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Mortal Engines (2018)
Mortal Engines (2018)
2018 | Fantasy, Sci-Fi
Take a moment and imagine a world where most of humanity has been wiped off the map and those that remain are forced to survive on the remaining resources of a civilization that has been torn apart. In this new existence, leftover technology is coveted like diamonds and massive predator cities prey on weaker smaller cities to steal whatever meager resources they still possess. This is the world of Mortal Engines, the latest Peter Jackson blockbuster based on the young adult novel of the same name by Philip Reeves.

Mortal Engines takes place roughly a thousand years after the conclusion of the Sixty Minute War that decimated the earth and now civilization has banded into two very distinct groups. There are those in the “Traction Cities”, which are behemoth mobile cities that scour what remains of Europe gobbling up smaller cities to convert them and their resources into fuel that keeps the larger cities moving. Then there is the Anti-Traction League, a group that believes in preserving what little resources remain and living in “Traction-less” cities…a.k.a. cities built on land. London is the main Traction City and it is led by Thaddeus Valentine (Hugo Weaving) and his desire to tear down a great wall that is the only barrier between London and the surplus of resources that he so desperately needs.

After London devours one of the smaller cities, we are introduced to Hester Shaw (Hera Hilmar), whose one goal in life is to kill Thaddeus Valentine, the man who murdered her mother. After her failed assassination attempt on his life, she teams up with historian Tom Natsworthy (Robert Sheehan) to not only survive, but also to prevent Valentine’s plan to recreate the war that took down humanity in the first place. This is a big job for the unlikely duo and on top of everything else, Hester is being hunted by a zombie/terminator hybrid named Shrike who wants nothing more than to kill her.

If it sounds like a lot to follow over the course of the two hours and nine-minute run time, you’d be right. In fact, without a lot of backstory which those who have read the novels will really benefit from, it can be a bit too much to take in. It comes across as a combination of Mad Max and the video game Dishonored, but it is lacking an excellent story to back up all of the post-apocalyptic action. That’s not to say that the story is bad, but it is by far the weakest part of the film and a huge missed opportunity to elevate a pretty good movie to the classic Peter Jackson masterpiece status we usually get from him. Considering the genius of Mr. Jackson this movie could have been so much more.

But now on to the good stuff…

Visually speaking Mortal Engines is a true work of art. Taking the steampunk Victorian era backdrop and adding in large mobile cities crashing through trees and forests gives us visuals that are not only magnificent, but also awe inspiring. I was lucky enough to see Mortal Engines in IMAX and the larger screen only helped to emphasize how truly awesome these large rolling cities are. This is a movie that is meant to be seen on the big screen, and with Mortal Engines, the bigger the better. The sound design matches the visuals in its epic scale, as it is loud and menacing. You can actually feel the rumble of the large treads as they move across the earth, and the crunching of smaller cities as the massive cities devour all that crosses their path. The casting and the acting were another positive as the good characters were ones you wanted to root for and the bad characters you hope would get what’s coming to them. All in all, there is quite a bit to like in this film and if nothing else you are sure to have a good time taking in all of the scenery.

In summary, Mortal Engines is a movie that feels as though it had so much potential but couldn’t quite live up to it. It definitely feels more like a summer blockbuster, full of explosions and action, instead of the deeper holiday releases that we usually get around this time. It’s the kind of movie that you go to see for the sheer spectacle of it all as long as you are willing to overlook any plot or story depth. Unfortunately, this leaves the quandary of whether or not it’s worth the full price of admission (or even more if you are planning to see it in IMAX) and my answer to that is…it depends. If you have any interest in seeing it at all then Mortal Engines is definitely a movie you should see on the big screen. On the other hand, it might be worth it to just wait to see it on pay-per-view or Blu-ray even though it may lose a lot of what makes the movie so much fun in the first place. While the movie could have been better, I have definitely seen worse and if the idea of massive rolling cities and steampunk set pieces are your thing, then Mortal Engines is certainly worth a look.
  
Repo Men (2010)
Repo Men (2010)
2010 | Action, Sci-Fi
7
6.8 (5 Ratings)
Movie Rating
What does it mean to be both alive and dead?

Based on the novel “The Repossession Mambo” by Eric Garcia, Repo Men is a dark sci-fi action film from director Miguel Sapochnik. It is an oddly sadistic film that begins as a fantastic black comedy/drama, loses its way in the second act with well-shot but mindless action and predictable plot elements, yet still finds its way back before the credits roll.
Remy and Jake, played by Jude Law and Forest Whitaker, are both Repo Men for The Union, an alarming combination of loan shark and artificial organ manufacturer. Those unfortunate patients that fall too far behind on their payments have their artificial parts removed and reclaimed, often accompanied by grisly special effects. Through an accident at a routine repossession, Remy ends up needing a new heart. In the process of trying to pay for it, he realizes that he can no longer find the moral ambivalence necessary to take the life of a stranger in order to earn the money to save his own. This film is definitely not for the squeamish, and many scenes were not unlike watching a surgery in progress.

This film will certainly attract more than a nod from those clamoring for universal healthcare in the United States, as well as those railing against corporate greed at the expense of human life. The Union is everything we love to hate in a corporation. Nothing, from duping emotionally compromised patients, to putting profits above all else, to even killing people, is out of bounds for this corporation. It’s uncommon to see corporate evil of this magnitude in a film, and with Liev Schreiber manning the helm, this evil is personified and delivered with such panache that he becomes an enjoyable caricature to watch.

This movie would be nothing without Remy’s path from classic amoral psychopath to redeemed soul, but the journey at times becomes muddy and obscure. Law plays the part somewhat stiffly, but still manages to shine in his interactions with Whitaker and Schreiber. Whitaker, however, is fantastic as Remy’s uncompromisingly unsympathetic partner Jake, who holds on tightly to what he knows and believes, however unprincipled. By the film’s end, Whitaker’s performance as the frustrated partner becomes even more impressive when compared to Law’s movement from perpetrator to victim to agent of retribution.

For years, Remy had no moral compunction against repossessing organs, nearly always from those who will die without them. But when his heart is removed, he suddenly empathizes with the victims of his profession. An odd paradox: that becoming less human can impart more humanity. Remy is both more genuinely alive after receiving his artificial heart, and more certain he will be dead when he can no longer pay. This is the crux of the film, and on this basis a clever story is told about the intersection of making a living, being alive, and the entanglements they create.
  
The Sisters Grimm
The Sisters Grimm
Menna van Praag | 2020 | Science Fiction/Fantasy, Young Adult (YA)
10
8.5 (2 Ratings)
Book Rating
The Sisters Grimm sounds like it’s going to be a fairytale, doesn’t it? But it isn’t in the childish sense of the word. If you’ve ever read any of the original Grimm’s fairytales, they’re rather more macabre - and people don’t always get their happy endings.

Sisters Grimm don’t actually know that that’s what they are. They may have vague memories (pre-puberty - and this is important) of playing in a fairytale wood, where they can do magical, amazing things, but they put it down to dreams later. That is until they approach their 18th birthdays, and some of these dream-like abilities start to manifest themselves.

This story is based around four girls who first met at 8 years old in the fairytale dream-world, Everwhere, forget one another after their 13th birthdays, and begin to remember closer to their impending 18th birthdays. They all have a different mother, but the same father who they will meet in Everwhere on the evening of their birthday. And it’s really important that they find one another again prior to this confrontation - where they will discover the truth about themselves.

I really enjoyed this. It says on Goodreads that it’s a Young Adult novel, and whilst it’s immaterial whether I agree with this or not, I do agree that it’s about reaching an age where you are finding out more about yourself and your impending independence, and that can’t be a bad thing for young people to read about.

I liked the darkness in this book - it’s no twee fairytale. There’s death, murder in fact, as a pretty major theme. And people aren’t necessarily nice. They lie, they’re selfish and they keep secrets that are best known.

The only negative I can think of, is that I really thought that this was going to be set up for the first part of a series. The end seemed quite rushed to me, and I’d love to know more about what happens afterwards. Well, that’s not really a negative, is it? That’ll be why I gave it top marks, to be honest - it’s a great book!

Many thanks to The Pigeonhole for serialising this book - another great choice!
  
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Jordan Binkerd (567 KP) rated Mercy Kill (X-Wing #10) in Books

Aug 15, 2019 (Updated Aug 20, 2019)  
Mercy Kill (X-Wing #10)
Mercy Kill (X-Wing #10)
Aaron Allston | 2012 | Fiction & Poetry, Humor & Comedy, Science Fiction/Fantasy
10
10.0 (1 Ratings)
Book Rating
Note: this review is transposted from my personal review blog, and so was originally written several years ago. I figured if I reposted it here, someone might actually read it….

NOTE: This novel is no longer canon following Disney’s acquisition of Star Wars. That’s not to say it isn’t good, just that it belongs to the old Canon - I prefer to think of it as an alternate universe.

Do you remember fondly the Star Wars novels of the 90s? Are you into Star Wars but a newcomer to the Expanded Universe? Do you enjoy your Star Wars with an undertone of comedy, so long as a certain floppy-eared terror is nowhere in sight? If so, X-WING: MERCY KILL may be a good book for you to check out.

Unlike most of the books being released set in the “modern” era of the Star Wars universe (44 ABY–i.e., 44 Years post-Episode IV), MERCY KILL lets you jump right in, more or less without knowing the situation to that point. A lot of the others you could read cold, but they wouldn’t make much sense. MERCY KILL, however, has little to do with the ongoing plot of the Expanded Universe. It’s rooted in recent events, but the setup is very simple and easily grasped. It would pay to know the characters from the X-Wing novels of the 90s, but even that is not really necessary. You could check out three or four articles on Wookiepedia and be fine–I did, just to refresh my memory.

So….here’s what you need to know. In the 90s, they published a series of comics and then novels based around Rogue Squadron, led by Wedge Antilles and a number of the X-Wing pilots from the films along with some new faces. These comics and the first four novels were written by Michael Stackpole, but after the fourth he dropped out for a while citing other commitments he had to work on. So they hired in Aaron Allston to continue the series. Allston decided to let the Rogues go off on their own adventures while he created a new team for his novels–Wraith Squadron, a team of X-Wing pilots who would work equally well as a ground-based commando team. The result was a cross between The A-Team and The Dirty Dozen, with some aerial action thrown in. For the purposes of this new novel, notable characters included Garik “Face” Loran, a child star turned soldier and the eventual commander of the Wraiths; and Voort “Piggy” SaBinring, a genetically-modified Gamorrean. There are a few other returning faces, but these were the better developed and you can probably get by just knowing them.

The Star Wars publishing event of the early 2000s was the New Jedi Order series, in which a race of extra-galactic aliens called the Yuuzhan Vong invaded the Galaxy Far, Far Away and sought to subjugate its people. They almost did it, and they changed the way Star Wars novels worked in the process. Characters–MAIN CHARACTERS–died. Chewbacca, Han and Leia’s youngest son Anakin Solo, and countless others fell to the military might of the invaders. There have been other upheavals since, most notably a second Galactic Civil War when Han and Leia’s oldest son Jacen Solo fell to the Dark Side. In the aftermath of that war, a conspiracy was formed to take over both the Galactic Alliance and the Empire and merge them together once again, recapturing the glory of the height of the Old Empire. This conspiracy failed, but it may not have been completely rooted out…..

In this book, Garik Loran is called out of retirement by the head of the Alliance military. He wants Loran to quietly look into rumors that an up-and-coming officer may have been connected to the Lecerson Conspiracy. Wraith Squadron is back in business! The resulting adventure is a fun trip, dealing both in nostalgia for those of us who read the adventures of the original Wraiths long ago and in action that newer fans can get into, all the while serving up Allston’s signature undertone of humor mixed with heart. I heartily recommend it. The one caveat I will mention for fans of the original books is that there is comparatively little aerial combat in this book. The plot doesn’t call for it, and I certainly didn’t really miss it too much, but some may be disappointed by that.

If you want more reading suggestions, the X-Wing: Rogue Squadron comics and X-Wing novels are quite good. If you wanted to enhance your experience with this book, I would have you read at least the novels, but you may not have the patience for all nine of the previous books. If not, I won’t hold it against you.

Content-wise, they keep the Star Wars novels pretty PG. Mild language, mild violence, mild innuendos…..nothing to worry about.

Original post: https://jordanbinkerd.wordpress.com/2013/03/12/review-star-wars-x-wing-mercy-kill-by-aaron-allston/
  
I Am Not Okay With This
I Am Not Okay With This
2020 | Fantasy
Proof that Netflix can rule your life, in an OK way, I guess. Every time I have dropped in for the last two weeks, this is the show they went out of their way to push on me. I watched the trailer and thought hmm, I don’t get it… but after relentless publicity I ended up watching the entire first series within 36 hours of its release on February 26th. Which is easy enough to do, as the entire first series only lasts 2 1/2 hours, in 7 x 23 minute easy to swallow episodes. Another nice tactic for the attention deficient generation.

Based on the graphic novels of Charles Forsman, who also gave us The End of the F***ing World – an equally dark edged teen angst story, that has had 2 full seasons of similarly short episodes. It also continues the partnership of that series’ main director, British born Jonathon Entwistle, who seems happily stuck with this genre on his, as yet, limited CV. It stars the quirky charm of Sophia Lillis, best known from the It reboot movies, and Wyatt Oleff, also plucked from that franchise. And, oh yeah, it shares production credits with a small show called Stranger Things; so it has a pop culture pedigree 100% guaranteed to attract a young audience.

In terms of tone and direction, it does wobble at the beginning, but also shows a lot of promise, thanks largely to the watchability of Lillis, who is perfectly cast as a nervy, nerdy teen with a lot of smarts, but not too many friends. The humour is black, the satire subtle, and the delivery is disarmingly adult; on the surface this is a high school comedy, but underneath it is a fucked up, biting exploration of grief, paranoia and anger (mis)management – it pushes boundaries on content, visually and in use of language that only Netflix can endorse and get away with. Which of course is what audiences want!

The premise is that after the suicide of her father, 17 year old Sydney Novak is having some emotional issues beyond the normal teenage stuff of zits on your thighs. As she keeps a secret journal to document her worries and thoughts (heard in voice-over consistently, giving it a definite graphic novel thought bubble vibe) we are in from the start on the possibility she may have a dubious superpower linked to being pissed off.

It takes a while for that aspect to kick in, however, so don’t expect big, showy, superhero set pieces; this is a comedy drama that borrows from every teenage trope available, and is focussed more on the troubles of high school, a single mom and general growing pains. It is funny – I laughed, and found it a charming mix of something really modern feeling, but with retro vibes; it is clearly 2020, but could be 1985, a trick Stranger Things has taught them well.

Really, it is almost all over before it gets started, with these brief episode times – which is smart; no time to waste, so it moves along, and is always endearingly entertaining. In essence, what we have here is a 2 1/2 hour pilot show, chopped into bite sized chunks and released as a tease for the main show, which will be series 2. Think of it as an origin story, if you will. Undoubtedly, that 2nd series is already on the way. Early critical response is solid, and in about another month you will be hearing everyone and their cat talking about it, for sure.

The lack of originality didn’t massively bother me, as you could see what they were trying to do with it, and the large appeal is to recreate a teen world that feels familiar and comfortable, and then play with those preconceptions, choosing the right moments to flip it upside down. Which eventually it does. The final episode of seven is an absolute doozy! Talk about teasing cliff-hangers! They really know how to keep us hooked!

The best thing about it, by a country mile, is the obvious star quality of Sophia Lillis, who must surely use this as a stepping-stone to a fine career, if she can master the emotional scenes as well as the charming quirky ones, at which she already excels. She reminds me a lot of Ellen Page, without the unlikely gravitas… yet. There is time to mature. I will be there for season 2 for sure, so it will be exciting to find out where it all goes next – this is a big opportunity for a BIG little show. I am only half sure they won’t fuck it up…
  
Cosmic Run: Regeneration
Cosmic Run: Regeneration
2018 | Dice Game, Racing, Space
One of the best parts of the board gaming experience is finding a fun group of people with whom to play! Sometimes, though, coordinating a game night is easier said than done. We all must occasionally forego the group experience and face the world as the Lonely Only. But fear not! The world of solo-play is a vast and exciting realm! What follows is a chronicle of my journey into the solo-playing world – notes on gameplay, mechanics, rules, difficulty, and overall experience with solo variations of commonly multiplayer games! I hope this will provide some insight as you continue to grow your collection, or explore your already owned games!

Space – the Final Frontier. Well, not anymore. You’re living in the year 2123, and space travel is not a novel idea. In fact, Earth has become uninhabitable, and the human race must find a new planet to call home! You and your team of explorers have taken to the galaxies to find a suitable replacement for the future of mankind. By befriending aliens and outmaneuvering rival explorers, your team will be credited with the discovery of new colonies on these distant planets. It’s a literal Space Race, so kick on that hyper-drive and take to the stars!

Cosmic Run: Regeneration is a competitive or cooperative dice-rolling game in which players are racing to earn the most victory points by being the first to discover new planets. It’s a Yahtzee-style push-your-luck game where you must roll certain sets of identical dice to advance your ships on the individual planet tracks. Dice can also be used to ‘hire’ aliens or find crystals, which can give you special abilities once per game. The planets must be discovered in a timely manner, though, because passing meteors could cause damage to, or even completely destroy, these planets – this is space, after all. Players earn victory points in three ways – by being the first to discover a planet, based on their position on a planet’s track if they are not the first to discover it, or by retiring sets of aliens. The player with the most victory points once all 6 planets are discovered is the winner! When playing solo, the game is played essentially the same way, with some minor differences. If the solo player discovers all 6 planets before any one is destroyed or before the meteor deck runs out, they win! However, if even a single planet is destroyed or they are not all discovered before the meteor deck runs out, the solo player loses.

I enjoy playing Cosmic Run: Regeneration as a solo game because it’s simple, but not easy. You’re just rolling dice, but you need a strategy. Do you try to advance quickly on the easiest tracks, or do you commit dice to more difficult tracks and hope that the dice rolls will be on your side? Be careful – once you commit a die to a certain track, it cannot be moved. I’ve played so many games where I commit dice to Planet 2 (2-of-a-kind) and end up rolling 3 more of the same number that could’ve been used on Planet 5 (5-of-a-kind) if I’d just committed them there in the first place! A lot of the game is dependent on the luck of the roll, but I feel like you still need a solid strategy to be successful. There’s a good balance between the two – I still feel like I’m in control of the game even though I can’t control how the dice will roll.

The one main difference between solo and group play is that the solo player is allowed to spend VPs to create ‘forcefields’ around planets. This is because in group play if a planet is destroyed, players score points for their track progress, and the game continues. For the solo player, however, if a planet is destroyed, the game is over. When playing solo, I can choose to spend either 5 or 10 VPs to create a forcefield around either 1 or all planets to protect them from meteors for one turn. Without this option in solo play, it would be impossible to win. The first 4 cards of the meteor deck are guaranteed to hit 4 different planets, so right off the bat you are starting at kind of a disadvantage. Each planet only takes 3 hits to be destroyed, so depending on how well the meteor deck is shuffled, the game would be over quickly if I weren’t able to create forcefields. It all comes back to strategy – you have to decide when to spend those VPs and what planets need protecting at any given point in the game.

That being said, scoring VPs is not really easy in solo play. To score points for a planet, you have to physically reach the planet surface – and that can take a while depending on how well you are rolling. You can hire/retire aliens for VPs, but alien cards have a die cost, so if you are hiring aliens all the time, those are dice you are not using to advance on planet tracks. And each turn, planets get closer to destruction if you don’t advance on their tracks fast enough. You can earn VPs when you land on a VP token space – you do not pick up the token if you pass it, you must land exactly on it. So all in all, you can’t afford to protect every planet every turn. You have to strategize carefully about how to risk your hard-earned VPs. The most frustrating thing is when I pay VPs to protect a planet that isn’t even the one that gets hit! 5 VPs gone that I usually can’t get back in a single turn. But that’s all part of the push-your-luck isn’t it? There’s no reward without risk, and sometimes it’s better to be safe than sorry. I’m usually not a very risky game player, but in this game I have to be. Playing it safe is not an option when I’m racing against the meteor deck.

Cosmic Run: Regeneration is a game of strategy with some healthy helpings of luck and risk-taking. You need a solid strategy, but one that is flexible enough to adapt to your dice rolls on any given turn. No game is a guaranteed win – if I win it’s usually at the last possible second. This game is easy to play, but not necessarily easy to win and that’s what keeps me coming back to play. Even as a solo game, it’s engaging and I think it’s pretty fun too!

https://purplephoenixgames.wordpress.com/2019/01/25/solo-chronicles-cosmic-run-regeneration/
  
The Rest of Us Just Live Here
The Rest of Us Just Live Here
Patrick Ness | 2016 | Children
8
7.8 (6 Ratings)
Book Rating
This is the second book I've read by Patrick Ness, the first being More Than This which I adored. So I was really looking forward to The Rest of Us Just Live Here, and I was not disappointed!

The theme of this novel was basically what if you're not the Chosen One? As in, what if you aren't the one who slays the vampires, or exorcises all the demons? What if you don't fall in love with a Goddess or an angel? What if you're just a regular kid, like Mike?

At the start of each chapter, there's a short summary of what's happening in the "main story" - the indie kids fighting the Immortals, saving the world and that kinda thing. But that's all we get of their story; the rest is dedicated to Mike and his friends and family, struggling to lead happy, normal lives.

Each character is so unique and realistic. This is the important bit. There are characters with OCD, alcoholic parents, eating disorders. All of them are so well developed and relatable (expect perhaps Jared, who happens to be 1/4 God of Cats). I just love how their lives are normal lives, and how that doesn't mean they don't get a book written about them. Okay, Henna and Mikey nearly die, Jared can heal people and they encounter blue-eyed creatures a few times, but for the most part they aren't the heroes. They are just people.

I loved how you could compare the normal lives of the gang to what's happening with the indie kids. You can see how certain things affect each group of people differently, and how everything changes what they do. Such as the ending with Finn #2, which decides Jared's fate and alters the indie kids' story completely.

The writing is sometimes a little simplistic, like the kind of thing you read when you're a pre-teen or something. But it's easy to read, and really does draw you in. I have a few other Ness books I'd like to read, and I really am loving his work so far.

As you may or may not know, I'm a sucker for books featuring mental health problems. Anxiety, OCD, anorexia... They need to be addressed! It's great seeing how Mike and his sister get on with their lives despite the problems they're facing, and how they get involved without being judged based on their issues. Like I said, this is a really honest book, which we really need! I'd say 4 stars for this; I love it, but it's not quite in my favourites.
  
Suicide Club
Suicide Club
Rachel Heng | 2018 | Science Fiction/Fantasy
6
6.0 (1 Ratings)
Book Rating
Deep read but worth reading
I enjoyed the world building and setting here in this book. It’s set in the future, people now live much longer than normal. They are pumped up with various implants (e.g. Diamondskin) and follow a strict diet and exercise program, and even go as far as to reducing various activities that activate cortisol levels that put them on overdrive. It may seems appealing, because you live longer than the normal life span and you’re looking like a supermodel but at the same time there’s an underlying dictatorial tone where you have to follow the rules or you’ll be seen ‘different’ and won’t be qualified to have these perks anymore. Everything is dictated by the “Ministry” and once you fall off the path you’ll be observed by the men in black which could lead to potentially drastic results.

It’s an interesting world, where suddenly everything that you thought was normal isn’t anymore and is frowned upon. These special perks are not always granted to everyone because it’s also based on your genetics, your job, and your social standing as well. It’s appealing but at the same time it doesn’t sound so fun and it feels like you’re a drone.

The plot itself was interesting and follows two points of view. Lea and Anja. I prefer Anja’s point of view because she’s part of the underground Suicide Club movement for various reasons. She’s a carefree spirit who does what she wants despite society and its’ demands because she’s seen the other side of things and how it’s affected people she cares about (her mom in this instance). The two characters offer two very different perspectives in the novel and it all comes together nicely and seamlessly.

I rather enjoyed the part with Lea and Kaito on the boat. You feel the emotion and the sadness of what’s to come. You feel the regret of moments missed in life and although it can’t be made up in just one sitting, that one moment together still creates a powerful memory that stays with you - which no one can take away. It’s a bittersweet moment and the most memorable in the book.

Although the plot flowed through nicely, I can’t really say I like the writing style. It drags in some parts and it shows an attempt to be lyrical and poetic with way too many descriptions of smells and sights. I understand the point of it being that instead of becoming a drone like everyone else, stop and just live the moment and take in your surroundings. However it bogs down the reading flow and I found myself struggling to keep the pace. Less lyrical prettiness and let’s just get down to the basics shall we? It would have made the reading more enjoyable.

Overall, a great interesting idea and a good deep read. Worth the time to go through.
  
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Daniel Boyd (1066 KP) rated Sharp Objects in TV

Oct 4, 2018 (Updated Oct 4, 2018)  
Sharp Objects
Sharp Objects
2018 | Crime, Drama, Mystery
Decent cast (0 more)
Boring and drawn out (1 more)
Terrible ending
Overrated and Slow
Contains spoilers, click to show
I was looking forward to Sharp Objects when it premiered earlier this year. I love a whodunit thriller and am a fan of Gone Girl, Gillian Flynn's other adapted novel. I also read a bunch of glowing reviews before I dove into this series that promised an engaging, gripping story, which just made me more excited to get through the show.

Unfortunately, gripping isn't the word I would choose to describe this show. Engaging maybe, in that even though none of the characters that you are following are very likable, you do have a morbid curiosity to see what is going to happen to them. To be honest though, this series is only 8 episodes long and it was a slog to try and get through. Each episode drags something awful, to the point that 3 episodes in, I was ready to give up on this series. Then my girlfriend reminded me that it is only a limited series and will be worth sticking with to find out who the killer is in the end. Well, she was wrong about that last part, but we'll get back to that later.

I am not a huge Amy Adams fan, I feel that other than Arrival, she pretty much does the exact same thing in any role she is in. In this, she actually puts in a decent performance, it's more the way that her character is written that I take issue with. Camille is a whiney, dour character that is a drag to watch and none of the characters around her are any better. Her mother is a bitter, nasty old cow and her younger sister is an arrogant, immature little shit.

I haven't read the book, so I don't know if the pacing issues that the show has are inherent to the source material or the fault of the filmmakers. Either way, they are present and they are a detriment to this show. Every episode ends on an ambiguously exciting moment in order to keep you watching, then when the following episode picks up, it doesn't address whatever mad shit it just dropped on you at the end of the previous episode, to the point that I was left wondering a few times if I had actually missed out an episode in-between. Then it just drones on for another dull hour before dropping another inexplicable, shocking moment and it rinses and repeats this process throughout the entire series.

*SPOILERS FROM HERE ON*

This also applies to the last episode, which ends with such a nonsensical, out-of-nowhere twist that is never justified or explained. It is a classic example of having a twist, simply for the sake of ending on a twist. A good twist ending makes a reveal that causes everything that the viewer has seen so far click into place, it explains everything at once and that is why endings to stories like Fight Club, Mr Robot and The Sixth Sense are so satisfying. This makes the viewer want to go back and re-watch the film or series again with the new knowledge of what is going to happen in their mind in order to see it from a different perspective and spot the hints that point towards the big reveal. A bad twist ending drops a bomb abruptly and offers no explanation to the bombshell and leaves the viewer baffled and annoyed.

That is what happens with Sharp Objects' ending. There is absolutely no precedent to Amma being the killer. When Adora got arrested, it was underwhelming but there was at least some precedent for Adora to be the killer based on her other messed up behaviour, which provided some explanation, but Amma makes literally no sense. They could honestly have picked any other character on the show to be the killer and it would have made more sense. There is a weird post credits scene that I feel that was put in as a half-arsed explanation for the nonsensical twist, but it really doesn't help matters any. Again, I haven't read the book so I don't know if the ending plays out the same way as the source material, or if it makes any more sense in the book, but in the show it is a mess.

Overall this is a slow burn that isn't even worth the slog of getting through thanks to a hugely disappointing payoff. The ending is the main reason that this only gets a 5. One of the most overrated things I've seen this year.