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Kristy H (1252 KP) rated 29 Seconds in Books
Sep 26, 2019
Sarah's life is ruled by her horrible boss. Yet he's untouchable due to a sizable grant and his famous TV show. Driving to get her children from school one day, Sarah rescues a young girl from harm. She does it out of the kindness of her heart, expecting nothing in return. But her act puts a very powerful man in her debt, and he decides that it must be repaid in his own way. He offers Sarah a 72-hour deal: he can make someone disappear with a simple phone call. No traces to her, no repercussions. Sarah's life with her boss is nearly intolerable, but can she really make that call?
"You give me one name. One person. and I will make them disappear. For you."
I went in to this one a little dubious about its premise, and yes, it's wild and crazy and implausible, but it's also one of those fun, addictive reads that you get caught up in and can't put down for hours. It was a whirlwind read, and I totally loved it. The book's story is very timely--Sarah's boss, Dr. Hawthorne is a terrible, despicable character: a poster child for the #metoo movement. Her success and livelihood are tied into sleeping with him. He sexually harasses her, threatens her, and basically does everything awful thing he could do. Your blood will boil when you read this story, and it was honestly stressful at times. Yet the man is untouchable thanks to protective male colleagues and the money he brings in.
"What happened is that it's a business and they've got too much invested in their prime asset to let him go. People like us are just the collateral damage."
Once Sarah is offered her "deal," it seems like the book will go a certain way, but there's nothing predictable about this novel. It's mesmerizing and completely addictive. There are a ton of twists and turns that keep you completely off guard. It's really easy to root for Sarah, as our bad guy stands in stark contrast to her, even if you question a few of her decisions. (And she's awfully lucky to have her father, who sure takes her kids on with no complaints.)
"She saw it now for what it was: a deal with the Devil."
If you're looking for a fun, unpredictable escape, this thriller is for you. It's really an awesome read, and I, for one, loved the ending. 4+ stars.
"You give me one name. One person. and I will make them disappear. For you."
I went in to this one a little dubious about its premise, and yes, it's wild and crazy and implausible, but it's also one of those fun, addictive reads that you get caught up in and can't put down for hours. It was a whirlwind read, and I totally loved it. The book's story is very timely--Sarah's boss, Dr. Hawthorne is a terrible, despicable character: a poster child for the #metoo movement. Her success and livelihood are tied into sleeping with him. He sexually harasses her, threatens her, and basically does everything awful thing he could do. Your blood will boil when you read this story, and it was honestly stressful at times. Yet the man is untouchable thanks to protective male colleagues and the money he brings in.
"What happened is that it's a business and they've got too much invested in their prime asset to let him go. People like us are just the collateral damage."
Once Sarah is offered her "deal," it seems like the book will go a certain way, but there's nothing predictable about this novel. It's mesmerizing and completely addictive. There are a ton of twists and turns that keep you completely off guard. It's really easy to root for Sarah, as our bad guy stands in stark contrast to her, even if you question a few of her decisions. (And she's awfully lucky to have her father, who sure takes her kids on with no complaints.)
"She saw it now for what it was: a deal with the Devil."
If you're looking for a fun, unpredictable escape, this thriller is for you. It's really an awesome read, and I, for one, loved the ending. 4+ stars.

Purple Phoenix Games (2266 KP) rated Slip Strike in Tabletop Games
Jan 28, 2020
Super spies. We have all dreamed of being one â donât lie! What about teleporting super spies? What about time-traveling teleporting super spies?! As a huge Doctor Who fan, that is right up my alley. Well, minus the eventual assassination that comes with winning the game. Dat theme thoâŚ
Slip Strike is a card game of bluffing, running, and managing your resources. The goal of the game is to get one hit on your opponent: the final strike. This could come from a bullet, a knife wound, or several other injuries that lead to your opponentâs demise. You each have ways of âslippingâ out of trouble, but they are limited and certainly give your opponent the upper hand.
DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and the final components will probably be different from these shown. Also, it is not my intention to detail every rule in the game, but to give our readers an idea of how the game plays. If you would like to read the rulebook, you may purchase the game through the publisher, back the game through the Kickstarter campaign, or through any retailers stocking it after fulfillment. -T
To setup, each player chooses a color (in this edition either blue or black) and receives the cards and spy-eeple (speeple?) of that color. Randomly place the location cards in a circle, or pentagon shape, to mark the map. Each player will select a location card at which they would like to begin the game, and reveal these simultaneously. Players will place their speeples on those locations and the game is setup and ready to play! For a more hardcore game, you may include one or two special Asset cards. We did that.
Slip Strike has no âturnsâ in the traditional sense. Instead, players will be choosing two cards to be played in succession. These cards are all from their hands and can include movement, teleportation, and weapon cards. Once the players have set their two cards in front of themselves, the cards in the first slot will be revealed simultaneously and resolved. Movement happens first, then any teleportations, then weapon effects.
If a player chose to play a movement card (left or right), simply move the speeple one space in that direction. Teleportation cards have the speeples moving directly to the location specified on the card. Weapon cards will have text on them referring to which spaces will be affected by the weapon â same space, one space away, or two spaces away usually. Should an enemy speeple reside in a space and is to be hit, the attacking player either wins with a successful strike or the defending player will need to âslipâ to another location by playing (and therefore also discarding) a location card. This location card is now out of play and essentially is used as a countdown to their end, as players only have one card per location to use for a future slip.
Each card will also feature a cooldown number on it. This number reflects how many game rounds this card will need to sit on the table before it can be shuffled back into the playerâs hand. I believe this to be the greatest aspect of this game: utilizing the cool downs effectively in order to exact the most damaging tactics for victory. Some more powerful cards will also show an asterisk in place of a cool down number. This means that the card must remain out of play for three or more rounds before entering the playerâs hand (see photo below for the Flamethrower Asset).
The player that can guess their opponentâs next moves, play their corresponding cards, and whittle down the location slips the fastest will become the ultimate spy and someone I definitely do NOT want to play against.
Components. As previously mentioned, we were provided a prototype copy of Slip Strike, and the components may change during the Kickstarter campaign. That said, this game is a bunch of cards and two speeples. The cards look incredible and the art is spot-in with the theme. I quite enjoy the art style and it stays out of the way while playing, but is also interesting enough that you can spend lots of time inspecting it when playing against AP-prone opponents. The speeples are cool, and I am excited to see where they end up as a result of a successful Kickstarter campaign. All thumbs up from us on components!
The game play is super solid. We had no questions on how to play the game after reading the rules (which are super short â thank you!), and we were off to murder each other in seconds flat. What I really appreciate about this game is that anyone can be successful with it and really get into the theme. Do you want to play as Agent Smith from The Matrix? Go for it! Want to play as Hiro Nakamura from Heroes (when he could control his powers, that is)? Do it! Slip Strike is quick, super engaging, and gives me the feeling of high-stakes, adrenaline rushing, globetrotting secret agents that I have been looking for. If you are interested in picking this one up, consider backing it on Kickstarter, purchasing from the publisher directly, from your FLGS, or your favorite online retailer once this one hits market. You wonât regret it.
Slip Strike is a card game of bluffing, running, and managing your resources. The goal of the game is to get one hit on your opponent: the final strike. This could come from a bullet, a knife wound, or several other injuries that lead to your opponentâs demise. You each have ways of âslippingâ out of trouble, but they are limited and certainly give your opponent the upper hand.
DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and the final components will probably be different from these shown. Also, it is not my intention to detail every rule in the game, but to give our readers an idea of how the game plays. If you would like to read the rulebook, you may purchase the game through the publisher, back the game through the Kickstarter campaign, or through any retailers stocking it after fulfillment. -T
To setup, each player chooses a color (in this edition either blue or black) and receives the cards and spy-eeple (speeple?) of that color. Randomly place the location cards in a circle, or pentagon shape, to mark the map. Each player will select a location card at which they would like to begin the game, and reveal these simultaneously. Players will place their speeples on those locations and the game is setup and ready to play! For a more hardcore game, you may include one or two special Asset cards. We did that.
Slip Strike has no âturnsâ in the traditional sense. Instead, players will be choosing two cards to be played in succession. These cards are all from their hands and can include movement, teleportation, and weapon cards. Once the players have set their two cards in front of themselves, the cards in the first slot will be revealed simultaneously and resolved. Movement happens first, then any teleportations, then weapon effects.
If a player chose to play a movement card (left or right), simply move the speeple one space in that direction. Teleportation cards have the speeples moving directly to the location specified on the card. Weapon cards will have text on them referring to which spaces will be affected by the weapon â same space, one space away, or two spaces away usually. Should an enemy speeple reside in a space and is to be hit, the attacking player either wins with a successful strike or the defending player will need to âslipâ to another location by playing (and therefore also discarding) a location card. This location card is now out of play and essentially is used as a countdown to their end, as players only have one card per location to use for a future slip.
Each card will also feature a cooldown number on it. This number reflects how many game rounds this card will need to sit on the table before it can be shuffled back into the playerâs hand. I believe this to be the greatest aspect of this game: utilizing the cool downs effectively in order to exact the most damaging tactics for victory. Some more powerful cards will also show an asterisk in place of a cool down number. This means that the card must remain out of play for three or more rounds before entering the playerâs hand (see photo below for the Flamethrower Asset).
The player that can guess their opponentâs next moves, play their corresponding cards, and whittle down the location slips the fastest will become the ultimate spy and someone I definitely do NOT want to play against.
Components. As previously mentioned, we were provided a prototype copy of Slip Strike, and the components may change during the Kickstarter campaign. That said, this game is a bunch of cards and two speeples. The cards look incredible and the art is spot-in with the theme. I quite enjoy the art style and it stays out of the way while playing, but is also interesting enough that you can spend lots of time inspecting it when playing against AP-prone opponents. The speeples are cool, and I am excited to see where they end up as a result of a successful Kickstarter campaign. All thumbs up from us on components!
The game play is super solid. We had no questions on how to play the game after reading the rules (which are super short â thank you!), and we were off to murder each other in seconds flat. What I really appreciate about this game is that anyone can be successful with it and really get into the theme. Do you want to play as Agent Smith from The Matrix? Go for it! Want to play as Hiro Nakamura from Heroes (when he could control his powers, that is)? Do it! Slip Strike is quick, super engaging, and gives me the feeling of high-stakes, adrenaline rushing, globetrotting secret agents that I have been looking for. If you are interested in picking this one up, consider backing it on Kickstarter, purchasing from the publisher directly, from your FLGS, or your favorite online retailer once this one hits market. You wonât regret it.

Purple Phoenix Games (2266 KP) rated Crazier Eights: Olympus in Tabletop Games
Feb 25, 2020
War. Old Maid. Go Fish. Crazy Eights. These are classic card games we probably all grew up playing. There have been many re-themes and new difficulty layers spread upon them to make them even more interesting. While UNO certainly has cornered the market on the Crazy Eights base, we have a new contender: Crazier Eights. Recoculous has published several versions of this card game with different themes: Camelot, Avalon, One Thousand & One Nights, and Shahrzad. Today we are taking a preview of Crazier Eights: Olympus.
You HAVE played Crazy Eights right? The card game where you attempt to be the first to exhaust your hand of cards, but you can only play down if you can match the suit or number on top of the discard pile? And if you canât, you throw down an 8 as a wild and call the color to be played next? Well there you have the easy rules. Crazier Eights: Olympus (which I will from here call C8O) holds basically the same rule-set with a few new mechanics and a theme. The win condition is still the same: be the first to exhaust your hand of cards, but to win you will need to play your hand strategically against your opponents.
DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and I do not know for sure if the final components will be any different from these shown. Also, it is not my intention to detail every rule in the game. You are invited to back the game through the Kickstarter campaign, or purchase it through any retailers stocking it after fulfillment. -T
To setup, shuffle the large deck of cards and place the deck in the middle of the table. Flip the top card to begin the discard pile and dictate the first card play. Deal each player seven cards and you are ready to begin!
The turn structure is familiar: check for any âstart of turnâ effects and apply them, draw a card, play and/or discard a card, then resolve any âend of turnâ effects. The deck is comprised of Events and Assets in different colors (suits) and numbers like in a typical deck of playing cards. After checking and resolving start of turn effects on Asset cards in your personal tableau, you must draw a card from the deck. This is where C8O strays from OG Crazy Eights a bit. You may play a card from your hand (Assets and Events) and discard a card to the discard pile (matching the suit/number/or an Eight), or simply play a card from your hand without discarding. Cards played from your hand can be Event cards that are played, resolved, and then discarded to the bottom of the discard pile, or an Asset card that is played to your tableau that cause chain reactions or other abilities on future turns. Next, resolve any end of turn effects from Assets in your tableau before the next player begins their turn.
Play continues in this fashion until one player has rid themselves of their hand and is crowned the Master of Olympus! Or at least, the winner of the game.
Components. This game is a box full of cards. Again, as I do not know if these components will be altered at all, I will comment on what we were provided. The cards are fine. The layout makes sense, and the art on the faces of the cards remind me of very classic art depicting ancient Grecian scenes. I am no art historian, so I do not know if they are existing art pieces or new ones crafted for this game, but either way, they are a joy to behold⌠if you can spend the time appreciating the art instead of tracking what cards you need to play and what effects you can chain together (that was me). Extra points to the Recoculous team for associating symbols with the different suit colors for our colorblind friends. This is something that unfortunately goes unaddressed far too often.
This implementation is the first Crazier Eights we have had the chance to try, and I can say that we really enjoyed our plays of it. The game comes with many interesting and varied effects to craft an ingenious strategy, and the art is stellar. Beware of playing with AP-prone gamers, as there is a lot going on and it is more than just a skinned Crazy Eights. However, now having played this several times, I can say that it is my favorite Crazy Eights derivative and certainly worthy of a look. If your game collection is sorely lacking in ancient Greek-themed card games, or if you want a hybrid game of old school rules with interesting twists, then do consider backing this one or purchasing one of its predecessors.
PS â Donât worry if, while you are playing, you have all your Assets stolen or destroyed. I have won the game with zero Assets in front of me while opponents have had eight, ironically. Assets are great, but you still need to shed your hand.
You HAVE played Crazy Eights right? The card game where you attempt to be the first to exhaust your hand of cards, but you can only play down if you can match the suit or number on top of the discard pile? And if you canât, you throw down an 8 as a wild and call the color to be played next? Well there you have the easy rules. Crazier Eights: Olympus (which I will from here call C8O) holds basically the same rule-set with a few new mechanics and a theme. The win condition is still the same: be the first to exhaust your hand of cards, but to win you will need to play your hand strategically against your opponents.
DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and I do not know for sure if the final components will be any different from these shown. Also, it is not my intention to detail every rule in the game. You are invited to back the game through the Kickstarter campaign, or purchase it through any retailers stocking it after fulfillment. -T
To setup, shuffle the large deck of cards and place the deck in the middle of the table. Flip the top card to begin the discard pile and dictate the first card play. Deal each player seven cards and you are ready to begin!
The turn structure is familiar: check for any âstart of turnâ effects and apply them, draw a card, play and/or discard a card, then resolve any âend of turnâ effects. The deck is comprised of Events and Assets in different colors (suits) and numbers like in a typical deck of playing cards. After checking and resolving start of turn effects on Asset cards in your personal tableau, you must draw a card from the deck. This is where C8O strays from OG Crazy Eights a bit. You may play a card from your hand (Assets and Events) and discard a card to the discard pile (matching the suit/number/or an Eight), or simply play a card from your hand without discarding. Cards played from your hand can be Event cards that are played, resolved, and then discarded to the bottom of the discard pile, or an Asset card that is played to your tableau that cause chain reactions or other abilities on future turns. Next, resolve any end of turn effects from Assets in your tableau before the next player begins their turn.
Play continues in this fashion until one player has rid themselves of their hand and is crowned the Master of Olympus! Or at least, the winner of the game.
Components. This game is a box full of cards. Again, as I do not know if these components will be altered at all, I will comment on what we were provided. The cards are fine. The layout makes sense, and the art on the faces of the cards remind me of very classic art depicting ancient Grecian scenes. I am no art historian, so I do not know if they are existing art pieces or new ones crafted for this game, but either way, they are a joy to behold⌠if you can spend the time appreciating the art instead of tracking what cards you need to play and what effects you can chain together (that was me). Extra points to the Recoculous team for associating symbols with the different suit colors for our colorblind friends. This is something that unfortunately goes unaddressed far too often.
This implementation is the first Crazier Eights we have had the chance to try, and I can say that we really enjoyed our plays of it. The game comes with many interesting and varied effects to craft an ingenious strategy, and the art is stellar. Beware of playing with AP-prone gamers, as there is a lot going on and it is more than just a skinned Crazy Eights. However, now having played this several times, I can say that it is my favorite Crazy Eights derivative and certainly worthy of a look. If your game collection is sorely lacking in ancient Greek-themed card games, or if you want a hybrid game of old school rules with interesting twists, then do consider backing this one or purchasing one of its predecessors.
PS â Donât worry if, while you are playing, you have all your Assets stolen or destroyed. I have won the game with zero Assets in front of me while opponents have had eight, ironically. Assets are great, but you still need to shed your hand.

Gareth von Kallenbach (980 KP) rated Gemini Man (2019) in Movies
Oct 13, 2019
In the world of Covert Ops; Henry Brogan (Will Smith) is the go to man. He is a highly-skilled assassin who answers the call when he is asked to dispatch dangerous individuals that threaten the peace and stability of the world.
Henry is so skilled that he takes on impossible tasks and completes them as if they were routine as he was recruited from the Military as he stood out as a unique and talented soldier.
When a successful mission does not go as precise as he would have liked; Henry decides to retire much to the chagrin of his supervisor who wishes him well despite being upset over losing such a highly-valued asset.
Henry meets with an old friend from the military who has done very well for himself financially since his service days. He tells Henry that his last target was not a dangerous threat to the population but rather a respected genetics worker. Henry has some misgiving but realizes there may be some truth to what is being told to him and agrees to meet with a contact of the departed scientist in Hungary.
Henryâs meeting does not go unnoticed as he soon has teams of soldiers attacking him and he is forced to flee with his undercover surveillance Danny (Mary Elizabeth Winstead) as they are pursued by deadly agents at every turn.
As the pair make their way to Columbia to try to plan their next move; an elite assassin makes a move on Henry and it takes all of his skills to barely survive and encounter which leaves them scrambling for answers. As suspicions mount, Henry and his team look for answers and what the eventually discover rocks the core of their very foundation.
Henry soon finds himself facing his most dangerous enemy yet as his past has come back to haunt him and there may be no escaping the threat it poses.
The film is directed by Ang Lee and while fairly linear in plot and character development and progression; the movie does offer a fresh take on some Science Fiction staples and does raise some interesting questions in the process.
The action sequences are solid and allow for the film at moments to break into a frantic pace before throttling back. The cast is solid and Will Smith continues his impressive comeback and it was nice to see him playing a more hardened and world-weary individual despite the occasional lapses into his normal screen persona.
In the end âGemini Manâ offers some flawed but entertaining escapist entertainment that delivers all the best of what fans have come to expect from Will Smith and more.
3.5 stars out of 5
http://sknr.net/2019/10/11/gemini-man-2/
Henry is so skilled that he takes on impossible tasks and completes them as if they were routine as he was recruited from the Military as he stood out as a unique and talented soldier.
When a successful mission does not go as precise as he would have liked; Henry decides to retire much to the chagrin of his supervisor who wishes him well despite being upset over losing such a highly-valued asset.
Henry meets with an old friend from the military who has done very well for himself financially since his service days. He tells Henry that his last target was not a dangerous threat to the population but rather a respected genetics worker. Henry has some misgiving but realizes there may be some truth to what is being told to him and agrees to meet with a contact of the departed scientist in Hungary.
Henryâs meeting does not go unnoticed as he soon has teams of soldiers attacking him and he is forced to flee with his undercover surveillance Danny (Mary Elizabeth Winstead) as they are pursued by deadly agents at every turn.
As the pair make their way to Columbia to try to plan their next move; an elite assassin makes a move on Henry and it takes all of his skills to barely survive and encounter which leaves them scrambling for answers. As suspicions mount, Henry and his team look for answers and what the eventually discover rocks the core of their very foundation.
Henry soon finds himself facing his most dangerous enemy yet as his past has come back to haunt him and there may be no escaping the threat it poses.
The film is directed by Ang Lee and while fairly linear in plot and character development and progression; the movie does offer a fresh take on some Science Fiction staples and does raise some interesting questions in the process.
The action sequences are solid and allow for the film at moments to break into a frantic pace before throttling back. The cast is solid and Will Smith continues his impressive comeback and it was nice to see him playing a more hardened and world-weary individual despite the occasional lapses into his normal screen persona.
In the end âGemini Manâ offers some flawed but entertaining escapist entertainment that delivers all the best of what fans have come to expect from Will Smith and more.
3.5 stars out of 5
http://sknr.net/2019/10/11/gemini-man-2/

Bob Mann (459 KP) rated Don't Breathe (2016) in Movies
Sep 29, 2021
Here comes Little Kevin, all grown up and blinded.
âDonât Breatheâ had a concept that appealed to me. Three Detroit teens are systematically robbing houses of goods to pawn with the aim of getting Rocky (Jane âEvil Deadâ Levy) out of the clutches of her deadbeat family to start a new life in California with her younger sister. Dylan Minnette plays the cautious and intellectual Alex, hiding his crush on Rocky particularly badly. Daniel Zovatto plays the fruit-loopy stoner âMoneyâ â the loose cannon of the trio and Rockyâs boyfriend.
After a successful run, they unwisely pick on the home of a blind war veteran (âAvatarââs Stephen Lang). He is not just âHome Aloneâ but âNeighbourhood Aloneâ (reflecting, probably accurately, the demise of previously affluent suburbs in some industrially declining US cities). Blind or not, the vet (and friend) are a force to be reckoned with: with startling speed the tables are turned and the kids are fighting for their lives. And there are more surprises in store within the spooky old house.
As an audience member, there are certainly points at which the title becomes uncomfortably literal! On the tensionometer, there is a similarity here with last yearâs âNo Escapeâ. A scene where blindness is turned into a positive asset is particularly effective.
As is common with this genre, the film suffers from a plot-line that at times makes no sense and involves indestructible participants (with an incident involving garden shears being particularly incomprehensible).
A particularly unpleasant sexual-threat scene towards the end of the film is also nonsensical involving a level of -ahem â âpreparationâ that the preceding plot simply doesnât merit.
Inevitably though, the film lives or dies on whether you feel empathy for the disreputable kids in peril. The start of the film tries to balance the empathy scales by giving Rocky her backstory, throwing in the âlittle sisterâ card. It also demonstrates that âThe Blind Manâ is a âbit of a bastardâ â or perhaps that should be a âbit of a baste-ardâ (LOL, in-joke)). Unfortunately however I hold the peculiarly unfashionable idea that if things are âmineâ they are âmineâ â not anyone elses: so, on balance, I wasnât rooting for them and would be happy to let the thieving little sh*ts all get beaten to death!
Jane Levy (channelling a young Emma Stone) acquits herself admirably as the heroine in peril. Also of particular note is the highly effective atonal score by Roque BaĂąos that ramps up the tension extremely effectively. Directed by âEvil Deadâ director, Uruguayan Fede Alverez, the film does have a certain style and is an enjoyable roller-coaster ride, provided you park your brain at the (well locked) door.
After a successful run, they unwisely pick on the home of a blind war veteran (âAvatarââs Stephen Lang). He is not just âHome Aloneâ but âNeighbourhood Aloneâ (reflecting, probably accurately, the demise of previously affluent suburbs in some industrially declining US cities). Blind or not, the vet (and friend) are a force to be reckoned with: with startling speed the tables are turned and the kids are fighting for their lives. And there are more surprises in store within the spooky old house.
As an audience member, there are certainly points at which the title becomes uncomfortably literal! On the tensionometer, there is a similarity here with last yearâs âNo Escapeâ. A scene where blindness is turned into a positive asset is particularly effective.
As is common with this genre, the film suffers from a plot-line that at times makes no sense and involves indestructible participants (with an incident involving garden shears being particularly incomprehensible).
A particularly unpleasant sexual-threat scene towards the end of the film is also nonsensical involving a level of -ahem â âpreparationâ that the preceding plot simply doesnât merit.
Inevitably though, the film lives or dies on whether you feel empathy for the disreputable kids in peril. The start of the film tries to balance the empathy scales by giving Rocky her backstory, throwing in the âlittle sisterâ card. It also demonstrates that âThe Blind Manâ is a âbit of a bastardâ â or perhaps that should be a âbit of a baste-ardâ (LOL, in-joke)). Unfortunately however I hold the peculiarly unfashionable idea that if things are âmineâ they are âmineâ â not anyone elses: so, on balance, I wasnât rooting for them and would be happy to let the thieving little sh*ts all get beaten to death!
Jane Levy (channelling a young Emma Stone) acquits herself admirably as the heroine in peril. Also of particular note is the highly effective atonal score by Roque BaĂąos that ramps up the tension extremely effectively. Directed by âEvil Deadâ director, Uruguayan Fede Alverez, the film does have a certain style and is an enjoyable roller-coaster ride, provided you park your brain at the (well locked) door.

Purple Phoenix Games (2266 KP) rated Crazier Eights: Pantheon in Tabletop Games
Aug 25, 2020
DISCLAIMER: We have previously previewed Crazier Eights: Olympus, and this preview has much of the same verbiage as the two games share most things. Near the end of the preview are my thoughts about the differences in Pantheon vs Olympus. We will also be previewing Crazier Eights: Camelot, and that will also detail the differences between the other sets we have tried.
War. Old Maid. Go Fish. Crazy Eights. These are classic card games we probably all grew up playing. There have been many re-themes and new difficulty layers spread upon them to make them even more interesting. While UNO certainly has cornered the market on the Crazy Eights base, we have a new contender: Crazier Eights. Recoculous has published several versions of this card game with different themes: Camelot, Avalon, One Thousand & One Nights, Olympus, and Shahrzad. Today we are taking a preview of Crazier Eights: Pantheon.
You HAVE played Crazy Eights right? The card game where you attempt to be the first to exhaust your hand of cards, but you can only play down if you can match the suit or number on top of the discard pile? And if you canât, you throw down an 8 as a wild and call the color to be played next? Well there you have the easy rules. Crazier Eights: Pantheon (which I will from here call C8P) holds basically the same rule-set with a few new mechanics and a theme. The win condition is still the same: be the first to exhaust your hand of cards, but to win you will need to play your hand strategically against your opponents.
DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T
To setup, shuffle the large deck of cards and place the deck in the middle of the table. Flip the top card to begin the discard pile and dictate the first card play. Deal each player seven cards and you are ready to begin!
The turn structure is familiar: check for any âstart of turnâ effects and apply them, draw a card, play and/or discard a card, then resolve any âend of turnâ effects. The deck is comprised of Events and Assets in different colors (suits) and numbers like in a typical deck of playing cards. After checking and resolving start of turn effects on Asset cards in your personal tableau, you must draw a card from the deck. This is where C8P strays from OG Crazy Eights a bit. You may play a card from your hand (Assets and Events) and discard a card to the discard pile (matching the suit/number/or an Eight), or simply play a card from your hand without discarding. Cards played from your hand can be Event cards that are played, resolved, and then discarded to the bottom of the discard pile, or an Asset card that is played to your tableau that cause chain reactions or other abilities on future turns. Next, resolve any end of turn effects from Assets in your tableau before the next player begins their turn.
Play continues in this fashion until one player has rid themselves of their hand and is crowned the Master of the Pantheon! Or at least, the winner of the game.
Components. This game is a box full of cards. The cards are good. The layout makes sense, and the art on the faces of the cards remind me of very classic art depicting ancient Grecian scenes. I am no art historian, so I do not know if they are existing art pieces or new ones crafted for this game, but either way, they are a joy to behold⌠if you can spend the time appreciating the art instead of tracking what cards you need to play and what effects you can chain together (that was me). Extra points to the Recoculous team for associating symbols with the different suit colors for our colorblind friends. This is something that unfortunately goes unaddressed far too often.
This implementation is the second Crazier Eights we have had the chance to try, and I can say that we really enjoyed our plays of it (we played Olympus first and will be playing Camelot soon). The game comes with many interesting and varied effects to craft an ingenious strategy, and the art is stellar. Beware of playing with AP-prone gamers, as there is a lot going on and it is more than just a skinned Crazy Eights.
The Pantheon set, specifically, seems to contain more cards that allow players to steal Assets from other players, and also cards that allow players to discard more than one card each turn. These are very interesting adjustments to our first experience of Crazier Eights, and from what we were told, Pantheon can be played as a standalone OR as an expansion to throw into any other set. There are less cards in Pantheon than in Olympus or Camelot (and the other base sets I assume), but the gameplay is the same, and is super quick.
Now having played this family of games several times, I can say that it is my favorite Crazy Eights derivative and certainly worthy of a look. If your game collection is sorely lacking in ancient Greek-themed card games, or if you want a hybrid game of old school rules with interesting twists, then do consider purchasing this or one of its predecessors.
PS â Donât worry if, while you are playing, you have all your Assets stolen or destroyed. I have won the game with zero Assets in front of me while opponents have had eight, ironically. Assets are great, but you still need to shed your hand.
War. Old Maid. Go Fish. Crazy Eights. These are classic card games we probably all grew up playing. There have been many re-themes and new difficulty layers spread upon them to make them even more interesting. While UNO certainly has cornered the market on the Crazy Eights base, we have a new contender: Crazier Eights. Recoculous has published several versions of this card game with different themes: Camelot, Avalon, One Thousand & One Nights, Olympus, and Shahrzad. Today we are taking a preview of Crazier Eights: Pantheon.
You HAVE played Crazy Eights right? The card game where you attempt to be the first to exhaust your hand of cards, but you can only play down if you can match the suit or number on top of the discard pile? And if you canât, you throw down an 8 as a wild and call the color to be played next? Well there you have the easy rules. Crazier Eights: Pantheon (which I will from here call C8P) holds basically the same rule-set with a few new mechanics and a theme. The win condition is still the same: be the first to exhaust your hand of cards, but to win you will need to play your hand strategically against your opponents.
DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T
To setup, shuffle the large deck of cards and place the deck in the middle of the table. Flip the top card to begin the discard pile and dictate the first card play. Deal each player seven cards and you are ready to begin!
The turn structure is familiar: check for any âstart of turnâ effects and apply them, draw a card, play and/or discard a card, then resolve any âend of turnâ effects. The deck is comprised of Events and Assets in different colors (suits) and numbers like in a typical deck of playing cards. After checking and resolving start of turn effects on Asset cards in your personal tableau, you must draw a card from the deck. This is where C8P strays from OG Crazy Eights a bit. You may play a card from your hand (Assets and Events) and discard a card to the discard pile (matching the suit/number/or an Eight), or simply play a card from your hand without discarding. Cards played from your hand can be Event cards that are played, resolved, and then discarded to the bottom of the discard pile, or an Asset card that is played to your tableau that cause chain reactions or other abilities on future turns. Next, resolve any end of turn effects from Assets in your tableau before the next player begins their turn.
Play continues in this fashion until one player has rid themselves of their hand and is crowned the Master of the Pantheon! Or at least, the winner of the game.
Components. This game is a box full of cards. The cards are good. The layout makes sense, and the art on the faces of the cards remind me of very classic art depicting ancient Grecian scenes. I am no art historian, so I do not know if they are existing art pieces or new ones crafted for this game, but either way, they are a joy to behold⌠if you can spend the time appreciating the art instead of tracking what cards you need to play and what effects you can chain together (that was me). Extra points to the Recoculous team for associating symbols with the different suit colors for our colorblind friends. This is something that unfortunately goes unaddressed far too often.
This implementation is the second Crazier Eights we have had the chance to try, and I can say that we really enjoyed our plays of it (we played Olympus first and will be playing Camelot soon). The game comes with many interesting and varied effects to craft an ingenious strategy, and the art is stellar. Beware of playing with AP-prone gamers, as there is a lot going on and it is more than just a skinned Crazy Eights.
The Pantheon set, specifically, seems to contain more cards that allow players to steal Assets from other players, and also cards that allow players to discard more than one card each turn. These are very interesting adjustments to our first experience of Crazier Eights, and from what we were told, Pantheon can be played as a standalone OR as an expansion to throw into any other set. There are less cards in Pantheon than in Olympus or Camelot (and the other base sets I assume), but the gameplay is the same, and is super quick.
Now having played this family of games several times, I can say that it is my favorite Crazy Eights derivative and certainly worthy of a look. If your game collection is sorely lacking in ancient Greek-themed card games, or if you want a hybrid game of old school rules with interesting twists, then do consider purchasing this or one of its predecessors.
PS â Donât worry if, while you are playing, you have all your Assets stolen or destroyed. I have won the game with zero Assets in front of me while opponents have had eight, ironically. Assets are great, but you still need to shed your hand.

Gareth von Kallenbach (980 KP) rated Suicide Squad (2016) in Movies
Jun 19, 2019
For years we have seen the Super Hero ensemble film where bands of heroes form up to save the day. But in âSuicide Squadâ we get a twist on the theme and the audience actually gets to cheer on the villains for a change.
After the events of âBatman Vs Superman: Dawn of Justiceâ, Agent Amada Waller (Viola Davis), hatches a plan to use the greatest threats to security as an asset that can be used against unstoppable enemies.
Waller forms a team comprised of the worst of the worst who are incarcerated at a Black Site prison and savors having skilled, deadly, yet highly expendable assets at her disposal should the need arise for their unique talents.
Not long after getting approval for her plan, events are set into motion which requires her dangerous plan to be called into action as a threat of extreme danger emerges and time is off the essence, as such Hitman Deadshot (Will Smith), psychotic Harley Quinn (Margot Robbie), and various other sordid members of the team are dispatched under the watchful eye of Agent Flag (Joel Kinnaman), who has orders to detonate an internal explosive on any team member who turns on his team, becomes defiant, or attempts escape from their control.
Though dysfunctional and unstable the team is highly efficient at their task and soon the group is making progress despite overwhelming odds against them. As if the threat facing them was not enough, The Joker (Jared Leto) is determined to get Harley back and will allow nothing to get in his way, no matter how high the body count rises.
What follows is an exciting if at times formulaic action film that mixes in humor, action, and solid characters to create a winning formula.
Writer/Director David Ayers wisely let his stars carry the film and Smith is in vintage form with his mix of one liners and action which is a welcome return to form. Robbie shines as Quinn as her portrayal of the emotional, volatile, and psychotic character is a grand performance. It would have been very easy to make the character one dimensional or too over the top, yet she blends a clever and psychotic tapestry that shows the many layers of this complicated character.
The supporting cast does solid work but special praise needs to be given to Jared Leto for his inspired take on The Joker. Leto plays him with an animalistic and feral manner that plays up the dangerous and highly unstable nature of the character. You never know which way his character will move or what action he will take next, but you know that danger and menace are a constant companion.
The story is a bit by the numbers and the big threat developed rather quickly rather than having any real build up, but for what is essentially an introduction to the characters, the bulk of the attention was spent on the members of the team and their interactions with one another.
In a summer filled with big budget disappointments, âSuicide Squadâ is an enjoyable adventure that delivers what it promises and more.
http://sknr.net/2016/08/02/suicide-squad/
After the events of âBatman Vs Superman: Dawn of Justiceâ, Agent Amada Waller (Viola Davis), hatches a plan to use the greatest threats to security as an asset that can be used against unstoppable enemies.
Waller forms a team comprised of the worst of the worst who are incarcerated at a Black Site prison and savors having skilled, deadly, yet highly expendable assets at her disposal should the need arise for their unique talents.
Not long after getting approval for her plan, events are set into motion which requires her dangerous plan to be called into action as a threat of extreme danger emerges and time is off the essence, as such Hitman Deadshot (Will Smith), psychotic Harley Quinn (Margot Robbie), and various other sordid members of the team are dispatched under the watchful eye of Agent Flag (Joel Kinnaman), who has orders to detonate an internal explosive on any team member who turns on his team, becomes defiant, or attempts escape from their control.
Though dysfunctional and unstable the team is highly efficient at their task and soon the group is making progress despite overwhelming odds against them. As if the threat facing them was not enough, The Joker (Jared Leto) is determined to get Harley back and will allow nothing to get in his way, no matter how high the body count rises.
What follows is an exciting if at times formulaic action film that mixes in humor, action, and solid characters to create a winning formula.
Writer/Director David Ayers wisely let his stars carry the film and Smith is in vintage form with his mix of one liners and action which is a welcome return to form. Robbie shines as Quinn as her portrayal of the emotional, volatile, and psychotic character is a grand performance. It would have been very easy to make the character one dimensional or too over the top, yet she blends a clever and psychotic tapestry that shows the many layers of this complicated character.
The supporting cast does solid work but special praise needs to be given to Jared Leto for his inspired take on The Joker. Leto plays him with an animalistic and feral manner that plays up the dangerous and highly unstable nature of the character. You never know which way his character will move or what action he will take next, but you know that danger and menace are a constant companion.
The story is a bit by the numbers and the big threat developed rather quickly rather than having any real build up, but for what is essentially an introduction to the characters, the bulk of the attention was spent on the members of the team and their interactions with one another.
In a summer filled with big budget disappointments, âSuicide Squadâ is an enjoyable adventure that delivers what it promises and more.
http://sknr.net/2016/08/02/suicide-squad/

Purple Phoenix Games (2266 KP) rated Crazier Eights: Camelot in Tabletop Games
Dec 23, 2020
DISCLAIMER: We have previously reviewed Crazier Eights: Olympus and Crazier Eights: Pantheon, and this preview has much of the same verbiage as the family of games share most things. Near the end of the preview are my thoughts about the differences in Camelot vs Olympus and Pantheon.
War. Old Maid. Go Fish. Crazy Eights. These are classic card games we probably all grew up playing. There have been many re-themes and new difficulty layers spread upon them to make them even more interesting. While UNO certainly has cornered the market on the Crazy Eights base, we have a new contender: Crazier Eights. Recoculous has published several versions of this card game with different themes: Avalon, One Thousand & One Nights, Olympus, and Shahrzad. Today we are taking a preview of Crazier Eights: Camelot.
You HAVE played Crazy Eights right? The card game where you attempt to be the first to exhaust your hand of cards, but you can only play down if you can match the suit or number on top of the discard pile? And if you canât, you throw down an 8 as a wild and call the color to be played next? Well there you have the easy rules. Crazier Eights: Camelot (which I will from here call C8C) holds basically the same rule-set with a few new mechanics and a theme. The win condition is still the same: be the first to exhaust your hand of cards, but to win you will need to play your hand strategically against your opponents.
DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T
To setup, shuffle the large deck of cards and place the deck in the middle of the table. Flip the top card to begin the discard pile and dictate the first card play. Deal each player seven cards and you are ready to begin!
The turn structure is familiar: check for any âstart of turnâ effects and apply them, draw a card, play and/or discard a card, then resolve any âend of turnâ effects. The deck is comprised of Events and Assets in different colors (suits) and numbers like in a typical deck of playing cards. After checking and resolving start of turn effects on Asset cards in your personal tableau, you must draw a card from the deck. This is where C8C strays from OG Crazy Eights a bit. You may play a card from your hand (Assets and Events) and discard a card to the discard pile (matching the suit/number/or an Eight), or simply play a card from your hand without discarding. Cards played from your hand can be Event cards that are played, resolved, and then discarded to the bottom of the discard pile, or an Asset card that is played to your tableau that cause chain reactions or other abilities on future turns. Next, resolve any end of turn effects from Assets in your tableau before the next player begins their turn.
Play continues in this fashion until one player has rid themselves of their hand and is crowned the Master of the Camelot! Or at least, the winner of the game.
Components. This game is a box full of cards. The cards are good. The layout makes sense, and the art on the faces of the cards remind me of very classic art depicting ancient Arthurian scenes. I am no art historian, so I do not know if they are existing art pieces or new ones crafted for this game, but either way, they are a joy to behold⌠if you can spend the time appreciating the art instead of tracking what cards you need to play and what effects you can chain together (that was me). Extra points to the Recoculous team for associating symbols with the different suit colors for our colorblind friends. This is something that unfortunately goes unaddressed far too often.
This implementation is the third Crazier Eights we have had the chance to try, and I can say that we really enjoyed our plays of it (we played Olympus first and recently also reviewed Pantheon). The game comes with many interesting and varied effects to craft an ingenious strategy, and the art is stellar. Beware of playing with AP-prone gamers, as there is a lot going on and it is more than just a skinned Crazy Eights.
This Camelot set is slightly different than our previous experiences with both Olympus and Pantheon in a few ways. Firstly, it is more of a base game deck like Olympus instead of a standalone/expansion like Pantheon. Secondly, this set seems to use more cards that affect the assets of other players, specifically in destroying them. Additionally, I have noticed a few cards in the deck that specifically say if certain criteria are met one player automatically wins or loses the game. Thatâs it. Done-zo. Maybe I missed these cards in the other sets, but I do not remember them ever surfacing. Having each set focus on different aspects of the game and the manipulation of the rules ever so slightly to affect a playerâs strategy from one set to the next is quite enchanting to me. Could you put all the sets together to make a massive meta-deck a la Munchkin with all the sets and expansions? Probably, but like Munchkin, I probably would rather keep them separate.
Now having played this family of games several times, I can say that it is my favorite Crazy Eights derivative and certainly worthy of a look. If your game collection is sorely lacking in Arthurian-themed card games, or if you want a hybrid game of old school rules with interesting twists, then do consider purchasing this or one of its predecessors.
PS â Donât worry if, while you are playing, you have all your Assets stolen or destroyed. I have won the game with zero Assets in front of me while opponents have had eight, ironically. Assets are great, but you still need to shed your hand.
War. Old Maid. Go Fish. Crazy Eights. These are classic card games we probably all grew up playing. There have been many re-themes and new difficulty layers spread upon them to make them even more interesting. While UNO certainly has cornered the market on the Crazy Eights base, we have a new contender: Crazier Eights. Recoculous has published several versions of this card game with different themes: Avalon, One Thousand & One Nights, Olympus, and Shahrzad. Today we are taking a preview of Crazier Eights: Camelot.
You HAVE played Crazy Eights right? The card game where you attempt to be the first to exhaust your hand of cards, but you can only play down if you can match the suit or number on top of the discard pile? And if you canât, you throw down an 8 as a wild and call the color to be played next? Well there you have the easy rules. Crazier Eights: Camelot (which I will from here call C8C) holds basically the same rule-set with a few new mechanics and a theme. The win condition is still the same: be the first to exhaust your hand of cards, but to win you will need to play your hand strategically against your opponents.
DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T
To setup, shuffle the large deck of cards and place the deck in the middle of the table. Flip the top card to begin the discard pile and dictate the first card play. Deal each player seven cards and you are ready to begin!
The turn structure is familiar: check for any âstart of turnâ effects and apply them, draw a card, play and/or discard a card, then resolve any âend of turnâ effects. The deck is comprised of Events and Assets in different colors (suits) and numbers like in a typical deck of playing cards. After checking and resolving start of turn effects on Asset cards in your personal tableau, you must draw a card from the deck. This is where C8C strays from OG Crazy Eights a bit. You may play a card from your hand (Assets and Events) and discard a card to the discard pile (matching the suit/number/or an Eight), or simply play a card from your hand without discarding. Cards played from your hand can be Event cards that are played, resolved, and then discarded to the bottom of the discard pile, or an Asset card that is played to your tableau that cause chain reactions or other abilities on future turns. Next, resolve any end of turn effects from Assets in your tableau before the next player begins their turn.
Play continues in this fashion until one player has rid themselves of their hand and is crowned the Master of the Camelot! Or at least, the winner of the game.
Components. This game is a box full of cards. The cards are good. The layout makes sense, and the art on the faces of the cards remind me of very classic art depicting ancient Arthurian scenes. I am no art historian, so I do not know if they are existing art pieces or new ones crafted for this game, but either way, they are a joy to behold⌠if you can spend the time appreciating the art instead of tracking what cards you need to play and what effects you can chain together (that was me). Extra points to the Recoculous team for associating symbols with the different suit colors for our colorblind friends. This is something that unfortunately goes unaddressed far too often.
This implementation is the third Crazier Eights we have had the chance to try, and I can say that we really enjoyed our plays of it (we played Olympus first and recently also reviewed Pantheon). The game comes with many interesting and varied effects to craft an ingenious strategy, and the art is stellar. Beware of playing with AP-prone gamers, as there is a lot going on and it is more than just a skinned Crazy Eights.
This Camelot set is slightly different than our previous experiences with both Olympus and Pantheon in a few ways. Firstly, it is more of a base game deck like Olympus instead of a standalone/expansion like Pantheon. Secondly, this set seems to use more cards that affect the assets of other players, specifically in destroying them. Additionally, I have noticed a few cards in the deck that specifically say if certain criteria are met one player automatically wins or loses the game. Thatâs it. Done-zo. Maybe I missed these cards in the other sets, but I do not remember them ever surfacing. Having each set focus on different aspects of the game and the manipulation of the rules ever so slightly to affect a playerâs strategy from one set to the next is quite enchanting to me. Could you put all the sets together to make a massive meta-deck a la Munchkin with all the sets and expansions? Probably, but like Munchkin, I probably would rather keep them separate.
Now having played this family of games several times, I can say that it is my favorite Crazy Eights derivative and certainly worthy of a look. If your game collection is sorely lacking in Arthurian-themed card games, or if you want a hybrid game of old school rules with interesting twists, then do consider purchasing this or one of its predecessors.
PS â Donât worry if, while you are playing, you have all your Assets stolen or destroyed. I have won the game with zero Assets in front of me while opponents have had eight, ironically. Assets are great, but you still need to shed your hand.

Movie Metropolis (309 KP) rated Into the Woods (2014) in Movies
Jun 11, 2019
A charming adaptation
Wolves, witches and giants all appear in the film adaptation of Stephen Sondheimâs popular musical which takes all the best bits of our favourite fairytales and mashes them together in one engaging, song-filled rollercoaster.
However, musical movie adaptations are notoriously difficult to get right, from casting restraints to the inclusion of all the songs, transferring them to the silver screen is not something to be entered into lightly. So does director Rob Marhsallâs effort elevate itself above its peers?
Into the Woods has numerous plot threads that all end up coming together in one way or another, but the main storyline follows a baker (James Corden) and his wife, played gloriously by Emily Blunt, as they come to realise they cannot have a child.
Alas, a witch â who just so happens to live next door â has a way to provide them with what they want as long as they get a few items for her in the meantime.
An all-star cast including the likes of Chris Pine, Anna Kendrick, Christine Baranski, Lucy Punch, Johnny Depp and of course Meryl Streep all give their all in a film that is brimming with tantalising cinematography and stunning songs.
meryl-streep-into-the-woodsGenerally speaking, the female cast fares better in the singing portions of the film, although Chris Pine and Billy Magnussen had the audience in intentional fits of laughter in one particular sequence as two handsome Princes.
Unfortunately, Into the Woodâs greatest asset, its cast, is also its biggest undoing. Having so many story threads means that there isnât any emotional attachment to the characters â despite the filmâs numerous attempts to tug at the heartstrings.
Despite a deeply heartfelt performance of âStay with Meâ from Meryl Streep, the film just steadily rolls itself from admittedly thrilling set piece to set piece without getting bogged down in nitty gritty character development.
Thankfully, the glorious cinematography that featured in the trailer continues throughout. An enclosed feeling makes you feel like youâre actually watching a stage show rather than a film, albeit one with a much higher budget, and this is one of its most captivating features.
Director Rob Marshall has managed to keep the pantomime feel despite the fact the audience is watching in a cinema â the locations are never overdone and everything feels nicely claustrophobic, adding to the eerie atmosphere.
However, the final act is unnecessarily long and its foray into deeper territory means the magic and sparkle is well and truly lost. This is a real shame as there are numerous moments where the film could end on a high, rather than delving into a murky and at times, incomprehensible final third.
Overall, Into the Woods is a charming adaptation of the popular musical and despite its slightly overlong running time and a disappointing final act, it manages to stay on course for a perfectly adequate, if underwhelming finale.
The entire cast have a ball with their characters with Meryl Streep and Emily Blunt being particular highlights throughout.
Parents beware however, its PG certification may be slightly too lenient for smaller children, who will no doubt be intrigued by the premise of combining our most-loved fairytales.
https://moviemetropolis.net/2015/01/17/a-charming-adaptation-into-the-woods-review/
However, musical movie adaptations are notoriously difficult to get right, from casting restraints to the inclusion of all the songs, transferring them to the silver screen is not something to be entered into lightly. So does director Rob Marhsallâs effort elevate itself above its peers?
Into the Woods has numerous plot threads that all end up coming together in one way or another, but the main storyline follows a baker (James Corden) and his wife, played gloriously by Emily Blunt, as they come to realise they cannot have a child.
Alas, a witch â who just so happens to live next door â has a way to provide them with what they want as long as they get a few items for her in the meantime.
An all-star cast including the likes of Chris Pine, Anna Kendrick, Christine Baranski, Lucy Punch, Johnny Depp and of course Meryl Streep all give their all in a film that is brimming with tantalising cinematography and stunning songs.
meryl-streep-into-the-woodsGenerally speaking, the female cast fares better in the singing portions of the film, although Chris Pine and Billy Magnussen had the audience in intentional fits of laughter in one particular sequence as two handsome Princes.
Unfortunately, Into the Woodâs greatest asset, its cast, is also its biggest undoing. Having so many story threads means that there isnât any emotional attachment to the characters â despite the filmâs numerous attempts to tug at the heartstrings.
Despite a deeply heartfelt performance of âStay with Meâ from Meryl Streep, the film just steadily rolls itself from admittedly thrilling set piece to set piece without getting bogged down in nitty gritty character development.
Thankfully, the glorious cinematography that featured in the trailer continues throughout. An enclosed feeling makes you feel like youâre actually watching a stage show rather than a film, albeit one with a much higher budget, and this is one of its most captivating features.
Director Rob Marshall has managed to keep the pantomime feel despite the fact the audience is watching in a cinema â the locations are never overdone and everything feels nicely claustrophobic, adding to the eerie atmosphere.
However, the final act is unnecessarily long and its foray into deeper territory means the magic and sparkle is well and truly lost. This is a real shame as there are numerous moments where the film could end on a high, rather than delving into a murky and at times, incomprehensible final third.
Overall, Into the Woods is a charming adaptation of the popular musical and despite its slightly overlong running time and a disappointing final act, it manages to stay on course for a perfectly adequate, if underwhelming finale.
The entire cast have a ball with their characters with Meryl Streep and Emily Blunt being particular highlights throughout.
Parents beware however, its PG certification may be slightly too lenient for smaller children, who will no doubt be intrigued by the premise of combining our most-loved fairytales.
https://moviemetropolis.net/2015/01/17/a-charming-adaptation-into-the-woods-review/

Lucy Buglass (45 KP) rated Border (2018) in Movies
Jun 20, 2019
If youâre a fan of the original super dark fairy tales, youâre probably going to love Border. But be warned, it contains some incredibly disturbing content that I wasnât prepared for. This film is not an easy watch, and I found myself thinking about it for a long time afterwards. Thatâs not necessarily a bad thing, it just isnât for the faint of heart.
The film follows Tina (Eva Melander), a woman who works for the Swedish Border Control. She has a unique talent to sniff out contraband, so sheâs an asset to the rest of the team. This ability confuses many around her, and this becomes a central part of Tinaâs self-discovery later on in the film. Alongside her ability, Tina suffers from facial deformities which makes her an outcast in society.
Tinaâs life changes when she meets a man named Vore (Eero Milonoff), who looks just like her. At first, she suspects him of something, but following an inspection, lets him pass through. The two of them have frequent encounters throughout the film, with Vore helping Tina to understand who she is. As sheâs embarking on this journey, Tina is assigned to a child pornography case, with the authorities believing her ability can help them find the perpetrator.
Border is dark both in its narrative and its visuals, as you seldom see the sunlight throughout the entire film. It feels gritty, dirty and bleak, reflecting this incredibly harrowing case that Tina has to try and solve. Even her own home is depressing; living in a tiny cabin-like home with a man named Roland who trains dogs. Tinaâs relationship with Roland is confusing to the audience, and she barely spends any time at home, opting to take walks outside instead. She is an incredibly lonely, isolated character until Vore comes along.
The filmâs visuals really stood out to me, I loved the ethereal fantasy elements even when bad things are happening. Since Tina spends a lot of her time outdoors, her encounters with wildlife and nature are beautifully shot. These moments seem to be the only ones that bring Tina real joy, and the cinematography reflects this. The filmâs bleakness can often feel too much at times, but itâs entirely appropriate given the story. Despite Tinaâs eventual self-discovery, this is not a happy film.
Tina and Voreâs animalistic behaviour may be uncomfortable for some audiences, and it was for me too. The film relies on long, purely diegetic scenes that bring us closer to the action than we may have liked. Their relationship is raw, functional and sometimes aggressive, often making it difficult to like the characters. Despite this, I still liked Tina as a character and wanted her to find happiness.
Border is just under two hours in length, but feels much longer due to Abbasiâs use of lingering shots. I did find myself feeling a little frustrated with this at times, but the beauty of the cinematography made up for it. The story is as twisted as it is captivating, and by the end of the film youâre left in a stunned silence trying to process what you just saw. Itâs the kind of film that leaves you feeling exhausted afterwards.
This happened to be my first real exploration of Nordic cinema, and Iâm certainly interested to see what other films are out there. Border is a unique and harrowing story that points fun at Nordic relations, and is certainly worth the watch. Having said that, Iâm not sure I could go through it again.
https://jumpcutonline.co.uk/review-border-2019/
The film follows Tina (Eva Melander), a woman who works for the Swedish Border Control. She has a unique talent to sniff out contraband, so sheâs an asset to the rest of the team. This ability confuses many around her, and this becomes a central part of Tinaâs self-discovery later on in the film. Alongside her ability, Tina suffers from facial deformities which makes her an outcast in society.
Tinaâs life changes when she meets a man named Vore (Eero Milonoff), who looks just like her. At first, she suspects him of something, but following an inspection, lets him pass through. The two of them have frequent encounters throughout the film, with Vore helping Tina to understand who she is. As sheâs embarking on this journey, Tina is assigned to a child pornography case, with the authorities believing her ability can help them find the perpetrator.
Border is dark both in its narrative and its visuals, as you seldom see the sunlight throughout the entire film. It feels gritty, dirty and bleak, reflecting this incredibly harrowing case that Tina has to try and solve. Even her own home is depressing; living in a tiny cabin-like home with a man named Roland who trains dogs. Tinaâs relationship with Roland is confusing to the audience, and she barely spends any time at home, opting to take walks outside instead. She is an incredibly lonely, isolated character until Vore comes along.
The filmâs visuals really stood out to me, I loved the ethereal fantasy elements even when bad things are happening. Since Tina spends a lot of her time outdoors, her encounters with wildlife and nature are beautifully shot. These moments seem to be the only ones that bring Tina real joy, and the cinematography reflects this. The filmâs bleakness can often feel too much at times, but itâs entirely appropriate given the story. Despite Tinaâs eventual self-discovery, this is not a happy film.
Tina and Voreâs animalistic behaviour may be uncomfortable for some audiences, and it was for me too. The film relies on long, purely diegetic scenes that bring us closer to the action than we may have liked. Their relationship is raw, functional and sometimes aggressive, often making it difficult to like the characters. Despite this, I still liked Tina as a character and wanted her to find happiness.
Border is just under two hours in length, but feels much longer due to Abbasiâs use of lingering shots. I did find myself feeling a little frustrated with this at times, but the beauty of the cinematography made up for it. The story is as twisted as it is captivating, and by the end of the film youâre left in a stunned silence trying to process what you just saw. Itâs the kind of film that leaves you feeling exhausted afterwards.
This happened to be my first real exploration of Nordic cinema, and Iâm certainly interested to see what other films are out there. Border is a unique and harrowing story that points fun at Nordic relations, and is certainly worth the watch. Having said that, Iâm not sure I could go through it again.
https://jumpcutonline.co.uk/review-border-2019/
MelanieTheresa (997 KP) Sep 26, 2019