Erika (17789 KP) rated X-Men: Dark Phoenix (2019) in Movies
Jun 8, 2019 (Updated Jun 8, 2019)
The story goes the way you expect it to go. I'm not completely convinced Sophie Turner is a good actress. I'm also glad that they killed Raven (not a spoiler, it's common knowledge), though it wasn't quick enough in my opinion.
I'm unsure as to why Jessica Chastain was cast (or why she's ever cast in ANYTHING); her 'villain' was completely useless. The movie didn't even need that subplot, they would have had a better movie without it and her. Pro-tip: don't introduce new characters in the last film of a saga because no one will care enough about them. Seriously, I felt like my time was wasted having to watch her.
I will say, this film FINALLY gave us good scenes with the X-Men kicking some ass, all using their unique powers. They really gave Nicholas Hoult something to do, and he was great!
Finally, the reason I was there, McFassy. This was one of McAvoy's best Professor X performances, he wasn't black or white, he was more gray and it really worked. They didn't give Magneto much to do, but I loved that they introduced Genosha. This will be below the 'see more' line, so, the best flexing his power scene was when he lifted the subway through the concrete, it was almost on par with the submarine being lifted out of the sea in First Class, and pulling up the Auschwitz gate in Apocalypse.
The last scene shows the entire new saga go first circle. Of course, it's very Dark Knight Rises, but it was perfect. I'm only rating it a 6 because of that.
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Purple Phoenix Games (2266 KP) rated Shadow Hunters in Tabletop Games
Jul 24, 2021
Shadow Hunters is a hidden identity survival card game for groups of 4-8 players. Each player’s drawn persona will belong to the Shadows, the Hunters, or Neutrals (common bystanders). The goals of the players may all be completely different and the game may end at any time due to fulfilling personal agendas. Players may even win when their characters are dead!
To setup place the board on the table and randomly populate the card spaces on the board with the Area Cards. Shuffle the White Cards, Black Cards, and Hermit Cards (why didn’t they just name these the Green Cards?) into their own stacks and place them on the side of the board in their slots. Players choose their preferred colors, take the boards and pieces with that color, and place one of their wooden markers on the No Damage space on the board. The other wooden marker will be used for movement on the board Area cards. Shuffle and deal each player one Character Card to be kept secret from the other players. Determine start player and the game is ready to begin!
On a player’s turn they will be completing at least one task and then possible other tasks. First, the active player will roll both the 1d6 and 1d4 together to arrive at a number between two and 10. The player will place their marker on the matching Area card on the board. Should a player roll a seven they may choose any location other than the space they are on and move. Each location will have an action printed on its card that a player may choose to complete. These could be drawing cards from the White, Black, or Hermit decks, damaging other players, or stealing equipment cards from them. Lastly, the active player may straight up attack another player within the same Area range (the three different areas are two cards linked together, so either the card the marker shares or the one that is linked).
As soon as a character has suffered damage equal to or greater than the HP shown on their Character Card, that character dies. Once a character dies, the owning player flips the Character Card over to reveal the character and, more importantly, their faction to which they belong. If this causes one player to fulfill their character’s goals, they must announce that the game is over. If not, play continues in this fashion until a player’s goal has been achieved to end the game. This could mean the Shadow team or Hunter team wins as a group, or that one player wins alone.
Components. Oddly, this edition of Shadow Hunters is now almost 10 years old, so it fall within the “older games” group. That said, the components are still excellent quality, even by today’s standards. The cards have a faint linen finish, the cardboard components are all thick and matte finished, the wooden player markers are chunky and fun to move around. The only issues I have with components are that I wish the colors matched more on the wooden markers and the player boards. Not a huge deal, but something that makes me cringe just a little inside. The other issue I have is most definitely a personal preference: the numbers on the d4 are on the bottom and I prefer them on the top. I know, purely personal preference and I’m dumb for even mentioning it.
This is a game I love but irks my wife. And not even because she doesn’t like the game. It irks her because of how I play it. Until I use the Hermit Cards to try to help figure out which player is on my team I will certainly be attacking everyone I can every chance I get. That’s not the best way to make friends, and I get it, but I’m not taking that chance of allowing a potential opponent to get a leg up on me. That bothers my wife because many times I’m attacking my teammates. Oh well.
I have played this game so many times with different groups and have had great success with it almost every single time. It’s an easy teach, the theme makes sense, and having different end goals is something that many people can rally behind. I know there are about 3,000 hidden identity games out there, but I consider this one of the best. Even 10 years later it sill holds that sheen and gives us a little different experience than just spamming The Resistance: Avalon every time. Purple Phoenix Games gives this one a hot 17 / 24. Pick this one up if you find it in the wild and want a different feel for your hidden identity collection. I love it and you might too.
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Eleanor Luhar (47 KP) rated Alice in the Looking Glass: A Mother and Daughter's Experience of Anorexia in Books
Jun 24, 2019
I found it interesting that they gave Jo (the mother)'s perspective first, instead of Alice herself. We learn about what she witnesses before we find out exactly what Alice was actually thinking and feeling.
They don't include weights or numbers in this, which is tremendously helpful. Like Jo says, this is a competitive illness, and even parents seem to want to compete in having the "most poorly" child. But it's so triggering for other people to read about how much weight someone lost, and it's not really relevant. Weight loss is just a side affect of the illness, and not the main issue itself.
The reality is addressed so honestly in this book, all the feelings and experiences that we may be ashamed to admit are written in black and white. It made me feel a lot less guilty about things that I've felt, knowing other people have felt the same way, too. And the recovery aspect was not unrealistically easy or happy; Alice is not completely recovered even at the end of the book, but is managing her illness. That is how most of us will live for a long time, if not for the rest of our lives. But Alice expresses how she is so much happier "managing" her anorexia than she was when she was suffering years ago. It gives hope - even if you don't fully recover, life can be good.
I really loved this book. I'd urge anyone with a loved one who is suffering from an eating disorder (or has one themselves) to read this, as it would really help seeing both perspectives on the journey. 5 stars.
The Color of Law
Book
In this groundbreaking history of the modern American metropolis, Richard Rothstein, a leading...
History Politics
Lee (2222 KP) rated Luce (2019) in Movies
Oct 30, 2019
But then one day, Luce's history teacher, Harriet Wilson (Octavia Spencer) becomes disturbed by a recent assignment that Luce has submitted. The purpose of the assignment was to write an essay in the style and thinking of a historical figure of their choosing - an idea which Luce seems to have embraced a little too passionately with his choice of Frantz Fanon, a black philosopher who was highly supportive of violent revolution. At the same time, a search of Luce's locker reveals some highly explosive fireworks, and Harriet is worried to the point where she calls Amy into the school in order to discuss her concerns.
The assignment, and the fireworks discovery, leads to a series of conflicts among all of the main characters. Luce remains polite and calm throughout, claiming that he was merely doing what was asked of him for the assignment. He states that his locker is shared with friends, so the fireworks must belong to one of them. Tensions are also high between Luce’s parents, seemingly regarding some lingering resentment they have about the fact that Luce is not their biological child. Meanwhile, Harriet is involved in a series of cool, calm stand offs with Luce, each of them believing that there is more to the other than meets the eye.
There are a lot of times during Luce where motivations and actions of characters aren’t very clear. A number of tense moments occur along the way too, in order to try and ramp up the tension, including the introduction of Harriet’s mentally ill sister, horrible racist graffiti on Harriet’s house and accusations of sexual assault. You never know who to trust or what to think, and it all feels as though it’s building towards something big.
Unfortunately though, that’s not the case, and it all just kind of fizzles out towards the end. It’s clear that the filmmakers are more interested in delivering undertones of privilege and prejudice throughout, promoting more questions than they provide answers, and that’s not for me. Overall a pretty solid movie, let down in its delivery towards the end.
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