
Hero Emblems
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Match Tiles, Beat' em Up, Adventure – Brand New Experience of Classical JRPG "Hero Emblems is...

Debbiereadsbook (1421 KP) rated The Secret Brokers in Books
Apr 16, 2020
For the most, I did enjoy this. Couple of things let it down, for ME, and I'll enplain shortly.
Dallas is called up by an acqaintance, is best to describe him, to cash in on a favour owned. Someone needs protecting, and the acquaintance needs something from this someone to keep her safe. There follows a lot of double crossing, back stabbing and general underhandedness you would expect from an organised crime boss, and an organisation that walks under the radar of most things.
From what I can gather, this is actually a spin off from another series, The Nicci Beauvior series and Dallas plays a huge part in the 2nd and 3rd book in that series. Some reviewers of THIS have said you should read THOSE books to get the full picture of what Dallas went through, and how he came to where he is now.
Personally, I don't think it's really necessary. There is enough recapped and retold here, for you to get the picture, or for ME anyway, to get enough of the picture to fill in the gaps and for this story to flow.
I was a little concerned at first that this would be a bit too complicated for my addled brain (April 2020, you get my drift?) to cope with, but it's good. There is a good, intriguing plot to follow, but it's not ever so complex that you have to concentrate too hard on, you know? It's ENOUGH to make you think, to excerise the grey matter, and just enough to keep you engaged til the end.
What let it down for ME were two things.
Only Dallas has a say. I would like to have heard from Gwen, the someone who Dallas is called to keep safe. I get maybe some of the plotline would be given away, yes, but still I wanted to hear from her, and (job aside) what she thought of Dallas and what leads her to make the offer she does.
And Dallas himself was very . . standoffish? . .maybe not quite the right word, but I struggled to connect with Dallas, made more difficult because only his voice is heard. Had Gwen had a say, I could have coped better, or maybe connected earlier, with Dallas.
I LOVED Cleveland and Stokes, two of Dallas' operatives. Their banter has, I'm sure, far deeper roots and far further reaching branches, than is currently showing.
A very engaging 4 stars
**same worded review will appear elsewhere**

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KalJ95 (25 KP) rated Final Fantasy VII Remake in Video Games
Jun 10, 2020 (Updated Jun 10, 2020)
The answer is a yes, but only just. I played FFVIIR as a brand new player, knowing nothing of the characters or story of what happens in Midgar, and began being completely enthralled. The opening is a chapter of fast edged combat and moral dilemmas of actions taken by our heroes. Its explosive, bursting with huge set pieces and cheesy dialogue. I loved every moment, and this was only the tutorial. The implications ride high throughout the whole experience when you see the environment change around you, and questions begin to arise from NPC’s, and yourself. Is their really any good guys amongst this world of soldiers, eco-terrorists and corrupt authority figures?
From then the game takes different directions, and things become problematic, specifically once you fade from the Avalanche crew.
Although the story still remains as engaging to a certain point, the experience takes a wayward nosedive. Side missions are introduced, and while you don't have to complete them, you feel the need to once characters start asking you to. This becomes a major issue because they are all so boring and stiff. The characters you talk to are all robotic, the dialogue seems overdramatised, and the reward itself just isn't worth it. The main aspect of buying a game for me is for immersion, and consistently I was being pulled from the experience because of lacklustre moments, and this is the same for most of the game. As I said, the opening to the story is a perfect way to begin your stay in Midgar, but once you drift away from the Avalanche crew, the story becomes stale. The game feels more like a twenty five hour experience rather than thirty five, and cutting certain sections would boost the story significantly. I understand wanting to add more and retain the great moments from the original, but sometimes cutting the fat can also be a good thing.
While moments in the original game could last around one hour, FFVIIR stretches it further to gain more insight into side characters and exploration. Don’t get wrong, it works in certain areas, for example Wall Market and Sector 7 as a whole are fantastic places to spend hours in, which I did. They burst with details that provide back story to their presence only thought about by the player. The slums are cramped, lifeless in colour, and shows the class divide within Midgar’s people.
However, in these moments they are only boosted further by the best feature of the game; Combat.
The combat is sublime, crunchy and weighty, and requires excellent skill the more you progress. Each of the protagonists has unique fighting styles, and customisation with materials gives you even more edge over your opponents. Fighting your standard monsters and creatures becomes a breeze once you know their weaknesses, but Boss fights are where the real challenge happens. Boss fights are the highlight of the entire game, especially the likes of a Giant House and the Final confrontation, and encapsulate the work and progression within the characters you play as. At first, I just wanted to play as Cloud, but knowing each characters skills, then switching between them to fight, and help other members of your party, becomes a juggling act thats so damn good. Speaking of which, our Heroes. At first, I thought I was dealing with generic anime characters who all boast the same attributes, and how wrong I was. Cloud is defensive, standoffish and blunt, who's primarily in the job for the money. Cloud is suffering, from what I can gather, with amnesia, and as the game’s questions begin to reveal the answers, he sets aside the hard edged exterior he carries with him, and opens up to warm to this band of wacky eco-terrorists. Even with this just being the first part of however many they are planning to release, Cloud is so interesting to me, a nut you want to crack and see what is inside, and his past becomes the focal point of the finale. He has become one of my favourite characters in a video game.
FFVIIR is a conundrum I only further want to figure out. Its both an incredible video game, but also bogged down with clear issues, which I personally feel either didn’t need to be in the game, or could of spent more time being fleshed out. Would I recommend it? Absolutely. Its a game I feel everyone should play, for gorgeous spectacle and mesmerising vision. I can’t wait for the second part.

Daniel Boyd (1066 KP) rated Metal Gear Solid V: The Phantom Pain in Video Games
Nov 2, 2017 (Updated Nov 2, 2017)
The way that this game is structured is awful. You play a few main missions in a row, the story is beginning to hook you, but then OCD kicks in and you realise that you have 4 or 5 side missions building up to be completed, so you go and do them, but then you come back to the main story and forget what was going on in the last mission, but who cares when you can Fulton a goat, right?
The writing in this game is possibly the laziest it’s ever been, one example of this is the ‘controversial’ character known as Quiet. This character has been masterly debated over a lot (see what I did there?) and thrown more gasoline on the fire that is the over-sexualisation of women in video games. My stance on it is somewhere in between, the reason for her lack of clothes and speech is silly, however she is running around Afghanistan and Africa, which are very hot countries, so really they could have put her in a bikini top and a pair of cargo pants and I doubt anyone would have batted an eyelid. Now, the Metal Gear series has always been known for its odd Japanese perviness, but when it is a main character that has been sexualised, it’s always been for a justified narrative reason, such as EVA in MGS3 walking about with the front of her jacket unzipped showing off her bikini clad chest, but the whole point of her mission in that game, was to seduce Snake, so it made sense within the context of the story, in this game the reason for Quiet’s over exposure is much lazier and feels tacked on as a cheap excuse.
The worst part about all of this is the fact that, this is it, Kojima’s definite last Metal Gear game, there is no going back to redeem anything, like in MGS2 when everyone hated it, but because 4 solved some of the problems that were created in 2 people are now okay with 2, that can’t happen with this game because Kojima and Konami are no more. Now I could write a whole other paper on Konami vs Kojima and my stance on it but this is the jist, Kojima was spending too much money and taking too much time with this game, Konami demanded he finish it so they can make their money and add their microtransaction’s etc Kojima told them where they can stick it and the partnership was dead. This has had an effect on the game, there is clearly content missing, Konami has confirmed that at least one mission was cut, where Snake would have went to Africa to have another battle with Eli and Sahalanthropus, which is the Metal Gear in this game, which is unacceptable really. Also, I assume there was a lot of other content that was cut that we weren’t told about. Sahalanthropus is another problem I have, how is it that this Metal Gear created in the 80’s is more advanced than REX, which was created in the early 2000’s. Also, when you fight Sahalanthropus, there is no one in the thing, it is an empty robot being controlled by Mantis, who floats beside the giant mech. That is actually a decent metaphor for the lack of villains in this game. Skull Face is hardly in the game and his eventual death, like every other significant event in this game, just kind of happens with no build up and packing little punch. The team of bosses in the original Metal Gear, headed up by Liquid and Ocelot, were probably the best team of villains in any game ever, since then the bosses have gone slowly downhill. The Sons of Big Boss were great, Dead Cell were pretty cool, The Cobras were okay, The Beauty & The Beast Corps were pretty lame and The Skulls in this game are emotionless zombies who don’t even have individual names and Skull Face is such a disappointing antagonist, he is hardly in the main game and then he shows up at the end, gives some silly speech that we have heard before in the trailers and then just dies, no boss fight or anything. Also, no customisable Metal Gear, which I feel like is a huge missed opportunity and no Sims like Motherbase customisation, interior or exterior.
David Hayter was missed in this game, Keifer was fine on the rare occasion he did speak, but the phantom Snake twist was the perfect opportunity to reintroduce Hayter’s voice and they didn’t take it. Also no Campbell or EVA, not even a reference. And it is never explained why the last time we see the real Big Boss, he is rescuing a child and a young girl and the next time we see him he has become modern day Hitler. Ultimately, this game just makes me sad, it is hard not to focus on the fallout from the Konima debacle, P.T/Silent Hills is no more, that promisingly terrifying demo we were teased with will amount to nothing and this game is all we will ever get again in terms of the Metal Gear saga. This is the end of an era, and it’s an end that doesn’t sit perfectly with me.

Kristy H (1252 KP) rated Fresh Complaint in Books
Jan 10, 2018
I often skip story collections, as I tend to feel a loss with them, as if the tale is unfinished, and I just want more details about each character and their motivations and end-state. I picked up FRESH COMPLAINT based solely on my love for Eugenides (Middlesex is an all-time favorite). I won't lie: I still felt that same unfinished feeling at the end of most of the stories. Clearly I just am meant more for long-form fiction. I also hadn't realized when I picked up the book that most of the stories were previously published, but luckily I am not usually reading The New Yorker and such, so I hadn't come across any of these previously.
One of the most exciting discoveries for me was, upon completing "Baster," confirming that it was indeed the premise for the silly film "The Switch" with Jason Bateman and Jennifer Aniston that is an incredibly guilty pleasure of mine. The story differs from the film, but you can clearly see how it's the base, and it's quite enjoyable.
Another favorite of mine was "Fresh Complaint," the final story in the collection, and clearly where it gets its title. We meet a young woman, Prakrtri, who is struggling with the fact that her family is trying to arrange a marriage for her, and a college professor who is traveling for work. How their paths cross is quite interesting. It's detailed, touching, and yet disturbing.
My other favorite was "Great Experiment" featuring an editor, Kendall, in his mid-thirties. He's comparing himself (unfavorably) to his peers, as he struggles financially in his job and resentfully watches his wealthy boss live well while not even providing Kendall health insurance. The story takes an interesting turn, and, as with much of Eugenides work, seems to have a greater message for us.
Overall, I didn't enjoy this as much as an Eugenides novel, because there just isn't the time to fall for his nuanced characters. I still enjoyed many of the stories and realize I probably gravitated toward "Fresh Complaint" and "Great Experiment" because they were some of the longer tales in the collection. If you like Eugenides, you may want to pick up this collection (provided you haven't already read the stories elsewhere). If you haven't read him in any form, go find Middlesex instead. 3.5 stars.