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The Wrong Side of Goodbye (Harry Bosch #19)
The Wrong Side of Goodbye (Harry Bosch #19)
Michael Connelly | 2017 | Fiction & Poetry
9
8.3 (3 Ratings)
Book Rating
complex (0 more)
Another excellent entry in a great series
Harry Bosch is retired from his days as a detective with the LAPD, but certainly not from his days investigating crime. Bosch is working for himself, as a private investigator on a referrals only basis, and he's also a reservist with a small police department with a limited budget in San Fernando Valley. When Bosch gets word that a new client, Whitney Vance, wants to hire him, he can't help but be intrigued. Vance is a billionaire and heir to a fortune via his family's company, Advance Engineering. The aging man wants Bosch to track down a supposed heir: when Vance was in college, he had a fling with a young Mexican woman, and believes she had a child. If so, somewhere out there could be a heir to Vance's vast fortune (besides his eager, greedy board). Vance swears Bosch to secrecy, as no one associated with Advance Engineering and the board would be too keen to hear about someone standing in the way of their potential fortune. Meanwhile, in his work at the police department, Bosch is helping his colleagues track down a serial rapist. The suspect seems to be getting more and more bold; can they stop him before he strikes again?

Picking up a Harry Bosch book is always like coming home again, and this one was no exception. Bosch is a well-loved, nuanced, and wonderful character. He is complex and well-written, and I will forever be saddened when Connelly stops writing about him, or Bosch decides to stop investigating crime. I sincerely love him dearly. This novel is Bosch and Connelly at their best: a well-plotted mystery novel backed by Bosch's backstory and ruminating. Bosch is amusing, stubborn, and familiar, and he's also wonderful at his job.

Connelly does an excellent job of telling the tale with Bosch's two disparate cases (Vance and the Screen Cutter rapist); neither seem to overshadow the other, and you don't get confused with both threads going on simultaneously. Both are interesting cases, and Bosch is torn finding time to devote to each, much as the reader is. The story features appearances from Bosch's daughter and Mickey Haller (Bosch's half-brother, and a key character in the Lincoln Lawyer series), which is always fun, too. I was very intrigued by both of Bosch's cases, and Connelly kept me guessing until the end. I find it amazing that he's managed to keep Bosch so relevant and in the game all this time, but I suppose that's a testament to Bosch's skill (and Connelly's).

Overall, this isn't some amazing beyond words mystery, but it's just so well-done, with its dual cases, and features such a wonderful character, that I really loved it. If you haven't read any of Connelly's books, I highly recommend them. I started at the beginning with the Bosch series and certainly didn't regret it. But you could always start with this one, too.
  
The Wrong Side of Goodbye (Harry Bosch #19)
The Wrong Side of Goodbye (Harry Bosch #19)
Michael Connelly | 2017 | Fiction & Poetry
8
8.3 (3 Ratings)
Book Rating
Harry Bosch is retired from his days as a detective with the LAPD, but certainly not from his days investigating crime. Bosch is working for himself, as a private investigator on a referrals only basis, and he's also a reservist with a small police department with a limited budget in San Fernando Valley. When Bosch gets word that a new client, Whitney Vance, wants to hire him, he can't help but be intrigued. Vance is a billionaire and heir to a fortune via his family's company, Advance Engineering. The aging man wants Bosch to track down a supposed heir: when Vance was in college, he had a fling with a young Mexican woman, and believes she had a child. If so, somewhere out there could be a heir to Vance's vast fortune (besides his eager, greedy board). Vance swears Bosch to secrecy, as no one associated with Advance Engineering and the board would be too keen to hear about someone standing in the way of their potential fortune. Meanwhile, in his work at the police department, Bosch is helping his colleagues track down a serial rapist. The suspect seems to be getting more and more bold; can they stop him before he strikes again?

Picking up a Harry Bosch book is always like coming home again, and this one was no exception. Bosch is a well-loved, nuanced, and wonderful character. He is complex and well-written, and I will forever be saddened when Connelly stops writing about him, or Bosch decides to stop investigating crime. I sincerely love him dearly. This novel is Bosch and Connelly at their best: a well-plotted mystery novel backed by Bosch's backstory and ruminating. Bosch is amusing, stubborn, and familiar, and he's also wonderful at his job.

Connelly does an excellent job of telling the tale with Bosch's two disparate cases (Vance and the Screen Cutter rapist); neither seem to overshadow the other, and you don't get confused with both threads going on simultaneously. Both are interesting cases, and Bosch is torn finding time to devote to each, much as the reader is. The story features appearances from Bosch's daughter and Mickey Haller (Bosch's half-brother, and a key character in the Lincoln Lawyer series), which is always fun, too. I was very intrigued by both of Bosch's cases, and Connelly kept me guessing until the end. I find it amazing that he's managed to keep Bosch so relevant and in the game all this time, but I suppose that's a testament to Bosch's skill (and Connelly's).

Overall, this isn't some amazing beyond words mystery, but it's just so well-done, with its dual cases, and features such a wonderful character, that I really loved it. If you haven't read any of Connelly's books, I highly recommend them. I started at the beginning with the Bosch series and certainly didn't regret it. But you could always start with this one, too. 4.5 stars
  
E
Echoes
8
8.0 (1 Ratings)
Book Rating
<b><i>I received this book for free from Author in exchange for an honest review. This does not affect my opinion of the book or the content of my review.</i></b>
<h2><strong>Three words: Hackers. Go. Missing.</strong></h2>
I'm not talking baby hackers who have no clue what they're doing and slipped up badly – I'm talking top of the ladder ones.

Mallory Park is a hacker who moderates The Forum, a message board where hackers are anonymous, crack down on the dirty secrets of companies, and leak them out to the world anonymously. She's extremely motivated and passionate about her work, and likes to have control – she's independent, wants to do her own thing, and based on her background, it definitely fits her character. Mallory, however...

Just comes out cold. Apathetic. Indifferent. She doesn't really have any clue what to do with herself because hacking IS who she is. She is also extremely brilliant (I would love to have her math skills right now in Calculus...), hates being touched (much like me...), and is as awkward as David 1 and David 2 (one of them is a <a title="The Sorcerer's Apprentice review" href="http://www.bookwyrmingthoughts.com/movie-review-the-sorcerers-apprentice"; target="_blank" rel="noopener tag">Physics major</a> and the other is <a title="Steelheart by Brandon Sanderson review" href="http://www.bookwyrmingthoughts.com/review-steelheart-by-brandon-sanderson"; target="_blank" rel="noopener tag">terrible with metaphors</a>).

While I like Mallory, I think Mallory came more out of her shell when she meets Warden. Warden is very cheery, optimistic, and hilarious – he's really just one of those adorable nerds who would love to squish hug. And despite the fact he is introduced as Mallory's online friend from The Forum, I can hear his voice and see his facial expressions leaping off the screen at Mallory.

There's so much anticipation and danger (and Warden's humor laced throughout) as Mallory gets closer to finding out about the missing hackers, but in the long run, <em>Echoes</em> really just teaches about online safety in a similar, yet different way compared to other books related to online safety.

But you should really just read it for Warden's humor.

<a href="https://bookwyrmingthoughts.com/arc-review-echoes-by-laura-tisda/"; target="_blank">This review was originally posted on Bookwyrming Thoughts</a>
  
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Daniel Boyd (1066 KP) rated The Dark Knight (2008) in Movies

Oct 31, 2017 (Updated Oct 31, 2017)  
The Dark Knight (2008)
The Dark Knight (2008)
2008 | Action, Crime
A stone cold classic at this point (2 more)
Nolan's direction
Fantastic performances all around
The Movie That Comic Book Fans Deserve
Contains spoilers, click to show
Almost 10 years on from the original release of this film, it is still the best superhero film ever made up until this point. While a few movies, such as Logan and Winter Soldier, have came close to the quality of TDK, nothing has surpassed it in the last decade. There is so much to love here, whether it is Nolan's deliberate and effective direction, Hans Zimmer's uplifting yet melancholy score, the beautifully epic cinematography provided by Wally Pfister and of course Heath Ledger's incredible, electrifying performance as the Clown Prince Of Crime.

The movie starts as it means to go on, with an awesome opening sequence introducing the Joker. It plays out like a short film that could even be viewed independently of the rest of the movie and still make complete sense. We see a group of criminals dressed in clown masks robbing a bank and offing each other one by one after they complete their part of the heist. This all builds up to the reveal of the enigmatic Joker, complete with an awesome Cesar Romero reference in the Joker's mask as well. The sequence works so well, because it shows even those who aren't comic book fans or aren't familiar with these characters, exactly what kind of villain we are dealing with.

On the other hand though, there is a lot here for long time fans of Batman comics as well. A good amount of plot elements in the movie were taken from one of my favourite Batman stories ever written: The Long Halloween. Things such as the Harvey Dent working with Jim Gordon and Batman to prevent crime to then go on to show his eventual transformation into the totally unhinged Two-Face. The character design for the characters is also clearly inspired by a comic by Brian Azzarello and Lee Bermejo, simply titled: Joker. Lastly, the ending of the movie shares similar elements to the ending of The Dark Knight Returns graphic novel, in that they both end with Batman being framed for a murder he didn't commit and having to go into hiding and retire from crime fighting.

Overall, this is a perfect movie in my opinion. It is an astonishing achievement for a comic book movie and it is a great crime epic in its own right as well. The performances across the board are great, with Heath Ledger being the obvious standout and absolutely stealing every single scene that he appears in. The technical elements of the movie are great and it is just a fantastic cinematic experience all around. I first saw the movie in IMAX and that definitely was the premium way to initially experience this movie, but no matter what format you watch it on, its hard to deny that it is a masterpiece.
  
X-Force, Volume 1: Angels And Demons
X-Force, Volume 1: Angels And Demons
Craig Kyle | 2008 | Comics & Graphic Novels
8
8.5 (4 Ratings)
Book Rating
When X-FORCE relaunched in 2009, I was on board for the first couple issues. Clayton Crain's sombre-hued, v art was perfectly suited to the new incarnation of the team: essentially, they were being re-crafted as a mutant Black Ops team. This was the book that got me into the character of Laura Kinney/X-23, and since that time, I have gobbled everything related to her backstory (both the well-written stuff and the not-so-well-written stuff).

Unfortunately, I was trying to read X-FORCE at a darker point (no pun intended) in my life. Long story short, I dropped the series after the third issue.

Fast forward to now.. I am at a better place mentally/emotionally (for the most part. Some days are better/worse than others). In I went, gobbling it up at a brisker pace than I could have imagined, bearing witness to a hitherto unheard of trail of carnage in an X-related book!

Craig Kyle and Christopher Yost were responsible for the creation of the character of X-23, where she first appeared in the animated series X-MEN: EVOLUTION back in the early 2000's, so I had an inkling of what to expect. However, the animated series was tame as heck compared what went down. If you have had the opportunity to see the movie LOGAN, it was that kind of intensity that was going on in these pages!

From the start, it was a team that Logan did not believe in, and he told Cyclops that in so many words (and a punch to the jaw!). However, as Cyclops told him, these are dark times, and to combat what is about to come, a "no rules" team, one that would be off-the-books is necessary! Logan does not agree with the team as whole, but he goes along with their first mission, as he feels the need to keep an eye on them, as well as watching out for Laura (Cyclops' assigning her to the team earns him the sock on the jaw!).

A lot of blood, a boatload of hurt, and a whole lot of things you mostly likely will not be able to unseen. All in the name of making it safe to be a mutant!

Kyle and Yost's characterizations are spot on, never wavering or disappointing. The characterization for Logan is particularly good, as are that of the Purifiers, the series', and mutantkind's, Big Bad. From the art to the writing, everything about this book, and clearly the series as a whole, is one hundred percent!

I won't lie, this is probably one of the darkest X-books you will ever read! The only one darker that I can think of is OLD MAN LOGAN. However, if you can handle angst-heavy, zero happy endings, then this is definitely for you! I can't recommend it enough!
  
Disney Villainous
Disney Villainous
2018 | Entertainment
I am a sucker for a great theme. Or themes that turn the game around. Such is the case with Disney Villainous. Not often does a game allow you to play AS the bad guys against the good guys. That premise is interesting to me, and as I saw this release last year, I just knew I had to have it. Now that I have played it several times, with and without the first expansion, what do I have to say about it? Read on.

Disney Villainous (“Villainous” from here on) is a card game that pits players against each other in a race to complete individualized objectives to win the game. Players are in direct competition with each other and have devices to employ to spoil the plans of their competitors. Can Maleficent place out curses on all the lands in her realm before Hades can have three Titans storm on Mount Olympus? Can Prince John attain 20 power before either of them win the game? Such is Villainous.

DISCLAIMER: This game has a few standalone expansions now, with more on the way I’m sure. We are using components from the base game as well as the first expansion, “Wicked to the Core,” for this review. Should we decide to review the expansions as standalone games, we will link to the new material here. Furthermore, I do not intend to cover every single rule included in the rule book, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy from the publisher directly or from your FLGS. -T

To setup, each player will choose a big bad to play. Each character comes equipped with a colored pawn, a realm board with four locations, a deck of cards with matching pawn colored backs, a Fate deck with white back, and a playbook with tips on how to play that character. Also give every player a reference card that details the actions available. Shuffle each deck separately, give the starting player zero power from the cauldron, the second player one power, the third player two power, etc. Each player draws a hand of four colored back cards. Begin the game with the pawns on the leftmost location on the realm board and you are now ready to play.

Play works thusly: move your pawn to any unlocked location, complete any or all actions available at the location, draw your hand back up to four, next player. You MUST move on your turn, unless a card allows you to stay at your current location on your next turn. Once moved, the location will either show two or four options for actions. These could include play a card, activate a card, discard a card, gain power tokens, move an item or ally, move a Hero card, vanquish a Hero, or play cards from an opponent’s Fate deck. Some actions are self-explanatory (gain power tokens, et al), but some require further explanation.

Some cards will have an activation symbol displayed on them. This means that a pawn has to have been moved to a location with an activate card symbol, and the player must pay to activate the card for its special abilities. Easy. Moving an item, ally, or Hero typically means physically moving the cards from one location to another adjacent location. This is important for some villains’ objectives: cards need to enter play in one location but travel to another as part of the win condition. When a villain moves to a location with the Fate symbol, they will choose an opponent, look at the top two cards of their Fate deck, and choose one card to play and one card to discard. These are especially devious and can greatly hinder the player’s progress. In addition, when a Fate card resides on a realm board it covers the top symbols of a location, thus nullifying the player’s ability to use these symbols on future turns. Using the vanquish symbol requires a Hero to have been played on your board, and having enough strength in allies and items to meet or overcome the Hero’s strength. Heroes and any allies/items used in the fight are then all discarded to the appropriate discard piles.

Play continues in this manner until one player has achieved their victory condition.

Components. I have good and bad news. Good news first. The components are absolutely fabulous! Those pawns. SOOOO good. Each is a somewhat abstracted figure of the villain, but with some concrete callbacks and recognizable features. They are just so dang fun to handle and play with. I think the cards are good quality, but I forgot what they feel like outside of the sleeves I put mine in. The board components are great, the cauldron is flimsy, unnecessary, and unwieldy when putting back in the box, especially if you have one or more expansions. I have not found a decent way to put everything back in one box, so I am resigned to having both boxes with me every time I want to play. That’s the bad. I also have put all my sleeved cards into plastic deck boxes in the main game box along with the cauldron. Everything else gets put in the expansion box. I hope a better storage solution is on the horizon along with future expansions…

So as you can see from our rating graphic on top that we are spread out on this one. I love it, but I don’t see it ever breaching my Top 10 list. It does have a tendency to overstay its welcome with all the Fate cards making it more and more difficult to win the game. Once a player seems to be near winning every other player gangs up, or seems to when I have played. I get that it may come off as a negative, and the play length as well, but it’s all part of villains out-villaining each other. While Josh rated it as a three and may not ever willingly ask to play it, I have it at a five because I think it’s a great game with a wonderful theme, amazing components, and tons of expandability. With that, we at Purple Phoenix Games give Disney Villainous a boding 16 / 24. If you are a big Disney fan, can live with the Take That, and want something that looks incredible on the table, pick it up.
  
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Alice (12 KP) rated Revenger in Books

Jul 3, 2018  
Revenger
Revenger
Alastair Reynolds | 2016 | Fiction & Poetry
8
8.0 (1 Ratings)
Book Rating
What can I say about <i>Revenger</i>?

It was my first ever Space Opera and it has opened my eyes to a whole new genre.

It was my first ever Space Opera and it has primed my taste-buds for more.

It was my first ever Alastair Reynolds and now I want more.

Revenger itself was amazingly well written. As mentioned above this was my first book from Alastair Reynolds and it was just the kind of book I could get into again and again; the writing style flowed with a shocking ease and the plot line was very Firefly-esque with a hint more action and a smidge more ‘oh-shit’ factor.

Revenger follows the story of Adrana and Arafura Ness – two sisters from Mazarile whose sick father had made some very poor choices in business – as they embark on a journey into space to end all journeys.

It begins with Adrana convincing her younger sister Arafura to escape into Neural Alley for a reading by Madam Granity. There’s aliens, robots and weird looking men with bad attitudes and then there’s Captain Rackamore. Pol Rackamore is the captain of the Monetta’s Mourn – a sunjammer spaceship – and he’s in need of a new Boney on his ship as his current one is getting too old to ‘read the bones’ and I mean that in the literal sense of the word.

Adrana convinces Cap’n Rack to take both her and Arafura on board the Monetta in the position of new Bone Readers (with the aide of Cazaray the current Boney) and that is where the story really begins. We’re introduced to the rest of the crew and the Monetta sails off into the Empty in search of baubles. As they sail towards their first bauble Arafura becomes a lot closer to the rest of the crew while I feel that Adrana is doing her best to stay away from them all even though she’s front and center.

Story progresses and little hints are dropped about Bosa Sennen and Cap’n Rack’s long lost daughter. There’s several shocking deaths, a mad woman, a kidnapping or two and a young girl bent on revenge.

Around the mid way mark Arafura changes, subtly at first and then a lot more drastic and she becomes Just Fura. This is where the story becomes a lot darker and a lot less like Firefly and a lot more like the Firefly from hell; the second half of this book is based around Fura getting Revenger on Bosa Sennen for what she did and the things that Fura puts herself through to get where she needs to be? She started off as a little timid and shy but after the 50% mark she changed completely and became hard and unyielding.

You know how they say that the future is bright? That brightness is swallowed by the Empty and the future is dark and full of terrors (oh yeah I went there) there’s a doctor with a God complex, a father with a total lack of regard for his daughters, a totally bad ass soldier robot with logic barricades and all sorts of other people.

I think I loved the world building the most about Revenger it was such a smooth transition from place to place and from time to time that it was almost seamless; my second favourite thing was the characters – hands down they were some of the best characters I’ve ever read and I’d love to see if AR takes this book any further as it was seemingly left open for another book but we shall see.

The book gave off a distinctly pirate feeling but with the space element it felt more like Firefly than it did Pirates of the Caribbean which as a fan of both was saying something. Pirates sailing the high skies rather than the high seas! Some of the characters left much to be desired – Bosa, Adrana and Dr Moonface I’m looking at y’all – but the likes of Rack, Prozor and Paladin more than made up for them.

The dialogue was great and the story wasn’t overly scientific which sometimes can be an issue for me, I like my books to be a little less science fact and a bit more science fiction but with Revenger, I felt like AR was giving us regular folk an explanation without going overboard on the description.