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Belfort
Belfort
2011 | City Building, Economic, Fantasy
I don’t know if I have ever just come out and said it before, but I love worker placement games. I just adore the mechanic and if a game includes it, the chances of me liking it are quite good. Belfort is an older game now (almost 10 years old!) so does it still excite and deliver the goods when so many other great worker placement games have been produced since it debuted?


The winner of Belfort is the player who, at the end of seven rounds of play, earns the most Victory Points (VP). Players will earn victory points by having majority of buildings claimed within the five districts of Belfort. To claim a building, players will be shrewdly sending workers to mines, the forest, and various buildings and guilds of Belfort to recruit more workers and earn the ever-important buck to finance these buildings.
Setup is kind of a beast, so I won’t detail everything here. Similarly, I will not be detailing every rule in the book, as there are just too many. But, I will give a general flow of the game so readers may be able to decide if this is a game they must add to their collections.

Once the game is setup and player order is established, each player will complete their entire turn in player order. Players will have many choices available to them on their turn: place workers on various buildings they had previously built, place workers on guild tiles to access powerful abilities, recruit more workers, hire gnomes to unlock certain portions of buildings, gaining more building plans, visiting the trading post to exchange resources, transform normal workers into master workers, and lastly assign workers to gather resources (wood, stone, metal, and gold) in the forests and mines surrounding Belfort.

At certain times during the game players will score their efforts to move up (and down) the VP track. It is at the end of the third and final scoring that the game ends and a victor is crowned.


While this is a very broad and general description of the rules of Belfort, each option listed contains layers of strategic depth that, like all good worker placement games, limits the players’ abilities to go everywhere they like as workers are in limited supply. For those gamers who have never played a worker placement game, this is both excruciating and delicious.
Components. This game boasts way too many components for the box in which is barely contained. I say this with one complete expansion and the promo set of guild tiles included, and the latest expansion on the way. All of the components in this game are stellar. The cards are great. All the cardboard play mats and tiles are great. The worker components and all the wooden bits are super great, AND I didn’t even mind having to sticker my own workers. The best part about the components in Belfort is definitely the art. The team designed an excellent art style for this one, and seeing little hidden jokes within the art makes it all that more interesting to me.

So DOES it hold up after all these years? I think it does. Though I would not consider Belfort an “easy” game to learn, teach, or play at first, after a few rounds players generally catch on and begin to really weigh all their options. This is a great game for think-hungry gamers. This game is conversely a bane for all AP-prone players. I fall right in the middle, but lean towards faster play at the expense of my final score. But that’s the beauty of Belfort and of all worker placement games: there are so many choices that one could easily just try to play so that they visit every location at least once. Now, by doing this the players are also ignoring the true goal of the game: area majority within the districts of Belfort, but if a player isn’t as aggressive or victory-crazed, that’s not a bad thing.

For me, I love Belfort. A lot. Unfortunately for me, during this crazy COVID time, I will not be able to play it much, and was lucky to be able to pull it out recently again after not playing it for several years. But, I always look upon the box fondly and wish I could just bust it out any time I want. Maybe someday someone will create solo rules for it and I can enjoy it that way. My wife is not a fan, but also she’s not really a fan of games that are longer than an hour generally. I cherish this game, and am quite happy to have it in my collection.
  
Ad Astra (2019)
Ad Astra (2019)
2019 | Adventure, Drama, Mystery
My first experience in IMAX was at the IMAX theater at the Grand Canyon. This was before IMAX theaters could easily be found within easy driving distance in most large cities. The movie, which interestingly still is showing today from those early years took viewers on the magical journey through the Grand Canyon. Throwing in a bit of history, with incredible visages, viewers could experience the canyon without ever hiking within its depths. It may seem odd to compare a big budget title like Ad Astra written and directed by James Gray (The Immigrant / The Lost City of Z) to a short thirty-minute experience film about the Grand Canyon, but both are equally awe inspiring and beautiful if experienced in the same way.

Ad Astra features Brad Pitt as Astronaut Roy McBride, a film that takes place in the not so distant future where the moon has become a commercialized tourist destination. A place where outside the safe tourist zones corporations fight for control of resources, and convoys are regularly ransacked by pirates looking to make a quick buck off the wares they are able to obtain. Mars has become a staging location for deep exploration ships hoping to discover if intelligent life exists outside our solar system.

Strange power surges begin to emanate deep within the galaxy, threatening to destroy everything in their path (Earth not excluded) and the top scientist are brought together to identify the threat and propose a theory to stop it. Roy McBride after suffering a near fatal fall from aboard a space station is brought into a top-secret meeting to discuss these surges. It is in this meeting that Roy is informed that the surges appear to be manifesting near Neptune and even more interestingly they are identified as anti-matter surges that are being generated from a ship that Roy’s father Clifford (Tommy Lee Jones) was in charge of nearly 29 years ago. The mission was a search for extra terrestrial life that Clifford was overseeing and presumed dead after Earth had lost contact with his ship. Roy must put his personal feelings aside regarding his father and must travel to the outer reaches of our solar system to put a stop to the surges, in any way possible.

Ad Astra is an incredible achievement in cinematography. The visions of the moon, mars and the numerous rockets taken to get there are spectacular. Much like the Grand Canyon film I spoke of earlier, in IMAX Ad Astra gives you a front row seat exploring the solar system as we know it. It takes a realistic approach while not bogging the viewers in all the technical details that would be necessary to achieve this flight. You would be doing yourself a disservice to see this film on any but the largest of movie screens. While it might be an acceptable experience in a normal theater, much of the grandiose vistas and beautiful sets would be wasted. This is not a movie to wait for on Netflix if you have any interest in seeing it at all.

From a story perspective, there isn’t a whole lot to tell. Brad Pitt brings his amazing acting abilities to a film that features more inner dialogue to himself, then to others on the screen. It is reminiscent to the original Dune movie from the 80s combined with 2001: A space odyssey. For a movie that literally is about a voyage to deep space, there are some scenes sprinkled throughout that provide some action and even a bit of suspense. Supporting characters such as Tommy Lee Jones and Donald Sutherland provide outstanding performances, even if their screen time is extremely limited. Liv Tyler once again reprises a role similar to the one from Armageddon as the reluctant wife of a man who is tasked with saving the world.
Ad Astra is a cinematic experience, the story alone is passable if not particularly quick moving and at time rarely engaging. However, when you combine this with the technological wizardry used to bring the Solar System to life it makes for an adventure that certainly lives up to the hype and will delight your visual senses. If you’ve ever dreamed of what it would be like to live on the moon or adventure into the stars, then Ad Astra might just be the closest we ever get in our lifetime. It’s beautiful, deadly and overall an achievement to behold, just make sure you see it on the biggest screen you can.
4 out of 5 stars
  
The Graduate (1967)
The Graduate (1967)
1967 | Classics, Comedy, Drama
Career Defining Turn by Bancroft
On the surface, THE GRADUATE is a story of a young college graduate who has an affair with an older woman. But look beneath the surface and this film becomes much, much more.

Directed by Mike Nichols, THE GRADUATE tells the tale of Benjamin Braddock a recent College Graduate who returns home to figure out what to do with his life. He enters the film in a malaise and is paralyzed into inaction by no clear direction to his life. Taking advantage of this young man's vulnerability, family friend, Mrs. Robinson, seduces Benjamin but Benjamin realizes that he is in love with Mrs. Robinson's daughter, Elaine.

Sounds pretty straight forward, right? But under the smart, understated Direction of Mike Nichols (who won an Oscar for his work), this film becomes much, much more - subverting the notion of love and lust while driving a narrative that shines a light on the generational gap between parents and adult children in a time of great change in America - oh...and doing it in a subtly comedic way (the screenplay was wonderfully written by the great Buck Henry who makes a cameo in this film as a Hotel clerk).

Nichols, smartly, casts then relative unknown Dustin Hoffman as Benjamin because he was able to play the comedy of the awkwardness of the character (especially early on in the seduction/sex scenes with Mrs. Robinson) as well as showing emotion in emotionlessness. His Benjamin is empty - but not lacking of personality or interest - a tough tightrope to walk, but Hoffman plays it well and earned an Academy Award nomination for his work. His character does become...if I'm being honest...less interesting and more "stalker-ish" (certainly from a 21st Century perspective) as he pursues Elaine in the 2nd half of the film, so this diminishes this performance just a bit.

Also earning an Academy Award nomination is Anne Bancroft who dons a career-defining role as Mrs. Robinson. She was having trouble with the part until Director Nichols reminded her that Mrs. Robinson is seducing Benjamin not out of love or lust, but out of anger at the direction her life has drifted. We find out that Mrs. Robinson was an Art Major in College but gave up anything resembling a career when she got pregnant shortly before marrying Mr. Robinson. You can see the seething anger and resentment in the way Bancroft performs this character, with just a tinge of regret. This is a woman trying to take some control over her life - by controlling her relationship with Benjamin. And, when Benjamin decides it is time to take control of his own life, she resents it and digs her claws in deeper. It is a tour-de-force performance, one of the all-time great female performances in film.

The third side to this triangle is Elaine Robinson and as written - and portrayed by Katherine Ross - this is the most problematic of the characters. Elaine appears to be a well adjusted young woman finishing off her college career and is forced into a "date" with Benjamin at the insistence of Benjamin's parents and Elaine's father (Elaine's mother - Mrs. Robinson - is, understandably, silent on this). There is a good scene in the middle of the film where Benjamin and Elaine make a connection (which spurs Benjamin into his obsession with Elaine) but I couldn't really see what was in it for Elaine. Sure, there is the "break away from the carefully crafted life that my parents have set up for me" angle (and, surely, her desire to NOT marry the pre-Med student that she is engaged to lines right up with that) but I just didn't understand/buy her infatuation with Benjamin. Despite this, Ross earned the 3rd acting Nomination from this film.

Credit all 3 of these performances to Director Nichols who finds the right balance in every scene along with an interesting visual style that punctuates the loneliness and isolation that Benjamin is feeling. Add to that the haunting songs/sounds of the Simon and Garfunkel soundtrack - just about the only music in this film - and you have a funny, haunting and important film that is an interesting look at a time in America (the late '60's) where great change was happening and the "Generation Gap" was never more noticeable.

One last note - I LOVED the closing shot of this film. Nichols let the camera roll just a little longer than the actors expected and the look on their faces change, subtly, from surety of their decision and direction to a more "unsure" look. It is a perfect, ambiguous, way to end and I applaud Nichols for making this strong choice.

Come for the seduction, stay for the subtle humor and to watch a Director at the top of his game.

Letter Grade: A

9 stars (out of 10) and you can take that to the Bank (ofMarquis)
  
Mass Effect: Andromeda
Mass Effect: Andromeda
2017 | Role-Playing
An Example Of Why There Is No Longer A Place For Mediocrity In The Video Game Industry
For those of you that are Mass Effect fans and are worried after reading the title of the essay that I am going to spend the rest of the essay bashing the game, you can rest easy put your pitchfork down. The only reason that Mass Effect is on the receiving end of my criticism today, is because it is simply the most recent example of a major game being released that doesn’t meet the high standard that we have come to expect from videogames in 2017. Don’t get me wrong though, I think that we should expect a high level of production standard in our games and frankly I think the fact that Bioware have released this game in this abysmal state is nothing less than unacceptable.

If you have been generous enough to read any of my other stuff, you may have seen a piece I wrote around a year ago, where I loosely reviewed the Amazing Spiderman 2 on PS4, but really I just used the review as an excuse to talk about the place for mediocrity in the modern gaming landscape. This essay will essentially be an updated version of that piece, because every now and again something comes along and reminds me that mediocrity is still a present factor in modern gaming. I am aware that not every game released can be a 10/10 masterpiece at the level of The Last Of Us, but gaming has came such a long way in the last few decades that in my eyes there is a standard that must be met at this point and there is no room for mediocrity anymore.

As a quick disclaimer, let me say that I love and miss the mid tier section of the video game market. I love so many Codemasters, Midway and THQ games and the mid tier is the main reason that the PS2 is my favourite console. With that out of the way; in theory, mediocrity in gaming should have went away altogether when the mid tier crumbled in the dying days of the PS2. What we should have been left with is incredible AAA experiences and smaller, innovative indie experiences.

Excuses can be made for some examples of recent mediocre games. Liquid Entertainment and Beenox games are mostly movie tie ins, developed quickly and released to make a fast buck off of the back of another property. Hello Games were a small studio that bit off more than they could chew. Sega is a big studio, but they have been slowly going downhill and losing respect at a steady rate for a while now. Bioware aren’t a mid tier developer, they are one of the biggest game developers on the planet. Mass Effect Andromeda had a budget of 40 million dollars and a five year development cycle, that is where most of the shock regarding the state of this game comes from.

Nonetheless, Andromeda will still go on to sell millions of copies, EA will make their money back and more games will be developed in the series. This is because the majority of fans of the previous Mass Effect games will have already pre ordered the newest entry and hype alone with carry this game through any turmoil it faces. Frankly I don’t specifically care about the future of Mass Effect as I have never really been a fan of that series, but if you are a Mass Effect fan this should concern you greatly. If you are unhappy with the state that this game has been released in, don’t buy it and if you really can’t resist playing it at some point, wait a while and buy it used from a Mom and Grop Shop. That way you aren’t giving EA your money and you aren’t allowing them to continue to rely on reaching their profit goals via a lackluster game. That is how you change the future of your favourite franchise; never underestimate the power that you possess as a consumer.

Like I said though, Mass Effect has never been my thing, my concern lies more on the overall gaming market and the worry that this will bleed out and affect the mindset of other developers. Using a big franchise name alone to sell your game and forfeiting any attempt at creating a well made experience for your audience.

This is an issue that we have to stamp out now, it may sound petty or harsh, but this is how we make gaming better for all of us. There is no longer a place in the industry for mediocrity and it is up to us, the consumers to prove that to developers.

The message that I keep reiterating is backed up again by this topic, stop being an apologist, stop settling for less, don’t be afraid to demand a higher standard. Spreading negativity isn’t necessarily a bad thing if it has a legitimate basis. This is how we push mediocrity out of gaming. Playstation’s best slogan is still, ‘Expect Greatness,’ because we should expect greatness from developers; don’t be afraid to call a spade a spade. The most powerful voice of all lives in your back pocket; your hard earned cash and that is what gives you the right to call for better experiences.