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Ghoulash: The Game of Card Calamity
Ghoulash: The Game of Card Calamity
2019 | Adventure, Fighting, Science Fiction
Ghoulash! I cannot say that word without using a Dracula-esque accent nor without my tummy grumbling (goulash is a yummy traditional Hungarian dish). Anyway, lunch time hangriness aside, Ghoulash is not a new game. In fact, the original version of Ghoulash was released in 2001 under Ghoulash Games. It is a pen-and-paper dungeon crawler for 2 players that we are reviewing as well. This game we are reviewing here is a card version prototype. So how does it play?

In Ghoulash: The Game of Card Calamity (which I will shorten to Ghoulash for the purpose of this review – even though there is the OG Ghoulash as well, I think you know what I’m talking about) players are Ghoul hunters. Ghouls are monstrous green blobsters that are coming for you. You fight them by shooting Ghoo, a purply substance, at them to exploit their weak spots and vanquish them. The first Ghoul hunter to reach 10 Victory Points (VPs) will be crowned the winner!

DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. As this is a preview copy of the game, I do not know if the final rules or components will be similar or different to what we were provided. -T

To setup the game, shuffle the deck and place a 6×3 grid of cards in the middle of the table. This is the “floor” and will be the game board for the duration of the game. When the floor is out of cards (I will explain), set out a new 6×3 grid floor and continue play. Deal each hunter a hand of seven cards and you are ready to play!

Each of the face down cards that comprise the floor are opportunities for encounters. You, as a Ghoul hunter, will enter the floor from any border card. On your turn you may fill your hand up to your current hand limit – which changes based on whether you have taken wounds or not. Next you must move orthogonally onto a space that contains a card or an empty space, but you must move – or take your Action first, THEN move. If you move to a space with a card, you encounter the card. Depending on what type of card is flipped face up you will be taking cards into your hand, following Command instructions, or fighting Ghouls. When you have finished your turn it is the next hunter’s turn.

Should your flipped card reveal an Action or Special card, you simply collect the card into your hand. If the flipped card is an Battle card (which has Ghoo splats – like the ones pictured above on the far right), you must follow the Command instructions at the bottom of the card before collecting to your hand. And if it’s a Ghoul you will begin battle!

Battling Ghouls is mechanically simple, but the overall battle may not be. When you face a Ghoul its card will tell you what the strength of the monster is (the white number). It could have four, five, or six hit points (HPs). To vanquish the Ghoul you will need to play cards whose Ghoo value (splats) is equal to or greater than the Ghoul’s HP amount. From this point the other hunters can intervene in the battle by playing cards whose battle Ghoo tips the scales toward the Ghoul thus making it more difficult to defeat (a la the ganging up mechanic in Munchkin). As only one hunter may affect the battle in this way, it is the player’s cards whose strength is greater that wins the challenge. Now the original combatant must spend more Ghoo cards to overcome the super-buffed Ghoul. Should the hunter prevail they will collect the Ghoul card and display it in front of them to show the table how many VPs they have earned. If the hunter is unsuccessful in the battle, they suffer wounds in the amount of VPs that would have been awarded with a successful battle (the green dots at the bottom of the card). Wounds are reflected by cards in hand, so if a hunter suffers two wounds, their hand limit is now five instead of the original seven. Play continues in this fashion until a hunter has accumulated 10 VPs and earned victory!

Components. Per my disclaimer, the game that was sent to us is a prototype version of the completed game, so components may (and probably will) change or be improved as a result of further development, and/or a successful Kickstarter campaign. That said, I can comment only on the components that were provided to us. The game is a deck of cards in a deck box. The cards themselves are of fine quality. The art upon them is okay. Nothing too stellar, but it gets the job done. I think the art is one thing that can be improved with development. Don’t get me wrong, the art is not at all bad. Perhaps it’s the card layout or graphic design. Something with a bit more punch would be appreciated.

Our thoughts on this one are that it needs some sprucing up a bit. Yes, it is in prototype format currently, and we know that. The card design needs to be updated a bit, but the game itself was also lacking a bit. One of the major concerns we had when playing through it was the card grid of the floor. We did not use any sort of player marker, token, meeple, or anything to mark our locations, and I really think that may have helped. We just had a hard time visualizing where our hunter was in relation to the face-down cards and how many turns it would take us to travel to them. There were several times where we just guessed as to who was actually closer and they were able to encounter the card. I am unsure how to fix that without supplying a grid or some sort of tracker. We should have maybe just played with meeples or dice for position markers. Oh heck I just thought of this: we could have also placed out dice or whatever on an x and y axis to denote where floor cards should be. Ugh. Battles were run somewhat smoothly, even though there were times where I was down to one card because I had suffered so many wounds and I could not get a First-Aid Kit to save my life (literally). The battle challenges did not work with us and we were trying to find a good way to make them happen, but our minds must not have been at their peak. We weren’t quite sure if, like in Munchkin, you could just add one card to your challenge total, or if you had to commit the entire bunch of cards you wish to play. It is not clear in the rules, so we went with our guts.

Overall, this could be a good dungeon crawler type card game. The theme is good, but for us it didn’t quite click…yet. If it sounds like something you would like to have in your collection, check Kickstarter for the campaign (if Ghoulash Games decides to crowd-fund this), contact the publisher directly, or (depending on date you read this) purchase from your FLGS. Oh, and keep the Ghoo Gone away – this time Ghoo is good for your health!
  
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Mothergamer (1589 KP) rated the PC version of Dragon Age II in Video Games

Apr 3, 2019  
Dragon Age II
Dragon Age II
2011 | Role-Playing
I finished Dragon Age 2 and let's just say I am feeling conflicted. I absolutely loved Origins and Awakening. The story was well thought out and throw in the factor of every choice you made had a consequence of being good, evil, or in a gray area, it really made you pay attention and think about what you wanted to do throughout the story line. There was also more to explore on the map, and there was some depth to the design, such as the forests of Ferelden, the Dalish elves camp, and Orzammar.
 I was extremely excited about Dragon Age 2 and even got the signature edition. You get a lot of great items and cool downloadable content like The Black Emporium shop and The Exiled Prince quest. However, playing Dragon Age 2 I couldn't help but notice a lot of glaring flaws throughout it with the battle system and with some of the map designs. There are also for me, some issues with parts of the story and this does include some of Hawke's story.
 First, let me start with why I had a problem with Hawke's story. There are parts of it that seem rather pointless, as if Hawke is going through the motions and not really driven the way the hero was in Origins and Awakening. There's a lack of intensity. There is also a glaring lack of tough choices. I love a great story and with Origins and Awakening, there were choices that could be made that would affect the story, take it down a different path, and everything you decided had consequences. With Dragon Age 2, it seems the story was only written one way and no matter what the player does or decides, they become the Champion the same way and go through the same events. It falls flat when you think about the intricacies and plot twists of the previous two games.
 I did like the interactions with the members of your party and there were even characters I genuinely liked. I found that my top three were Varric, Fenris, and Isabela. Hawke has a voice, so some of these interactions had a little more emotion to them, but frankly it seemed like the companions were far more interesting and witty. Even their quests and stories were more interesting to me. There was one part of Hawke's story that really had me going and to the person who wrote that, I say great job. As for the rest, it just felt dull. Sure, the ending has a fantastic pivotal point to the story line, but it felt like a chore to get to it at certain points in the game.
 Overall, I had no problem with the battle system. It was much easier to navigate, the action is fast and fluid, and the AI is pretty spot on when it comes to the other party members, making for a pretty exciting furious battle. Yet, there was a problem. Let me be clear with all my friends who told me I could change the difficulty setting to casual if a battle was too hard, I DID. I then tried various tactics and party set ups and got annihilated eight times or more. I'll give everyone a moment to let that sink in. Now, maybe it's a crazy concept, but the casual setting on a video game means you don't have lots of dead party members and game over screens. Yes, it's still a battle, but not quite so difficult. When a battle is hard on the EASY setting, that's a huge problem for me. Factor in the 30 second cool down timer for healing potions, and healing spells, it borders on ridiculous.
 While I understand that the gist of this idea was it makes you plan out and think carefully about strategies for quests, boss battles, and random fights a 30 second heal timer does not work. I could understand having a timer, but 30 seconds can make or break a quest or story oriented battle in Dragon Age 2. I played as a rogue for the first play through, and I found myself kiting things a hell of a lot waiting for the timer to be up and hoping I wouldn't die before I could heal. Needless to say, it got incredibly frustrating quite a few times!
 Finally, we have the sheer laziness of the map and dungeon designs. It was as if there was just one prototype for everything when it came to the buildings in Kirkwall. The "poor house" design, and the "rich mansion" design came across as bland and was a telling sign of how rushed this game was. There's also one map for the sewers, the Deep Roads, one mine, one mountain, and one cave. You basically go back and forth with five different locations on the world map. Compared to the other maps in the Dragon Age games, this is shameful. The map is ridiculously tiny, but it's as if they were lazy and couldn't be bothered with making the locations stand out and be unique from each other.
 I liked Dragon Age 2, but I didn't love it the way I did Origins and Awakening. I can honestly say, it's a good game, but not a great one. There's too many predictable points in some of the story telling and it's quite obvious to see where certain things were rushed especially with certain cut scenes where the characters were blinking in and out of frame. I can not in good conscience give Dragon Age 2 a stellar review as an amazing game, because it isn't. Believe me, that kills me because I absolutely love the Dragon Age series, but with that many flaws, it's not worth full price.
  
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Darren (1599 KP) rated 8 Mile (2002) in Movies

Jun 20, 2019  
8 Mile (2002)
8 Mile (2002)
2002 | Drama
7
6.5 (4 Ratings)
Movie Rating
Contains spoilers, click to show
Story: 8 Mile starts as we head to Detroit to follow Jimmy B-Rabbit Smith (Eminem) as along with his friends David ‘Future’ Porter (Phifer) Cheddar Bob (Jones), Sol George (Miller) are trying to make an impact in the raping world, this world is dominated by the black community though he does have the skills.

The world is filled with gangs that are out for control, Jimmy must deal with his mother Stephanie (Basinger) and her problems as well as meeting a new love in Alex (Murphy), we follow as he is desperate to get out of the town which has held back man before.

 

Thoughts on 8 Mile

 

Characters – Jimmy B-Rabbit Smith is a young man who aspires to be a rapper, he is from the wrong side of town in Detroit, where he is given a chance to prove himself in the underground rap battle world, where any wrong move could be his last move with the gangs around him. He has the close friends that will watch his back, while working a dead-end job for any money he can get. Stephanie Smith is the mother of Rabbit, she is dating an aggressive man around he sons age and struggling to pay the rent to keep the roof over her daughter’s head. She does try to do the best things but has her own personal demons holding her back. David is the closest friend to Jimmy, he offers him the chance he wants to reach the next level but also needs to be the one to stop him making the mistakes in his life. Alex is the new romance in Jimmy’s life, she dreams of leaving too, to become a model which helps the to connect on a level unlike what Jimmy is used to.

Performances – Eminem is strong in this leading role, there are a few moments where he does look lost, one second too long for fight sequences, but the emotional levels he shows good. Kim Basinger is good in her role which shows that we have the most experience from her. Mekhi Phifer continued his rise in the early 2000s with this performance where he shows his ability to blend into any film. the whole cast performers well through the film with talent that went onto bigger things.

Story – The story shows the struggles of a young man trying to break into the world of rapping in the mean streets of Detroit, he is from the wrong side of the town and the gangs are always dangerous. Seeing the struggles for everyday life is very interesting to see unfold, however I was expecting something different with more rap battles. If you are a fan of the underground rap scene this will be a story that you want to watch.

Music – The music in the film starts with a battle rap and I was expecting more as the song Lose yourself did win Best Oscar Song.

Settings – The film shows us just how difficult growing up in Detroit can be, we feel the tension and feeling of abandonment the city is feeling.


Scene of the Movie – Battle rap.

That Moment That Annoyed Me – Not enough rapping.

Final Thoughts – This is a look at the mean streets of Detroit in the battle rap world where every corner could be dangerous.

 

Overall: The rap world unfolded.

https://moviesreview101.com/2019/02/27/abc-film-challenge-oscar-nomination-8-mile-2002/
  
The King (2019)
The King (2019)
2019 | Biography, Drama, History
Verdict: Another King Fighting Film
Story: The King starts as the war between the English and the Scots continues to rage on, King Henry IV (Mendlesohn) is getting tired of the bloodshed and disloyalty being found in his own soldiers and with his health getting worse he recalls his son Hal (Chalamet) to his side.
As Hal find himself in a new power, he doesn’t know who to trust, so he turns to Falstaff (Edgerton) to help him in battle, with in latest battle being with the future French king The Dauphin (Pattinson).

Thoughts on The King

Characters – Hal is the young prince that would become King, a role he isn’t ready for, he doesn’t want to see large scale bloodshed like his father’s reign, but finds his country in war from all sides, he wants to end the battles and will look for solutions, which don’t always work for him. Falstaff is the man Hal turns to for advice when it comes to conflict, he thought under King Richard and he knows how to outsmart an enemy, first he must give up his drinking problem though. The Dauphin is next in line to be king of France, he is leading the armies into battle and doesn’t want any part of a deal with the King of England.
Performances – Timothee Chalamet is strong in the leading role, continuing to put himself on the right path to do anything he wants to in the future. Joel Edgerton is always a great supporting star in any movie, this is no different, while Robert Pattinson as the villainous soon to be king does a great job too.
Story – The story here follows a young king taking his place on the throne while his country is involved in wars that he never started and now he wants to end, hoping to find a more peaceful way to end the battles, forcing him to learn the truth about the bitter war between the nations. This is one of those stories which once again puts our history out there for the world to see with the English being seen as an all-conquering nation that always believed they were right, the spin is seeing how the young king wants to try and find a more peaceful way to end things, but just doesn’t get a chance to solve these problems. The pacing follows everything we have seen before, not making this standout on any means whatsoever, which just leads us to disappointment once again.
Biopic/History – This is a film that claims to tell the story of a real king and how he was brave, just like every single one through the years, we don’t know what he was like or what the battles were like, we only know the outcome.
Settings – The settings show us how the kingdoms are beautiful and how the battlefields are covered in blood and bodies.

Scene of the Movie – The battle.
That Moment That Annoyed Me – It is the same typical history story.
Final Thoughts – This is one of the period piece dramas that does everything it needs to without giving us the complete truth to what is happening with the real history.

Overall: Simple Royalty Film.
  
EA
Ever After (The Faded Trilogy, Book 3)
6
6.0 (1 Ratings)
Book Rating
One thing I was excited for in Ever After was the final battle between The Chosen Ones and The Forces. Ever After is the sequel to Faded and See No Evil, and is the final book in Chloe Miles' Faded Trilogy. An entire year passes between books 2 and 3.

I have a new book boyfriend. It's Ryan Landon, who we actually get to meet briefly in book 2. He plays a pretty major role in book 3, and is FULL of puns. Unfortunately, it's so sad with what happens to him in the end (how could you? O_o), but I do like how <spoiler>gives Hunter and Savannah a chance for a happy ending.</spoiler>

Throughout Ever After, we get a deeper view on Gwen as a character and how she came to be what she is instead of what we, as readers, know her to currently be. Not only that, but we also get flashbacks regarding Rose's and Oliver's demise as well, which gives them a greater depth as characters. In my opinion, this is more like a book of confessions in a way.

But the final battle between Gwen and Savannah was oh so VERY disappointing. Here's a breakdown of what goes on in that particular part of the book, and I make warning that there may or may not be spoilers lingering about:

1. Party! Everyone's happy and dancing and happy dancing! That goes on for a big part of that scene.
2. Cake time! Savannah makes a wish and blows out candles. Oh, and Gwen enters, pulling off her facade as a Blondie and has Momma Fraser as hostage. Everyone else? OMG!!! I have the perfect comic scene for this. I, as in, this reviewer. Not everyone else.

Here's what goes on afterward: they talk. And talk. And talk. And talk. Throwing threats around, and basically trying to negotiate Momma Fraser safely out. Really, the only thing interesting out of the ENTIRE scuffle was Hunter. He does something that he hasn't done before. But I call it a scuffle because the "battle" lasted for what? 30 seconds tops? Basically a ball of glowy appears in both Gwen's and Savannah's hands, and it grows brighter. And brighter. And brighter. And then they let go at the same time, there's a blinding flash, and a furious roar of NOOOOOOOOOOOOOOOO!!! Then it's over. <i><b>At approximately 67% of the Kindle edition.</i></b>
<img src="http://4.bp.blogspot.com/-dDmenRrorS8/U7tBs38qCiI/AAAAAAAADk0/w3mTLSXlQXk/s1600/I+can't+-+Stitch.gif"; border="0">
You guys have no clue how much I was so disappointed. I was expecting something absolutely spectacular, spellbinding, unforgettable battle finale. But I get something... unsurprising. I'm all, "She's dead? FABULOUS!" *swishes away in party dress* I've seen better final battles.
<img src="http://4.bp.blogspot.com/-vNtPY-9X_d4/U7tBtg7O_WI/AAAAAAAADlA/o664aLvTcPo/s1600/Not+Good+Enough.gif"; border="0" height="180" width="320">
Now, the rest of the book didn't do too much disappointing, but Ever After seems like a very lighthearted read. It's a very happy, cheerful read – very much like flying on cloud nine.

I even have a song – it's called Happy.
--------------------
Review copy provided by the author for review
original rating: 3.5 out of 5
original review posted at <a href="http://bookwyrming-thoughts.blogspot.com/2014/08/review-ever-after-by-chloe-miles.html">Bookwyrming Thoughts</a>
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