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Slip Strike
Slip Strike
2020 | Card Game
Super spies. We have all dreamed of being one – don’t lie! What about teleporting super spies? What about time-traveling teleporting super spies?! As a huge Doctor Who fan, that is right up my alley. Well, minus the eventual assassination that comes with winning the game. Dat theme tho…

Slip Strike is a card game of bluffing, running, and managing your resources. The goal of the game is to get one hit on your opponent: the final strike. This could come from a bullet, a knife wound, or several other injuries that lead to your opponent’s demise. You each have ways of “slipping” out of trouble, but they are limited and certainly give your opponent the upper hand.

DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and the final components will probably be different from these shown. Also, it is not my intention to detail every rule in the game, but to give our readers an idea of how the game plays. If you would like to read the rulebook, you may purchase the game through the publisher, back the game through the Kickstarter campaign, or through any retailers stocking it after fulfillment. -T

To setup, each player chooses a color (in this edition either blue or black) and receives the cards and spy-eeple (speeple?) of that color. Randomly place the location cards in a circle, or pentagon shape, to mark the map. Each player will select a location card at which they would like to begin the game, and reveal these simultaneously. Players will place their speeples on those locations and the game is setup and ready to play! For a more hardcore game, you may include one or two special Asset cards. We did that.

Slip Strike has no “turns” in the traditional sense. Instead, players will be choosing two cards to be played in succession. These cards are all from their hands and can include movement, teleportation, and weapon cards. Once the players have set their two cards in front of themselves, the cards in the first slot will be revealed simultaneously and resolved. Movement happens first, then any teleportations, then weapon effects.

If a player chose to play a movement card (left or right), simply move the speeple one space in that direction. Teleportation cards have the speeples moving directly to the location specified on the card. Weapon cards will have text on them referring to which spaces will be affected by the weapon – same space, one space away, or two spaces away usually. Should an enemy speeple reside in a space and is to be hit, the attacking player either wins with a successful strike or the defending player will need to “slip” to another location by playing (and therefore also discarding) a location card. This location card is now out of play and essentially is used as a countdown to their end, as players only have one card per location to use for a future slip.

Each card will also feature a cooldown number on it. This number reflects how many game rounds this card will need to sit on the table before it can be shuffled back into the player’s hand. I believe this to be the greatest aspect of this game: utilizing the cool downs effectively in order to exact the most damaging tactics for victory. Some more powerful cards will also show an asterisk in place of a cool down number. This means that the card must remain out of play for three or more rounds before entering the player’s hand (see photo below for the Flamethrower Asset).

The player that can guess their opponent’s next moves, play their corresponding cards, and whittle down the location slips the fastest will become the ultimate spy and someone I definitely do NOT want to play against.

Components. As previously mentioned, we were provided a prototype copy of Slip Strike, and the components may change during the Kickstarter campaign. That said, this game is a bunch of cards and two speeples. The cards look incredible and the art is spot-in with the theme. I quite enjoy the art style and it stays out of the way while playing, but is also interesting enough that you can spend lots of time inspecting it when playing against AP-prone opponents. The speeples are cool, and I am excited to see where they end up as a result of a successful Kickstarter campaign. All thumbs up from us on components!

The game play is super solid. We had no questions on how to play the game after reading the rules (which are super short – thank you!), and we were off to murder each other in seconds flat. What I really appreciate about this game is that anyone can be successful with it and really get into the theme. Do you want to play as Agent Smith from The Matrix? Go for it! Want to play as Hiro Nakamura from Heroes (when he could control his powers, that is)? Do it! Slip Strike is quick, super engaging, and gives me the feeling of high-stakes, adrenaline rushing, globetrotting secret agents that I have been looking for. If you are interested in picking this one up, consider backing it on Kickstarter, purchasing from the publisher directly, from your FLGS, or your favorite online retailer once this one hits market. You won’t regret it.
  
Crazier Eights: Olympus
Crazier Eights: Olympus
2020 | Ancient, Card Game, Fantasy
War. Old Maid. Go Fish. Crazy Eights. These are classic card games we probably all grew up playing. There have been many re-themes and new difficulty layers spread upon them to make them even more interesting. While UNO certainly has cornered the market on the Crazy Eights base, we have a new contender: Crazier Eights. Recoculous has published several versions of this card game with different themes: Camelot, Avalon, One Thousand & One Nights, and Shahrzad. Today we are taking a preview of Crazier Eights: Olympus.

You HAVE played Crazy Eights right? The card game where you attempt to be the first to exhaust your hand of cards, but you can only play down if you can match the suit or number on top of the discard pile? And if you can’t, you throw down an 8 as a wild and call the color to be played next? Well there you have the easy rules. Crazier Eights: Olympus (which I will from here call C8O) holds basically the same rule-set with a few new mechanics and a theme. The win condition is still the same: be the first to exhaust your hand of cards, but to win you will need to play your hand strategically against your opponents.

DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and I do not know for sure if the final components will be any different from these shown. Also, it is not my intention to detail every rule in the game. You are invited to back the game through the Kickstarter campaign, or purchase it through any retailers stocking it after fulfillment. -T

To setup, shuffle the large deck of cards and place the deck in the middle of the table. Flip the top card to begin the discard pile and dictate the first card play. Deal each player seven cards and you are ready to begin!

The turn structure is familiar: check for any “start of turn” effects and apply them, draw a card, play and/or discard a card, then resolve any “end of turn” effects. The deck is comprised of Events and Assets in different colors (suits) and numbers like in a typical deck of playing cards. After checking and resolving start of turn effects on Asset cards in your personal tableau, you must draw a card from the deck. This is where C8O strays from OG Crazy Eights a bit. You may play a card from your hand (Assets and Events) and discard a card to the discard pile (matching the suit/number/or an Eight), or simply play a card from your hand without discarding. Cards played from your hand can be Event cards that are played, resolved, and then discarded to the bottom of the discard pile, or an Asset card that is played to your tableau that cause chain reactions or other abilities on future turns. Next, resolve any end of turn effects from Assets in your tableau before the next player begins their turn.

Play continues in this fashion until one player has rid themselves of their hand and is crowned the Master of Olympus! Or at least, the winner of the game.

Components. This game is a box full of cards. Again, as I do not know if these components will be altered at all, I will comment on what we were provided. The cards are fine. The layout makes sense, and the art on the faces of the cards remind me of very classic art depicting ancient Grecian scenes. I am no art historian, so I do not know if they are existing art pieces or new ones crafted for this game, but either way, they are a joy to behold… if you can spend the time appreciating the art instead of tracking what cards you need to play and what effects you can chain together (that was me). Extra points to the Recoculous team for associating symbols with the different suit colors for our colorblind friends. This is something that unfortunately goes unaddressed far too often.

This implementation is the first Crazier Eights we have had the chance to try, and I can say that we really enjoyed our plays of it. The game comes with many interesting and varied effects to craft an ingenious strategy, and the art is stellar. Beware of playing with AP-prone gamers, as there is a lot going on and it is more than just a skinned Crazy Eights. However, now having played this several times, I can say that it is my favorite Crazy Eights derivative and certainly worthy of a look. If your game collection is sorely lacking in ancient Greek-themed card games, or if you want a hybrid game of old school rules with interesting twists, then do consider backing this one or purchasing one of its predecessors.

PS – Don’t worry if, while you are playing, you have all your Assets stolen or destroyed. I have won the game with zero Assets in front of me while opponents have had eight, ironically. Assets are great, but you still need to shed your hand.
  
Gemini Man (2019)
Gemini Man (2019)
2019 | Action, Drama, Sci-Fi
In the world of Covert Ops; Henry Brogan (Will Smith) is the go to man. He is a highly-skilled assassin who answers the call when he is asked to dispatch dangerous individuals that threaten the peace and stability of the world.

Henry is so skilled that he takes on impossible tasks and completes them as if they were routine as he was recruited from the Military as he stood out as a unique and talented soldier.

When a successful mission does not go as precise as he would have liked; Henry decides to retire much to the chagrin of his supervisor who wishes him well despite being upset over losing such a highly-valued asset.

Henry meets with an old friend from the military who has done very well for himself financially since his service days. He tells Henry that his last target was not a dangerous threat to the population but rather a respected genetics worker. Henry has some misgiving but realizes there may be some truth to what is being told to him and agrees to meet with a contact of the departed scientist in Hungary.

Henry’s meeting does not go unnoticed as he soon has teams of soldiers attacking him and he is forced to flee with his undercover surveillance Danny (Mary Elizabeth Winstead) as they are pursued by deadly agents at every turn.
As the pair make their way to Columbia to try to plan their next move; an elite assassin makes a move on Henry and it takes all of his skills to barely survive and encounter which leaves them scrambling for answers. As suspicions mount, Henry and his team look for answers and what the eventually discover rocks the core of their very foundation.

Henry soon finds himself facing his most dangerous enemy yet as his past has come back to haunt him and there may be no escaping the threat it poses.

The film is directed by Ang Lee and while fairly linear in plot and character development and progression; the movie does offer a fresh take on some Science Fiction staples and does raise some interesting questions in the process.

The action sequences are solid and allow for the film at moments to break into a frantic pace before throttling back. The cast is solid and Will Smith continues his impressive comeback and it was nice to see him playing a more hardened and world-weary individual despite the occasional lapses into his normal screen persona.

In the end “Gemini Man” offers some flawed but entertaining escapist entertainment that delivers all the best of what fans have come to expect from Will Smith and more.

3.5 stars out of 5

http://sknr.net/2019/10/11/gemini-man-2/
  
Don't Breathe (2016)
Don't Breathe (2016)
2016 | Crime, Horror, Thriller
Here comes Little Kevin, all grown up and blinded.
“Don’t Breathe” had a concept that appealed to me. Three Detroit teens are systematically robbing houses of goods to pawn with the aim of getting Rocky (Jane “Evil Dead” Levy) out of the clutches of her deadbeat family to start a new life in California with her younger sister. Dylan Minnette plays the cautious and intellectual Alex, hiding his crush on Rocky particularly badly. Daniel Zovatto plays the fruit-loopy stoner ‘Money’ – the loose cannon of the trio and Rocky’s boyfriend.

After a successful run, they unwisely pick on the home of a blind war veteran (“Avatar”‘s Stephen Lang). He is not just ‘Home Alone’ but ‘Neighbourhood Alone’ (reflecting, probably accurately, the demise of previously affluent suburbs in some industrially declining US cities). Blind or not, the vet (and friend) are a force to be reckoned with: with startling speed the tables are turned and the kids are fighting for their lives. And there are more surprises in store within the spooky old house.

As an audience member, there are certainly points at which the title becomes uncomfortably literal! On the tensionometer, there is a similarity here with last year’s “No Escape”. A scene where blindness is turned into a positive asset is particularly effective.

As is common with this genre, the film suffers from a plot-line that at times makes no sense and involves indestructible participants (with an incident involving garden shears being particularly incomprehensible).


A particularly unpleasant sexual-threat scene towards the end of the film is also nonsensical involving a level of -ahem – ‘preparation’ that the preceding plot simply doesn’t merit.

Inevitably though, the film lives or dies on whether you feel empathy for the disreputable kids in peril. The start of the film tries to balance the empathy scales by giving Rocky her backstory, throwing in the ‘little sister’ card. It also demonstrates that “The Blind Man” is a ‘bit of a bastard’ – or perhaps that should be a ‘bit of a baste-ard’ (LOL, in-joke)). Unfortunately however I hold the peculiarly unfashionable idea that if things are “mine” they are “mine” – not anyone elses: so, on balance, I wasn’t rooting for them and would be happy to let the thieving little sh*ts all get beaten to death!
Jane Levy (channelling a young Emma Stone) acquits herself admirably as the heroine in peril. Also of particular note is the highly effective atonal score by Roque Baños that ramps up the tension extremely effectively. Directed by “Evil Dead” director, Uruguayan Fede Alverez, the film does have a certain style and is an enjoyable roller-coaster ride, provided you park your brain at the (well locked) door.
  
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