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Fresh Complaint
Fresh Complaint
Jeffrey Eugenides | 2017 | Fiction & Poetry
7
7.0 (1 Ratings)
Book Rating
Jeffrey Eugenides' short story collection features a variety of stories written across the course of his career, many featured earlier in various publications in previous forms. From the sperm switching antics of "Baster" to the complications of nationality and marriage in "Fresh Complaint" to money and morality in "Great Experiment," we're treated to Eugenides' usual excellent writing and perspective on characters and life.

I often skip story collections, as I tend to feel a loss with them, as if the tale is unfinished, and I just want more details about each character and their motivations and end-state. I picked up FRESH COMPLAINT based solely on my love for Eugenides (Middlesex is an all-time favorite). I won't lie: I still felt that same unfinished feeling at the end of most of the stories. Clearly I just am meant more for long-form fiction. I also hadn't realized when I picked up the book that most of the stories were previously published, but luckily I am not usually reading The New Yorker and such, so I hadn't come across any of these previously.

One of the most exciting discoveries for me was, upon completing "Baster," confirming that it was indeed the premise for the silly film "The Switch" with Jason Bateman and Jennifer Aniston that is an incredibly guilty pleasure of mine. The story differs from the film, but you can clearly see how it's the base, and it's quite enjoyable.

Another favorite of mine was "Fresh Complaint," the final story in the collection, and clearly where it gets its title. We meet a young woman, Prakrtri, who is struggling with the fact that her family is trying to arrange a marriage for her, and a college professor who is traveling for work. How their paths cross is quite interesting. It's detailed, touching, and yet disturbing.

My other favorite was "Great Experiment" featuring an editor, Kendall, in his mid-thirties. He's comparing himself (unfavorably) to his peers, as he struggles financially in his job and resentfully watches his wealthy boss live well while not even providing Kendall health insurance. The story takes an interesting turn, and, as with much of Eugenides work, seems to have a greater message for us.

Overall, I didn't enjoy this as much as an Eugenides novel, because there just isn't the time to fall for his nuanced characters. I still enjoyed many of the stories and realize I probably gravitated toward "Fresh Complaint" and "Great Experiment" because they were some of the longer tales in the collection. If you like Eugenides, you may want to pick up this collection (provided you haven't already read the stories elsewhere). If you haven't read him in any form, go find Middlesex instead. 3.5 stars.
  
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Jordan Binkerd (567 KP) rated American Vampire, Vol. 6 in Books

Jul 21, 2019 (Updated Jul 21, 2019)  
Good variety of stories and art (0 more)
Not all the art works (for me) (1 more)
Adult content.... but if you made it this far in the series, that's not a surprise
Filler Anthology, but still fun...
Note: this review is transposted from my personal review blog, and so was originally written several years ago.

So, it has come to this. The sixth and latest collection of American Vampire comics. Now it’s not just my library’s slow acquisition policies holding me back, but the fact that there haven’t been any more published yet! Apparently the creators put the book on hiatus for a while, but they’ve at least started publishing again. I just have to wait for it to hit the collections….This particular collection is a couple of one-shots they put out in the meantime to keep our appetites whetted–one from the main American Vampire team, one with them letting a whole bunch of other comics creators play in their sandbox. Obviously, this review could spoil events from the previous collections.

First off, we have THE LONG ROAD TO HELL. Snyder and Albuquerque set out the story for this one together, with Albuquerque taking over to script and draw the story. Billy Bob and Jo are the Bonnie and Clyde of petty thieves, picking pockets by night to add to their stash. They’re hoping to have enough soon to cover the cost of renting a chapel, but one fateful encounter with a vampire coven recruitment team and everything changes…not for the better, I’m afraid. Jasper Miller is a young orphan, favorite target of a group of bullies. It seems that young Jasper is a very insightful young man, and some of what he knows makes these bullies very nervous, and he decides that the open road would be safer for him than the old orphanage. Vampire hunter Travis Kidd we’ve already met back in Vol. IV, and it’s good to see that he survived the ambush he willingly dove into at the end of that book. Seems to have picked up a katana somewhere in the interim too, which is always cool. Fate has these four on a collision course, and blood will be spilled by the time they reach the end of the road….

Moving on to the American Vampire Anthology, we open with the frame story by Snyder and Albuquerque. THE MAN COMES AROUND is set in 1967 as Skinner Sweet hides out in the middle of nowhere, hoping to avoid the major events he can sense just over the horizon. Seems there’s always someone trying to kill him, though…. Jason Aaron and Declan Shalvey then enlighten us as to what really happened on Roanoke Island in THE LOST COLONY. Here’s a hint, vampires were involved. We then move on to BLEEDING KANSAS, where Albuquerque puts down his pencil and takes a shot at writing the story, leaving the art to Ivo Milazzo. Set against that tumultuous time and place, Albuquerque and Milazzo set down for us a tale of what I can only assume are Henry Jones’ grandparents. Next up, Jeff Lemire and Ray Fawkes serve up a tale of terror in the frozen north with CANADIAN VAMPIRE as ex-Mountie-turned-bounty-hunter Jack Warhammer is hired to find out what happened to a German fur trading expedition missing in the wild. Becky Cloonan handles both the writing and art for GREED, starring Skinner Sweet and featuring his first encounter with those crazy folks who hail from a place called “Hollywood….” Francesco Francavilla then pulls the same trick for THE PRODUCERS, detailing the birth of a star as he makes a shady deal in exchange for fame and fortune. Gail Simone and Tula Lotay treat us to Hattie Hargrove’s origin story in ESSENCE OF LIFE, showing us just what happened to her that made her willing to screw over her best friend in the world. Gabriel Ba and Fabio Moon share both the writing and artist credits for LAST NIGHT, as a lounge singer describes to a reporter the events leading up to the previous evening’s massacre at the club. Finally, Greg Rucka and JP Leon tell the tale of a dying drunk and the lowlifes who try and shanghai him in PORTLAND, 1940.

On the whole, I really enjoyed this as per the usual for this series. The writing was stellar, and the anthology format really served well for the world being depicted. As with any comics anthology, there’s a wide variety of artistic styles represented, and some of those styles I’m not really a fan of, but that’s largely a matter of taste. I could sit here and tell you that I really wasn’t a fan of Ivo Milazzo’s art on BLEEDING KANSAS (which is true), but the next guy might have loved it. I could laud Tula Lotay’s work on ESSENCE OF LIFE (also true), but the next guy may not have been a fan. That’s kind of how it works–peoples’ tastes are pretty subjective. I did enjoy getting into Hattie’s head a bit more than we were able to back when she was introduced, and Skinner Sweet’s adventures are always fun–I’ve mentioned before my weakness for antiheroes. As a historian, Roanoke’s lost colony is always a fascinating topic, and a number of the plot twists contained here were very satisfying if not always surprising. I really can’t wait for the next volume to come out so I can see the payoff to some of the plot threads being set up both here and in the teaser from the end of volume V….

CONTENT: R-rated language. Brutal, bloody vampire violence–these aren’t sparkly, angst-ridden pretty boys, these are monsters through and through. Some explicit and implicit sexual content, including what more or less constitutes a rape. No real occult content, as there isn’t a spiritual element to this version of vampirism.

Original review link: https://jordanbinkerd.wordpress.com/2014/08/15/review-american-vampire-volume-vi-by-scott-snyder-rafael-albuquerque/
  
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Gareth von Kallenbach (971 KP) rated the PlayStation 4 version of Atari Flashback Classics Volume 1 in Video Games

Jun 19, 2019  
Atari Flashback Classics Volume 1
Atari Flashback Classics Volume 1
Action/Adventure
As a child I fondly remember going to Arcades and how exciting it was to see new games arrive. IN the pre-Internet days, you would only learn of new games through word of mouth, a magazine article, or seeing them in an arcade, so naturally gamers would check out a few locales on a regular basis to help ensure that they were up to date with all of the gaming options available to them.

Atari established itself early and often as one of the leading companies for Arcade Games and classics such as Asteroids, Centipede, Missile, Command, Tempest, and countless others always drew eager gamers who would place their quarters down to experience what the company had to offer.

In time Atari released the Atari 2600 system which allowed gamers to play 100s of titles at home even though the graphics and gameplay were far from the standards of the Arcade Games and were comically primitive by today’s gaming standards.

Atari released subsequent systems but never gained the impact on the market that their original system did largely due to increased competition, the decline of the Arcades, and the rise of PC gaming, but many fondly remember that era of gaming well and the classics that installed an early love of gaming in us.

Thankfully a good dose of nostalgia and fun has arrived for the Nintendo Switch in the form of the Atari Flashback Classics Collection. While there have been other collections of classic Atari games before, this collection offers 150 games taken from the best of their Arcade, Atari 2600, and Atari 5200 catalogs. Being able to play Arcade versions of beloved classics like Lunar Lander and the blister inducing Trac-Ball games like Football and Baseball is a nostalgic trip down memory lane.

The games are faithfully captured but do require some patience as in the mobile version; the gaming screen is often only a portion of the screen leaving gaps on either side. Some games as well also must be played vertically which requires some adjustments.

The controls can take some getting used to as some are too responsive which makes controlling the games an exercise in patience and frustration. It does help to change the sensitivity but I can see how some players will not want to do this for each game they encounter issues with.

With a collection this large some titles did not make the cut as I would have loved to have seen Battlezone and Kangaroo be included as I think gamers should truly be able to have every Atari Arcade game in one collection but of course there are often numerous reasons behind their absence so we can only hope that the collection will prove popular enough to spawn a second collection down the road.

For now the Atari Flashback Collection offers an impressive collection of beloved and obscure Atari games from the days of old which is a must-own for fans of that era and those who love retro gaming.

http://sknr.net/2019/01/05/atari-flashback-classics/
  
Optograms
Optograms
Stephen Watt | 2016 | Fiction & Poetry
10
10.0 (1 Ratings)
Book Rating
Everything (0 more)
Nothing (0 more)
Great Collection
Stephen Watt is a poet and spoken word artist from Dumbarton. I stumbled upon his work by accident, and was drawn by his likeness in style to a favourite poet of mine, Raymond Carver. Delighted by what I had read, I preceded to watch some of his spoken word performances on You Tube. I was not disappointed. Watt’s poetry and indeed his spoken word delivery, is smart, punchy, intelligent and contemporary. I was delighted to be offered the opportunity to review his new poetry pamphlet Optograms, published by Wild Word press in 2016. Optograms is a wonderful representation of Watt’s finest work, and is a fresh new approach to Scottish poetry. The poet tackles some controversial topics such as prostitution, homelessness, and gender as well as delving into the more intimate topics such as miscarriage and Alzheimer’s. The imagery is his work is striking and each word and line carefully crafted, but it is the way in which the poems radiate emotion that make this work unique. The readers need look no further than the opening poem to get an understanding of the poet’s compassion and understanding of contemporary society. ‘Lipstick’ explores gender representation and discrimination,
I go to my room, wiping
the admirer’s lipstick clean
with tights beneath jeans
retrieved from a friend’s house,
and with the words
Big Girl’s Blouse
reverberating inside my head

This poem speaks volumes in so little words and the reader is forced to look inwardly at their own behaviour toward people who do not conform to the norm. Similarly, ‘Prayers to Aliens and Satellites’ is a raw and candid view of homelessness which digs deep into the readers conscience,
where bloodless, xylophonic fingers
sink into armpits –
petitioned hands closed to benefits
and the friendships of passersby.

Like the previous poem, ‘Prayers to Aliens and Satellites’ urges the reader to become more aware of the social problems in society. If these poems are not enough to capture the heart of the reader, Watt surprises us with his heart crushing honesty in poems such as ‘Clinics Lip’ – a grief stricken account of miscarriage,
  A husband, once the acme of affection,
now lollygagging in the garden;
crossmaker in waiting
for the small plot earmarked for the hill’s crest.

My own personal favourite is ‘Trouble was Someone Else’s Kid’, a short account of childhood memories, like a fragment of memoir condensed into neatly arranged stanza’s. There is something funny yet tragic about this poem that brought to me both nostalgia and a desire to relive my own fading youth.
We moved in shadows, kept the lid
on, as if peanut butter sandwiches
had pasted our lips together.
Other neighbourhoods sizzled
with pyromaniacs and politics,
alcoholics who played tin whistles
when Di and Charles got hitched.

These are only a few of the delights that can be found in this little treasure of a pamphlet and I would urge poetry lovers as well as those who are new to poetry to seek out a copy of this work. With twenty-six wonderful poems Optograms, is undoubtedly one of the best collections of contemporary Scottish poetry that I have read.
To learn more about the Stephen Watt you can visit The Scottish Poetry Library, http://www.scottishpoetrylibrary.org.uk/poetry/poets/stephen-watt or like his Facebook page @StephenWattSpit. Optograms, can be purchased from stephenwattspit299@gmail.com or the publisher Marc Sherland marcsherland@me.com at Wild Word Press.
  
Sidney Chambers and the Shadow of Death
Sidney Chambers and the Shadow of Death
James Runcie | 2012 | Fiction & Poetry, Religion
10
6.3 (4 Ratings)
Book Rating
A unique series of crime
I received this book for free through Goodreads First Reads

In 2014, ITV broadcasted the first episode of Grantchester, a drama series based on books by British novelist, James Runcie. Although written during the twenty-first century, the story is set in the 1950s in a village on the outskirts of Cambridge. Sidney Chambers, a young Canon in charge of the Church of St Andrew and Mary, is a polite and friendly character who, despite his reluctance, ends up acting as a detective in a variety of crimes.

Sidney Chambers and the Shadow of Death is the first book of six in The Grantchester Mysteries. Split into six individual baffling cases, the background story of Sidney’s private life continues to develop throughout. Each crime is committed and swiftly solved by the Canon and his friend, Inspector Geordie Keating, although it is Sidney who ultimately resolves the case.

Murder, jewellery theft and art forgery and just some of the felonies Sidney grudgingly gets involved with. In fact, unresolved crimes tend to land in his lap rather than offering his assistance willingly. Up at dawn to work on sermons before rushing off to capture criminals, Sidney is never off duty.

A vicar may seem like an unlikely candidate for a detective, however, people tend to open up to him and unintentionally reveal delitescent information. Listening to suspects and witnesses without pre-judgement allows Sidney to think things through carefully rather than jumping to conclusions. From the moment the crime is committed right up until the story’s denouement, Sidney passionately does everything he can to make sure the correct culprit is discovered.

What makes this series different from other crime novels is the focus on Sidney Chambers’ own life. James Runcie emphasises the loneliness of a bachelor living in a vicarage with only a curate and crotchety housekeeper for company. Readers are drawn into Sidney’s stories and hold onto the hope that his dalliances with the beautiful Amanda turn out to be something more concrete.

Those who have watched the ITV series will be familiar with the stories in this book because the producer has stuck to the exact storyline, not missing a single thing out or adding anything extra. The fact that there were only two years between publishing and screen production goes to show how well written and thought out these stories are. Unlike famous detective novels such as Sherlock Holmes or those by Agatha Christie, The Grantchester Mysteries are not set at the time of writing, so, although they are historically accurate, the prose is suitable for present day readers.

Each story is quick to read and is easy going, making it a relaxing and enjoyable book. It is not a thriller or horror, although some of the crimes are quite terrible. Instead, it is entertaining and often humorous. It is suitable for crime fiction fans as well as those new to the genre.

Regardless of whether you have watched the television series or not, Sidney Chambers and the Shadow of Death is a delight to read. Of course, ITV has given away all the endings, but it is a different experience to read it in print rather than seeing it acted out on screen. Featuring the face of James Norton on the cover so as to work as a TV tie-in, the series will be easy to spot in prime position on bookshelves both in shops and personal collections.
  
Coconuts
Coconuts
2013 | Action, Kids Game
I usually like to create some fanciful intro to my reviews to get you in the setting of the game and in the mood to be entertained and educated about the game in question. I have failed this time.

You’re a monkey trying to throw coconuts into cups.

This is not a very theme-heavy role-playing game where you need to get into the heads of the characters and base your actions on what they would do. Instead, you are grabbing a monkey shooter action figure, placing a rubber Milk Dud (not a sponsor) in its hands and making the figure fling said forbidden delicious treat into yellow and red plastic cups. Should you make a basket into a yellow cup, you take that cup and place it in front of you in a vertical bowling pin assembly. Make a red cup shot and you not only get the cup to add to your collection, but you take another turn. The first player to amass six cups in front of them is the winner!

This sounds so stupid. Why am I reviewing this?? This is a kid’s “game.” You are right. This is incredibly childish. But it’s also INCREDIBLY fun. Have you read our review of Happy Salmon? This fills a similar role in that you break this bad boy out when you need a mental break between heavier games, or when you want the children to be involved in your game night. There is no real thinking involved. Player interaction? Sure. Some. Whether you choose to shoot your coconuts into the middle area of unclaimed cups, or into your opponents’ collections and take their hard-earned cups is up to you (I approve and encourage this cutthroat behavior).

Let’s go back to the children playing this with you thought. The box says ages 6+. I wholeheartedly disagree, but it may just be my situation. I have played this with my 2-year-old son and he had an absolute blast just flinging the coconuts everywhere while we adults were trying to play the game correctly. But the final score doesn’t matter. In a game like this I rarely care about winning or losing. My kid “wins” every time. It’s just plain fun to fling coconuts. I also rarely play with the included disadvantage cards to screw with my opponents because honestly, it’s hard enough to get those things in the cups.

Yes, he also shot one into my water cup so I let him score it on his mat. It’s only fair…
Components. I have good news and bad news. Good news: the monkeys, coconuts, and cups are of amazing quality. Amazing, I say! Bad news: the cards and the player mats. They are just of entry level acceptable quality. But like I said, I really don’t care much about using the cards, and the player mats are really just there to create a solid surface to put your score cups on anyway. So I’m ultimately good with that.

Now, I Kickstarted this game (as well as the Coconuts Duo project that was made for 2 player games or as a 6 player expansion for Coconuts). I got all the fancy pink and green coconuts too. They officially add nothing mechanically to the game (but you can home-brew house rules for them), but they are easier to find on the floor when you inevitably fling too far. That is, if you can find them before your dogs decide that you have given them little brown treats…

There is really not much else to say about this game except that it is super fun, takes literally 10 seconds to explain, and kids can play with you as well. We love it, and so our rating reflects that. Purple Phoenix Games gives this little game a Whopper (see what I did there?) of 18 / 24.

https://purplephoenixgames.wordpress.com/2019/05/07/coconuts-review/
  
Strange Weather
Strange Weather
Joe Hill | 2017 | Fiction & Poetry
4
6.0 (2 Ratings)
Book Rating
Strange Weather is the first bit of fiction I’ve managed to snare by Joe Hill. I heard some pretty great things about his work, but it’s possible I took those praises a little too much to heart. Rating this book doesn’t come easily. To quote what I told a friend on Twitter, reading Strange Weather felt like an attempt at chewing the gristle on steak. That is, wrong and uncomfortable, but not in a good way. I’ve decided to divvy my review up based on each storry.

SNAPSHOT

“Snapshot,” though a bit lacking in style, is one of two stories in this small collection that I found myself capable of tolerating. I figure it’s because this short tale embodies a sort of Twilight Zone and Night Gallery feel. It read the quickest out of the four stories and I found myself nearly in tears at its conclusion, so the best I can say about it is that I either felt something, or my emotions went bonkers again.

LOADED

The second shorty story in Hill’s collection, “Loaded,” is a bunch of driveling bullshit, for lack of a better word. I’m all about our Second Amendment Rights; I even have a cup that says “Don’t ban guns, ban idiots,” but this story encompasses the stereotypical idea that every gun owner or enthusiast is a batshit crazy blowhard that’s just looking for a reason to go off. I have friends and family that appreciate this machinery, that agree people should under go background and mental wellness checks prior to purchase of a fire arm, but this? This story just adds fuel to a fire that seeks kindling via blame on inanimate objects, rather than the person behind them. The main guy of “Loaded” shows us exactly how restricting gun ownership will fail so hey, better hurry and make it entirely illegal right? Oh, and let’s not get started with the over-saturation of Social Justice Warriorness in this piece. I’m all for equality, but this? This just reeks of extremism in a way that I almost abandoned the book as a whole.

ALOFT

“Aloft” is by far the best in this collection of short stories. An embodiment of the collections title, the main character encounters something unusual while fulfilling a dead friend’s promise and from there, things really take a turn for the bizarre. While I feel Hill gives us a bit too much exposition in this tale, there are many things about it that I feel should be appreciated. For instance, the next time anyone asks me what it’s like to have ulcerative colitis, I’ll probably ask them if they’ve read “Aloft”‘ by Joe Hill, because let’s face it: the torment Aubrey goes through gastrically (is that even a word?) in this story is a pretty damned accurate depiction of the suffering people with Crohn’s and Colitis endure.

RAIN

The final story in Hill’s collection seemed like it could have had a loft of potential. “Rain” further supports the title of the collection when a torrent of crystal nails fall from the sky to impale poor, unexpecting citizens. So what’s the problem then? “Rain” is so fundamentally flawed that it’s just… no. First, Hill is more obsessed with making fun of Trump in this story than the events that occur. This isn’t a bad thing – I absolutely loathe Trump, especially considering his policies may very well shorten my lifespan significantly. “Rain” is more a mockery than the story it could be. At least the twist at the end was fairly amusing, but by that point all I could do is roll my eyes in frustration.

CONCLUSION

Joe Hill’s Strange Weather is probably a poor choice for first time introduction to his work. In fact, it’s almost a deterrent considering it’s the first book by him that I read and I was ecstatic about receiving a review copy. It is with a bit of a heavy heart for the sake of disappointment that I am forced to conclude my review with a largely poor rating. Part of my compliance with FTC guidelines as a reviewer requires that I disclose when I read a free book in exchange for an honest, unbiased review. In this case, I’d like to thank Edelweiss and HarperCollins/William Morrow for this opportunity.
  
I'll Give You the Sun
I'll Give You the Sun
Jandy Nelson | 2015 | Children
10
8.2 (13 Ratings)
Book Rating
I'll give you the sun follows twins Noah and Jude that are aspiring artists. They are both working on their portfolios to get into a prestigious art school in the local area when a tragedy pulls them apart and they start to live two separate lives.

I loved this book the writing was so poetic and beautiful. The story is written from two perspectives and at different times. Noah's perspective is written when he is 13. 5 years old and before 'said' tragedy struck and Jude's when she is 16 - two years later. At 13 years old the pair were close with sibling rivalries, respecting each others art and dividing the world up.

“I gave up practically the whole world for you,” I tell him, walking through the front door of my own love story. “The sun, stars, ocean, trees, everything, I gave it all up for you.”

At 16 the pair couldn't be further apart, they constantly avoid each other and barely talk. When lies start to unravel and they discover the truth, can they become two once more.

Noah is a painter, he's such a cute young boy, with his confusion of being gay and what it means to come out is so cleverly portrayed through this character. The frustration and tension is palpable between him and Brian. The want of your heart desires and the reality of doing and facing the backlash from the people around you is what stops him. Noah has never been perceived as 'normal' to his class mates and being bullied is a daily problem until he meets the new kid Brian who is a baseball player for his local school, with Brian by his side he becomes socially accepted, even though he knows that Brian is a bit of geek like himself with his meteorite collections.

Jude an ambitious sculptor is a young impressionable girl at the age of 14, however as she is telling her POV at the age of 16 she has had a lot of time to develop but also grieve at the same time. Jude is struggling at school, she hasn't made any good artwork for the past 2 years and believes there is someone out to destroy her pieces. She has one last chance to make it right and is sent to work with a local but famous sculptor. The sculptor has problems of his own and between the both of them they start to overcome their grief through the process of sculpting.

Oscar is not the typical cool guy, who has everything going for him with his distinguishable features, his past and present he is also on the road to self discovery. When we first meet Oscar in Noah's perspective he is a drunk, with ambitions to be a model. 2 years later in Jude's perspective he is a recovering alcoholic/drug user, going to college for photography and has a cocky side to him which covers up the true Oscar.

“It occurs to me that Jude does this too, changes who she is depending on who she’s with. They’re like toads changing their skin color. How come I’m always just me?”

There were only two things that stopped me from giving this book 5 stars and it's not much but I had to factor them in. I found the book a bit predictable in some parts. You could tell how it was going to pan out. Also the ending felt a bit rushed for me towards the end, I think it could have been a bit longer to make the ending a bit more bulkier. The thing I liked with Nelson's writing is your reading away and then BAM! She just lets you have this incredible fact like it's nothing major and I had to reread to make sure I hadn't read it wrong. The grandma's bible that Jude follows got a bit tiresome in the end.

I went in to this book blind, not knowing too much about the premise and I recommend it, I like going in to books not knowing much it is more surprising and enjoyable to read. There are references in the book to famous people and quotes such as Winston Churchill and E.E Cummings. This book deals with love, bullying, grief, growing up, self discovery and all the challenges of being a teenager.

I recommend this book to anyone that likes to read Young Adult and Contemporary novels.

Overall I rated this book 4.5 stars out of 5.
  
Belfort
Belfort
2011 | City Building, Economic, Fantasy
I don’t know if I have ever just come out and said it before, but I love worker placement games. I just adore the mechanic and if a game includes it, the chances of me liking it are quite good. Belfort is an older game now (almost 10 years old!) so does it still excite and deliver the goods when so many other great worker placement games have been produced since it debuted?


The winner of Belfort is the player who, at the end of seven rounds of play, earns the most Victory Points (VP). Players will earn victory points by having majority of buildings claimed within the five districts of Belfort. To claim a building, players will be shrewdly sending workers to mines, the forest, and various buildings and guilds of Belfort to recruit more workers and earn the ever-important buck to finance these buildings.
Setup is kind of a beast, so I won’t detail everything here. Similarly, I will not be detailing every rule in the book, as there are just too many. But, I will give a general flow of the game so readers may be able to decide if this is a game they must add to their collections.

Once the game is setup and player order is established, each player will complete their entire turn in player order. Players will have many choices available to them on their turn: place workers on various buildings they had previously built, place workers on guild tiles to access powerful abilities, recruit more workers, hire gnomes to unlock certain portions of buildings, gaining more building plans, visiting the trading post to exchange resources, transform normal workers into master workers, and lastly assign workers to gather resources (wood, stone, metal, and gold) in the forests and mines surrounding Belfort.

At certain times during the game players will score their efforts to move up (and down) the VP track. It is at the end of the third and final scoring that the game ends and a victor is crowned.


While this is a very broad and general description of the rules of Belfort, each option listed contains layers of strategic depth that, like all good worker placement games, limits the players’ abilities to go everywhere they like as workers are in limited supply. For those gamers who have never played a worker placement game, this is both excruciating and delicious.
Components. This game boasts way too many components for the box in which is barely contained. I say this with one complete expansion and the promo set of guild tiles included, and the latest expansion on the way. All of the components in this game are stellar. The cards are great. All the cardboard play mats and tiles are great. The worker components and all the wooden bits are super great, AND I didn’t even mind having to sticker my own workers. The best part about the components in Belfort is definitely the art. The team designed an excellent art style for this one, and seeing little hidden jokes within the art makes it all that more interesting to me.

So DOES it hold up after all these years? I think it does. Though I would not consider Belfort an “easy” game to learn, teach, or play at first, after a few rounds players generally catch on and begin to really weigh all their options. This is a great game for think-hungry gamers. This game is conversely a bane for all AP-prone players. I fall right in the middle, but lean towards faster play at the expense of my final score. But that’s the beauty of Belfort and of all worker placement games: there are so many choices that one could easily just try to play so that they visit every location at least once. Now, by doing this the players are also ignoring the true goal of the game: area majority within the districts of Belfort, but if a player isn’t as aggressive or victory-crazed, that’s not a bad thing.

For me, I love Belfort. A lot. Unfortunately for me, during this crazy COVID time, I will not be able to play it much, and was lucky to be able to pull it out recently again after not playing it for several years. But, I always look upon the box fondly and wish I could just bust it out any time I want. Maybe someday someone will create solo rules for it and I can enjoy it that way. My wife is not a fan, but also she’s not really a fan of games that are longer than an hour generally. I cherish this game, and am quite happy to have it in my collection.
  
Mystic Vale
Mystic Vale
2016 | Card Game, Fantasy
The Land needs you, Druid! It is plagued, barren, in need of revitalization and only your Circle can cure it and bring vivacity back to our home. Earn as many VP crystal shards as you can to defeat the other Druids and re-beautify us!

DISCLAIMER: This review focuses on vanilla Mystic Vale. We have most of the expansions in our collections, and we may do reviews on them and how they change the experience. If we do, we will either update this review or link to the expansion reviews here. -T

Okay, so the last part of my intro doesn’t quite make thematic sense, but this is a competitive game. A really good competitive game where there really isn’t a ton of direct player interaction, so if you enjoy merely messing with your opponents’ plans and just seeming like an annoying bee sting, read on.

I will also get this out of the way early: this is my first Card Crafting Game and the first of its type (that I know of, anyway). The concept is explained in the next paragraph. There are now others, but this is the grand-daddy. I was skeptical at first and was late to hop on the bandwagon here, but when I did I was really blown away. You have your own deck of cards that is exactly the same as your opponents’ decks, with a different colored back. Throw those cards into the provided clear sleeves, set up the other decks from which you will be purchasing upgrade cards, and you are setup.

The game mechanics are familiar, where you are pushing your luck to flip over cards from your deck to create a hand of cards… or bust and do nothing. Using the symbols on these cards allows you purchase cards from the current offering grid. Once you have purchased your new card(s) you must put them in the sleeves along with your starting cards to improve those starting cards! How can we do this, you ask? THE CARDS ARE SEE-THROUGH PLASTIC CARDS. Some starting cards are completely blank, and so adding to them drastically increases their value. This is a twist on the old deck building mechanic where you are no longer adding cards to make your deck more plentiful, but you are improving the sleeved cards you already have.

The art on the cards you are purchasing from the offer are printed in a way where information is split into three areas – top, middle, and bottom. So, you may have a starting card that gives you one icon worth of purchasing power with art on the top section. You grab a card to add to that another purchasing icon, with art on the bottom section. Now the next time this card comes up in your hand it is worth two icons to spend on further cards. Simple, right? Well, there are several types of purchasing icons (stars, leaves, paws, etc), not just one general icon. Some cards will furnish you with the other icons that you can use to purchase Vale cards (see photo below). These are powerful cards that can provide VPs and other actions to propel you to victory.

There’s so much in this game, even with just the vanilla base cards, that I just cannot explain everything here. So I won’t. If you have questions, do let me know. Speaking of the base game, here’s what you get.

A box. The box is decent size and will accommodate an expansion. I believe it is supposed to handle more than one, but in my experience, I wasn’t able to fit a whole lot in there with the provided insert. So I made my own. The VP tokens are great. The plastic cards are really great, but they have a strange (or familiar if you have played games like Gloom) smell to them that takes a bit to get used to smelling. Also, the cards come with a protective cling-film layer that will eventually start peeling off. These are used to facilitate printing on the plastic, and can be kept on or taken off – your preference. I’ll tell you what though. The art on this game is absolutely stellar. I really haven’t seen much better on a game, so I definitely am keeping my protective film on mine. The sleeves are decent, but I have had a few blowouts from usage. The game comes with more sleeves than is necessary, so I am hoping I never run out.

This review is long enough, but I wanted the reader to know that I hold this game in VERY high regard. It is well entrenched in my Top 10 list, and I don’t see it moving downward any time soon. The expansions definitely add a ton of replayability to it, but even as is, Purple Phoenix Games gives this one a revivified 21 / 24.

https://purplephoenixgames.wordpress.com/2019/03/15/mystic-vale-review/