The Cult Of Kosmos who have a hand in much of the conflict in Greece all for power. You have to travel all over the world map to find clues about each cult member in order to reveal their true identity and the location of their main hideout. Once you have those, you can find them and take them out. Be wary however, some cult members are heavily guarded and quite the challenge to fight. This is where Odyssey's notoriety system comes in. The more crimes you commit i.e. murder (come on, you know that's what assassination is), the more likely it is that someone will put a bounty on your head. Then you find yourself relentlessly hunted by bounty hunters with very colorful names. The bounty hunters are no joke and if you do not plan out your strategy and tactics, they will end you. There were some who had lions and they would tag team the crap out of me which could be more than a little frustrating, but that's part of the challenge. Two ways around this are offing the person who put the bounty on your head or paying off the bounty. If you have the coin, you can pay the money and the bounty will go away.

Besides the main story, there are a ton of side quests and conquest missions to do. Sneaking around and taking out guards in a fort can be difficult, but rewarding as you take everyone out and diminish that nation's power. Looting the treasures, burning the supplies, and taking out the captains completes that area and will show you a meter with their power depleting. Once you have completely drained their influence, you get a conquest battle option. You get an epic battle between Spartans and Athenians and you have to take out all the captains during this battle in order to win the conquest. There were times where I totally screwed up and a guard saw me and then I had to brawl my way out among five or six of them. That was a whole other adventure in itself. It definitely raises the stakes when that happens and makes Odyssey feel like a whole new game.



Getting caught by guards sucks. Time to brawl my way out!


My favorite thing to do in Odyssey was exploring. I loved discovering new areas and hanging out in ancient Greece. Climbing up to the tops of high buildings, cliffs, and statues just to synchronize the map and see the view from a high vantage point was pretty fantastic. No two areas were alike and there was always something new to see. Some of the small side quests were hit or miss at times, but I was never bored at all. There was always something to see or do.



An eagle's eye view of ancient Greece.

There are a variety of armor and weapons choices in Odyssey. As you progress, you can upgrade to better armor, weapons, and crafting materials. If you have a favorite armor set, when you upgrade you can glamour the armor to look like the favorite set. Again, this adds a role playing aspect where you can actually gather materials and craft weapons and armor in the game. This is also true for your ship. You can choose a variety of sails, ship designs, and even tailor your crew with characters from past Assassin's Creed games as your lieutenants.

If you're looking for more challenge with your challenge, there are legendary beast and mythological monster fights you can do. The locations of each legendary beast is marked on your world map. With the monsters, you happen upon some of them doing certain quests. This was how I accidentally discovered the fight with Medusa. These fights are insanely hard and Medusa seemed to be the hardest one of all. I got my ass handed to me quite a few times before I finally won. It is vindicating when you do win because they are so difficult and you have to be constantly thinking about your tactics and theirs. The fights absolutely keep you on your toes, but man what a thrill!



Medusa fight is crazy!


When you see the world map, it can be a little overwhelming with how vast it is. Areas you have already explored will be highlighted and areas that are not unlocked are grayed out. The map will also show you what level each area is so you can level grind and plan accordingly. I had fun unlocking the areas and receiving contract quests and bounties which offered lots of drachmae and sometimes item rewards such as armor.



The world map is huge. Get out there and explore!


While I loved Odyssey, there were issues with the game. One of the big things was I was one of the unlucky people who got the game breaking bug of the game dropping frames and freezing completely in enemy fort areas. I had wondered if it was just me so I looked up the issue and found that many others had this issue with the game also. The solution Ubisoft offered was to close the game completely and restart the game. That's more than a little irritating. While the voice acting is good, there were strange audio issues with the voices being off sync and delaying at times. In spite of those issues, I still had fun with Odyssey and loved the game. Even after the main crux of the story is finished, there's still so much left to do with legendary hunts and searching for precursor relics and the upcoming DLC. Odyssey is slightly different from the games before it, but it is lots of fun. Now, I'm going to get out there and do more exploring. See you at the next adventure!
  
Pilgrims Don't Wear Pink (Pilgrims, #1)
Pilgrims Don't Wear Pink (Pilgrims, #1)
Stephanie Kate Strohm | 2012 | Contemporary, Fiction & Poetry, Young Adult (YA)
6
8.0 (2 Ratings)
Book Rating
I liked Pilgrims Don't Wear Pink. For the most part, it was a good read. There was only one thing that I didn't particularly like, but it was a pretty large part.

The good:

-The plot was fun. I enjoyed the storyline, the twists and turns, and the ending. Some of it I saw coming, some of it I didn't—but even when I expected it, I enjoyed seeing it work out.

-The characters: Dev (Libby's extremely gay friend) was fabulous in every sense of the word. If he were real, he'd be my buddy, even though he'd be constantly criticizing my shoes. Garrett, the reporter, is so nerd-tastic that I literally geeked out when he was introduced. Cam's romantic side was the hero every girl dreams about.

-The relationship progression: I knew from the get-go that Cam was going to be the greasy sleazy character that charms the girls but is really a jerk, and that Garrett was going to be the awesome-sauce hero. But when Libby first meets the characters, the reader perceives them just like she does: that Cam was a Shakespeare-quoting flower-throwing romantic, and Garrett was a nerd (again, I liked him more from the beginning anyway). The transition happened so slowly and flawlessly that I didn't see it happen, it just did.

-I've lead camps before. They're so much fun. Strohm nailed it! I loved the little girls! Ah for those scenes I totally wanted to be Libby.

-The writing was totally great. It felt like a teen's interior monologue, it was witty, fun, clear, and easy to read. It was perfect for the genre.

-The ending was pretty darn perfect. I liked what Libby learned, and how she changed. If the character hasn't changed from the beginning of the book to the end, nothing happened! The change was good. All in all the whole book was pretty cute.

The only not-so-good thing:

-I couldn't figure Libby out. Why doesn't she watch Battlestar Galactica or play Assassin's Creed? (That would totally be her thing. I bet after this story ends she turns into a total geek.) Libby was somewhat contradictory. She seemed to have a pretty clear view of right and wrong, and she was smart, but she didn't pick up on things that were blatantly obvious (trying to keep it spoiler-free here).

When there is only one not-so-good thing in the whole book, usually I'll rate it pretty high. But when the only not-so-good thing in the whole book is the main character? The whole way through reading this I kept thinking "Libby, what the heck are you thinking?" and she kind of annoyed me. I liked her, but again, her character seemed conflicting.

All in all, I enjoyed Pilgrims Don't Wear Pink, and would still recommend it for a fun quick light read.

Content/Recommendation: Little language, few references to sex. Ages 14+
  
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Mothergamer (1514 KP) rated the PlayStation 3 version of Assassin's Creed III in Video Games

Apr 3, 2019  
Assassin's Creed III
Assassin's Creed III
Action/Adventure
Contains spoilers, click to show
So after a long hiatus, I finished Assassin's Creed III. Did I like the game? Yes, definitely. Did I love it? Not so much. First let's get the good things out of the way. I really liked that there was a new world to explore and a great part of history to be involved in; the Revolutionary War. This made for a lot of interesting missions, side quests, and battles. I did like the new costume designs for the game and I definitely liked the new weapons. I did like seeing quite a few historical faces in the game and some of them had some pretty good missions. The story was fairly interesting especially towards the end when further details are revealed answering a lot of questions from the previous game. While I did wish for more city exploration, I did enjoy exploring the frontier areas because it was new and there was some interesting things going on out there.
 Now, let us get to the parts that I found mildly disappointing and the parts that were so infuriating they got A LOT of swearing from me.

 1.Connor Is A Wooden Boy: Connor while an interesting character, came across as wooden and I wasn't really feeling the passion from him or any emotion really. Even when he was supposed to be angry, it just came across as angst filled teenager. Shouldn't he be angrier about some of the things that have happened? I mean I know I would be full on raging if half the stuff he survives in this game happened to me. Speaking in a flat monotone in every situation is just not working for me. I also wish they had done a bit more with the story about Connor's tribe because it seemed like they were just a blip of a plot point and not much else which was a little disappointing. There's also this sense of Connor just being along for the ride and even as a full fledged assassin he doesn't really get to shine, so his story seems lost and smacks of missed opportunity. Bottom line, the pacing is off and that's never good when your main character doesn't feel like he's the main character to you.

 2. The damned lock picking: Really, how hard is it to have decent controls for lock picking the chests you find in the game? I suggest that all those game developers go play all the Thief games so they can see how it's done. There is no excuse that late in the game for shoddy controls. Hold both buttons down, swirl around to find the correct "signal" and realize that you have the skills of a drunken monkey when you can't get the damn thing open. Also file under "the right signal my effing ass" because it was ridiculous.

 3. Paul Revere's Midnight Ride Mission: Yes, they did their research and yes, it was cool they had that in the game. However, never have I wanted so badly to shove a historical person off a horse. Having to constantly ask the man for directions while he yelled at me, "More to the left! No, more right!" made me seriously consider handing him over to the enemy. It was only for a minute, I swear.

 4. THE DAMN NAVAL BATTLES: There is a good reason why that is in all caps. There is no real learning curve here. It's pretty much a learn or sink your ship situation here. While I get that the ships can't turn on a dime just like real ships from that era; the controls are pardon my French, utter shit. Not only are they clunky, there are some questionable load times for firing the various cannons and lord help you if you end up getting turned around and smashing on some rocks. One of the naval battles was so damn infuriating, my husband Ron had to step in and finish it for me. Yes, it was that bad.

 5. The Chasing Lee Mission: This was the final mission in Connor's main story and it made me want to tear my hair out and scream out my frustration. I did scream in fact. Many times. First there's the optional objectives of don't shove anyone while you're running, followed by don't let any of the British soldiers touch you. So instead of oh I don't know getting to shoot murdering bad guy in the face, you have to run an obstacle course full of people, things, and a burning ship like you're an Olympic marathon champ. Then we factor in, how Lee is only five steps away from you but you get the desynchronization message if you don't get closer to him. At one point I was standing right IN FRONT of him in the burning ship; I could have had him right there, but because it wasn't part of the "story" he took off running and I got that message. I finally did finish that mission and the payoff for it wasn't really worth it; trust me.

 6. Desmond Got Screwed Over: While I understand that Desmond's story was ending; the way they sent him off left no real resolution for him and it seemed as if they were just tired of him. Desmond needed a proper send off with some actual closure; not an ending that screamed, 'Hey, we're kind of bored and tired of this guy, so we're getting rid of him okay? 'Kay, see ya!'

Those were the big things that really disappointed me and made me nuts. My thinking was I couldn't believe they spent three years working on this game and this is what we got. I loved the previous Assassin's Creed games and I was genuinely excited for this one, but there were many things that disappointed me. While I liked the game and I did like the ending (not the thing that happened to Desmond because that was some bullshit), I didn't love it. It felt like perhaps they rushed a bit or just didn't test things out fully to make sure they worked right (I'm looking at you, lock picking controls team) or they couldn't be bothered. I'm not expecting perfection, but after working on something for three years, you better be able to deliver the goods. This is just my take on it, if you want to try it out by all means, go ahead. Just don't expect stellar, because that is not going to happen. Expect kind of good, but not great, and fun to play through once.