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Gus Van Sant: Icons
Gus Van Sant and Matthieu Orlean
Book
This reference work presents the full range of the filmmaker's artistry (photography, painting and...
Purple Phoenix Games (2266 KP) rated Horrified: Universal Monsters Strategy Board Game in Tabletop Games
Aug 6, 2021
I was a child a long time ago. Okay, not THAT long ago, but I remember being frightened of a great many thing on TV: Michael Jackson’s “Thriller” music video, the TV show “V,” and so many others. I still to this day have not watched an entire old school Universal Studios Monster movie. However, I used to live in California for part of my childhood and my family had season passes to Universal Studios and we would go quite a lot, so I have always been familiar with the monsters. So when I saw a game was being crafted featuring these lovable, but in a nostalgic way, creatures I knew I just had to have it.
Horrified is a pickup and deliver, action points, cooperative game with dice and miniatures utilizing a variable setup. In it players take on the role of a hero in a monster movie – but not just A monster movie, but SEVERAL monsters will be haunting the town! It is the heroes’ goal to defeat the monsters before the Terror Marker reaches maximum or the heroes run out of time and the monsters take over the town.
To setup, place the board on the table and draw 12 Item tokens from the bag. Place these Items on the board in the specified location printed on the Item. Depending on how many players (for this review I will be using the Solo rules in the rule book) place the Terror Marker appropriately on the board – the photo above was taken before I realized that it starts on three in the Solo game. Choose the monsters to be faced and place their mats near the board. The rulebook states where the monster minis will start the game. Place the Frenzy token on the lowest Frenzy-numbered monster. Shuffle the Monster and Perk decks of cards separately and deal each player one Perk card. Each player chooses or is randomly dealt a character badge and places the standee in the appropriate location on the board. The game may now begin!
Players will be taking turns traveling the town, picking up Items, attempting to defeat the monsters per their defeat instructions on their mats, delivering villagers that randomly appear to their safe locations, and keeping the Terror Marker in the acceptable range. Each character has a certain number of actions that can be taken on their turns, but any Perk cards used are spent as a bonus action on the hero’s turn. The hero actions are: Move (one space along the lit pathways, even with a villager in tow), Guide (a villager one space away from the hero), Pick Up (Items from locations), Share (Items from player to player – not needed in a Solo game), Special Action (if the character being played has one on their badge), Advance (complete a task on the Monster mat to move one step closer to defeat), and Defeat (once all the tasks are complete and the player has enough Items to defeat the Monster at the same location). Once a hero has used up all their Action Points per their badge, it will be the Monster phase.
Monster phases begin with a draw from the Monster deck. Upon the card will be a number printed on the top which instructs players as to how many Items to draw and place from the bag. Next, players will read the text on the card and complete any instructions. Finally, the Monsters will strike. At the bottom of the card will be printed several icons pertaining to Monsters individually and also the Monster who happens to currently be Frenzied. These icons instruct players to move certain Monsters and if they share a space with a hero or villager, to roll the attack dice. One hit from a Monster defeats either a villager or hero (unless the hero discards any Item to block the attack). If a hero or villager is defeated, the Terror Marker moves up a space toward ultimate doom. Play then is passed to the players again. The game continues in this fashion until one of the game end conditions is met and the heroe(s) win or the Monsters succeed in their hostile haunted takeover.
Components. I’d like to start with the art. I love it. The art has a very 1930s Hollywood style and is simply beautiful. The colors are vibrant, where color is used, and the board is stunning. All of the cardboard components are top notch quality, and the Monster minis are fab. Obviously it would be great for all the heroes and villagers to have minis as well, but there is text printed on those standees that just can’t translate to a miniature. All in all, the components here are wonderful and high quality.
The gameplay is also wonderful and high quality. The solo game from which these photos are taken I randomly drew the Mayor character and decided to hit the town with Dracula, The Creature from the Black Lagoon, and The Invisible Man. That’s a Standard game in the rules. The Mayor is great because she is able to take five actions on her turn (plus Perks), but she has no special abilities. That is both a blessing and a curse and wonderfully balanced. I would say I finished the game needing just one or two more Monster cards to draw before all three baddies were defeated. But, that’s the difficulty of having three Monsters showing. With just two Monsters I would have won handily, but maybe would not have enjoyed it as much and written it off as too easy. Luckily I always learn games on normal standard difficulty first.
Traipsing around town picking up Items and ushering villagers to their safe spaces sounds relaxing, but when the Monsters are on your trail and ready to Strike it adds a layer of anxiety that is just delicious. I admit I probably spent too much time trying to save every villager and that’s partly why I failed at this one game. Also I miscalculated how many extra Items to have on hand when attempting to Advance the Monster tasks. Couple those with my strategy to concentrate on defeating one Monster at a time and, well, that’s a losing strategy it seems.
The gameplay is so much fun, and the components are so wonderful to play with, it’s really no surprise I enjoy this game as much as I do. I have purposely left out some rules for readers to enjoy discovering themselves, but this is a tight game with pressure from different fronts to complete objectives. It’s the kind of game where even with a loss you find yourself wanting to try again right away. And that’s a sing of an excellent game. Purple Phoenix Games gives this very high ratings, even as a solo experience. If you need more horror-style adventure games in your collection, please check out Horrified. It’s not really that scary to play, but you will certainly be haunted by your choices you make throughout the game.
Horrified is a pickup and deliver, action points, cooperative game with dice and miniatures utilizing a variable setup. In it players take on the role of a hero in a monster movie – but not just A monster movie, but SEVERAL monsters will be haunting the town! It is the heroes’ goal to defeat the monsters before the Terror Marker reaches maximum or the heroes run out of time and the monsters take over the town.
To setup, place the board on the table and draw 12 Item tokens from the bag. Place these Items on the board in the specified location printed on the Item. Depending on how many players (for this review I will be using the Solo rules in the rule book) place the Terror Marker appropriately on the board – the photo above was taken before I realized that it starts on three in the Solo game. Choose the monsters to be faced and place their mats near the board. The rulebook states where the monster minis will start the game. Place the Frenzy token on the lowest Frenzy-numbered monster. Shuffle the Monster and Perk decks of cards separately and deal each player one Perk card. Each player chooses or is randomly dealt a character badge and places the standee in the appropriate location on the board. The game may now begin!
Players will be taking turns traveling the town, picking up Items, attempting to defeat the monsters per their defeat instructions on their mats, delivering villagers that randomly appear to their safe locations, and keeping the Terror Marker in the acceptable range. Each character has a certain number of actions that can be taken on their turns, but any Perk cards used are spent as a bonus action on the hero’s turn. The hero actions are: Move (one space along the lit pathways, even with a villager in tow), Guide (a villager one space away from the hero), Pick Up (Items from locations), Share (Items from player to player – not needed in a Solo game), Special Action (if the character being played has one on their badge), Advance (complete a task on the Monster mat to move one step closer to defeat), and Defeat (once all the tasks are complete and the player has enough Items to defeat the Monster at the same location). Once a hero has used up all their Action Points per their badge, it will be the Monster phase.
Monster phases begin with a draw from the Monster deck. Upon the card will be a number printed on the top which instructs players as to how many Items to draw and place from the bag. Next, players will read the text on the card and complete any instructions. Finally, the Monsters will strike. At the bottom of the card will be printed several icons pertaining to Monsters individually and also the Monster who happens to currently be Frenzied. These icons instruct players to move certain Monsters and if they share a space with a hero or villager, to roll the attack dice. One hit from a Monster defeats either a villager or hero (unless the hero discards any Item to block the attack). If a hero or villager is defeated, the Terror Marker moves up a space toward ultimate doom. Play then is passed to the players again. The game continues in this fashion until one of the game end conditions is met and the heroe(s) win or the Monsters succeed in their hostile haunted takeover.
Components. I’d like to start with the art. I love it. The art has a very 1930s Hollywood style and is simply beautiful. The colors are vibrant, where color is used, and the board is stunning. All of the cardboard components are top notch quality, and the Monster minis are fab. Obviously it would be great for all the heroes and villagers to have minis as well, but there is text printed on those standees that just can’t translate to a miniature. All in all, the components here are wonderful and high quality.
The gameplay is also wonderful and high quality. The solo game from which these photos are taken I randomly drew the Mayor character and decided to hit the town with Dracula, The Creature from the Black Lagoon, and The Invisible Man. That’s a Standard game in the rules. The Mayor is great because she is able to take five actions on her turn (plus Perks), but she has no special abilities. That is both a blessing and a curse and wonderfully balanced. I would say I finished the game needing just one or two more Monster cards to draw before all three baddies were defeated. But, that’s the difficulty of having three Monsters showing. With just two Monsters I would have won handily, but maybe would not have enjoyed it as much and written it off as too easy. Luckily I always learn games on normal standard difficulty first.
Traipsing around town picking up Items and ushering villagers to their safe spaces sounds relaxing, but when the Monsters are on your trail and ready to Strike it adds a layer of anxiety that is just delicious. I admit I probably spent too much time trying to save every villager and that’s partly why I failed at this one game. Also I miscalculated how many extra Items to have on hand when attempting to Advance the Monster tasks. Couple those with my strategy to concentrate on defeating one Monster at a time and, well, that’s a losing strategy it seems.
The gameplay is so much fun, and the components are so wonderful to play with, it’s really no surprise I enjoy this game as much as I do. I have purposely left out some rules for readers to enjoy discovering themselves, but this is a tight game with pressure from different fronts to complete objectives. It’s the kind of game where even with a loss you find yourself wanting to try again right away. And that’s a sing of an excellent game. Purple Phoenix Games gives this very high ratings, even as a solo experience. If you need more horror-style adventure games in your collection, please check out Horrified. It’s not really that scary to play, but you will certainly be haunted by your choices you make throughout the game.
<b>First Time Rating:</b> 5 out of 5 (Give me a break, I was a kid.)
<b>Second Time Rating:</b> Ya girl is debating between a 2 or a 3, but I'm feeling nice, so 3 it is.
Adapted from the novel by Rick Riordan, The Lightning Thief: The Graphic Novel by Robert Venditti follows Percy Jackson as he journeys with Annabeth Chase and Grover Underwood across the US to retrieve Zeus lightning bolt before the summer solstice.
As an avid fan of the novels in middle school when the movie was in production, I was curious about the graphic novel version. When I first read The Lightning Thief: The Graphic Novel shortly after it came out, I just enjoyed myself. Reading it now with a more critical eye, I still enjoyed the adaptation, considering how poor the movies were. The graphic novel remains faithful to Riordans book and while most of the main storyline is still included, it does cut out some scenes and the story would have been better if it were longer.
In addition to the briefness of the graphic novel, I also noticed during my second read that the characters appear to be much older than they really are. There were moments in the story where if I didnt read the original novels or knew the plot really well, I would have forgotten that Percy and many of the other characters are around 12 years old.
Overall, The Lightning Thief: The Graphic Novel is perfect for those who are avid fans of Riordans original series and want a recap, but not the greatest intro for those who want to read the graphic version before the novels.
<a href="https://60secondsmag.com/the-lightning-thief-review/">This review is originally posted on 60 Seconds Online Magazine</a>
<b>Second Time Rating:</b> Ya girl is debating between a 2 or a 3, but I'm feeling nice, so 3 it is.
Adapted from the novel by Rick Riordan, The Lightning Thief: The Graphic Novel by Robert Venditti follows Percy Jackson as he journeys with Annabeth Chase and Grover Underwood across the US to retrieve Zeus lightning bolt before the summer solstice.
As an avid fan of the novels in middle school when the movie was in production, I was curious about the graphic novel version. When I first read The Lightning Thief: The Graphic Novel shortly after it came out, I just enjoyed myself. Reading it now with a more critical eye, I still enjoyed the adaptation, considering how poor the movies were. The graphic novel remains faithful to Riordans book and while most of the main storyline is still included, it does cut out some scenes and the story would have been better if it were longer.
In addition to the briefness of the graphic novel, I also noticed during my second read that the characters appear to be much older than they really are. There were moments in the story where if I didnt read the original novels or knew the plot really well, I would have forgotten that Percy and many of the other characters are around 12 years old.
Overall, The Lightning Thief: The Graphic Novel is perfect for those who are avid fans of Riordans original series and want a recap, but not the greatest intro for those who want to read the graphic version before the novels.
<a href="https://60secondsmag.com/the-lightning-thief-review/">This review is originally posted on 60 Seconds Online Magazine</a>
The Godfather: Pt. 1: Godfather and Seventies Hollywood: Pt. 2: Gangster Film
Book
Francis Ford Coppola's The Godfather (1972) marked a transition in American film-making, and its...
Christie's: The Jewellery Archives Revealed
Book
For centuries, the stories of the world's great jewellery collections have lain hidden within the...
Darren (1599 KP) rated The Dish (2001) in Movies
Sep 16, 2019
Characters – Cliff Buxton is the director of the facility, he remains calm for the additional pressure placed on him by this mission, he knows how to welcome a new member to the team and keep his loyal team showing the respect required, Cliff has been through his own personal tragedy which has given him extra motivation to be part of this moment in history. Mitch is the senior member of the team in Australia, he has worked with Cliff for years now and doesn’t take too keenly to Al, he must learn to accept his own mistakes and that everyone involved wants the same thing. Glenn is the youngest member of the team, he is nervous person in life and has a side story of whether he will ask a local woman out. Al is the representative from NASA, he is very much by the book figure and this does cause tension in places because he isn’t as laid back as the rest of the team, even though he does have the utmost respect for the team.
Performances – Sam Neill is brilliant in this film, he has always been one of the actors that can portray knowledge with ease and will always be engaging. Kevin Harrington, Tom Long and Patrick Warburton are all wonderful to watch, showing great chemistry throughout the film.
Story – The story here follows the small team of satellite team in Australia that have been selected to be the link in communication for NASA for the Apollo 11 mission to be the first man to walk on the moon, we see how they team had to overcome their own problems to make sure they are part of history. When it comes to the moon mission, it has to go down as one of the biggest moments in human history and over the years we have seen many stories about the people involved in making this moment in history happen. By seeing how a small crew has operated to make this event visible for the world is entertaining. Seeing how things didn’t go to plan shows how they had to show their skills to adapt to the situation is interesting and the side story of the Mayor seeing how proud he is to be selected for this. This is a complete story that shows us just how wonderful this event was for the people involved.
Comedy/History – The comedy involved in the film shows us just how the crew can make the events fee light-hearted with what happens, showing us how they can feel like they are can operate best with the laidback nature. This does circle around one of the biggest events in human history.
Settings – The film uses a couple of main locations, first and most importantly is the dish which shows how contained the operation was and how the town came together to be remembered in history.
Scene of the Movie – Rudy the security guard, he gets so many laughs it is brilliant.
That Moment That Annoyed Me – Nothing about this film.
Final Thoughts – This is easily one of the most underrated movies involving the moon landing, it is one that is easy to enjoy with laughs and historical moments blend effortlessly.
Overall: Wonderful drama.
Performances – Sam Neill is brilliant in this film, he has always been one of the actors that can portray knowledge with ease and will always be engaging. Kevin Harrington, Tom Long and Patrick Warburton are all wonderful to watch, showing great chemistry throughout the film.
Story – The story here follows the small team of satellite team in Australia that have been selected to be the link in communication for NASA for the Apollo 11 mission to be the first man to walk on the moon, we see how they team had to overcome their own problems to make sure they are part of history. When it comes to the moon mission, it has to go down as one of the biggest moments in human history and over the years we have seen many stories about the people involved in making this moment in history happen. By seeing how a small crew has operated to make this event visible for the world is entertaining. Seeing how things didn’t go to plan shows how they had to show their skills to adapt to the situation is interesting and the side story of the Mayor seeing how proud he is to be selected for this. This is a complete story that shows us just how wonderful this event was for the people involved.
Comedy/History – The comedy involved in the film shows us just how the crew can make the events fee light-hearted with what happens, showing us how they can feel like they are can operate best with the laidback nature. This does circle around one of the biggest events in human history.
Settings – The film uses a couple of main locations, first and most importantly is the dish which shows how contained the operation was and how the town came together to be remembered in history.
Scene of the Movie – Rudy the security guard, he gets so many laughs it is brilliant.
That Moment That Annoyed Me – Nothing about this film.
Final Thoughts – This is easily one of the most underrated movies involving the moon landing, it is one that is easy to enjoy with laughs and historical moments blend effortlessly.
Overall: Wonderful drama.
Gareth von Kallenbach (980 KP) rated The Twilight Saga: Breaking Dawn Part 1 (2011) in Movies
Aug 7, 2019
The pop culture phenomenon that is Twilight is wrapping up as the film adaptation of the final book in the series, Twilight: Breaking Dawn, has arrived in theaters. With the previous three films doing brisk business at the box office, it came as no surprise when it was announced that the final book in the series was being split into two films so that the studio could maximize the box office of the series.
The film opens with awkward, melancholy teen Bella (Kristen Stewart), preparing for her wedding to Edward (Robert Pattinson), as their human and vampire friends assemble for the ceremony. Of course Edward’s rival Jacob (Tayler Lautner), is highly against the union as he still carries a flame for Bella. Nonetheless, the ceremony goes off as planned and Edward whisks Bella away to a remote Brazilian island to consummate their union, which apparently is a tricky endeavor, being that she is still a mortal and he is a century old vampire.
What at first is an ideal honeymoon is soon complicated when Bella and Edward discover an unexpected challenge that threatens Bella’s well-being and poses a threat to the pact between the vampires and werewolves. I will not spoil the film, even though fans of the series and books will not be any strangers to the drama and politics of the situation, but suffice it to say there is a lot on the line for all of the characters involved.
The film was rife with issues, the main one being the atrocious acting. One would think that after three previous films with the same cast, these actors would have developed some timing and chemistry with one another, especially Stewart and Pattinson who are a couple offscreen. Nothing could be further from the truth as they stiffly deliver their lines with pained and remote expressions. I am honestly at a loss as to why Bella is so captivating to both Edward and Jacob
as she is basically a dour girl who looks incredibly uncomfortable in her own skin, and yet the two are utterly captivated by her. I found the supporting cast far more interesting than the heroine and her besotted heroes. Another issue I had was that Pattinson, who got to show his acting ability in “Water for Elephants” is given little to do aside from staring at Bella and doing profile shots.
The first half of the film is basically an MTV-style wedding and honeymoon music video but the second half of the film did manage to grab and hold my attention with the ongoing plot points. It is obvious that the story is being stretched to cover two films as there are numerous unnecessary scenes such as people walking up stairs, throwing things in a garbage can, looking in mirrors, which serve little purpose other than increasing the run time of the film. Of course all of this matters little to fans of the series. The studio knows who the core audience is and the movie panders to them every chance they can, as proven by Lautner doffing his shirt not 60 seconds into the film to the squeals of delight from the teens, tweens and grown women in the audience.
Still, because it pits the Cullens against the werewolves who were their allies in the previous film, Breaking Dawn is better than the previous films. While it raises the angst and tension, it does not provide much growth for the actors as they dutifully go through the motions as best they can with the material. While it attempts to be a darker and more mature film, it still comes across as eye candy and fantasy for young women when the story and cast deserved so
much more. That being said, the film stays true to it’s core audience and gives them exactly what they have come to expect and does not stray from what has been a successful formula.
The film opens with awkward, melancholy teen Bella (Kristen Stewart), preparing for her wedding to Edward (Robert Pattinson), as their human and vampire friends assemble for the ceremony. Of course Edward’s rival Jacob (Tayler Lautner), is highly against the union as he still carries a flame for Bella. Nonetheless, the ceremony goes off as planned and Edward whisks Bella away to a remote Brazilian island to consummate their union, which apparently is a tricky endeavor, being that she is still a mortal and he is a century old vampire.
What at first is an ideal honeymoon is soon complicated when Bella and Edward discover an unexpected challenge that threatens Bella’s well-being and poses a threat to the pact between the vampires and werewolves. I will not spoil the film, even though fans of the series and books will not be any strangers to the drama and politics of the situation, but suffice it to say there is a lot on the line for all of the characters involved.
The film was rife with issues, the main one being the atrocious acting. One would think that after three previous films with the same cast, these actors would have developed some timing and chemistry with one another, especially Stewart and Pattinson who are a couple offscreen. Nothing could be further from the truth as they stiffly deliver their lines with pained and remote expressions. I am honestly at a loss as to why Bella is so captivating to both Edward and Jacob
as she is basically a dour girl who looks incredibly uncomfortable in her own skin, and yet the two are utterly captivated by her. I found the supporting cast far more interesting than the heroine and her besotted heroes. Another issue I had was that Pattinson, who got to show his acting ability in “Water for Elephants” is given little to do aside from staring at Bella and doing profile shots.
The first half of the film is basically an MTV-style wedding and honeymoon music video but the second half of the film did manage to grab and hold my attention with the ongoing plot points. It is obvious that the story is being stretched to cover two films as there are numerous unnecessary scenes such as people walking up stairs, throwing things in a garbage can, looking in mirrors, which serve little purpose other than increasing the run time of the film. Of course all of this matters little to fans of the series. The studio knows who the core audience is and the movie panders to them every chance they can, as proven by Lautner doffing his shirt not 60 seconds into the film to the squeals of delight from the teens, tweens and grown women in the audience.
Still, because it pits the Cullens against the werewolves who were their allies in the previous film, Breaking Dawn is better than the previous films. While it raises the angst and tension, it does not provide much growth for the actors as they dutifully go through the motions as best they can with the material. While it attempts to be a darker and more mature film, it still comes across as eye candy and fantasy for young women when the story and cast deserved so
much more. That being said, the film stays true to it’s core audience and gives them exactly what they have come to expect and does not stray from what has been a successful formula.
Bob Mann (459 KP) rated Can You Ever Forgive Me? (2018) in Movies
Sep 28, 2021
McCarthy and Grant in a memorable double act.
I have a big apology to make to Melissa McCarthy. A few months ago, at the excellent Picturehouse Harbour Lights film trivia quiz (every 2nd Tuesday of the month in Southampton… “be there and be… well… a bit of a film geek”!) there was a fun round of suggesting New Year’s resolutions for movie stars. Mine was the rather spiteful and cutting “Melissa McCarthy…. to retire”. In my defence, I did have the truly dreadful “Happytime Murders” fixed in my memory, and McCarthy’s track record since “Bridesmaids” has not exactly been stellar. As the quiz’s host – Stephen ‘Grand Moff’ Sambrook – justly admonished me for at the time “McCarthy is about to come out with a very different role which is supposed to be pretty good”. This film is that role…. and I take it all back.
For McCarthy is a revelation in a dramatic role which, whilst having moments of levity, is largely downbeat and very moving.
The Plot.
Based on a true story, McCarthy plays Lee Israel; a cat-loving bestselling biography writer who has seen better days. Her work is now so poor that her publisher (“3rd Rock”‘s Jane Curtin) no longer returns her call. She doesn’t help herself by having an alcohol problem and an ability to get on with other people that borders on the sociopathic.
Stumbling by accident on a letter from a famous author, she sells it for a decent sum to a dealer in such documents and is asked if she has any similar documents. What follows is a criminal trail of counterfeiting and grand larceny, into which she introduces her only friend: the gay and itinerant Jack Hock (Richard E. Grant).
With newfound success can Lee find criminally-induced happiness? Or will the authorities eventually catch up with her and Jack.
A great double-act.
The reason to see this film is the tremendous double-act between McCarthy and Grant which is just magic. Both have been lauded with nominations during awards season, and both are richly deserved.
Without aspersions against the excellent Shakespearean actress Brenda Fricker, this film could have turned into a 2 hour downer featuring a literary-equivalent of the bird-woman from “Home Alone 2”. The fact it doesn’t – notwithstanding a Central Park scene that just about re-films the final scene of HA/2! – is wholly down to McCarthy’s stunning performance. Although having some scenes of darker comedy, the majority of her performance is dramatically convincing as the conflicted and depressed victim of chronic writer’s block.
Grant as well is just superbly entertaining, all teeth and over-confidence in the face of all odds. If he wasn’t up for an Oscar nomination at one point in the process, then his final scene in the film absolutely nailed it. If you are not moved by this scene, you have a very hard heart indeed.
Ephron-esque.
The script is by the relatively unknown Nicole Holofcener and the debut writer Jeff Whitty, who are nominated for best adapted screenplay for both BAFTA and Oscar award: not bad going! It’s ironic that the late Nora Ephron is (comically) referenced by the screenplay, since there is a strong whiff of Ephron-esque about the film. (This is further enforced through reference to struggling book shops, that harked me back to “You’ve Got Mail”). The movie’s directed by the up and coming Marielle Heller, who’s debut was the well-regarded “Diary of a Teenage Girl”.
Cheer on the anti-hero.
Once again, like last year’s disappointing “Ocean’s 8“, for the film to work we have to emotionally support the actions of a criminal woman and, in this case, her damaged man-friend. This movie almost gets away with it, in that a) the ‘victims’ are unseen wealthy ‘collectors’ who ‘probably have too much money to burn’ anyway and b) Lee expresses such a wondrous delight in the quality of her work; delight that pulls her out of her destructive downward spiral of depression. It’s hard not to get behind her to at least some degree.
Given the movie dives into subjects including animal – or at least animal owner – cruelty, death, depression, homelessness and terminal illness, will you enjoy it? My bell-weather here is my wife Sue, who was unwillingly dragged along to see this, but ended up enjoying it mightily.
For McCarthy is a revelation in a dramatic role which, whilst having moments of levity, is largely downbeat and very moving.
The Plot.
Based on a true story, McCarthy plays Lee Israel; a cat-loving bestselling biography writer who has seen better days. Her work is now so poor that her publisher (“3rd Rock”‘s Jane Curtin) no longer returns her call. She doesn’t help herself by having an alcohol problem and an ability to get on with other people that borders on the sociopathic.
Stumbling by accident on a letter from a famous author, she sells it for a decent sum to a dealer in such documents and is asked if she has any similar documents. What follows is a criminal trail of counterfeiting and grand larceny, into which she introduces her only friend: the gay and itinerant Jack Hock (Richard E. Grant).
With newfound success can Lee find criminally-induced happiness? Or will the authorities eventually catch up with her and Jack.
A great double-act.
The reason to see this film is the tremendous double-act between McCarthy and Grant which is just magic. Both have been lauded with nominations during awards season, and both are richly deserved.
Without aspersions against the excellent Shakespearean actress Brenda Fricker, this film could have turned into a 2 hour downer featuring a literary-equivalent of the bird-woman from “Home Alone 2”. The fact it doesn’t – notwithstanding a Central Park scene that just about re-films the final scene of HA/2! – is wholly down to McCarthy’s stunning performance. Although having some scenes of darker comedy, the majority of her performance is dramatically convincing as the conflicted and depressed victim of chronic writer’s block.
Grant as well is just superbly entertaining, all teeth and over-confidence in the face of all odds. If he wasn’t up for an Oscar nomination at one point in the process, then his final scene in the film absolutely nailed it. If you are not moved by this scene, you have a very hard heart indeed.
Ephron-esque.
The script is by the relatively unknown Nicole Holofcener and the debut writer Jeff Whitty, who are nominated for best adapted screenplay for both BAFTA and Oscar award: not bad going! It’s ironic that the late Nora Ephron is (comically) referenced by the screenplay, since there is a strong whiff of Ephron-esque about the film. (This is further enforced through reference to struggling book shops, that harked me back to “You’ve Got Mail”). The movie’s directed by the up and coming Marielle Heller, who’s debut was the well-regarded “Diary of a Teenage Girl”.
Cheer on the anti-hero.
Once again, like last year’s disappointing “Ocean’s 8“, for the film to work we have to emotionally support the actions of a criminal woman and, in this case, her damaged man-friend. This movie almost gets away with it, in that a) the ‘victims’ are unseen wealthy ‘collectors’ who ‘probably have too much money to burn’ anyway and b) Lee expresses such a wondrous delight in the quality of her work; delight that pulls her out of her destructive downward spiral of depression. It’s hard not to get behind her to at least some degree.
Given the movie dives into subjects including animal – or at least animal owner – cruelty, death, depression, homelessness and terminal illness, will you enjoy it? My bell-weather here is my wife Sue, who was unwillingly dragged along to see this, but ended up enjoying it mightily.
Hazel (1853 KP) rated One of us is Lying in Books
Dec 7, 2018
<i>This eBook was provided by the publisher via NetGalley in exchange for an honest review </i>
Inspired by <i>The Breakfast Club</i>, Karen M. McManus has set the stakes high with her debut novel <i>One of Us is Lying</i>. Taking typical young adult themes and adding a mix of mystery has resulted in a gripping book that intrigues as well as entertains the reader.
Five high school students find themselves in afterschool detention, but only four of them leave alive. Simon Kelleher suffers a fatal allergic reaction after drinking from a cup laced with peanut oil. It is clear that someone intentionally caused Simon’s death, but who, and why? The remaining four students are the immediate suspects, but they all claim to have nothing to do with it.
The main characters are all walking teen movie stereotypes. Bronwyn is a typical geek, getting high marks in all her exams. Cooper, the jock, is destined to become an exceptional baseball player. “Princess” Addy is perfect and popular, looking down on anyone who does not fit in with her social group. And then there is Nate, the drug dealer who is currently on probation for his reckless and capricious behaviour. Naturally, it is Nate that is the most suspect, but as certain secrets come to light, the others begin to look just as guilty.
Simon was known for his gossip app that revealed shaming secrets of students at Bayview High. As the police investigation begins, it is discovered that the four suspects were due to have their failings exposed in the next app update, thus giving them each a motive. However, the four are adamant that they were not involved and are desperate to clear their name. So, simultaneously with the police inquiry, the Bayview Four dedicate their time to unearthing the real culprit.
As the four unlikely friends become closer, romance blossoms and personalities alter, leaving no one unchanged. Gone are the original stereotypes. Despite upsetting circumstances, Bronwyn, Cooper, Addy and Nate are given the chance to discover who they truly are, and not just what society labels them. Putting aside the potential ruination of their futures, Simon’s death has serendipitous results for the suspects, or rather, the victims.
Nothing is given away during the narrative until the closing paragraphs, leaving readers guessing all the way through. Admittedly, I did entertain the thought of true culprit toward the beginning of the story, but McManus throws in so many red herrings and possible motives that the main suspect is constantly changing.
Dealing with themes of drugs, alcoholism, suicide and homosexuality,<i> One of Us is Lying</i> covers far more than a general murder mystery story. Some authors forget about the characters’ lives, only focusing on the plot at hand, however, McManus was far more detailed in the backgrounds of the four students, making it possible to understand and sympathise with each character.
<i>One of Us is Lying</i> shows how unfair the justice system can be, and although the saying is “innocent until proven guilty”, it is not often easy when every little move is judged and analysed by the police.
With a satisfying ending, Karen M. McManus’ introduction to the literary world is a significant taste of potential works to come. With a deep insight into young adult minds, McManus successfully connects with the reader, drawing them into a world that is hard to shake off. <i>One of Us is Lying</i> is definitely a book to look out for.
Inspired by <i>The Breakfast Club</i>, Karen M. McManus has set the stakes high with her debut novel <i>One of Us is Lying</i>. Taking typical young adult themes and adding a mix of mystery has resulted in a gripping book that intrigues as well as entertains the reader.
Five high school students find themselves in afterschool detention, but only four of them leave alive. Simon Kelleher suffers a fatal allergic reaction after drinking from a cup laced with peanut oil. It is clear that someone intentionally caused Simon’s death, but who, and why? The remaining four students are the immediate suspects, but they all claim to have nothing to do with it.
The main characters are all walking teen movie stereotypes. Bronwyn is a typical geek, getting high marks in all her exams. Cooper, the jock, is destined to become an exceptional baseball player. “Princess” Addy is perfect and popular, looking down on anyone who does not fit in with her social group. And then there is Nate, the drug dealer who is currently on probation for his reckless and capricious behaviour. Naturally, it is Nate that is the most suspect, but as certain secrets come to light, the others begin to look just as guilty.
Simon was known for his gossip app that revealed shaming secrets of students at Bayview High. As the police investigation begins, it is discovered that the four suspects were due to have their failings exposed in the next app update, thus giving them each a motive. However, the four are adamant that they were not involved and are desperate to clear their name. So, simultaneously with the police inquiry, the Bayview Four dedicate their time to unearthing the real culprit.
As the four unlikely friends become closer, romance blossoms and personalities alter, leaving no one unchanged. Gone are the original stereotypes. Despite upsetting circumstances, Bronwyn, Cooper, Addy and Nate are given the chance to discover who they truly are, and not just what society labels them. Putting aside the potential ruination of their futures, Simon’s death has serendipitous results for the suspects, or rather, the victims.
Nothing is given away during the narrative until the closing paragraphs, leaving readers guessing all the way through. Admittedly, I did entertain the thought of true culprit toward the beginning of the story, but McManus throws in so many red herrings and possible motives that the main suspect is constantly changing.
Dealing with themes of drugs, alcoholism, suicide and homosexuality,<i> One of Us is Lying</i> covers far more than a general murder mystery story. Some authors forget about the characters’ lives, only focusing on the plot at hand, however, McManus was far more detailed in the backgrounds of the four students, making it possible to understand and sympathise with each character.
<i>One of Us is Lying</i> shows how unfair the justice system can be, and although the saying is “innocent until proven guilty”, it is not often easy when every little move is judged and analysed by the police.
With a satisfying ending, Karen M. McManus’ introduction to the literary world is a significant taste of potential works to come. With a deep insight into young adult minds, McManus successfully connects with the reader, drawing them into a world that is hard to shake off. <i>One of Us is Lying</i> is definitely a book to look out for.