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Kink (Vixen Bluff #2)
Kink (Vixen Bluff #2)
Catherine Black | 2018 | Romance
7
7.0 (1 Ratings)
Book Rating
99 of 250
Kindle
Kink ( Vixen Bluff book 2)
By Catherine Black

Once read a review will be written via Smashbomb and link posted in comments

Molly I haven't been with a man in over five years. Yeah, yeah, I know what you're thinking. You're wondering if I have a couple dozen cats or if I have to sweep the cobwebs out before getting a Brazilian. But, ladies, I wanna let you in on a little secret... There is money to be made in what us working girls at White Light Sirens like to call 'non-penetrative fantasies'. That's right. You want me—Molly Wilder—to parade around the room dressed like a giant teddy bear while you touch yourself? Sure. You want me to paint your naked body, turning you into an impressionist's wet dream? I'm on it. But if you even think about sliding between my legs, I'll rip our contract to shreds and kick you out the door so fast your manhood won't have time to soften. Barrett Molly makes a snap judgment about me the second I walk through her studio door, but I'm used to it. Women take one look at this body, this face, and immediately label me. I can see the flashing sign above their heads every time. “Danger! Danger!” If they only knew... Molly thinks I'm a client—just another John—and that's fine. I'm content to play her game because when I break her rules, when I expose her secrets and have her on her knees, vulnerable and afraid, then she'll understand. But until then, I have a job to do, and my first order of business is to make Molly realize I'm a man worth breaking for. Whether she knows it or not, her dry spell is about to come to an end. Make it rain, Miss Wilder. Make it rain.

Haha this was just pure filth! I usually skip most sex scenes in some of these books but if I did that I would have about 50 pages to read! The only difference being this one I didn’t as it was well written! The only reason I haven’t gone with a 4 star as I think it lacked a little depth, I know it’s only a short book it took just over an hour to read I just can’t figure out what was missing. Not sure I’ll ever look at a jar of peanut butter the same way again though 😂.
  
DiTiC
DiTiC
2019 | Abstract Strategy
Purple Phoenix Games Preview
Abstract strategy games hold a special place in my heart. I’m not really a fan of Chess, but I am a fan of games that are light on rules and components but heavier in strategy needed to best your opponents. Yes, I like games that have zombies and gore or adventure and treasures as well, but abstracts are a great escape from those Ameritrashy games we all love.

So my original thought was to try to open this preview with a dastardly abstract statement to truly emphasize how theming is irrelevant with some activities. Not quite having done that, DiTiC is an abstract strategy game of “tile placement and dice-pawn” movement. How does it play? Read on.

In DiTiC the winner is the first player to upgrade one of their dice from a smaller-valued die into a value of six. Bring out smaller value dice and move them around the “board” to combine with other dice and win the game!

DISCLAIMER: We were provided a review copy of this game for the purposes of this review. These are preview copy components, and I do not know if the final components will be similar or different, or if the Kickstarter campaign will alter or add anything through stretch goals. -T

To setup a game of DiTiC, each player chooses a color of dice and takes all dice into their hand. The tile with “DiTiC START” on it is the, well, starting tile and is placed in the middle of the table. Roll off to see who goes first and you are ready to play!

On a turn a player may draw and place a tile or move one of their dice. Players start with zero dice on the board, so the first few turns will be drawing a tile from the bag and placing it on the board either side face-up. As you can see from the photos the tiles will have different colored (and shaped) corners. It’s when these corners complete an intersection of four tile corners that dice may enter the board. Depending on the color of the intersection’s majority control a die of said majority color comes into play on the value of the number of icons present. That’s a mouthful. So there are four corners to the intersection. If said intersection contains two red, a blue, and a black icon then red will place a die with value of two pips showing on that intersection. These dice may now be moved and combined with like-valued dice (with an exception). If a player has at least one die on the board when initiating this action, they may roll the action die after placement and complete any other actions the die result allows.

When a player decides instead to move, combine, or overtake a die, they simply move the die along the edge of a tile to the next closest intersection. Exception to movement: players can move all dice with a value of one BEFORE any other dice movement, and dice with value of one or two may move in any direction – even diagonally.

To combine/upgrade dice players will need to move one die into the same intersection as an equal-valued die in order to combine into a die of value +1. Example: a four die and a four die combine to make a five die. Exception to combinations: a value one die may combine with a value three die (remember the exception from the previous paragraph?) to create a value four die.

To overtake an opponent’s die, a player simply moves a superior die onto an occupied intersection. Typically, a die of larger value can overtake any die of smaller value. Exceptions: nothing may overtake a four or five, and only a five can overtake a three. Three-value dice seem to be the superheros of DiTiC.

So after many back-and-forth turns of placing tiles and rolling dice or moving/combining/overtaking dice the winner is crowned once they have upgraded any die into a value six die.

Components. Again, this is a prototype version of the game, so I will comment on what I can. I think the game looks very nice, even in this stage of production. The icons on the tiles are clear – and THANK YOU for considering the colorblind gamer community by making each icon different by both color and art style. The dice are your typical d6 (and I do not know if there will be any changes made to these as a result of a successful campaign). The icons on the action die make sense and I really dig the laser-etched wooden design, and I kinda hope that detail makes it into the final product. But I prefer wooden dice to plastic every time. The game also came with a burlap bag to house and conceal the tiles, and coupled with the wooden dice makes a nice little natural organic combo. My only request for the final version of the game? Go crazy with the color scheme. Black, red, white, and blue are great colors, but fling out the purple and the gold and the orange and the aqua. But I’m no designer. It looks great as it is.

So like I said up top, I love abstracts. Surprisingly so. The more I play them the more I love them. And this game definitely adds to my love of the genre. The rules are kinda wacky, and the dice of different values each can do their own thing, and I think that’s really interesting. It’s not simply a game of moving big dice around eating all the little dice. I mean, you CAN do that, but you will not advance your own strategies. But there is an amount of take that in this game, from the action dice to the tile placement to the overtaking of dice, that will really appeal to lots of people. It’s not a big game, but it looks great on the table, and plays really well once you have immersed yourself in the rules. I really believe that the more I play it the more I will fall in love with it. In fact, as I type this I want to go home and play it right now. And that’s a mark of a good, if not great, game, isn’t it?

If you like abstract strategy games and have a little room for this small game in your collection (or better, MAKE some room for it) then you should definitely consider backing it on Kickstarter, or (depending on when you read this) picking it up at your FLGS.
  
Long Shot (2019)
Long Shot (2019)
2019 | Comedy
When his small paper is bought out but a large media conglomerate the free-spirited journalist Fred Flarsky (Seth Rogen) quits rather write for a company he believes has a low moral compass. His best friend Lance (O’Shea Jackson Jr.) takes him out on the town to drown his sorrows. They decide to go to a charity function to get free drinks and watch Boyz II Men. As chance would have it Fred’s babysitter from high school, Charlotte Field (Charlize Theron), is also there. Charlotte happens to be one of the most powerful women in the world. She is currently the Secretary of State and has her eyes set on the on the White House. But she recognizes Fred and they connect for a few moments. This chance meeting seems fortuitous for both. Fred needs a job and Charlotte is in need of a writer to help punch up her speeches. Fred also gets the chance to travel the world with his high school crush. Even though Fred isn’t your normal member of a government official’s entourage, dresses like a child, has a scraggly beard and looks high even when not, he can write. So he gets the chance to write entire speeches. As his role increases he needs to get to know this version of Charlotte a little better, rather than the girl he know in high school. They begin to spend more and more time together getting to know each other. Then a near death experience in Manilla leads to a wild night between the odd couple. But rather than a onetime thing the two begin sneaking away together. But as Charlotte heads toward a Presidential Campaign it seem inevitable that this secret relationship needs to end or go public.

This Jonathan Levine (The Night Before, Snatched) directed romantic comedy is predictable with flares of originality. The cast is great. Rogen and Theron have good chemistry and do well. The supporting cast, O’Shea (Straight Outta Compton) as well as June Diane Raphael (Blockers, The Disaster Artist), Ravi Patel (T.V. series Wrecked, Grandfathered), Andy Serkis (Black Panther, The Lord of the Rings Trilogy) and others, all have fun moments. Bob Odenkirk (T.V.’s Better Call Saul) is very funny in his role as President Chambers. The comedy is fun, but raunchy at times. There were definitely laugh out loud moments. But some of the jokes were predictable and other good jokes were spoiled by the trailers, so avoid if possible. The story was also pretty predictable with the outcome never really in doubt but the ride was fun and had both really good moments and some that fell flat. It blended what could be believable politics with some things you know would not be, or you really hope couldn’t be, done by someone in a powerful government position.

I thought the film was good but it did run a little long, 125 minutes. I think it would be a good date movie but definitely leave the kids at home due to prevalent drug use and raunchy moments. I went in with low expectations and that could also help. But if you need a laugh or non-super hero movie to see this is worth the ticket price.
  
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Harry Potter and the Half-Blood Prince (2009)
Harry Potter and the Half-Blood Prince (2009)
2009 | Action, Drama, Family
Beautiful Visuals
A part of being a critic means being able to separate the art from the creator. In my recent review of Swing Time, I came to the conclusion that the movie as a whole was still enjoyable despite their use of blackface in one scene. While I don’t agree with everything JK Rowling is saying at this point in time, I can’t deny the magical world that she has created and the stories that lie within. Harry Potter and the Half-Blood Prince, the sixth installment in the franchise, is no exception. In this darker film, Harry is finding himself in preparation of facing off against the evil Lord Voldemort.

Acting: 10
This is my first review of a Harry Potter film. I must say, it has been a pleasure to watch these young actors grow into stars. Daniel Radcliffe was made for the role of Harry Potter and it appears he has matured at the same time his character has. Gone is the young innocence of the first film, replaced by teenage angst and anger. It is hard to imagine anyone else playing the role just as it is hard to imagine anyone but Alan Rickman playing the role of the hard-faced, dark Professor Snape.

Beginning: 10
The mayhem starts almost instantly and wastes no time in getting you sucked into the movie. You know right away what the heroes are up against and it ain’t looking good for the heroes. I appreciated that immediate intensity.

Characters: 10
The gang is all here from the previous five films, the characters we have grown to know and love. I respect the fact that every character continues to grow and mature in their own way, particularly Harry. Thrust into this world of magic and wizardry, becoming an adult becomes ten times more challenging with all the Hogwarts-related biz thrown into the mix.

Cinematography/Visuals: 10
At some point in the movie, there is a scene shot in black and white involving Albus Dumbledore that’s super cool to watch unfold. Visually this film is just as strong as the previous ones, if not stronger as it is working with darker tones throughout. With beautiful camerawork, director David Yates makes you feel the tension of each scene as you are taken on this journey.

Conflict: 8

Entertainment Value: 9
Even if you aren’t a die-hard Harry Potter fan, the film takes you on an extremely intense journey. You experience a rollercoaster of emotions, many unexpected if you haven’t read the books. It is a wonderful setup for the film’s final act.

Memorability: 8

Pace: 7

Plot: 10

Resolution: 5
While the ending was necessary, it definitely left a bad taste in my mouth. it also didn’t quite feel complete as it was an obvious setup for things to come. The last ten minutes were mediocre at best for me.

Overall: 87
I could think of worse ways to spend your time than watching Harry Potter and the Half-Blood Prince. The series continues to improve upon itself and this was a worthy installment. It has just the right level of creepiness factor to pique one’s interest.
  
Of Mice Not Men
Of Mice Not Men
Donald L. Canterbury | 2016 | Dystopia, Fiction & Poetry, Science Fiction/Fantasy
6
6.0 (1 Ratings)
Book Rating
Genre: Science Fiction, Non-Romance

Page Count: 350 pages

Average Goodreads Rating: 4.75 out of 5 stars

My rating: 3 out of 5 stars

After manmade natural disasters wiped out most humans and life around the world, war breaks out among the remaining humans. The faction called the Developers want to take the resources from Earth and leave the dying planet behind to join the stars. The Harmonizers want to stay and restore Earth’s resources. Both factions race to stop the other, using deadly, even sadistic measures. After all, the fate of the planet and the human race lies in the balance.


I had my ups and downs with this book to be sure. Aside from the book badly needing a proofreader, the writing itself is well done, only dipping into preachiness about human’s greed a couple of times. The brain curdling torture scenes were deliciously awful and made me stop reading a couple times to look up pictures of pet pigs until I calmed down enough to continue.

I thought I had a stomach for violence. I read Stephen King books and have watched plenty of horror movies. In middle school I reveled in shocking my classmates with presentations of General Sherman’s March to the Sea and torture practices from the Spanish Inquisition. In high school I was the only one who could watch the video of a shark eating a turtle without looking away ( but I ended up crying about shark fin soup later that year).

The point is, violence in books usually doesn’t bother me. But Canterbury takes it to a whole new level in a few of the torture scenes. It wasn’t just the twisted sadism in the scenes that bothered me, however. It was the fact that both sides are tooth achingly aware of the finite resources left and yet they both spend resources making inefficient weapons. The Developers do it in the name of sadism and the Harmonizers end up with weapons that are less effective than gun powder guns. I guess it shows that humans don’t make sense.

There are a lot of characters in this book, but Jasmine is the main character. I didn’t like her at first. I found her too cold-hearted and hot-headed. Granted, she’s in deeper and darker shit than I’ve ever seen in my lifetime, but despite her parents dying, she isn’t a sympathetic character for most of the book. Her relationship with Thomas feels as forced as a cheap jigsaw puzzle. Mostly she is indifferent to him or pushing him away. For awhile the only reason she was still with him was out of fear of being alone. And then suddenly she loves him? I never really bought it. Cynthia’s relationship with an alien artificial intelligence robot feels more real and she thought she was hallucinating it.

But I ended up really liking Jasmine in the end, and even Thomas. The plot was fascinating, even a couple of parts I was skeptical about at first and this book turned out to be entertaining, even though I guessed two of the biggest plot “twists” (if you can even call them that) as soon as the foreshadowing again. But one plot twist I didn’t see coming at all, which was great.

I do wish the sides were not so black and white. The Developers were clearly evil with practically no human sides in any main characters while the Harmonizers were clearly peaceful with no dark streaks to be found. It ended up making what could have been a great story about needless conflict and saving the world sound a little like anti space exploration propaganda. That being said, it is still entertaining.

While Canterbury’s writing skills are rough, he has the potential to be a great science fiction/horror writer.
  
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