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Heal Me (Love in the Pacific Northwest #5)
Heal Me (Love in the Pacific Northwest #5)
Beck Grey | 2023 | Contemporary, LGBTQ+, Romance
8
8.0 (1 Ratings)
Book Rating
HEAL ME is the fifth book in the Love in the Pacific Northwest series and I haven't read any of the others. I don't feel that this had too big an impact as this story definitely revolves around Gunnar and Jocelin.

It is very fast-paced at the beginning, from the meet-cute to them getting together. Then a big part of it is establishing and building on their relationship. And then, something happens that provides angst and bad decisions, heartbreak and humiliation.

I have to say, Gunnar is my favourite of the two. He is the more laid-back of the two, less bothered about whether someone hits the snooze button or has clothing on the floor. He also put himself first when needed - which in this case was a BIG need. Does he do everything right? No. But does he own up to his mistakes and try to put them right? Hell yeah! PTSD isn't something that is logical, so bad decisions are a part of it. With all the relationship-building that had been going on, I expected Jocelin to be pissed, but I just couldn't get on board with his whole reaction. It's not as though Gunnar wasn't suffering himself!

Maybe I feel this way simply because I haven't read the others. Who knows? As for the Victor story, I know it played its part, but it was obvious from the word go how that would pan out!

On the whole, I thoroughly enjoyed this book. It is hot and sexy with a cuddly teddy bear. I thought Gunnar's PTSD was extremely well-written. I would definitely read more in this series. Recommended by me.

** same worded review will appear elsewhere **

* A copy of this book was provided to me with no requirements for a review. I voluntarily read this book; the comments here are my honest opinion. *

Merissa
Archaeolibrarian - I Dig Good Books!
Nov 16, 2023
  
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Ross (3284 KP) rated Doors: Colony in Books

Mar 26, 2021  
Doors:  Colony
Doors: Colony
Markus Heitz | 2021 | Science Fiction/Fantasy
6
6.0 (1 Ratings)
Book Rating
A slight improvement over the other book
This is another in Heitz's Doors series, three books telling the same underlying story up to a point, with a different story taking off depending on which of the mysterious doors the characters go through. In this book, the group of people employed to find and rescue rich Van Dam's daughter go through the door marked with a question mark. They find themselves in the cellar of a German bierhall in an alternative history of WWII. The war is over, the Germans having capitulated after Hitler's assassination and there is now a struggle between the Russians and the UK/USA over control of what remains.
The group find themselves slimmed down very quickly as members of the group drop like flies. Soon a small number of them find themselves in the company of some Russian spies, looking to stop the Americans' attempts to take power. For some reason, phony clairvoyant Coco Fendi now has actual powers and is capable of mind-reading, earning the respect and assistance of these spies.
There then follows a fairly enjoyable attempt to catch up with a train and board it to stop a nuclear war from breaking out.
The translation again is quite poor here, as some phrases do not make sense and make the reader work to understand what is meant. I am giving Heitz the benefit of the doubt and laying blame at the door of the translator here (though looking at some of the reviews on goodreads in German I'm not sure this is fair). However, there are some very odd passages that take the reader right out of the book, for example 'the time had come to test the 4x4's four-litre twin turbo engine promising 650 horsepower and a top speed of 190 miles an hour'. I mean, what the hell? Has Clarkson been asked to translate this book? It was completely irrelevant and odd.
In the 'Twilight' book of the series, there were some hints at other users of the doors and their purpose and provenance. This book builds on that to an extent, which is a clever idea from Heitz - in order to answer the questions, I think you need to read all three books. However, as a book in its own right, there are simply too many unanswered questions left (though slightly fewer than in 'Twilight').
An improvement, with a more coherent story once through the door in question, but still not a great read. As the first c25% is duplicated between books, I merrily skipped through this section looking for the distinct part starting off.
I received a free advance copy from the publisher and NetGalley in exchange for an honest review.
  
Dawn of the Zeds (Third edition)
Dawn of the Zeds (Third edition)
2016 | Action, Horror, Zombie / Survivalist
Staged rules to ease you in slowly (1 more)
Strong solo game plus team and 1 Vs many rules
Rules can be tricky to follow if you're not used to wargaming rules (0 more)
The Ultimate Zombie Tower Defense
I've been wanting DotZ for some time so jumped on the reprint and expansions when they hit Kickstarter last year.

As a solo player, having a town defense game designed as a solo game first was a big draw for me and the game certainly doesn't disappoint.

After hearing so much about it and the complexity, I was surprised to find it a lot smaller than I expected - the board is smaller than most modern board games and there aren't anywhere near as many chits and cards as other wargames. The game will play easily on a coffee table.

The first thing you see are the 5 rule books, but these are handily split into a "Start Here" basic game book which lets you quickly jump in and play a basic game, just your heroes fending off the Zeds from reaching the town, the advanced rules which lead you through the next level of difficulty, adding in extra rules, the set-up guide with all the instructions for each difficulty level plus epilogues to see how well you did. Next there is the Farmingdale Dossier - a reference book with all the various hero and zombie special skills and finally, the complete rules A-Z with rules for all difficulty levels and game modes.

The levels are all colour coded so it is easy to sort and set up the desired difficulty level and the rules are similarly split up and each rule numbered so you can quickly find what you need.

Gameplay is tight and atmospheric, you really feel like you are holding back the zombie hoardes. Careful planning and strategy is vital as actions are limited (and you never actually know how many actions you will get from turn to turn making you make some hard choices as to what is best to do each turn.

Overall a very satisfying game that will keep me busy for a long time and the ability to add more advanced rules when I feel comfortable is great.
  
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The Marinated Meeple (1848 KP) May 22, 2019

keep theboard game reviews coming, I got kudos to give....

Around The World in 80 Days
Around The World in 80 Days
Michael Palin | 2009 | Travel
8
8.0 (1 Ratings)
Book Rating
The Diary of a Great Adventure
It's easy to take for granted the shrinking of our world but Palin's book reinforced the need for us to appreciate first hand the connections between nations, and the people that maintain them.

The trip was intended to follow the route traveled by Phileas Fogg in Jules Verne's novel from 1872. The self-imposed rule was that airplane travel was not allowed so only trains, buses, ships and cars could be used. This was problematic for Michael Palin because in 1872 there were many passenger ship lines, while in 1988 there were almost none because of air travel. As a result he had to obtain passage on various cargo and container ships that normally don't accept passengers.

The large amount of sea travel is a negative aspect because it's limited how many interesting things can be done aboard a container ship, for example. In fact, a significant number of the 80 days are spent on board ships, and it gets rather boring.

However, it is a very human account of a famous journey.