
Perestroika
Book
Perestroika is a historical fiction novel that provides thrilling insights into the late Communist...

Mothergamer (1549 KP) rated Dragon Quest XI: Echoes of an Elusive Age in Video Games
Apr 3, 2019
Once the initial introduction is done, this is where Dragon Quest really gets going. You have a few side quests that give you a tutorial on how the battle system works and there is a small bit of exploration in the hero's home village.
The hero exploring a cave in his village.
Exploration is very much encouraged in Dragon Quest without being overwhelming. Dungeons are fairly linear so there's no confusion about where to go. The battle system has been revamped a bit with the ability to have the AI on your party members set to specific things such as focusing on healing or fighting wisely. The way I had mine set up was that I had control of the hero with the follow orders setting and had the party members set to certain AI controls like having designated healers and melee fighters.
Another part of fighting in these turn based battles is something called pep powers. Basically after party members take a certain amount of damage from enemies they gain the power of pep. Each pep power is different and you unlock more for your hero and party members as you level up. These pep powers allow the hero and his friends to team up during battles to unleash epic attacks or heal everyone depending on what the situation calls for. Pep powers do not last forever however and if you don't use them right away they can wear off. A trick around this is to have the party member who is pepped up swap places with a party member who isn't. This is where the tactics and line up option in the battle menu comes in handy. It allows you to swap members in and out as needed until everyone has their pep powers ready to go.
Use the pep powers to defeat enemies in battle.
There are tons of side quests in Dragon Quest where you help villagers find items, defeat monsters for them, or just wear the right outfit and you get rewarded with not just experience but items for crafting, healing items, or gear for your party members. There are also some mini games like horse racing and a casino where you can exchange tokens for things like costumes and crafting recipes.
Horse racing is just one of the mini games you can play in the game.
Crafting is a big part of Dragon Quest XI. When you are at campfires, you can use the fun sized forge to craft weapons, armor, and accessories for your hero and his friends. I enjoyed this part of the game a lot because there are a variety of items you can make and if you make them well you get some pretty good stats on them. As you level up, you unlock abilities that can enhance your forging skills and increase your chances of successfully crafting items. If you screw up a crafting session you can always go back and rework the item if you have the right number of perfectionist's pearls. Some of the side quests require you to craft specific items so this is where the fun sized forge comes in handy. It's a nice break from level grinding and adventuring and you can save your game progress at the campfire as well.
Craft a variety of items with the fun sized forge.
Another fun aspect of the game is the variety of costumes you can get for your hero and party members. Some do offer pretty great defense stats and some are just for fun like Jade's bunny costume. There are a few side quests that offer costumes as rewards and some of the costumes you can craft with the forge. Running around getting all the costumes is a lot of fun and each one looks great and goes well with the party member it's for.
Just one of the many costumes you can get in the game.
Does Dragon Quest XI have flaws? In a word, yes. While I loved running around exploring everywhere, enjoyed the story, and didn't mind the level grinding there are serious issues with many of the boss battles in the game. My biggest one is that the old fashioned way of not being able to see a boss battle's HP bar does not work. There are times where a battle will drag on a little too long and there is no way to tell if you are even doing any damage at all or if the boss is close to being defeated. Fighting and hoping for the best just does not work.
Another factor is just how much level grinding is needed in order to win against certain bosses. I love Dragon Quest and while I don't mind challenging having to run around for long periods of time to level grind just to win a boss fight is incredibly tedious which brings me to the next major issue with the game. Towards the end of the game there is a final boss that is the biggest pain in the ass to fight. To add to the frustration in this final area there is only one save point and it's at the beginning of the dungeon. There is no warning about the final boss coming up, no save point before it, and it just throws you into the fray. I did not win the first time or even the second because the boss fight was in two parts and the second part had an outrageous difficulty spike to the point of being so frustrating that I had to take a break from the game.
I did finish the game eventually, but that part of the game alone and the odd spikes in difficulty in various boss fights shows that Dragon Quest needs to modernize a bit and get with the times. It does not need to do anything drastic, but it at least needs to make some changes that are more friendly to the people playing their game such as showing an enemy's HP gauge and not have such a steep learning curve for important boss battles.
Other than those things, I enjoyed Dragon Quest XI a lot. It has an interesting story, wonderful characters, and is a great adventure overall. There is a lot to see and do, the mini games are fun, and the voice acting in the game is very well done. The artwork in the game is terrific and you definitely notice Akira Toriyama's unique art style. The music for the game is great also. When you finish the game, there are things you can do afterwards such as collecting all the crafting recipes and finishing some level 60 side quests. If you are a fan of the series, it is one that you will enjoy playing because it is a great addition to the Dragon Quest universe.

Gareth von Kallenbach (980 KP) rated The Dukes of Hazzard (2005) in Movies
Aug 14, 2019
For those unfamiliar with the series, each week Cousins Bo and Luke Duke used their super charged Dodge Charger, christened “The General Lee”, to avoid corrupt police, city overlord Boss Hogg, and bad guys of the week.
If this sounds very simplistic, it is, yet the show was a huge ratings sensation as were subsequent T.V. reunions after the show completed its run. Thanks to reruns on syndication and the recent DVD sales, a new generation is encountering the Dukes and in many ways, that is who the new film is targeted to.
Starring Johnny Knoxville and Sean William Scott as Luke and Bo Duke, the film follows the basic theme of the series as the two cousins joke with one another as they run Moonshine for their Uncle Jessie (Willie Nelson), and try to stay one step ahead of the Sheriff Roscoe P. Coltrane (M.C. Gainey),
As the film opens, Bo is concerned about defending his title in the annual road rally and tying the record with his 4th consecutive win. Luke is concerned about staying one step ahead of a shotgun toting father & son duo who aren’t thrilled about his numerous dalliances with the daughter.
It is all fun and games until local overlord Boss Hogg (Burt Reynolds), seizes the family farm when he plants a still on the property and drives the Dukes out. Not ones to take it sitting down, Bo, Luke, and Cousin Daisy (Jessica Simpson), set out to discover why Boss Hogg is acquiring through ruthless means all of the land in the outlying areas of Hazzard County.
Bo and Luke are forced to flee Hazzard County and venture to Atlanta in order to gain further insight into Boss Hogg’s plans, which results in some funny fish-out-of-water moments when Bo and Luke have to deal with yuppies, college dorms, and the ‘hood as well as city police and the Boss himself.
Of course in keeping with the show, there will be countless car chases, spectacular jumps, and more than enough T&A thanks to Simpson, but what is surprising is that the film’s humor for the most part works.
Directed by Jay Chandrasekher of the Broken Lizard comedy troupe, the film does have its share of moments that may raise a few eyebrows as drug use, sex, and shots to the groin are present in this film, as is language that is more colorful than anything from the original series.
That being said, it is important to remember, that times have changed greatly since the Dukes first aired and you cannot blame the film makers for attempting to reach out to a broader audience. Such is the running joke of Bo being more concerned with his car than with woman, and his inability to speak with the object of his affections without fainting. This is quite a change from the unflappable character of the television show, yet one that still allows the good natured appeal of the character to remain intact.
The cast works well, especially the chemistry between Knoxville and Scott, as well as the scenery chewing performance of Reynolds who seems to be having the time of his life in the role. Much has been made of Simpson’s part, but it is mostly a limited role that offers her little chance to do much more than serve as eye candy, and does not show if she is capable of doing much more.
Nelson is sadly underused, but when he is on screen he raises the bar as his easygoing charm is a perfect match for Uncle Jessie.
While the film is in no way great cinema, it is at times an enjoyable bit of nostalgia to the days when Friday nights growing up meant dinner in front of the television watching the Dukes.
If car chases and some light comedy are what you are in the mood for, and you do not mind a thin story, you can do a lot worse than the Dukes.

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