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Chris Sawin (602 KP) rated Electric Dragon 80.000 V (2000) in Movies
Jun 18, 2019
Dragon Eye Morrison (Tadanobu Asano, Hogun in the Thor films)) didn’t have a normal childhood. As a young boy, he climbed an electrical tower despite his friends warning him he’d be electrocuted. After the inevitable occurred, Dragon Eye seems to go through electroshock therapy whenever he gets into trouble. These shocking developments usually happen in fights and become more frequent when he gets older. As a result, he’s now charged with 80,000 volts of electricity at all times. He has developed his own version of the therapy that involves bolting himself to a table. The only way he can deal with being charged with this much electricity is by playing his electric guitar. Aside from his unusual self-treatment, Dragon Eye is a lizard expert who has an impressive reptile collection. When one of his lizards goes missing and Thunderbolt Buddha (Mastoshi Nagase, Paterson, The Hidden Blade) steps into the picture, that’s when things get even more bizarre.
Electric Dragon 80,000 V is a beyond weird cinematic experience. It clocks in at a little under 55-minutes, so calling it a full-length movie may be a bit of an overstatement. Written and directed by Gakuryū Ishii (credited as Sogo Ishi, he has also directed Labyrinth of Dreams and Angel Dust), the Japanese film is visually similar to Tetsuo, the Iron Man but is more like an extended music video that collided with the visuals of a live-action anime or manga. Ishii used the leftover funds from Gojoe: Spirit War Chronicle to make Electric Dragon 80,000 V while recruiting Asano and Nagase who were the two main leads in Gojoe.
Having nothing else in common with Gojoe, Electric Dragon 80,000 V is absolutely its own beast. The film’s biggest strength is its cinematography. With Norimichi Kasamatsu (Korean filmmaker Lee Song-il’s 2013 remake of Unforgiven) as the film’s cinematographer, being entirely in black and white allows the visuals of the film to bleed off the screen. Some of the most unique shots are when Dragon Eye is playing guitar as the drastic lighting and creative perspective are just what you’d expect from someone taking all of their frustrations out on a guitar; incredibly angry and in your face. There’s a scene in the second half of the film where Thunderbolt Buddha has gotten Dragon Eye’s full attention and Dragon Eye is moving through rooms without moving himself. He appears to be floating from room to room and it allows you to realize how he’s feeling at that particular point in the film as if it’s all a bad dream.
The music may be what makes or breaks the film for the viewer as it tends to walk a thin line between catchy rock music to nothing but loud, distorted noise with screaming. The film is noisy in every sense of the word. Whenever Dragon Eye starts playing his guitar, it often just sounds like noise. It fits the tone of the film perfectly since it complements the concept of channeling 80,000 volts of electricity through a guitar. That would probably sound more like amplified noise than polished music. If you’re not a fan of loud, heavy music then it may affect your judgment of the film.
Electric Dragon 80,000 V is an unusual gray scale experiment, but it’s certainly innovative and unlike anything else you’ve ever seen. It’s not a remake and it’s not an adaptation. It’s an original film that stands on its own, but its radical plunge into such severe weirdness could be a turnoff for some viewers as its manga inspired influences flow excessively through every frame surrounding every sequence with boisterous and heavy guitar riffs; think like a shorter and black and white version of Scott Pilgrim vs. the World that somehow fused with the FLCL anime. This was discovered while digging through Tadanobu Asano’s filmography and if you’re fan of his stuff, then Electric Dragon 80,000 V comes highly recommended.
Electric Dragon 80,000 V isn’t available to stream anywhere, was never released on Blu-ray (this would be amazing in high definition), and the DVD is out of print. A high quality version of the DVD cover had to be pulled from eBay of all places since Google can’t seem to find one otherwise that isn’t tiny in size. The DVD is available on Amazon from third party sellers for $39.99 plus $3.99 shipping in new condition and $29.98 with free shipping in used condition. A pre-owned DVD is running $69.99 to $79.99 on eBay with free shipping. It does look like someone uploaded a 90-minute version of the film on YouTube with English subs and that looks to be the best way to see the film at the moment.
Electric Dragon 80,000 V is a beyond weird cinematic experience. It clocks in at a little under 55-minutes, so calling it a full-length movie may be a bit of an overstatement. Written and directed by Gakuryū Ishii (credited as Sogo Ishi, he has also directed Labyrinth of Dreams and Angel Dust), the Japanese film is visually similar to Tetsuo, the Iron Man but is more like an extended music video that collided with the visuals of a live-action anime or manga. Ishii used the leftover funds from Gojoe: Spirit War Chronicle to make Electric Dragon 80,000 V while recruiting Asano and Nagase who were the two main leads in Gojoe.
Having nothing else in common with Gojoe, Electric Dragon 80,000 V is absolutely its own beast. The film’s biggest strength is its cinematography. With Norimichi Kasamatsu (Korean filmmaker Lee Song-il’s 2013 remake of Unforgiven) as the film’s cinematographer, being entirely in black and white allows the visuals of the film to bleed off the screen. Some of the most unique shots are when Dragon Eye is playing guitar as the drastic lighting and creative perspective are just what you’d expect from someone taking all of their frustrations out on a guitar; incredibly angry and in your face. There’s a scene in the second half of the film where Thunderbolt Buddha has gotten Dragon Eye’s full attention and Dragon Eye is moving through rooms without moving himself. He appears to be floating from room to room and it allows you to realize how he’s feeling at that particular point in the film as if it’s all a bad dream.
The music may be what makes or breaks the film for the viewer as it tends to walk a thin line between catchy rock music to nothing but loud, distorted noise with screaming. The film is noisy in every sense of the word. Whenever Dragon Eye starts playing his guitar, it often just sounds like noise. It fits the tone of the film perfectly since it complements the concept of channeling 80,000 volts of electricity through a guitar. That would probably sound more like amplified noise than polished music. If you’re not a fan of loud, heavy music then it may affect your judgment of the film.
Electric Dragon 80,000 V is an unusual gray scale experiment, but it’s certainly innovative and unlike anything else you’ve ever seen. It’s not a remake and it’s not an adaptation. It’s an original film that stands on its own, but its radical plunge into such severe weirdness could be a turnoff for some viewers as its manga inspired influences flow excessively through every frame surrounding every sequence with boisterous and heavy guitar riffs; think like a shorter and black and white version of Scott Pilgrim vs. the World that somehow fused with the FLCL anime. This was discovered while digging through Tadanobu Asano’s filmography and if you’re fan of his stuff, then Electric Dragon 80,000 V comes highly recommended.
Electric Dragon 80,000 V isn’t available to stream anywhere, was never released on Blu-ray (this would be amazing in high definition), and the DVD is out of print. A high quality version of the DVD cover had to be pulled from eBay of all places since Google can’t seem to find one otherwise that isn’t tiny in size. The DVD is available on Amazon from third party sellers for $39.99 plus $3.99 shipping in new condition and $29.98 with free shipping in used condition. A pre-owned DVD is running $69.99 to $79.99 on eBay with free shipping. It does look like someone uploaded a 90-minute version of the film on YouTube with English subs and that looks to be the best way to see the film at the moment.
Lyndsey Gollogly (2893 KP) rated Lover Eternal (Black Dagger Brotherhood, #2) in Books
Jun 19, 2024
118 of 220
Book
Reread
Lover Eternal ( Black Dagger Brotherhood 2)
By J.R. Ward
⭐️⭐️⭐️⭐️
Within the brotherhood, Rhage is the vampire with the strongest appetite. He's the best fighter, the quickest to act on his impulses, and the most voracious lover-for inside him burns a ferocious curse cast by the Scribe Virgin.
Possessed by this dark side, Rhage fears the times when his inner dragon is unleashed, making him a danger to everyone around him. When Mary Luce is unwittingly thrown into the vampire world, she must rely on Rhage's protection. Knowing that Mary feels the same intense animal attraction, Rhage must make her his alone...
A reread for me as I really want to move forward with this series. Rhage he is amazing and I honestly welled up a few times with him and Mary she is so beautiful. This series is a hit and miss with me takes me a while to get into the book but once I’m locked in I’m hooked.
Book
Reread
Lover Eternal ( Black Dagger Brotherhood 2)
By J.R. Ward
⭐️⭐️⭐️⭐️
Within the brotherhood, Rhage is the vampire with the strongest appetite. He's the best fighter, the quickest to act on his impulses, and the most voracious lover-for inside him burns a ferocious curse cast by the Scribe Virgin.
Possessed by this dark side, Rhage fears the times when his inner dragon is unleashed, making him a danger to everyone around him. When Mary Luce is unwittingly thrown into the vampire world, she must rely on Rhage's protection. Knowing that Mary feels the same intense animal attraction, Rhage must make her his alone...
A reread for me as I really want to move forward with this series. Rhage he is amazing and I honestly welled up a few times with him and Mary she is so beautiful. This series is a hit and miss with me takes me a while to get into the book but once I’m locked in I’m hooked.
Mothergamer (1546 KP) rated the PC version of Dragon Age II in Video Games
Apr 3, 2019
I finished Dragon Age 2 and let's just say I am feeling conflicted. I absolutely loved Origins and Awakening. The story was well thought out and throw in the factor of every choice you made had a consequence of being good, evil, or in a gray area, it really made you pay attention and think about what you wanted to do throughout the story line. There was also more to explore on the map, and there was some depth to the design, such as the forests of Ferelden, the Dalish elves camp, and Orzammar.
I was extremely excited about Dragon Age 2 and even got the signature edition. You get a lot of great items and cool downloadable content like The Black Emporium shop and The Exiled Prince quest. However, playing Dragon Age 2 I couldn't help but notice a lot of glaring flaws throughout it with the battle system and with some of the map designs. There are also for me, some issues with parts of the story and this does include some of Hawke's story.
First, let me start with why I had a problem with Hawke's story. There are parts of it that seem rather pointless, as if Hawke is going through the motions and not really driven the way the hero was in Origins and Awakening. There's a lack of intensity. There is also a glaring lack of tough choices. I love a great story and with Origins and Awakening, there were choices that could be made that would affect the story, take it down a different path, and everything you decided had consequences. With Dragon Age 2, it seems the story was only written one way and no matter what the player does or decides, they become the Champion the same way and go through the same events. It falls flat when you think about the intricacies and plot twists of the previous two games.
I did like the interactions with the members of your party and there were even characters I genuinely liked. I found that my top three were Varric, Fenris, and Isabela. Hawke has a voice, so some of these interactions had a little more emotion to them, but frankly it seemed like the companions were far more interesting and witty. Even their quests and stories were more interesting to me. There was one part of Hawke's story that really had me going and to the person who wrote that, I say great job. As for the rest, it just felt dull. Sure, the ending has a fantastic pivotal point to the story line, but it felt like a chore to get to it at certain points in the game.
Overall, I had no problem with the battle system. It was much easier to navigate, the action is fast and fluid, and the AI is pretty spot on when it comes to the other party members, making for a pretty exciting furious battle. Yet, there was a problem. Let me be clear with all my friends who told me I could change the difficulty setting to casual if a battle was too hard, I DID. I then tried various tactics and party set ups and got annihilated eight times or more. I'll give everyone a moment to let that sink in. Now, maybe it's a crazy concept, but the casual setting on a video game means you don't have lots of dead party members and game over screens. Yes, it's still a battle, but not quite so difficult. When a battle is hard on the EASY setting, that's a huge problem for me. Factor in the 30 second cool down timer for healing potions, and healing spells, it borders on ridiculous.
While I understand that the gist of this idea was it makes you plan out and think carefully about strategies for quests, boss battles, and random fights a 30 second heal timer does not work. I could understand having a timer, but 30 seconds can make or break a quest or story oriented battle in Dragon Age 2. I played as a rogue for the first play through, and I found myself kiting things a hell of a lot waiting for the timer to be up and hoping I wouldn't die before I could heal. Needless to say, it got incredibly frustrating quite a few times!
Finally, we have the sheer laziness of the map and dungeon designs. It was as if there was just one prototype for everything when it came to the buildings in Kirkwall. The "poor house" design, and the "rich mansion" design came across as bland and was a telling sign of how rushed this game was. There's also one map for the sewers, the Deep Roads, one mine, one mountain, and one cave. You basically go back and forth with five different locations on the world map. Compared to the other maps in the Dragon Age games, this is shameful. The map is ridiculously tiny, but it's as if they were lazy and couldn't be bothered with making the locations stand out and be unique from each other.
I liked Dragon Age 2, but I didn't love it the way I did Origins and Awakening. I can honestly say, it's a good game, but not a great one. There's too many predictable points in some of the story telling and it's quite obvious to see where certain things were rushed especially with certain cut scenes where the characters were blinking in and out of frame. I can not in good conscience give Dragon Age 2 a stellar review as an amazing game, because it isn't. Believe me, that kills me because I absolutely love the Dragon Age series, but with that many flaws, it's not worth full price.
I was extremely excited about Dragon Age 2 and even got the signature edition. You get a lot of great items and cool downloadable content like The Black Emporium shop and The Exiled Prince quest. However, playing Dragon Age 2 I couldn't help but notice a lot of glaring flaws throughout it with the battle system and with some of the map designs. There are also for me, some issues with parts of the story and this does include some of Hawke's story.
First, let me start with why I had a problem with Hawke's story. There are parts of it that seem rather pointless, as if Hawke is going through the motions and not really driven the way the hero was in Origins and Awakening. There's a lack of intensity. There is also a glaring lack of tough choices. I love a great story and with Origins and Awakening, there were choices that could be made that would affect the story, take it down a different path, and everything you decided had consequences. With Dragon Age 2, it seems the story was only written one way and no matter what the player does or decides, they become the Champion the same way and go through the same events. It falls flat when you think about the intricacies and plot twists of the previous two games.
I did like the interactions with the members of your party and there were even characters I genuinely liked. I found that my top three were Varric, Fenris, and Isabela. Hawke has a voice, so some of these interactions had a little more emotion to them, but frankly it seemed like the companions were far more interesting and witty. Even their quests and stories were more interesting to me. There was one part of Hawke's story that really had me going and to the person who wrote that, I say great job. As for the rest, it just felt dull. Sure, the ending has a fantastic pivotal point to the story line, but it felt like a chore to get to it at certain points in the game.
Overall, I had no problem with the battle system. It was much easier to navigate, the action is fast and fluid, and the AI is pretty spot on when it comes to the other party members, making for a pretty exciting furious battle. Yet, there was a problem. Let me be clear with all my friends who told me I could change the difficulty setting to casual if a battle was too hard, I DID. I then tried various tactics and party set ups and got annihilated eight times or more. I'll give everyone a moment to let that sink in. Now, maybe it's a crazy concept, but the casual setting on a video game means you don't have lots of dead party members and game over screens. Yes, it's still a battle, but not quite so difficult. When a battle is hard on the EASY setting, that's a huge problem for me. Factor in the 30 second cool down timer for healing potions, and healing spells, it borders on ridiculous.
While I understand that the gist of this idea was it makes you plan out and think carefully about strategies for quests, boss battles, and random fights a 30 second heal timer does not work. I could understand having a timer, but 30 seconds can make or break a quest or story oriented battle in Dragon Age 2. I played as a rogue for the first play through, and I found myself kiting things a hell of a lot waiting for the timer to be up and hoping I wouldn't die before I could heal. Needless to say, it got incredibly frustrating quite a few times!
Finally, we have the sheer laziness of the map and dungeon designs. It was as if there was just one prototype for everything when it came to the buildings in Kirkwall. The "poor house" design, and the "rich mansion" design came across as bland and was a telling sign of how rushed this game was. There's also one map for the sewers, the Deep Roads, one mine, one mountain, and one cave. You basically go back and forth with five different locations on the world map. Compared to the other maps in the Dragon Age games, this is shameful. The map is ridiculously tiny, but it's as if they were lazy and couldn't be bothered with making the locations stand out and be unique from each other.
I liked Dragon Age 2, but I didn't love it the way I did Origins and Awakening. I can honestly say, it's a good game, but not a great one. There's too many predictable points in some of the story telling and it's quite obvious to see where certain things were rushed especially with certain cut scenes where the characters were blinking in and out of frame. I can not in good conscience give Dragon Age 2 a stellar review as an amazing game, because it isn't. Believe me, that kills me because I absolutely love the Dragon Age series, but with that many flaws, it's not worth full price.
Merissa (12051 KP) rated The Crimson and the Black (Hidden Empire #2) in Books
Mar 25, 2022 (Updated Jun 30, 2023)
THE CRIMSON AND THE BLACK is the second book in the Hidden Empire series, which starts with Shadow of the Swan, which originally was a standalone novel set in Victorian England. I can't tell you how happy I was to see the author had turned this into a series.
Still set in the same timeline, this time we find out more at Henry's Maker, Fyodora. She has a long and, sometimes tragic, backstory that we learn as we go along. Nearing one thousand years old, she finds herself getting bored easily so readily agrees to help with a nasty kidnapping and sex slave/wife ring. On the hunt for his lost cousin, Callum is one of the few dragon shifters left. When they meet, sparks fly with an instant attraction that is not acted upon due to circumstances. Delayed gratification, anyone?
As always, this was a brilliant story that held my attention from beginning to end. I loved how Fee and Callum worked together. They were honest and communicated well - even going so far as to apologise when they were in the wrong! *gasps with shock!*
Whilst hot in places, this is more about the connection between the two of them, and the lost selkies. There are a multitude of characters I want to know more about, so I'm hoping for many more books in this series.
A fantastic addition to the series that I have no hesitation in recommending. Just one question though - why was Callum black, not red?!
Read it!
** same worded review will appear elsewhere **
* A copy of this book was provided to me with no requirements for a review. I voluntarily read this book, and the comments here are my honest opinion. *
Merissa
Archaeolibrarian - I Dig Good Books!
Mar 23, 2022
Still set in the same timeline, this time we find out more at Henry's Maker, Fyodora. She has a long and, sometimes tragic, backstory that we learn as we go along. Nearing one thousand years old, she finds herself getting bored easily so readily agrees to help with a nasty kidnapping and sex slave/wife ring. On the hunt for his lost cousin, Callum is one of the few dragon shifters left. When they meet, sparks fly with an instant attraction that is not acted upon due to circumstances. Delayed gratification, anyone?
As always, this was a brilliant story that held my attention from beginning to end. I loved how Fee and Callum worked together. They were honest and communicated well - even going so far as to apologise when they were in the wrong! *gasps with shock!*
Whilst hot in places, this is more about the connection between the two of them, and the lost selkies. There are a multitude of characters I want to know more about, so I'm hoping for many more books in this series.
A fantastic addition to the series that I have no hesitation in recommending. Just one question though - why was Callum black, not red?!
Read it!
** same worded review will appear elsewhere **
* A copy of this book was provided to me with no requirements for a review. I voluntarily read this book, and the comments here are my honest opinion. *
Merissa
Archaeolibrarian - I Dig Good Books!
Mar 23, 2022
Purple Phoenix Games (2266 KP) rated Asator in Tabletop Games
Oct 20, 2020
Vikings. Raiding and pillaging and dragon riding. That’s about the extent of my knowledge of the ancient(?) civilization that so many people go bonkers romanticizing. Okay, so they didn’t REALLY ride dragons, but How To Train Your Dragon is great and the game I am previewing today also includes dragons, so I’m rolling with it. But how does this Viking game play and compare to its inspirations?
Asator is a head to head (or teams) game of troop maneuvering and attacking using 30 identical miniatures on each side. Each mini acts as a platoon of three different kinds of armies, plus a Chieftan, Master, Wizard, and Dragon that all have different special abilities. The winner of Asator is the player who can eliminate their opponent’s leadership (Chieftan, Master, and Wizard).
DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and I know that the final components will be slightly different from these shown. Also, it is not my intention to detail every rule in the game, as there are just too many. You are invited to download the rulebook, back the game through the Kickstarter campaign, or through any retailers stocking it after fulfillment. -T
To setup, place the battle mat on the table, and then players will place groups of minis on the field within the closest three rows of hexes in alternating turn fashion. Players will also take the two large Battle Sheets and a dry-erase marker to keep track of every one of their minis’ stats throughout the game. Each player will also choose five of the given 10 Wizard spell cards to use for the game, and each spell may only be used once during the game. Once all army minis are placed, the first player will move up to 20 units on the battlefield and attack opponent armies if possible. The game is now on and decimation is the goal.
Each mini type corresponds to a different group of armies, plus the dragon and three leader pieces. All armies of the same type have the same stats for movement, hit points (HP), armor rating (AR), and attack weapons. Also each mini is labeled on the bottom so keeping track of each unit is made a little easier. Obviously the leader pieces are more powerful and each has a special style of combat. The Master wields an axe and shield (which is broken after one hit) to increase AR and dole out the damage. The Chieftan wields a spear, twin axes, a bow, and a shield. Similar to the Master, the Chieftan’s shield is broken after an attack against him, and his spear is broken after a missed attack. The Wizard is not at all strong in melee, but has powerful spells at his disposal to be used for the disposal of enemy units.
Besides the leadership trio each side also brings a Dragon to the battle. Dragons can move slowly by land, but quite quickly by air. Once in the air he or she may deliver a Fire Blast that causes huge damage, but then the Dragon must ground themselves to regain stamina for flight. In addition, each player will have access to Cavalry, Infantry, and Bowmen, each with their own stat blocks and abilities.
This is all well and good, and is somewhat similar to the strategy one would use in Chess. Combat, however, is much more involved than that of simply moving into an enemy’s space and automatically overtaking it. In Asator combat victory is decided via a VERY pared down version of D&D combat. It uses a simplified d20-based attack versus the enemy Armor Rating (AR). Rolls over the AR of the enemy is a success and damage is dealt. Done. Some attacks require a roll of 2d6 for damage amount, like spells and Dragon attacks. That said, combat is decided using 1d20 and 2d6. That’s it.
The game continues in turns where the first player will move their pieces and attack, and then the next player will do the same until one player has defeated all three enemy leaders and earned the title of Asator – Master of War.
Components. Again, we were provided a prototype copy of the game, but most of the components are what will be received when the game is backed or purchased. That said, the game utilizes a cloth battle mat that folds into the box, four dry-erase Battle Sheets, two dry-erase markers, dice for both players, Wizard spell cards for both players, and 60 miniatures. The battle mat is great fabric quality with minimal art that doesn’t get in the way of play (much appreciated). The dry-erase components are good. The card quality is fine. The dice are black and white dice to correspond with players using the black or white minis, and are of normal quality. The minis are great and I enjoyed playing with them.
Now for the negatives of what is included in the box. First, the art. Now, there is very minimal art used throughout the game. It’s just not a focal point, and it shows in the game’s production. I found the sketch on the cover of the rule book (which is the same as the watermark on the Battle Mat) to be very cool, but the box cover art leaves some to be desired. Similarly, the Wizard spell cards use very generic-looking art icons with text for explanation. I am most certainly being hyper-critical here because flashy art on these components are certainly not needed to play or highly enjoy the game. For my tastes, though, I would like to see more polished art on these pieces as the art is so sparse throughout.
But how does the game feel? It’s truly quite good. I don’t play many wargames or 1v1 skirmish style games, so to present me with something like this and for me to enjoy it as much as I have has to be a sign of something good. Again, I am no strategic war general, but being able to employ different strategies every game is exciting. Testing out the different combinations of Wizard spell cards is fun for a tinkerer. And, of course, playing with a bunch of minis is always good fun.
There is a good game here, and I absolutely love the combination of Chess maneuverability with the simplified RPG d20 battle system. It works well in a game like this where each piece owns a stat block of which players will need to be mindful. I didn’t quite mention my favorite part of the rules yet either: natural 20 on a combat roll equals insta-death. Yes, even to the Dragon, which happened in my very first game. THAT is a cool rule that tripped up tactics quite often in my plays.
All in all this game is a great example of combining a couple sets of mechanics that wouldn’t be expected and creating a great gaming experience from them. I invite you to back the game on Kickstarter when it goes live if you are looking for that special game that is unlike many others you currently own. If the art were spruced up a bit I would be fawning all over it, but even without impressive art I still find I have the twitch in my brain to play it again and again. I wonder how many natural 20s I can roll in a game. Great, now I want to set it up and see…
Asator is a head to head (or teams) game of troop maneuvering and attacking using 30 identical miniatures on each side. Each mini acts as a platoon of three different kinds of armies, plus a Chieftan, Master, Wizard, and Dragon that all have different special abilities. The winner of Asator is the player who can eliminate their opponent’s leadership (Chieftan, Master, and Wizard).
DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and I know that the final components will be slightly different from these shown. Also, it is not my intention to detail every rule in the game, as there are just too many. You are invited to download the rulebook, back the game through the Kickstarter campaign, or through any retailers stocking it after fulfillment. -T
To setup, place the battle mat on the table, and then players will place groups of minis on the field within the closest three rows of hexes in alternating turn fashion. Players will also take the two large Battle Sheets and a dry-erase marker to keep track of every one of their minis’ stats throughout the game. Each player will also choose five of the given 10 Wizard spell cards to use for the game, and each spell may only be used once during the game. Once all army minis are placed, the first player will move up to 20 units on the battlefield and attack opponent armies if possible. The game is now on and decimation is the goal.
Each mini type corresponds to a different group of armies, plus the dragon and three leader pieces. All armies of the same type have the same stats for movement, hit points (HP), armor rating (AR), and attack weapons. Also each mini is labeled on the bottom so keeping track of each unit is made a little easier. Obviously the leader pieces are more powerful and each has a special style of combat. The Master wields an axe and shield (which is broken after one hit) to increase AR and dole out the damage. The Chieftan wields a spear, twin axes, a bow, and a shield. Similar to the Master, the Chieftan’s shield is broken after an attack against him, and his spear is broken after a missed attack. The Wizard is not at all strong in melee, but has powerful spells at his disposal to be used for the disposal of enemy units.
Besides the leadership trio each side also brings a Dragon to the battle. Dragons can move slowly by land, but quite quickly by air. Once in the air he or she may deliver a Fire Blast that causes huge damage, but then the Dragon must ground themselves to regain stamina for flight. In addition, each player will have access to Cavalry, Infantry, and Bowmen, each with their own stat blocks and abilities.
This is all well and good, and is somewhat similar to the strategy one would use in Chess. Combat, however, is much more involved than that of simply moving into an enemy’s space and automatically overtaking it. In Asator combat victory is decided via a VERY pared down version of D&D combat. It uses a simplified d20-based attack versus the enemy Armor Rating (AR). Rolls over the AR of the enemy is a success and damage is dealt. Done. Some attacks require a roll of 2d6 for damage amount, like spells and Dragon attacks. That said, combat is decided using 1d20 and 2d6. That’s it.
The game continues in turns where the first player will move their pieces and attack, and then the next player will do the same until one player has defeated all three enemy leaders and earned the title of Asator – Master of War.
Components. Again, we were provided a prototype copy of the game, but most of the components are what will be received when the game is backed or purchased. That said, the game utilizes a cloth battle mat that folds into the box, four dry-erase Battle Sheets, two dry-erase markers, dice for both players, Wizard spell cards for both players, and 60 miniatures. The battle mat is great fabric quality with minimal art that doesn’t get in the way of play (much appreciated). The dry-erase components are good. The card quality is fine. The dice are black and white dice to correspond with players using the black or white minis, and are of normal quality. The minis are great and I enjoyed playing with them.
Now for the negatives of what is included in the box. First, the art. Now, there is very minimal art used throughout the game. It’s just not a focal point, and it shows in the game’s production. I found the sketch on the cover of the rule book (which is the same as the watermark on the Battle Mat) to be very cool, but the box cover art leaves some to be desired. Similarly, the Wizard spell cards use very generic-looking art icons with text for explanation. I am most certainly being hyper-critical here because flashy art on these components are certainly not needed to play or highly enjoy the game. For my tastes, though, I would like to see more polished art on these pieces as the art is so sparse throughout.
But how does the game feel? It’s truly quite good. I don’t play many wargames or 1v1 skirmish style games, so to present me with something like this and for me to enjoy it as much as I have has to be a sign of something good. Again, I am no strategic war general, but being able to employ different strategies every game is exciting. Testing out the different combinations of Wizard spell cards is fun for a tinkerer. And, of course, playing with a bunch of minis is always good fun.
There is a good game here, and I absolutely love the combination of Chess maneuverability with the simplified RPG d20 battle system. It works well in a game like this where each piece owns a stat block of which players will need to be mindful. I didn’t quite mention my favorite part of the rules yet either: natural 20 on a combat roll equals insta-death. Yes, even to the Dragon, which happened in my very first game. THAT is a cool rule that tripped up tactics quite often in my plays.
All in all this game is a great example of combining a couple sets of mechanics that wouldn’t be expected and creating a great gaming experience from them. I invite you to back the game on Kickstarter when it goes live if you are looking for that special game that is unlike many others you currently own. If the art were spruced up a bit I would be fawning all over it, but even without impressive art I still find I have the twitch in my brain to play it again and again. I wonder how many natural 20s I can roll in a game. Great, now I want to set it up and see…
Gareth von Kallenbach (980 KP) rated Call of Duty: Black Ops III - Descent in Video Games
Jun 19, 2019
The third DLC pack for Call of Duty Black Ops 3: Descent has arrived for PC and Xbox One users and brings four news maps and a new zombie episode for fans.
Previously available earlier for the Playstation 4, the new map is the third of four planned DLC packs which will pave the way for the release of Call of Duty: Infinite Warfare in November which itself will spawn four packs of DLC content itself.
The four new maps are as follows….
Cryogen
Set in a remote cryogenic lab this tech laden map is a great place for gamers who love to run and gun and have close quarter battles. I had a really good round of Kill Confirmed in this locale but beware, there are numerous areas for enemy players to hide and strike when you least expect them to.
Berserk
A frozen Viking village is the setting for this map and it is an ideal setting for Domination and Hardpoint. The map is even filled with arrows in the woodwork and a nice jump that requires your attention to traverse. The action is intense but it does have more than a few camping spots which ruined it for me at times as Spawn Campers took advantage of this to shoot me before I could even move.
Rumble
A futuristic arena setting which has quickly become a favorite as players must battle behind the scenes and on the main floor to survive. I had a few nice escort and Team Deathmatch rounds on this impressive setting.
Empire
This is a reimagined version of Raid from Black Ops II where a classic Roman themed villa is the setting for intense action. There are long courtyards and elevated windows which also makes this ideal for camping snipers who can really take the fun out of a game. However when played with a nice balance of player styles this is an action lovers dream.
Fans of the Zombie mode will love Gorod Krovi which sets the four players in an alternate Stalingrad. As if the Zombies were not bad enough, there are also robotic enemies and a Dragon for players to contend with.
While the set is not offering any new weapons or any drastic changes, it does offer new maps for players to enjoy and a top-notch Zombie mode which will help tide players over until the fourth pack and Infinite Warfare arrives.
http://sknr.net/2016/08/13/call-duty-black-ops-3-descent-dlc/
Previously available earlier for the Playstation 4, the new map is the third of four planned DLC packs which will pave the way for the release of Call of Duty: Infinite Warfare in November which itself will spawn four packs of DLC content itself.
The four new maps are as follows….
Cryogen
Set in a remote cryogenic lab this tech laden map is a great place for gamers who love to run and gun and have close quarter battles. I had a really good round of Kill Confirmed in this locale but beware, there are numerous areas for enemy players to hide and strike when you least expect them to.
Berserk
A frozen Viking village is the setting for this map and it is an ideal setting for Domination and Hardpoint. The map is even filled with arrows in the woodwork and a nice jump that requires your attention to traverse. The action is intense but it does have more than a few camping spots which ruined it for me at times as Spawn Campers took advantage of this to shoot me before I could even move.
Rumble
A futuristic arena setting which has quickly become a favorite as players must battle behind the scenes and on the main floor to survive. I had a few nice escort and Team Deathmatch rounds on this impressive setting.
Empire
This is a reimagined version of Raid from Black Ops II where a classic Roman themed villa is the setting for intense action. There are long courtyards and elevated windows which also makes this ideal for camping snipers who can really take the fun out of a game. However when played with a nice balance of player styles this is an action lovers dream.
Fans of the Zombie mode will love Gorod Krovi which sets the four players in an alternate Stalingrad. As if the Zombies were not bad enough, there are also robotic enemies and a Dragon for players to contend with.
While the set is not offering any new weapons or any drastic changes, it does offer new maps for players to enjoy and a top-notch Zombie mode which will help tide players over until the fourth pack and Infinite Warfare arrives.
http://sknr.net/2016/08/13/call-duty-black-ops-3-descent-dlc/
Gareth von Kallenbach (980 KP) rated Call of duty: Black ops III - The Awakening in Video Games
Jun 19, 2019
Fans of Call of Duty: Black Ops 3 who plays on the PC or Xbox One can now experience the first of four planned DLC packs with the release of The Awakening. The packs contain four new maps and a new Zombie mode episode which expands the multiplayer experience which has always been a staple of the series.
The first map is The Gauntlet which is a facility divide into various zones. There is a jungle zone, a frozen zone, and one where it rains as you go down an urban street. This map will test your skills as there are numerous areas for enemies to trap, snipe, and hide. It is also very detailed and will force you to remember not to stop and look at the scenery.
The second map is called Splash and this was the most colorful map of any DLC yet. Set in a water park, players can duck down water slides; hide in pools, gift shops and more. Being able to slide down a tube run and come up firing made this really fun. There are many places to explore but also several places for an enemy player to strike from so be on your toes for anything.
Rise is the third map and it is set in a cold construction yard. There are plenty of walls to wall run as well as large open areas where snipers will happily pick you off. The close quarters of the buildings makes for some intense action up close and one that you will want to make sure to prepare for.
Skyjacked rounds out the set as this is an updated map based on the popular Hijacked map from Black Ops 2. Instead of a boat, this time players must battle on a flying ship, but thankfully anyone who has logged time with the original may think they have a leg up, but there are plenty of new twists to be found.
Zombie fans will love Der Eisendrache which allows up to four players to battle Zombies and other forces of evil in a Castle complete with curved stairs, snow, and even a dragon.
The Awakening is a nice addition to the series as it provides new content which will make me want to spend more time with the game as after reaching a few levels of Prestige I found myself looking for a break and The Awakening is just the call I needed to return to duty.
http://sknr.net/2016/03/04/call-of-duty-black-ops-3-the-awakening-dlc/
The first map is The Gauntlet which is a facility divide into various zones. There is a jungle zone, a frozen zone, and one where it rains as you go down an urban street. This map will test your skills as there are numerous areas for enemies to trap, snipe, and hide. It is also very detailed and will force you to remember not to stop and look at the scenery.
The second map is called Splash and this was the most colorful map of any DLC yet. Set in a water park, players can duck down water slides; hide in pools, gift shops and more. Being able to slide down a tube run and come up firing made this really fun. There are many places to explore but also several places for an enemy player to strike from so be on your toes for anything.
Rise is the third map and it is set in a cold construction yard. There are plenty of walls to wall run as well as large open areas where snipers will happily pick you off. The close quarters of the buildings makes for some intense action up close and one that you will want to make sure to prepare for.
Skyjacked rounds out the set as this is an updated map based on the popular Hijacked map from Black Ops 2. Instead of a boat, this time players must battle on a flying ship, but thankfully anyone who has logged time with the original may think they have a leg up, but there are plenty of new twists to be found.
Zombie fans will love Der Eisendrache which allows up to four players to battle Zombies and other forces of evil in a Castle complete with curved stairs, snow, and even a dragon.
The Awakening is a nice addition to the series as it provides new content which will make me want to spend more time with the game as after reaching a few levels of Prestige I found myself looking for a break and The Awakening is just the call I needed to return to duty.
http://sknr.net/2016/03/04/call-of-duty-black-ops-3-the-awakening-dlc/
Peter Shephard (2822 KP) rated Game Of Thrones - Season 8 in TV
Jun 1, 2019
Mixed ending to the epic
Contains spoilers, click to show
I enjoyed Season 8.
It was a good distance away from the best seasons. I cant actually think of a season I liked less, but it wasnt a BAD season.
The set piece battles were visually amazing (even if the tactics were a bit suspect...), the story was "wrapped up" satisfactorily. It would have benefitted massively from an extra 1 or 2 episodes, even if just to get a sense of the scale of the undertaking - remember in Season 1 it took a month to travel from Kings Landing to Winterfell? Well apart from a fade-to-black and a comment about "three weeks" in the final episode, all the events could have been taking place in neighbouring cities. That's something which S7 and S8 have been guilty of, actually - the sense of scale was horribly lost (a quick marathon to the Wall, warp-speed ravens to Dragonstone, and a dragon flight back up, all within about 12h...?). It was also never explained how so many Dothraki and Unsullied survived the Battle of Winterfell - I have heard people saying that there was a comment that "only half of our forces are at Winterfell; the rest are at Dragonstone" but I've rewatched it and I must have missed it every time. Literally a 10 second clip would have made it all much more acceptable.
It is really unfortunate that S8 (and S7) felt rushed. I fully expect there to be a "viewers cut" on YouTube at some point which reuses scenes from other seasons to make it feel right.
I did enjoy it though.
It was a good distance away from the best seasons. I cant actually think of a season I liked less, but it wasnt a BAD season.
The set piece battles were visually amazing (even if the tactics were a bit suspect...), the story was "wrapped up" satisfactorily. It would have benefitted massively from an extra 1 or 2 episodes, even if just to get a sense of the scale of the undertaking - remember in Season 1 it took a month to travel from Kings Landing to Winterfell? Well apart from a fade-to-black and a comment about "three weeks" in the final episode, all the events could have been taking place in neighbouring cities. That's something which S7 and S8 have been guilty of, actually - the sense of scale was horribly lost (a quick marathon to the Wall, warp-speed ravens to Dragonstone, and a dragon flight back up, all within about 12h...?). It was also never explained how so many Dothraki and Unsullied survived the Battle of Winterfell - I have heard people saying that there was a comment that "only half of our forces are at Winterfell; the rest are at Dragonstone" but I've rewatched it and I must have missed it every time. Literally a 10 second clip would have made it all much more acceptable.
It is really unfortunate that S8 (and S7) felt rushed. I fully expect there to be a "viewers cut" on YouTube at some point which reuses scenes from other seasons to make it feel right.
I did enjoy it though.
Alice (12 KP) rated The Copper Promise (The Copper Cat, #1) in Books
Jul 3, 2018
The Copper Promise was one of those books that I stumbled upon on Friday a fortnight ago, I picked up the kindle sample – a grand total of 5 chapters – and sat there and devoured it. By Saturday evening I was in possession of a paperback and by Sunday I was over 100 pages in; I read between 50-80 pages per day and finished it on Thursday 17th November – a whole 5 days after purchase.
I’m a rare 5 star reviewer and a book has to tick every single tiny little box for me to even consider going past 4 stars. I’ve also never picked up a sample and ordered a book within 24 hours, I usually sit and think about it for a while but The Copper Promise was one of those books. I was about 70 pages in to The Copper Promise when I bought its sequels The Iron Ghost and The Silver Tide. This never happens – ever.
From the get go, Jen Williams’ characters and world building was on point. The story follows what will eventually become The Black Feather Three – Wydrin of Crosshaven, Sir Sebastian Carverson of Ynnsmouth and Lord Aaron Frith of The Blackwood:-
Wydrin of Crosshaven is a foul-mouthed, crass, violently aggressive and sarcastic pirate-cum-sell-sword and she’s AMAZING!
Sir Sebastian Carverson of Ynnsmouth is a disgraced Knight of Ynnsmouth, sword-sworn to the god-peak Isu turned sell-sword for hire with a heart of gold.
And last but certainly not least Lord Aaron Frith of Blackwood, last surviving heir of the The Blackwood, tortured soul (and I mean this in the literal sense) and one confused man with a neat newly acquired trick.
∞
Frith has hired Wydrin and Sebastian and a weird little fella called Gallo to take him to The Citadel as a means to exact revenge on the people who gravely injured him and murdered his family. Gallo goes on ahead as he’s impatient and things go a little belly-up for him; Frith, Wydrin and Sebastian go to the Citadel, go exploring in the creepy castle and see Gallo who they assumed was dead, the trio of adventurers unknowingly unleash a god in the form of a dragon which in turn unleashes several far-ranging ramifications – Frith absorbs a lot of magic and knowledge, Sebastian almost dies because of Gallo’s betrayal but pulls through because of a mystic connection he forges at death’s door and The Copper Cat goes about her business.
This Citadel invasion and ultimate unleashing of a long-believed dead god sets the story up nicely for its onward and upward momentum. Frith absorbs the power he was searching for in the lake hidden at the bottom of the Citadel and becomes a force to be reckoned with (eventually) but not only do they release a dragon they also release her brood army – neat green and golden dragon-hybrid things with a connection to both Y’Ruen (the dragon) and Sebastian – cue his nightmares.
The book as a debut was stunningly well written with characters that were neatly rounded off with few cliffhangers and a nicely written flow and mixture of present and past tense. The characters (particularly Wydrin) were superb and I couldn’t get enough of her utter crassness and her unrelenting torment of Frith – brilliantly written.
∞
I really liked the fact that Jen Williams also gave us chapters from the point of view of the brood army as they traverse Ede destroying any and everything. She shows us the stark contrast of them being a number (The Thirty-Third) and of them becoming a unique being (Ephemeral) with their own thoughts and feelings – some remained purely numbers but a large amount of them became individuals and “broke” from the brood.
There have been some mixed reviews on this book but my opinion is this book was amazing. An outstanding read of amusing proportions where plenty of banter, adventure, magic and mayhem abound. Although the ending closes off some individual story arcs it also opens the door to many more which continue in the next book – my overall feeling towards The Copper Promise was along the lines of “Please don’t leave me!” and “Oh dear god I need more. Right now.”
As mentioned above I bought the next two instalments and I’m 150 pages through the second one and it is just as good as the first one! I can’t wait to see where this story goes!
I’m a rare 5 star reviewer and a book has to tick every single tiny little box for me to even consider going past 4 stars. I’ve also never picked up a sample and ordered a book within 24 hours, I usually sit and think about it for a while but The Copper Promise was one of those books. I was about 70 pages in to The Copper Promise when I bought its sequels The Iron Ghost and The Silver Tide. This never happens – ever.
From the get go, Jen Williams’ characters and world building was on point. The story follows what will eventually become The Black Feather Three – Wydrin of Crosshaven, Sir Sebastian Carverson of Ynnsmouth and Lord Aaron Frith of The Blackwood:-
Wydrin of Crosshaven is a foul-mouthed, crass, violently aggressive and sarcastic pirate-cum-sell-sword and she’s AMAZING!
Sir Sebastian Carverson of Ynnsmouth is a disgraced Knight of Ynnsmouth, sword-sworn to the god-peak Isu turned sell-sword for hire with a heart of gold.
And last but certainly not least Lord Aaron Frith of Blackwood, last surviving heir of the The Blackwood, tortured soul (and I mean this in the literal sense) and one confused man with a neat newly acquired trick.
∞
Frith has hired Wydrin and Sebastian and a weird little fella called Gallo to take him to The Citadel as a means to exact revenge on the people who gravely injured him and murdered his family. Gallo goes on ahead as he’s impatient and things go a little belly-up for him; Frith, Wydrin and Sebastian go to the Citadel, go exploring in the creepy castle and see Gallo who they assumed was dead, the trio of adventurers unknowingly unleash a god in the form of a dragon which in turn unleashes several far-ranging ramifications – Frith absorbs a lot of magic and knowledge, Sebastian almost dies because of Gallo’s betrayal but pulls through because of a mystic connection he forges at death’s door and The Copper Cat goes about her business.
This Citadel invasion and ultimate unleashing of a long-believed dead god sets the story up nicely for its onward and upward momentum. Frith absorbs the power he was searching for in the lake hidden at the bottom of the Citadel and becomes a force to be reckoned with (eventually) but not only do they release a dragon they also release her brood army – neat green and golden dragon-hybrid things with a connection to both Y’Ruen (the dragon) and Sebastian – cue his nightmares.
The book as a debut was stunningly well written with characters that were neatly rounded off with few cliffhangers and a nicely written flow and mixture of present and past tense. The characters (particularly Wydrin) were superb and I couldn’t get enough of her utter crassness and her unrelenting torment of Frith – brilliantly written.
∞
I really liked the fact that Jen Williams also gave us chapters from the point of view of the brood army as they traverse Ede destroying any and everything. She shows us the stark contrast of them being a number (The Thirty-Third) and of them becoming a unique being (Ephemeral) with their own thoughts and feelings – some remained purely numbers but a large amount of them became individuals and “broke” from the brood.
There have been some mixed reviews on this book but my opinion is this book was amazing. An outstanding read of amusing proportions where plenty of banter, adventure, magic and mayhem abound. Although the ending closes off some individual story arcs it also opens the door to many more which continue in the next book – my overall feeling towards The Copper Promise was along the lines of “Please don’t leave me!” and “Oh dear god I need more. Right now.”
As mentioned above I bought the next two instalments and I’m 150 pages through the second one and it is just as good as the first one! I can’t wait to see where this story goes!
Merissa (12051 KP) rated Initiated (Daywalker Academy #4) in Books
Mar 25, 2020
Initiated is the fourth book in the Daywalker Academy series and, yes, I know I've said this before but, it should definitely be read as a series or you just won't get what's happening.
So first off, thank you Ms. Daniels for giving me Zoltan back. I really do appreciate it! Sigh, every page he was on was just... *insert another sigh*. Now, if you could just get Franky and Zoltan to see eye-to-eye and stop giving me whiplash, that would be fantastic!
We are introduced to a major character in this book - and it's not very often I get the chance to say THAT with book four in a series! Tenebris, the black panther. You know, he hasn't spoken a single word (for obvious reasons) and yet he may just match the Queen of Snark, Maya, oops I mean, Franky, herself!
As with this whole series, this is a non-stop-action story. Franky is tired in one part and, to be honest, so was I! Honestly, I have no idea where she gets her stamina from. Maybe it's being a half-blood or maybe it's the dragon blood. Either way, I'm exhausted from reading but I wouldn't change a thing!
As always, it ends on one helluva cliffhanger. I really need to understand just what happened in those last couple of action-packed pages. All I can say is "Poor Franky!!!"
So... do I recommend this book? Abso-frickin'-lutely!!! Just, don't start here but back at book one so you get the full experience. You won't regret it. I promise you that!
* A copy of this book was provided to me with no requirements for a review. I voluntarily read this book, and the comments here are my honest opinion. *
Merissa
Archaeolibrarian - I Dig Good Books!
So first off, thank you Ms. Daniels for giving me Zoltan back. I really do appreciate it! Sigh, every page he was on was just... *insert another sigh*. Now, if you could just get Franky and Zoltan to see eye-to-eye and stop giving me whiplash, that would be fantastic!
We are introduced to a major character in this book - and it's not very often I get the chance to say THAT with book four in a series! Tenebris, the black panther. You know, he hasn't spoken a single word (for obvious reasons) and yet he may just match the Queen of Snark, Maya, oops I mean, Franky, herself!
As with this whole series, this is a non-stop-action story. Franky is tired in one part and, to be honest, so was I! Honestly, I have no idea where she gets her stamina from. Maybe it's being a half-blood or maybe it's the dragon blood. Either way, I'm exhausted from reading but I wouldn't change a thing!
As always, it ends on one helluva cliffhanger. I really need to understand just what happened in those last couple of action-packed pages. All I can say is "Poor Franky!!!"
So... do I recommend this book? Abso-frickin'-lutely!!! Just, don't start here but back at book one so you get the full experience. You won't regret it. I promise you that!
* A copy of this book was provided to me with no requirements for a review. I voluntarily read this book, and the comments here are my honest opinion. *
Merissa
Archaeolibrarian - I Dig Good Books!