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Gareth von Kallenbach (980 KP) rated A Quiet Place (2018) in Movies
Jun 19, 2019
Like many parents, Lee (John Krasinski), and Evelyn (Emily Blunt), have an overwhelming urge to keep their children safe in the world and protect them at all costs. In the new film “A Quiet Place”, that maternal drive is taken to extreme levels as the world has been attacked by vicious creatures who hunt by sound alone.
The slightest loud noise will bring a rapid moving creature in moments that will destroy whatever made the sound instantly. As such, Lee and Evelyn have gone to great lengths to live as quietly as possible and even have a system for their home and supply runs to be as safe as possible.
When tragedy strikes, it causes a division between Lee and their only daughter Regan (Millicent Simmonds), who although deaf herself believes she is being blamed for the tragedy and the guilt has only grown over time.
The family continues on and the film jumps forward in time to show that Lee is studying as much about the creatures as he can in an effort to find a weakness they can use as well as to provide more security for his family.
Of course even the best plans do not always work and what follows is a very intense and raw struggle for survival which shows just how far a person is willing to go for their family.
Krasinski not only stars in the film but also directed it and helped to write the screenplay. Working with his actual wife worked very well as they have a fantastic chemistry which helps them convey the emotions and thoughts of the film well which is amazing considering how little dialogue there is in the film as gestures and sign language are the most common form of communication.
The film is very intense in moments and a fantastic extended sequence with Blunt had my wife squeezing my hand tightly and afraid to utter a sound as it left her holding her breath.
The film is a very fresh take on the creature genre and the quality of the performances lifts the film to a level rarely seen in a suspense film. The film did play a bit fast and loose with some aspects such as the history of the creatures and the state of the world around them as it is largely conveyed through newspaper headlines left lying around. As such I found myself wondering why certain defensive options and offensive tactics were not used as to me they seemed to be common sense approaches. For a film with such a fresh premise and strong performances, the ending did seem to depend a bit too much on some of the usual Hollywood stereotypes but it did not keep the film from being highly entertaining and effective. As I watched the film I kept thinking that there could be a connection to “Cloverfield” especially based on aspects of the creatures. The film was made for a very small budget so hopefully we will be seeing a sequel in the near future as “A Quiet Place” was a very enjoyable film and one of the best surprises of the year.
http://sknr.net/2018/04/05/a-quiet-place/
The slightest loud noise will bring a rapid moving creature in moments that will destroy whatever made the sound instantly. As such, Lee and Evelyn have gone to great lengths to live as quietly as possible and even have a system for their home and supply runs to be as safe as possible.
When tragedy strikes, it causes a division between Lee and their only daughter Regan (Millicent Simmonds), who although deaf herself believes she is being blamed for the tragedy and the guilt has only grown over time.
The family continues on and the film jumps forward in time to show that Lee is studying as much about the creatures as he can in an effort to find a weakness they can use as well as to provide more security for his family.
Of course even the best plans do not always work and what follows is a very intense and raw struggle for survival which shows just how far a person is willing to go for their family.
Krasinski not only stars in the film but also directed it and helped to write the screenplay. Working with his actual wife worked very well as they have a fantastic chemistry which helps them convey the emotions and thoughts of the film well which is amazing considering how little dialogue there is in the film as gestures and sign language are the most common form of communication.
The film is very intense in moments and a fantastic extended sequence with Blunt had my wife squeezing my hand tightly and afraid to utter a sound as it left her holding her breath.
The film is a very fresh take on the creature genre and the quality of the performances lifts the film to a level rarely seen in a suspense film. The film did play a bit fast and loose with some aspects such as the history of the creatures and the state of the world around them as it is largely conveyed through newspaper headlines left lying around. As such I found myself wondering why certain defensive options and offensive tactics were not used as to me they seemed to be common sense approaches. For a film with such a fresh premise and strong performances, the ending did seem to depend a bit too much on some of the usual Hollywood stereotypes but it did not keep the film from being highly entertaining and effective. As I watched the film I kept thinking that there could be a connection to “Cloverfield” especially based on aspects of the creatures. The film was made for a very small budget so hopefully we will be seeing a sequel in the near future as “A Quiet Place” was a very enjoyable film and one of the best surprises of the year.
http://sknr.net/2018/04/05/a-quiet-place/
Purple Phoenix Games (2266 KP) rated Tales & Games: The Three Little Pigs in Tabletop Games
Aug 18, 2020
The Wolf always gets a bad rap. Think of all the stories you know that include an anthropomorphic wolf and tell me three that show The Wolf in a positive light. Can’t think of any? Me neither. But they need to eat to survive and it’s tough in these streets! errm, trees! Such is the plight of The Wolf in this one, as he is attempting to wrest the Little Pigs out of their hidey-holes so he can have a nice bacon dinner. And honestly, who can blame him? Bacon!
Tales & Games: The Three Little Pigs (which I will fondly refer to as 3LP for the remainder of this review) is a cute little family dice and take-that game about building houses for maximum points while avoiding The Wolf’s hungry advances. The winner of the game is the Little Piggy who has built the most complete structures using the best materials that afford them the most endgame points.
To setup, sort the building tiles by material type and house level type as shown inside the box cover. Place the dice and spinner nearby. Let the youngest or cutest player go first. The game is now ready to be played!
On a player’s turn they will roll all the dice Yahtzee-style (so with two re-roll attempts), and the remainder of the turn is based on what is rolled. Players are not required to re-roll, but must stop once two or more Wolf symbols are rolled, or after the second re-roll. The player may then use the dice to purchase house materials corresponding to what was rolled. If three doors are rolled, a player may purchase a straw door (which cost two door symbols) or a wooden door (which cost three door symbols). These house parts can be of mixed materials, so once the pieces have been purchased, house construction can then be done.
Should a player roll The Wolf, then the “breath” spinner will be spun. The player who rolled The Wolf dice will choose an opponent AND one of their houses to target. Spin the spinner and destroy all matching pieces in their house. Some children have issues with this, but hey, they should have built more brick sections! Play continues in this fashion taking turns rolling and purchasing and building until several stacks of house sections are gone (depending on player count). All incomplete houses are crumbled, and piggy faces on standing houses are scored to determine the victor! When playing with my kiddo I don’t use the bonus cards, but they are available if playing with older and more strategic players.
Components. As this is one of the famed (and first in the line) Tales & Games Bookshelf games, it has set a standard for the series. These games come in boxes that look like books on the outside, open like a book, and contain a story to be read as a prelude to the game, if wished. The box is very very cool, and the insert is pink and wonderfully designed. The house tiles are thick and colorful, and the pink dice are just a joy to roll. I love the components in this one!
So obviously this is a game really designed to target younger gamers. And though it says 7+ on the box, I have successfully played this with my 3 year old with zero issues. He loves it, and in turn, makes me love it too. Now, I will certainly not pull this out at any given Game Night with adults (unless we have gamer spouses or friends who have NEVER played modern games at all). However, I really do enjoy playing it with my son for now, and for super-newbies. It is colorful, light on rules, offers some choices, and of course, has a touch of luck and take-that. All this while still feeling like you are in the story of The Three Little Pigs. So I say, if you were ever on the fence with this one – get it. Play it with whomever you like and just enjoy it. It is light enough with just a touch of adultness to keep you smiling. But don’t invite your Twilight Imperium or Mage Knight friends. They won’t like it. We at Purple Phoenix Games know how to get down with the simpler games as well, so that’s why we give this one a blown-over 9 / 12.
Tales & Games: The Three Little Pigs (which I will fondly refer to as 3LP for the remainder of this review) is a cute little family dice and take-that game about building houses for maximum points while avoiding The Wolf’s hungry advances. The winner of the game is the Little Piggy who has built the most complete structures using the best materials that afford them the most endgame points.
To setup, sort the building tiles by material type and house level type as shown inside the box cover. Place the dice and spinner nearby. Let the youngest or cutest player go first. The game is now ready to be played!
On a player’s turn they will roll all the dice Yahtzee-style (so with two re-roll attempts), and the remainder of the turn is based on what is rolled. Players are not required to re-roll, but must stop once two or more Wolf symbols are rolled, or after the second re-roll. The player may then use the dice to purchase house materials corresponding to what was rolled. If three doors are rolled, a player may purchase a straw door (which cost two door symbols) or a wooden door (which cost three door symbols). These house parts can be of mixed materials, so once the pieces have been purchased, house construction can then be done.
Should a player roll The Wolf, then the “breath” spinner will be spun. The player who rolled The Wolf dice will choose an opponent AND one of their houses to target. Spin the spinner and destroy all matching pieces in their house. Some children have issues with this, but hey, they should have built more brick sections! Play continues in this fashion taking turns rolling and purchasing and building until several stacks of house sections are gone (depending on player count). All incomplete houses are crumbled, and piggy faces on standing houses are scored to determine the victor! When playing with my kiddo I don’t use the bonus cards, but they are available if playing with older and more strategic players.
Components. As this is one of the famed (and first in the line) Tales & Games Bookshelf games, it has set a standard for the series. These games come in boxes that look like books on the outside, open like a book, and contain a story to be read as a prelude to the game, if wished. The box is very very cool, and the insert is pink and wonderfully designed. The house tiles are thick and colorful, and the pink dice are just a joy to roll. I love the components in this one!
So obviously this is a game really designed to target younger gamers. And though it says 7+ on the box, I have successfully played this with my 3 year old with zero issues. He loves it, and in turn, makes me love it too. Now, I will certainly not pull this out at any given Game Night with adults (unless we have gamer spouses or friends who have NEVER played modern games at all). However, I really do enjoy playing it with my son for now, and for super-newbies. It is colorful, light on rules, offers some choices, and of course, has a touch of luck and take-that. All this while still feeling like you are in the story of The Three Little Pigs. So I say, if you were ever on the fence with this one – get it. Play it with whomever you like and just enjoy it. It is light enough with just a touch of adultness to keep you smiling. But don’t invite your Twilight Imperium or Mage Knight friends. They won’t like it. We at Purple Phoenix Games know how to get down with the simpler games as well, so that’s why we give this one a blown-over 9 / 12.
Charlie Cobra Reviews (1840 KP) rated the PlayStation 4 version of Genshin Impact in Video Games
Apr 6, 2021
Free to play (2 more)
Gorgeous world full of beauty
Good story and fun to play
"Gacha" game, to unlock new characters and weapons the game utilizes in game currency that you can buy with real world money (1 more)
Multi-player/Co-op mode needs work
Another Example of Free to Play Done Right, Loads of Fun!
https://youtu.be/BFdBTc-vscg
Genshin Impact is a 2020 action RPG game developed and published by miHoYo and produced by Hugh Tsai. It was released for Microsoft Windows, Playstation 4, Android and IOS on September 4th 2020 and backwards compatible for Playstation 5 in November 2020. Genshin Impact is a "gacha game" featuring an open-world environment, action based battle system utilizing elemental magic and character switching. There have been no updates as of late as to when or if the game might release for Nintendo Switch or Xbox. The game has been considered a commercial success due to it's large fan base and grossing over $1 billion dollars within 6 month of it's release.
Taking place in the fantasy world of Teyvat, Genshin Impact, is home to seven different nations, each of which is tied to an element and ruled by a god associated with it. Such as the city-state nation of Mondstadt, whose element is Anemo, the air element and worships Barbatos, the Anemo Archon and the nation of Liyue whose element is Geo, the rock/earth element and worships Rex Lapis (Morax), the Geo Archon. The main story follows a set of twins not from this world, which you can choose to be either the male or female version of. They become the one referred to as the Traveler, which is the main character of the game. They have traveled across many worlds with their twin but have become separated from them by an unknown god in Teyvat. The Traveler travels across Teyvat in search of their lost sibling with their companion, a child-like "fairy" named Paimon and becomes involved in the affairs of the other nations, gods, and the world.
This is a really great game with it's beautiful anime inspired graphics and a bunch of fun. I've been playing since around December and have probably logged in over 80 hours and I still find this game a lot of fun. . It's an open world RPG so you can pretty much go wherever you want although certain locations are going to have enemies you encounter that might be too difficult for you to fight depending on the level of your characters. Notice how I said characters, not character. You're able to have a party of four characters at one time and be able to actively switch between characters in the middle of battle to be able to utilize different attacks and combinations of skills and elements. There are 7 different elements such as Anemo (air), Geo (earth, Pyro (fire), Cryo (ice), Hydro (water), Electro (lightning/electricity), and Dendro which hasn't been revealed yet but is speculated to be nature related since the name has Greek origins and a loose meaning of "tree". The characters all use weapons in fighting and have a couple of different types like archers who use bows, mages or magic users who don't use weapons but only use magical/elemental attacks, spear users, and two different kinds of sword users, a regular size ones and a claymore or bigger sword users. You can press the attack button a couple of times for your character to do their attack action or combo or hold down the button to do a charge attack. Each character also has two unique combat skills based on their element, an elemental skill and a elemental burst. One of them, the elemental skill has a cool down period but can be used again right after and the other, the elemental burst needs to gather energy you get from defeating enemies to charge up before you can use it. Your character has a lot of freedom and can perform a lot of different actions such as running, jumping, climbing, swimming and gliding and these actions are all limited by your stamina. You can even use your elemental abilities to do things like freeze water and walk on top of it and other environment altering actions. The game is really easy to learn but has a lot of different aspects to it that can be a little complicated. For one, characters can have their strength increased with items such as artifacts that have different perks and additional ones for combining similar ones together, they can also get different weapons that also have different perks which can increase in effect by being "refined". You are able to level up your character by using items you get from completing missions and challenges as well as defeating enemies and bosses. Bosses and challenges that reward highly valuable resources are scattered throughout the world and while some bosses can be challenged weekly some challenges can only be completed once. There are also different types of dungeons that can be challenged but the bosses and dungeons take a currency called "Resin" to attempt and you only have so much of it a day until it regenerates. As your characters progress and you complete more of the story and game your Adventure Rank increases unlocking new quests, challenges, and raises the World Level, which is a measure of how strong the enemies in the world are and the rarity of rewards you get from defeating them. There are some good things that make the game a little easier or help you along the way alot too. Like the many teleportation nodes scattered throughout Teyvat that once you find and unlock you can use whenever you want to fast travel to places you have already been and also the Statues of the Seven where you can heal and revive characters. Your characters can die if their health becomes too low and they will still be in your party/group but you won't be able to use them until you revive them and you can also revive and heal your characters by giving them different food items. You can find food all over the place from hunting animals, gathering fruit and vegetables or purchasing them from a store and there is even a little mini-game type thing where you can make dishes yourself around campfires. Ingredients can even be cooked into meals that regenerate health or boost statistics like attack or defense. Items are also dropped from defeated enemies and found in treasure chests that can be used in increasing a character's strength and ore that can be used to refine and enhance weapon strength or create weapons is usually found scattered around too. There's a multiplayer mode that's pretty much a co-op mode and is useful in teaming up to defeat certain bosses and helping out your friends or maybe showing them the ropes but it's definitely lacking and needs some polish. By completing quests you can unlock five additional characters by completing the story but more characters can only be unlocked by the game's "gacha" mechanic and in-game events. This is another part that gets very complicated in my opinion. There are several premium in-game currencies obtainable by playing the game and also by in-app purchases (real money) that can be used to obtain characters and weapons through the "gacha" system. Something most people would say is very similar to the concept of loot boxes or others would say closer to gambling. There is a pity system that guarantees the player will receive rare items after a set number of draws but I hear it can be pretty ridiculous and there are plenty of people who have spent hundreds of dollars or more to get characters or weapons that they really wanted. I just stick with whatever is free and I've had no complaints but they know what they are doing because as I mentioned above this free to play game has made over $1 billion dollars in 6 months since it was released. There are characters and weapons that are only available for a limited time and if you miss out on getting them while they're available you might not get another chance to ever get them again. So like I said this game is super fun and a really great game, I definitely give it an 8/10 and it gets my "Must Play Seal of Approval especially if your a fan of Zelda Breath of the Wild or anime or "gacha" games in general.
Genshin Impact is a 2020 action RPG game developed and published by miHoYo and produced by Hugh Tsai. It was released for Microsoft Windows, Playstation 4, Android and IOS on September 4th 2020 and backwards compatible for Playstation 5 in November 2020. Genshin Impact is a "gacha game" featuring an open-world environment, action based battle system utilizing elemental magic and character switching. There have been no updates as of late as to when or if the game might release for Nintendo Switch or Xbox. The game has been considered a commercial success due to it's large fan base and grossing over $1 billion dollars within 6 month of it's release.
Taking place in the fantasy world of Teyvat, Genshin Impact, is home to seven different nations, each of which is tied to an element and ruled by a god associated with it. Such as the city-state nation of Mondstadt, whose element is Anemo, the air element and worships Barbatos, the Anemo Archon and the nation of Liyue whose element is Geo, the rock/earth element and worships Rex Lapis (Morax), the Geo Archon. The main story follows a set of twins not from this world, which you can choose to be either the male or female version of. They become the one referred to as the Traveler, which is the main character of the game. They have traveled across many worlds with their twin but have become separated from them by an unknown god in Teyvat. The Traveler travels across Teyvat in search of their lost sibling with their companion, a child-like "fairy" named Paimon and becomes involved in the affairs of the other nations, gods, and the world.
This is a really great game with it's beautiful anime inspired graphics and a bunch of fun. I've been playing since around December and have probably logged in over 80 hours and I still find this game a lot of fun. . It's an open world RPG so you can pretty much go wherever you want although certain locations are going to have enemies you encounter that might be too difficult for you to fight depending on the level of your characters. Notice how I said characters, not character. You're able to have a party of four characters at one time and be able to actively switch between characters in the middle of battle to be able to utilize different attacks and combinations of skills and elements. There are 7 different elements such as Anemo (air), Geo (earth, Pyro (fire), Cryo (ice), Hydro (water), Electro (lightning/electricity), and Dendro which hasn't been revealed yet but is speculated to be nature related since the name has Greek origins and a loose meaning of "tree". The characters all use weapons in fighting and have a couple of different types like archers who use bows, mages or magic users who don't use weapons but only use magical/elemental attacks, spear users, and two different kinds of sword users, a regular size ones and a claymore or bigger sword users. You can press the attack button a couple of times for your character to do their attack action or combo or hold down the button to do a charge attack. Each character also has two unique combat skills based on their element, an elemental skill and a elemental burst. One of them, the elemental skill has a cool down period but can be used again right after and the other, the elemental burst needs to gather energy you get from defeating enemies to charge up before you can use it. Your character has a lot of freedom and can perform a lot of different actions such as running, jumping, climbing, swimming and gliding and these actions are all limited by your stamina. You can even use your elemental abilities to do things like freeze water and walk on top of it and other environment altering actions. The game is really easy to learn but has a lot of different aspects to it that can be a little complicated. For one, characters can have their strength increased with items such as artifacts that have different perks and additional ones for combining similar ones together, they can also get different weapons that also have different perks which can increase in effect by being "refined". You are able to level up your character by using items you get from completing missions and challenges as well as defeating enemies and bosses. Bosses and challenges that reward highly valuable resources are scattered throughout the world and while some bosses can be challenged weekly some challenges can only be completed once. There are also different types of dungeons that can be challenged but the bosses and dungeons take a currency called "Resin" to attempt and you only have so much of it a day until it regenerates. As your characters progress and you complete more of the story and game your Adventure Rank increases unlocking new quests, challenges, and raises the World Level, which is a measure of how strong the enemies in the world are and the rarity of rewards you get from defeating them. There are some good things that make the game a little easier or help you along the way alot too. Like the many teleportation nodes scattered throughout Teyvat that once you find and unlock you can use whenever you want to fast travel to places you have already been and also the Statues of the Seven where you can heal and revive characters. Your characters can die if their health becomes too low and they will still be in your party/group but you won't be able to use them until you revive them and you can also revive and heal your characters by giving them different food items. You can find food all over the place from hunting animals, gathering fruit and vegetables or purchasing them from a store and there is even a little mini-game type thing where you can make dishes yourself around campfires. Ingredients can even be cooked into meals that regenerate health or boost statistics like attack or defense. Items are also dropped from defeated enemies and found in treasure chests that can be used in increasing a character's strength and ore that can be used to refine and enhance weapon strength or create weapons is usually found scattered around too. There's a multiplayer mode that's pretty much a co-op mode and is useful in teaming up to defeat certain bosses and helping out your friends or maybe showing them the ropes but it's definitely lacking and needs some polish. By completing quests you can unlock five additional characters by completing the story but more characters can only be unlocked by the game's "gacha" mechanic and in-game events. This is another part that gets very complicated in my opinion. There are several premium in-game currencies obtainable by playing the game and also by in-app purchases (real money) that can be used to obtain characters and weapons through the "gacha" system. Something most people would say is very similar to the concept of loot boxes or others would say closer to gambling. There is a pity system that guarantees the player will receive rare items after a set number of draws but I hear it can be pretty ridiculous and there are plenty of people who have spent hundreds of dollars or more to get characters or weapons that they really wanted. I just stick with whatever is free and I've had no complaints but they know what they are doing because as I mentioned above this free to play game has made over $1 billion dollars in 6 months since it was released. There are characters and weapons that are only available for a limited time and if you miss out on getting them while they're available you might not get another chance to ever get them again. So like I said this game is super fun and a really great game, I definitely give it an 8/10 and it gets my "Must Play Seal of Approval especially if your a fan of Zelda Breath of the Wild or anime or "gacha" games in general.
Beckie Shelton (40 KP) rated Once Upon A (The Stained Duet #1) in Books
Oct 6, 2017
Bloody Hell, What an experience that was, I have absolutely no idea where to start with this review, I have so much white noise running through my head at the mo, this page-turning addictive read has short-wired my ability to well, frankly articulate, I'm like a goldfish gasping unable to convey much at all.
All my concepts and thoughts are ping ponging around my brain as I try to analyse and dissect what I have just indulged in.
So I'm going to try to compartmentalise all my concepts and thoughts internally so I can analyse everything that is "Once Upon A"
I want to remember all my first impressions without forgetting anything as this is such a unique read with so many indefinite angles to the characters involved.
So First Things First, A Warning!!!
This a very dark read, dealing with some very disturbing stuff, if this is not your flavour, well you have been cautioned.
Myself, I happen to like fiction that stretches my boundaries, forcing me to contemplate instances outside my comfort zone, forcing that discomfited almost uneasy feeling.
This definitely Delivered in spades and them some.
So brief synopsis, Alana Williams is an author living with various pen-names One of these names she has decided is going to write the next BDSM/Kink bestseller all she needs is some research into the scene.
Enter Blaine Jacobs, Blaine of the humiliating set-downs and filthy mouth, All round degenerate of the highest order he doesn't play, annihilating his opponent is his kink.
So Alana is going to learn in a big way what it means to be Blaine's obsession and he is going to enjoy every Humiliation and lesson he bestows while making his little brat thank him prettily.
All in the name of research of course.
This Tale is probably gonna be marmite for people, me I abhor the rank stuff, I'm more of a peanut butter sort of gal, this story is so my peanut butter and I was nuts for the whole nine yards.
This book is so much more than the sum of its parts, I really think what this tale ultimately imparted to me, the main lesson I found myself taking away from this was acceptance.
He was right. It's full of honesty and trust, more so perhaps than the normal pronouncement of love. To give yourself to someone who wants to cause pain, needs to even, to offer them that with no recriminations and bathe in the glory of their honesty, too? That's a love unencumbered by restriction or temptation.
So That's all from me guys and gals, So Sorry for the vagueness but this is really something you need to go into blind and just behold.
Once Upon A (The Stained Duet #1) By Charlotte E Hart is so well written and such a fascinating read, managing to portray the decadence of such a lifestyle, while still managing to connect with the reader's heart, this is a rare talent that many authors fail to achieve, not so Miss Hart all her arrows shoot true and I thoroughly enjoyed each and every word, I will be waiting with baited breath for take two of Blaine and Alana.
Thank you to the author for providing me with an advanced readers copy, this is my own personal opinion.
Arc Reviewed By Beckie Bookworm
https://www.beckiebookworm.com/
https://www.facebook.com/beckiebookworm/
https://www.goodreads.com/user/show/9460945-bex-beckie-bookworm
All my concepts and thoughts are ping ponging around my brain as I try to analyse and dissect what I have just indulged in.
So I'm going to try to compartmentalise all my concepts and thoughts internally so I can analyse everything that is "Once Upon A"
I want to remember all my first impressions without forgetting anything as this is such a unique read with so many indefinite angles to the characters involved.
So First Things First, A Warning!!!
This a very dark read, dealing with some very disturbing stuff, if this is not your flavour, well you have been cautioned.
Myself, I happen to like fiction that stretches my boundaries, forcing me to contemplate instances outside my comfort zone, forcing that discomfited almost uneasy feeling.
This definitely Delivered in spades and them some.
So brief synopsis, Alana Williams is an author living with various pen-names One of these names she has decided is going to write the next BDSM/Kink bestseller all she needs is some research into the scene.
Enter Blaine Jacobs, Blaine of the humiliating set-downs and filthy mouth, All round degenerate of the highest order he doesn't play, annihilating his opponent is his kink.
So Alana is going to learn in a big way what it means to be Blaine's obsession and he is going to enjoy every Humiliation and lesson he bestows while making his little brat thank him prettily.
All in the name of research of course.
This Tale is probably gonna be marmite for people, me I abhor the rank stuff, I'm more of a peanut butter sort of gal, this story is so my peanut butter and I was nuts for the whole nine yards.
This book is so much more than the sum of its parts, I really think what this tale ultimately imparted to me, the main lesson I found myself taking away from this was acceptance.
He was right. It's full of honesty and trust, more so perhaps than the normal pronouncement of love. To give yourself to someone who wants to cause pain, needs to even, to offer them that with no recriminations and bathe in the glory of their honesty, too? That's a love unencumbered by restriction or temptation.
So That's all from me guys and gals, So Sorry for the vagueness but this is really something you need to go into blind and just behold.
Once Upon A (The Stained Duet #1) By Charlotte E Hart is so well written and such a fascinating read, managing to portray the decadence of such a lifestyle, while still managing to connect with the reader's heart, this is a rare talent that many authors fail to achieve, not so Miss Hart all her arrows shoot true and I thoroughly enjoyed each and every word, I will be waiting with baited breath for take two of Blaine and Alana.
Thank you to the author for providing me with an advanced readers copy, this is my own personal opinion.
Arc Reviewed By Beckie Bookworm
https://www.beckiebookworm.com/
https://www.facebook.com/beckiebookworm/
https://www.goodreads.com/user/show/9460945-bex-beckie-bookworm
Amanda (96 KP) rated The Tattooist of Auschwitz in Books
May 29, 2019
“If you wake up in the morning, it is a good day.”
So I thought about it, and I’ve decided to write my review for this book. I’ve never read books that center around The Holocaust. I never thought I would, because I’ve seen several movies and just the sheer graphics of it alone made me sad. I know this was supposed to be based on a true story, but I went into it with the mindset that it wasn’t true, because most times, some of those stories are fabricated for drama purposes. I’ve read that even Heather Morris added some things to the story for that reason, so again, I saw it as just another story.
The story centers around Lale who is transferred to Auschwitz, but is given the job as a tattooist. From the descriptions, he has to use a really awful needle and has to press down hard enough for the numbers to be seen and never removed – a highly painful process that he has to perform even on children. Then one day, he tattoos a lady that catches his eye, Gita, and from then on he plans to love her and marry her WHEN they get out of Auschwitz.
Off the bat, something about the writing kind of bothered. I couldn’t quite pin point what it was. I read somewhere that this book was originally written as a screen play and I think that was it. To me, the style had a vagueness to it that made it feel like some parts I was reading something from an old story book from when I was in high school. I’m not saying that style was terrible. This particular writing style is not my favorite to read.
I liked the premise of the story. I can’t begin to imagine what it was truly like in those camps. I can’t comment on it either, but like I said, I also didn’t go into this book thinking it was all a true story about these two people. So, there were some bits of the story that I had a hard time believing, but then again, I’m not sure if it was a true part or a fabrication part.
All in all, the story wasn’t bad. I felt so horribly for Lale having to have that job, but he survived, and Gita. The remembering of their families and wondering if they are alive or dead struck me a bit. I know I’ve said this, but I can’t imagine that kind of pain. I feel horrible whenever Lale thought of his mother.
“His mother he can see perfectly. But how do you say goodbye to your mother? The person who gave you breath, who taught you how to live?”
You can’t, that’s the answer.
The book didn’t live up to the hype, in my opinion, but Morris wrote a nice and moving story in the end. I know there are some other stories like this. One of my Twitter friends recommend the Librarian of Auschwitz, so perhaps I will see about that book.
I don’t believe I’ll be seeking out the sequel to this book. I do hope it’s better than the first, but the story is still good.
So I thought about it, and I’ve decided to write my review for this book. I’ve never read books that center around The Holocaust. I never thought I would, because I’ve seen several movies and just the sheer graphics of it alone made me sad. I know this was supposed to be based on a true story, but I went into it with the mindset that it wasn’t true, because most times, some of those stories are fabricated for drama purposes. I’ve read that even Heather Morris added some things to the story for that reason, so again, I saw it as just another story.
The story centers around Lale who is transferred to Auschwitz, but is given the job as a tattooist. From the descriptions, he has to use a really awful needle and has to press down hard enough for the numbers to be seen and never removed – a highly painful process that he has to perform even on children. Then one day, he tattoos a lady that catches his eye, Gita, and from then on he plans to love her and marry her WHEN they get out of Auschwitz.
Off the bat, something about the writing kind of bothered. I couldn’t quite pin point what it was. I read somewhere that this book was originally written as a screen play and I think that was it. To me, the style had a vagueness to it that made it feel like some parts I was reading something from an old story book from when I was in high school. I’m not saying that style was terrible. This particular writing style is not my favorite to read.
I liked the premise of the story. I can’t begin to imagine what it was truly like in those camps. I can’t comment on it either, but like I said, I also didn’t go into this book thinking it was all a true story about these two people. So, there were some bits of the story that I had a hard time believing, but then again, I’m not sure if it was a true part or a fabrication part.
All in all, the story wasn’t bad. I felt so horribly for Lale having to have that job, but he survived, and Gita. The remembering of their families and wondering if they are alive or dead struck me a bit. I know I’ve said this, but I can’t imagine that kind of pain. I feel horrible whenever Lale thought of his mother.
“His mother he can see perfectly. But how do you say goodbye to your mother? The person who gave you breath, who taught you how to live?”
You can’t, that’s the answer.
The book didn’t live up to the hype, in my opinion, but Morris wrote a nice and moving story in the end. I know there are some other stories like this. One of my Twitter friends recommend the Librarian of Auschwitz, so perhaps I will see about that book.
I don’t believe I’ll be seeking out the sequel to this book. I do hope it’s better than the first, but the story is still good.
Neon's Nerd Nexus (360 KP) rated The Invisible Man (2020) in Movies
Mar 3, 2020 (Updated Mar 3, 2020)
See no evil
The Invisible Man is not a movie about an Invisible Man and certainly not the horror movie its being promoted as, instead its a tight little scifi esq thriller about domestic violence and the lingering effects domestic abuse can bring. Directed by the same director of the absolutley fantastic film Upgrade The invisible man could almost be a companion piece in a sense or even take place in the same world as Upgrade. From the titles its clear tension and impending dread is absolutely nailed here and as we look in on our lead character we can see just how extreme and unsafe her situation/relationship has become. Shes a victim trapped by an abusive and obsessive partner and before her life becomes any more at risk she escapes, but what she then leaves herself open to is a life of paraninoia, mental scaring, trauma, torture and living life in constant fear that her partner will come for her again. Shes never free from him and the way the film uses the invisible man as a metaphor is extremely clever as it shows her trying to live a normal life while clearly completely damaged by the hold one man had on her and by the echoes of the abuse she recived from him (in a sense its like hes still there constantly breathing over her shoulder). Everything is done well and the film really benefits from its slow pace as it helps us as a viewer really get invested into this character and shows just how damaged she has become from past events. Its score is phenomenal too helping ramp up the fear and tension with its intense futuristic droning and screeching. When violence hits its impactful, brutal and shocking as the long build up for it makes it seem like it comes out of nowhere preserving shock value perfectly. Fight scenes are filmed just like the ones from Upgrade full of energy/style and are just as unique/cool while making subtle nods to that film too. Acting is really good especially Elisabeth Moss watching her evolve as a character and in sense use the traits of the person she hates to become stronger is riviting and Eldis Hodge gives a great support role too. Its to bad at times the acting its hurt unnecessarily however by very exposition heavy dialog. If youve seen the trailer for this movie the invisible man reveal will have been spoilt for you as will too a crucial story point however overall as a film what Leigh Whannell has achieved here with this film is certainly very very brave and vastly diffrent from the way these films usually play out. Hes given a very clever and unique take on a character that has already been done to death in films and while it was predictable to a certain extent I applaud him for not going for the lazy done to death almost supernatural approach to this character. The Invisible man is a breath of fresh air amongst crap like fantasy island/the boy 2 and while by no means perfect its brave and realistic portrayals of the after effects of domestic abuse are shocking, well represented and tuff to watch at times. Invisible man is a pleasant surprise but will no doubt be far to slow and intelligent for those just looking for mere jump scares. That being said if this director keeps up this great track record I wouldnt be surprised if bigger film companies start seeking him out very soon.
Gareth von Kallenbach (980 KP) rated Interstellar (2014) in Movies
Aug 6, 2019
For my money, Christopher Nolan is the best director and storyteller in the film industry today. Over the years he has grown with each film he has created. In his early work, like Following, Memento, and Insomniac, he experimented with different notions of how we as an audience perceived a story unfold on film. In each of those films he learned techniques that he carried with him as he moved onto bigger commercial success’ like The Dark Knight Trilogy and The Prestige. All of those techniques, culminated in my humble opinion, his masterpiece with 2010s Inception. Now he is back, with a space exploration film for this generation that rivals Stanley Kubrick’s 2001: A Space odyssey with an added dash of 1997s Contact.
Everything you expect from a Nolan film his here. Stunning visuals that not only leave us breathless at the vastness and beauty of space and other worlds, but also character driven framing that is subtle enough for us to be able to understand and focus on this character driven story. We are driven forward by one man’s mission to save the earth, but on a more humanizing level, his family. It is this constant thread, especially the bond of Love between a father and daughter, which holds this majestic film together from start to finish. Those who miss this focus or nitpick at the science of it all may be disappointed and feel the film is too big to be concluded with such a simple notion. However those who are willing to concede that impressive visuals do not need to be concluded on an ostentatious scale for there to be a grandiose impact, will find satisfaction at a film that makes us contemplate our place in time and space.
If these stunning visuals are the face of this film, then the score is undoubtedly the emotion. Nolan once again teams up with Academy Award winning composer Hans Zimmer, to produce a stunningly moving and heartfelt score that not only propels forward in our exploration of the unknown, but at times is our only friend in letting us know it is ok to breath.
Perhaps it is just the gravity of the work that Nolan has done in the last few years, but the actors in this film know the stakes and each came to play. The cast each elevate their performances not only for themselves but for each other. Led by Academy Award Winner winners Mathew McConaughey and Anne Hathaway, as well as Academy Award Nominee Jessica Chastain, the entire cast of Interstellar deliver excellent performances that cause us not only relate, but to feel the world at large and the relationships with each other. I was especially impressed with the young Mackenzie Foy, whose relationship with McConaughey is crucial to the story being able to hold together for the entire film.
In closing, Interstellar is a beautiful film to behold with a story that revolves around exploration, survival, and love told in an epic way both visually and audibly. For some there may be a few make or break moments, but if you just focus on the story and world being told to you, it will all make sense. The film’s running time is 2 hours and 49 minutes which may seem like much to some, however because Interstellar is an experience, not just a film, the length is hardly noticeable as a bad thing. After walking away, you will want to see this experience in the theaters again, especially in IMAX for the best possible visuals and audio.
Everything you expect from a Nolan film his here. Stunning visuals that not only leave us breathless at the vastness and beauty of space and other worlds, but also character driven framing that is subtle enough for us to be able to understand and focus on this character driven story. We are driven forward by one man’s mission to save the earth, but on a more humanizing level, his family. It is this constant thread, especially the bond of Love between a father and daughter, which holds this majestic film together from start to finish. Those who miss this focus or nitpick at the science of it all may be disappointed and feel the film is too big to be concluded with such a simple notion. However those who are willing to concede that impressive visuals do not need to be concluded on an ostentatious scale for there to be a grandiose impact, will find satisfaction at a film that makes us contemplate our place in time and space.
If these stunning visuals are the face of this film, then the score is undoubtedly the emotion. Nolan once again teams up with Academy Award winning composer Hans Zimmer, to produce a stunningly moving and heartfelt score that not only propels forward in our exploration of the unknown, but at times is our only friend in letting us know it is ok to breath.
Perhaps it is just the gravity of the work that Nolan has done in the last few years, but the actors in this film know the stakes and each came to play. The cast each elevate their performances not only for themselves but for each other. Led by Academy Award Winner winners Mathew McConaughey and Anne Hathaway, as well as Academy Award Nominee Jessica Chastain, the entire cast of Interstellar deliver excellent performances that cause us not only relate, but to feel the world at large and the relationships with each other. I was especially impressed with the young Mackenzie Foy, whose relationship with McConaughey is crucial to the story being able to hold together for the entire film.
In closing, Interstellar is a beautiful film to behold with a story that revolves around exploration, survival, and love told in an epic way both visually and audibly. For some there may be a few make or break moments, but if you just focus on the story and world being told to you, it will all make sense. The film’s running time is 2 hours and 49 minutes which may seem like much to some, however because Interstellar is an experience, not just a film, the length is hardly noticeable as a bad thing. After walking away, you will want to see this experience in the theaters again, especially in IMAX for the best possible visuals and audio.
Car Driving School: Parking 3D - Car Drive Parking Career and Driving Test Run Game
Games and Entertainment
App
Car Driving School Parking 2016 is the brand new car driving and parking simulation game where you...
Darren (1599 KP) rated Alita: Battle Angel (2019) in Movies
Jun 20, 2019
Story: Alita: Battle Angel starts in the 26th century, Dr Dyson Ido (Waltz) searching for scraps locates the remaining parts of a cyborg, who has come from the city sky, he rebuilds her naming her Alita (Salazar) and teaches her about the world. Alita wants to learn for herself which happens when she meets Hugo (Johnson) who shows him the city.
Vector (Ali) being controlled by the villainous Nova is always seeking the best fighters to send to the city above, which attracts him to Alita knowing her abilities will give him even more power. Alita must learn about her past to fight for her future to become the hero she was always meant to be.
Thoughts on Alita: Battle Angel
Characters – Alita is the name given to the battle angel, she is from an older technology, one nobody understands one from before the great Fall. She is programmed to be like a teenager learning about the world, eager to take chance, before she learns about her fighting abilities, which will see her fight to keep her freedom and for love. This is an amazingly strong character that shows just how much motivation can come from learning one’s power. Dr Dyson Ido repairs the cyborgs, he has a heart of gold willing to help many, but he has a haunted past which gives him a secret life that Alita wants to be part off. Vector runs the city, if you want to get to the sky city, you must go through him, he knows the desire to get there and plays everybody on the idea he can make it happen. Chiren is Dyson’s ex-wife, she wants to get back to the sky city and sides with Vector to make this happen. Hugo is the young man rebel that shows Alita the city, teaches her dreams and sport. He does go against what Alita believes he is, as he like many others is dreaming of getting to the sky city. Zapan is one of the hunter warriors, used as the police within the city, they are bounty hunters who will kill for credits, he is considered the deadliest of them all and clashes with Alita.
Performances – Rosa Salazar bursts onto the scene with this performance that even though the character does feel like it is CGI, manages to give emotion through every event she learns about. Christoph Waltz shines in the doctor role, he keeps everything calm which is what is required for his character. Mahershala Ali bring a calm demanding villain to the heart of this film which will show he isn’t the strongest, but the smartest. Jennifer Connelly has the largest amount to go through with her character, she gets the chance to show us that she is the real deal. Ed Skrein does seem to bring us his Ajax from Deadpool figure, which is fine, des what the film needs. Keean Johnson completes the main cast and work in his role well have strong chemistry with Salazar.
Story – The story here follows a former warrior being bought back to life to learn of a new world that she wants to fight to bring down, while trying to learn about her past. Now, this does have source material, so I can’t say who did it first, but this does feel like a story we have seen before, an unlikely hero coming to save the day after being mentored by an older figure that wished to do the same thing himself, must overcome the odds and gain a following. This is a tried and tested story formula and it works very well with this one too. My big issue with the story comes from the time passage, certain things that happen seem to feel like they could be weeks or months, but they play out like days, only they can’t have been days, this is the biggest disappointment in the storytelling process.
Action/Adventure/Romance/Sci-Fi – The action in this movie is amazing, we get fight scenes with each combatant seemingly having a different ability which opens the doors for all possibilities too. The adventure side of the film comes from following Alita as she learns about herself, the world and her place in it. When we get to the romance side of the film this could turn people off at times, but it does show how people would be willing to fight for their unconditional love for somebody. The sci-fi concepts in this film comes from the creations, both in world and the cyborgs involved, we see a future world completely different to our own too.
Settings – Onto the best parts of the film, the settings, the city created here is one of the best you will ever see in a sci-fi film, each individual part of the city seems to have details to make us truly believe we are there.
Special Effects – The special effects are just breath-taking, nothing seems out of place in this world filled with cyborgs. Everything in this film will make you want to love cinema even more than you already do.
Scene of the Movie – The world we enter is just breath-taking.
That Moment That Annoyed Me – The nurse character, mostly because I felt we should have seen her do more (not the actress’s fault).
Final Thoughts – This is easily going to be the best visual film you will see in 2019, it might have a by the book story, but you will be left wanting to see more and more of this character in her battles.
Overall: Experience this on the big screen.
https://moviesreview101.com/2019/02/06/alita-battle-angel-2019/
Vector (Ali) being controlled by the villainous Nova is always seeking the best fighters to send to the city above, which attracts him to Alita knowing her abilities will give him even more power. Alita must learn about her past to fight for her future to become the hero she was always meant to be.
Thoughts on Alita: Battle Angel
Characters – Alita is the name given to the battle angel, she is from an older technology, one nobody understands one from before the great Fall. She is programmed to be like a teenager learning about the world, eager to take chance, before she learns about her fighting abilities, which will see her fight to keep her freedom and for love. This is an amazingly strong character that shows just how much motivation can come from learning one’s power. Dr Dyson Ido repairs the cyborgs, he has a heart of gold willing to help many, but he has a haunted past which gives him a secret life that Alita wants to be part off. Vector runs the city, if you want to get to the sky city, you must go through him, he knows the desire to get there and plays everybody on the idea he can make it happen. Chiren is Dyson’s ex-wife, she wants to get back to the sky city and sides with Vector to make this happen. Hugo is the young man rebel that shows Alita the city, teaches her dreams and sport. He does go against what Alita believes he is, as he like many others is dreaming of getting to the sky city. Zapan is one of the hunter warriors, used as the police within the city, they are bounty hunters who will kill for credits, he is considered the deadliest of them all and clashes with Alita.
Performances – Rosa Salazar bursts onto the scene with this performance that even though the character does feel like it is CGI, manages to give emotion through every event she learns about. Christoph Waltz shines in the doctor role, he keeps everything calm which is what is required for his character. Mahershala Ali bring a calm demanding villain to the heart of this film which will show he isn’t the strongest, but the smartest. Jennifer Connelly has the largest amount to go through with her character, she gets the chance to show us that she is the real deal. Ed Skrein does seem to bring us his Ajax from Deadpool figure, which is fine, des what the film needs. Keean Johnson completes the main cast and work in his role well have strong chemistry with Salazar.
Story – The story here follows a former warrior being bought back to life to learn of a new world that she wants to fight to bring down, while trying to learn about her past. Now, this does have source material, so I can’t say who did it first, but this does feel like a story we have seen before, an unlikely hero coming to save the day after being mentored by an older figure that wished to do the same thing himself, must overcome the odds and gain a following. This is a tried and tested story formula and it works very well with this one too. My big issue with the story comes from the time passage, certain things that happen seem to feel like they could be weeks or months, but they play out like days, only they can’t have been days, this is the biggest disappointment in the storytelling process.
Action/Adventure/Romance/Sci-Fi – The action in this movie is amazing, we get fight scenes with each combatant seemingly having a different ability which opens the doors for all possibilities too. The adventure side of the film comes from following Alita as she learns about herself, the world and her place in it. When we get to the romance side of the film this could turn people off at times, but it does show how people would be willing to fight for their unconditional love for somebody. The sci-fi concepts in this film comes from the creations, both in world and the cyborgs involved, we see a future world completely different to our own too.
Settings – Onto the best parts of the film, the settings, the city created here is one of the best you will ever see in a sci-fi film, each individual part of the city seems to have details to make us truly believe we are there.
Special Effects – The special effects are just breath-taking, nothing seems out of place in this world filled with cyborgs. Everything in this film will make you want to love cinema even more than you already do.
Scene of the Movie – The world we enter is just breath-taking.
That Moment That Annoyed Me – The nurse character, mostly because I felt we should have seen her do more (not the actress’s fault).
Final Thoughts – This is easily going to be the best visual film you will see in 2019, it might have a by the book story, but you will be left wanting to see more and more of this character in her battles.
Overall: Experience this on the big screen.
https://moviesreview101.com/2019/02/06/alita-battle-angel-2019/
Paul Kellett (118 KP) rated Lifeform in Tabletop Games
May 1, 2019
I demoed this at Fan Boy 3 in Manchester during the Kickstarter campaign and was really excited to get to try this out.
So, what is the game?
Basically, it is Alien: The Board Game. A highly thematic one against many survival game where some of you play the crew of the mining ship Valley Forge trying to escape the clutches of an unknown alien killer before the ship self-destructs. Sound familiar? You bet, and it captures the tension of that well-known film perfectly.
I arrived part way through a game and Tristan kindly gave up his seat to let Me jump in. I basically new nothing about how to play, having only watched a couple of demo videos earlier in the week but with a crib sheet in front of Me explaining the card icons and a quick run down of what you can do in a turn, it didn't feel overwhelming and I was able to take over quite seamlessly. The game was close to the end and the alien player had already taken out most of the crew and was set up very nicely to ambush the rest of us. It wasn't long before the ship was adrift with just one deadly occupant...
How does it work?
We played a basic game, so some of the more meatier options were not included and we just had the simple task of gathering enough equipment and escaping in the shuttlecraft.
In the full game, players will be assigned personal objectives like downloading the ship's log from the data core or gathering specific equipment. This will add much more depth to the game as each player will be striving to achieve these goals as well as trying to avoid the alien and reaching the escape shuttle.
In the simple game however, we just had to focus on escaping. To do this, you need to collect the equipment tokens that are arranged in various rooms on the board. These are then placed on a track at the side of the board in various slots for coolant, energy cells, weapons, space suits and halon canisters. Most of these tracks have a minimum number of tokens needed before you can attempt to escape and any extra will grant bonuses like drawing extra cards or gaining a flame thrower.
In your turn, you get to perform one action so the downtime is minimal and the turns fair zip around the table, often before you've had a chance to take a breath and plan your next move.
All the actions are played from the cards you have in your hand, so you feel the tension of needing to get somewhere but having to wait until you draw a card that lets you run through multiple rooms.
Drawing cards. Now there's a thing. The ship's self destruct has been activated (naturally) and you only have 30 minutes until the ship blows up. Each time you choose to draw more cards into your hand, you slide the marker up the track, closer to the big bang.
I can't say too much about what the alien player can do as I didn't get to study that side of things too much but it certainly has some devious tricks up it's sleeve.
The alien player starts with two standees on the board. They look identical besides a little coloured sticker (this will be a set of symbols in the final game). He also has a corresponding set of tokens next to his player board and he will choose one of these to be the alien. The other standee (or standees, as later in the game there is the chance to get a third standee out) is a decoy so the crew, essentially seeing these as blips on their trackers, never know which is the real threat until it's too late.
There is a nice twist here, as, after making a kill, the alien player get's to reset his tokens and choose again which one will be the decoy and which will be the real killer. The alien player can also choose whether the kill was silent, offing the victim quickly and cleanly, or whether it is a nasty, brutal affair with lots of screaming. If the latter, then the other crew members hear this and all have to make a panic move into an adjacent room. This can be really useful if the crew are about to pick up equipment or possibly achieve an objective (I'm not sure if the personal objectives will be common knowledge or not sat this point).
The alien has various little trackers it can use from hatching more eggs letting it increase the amount of cards it holds, to taking control of the android on the crew which will then get placed on the board and follow a programmed track, killing any crew in it's way until it gets to the escape shuttle where it will start sabotaging various systems.
The alien also gets to place terror tokens and power out tokens on the board. If you enter a space with a terror token, you have to draw a card from the terror deck and these are always bad. A room with a power outage is dark and you can't run through it, you must stop your movement there. Other bad things can happen in the dark too.
What if I die?
Another neat thing this game does is avoid player elimination by cycling the crew. In our game, there were two of us controlling two characters each and when both of My characters died, I took one from the other player so we had one each. When that character was also killed (yes, I was not doing well...), rather than being forced to sit out the rest of the game, I could choose one of two secondary roles to play.
I could take control of the ship's mainframe computer which would allow me to do things like open and close bulkhead doors, slowing the alien down, allow the other players to draw more cards and various other useful things.
Or I could play the ship's cat. This was the option I went for and it was great. I could distract the alien, destroy some of it's eggs (so reducing it's hand size), place additional equipment tokens on the board or assist the other crew by letting them draw more cards.
It was this that that actually gave us the win as it was looking pretty bleak towards the end, but the cat actually managed to guide the last remaining crew member to a flamethrower and distract the alien long enough to make our escape.
What do I think?
This game is superb. Easy to pick up, but very thematic and definitely very tense. The decisions can be easy at times, but then you will hit a situation where the alien has you cornered and you must make some hard choices.
As I said, the theme just drips off every part of this game like a slightly corrosive drool. Our game started off really well - we managed to quickly gather a massive chunk of the equipment we needed to escape but the alien had been cutting the power and placing terror tokens closer to the escape shuttle ready for our eventual arrival and by the mid-game, we were feeling trapped and the alien was using the ventilation ducts to spring out and take us down one by one.
We were down to one surviving crew member and the ship's cat who, as I already mentioned managed to lead the human to the safety of the shuttle and espace.
Just getting to the shuttle isn't the end, however, there is one last twist (as in all good stories). At around the mid-point of the self destruct track, the alien get's to pick a card which is his estimate on what point prior to the ship blowing up we will reach the shuttle. If he has guessed correctly, then as we leave the stricken mining vessel, we find out that the shuttle has one extra occupant...
We were lucky and the alien player had guessed incorrectly, but had he been right, then there would have been a final battle aboard the escape shuttle and we may have been sending some deadly cargo back to Earth...
I can highly recommend this game and best of all, there is an expansion that adds an AI deck and a whole other set of objectives for solo play. I had a quick look at this and it looks like it will make for a very tense and really exciting solo game as well as a cool multiplayer experience.
So, what is the game?
Basically, it is Alien: The Board Game. A highly thematic one against many survival game where some of you play the crew of the mining ship Valley Forge trying to escape the clutches of an unknown alien killer before the ship self-destructs. Sound familiar? You bet, and it captures the tension of that well-known film perfectly.
I arrived part way through a game and Tristan kindly gave up his seat to let Me jump in. I basically new nothing about how to play, having only watched a couple of demo videos earlier in the week but with a crib sheet in front of Me explaining the card icons and a quick run down of what you can do in a turn, it didn't feel overwhelming and I was able to take over quite seamlessly. The game was close to the end and the alien player had already taken out most of the crew and was set up very nicely to ambush the rest of us. It wasn't long before the ship was adrift with just one deadly occupant...
How does it work?
We played a basic game, so some of the more meatier options were not included and we just had the simple task of gathering enough equipment and escaping in the shuttlecraft.
In the full game, players will be assigned personal objectives like downloading the ship's log from the data core or gathering specific equipment. This will add much more depth to the game as each player will be striving to achieve these goals as well as trying to avoid the alien and reaching the escape shuttle.
In the simple game however, we just had to focus on escaping. To do this, you need to collect the equipment tokens that are arranged in various rooms on the board. These are then placed on a track at the side of the board in various slots for coolant, energy cells, weapons, space suits and halon canisters. Most of these tracks have a minimum number of tokens needed before you can attempt to escape and any extra will grant bonuses like drawing extra cards or gaining a flame thrower.
In your turn, you get to perform one action so the downtime is minimal and the turns fair zip around the table, often before you've had a chance to take a breath and plan your next move.
All the actions are played from the cards you have in your hand, so you feel the tension of needing to get somewhere but having to wait until you draw a card that lets you run through multiple rooms.
Drawing cards. Now there's a thing. The ship's self destruct has been activated (naturally) and you only have 30 minutes until the ship blows up. Each time you choose to draw more cards into your hand, you slide the marker up the track, closer to the big bang.
I can't say too much about what the alien player can do as I didn't get to study that side of things too much but it certainly has some devious tricks up it's sleeve.
The alien player starts with two standees on the board. They look identical besides a little coloured sticker (this will be a set of symbols in the final game). He also has a corresponding set of tokens next to his player board and he will choose one of these to be the alien. The other standee (or standees, as later in the game there is the chance to get a third standee out) is a decoy so the crew, essentially seeing these as blips on their trackers, never know which is the real threat until it's too late.
There is a nice twist here, as, after making a kill, the alien player get's to reset his tokens and choose again which one will be the decoy and which will be the real killer. The alien player can also choose whether the kill was silent, offing the victim quickly and cleanly, or whether it is a nasty, brutal affair with lots of screaming. If the latter, then the other crew members hear this and all have to make a panic move into an adjacent room. This can be really useful if the crew are about to pick up equipment or possibly achieve an objective (I'm not sure if the personal objectives will be common knowledge or not sat this point).
The alien has various little trackers it can use from hatching more eggs letting it increase the amount of cards it holds, to taking control of the android on the crew which will then get placed on the board and follow a programmed track, killing any crew in it's way until it gets to the escape shuttle where it will start sabotaging various systems.
The alien also gets to place terror tokens and power out tokens on the board. If you enter a space with a terror token, you have to draw a card from the terror deck and these are always bad. A room with a power outage is dark and you can't run through it, you must stop your movement there. Other bad things can happen in the dark too.
What if I die?
Another neat thing this game does is avoid player elimination by cycling the crew. In our game, there were two of us controlling two characters each and when both of My characters died, I took one from the other player so we had one each. When that character was also killed (yes, I was not doing well...), rather than being forced to sit out the rest of the game, I could choose one of two secondary roles to play.
I could take control of the ship's mainframe computer which would allow me to do things like open and close bulkhead doors, slowing the alien down, allow the other players to draw more cards and various other useful things.
Or I could play the ship's cat. This was the option I went for and it was great. I could distract the alien, destroy some of it's eggs (so reducing it's hand size), place additional equipment tokens on the board or assist the other crew by letting them draw more cards.
It was this that that actually gave us the win as it was looking pretty bleak towards the end, but the cat actually managed to guide the last remaining crew member to a flamethrower and distract the alien long enough to make our escape.
What do I think?
This game is superb. Easy to pick up, but very thematic and definitely very tense. The decisions can be easy at times, but then you will hit a situation where the alien has you cornered and you must make some hard choices.
As I said, the theme just drips off every part of this game like a slightly corrosive drool. Our game started off really well - we managed to quickly gather a massive chunk of the equipment we needed to escape but the alien had been cutting the power and placing terror tokens closer to the escape shuttle ready for our eventual arrival and by the mid-game, we were feeling trapped and the alien was using the ventilation ducts to spring out and take us down one by one.
We were down to one surviving crew member and the ship's cat who, as I already mentioned managed to lead the human to the safety of the shuttle and espace.
Just getting to the shuttle isn't the end, however, there is one last twist (as in all good stories). At around the mid-point of the self destruct track, the alien get's to pick a card which is his estimate on what point prior to the ship blowing up we will reach the shuttle. If he has guessed correctly, then as we leave the stricken mining vessel, we find out that the shuttle has one extra occupant...
We were lucky and the alien player had guessed incorrectly, but had he been right, then there would have been a final battle aboard the escape shuttle and we may have been sending some deadly cargo back to Earth...
I can highly recommend this game and best of all, there is an expansion that adds an AI deck and a whole other set of objectives for solo play. I had a quick look at this and it looks like it will make for a very tense and really exciting solo game as well as a cool multiplayer experience.