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Entertainment Editor (1988 KP) created a video about Valor - Season 1 in TV

Nov 7, 2017  
Video

VALOR Official Trailer | The CW Military Drama Series

The boundaries between military discipline and human desire are tested on a U.S. Army base that houses an elite unit of helicopter pilots trained to perform clandestine international and domestic missions.

  
Doctor Who: The Web of Fear
Doctor Who: The Web of Fear
1968 | Sci-Fi
8
7.6 (20 Ratings)
TV Show Rating
Patrick troughton (1 more)
Yeti
Still missing episode 3 (0 more)
Probably my favourite of the second doctor era at one point I never thought I would see it as was lost from the archives till it was discovered in Nigeria it has all the ingredients for a classic base under siege alien threat namely the yeti and Patrick troughton at his best this story Introduces Lethbridge Stewart who would be part of the show in the 70s with unit overall good story
  
Wired Gaming Keyboard
Wired Gaming Keyboard
Computers & Accessories > Desktop Computers
9
8.5 (14 Ratings)
Tech Rating
Excellent materials, back lit keyboard for gaming in the dark, good price, easy to install (wired) (0 more)
Great Heavy Duty Gaming Keyboard
I recently had a gaming base unit and decided I needed a decent gaming keyboard to go with it. I bought this not knowing what to expect as I had never heard of the name. Its very impressive and with the back lit keys makes it ideal for gaming. Metal throughout means its a lot more durable than most plastic ones. A good range of keys and simple user interface, comfortable wrist support too. All in all very good value and excellent quality.
  
12 Strong (2018)
12 Strong (2018)
2018 | Drama, History, War
Story: 12 Strong starts on the day of 9/11, Captain Mitch Nelson (Hemsworth) witnesses the horrors of the terrorist attack on the Twin Towers, returning to his military base, he wants to lead her unit into battle against the Taliban in Afghanistan.

Once receiving permission and earning the right, Mitch is joined by Hal Spencer (Shannon) and his 10 other trusted soldiers that head into Afghanistan to work with the Afghan Warlord General Dostum (Negahban) as they unleashes the first attack in retaliation after the 9/11 attack.

 

Thoughts on 12 Strong

 

Characters – These soldiers are real people, Mitch Nelson is the unexperienced combat Captain that takes his driven man into battle, he must use his own smarts to be given the opportunity to be the first in the retaliation, he uses his knowledge to work with General Dostum as the two different cultures and ideas must come together for the battle. Hal Spencer is the second in command of the unit, he is older and offers the advice he soldier needs to get himself to the right answers. The rest of the unit all have their moments through the story and by the end you will believe you are watching a real unit.

Performances – Chris Hemsworth in the leading role is fantastic, he keeps himself looking like the star even though he needs to work with a unit to get the right answers, showing he can handle the serious roles once again. Michael Shannon in the supporting role shines even though it is strange seeing him in a good guy role after his recent run as a villain. The rest of the cast are great, they all have wonderful chemistry which the unit needs to pull this off.

Story – The day of 9/11 shocked the world, America the most and this shows the plan to retaliate after the attacks, the first men to go into combat against the Taliban as they risked everything to get a strike back and prevent what was believed to be another big attack. This is a true story, this could easily have been a fictional story because after the mission starts, you are pulled into seeing just what the men will do to get the job done and of course it is an against the odd style mission.

Action/History/War – The action sequences are shot in a brutal style that doesn’t hold back with what happens, we are left shocked by certain moments and on the edge of our seats the next because of the war time battle sequences.

Settings – The settings look the part, we are mostly just in and around caves and canyons which is where the Taliban would be hiding and preparing.

Special Effects – The effects for the battle sequences are flawless, looking brutal and the stunt team need praise for the work they have put into this movie.


Scene of the Movie – The final surge, wonderfully shot moment.

That Moment That Annoyed Me – It is ‘we are America, we are great’

Final Thoughts – This is one of the best war movies or recent years, it shows the brutally of the war, the thin line between good and evil between the Afghan units and just how bringing together two cultures can unit for a same enemy.

 

Overall: Must watch action movie.

https://moviesreview101.com/2018/01/27/12-strong-2018/
  
G1
Generation 18 (Spook Squad, #2)
8
9.0 (2 Ratings)
Book Rating
50 of 230
Book
Generation 18 (Spook Squad book 2)
By Keri Arthur
⭐️⭐️⭐️⭐️

COUNTDOWN TO CRISIS
 
A serial killer strikes every twelve hours. A vampire takes lives at random. At first glance, these tragic incidents seem unrelated. But Special Investigations Unit agents Sam Ryan and Gabriel Stern trace them both back to a military base known as Hopeworth. Is the murder spree part of a cover-up? And are the vampire killings less by chance and more methodical?
 
The investigation takes an eerie, personal turn when Sam discovers a connection between herself and the victims—and a clue to her own mysterious origins. With the violence escalating and the danger drawing closer to home, the stakes are raised and the mission changes from seeking justice to ensuring Sam and Gabriel’s own survival. And the one person who seems to hold all the answers—about Hopeworth, about Sam’s past—is a mystery man she isn’t sure she can trust. They share a psychic link through her dreams, and he once saved her life, but he may just be the greatest enemy humankind has ever known.

Another brilliant book from one of my favourite authors. I really like this series although I’m getting so frustrated with Gabriel he needs to deal with his issues! I love the Sam Ryan I really feel for her and the way she’s treated. Hopefully she won’t be so lonely for too much longer. The thing with Keri Arthur is you just become so immersed into her worlds no Mary what series you’re reading.
  
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Gareth von Kallenbach (965 KP) rated the Xbox One version of XCOM 2 in Video Games

Jun 19, 2019  
XCOM 2
XCOM 2
Strategy
Back in the day when having a 486 CPU make you the envy of many gamers, game called XCOM arrived and quickly establish the bar for which all other turn-based strategy games would be judged against. The sequel XCOM: Terror From The Deep was also very worthy but sadly subsequent entries and the series including a flight Sim, Exo-Suit Combat game, and a canceled first-person shooter left the game pretty much being a fondly remembered relic of an age long ago. When 2K 10 the rights to the franchise and put out the very solid XCOM: The Bureau and X-Com, fans could not be happier. XCOM was a modern day turn-based strategy game that contains all the elements that made the original game such a success along with updated graphics and capabilities that are made possible by today’s modern computers.

The success of the game spawned XCOM 2 were once again players must take command of the team of soldiers fighting against an alien incursion.
This timeout players need to command a resistance unit and as before, delegate valuable resources to areas such as combat research, weapons research, scientific research, base expansion, equipment, and much more.

From there base players are free to upgrade the facilities, research new technologies, select which missions to take, and which soldiers and equipment to use. The level of detail is so high that players can even promote their troops, and mourn fallen comrades at the base Memorial.

Typically a player quips their vehicle and assigns squad of soldiers to a combat area where they can use their relegated turn units to move, take cover, assume support position, attack, reload, and so much more. When a turn is complete, players must watch while the enemy takes their turn and he can be a little frustrating to have your poor helpless Squaddie cut down in their prime by enemy you did not notice.

The enemies are extremely advanced, well-armed, incapable of Psionic powers such as being able to mind control your troops and even raise the dead which can be very frustrating is nothing is more demoralizing than cutting down an elite enemy unit only to see them resurrected back in the game.

As with the best elements of the series you’re constantly in an arms race to research new technology and weaponry to keep up with the enemy and just when you think you have turned the corner. The enemy will roll out new units and weaponry to once again put you at a disadvantage. Combine this with the fact that resources and funding are always paramount to your success, players must always maintain good relationships with there’s financial supporters as a lack of funds is more deadly than any combination of alien assaults.
The game is graphically impressive and highly diverse as there are multiple styles of play that can be employed which gives the game an unparalleled level of strategy. It should also be noted that the game is exceedingly difficult at times and I spoke to one player who said that he nearly deleted the game several times while playing it in frustration but was glad he stuck it out because the final confrontation was absolutely epic.

There is a multiplayer mode for the game that allows players to assemble a trained team of units and take on various challenges and while entertaining, I must admit that I spent the majority of my time playing the campaign mode but look forward to playing this more in the future.

XCOM 2 is a very worthy sequel that in many ways surpasses the original in terms of a deeper and more intense story and gaming experience that really draws you in. One can almost feel the horror at seeing the latest alien terror up close and watching your squad members could cut down as you desperately attempt to achieve the mission objective. Whether you want a dose of nostalgia or a solid challenge, I highly recommend XCOM 2 as it is not only a first rate game, it is one of the best games of the year and likely will be the recipient of several awards in the not too distant future.

http://sknr.net/2016/02/29/xcom-2/
  
Navy Seals vs. Zombies (2015)
Navy Seals vs. Zombies (2015)
2015 |
3
3.0 (1 Ratings)
Movie Rating
Characters – LT Pete Cunningham is leading the Navy SEALS, he must put his trust in the newest member of the team in AJ, while trying to get the team through the hordes of zombies to prove once again that his team in the elite military team. Commander Sheer is running the operations from the military base, he doesn’t want to see his men take any unnecessary risks. VP Bentley is the man the team are sent to rescue, he is in the running for the next presidential race. AJ is he newest member of the SEALS team, he is about to become a father and this is his first mission as part of the team, where he must prove himself to the rest of the unit.

Performances – The performances in the film suffer because of the lack of interesting non-generic characters. none of the actors get a chance to show their skills as performers, with large parts of the film just being headless running around.

Story – The story here follows a Navy SEALS unit that must go into Baton Rouge to rescue the Vice president and the scientists behind the outbreak. This is everything a zombie story has given us before, we have a group of people running around a city trying to elude the zombies that outnumber them. We know the team will dwindle down as the film unfolds which is the normal. The starting point for the weaknesses comes from that fact this story is set in a world where zombie film don’t exist, which is clear by all the behaviour through the film. Most of the actual storytelling is saved for the closing of the film which fills in most of the blanks we don’t mention until then.

Action/Horror – The action in the film is just shooting zombies, it is nothing new and becomes overly repetitive after a while. The horror side of the film gives us zombies that run, they never feel like a threat to the anybody.

Settings – The film is set in Baton Rouge, which is considered a military area, I think, the truth is, it could have been any city without any major locations being shown.

Special Effects – The effects in the film are weak with even basic door explosion looking weak, the zombie look is acceptable for a low budget film.


Scene of the Movie – The explaining.

That Moment That Annoyed Me – The stupid decisions.

Final Thoughts – This is a basic zombie film that offers nothing new to the genre, it I filled with stupid decisions and generic action.

 

Overall: Basic zombie nonsense.
  
Prey: MoonCrash
Prey: MoonCrash
Action
During their E3 Showcase, Bethesda announced that PREY would be getting a free update with new features as well as a paid DLC called MoonCrash. The DLC was released shortly after the showcase and while covering E3, I got to play a level of the new content which was very engaging.

I have been playing the full DLC for a while now and have to say it is engaging and streamlines the PREY experience into smaller runs without compromising the experience and challenge.

Playing as an operator who must remotely control five different characters, players will be tasked with escaping the base through a variety of means and surviving the Mimics who infest the base. Players will gain points for various tasks and defeating enemies, and they can use those points to buy gear to start each level. While there are opportunities to get new weapons, ammunition, and other gear on the levels, the smaller gameplay area makes planning ahead key as you do not have a massive space station to run through this time around.

The goal is to get all five players out without dying but this is not as easy as it sounds as the maps change over time. I managed to get two players out and while getting a third to a goal, I discovered that a staircase I needed to get to my objective was now destroyed and high level creatures were now guarding the area.

Adding to the challenge is a corruption feature which can cause your weapons and gear to malfunction. Imagine having a pistol with plenty of ammunition and the gun becomes corrupted. Instead of being able to quickly unload a clip into an enemy, you are forced to fire a single shot and then do a clear and load action before you can fire another shot. In the time you used to fire multiple shots, you can now fire two shots which does not help when faced with some of the baddies in the game.

Although set in a Lunar Base, players will recognize items from the prior game such as Mods, food, crafting items, and such which will greatly help increase the chances of survival.

The escape options are varied as you can do things like take an Escape Pod, pilot a shuttle, or other creative ways like using a portal or uploading your conscious. However this is not always as easy as it sounds as changing conditions may cause you to rethink your plans. Rushing to a computer terminal may find the stairs gone, trying to use a portal requires a repair that your character is not able to do with their current skill set. One mission required me to locate a Neuromod and program in piloting skills to my character so I could operate the shuttle.

After using the Escape Pod to get one player to safety, I decided to use another pod to help another character escape after my planned option was no longer viable. I made my way to the pod and as I prepared to launch, learned the unit needed a Navigation Chip which was in another part of the lab and of course; surrounded by all sorts of undesirable enemies.

MoonCrash does not have the story depth of the original game or the multitude of side quests that players had with the first game. It does give players a challenging and fun experience that does still allow for creative and diverse ways to accomplish their goals.

The graphics of the game are in keeping with the first game and the sounds of the game do a fantastic job of adding to the immersion.

MoonCrash is a very enjoyable addition to the game and is a must for fans of the original game.

http://sknr.net/2018/06/25/mooncrash-prey-dlc-review/
  
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Gareth von Kallenbach (965 KP) rated the PC version of Titanfall in Video Games

Jun 19, 2019  
Titanfall
Titanfall
Shooter
Much like Hollywood, the gaming industry is one built on hype and expectations. The nature of the game is to fan the flames of interest to ensure the best possible sales of a product and to encourage people to pre-order the title.

The rise of social media has only added to the frenzy as the race to get a title trending has publicists constantly in motion. Like many things though, the danger of hype and expectations being greater than the final product is always a constant threat.

TitanFall in many ways is the biggest release of 2014 to date and is one of the most watched, analyzed, and anticipated games in recent memory. Created by Respawn, the talents behind Infinity Ward and the Call of Duty series, a game mixing first person shooter and Mech combat with eye-popping graphics is one that was sure to grab attention.

When it was announced the game would be exclusive to the Xbox 360 and Xbox One consoles there was some concern from a gamer base eager to experience the game on as many platforms as they could. Thankfully the game was also released on PC and that is the platform in which conducted my review.

The game is online only and mixes live opponents with bots in a series of campaigns and matches where players not only try to eliminate as many enemy units as possible, but they also can battle to capture and hold strategic points and other objectives.

 The game has a high degree of customization as players level up based on kills and in game achievements and leveling up allows access to new weapons, attachments, and abilities which really help the tide of battle.

The campaigns are told from two different perspectives and once players complete the Militia campaign they get to experience the same campaign from the other side of the conflict, The IMC Corporation. What you do or do not do does not really change the outcome of the story as the campaigns are essentially cut scenes as a level loads and do not really give a full explanation of the story. It almost seemed to me as if a full campaign was planned at one time and then scrapped, but elements were left in for the sake of ambiance.

Story aside, the action in the game is intense. Running at full settings on PC with an NVIDIA card, the action was fast, smooth, and amazing. On rare instances when I could look up safely, I saw ships overhead engaged in heated battles and the detail level of the cites and combat locales were great. I especially liked one that had dragon like creatures around while combat raged on.

Players have options for their Titans ranging from the Atlas, Styrder an Ogre which aside from missile and ballistic weapons have energy shields, temporary jet boosts and a devastating punch which can reduce enemy units to pulp.

Finding the right mix of speed, agility, power, and weapons is a matter of personal choice and being able to eject from a damaged unit or ride along on an allied unit is great fun. The best experience for me was jumping onto an enemy unit and blasting it down but hanging on and shooting into a control port.

As much fun as the Titan combat is, players will spend a good chunk of their time on foot. Getting up close and personal with a melee kill is great as is feasting on bots and other A.I. units. The challenge of taking on other pilots is tough, but highly enjoyable as when you take one down you have earned it. Players will have power ups known as Burn Cards which come in handy especially when two minutes is about what players can expect to wait for their Titan to arrive after they have lost one.

I enjoy using the personal cloak of my pilot to sneak up on an enemy unit and my new tactic is to dismount from my mech and set it in Guard or Follow mode. It will engage an enemy or another Titan which allows me to flank and attack from a cross fire.

Aside from some minor connection issues during the first two days, I was able to get into games with no issues and my lag was minimal as I was able to ping in the low 50s for most games.

While the campaigns were fairly short, the multitude of Deathmatch, Hardpoint, and last Titan Standing multiplay options ensures several hours of gaming ahead.

I have not really touched on the wall walking and double jump features as pilots can scale walls, buildings, and such with ease which brings a new dimension to combat and comes in very handy when running to catch your ride.

I hope that the developers will offer more maps in the near future and will work to tweak a few minor things such as play balance which saw me unload multiple machine gun rounds into an enemy yet see them able to withstand that and dispatch me with a single kick.

It is hard to find much to complain about the game as not only on PC is it a visual joy, but the fast paced action and highly satisfying and diverse combat options makes the game incredibly fun to play and an early contender for our Game of the Year Awards.

http://sknr.net/2014/03/12/titanfall/
  
Tiny Epic Tactics
Tiny Epic Tactics
2019 | Fantasy, Fighting, Medieval
One of the neatest things about the Tiny Epic game series is how they manage to fit so much game into such a small box. But alas, boxes are not always just mere storage devices – in Tiny Epic Tactics, they are components of the game! These nesting boxes will create a 3D terrain on which players will be moving across, over, and through on their way to victory! But how does this game fit into the Tiny Epic series overall? Keep reading to find out!

Disclaimer: There are 5 different modes of play in Tiny Epic Tactics. In this review, I will be focusing on the 2-4 Player Competitive mode. There are also expansions for this game, but this review will not cover those materials. I also do not intend to rehash the entire rulebook, but rather provide a general overview of the rules and gameplay. For a more in-depth look at the rules, pick up a copy of the game from the publisher or at your FLGS. -L

Tiny Epic Tactics is a game of strategy and combat in which players will lead their teams of 4 heroes to fight opponents and attempt to gain control of a number of areas in the realm. To setup the game, unroll the map scroll and place the boxes onto their corresponding spaces. Randomly deal each player 1 Unit card from each class (Fighters, Wizards, Rogues, and Beasts), and give them 4 Unit tokens (meeples) in their chosen color, as well as tracker tokens for Health, Ammo, and Mana. Players will select their 4-space starting location, and will place all 4 of their Units on the map. Shuffle the deck of Tactic cards, and deal 2 to each player. Players will look at the cards and select one to keep in hand, discarding the other. Place the Tactic card deck in reach of all players, and place the Control Card nearby, with the 3 Flag tokens on the Start space. The game is ready to begin!

Over a series of rounds, players will take turns performing actions until either one player has had all of their Units captured or one player has captured the final Flag token (based on player count). The remaining players will take one final turn, and then the game ends, VPs are tallied, and the player with the most VPs is the winner! A game turn is made up of four steps, the first of which being to check for Majority Control. To see if you hold a Majority Control over any of the Control Areas on the map, count the number of Units in each triggered Control Area – if your Units make up the majority of Units in that area, advance the corresponding Flag token on the Control card, and if you do not hold the majority, then nothing happens. Once a Flag has been advanced to the final space, it is given to the player who holds Majority Control.


The next step of your turn is to take up to 3 actions with your Units. Possible actions are: Movement, Melee Attack, Missile Attack, and Cast a Spell. All Units have a printed value on their cards for Movement, as well as either Melee Attack, Missile Attack, or Spell Attack value, based on the Unit’s class. All of these actions are pretty self-explanatory, with a couple of extra components – use of Ammo/Mana, rolling dice, advantages/penalties based on Elevation, etc. – that make the gameplay strategic and challenging. The third turn step is to remove Weakened tokens (more on this later), and the final step is to draw a Tactic Card. Look at the card, and either keep it in hand or discard it – you may only ever have 2 Tactic Cards in hand. Play continues in this fashion until the end of the game is triggered, either when a single player has had all 4 of their Units captured or a player has taken the final Flag token. All other players take one more turn and then VPs are tallied for final scoring.
Ok so first thing I want to talk about is the use of boxes to create a 3D map. It is SO COOL. It’s such a unique idea, and one that I honestly haven’t seen before. The added aspect of Elevation in regards to movement and range for attacks really ups the strategic gameplay for me. Want to climb to a higher peak? Ok, that costs +1 movement. Don’t have enough movement to climb up this turn? Then you’re outta luck. Your strategy must always be changing based on where Units are located on the map.

Speaking of strategy, there are several different game elements that you can base your gameplay on – there is no ‘right’ way to play! Maybe you really want to focus on getting Flag tokens, so you try to protect that area and maintain majority at all costs. Maybe you don’t care about the Flags and it’s all about combat to you – you’re on the hunt for enemy Units and Area Control means nothing to you. Or maybe your aim is to complete your Tactic Cards, which will then allow you to perform a special/bonus action upon completion. There are different ways to play this game, and that makes it engaging and entertaining as you must constantly adapt your strategy while trying to figure out how your opponents are playing too!

Another neat element of Tiny Epic Tactics is that on each turn you only have 3 actions – and a single Unit may only perform one action per turn! So you can’t just spend all 3 actions moving and attacking with the same Unit, they must be spread across all of your heroes. That adds to the strategy because you have to set your Units up in advance for certain actions, but must quickly adapt based on the movements of your opponents. You can have a Unit perform a second, different, action on the same turn, but it will then become Weakened. When Weakened, a Unit cannot perform any actions on the next turn, and will have the Weakened condition removed at the end of said turn. Or, on your next turn, you may choose to pay 2 Health to remove the Weakened token and be able to act in that same turn. It’s kind of a gamble – how far are you willing to push your Units, and are you able to sacrifice their abilities for an entire turn in order to removed the Weakened token?


Let’s touch on components for a minute. These components are great, as is to be expected of the Tiny Epic series. The art is colorful and unique, the boxes are sturdy, the cards are nice and thick, and the wooden components are quality. No real gripes from me regarding production quality of this game! The gripe I do have is about the gameplay – specifically a 2-player game. When playing a 2-player game in competitive mode, the game end is triggered after 1 Flag token has been secured. This really can negate any need for strategy or player interaction, because each player starts near a Control Area, and can simply just move there and camp out to take the Flag. In my first games at a 2-player count, I found the gameplay to be kind of bland and not engaging because of this. At higher player counts, you have to interact with opponents on the map as you try to capture Control Areas. If at a 2-player count, you were required to secure 2 Flag tokens, or maybe just mandate that the secured Flag must be the one located in the center of the map, it would encourage more interactions between the players, and thereby elevate the strategy and gameplay in my opinion. Just something to consider.
Overall, I think that Tiny Epic Tactics is a solid game in this series. It is not my favorite by any means, but the gameplay and mechanics fill a gap left by the other Tiny Epics. The strategy required can be high-level, but the simplicity of the physical gameplay makes it feel accessible and inviting to all types of gamers. If you’re looking for a great 2-player Tiny Epic, maybe keep looking, but for a 3-4 player game, Tiny Epic Tactics hits the spot. Purple Phoenix Games gives it a tactical 8 / 12.