
Pitching and Closing: Everything You Need to Know About Business Development, Partnerships, and Making Deals That Matter
Alexander Taub and Ellen DaSilva
Book
Everything you need to build revenue-generating partnerships. Corporations have profited from strong...

Debbiereadsbook (1370 KP) rated Midnight Heist (Outlaws #1) in Books
Mar 1, 2021
Grif needs to infiltrate Dan Torres' company to ruin it. But one look at Dan and Grif knows he's all kinds of innocent, but equally dangerous. Dan knows there's something bad going on in his company, now he's taken over from his father, but the Board is all old men stuck with old opinions and old ways. When Dan finds out what Grif has planned, he sees it as a perfect way to get what he wants. But what happens after?
So! Ms McIntyre is a firm favourite with me, her paranormal books have been mostly 4 and 5 stars but I didn't much care for her Discord series. This one, though??
Brilliant! It really does hit THAT spot, you know? The one that you don't know needs hitting but when it does, it goes BOOM and you start to lose track of the time and the next thing you know, you've done sod all this afternoon but read a brilliant book!
The attraction between Grif and Dan is instant and powerful and burns bright and so freaking hawt throughout the book. They both they should NOT be doing this, but neither can stay away. They KNOW that this will lead them down a dangerous and, quite probably, deadly path but both of them are prepared to risk it. And they DO risk it, once it all comes out and everyone knows what's going on.
It's quite clear who the bad guy is at the company, what's not so clear is how far up it goes, how far it's spread and who else is involved. It's STILL not clear, to be honest!
I loved the team of Outlaws! Scarlet, especially. Sometimes, Scarlet is a she, and sometimes Scarlet is a he. I got a little confused at first, and thought it a typo, but when it happens a couple of times, I figured that's just Scarlet, you know? I loved how Dan and Leo, his best friend, slot so beautifully into the team. And maybe, just maybe, there are a few clues to whose story might be next. These guys are deadly, and they make no apologises for that, but what they do is get the bad guys and they do it the best way they how, from the inside out. Anyone who gets in their way, well, silly of them really!
I found myself waiting for the L word. I kept thinking, its-a-coming, any mintue now, and it doesn't and I LOVED that it doesn't! Grif and Dan aren't really the lovey-dovey sort. Oh, there is love here, it's quite clear from the things they feel for each other, don't get me wrong, but it's not VOICED and I think when they DO voice that word, its gonna be spectacular!
Fabulous start to this series, and to Ms McIntyre's MM path. Keep em coming!
5 full and shiny stars
**same worded review will appear elsewhere**

Purple Phoenix Games (2266 KP) rated Mitropia in Tabletop Games
Apr 21, 2020
Mitropia is an area majority game that can end in several fashions. To setup your first game, please use the setup instructions in the rule book to form the playing area. However, the more you play, the more you might like to change it up and try out some wacky board formations. Every player receives a player mat featuring a tribe with different special abilities. They will each also receive the matching colored warrior tokens (and bag if present), cards from the two decks according to the setup in the rules. Each player will place their chieftan (two stacked warrior tokens) on the board. The game is ready to be played!
DISCLAIMER: We were provided a near-retail prototype copy of this game for the purposes of this review. These are preview copy components, and I know the final components will be a little different from these shown (upgrades!). Also, it is not my intention to detail every rule in the game – and the rules will certainly be tweaked from this version and the rules we used to play it. You are invited to download the rulebook from the publisher’s website, back the game through the Kickstarter campaign running April 16 – May 17, 2020, purchase it from your FLGS, or through any retailers stocking it after fulfillment. -T
Game play is relatively simple. Players are attempting to score points by occupying and/or surrounding terrain tiles. Some tiles are worth more points than others depending on tribe abilities and other factors. The game ends once there are no more legal plays, all players have passed, or a chieftan has been captured by an opponent. Points are then tallied and a victor is determined.
On a turn, a player will make a “move,” which is a strange term as the player is actually placing out a warrior token. The placement of the warrior is dependent upon a move pattern card that is showing on the player mat, or one from the player’s hand to be discarded. These move cards show where the warrior can be placed (like Onitama‘s movement cards). Move cards can be combined with special action cards to make interesting warrior placement upon the board. Again, the goal of the game is to encompass as much terrain as possible, and surround your opponents to capture their warrior tokens.
In addition to simply placing out new warriors to claim lands and surround opponents, using terrain types to their fullest is a strategy not to be ignored. Wormholes are teleport locations, and mountains are impassable. Using just these features can wreak havoc on unsuspecting opponents. Mountains can especially be brutal when being used as an obstacle to facilitate surrounding enemies. When you play Mitropia be warned: mind the mountains.
Play continues in turns until a win condition or game end condition has been met. The players tally points to declare a victor, and then setup to play again for the player will definitely want to play another.
Components. Again, this is a near-retail prototype copy, so the components are very close to what will be available and in each box upon a successful Kickstarter campaign. That said, these components are amazing! I told the publisher the day after receiving the game that I was very impressed with what was packed in the box. Now, I haven’t been able to Tetris the components back in the box and have the cover fit flush since I opened it, but what is inside the box truly is wonderful. The player discs are all nicely-painted wood bits. The player mats, cards, and terrain tiles are all great quality. The art on everything is super stellar, and I just love playing with everything! You know the feeling when you’re playing a game that just has that perfect tactile quality? That’s Mitropia. And this copy isn’t even upgraded!
So here are my thoughts on this beast. I have never played Go, and I’m not really sure I want to after having Mitropia in my hands. I probably will play Go sometime, but I can only picture myself wishing I had been playing Mitropia. There is just something about having special abilities and slight differences that really improves my enjoyment. I love being able to see my turns several rounds in advance, but then having to switch tactics because an opponent has thwarted my evil plan at the last moment. I love being able to sit and think about my plays. I do not suffer from analysis paralysis, and this is a caveat I have for the game – do NOT play with AP-prone opponents. There is a lot going on here and so many options on a turn. AP sufferers can just stare at the board frightened of playing the wrong move or deciding whether or not to play a special ability card. However, I think this is a fantastic game with an excellent theme overlaid. If you are looking for a thematic game of Go that looks beautiful, is colorful instead of boring, allows players to have special powers and abilities, card play similar to the award-winning Onitama, then you certainly owe it to yourself to give a look at Mitropia. Please head over to the Kickstarter campaign that ends May 17, 2020 and check it out to learn even more and see what others are saying about it. I will be guarding my copy like you wouldn’t believe.

Lottie disney bookworm (1056 KP) rated Six Crimson Cranes in Books
Jun 17, 2021
Where do I start?
Wow!
In a kingdom which has banned magic and banished all demons to the Holy Mountains, Princess Shiori must hide her magical blood from those around her, in particular her six brothers, her mysterious stepmother and her father, the Emperor.
However, when a combination of magic and stubbornness derails Shiori’s betrothal ceremony the princess discovers that she is not the only family member hiding their gift. After spying on her stepmother, Shiori is convinced that her father’s wife is a demon and turns to her brothers…with disastrous consequences.
With her six brothers transformed into cranes, Shiori is alone, cast far away from the palace and forced to remain mute: for every word she utters, one brother will die! She is also unrecognisable, her magic is locked and she cannot reveal her past to anyone. Powerless, abandoned and mute- can Shiori save her six older brothers and return home to defeat her stepmother?
Shiori herself is an amazing protagonist. She is young, impulsive, stubborn but also has the biggest heart. Her love for her brothers (and food) is integral to her personality and the comfort she takes in the memories of her mother is beautiful.
Initially, Shiori’s life may appear to be a fairytale with extravagant robes and magnificent palaces. Maybe that is why Lim creates a fairytale-worthy curse? With a lost voice, a lost pink slipper and a city put to sleep, Elizabeth Lim certainly showcases some of the magic we saw in her Disney Twisted Tale novels.
Shiori’s journey to save her brothers is one of tremendous bravery and courage and it is along this path that the princess truly discovers her inner strength. She also matures immensely (it’s probably inevitable when your stepmother curses you) but Shiori experiences the hardships of the world around her, learns who to trust and realises that sometimes poison (or a curse) can be a “medicine in disguise”.
The supporting cast within Six Crimson Cranes are also incredible. Seryu the dragon prince with his ruby eyes and green hair clearly cares for Shiori. Will he try to sway her affections in book two? He will have to compete with Takkan, the loyal, picture-perfect prince who protected Shiori when no-one else did, long before he knew her true identity.
Shiori’s stepmother, Raikama, was possibly the most complex character. Despite only being present at the beginning and end of the novel, she spends 90% of the book as a villain – and the reader is fully on board with this! However, Lim’s ingenious use of Shiori’s faint memories help her piece together an unfathomable puzzle: why would Raikama curse the siblings instead of killing them? Is this linked to her stepmother’s magic and her mysterious past?
The world building in Six Crimson Cranes is magical. Without breaking the flow of the novel Lim perfectly creates the kingdom of Kiata in our minds, from the manicured grounds of the palace during the Summer Festival, with kites bobbing against azure skies, to the bleak but beautiful Iro, overlooked by Rabbit mountain, glittering in the light of the silver moon. Elizabeth Lim truly transports her readers to these beautiful but dangerous landscapes.
Six Crimson Cranes is a book which surpassed all my expectations. The world building is as magical as its fairy-tale undertones and the characters already feel like old friends. I don’t think I can wait another year for the sequel!
Thank you so so much to Netgalley for providing this amazing opportunity! I received a free digital copy of this book in exchange for an honest review…and now I’m off to pre-order the real thing!

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"The Regional governors now have direct control over their territories. Fear will keep the local systems in line. Fear of this battle station."
That exchange, from the original Star Wars film, pretty much sums up what would become known as the Tarkin Doctrine: that of rule by fear.
While there have been other Star Wars novels based on the other 'bad guys' (Vader, Boba Fett, etc), this is also the first - to the best of my knowledge - based on Grand Moff Wilhuff Tarkin, as portrayed by Peter Cushing in the films, and the first Grand Moff of the Galactic Empire.
"Evacuate? In our moment of triumph? I think you overestimate their chances ..."
While it may not be apparent in the film - particulary when he utters that line seconds before the Death Star is blown up - this also makes him out ot be a strategic mastermind - it is he who oversaw the construction of the Death Star, and he who (in this) works out the identites of those who have stolen his starship that is now cayying out strikes agaisnt Imperial installations, the pursuit of which is the main driving force of the plot behind this novel.
This also goes to show how Vader came to work with Tarkin on board the Death Star, and the defining events of Tarkins earlier life that would go to shape the character he would become.
With all that said, however, the writing style did - at times - put me off, with the novel never really getting me hooked into just what would ahppen next - we all know, for example, that he would survive and not only survive, but prosper by the end of it! It's also not the worst Star Wars book, nor even the worst of the 'New Canon' such books I've read, but nor was it the best - a solid middle-of-the-road entry for me.

ClareR (5831 KP) rated Haven’t They Grown in Books
Jan 23, 2020
Beth becomes obsessed by this conundrum, and is determined to find out what is going on. Honestly, at several points I thought I might have picked up a science fiction novel, and there was going to be some rational, clone-based explanation (of course these kinds of explanations are ALWAYS rational in my world!). But there wasn’t. There is a perfectly TWISTED reason behind all of this (and you’ll have to read it to find out!). I didn’t for one moment guess the reason behind the ageless children.
Beth is a determined woman - luckily she seems to have a husband who backs down, supports her and lets her get on with it. Her daughter seems as persistent and driven as her mother - except for when her GCSE revision is involved. Living with a teenager in his final year at school, I can empathise with Beth here - my son will do anything to avoid his revision as well! But Beth’s daughter is a good sounding board for her, and pushes her to do things and ask people questions that her character probably wouldn’t have done on her own.
I really very much enjoyed this. The big reveal at the end completely floored me, and I most definitely hadn’t seen it coming. This is a great, entertaining story, and had me gripped throughout.
Many thanks to Readers First for my copy of this book to read and honestly review.

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