
Purple Phoenix Games (2266 KP) rated Nations: The Dice Game in Tabletop Games
Aug 16, 2019 (Updated Jul 17, 2021)
Nations: The Dice Game (can I please just call it Nations for this review as we know I am not talking about the original? Thanks.) is a civilization building, upgrade tile drafting, dice game for one to four players. Players will be upgrading their civilizations over four game rounds to compete for Books and VPs. The player with the most VP at the end of the game is the winner.
Disclaimer: The photos shown here is for a solo game, as I took them during my learning game using the solo rules. Normally the purple d4 is not used in multiplayer games. -T
To setup, each player will choose a starter civilization mat, receive five white dice, a gold chit, and a re-roll chit. Player order will be determined by cards and each player will receive their player order card which doubles as a reference card (great idea). The Progress Board will be set on the table and populated with randomized Age I Progress tiles according to the rule book. The Score Board will also be placed on the table to track Books, Events, and final VPs. The game begins with each player rolling their five dice.
Nations (TDG) is played over four ages with multiple rounds per age. At the beginning of each age old tiles will be removed from the Progress Board and new ones for the current age added. Also an Event tile will be drawn and placed on the Score Board to signify goals for Famine and War at the end of the age. On a player’s turn they will take one action from the following: Re-Roll (any or all unused dice by spending a re-roll chit), Buy tile (from the Progress Board to upgrade player mat spaces and dice), or Build Wonder (tile using Stone dice or chits for VP). When a player has taken as many turns/actions they wish for the age, they turn their player order card to the side to indicate they have passed for the remainder of the age.
Once all players have passed, they will tally their unused dice and any chits showing Books to be recorded on the Book track. Players will score points for Books based on how many opponents they have outscored for Books. Then players will consult the face-up Event tile that was revealed at the beginning of the round. The top portion displays VP earned when players discard unused dice and chits showing Famine leaf icons matching or exceeding what is on the Event tile. Similarly, for War players will consult the Event tile and use the sword icons on unused dice and chits to score any VPs for War. Play continues in this way across all four ages and once the fourth age has been scored the game ends and winner named victorious!
Components. I have mostly good news here. The dice in this dice game are wonderful. They are all easy to read and understand, and feel great when rolling nine or ten of them at once. The chits are fine, the Progress and Event tiles are nice and thick. The player mats, Score Board, and Progress Board are very thin though. I was going to give that a negative remark, but you know, players don’t really handle them during the game so there is no real need for them to be any thicker. The art is similar as in Nations, and while it does not resonate with me, it is fine. I won’t be playing Nations for the art.
All in all the game is fine. It didn’t blow me away or completely replace Nations (the big game) for me. It IS a pretty quick game to play, so there is one definite improvement over the big brother game; 10-15 minutes per player is pretty spot on. I usually do not prefer dice games to the originals (BANG! The Dice Game being the obvious improvement), and this one is really just on par with the big game. While it takes up less space on the shelf, I wouldn’t necessarily recommend it over its sibling. I feel the same way about each game, so my recommendation is get the version you feel would be played more often. Purple Phoenix Games gives Nations: The Dice Game a Montezuma-should-be-in-Age-IV 6 / 12. Give it a shot if you are into dice games, but grab the original if you want something meatier.

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Merissa (12699 KP) rated The Stone God (Indulgence #1) in Books
May 26, 2021 (Updated Jul 26, 2023)
Terah has moved to the house she inherited so she can get her life back together again. Some peace sounds very good to her. Instead, a shrine is washed up (literally) and she is charged with taking care of it. Her life changes, in ways too many to mention. Although this is in the Romance genre, at this stage I honestly don't know who is the main male (although I have my own idea) - and I love that!
The pacing is fast and there is a lot that happens. Terah grows immeasurably in this story and still remains true to herself. She is prepared to help the Gods as long as they help her and had better not get in her way. If there were any editing or grammatical errors, I have to say I missed them, being engrossed in the story as I was.
There are pieces scattered all over the board by the end, and I honestly can't wait for book two to see where they will end up. A fantastic story that had me gripped from beginning to end. Absolutely recommended by me.
** same worded review will appear elsewhere **
* A copy of this book was provided to me with no requirements for a review. I voluntarily read this book, and the comments here are my honest opinion. *
Merissa
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May 26, 2021
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Debbiereadsbook (1413 KP) rated Hers, Times Two (Hers #4) in Books
Jul 12, 2021
Eliza has lusted after Jackal and Zaster for some time. And they, her. But it takes nearly losing Liz for her and them to see that they could be happy together, the three of them.
Book 4 in the Hers series, and I would personally recommend you read the other books first. Book one, especially, since Alyssa and Jax play a huge part here! Chase and Holly, book 2, are mentioned but I don't think that the couple from book 3, Roth and Kaitlyn are even mentioned. Doesn't matter though. You don't NEED their stories for this one to make sense, but it might give you a better picture of what Alyssa and Jax are trying to do for Silenia.
Certainly the steamiest of the four books! But also, the darkest I think. Even from book one, where Alyssa owns Jax, this book does take a darker turn.
Liz is suffering from a drug addiction, and she is keeping it from everyone, save the medic on board. The blackouts are the biggest side effect, and could cost them all their lives, if she's flying and blacks out. But when she needs to, Liz steps up, and gets shot. Zaster, bless him, takes it the hardest. But after a conversation with Jackal and then Liz, they actually want to make things work.
And work they do! OOOOOOEEEEE! Yes ma'am. Once they admit to each other what they all want, they are all in and straight away. Liz does not waste any time getting down and dirty with her men!
I read a wide variety of books, across lots of different genres. I don't just read M/F books either. And for me, if the GUYS had had some sort of sexual contact too, this would have taken it over to the full 5 stars. That would have just been the icing on a very hot cake!
I'm sorry, Ms Adler, to keep asking for more, but write such good stories and I want to read them!
4.5 stars, rounded UP for the blog.
**same worded review will appear elsewhere**

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