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Whatchareadin (174 KP) rated House Divided in Books
May 10, 2018
Erin and her husband, Jack live their professional lives on opposite sides of the aisle. Erin's blood bleeds blue, while Jack reports on all things red. When they are home, all of that is put to the side. Jack really doesn't believe most of the garbage he reports on, which makes their relationship work. But when Jack gets a new job at the same time Erin loses hers, their relationship and family will be put to the test.
Thank you to Jami Deise for the opportunity to read and review this book. This is the first book I have read from this author and it was a great political/family novel.
What would you do, if you found out your family was about to hit it big time? That you're husband's name was about to be on everyone's lips. All of a sudden people are nicer to you and things just seem to come easier. Erin feels very skeptical about Jack's new job and doesn't like the man it is turning him in to. He used to be laid back and right now, he seems on edge about everything. Erin has just lost her job, but the whole operation shut down after the election. She is eager to find a new job, but Jack insists she stays home with the kids since he will be making so much money. But money isn't everything and it definitely isn't buying them happiness.
I will say this about Erin, she is a strong willed woman who I'm not sure if I could fill her shoes. Some women enjoy working, I am one of those as well, especially when it's a job that I enjoy. So if I had lost that job, through no fault of my own I would be devastated and I would expect my husband to be by my side. I don't think Erin had that opportunity to mourn her job the way she wanted. She comes home to tell her husband about it just to find out he's landed a new job himself making a million dollars a year. It's more money then they have ever seen, but Erin is still a little skeptical about it. When she sees changes in Jack that she is not used to, it further confirms her suspicions that maybe this isn't the right job for him. The fallout from the two of them is immediate. Jack telling her that she doesn't need to work, she can stay home with their kids, when that is the last thing she wants to do.
Overall this was a cute quirky book. It touched me since it was based where I live. I was able to read this book quickly and it was hard to put down.
Thank you to Jami Deise for the opportunity to read and review this book. This is the first book I have read from this author and it was a great political/family novel.
What would you do, if you found out your family was about to hit it big time? That you're husband's name was about to be on everyone's lips. All of a sudden people are nicer to you and things just seem to come easier. Erin feels very skeptical about Jack's new job and doesn't like the man it is turning him in to. He used to be laid back and right now, he seems on edge about everything. Erin has just lost her job, but the whole operation shut down after the election. She is eager to find a new job, but Jack insists she stays home with the kids since he will be making so much money. But money isn't everything and it definitely isn't buying them happiness.
I will say this about Erin, she is a strong willed woman who I'm not sure if I could fill her shoes. Some women enjoy working, I am one of those as well, especially when it's a job that I enjoy. So if I had lost that job, through no fault of my own I would be devastated and I would expect my husband to be by my side. I don't think Erin had that opportunity to mourn her job the way she wanted. She comes home to tell her husband about it just to find out he's landed a new job himself making a million dollars a year. It's more money then they have ever seen, but Erin is still a little skeptical about it. When she sees changes in Jack that she is not used to, it further confirms her suspicions that maybe this isn't the right job for him. The fallout from the two of them is immediate. Jack telling her that she doesn't need to work, she can stay home with their kids, when that is the last thing she wants to do.
Overall this was a cute quirky book. It touched me since it was based where I live. I was able to read this book quickly and it was hard to put down.

Jessica - Where the Book Ends (15 KP) rated They Both Die At The End in Books
Jan 30, 2019
Stop and imagine for just one minute what it would be like if you received a phone call telling you that you were going to die within the next 24 hours. How would you live your last 24 hours? Would you have a funeral with your family and friends so that you have a chance to say goodbye, or would you try and make a new friend going through the same thing you were so that you don’t have to be alone on your last day on this planet? This is exactly what happens to both Rufus and Mateo.
Rufus is outgoing and not afraid to stand up for himself. He’s had a pretty crappy few years but he’s managed to make friends with the other kids in his foster home. They have become his family. He gets the call that everyone dreads informing him that he’s going to die today. He decides to download the Last Friend app so that he can get paired up with someone to spend his last 24 hours with.
Mateo is a quiet and somewhat sheltered teenager who has been living on his own since his dad is currently in a coma. He gets the call that he is going to die today and he is instantly terrified to leave his apartment. He quickly decides that he doesn’t want to die alone, so he downloads the Last Friend App in hopes that he will come out of his shell on his last day.
Mateo and Rufus meet through the Last Friend App and have an amazingly memorable final 24 hours together. The bring about change in each other that they never thought was possible.
These characters are so easy to relate to and its so hard not to love them. I couldn’t help but laugh with them and cheer for them, and though I did everything in my power not to cry with them I couldn’t stop myself from crying crocodile tears over their trials and tribulations. This story is about growing, changing as a person and allowing yourself to love and be loved in the wake of great adversity.
They Both Die at the End is the first book I’ve read by Adam Silvera, and I can’t wait to read more. Silvera has a way with words that can suck the air from your lungs, bring you to your knees and in the next sentence completely revive you. After turning the final page of this book and wiping the tears from my eyes I closed the book with a new found appreciation for the life I have and the awareness that it can all be taken away in a moment.
Rufus is outgoing and not afraid to stand up for himself. He’s had a pretty crappy few years but he’s managed to make friends with the other kids in his foster home. They have become his family. He gets the call that everyone dreads informing him that he’s going to die today. He decides to download the Last Friend app so that he can get paired up with someone to spend his last 24 hours with.
Mateo is a quiet and somewhat sheltered teenager who has been living on his own since his dad is currently in a coma. He gets the call that he is going to die today and he is instantly terrified to leave his apartment. He quickly decides that he doesn’t want to die alone, so he downloads the Last Friend App in hopes that he will come out of his shell on his last day.
Mateo and Rufus meet through the Last Friend App and have an amazingly memorable final 24 hours together. The bring about change in each other that they never thought was possible.
These characters are so easy to relate to and its so hard not to love them. I couldn’t help but laugh with them and cheer for them, and though I did everything in my power not to cry with them I couldn’t stop myself from crying crocodile tears over their trials and tribulations. This story is about growing, changing as a person and allowing yourself to love and be loved in the wake of great adversity.
They Both Die at the End is the first book I’ve read by Adam Silvera, and I can’t wait to read more. Silvera has a way with words that can suck the air from your lungs, bring you to your knees and in the next sentence completely revive you. After turning the final page of this book and wiping the tears from my eyes I closed the book with a new found appreciation for the life I have and the awareness that it can all be taken away in a moment.

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Gareth von Kallenbach (980 KP) rated the Xbox One version of LEGO Star Wars: The Skywalker Saga in Video Games
Apr 28, 2022
I first saw Lego Star Wars: The Skywalker Saga at E3 2019 during a meeting with Warner Bros. Interactive. Even at that stage of development, it was clear that the game had enormous potential as not only did it offer fun and quirky gameplay, but it also allowed players the chance to explore multiple locales from the film and play in a story and sandbox mode.
The game covers the nine episodic films in the series and allows players to play multiple characters big and small from the films as well as use multiple vehicles and weapons as they battle and solve puzzles to complete the levels.
As with most Lego-themed games there is plenty of humor and the game while following the general outline of the film plots does have some deviations which allow for some expanded gameplay and humor-filled moments.
Recreating the rescue of Luke from the cold on Hoth for example required a Tauntaun Ride to three locales to defeat enemies and align communication dishes in order to complete the task at hand.
Players can select the character they wish to control as at times one such as R2-D2 will be needed to complete a puzzle to unlock a terminal while another will be needed for their firepower or other abilities.
There are loads of cosmetics, characters, and vehicles that can be unlocked, and what I found so amazing was the incredible depth each chapter offered. Side quests and exploring could be done or players can select a more linear path and complete the missions.
The graphics in the game are series best as playing on an Xbox Series S the detail level was amazing and on more than one occasion I had to keep myself focused on the mission versus exploring.
The replay value of the game is also amazing as there is just so much content available that allows players to be creative and above all have fun.
In keeping with the Lego brand, the game is ideal for all ages as while there are plenty of characters being shot and explosions, the end result is usually a pile of bricks for players to collect. The sound and music in the game also need to be noted as there is a great mix of voice talents, sounds, and movies that will transport players deep into the Star Wars universe.
On more than one instance I found myself saying that I would play one more chapter before stopping only to find myself powering on for extended gameplay sessions.
I cannot say enough great things about the game as it is for my taste the best Lego-themed game ever and a must-own game for Star Wars fans of any age.
5 stars out of 5
The game covers the nine episodic films in the series and allows players to play multiple characters big and small from the films as well as use multiple vehicles and weapons as they battle and solve puzzles to complete the levels.
As with most Lego-themed games there is plenty of humor and the game while following the general outline of the film plots does have some deviations which allow for some expanded gameplay and humor-filled moments.
Recreating the rescue of Luke from the cold on Hoth for example required a Tauntaun Ride to three locales to defeat enemies and align communication dishes in order to complete the task at hand.
Players can select the character they wish to control as at times one such as R2-D2 will be needed to complete a puzzle to unlock a terminal while another will be needed for their firepower or other abilities.
There are loads of cosmetics, characters, and vehicles that can be unlocked, and what I found so amazing was the incredible depth each chapter offered. Side quests and exploring could be done or players can select a more linear path and complete the missions.
The graphics in the game are series best as playing on an Xbox Series S the detail level was amazing and on more than one occasion I had to keep myself focused on the mission versus exploring.
The replay value of the game is also amazing as there is just so much content available that allows players to be creative and above all have fun.
In keeping with the Lego brand, the game is ideal for all ages as while there are plenty of characters being shot and explosions, the end result is usually a pile of bricks for players to collect. The sound and music in the game also need to be noted as there is a great mix of voice talents, sounds, and movies that will transport players deep into the Star Wars universe.
On more than one instance I found myself saying that I would play one more chapter before stopping only to find myself powering on for extended gameplay sessions.
I cannot say enough great things about the game as it is for my taste the best Lego-themed game ever and a must-own game for Star Wars fans of any age.
5 stars out of 5

Gareth von Kallenbach (980 KP) rated Jurassic World: Fallen Kingdom (2018) in Movies
Jul 8, 2019
I have ben a huge fan of dinosaurs since about the age of five, especially when the first Jurassic Park was released. One, it had dinosaurs in it and two, my cousin had worked on the film so it was a double whammy for me. As I grew, the franchise grew and now at the age of thirty I am amazed and thrilled to see how far the franchise has grown with it’s latest film Jurassic World: Fallen Kingdom.
Isla Nublar has been abandoned for three years after Jurassic World was overtaken by the dinosaurs that inhabited the theme park. Since then, the dinosaurs have had to survive by fending for themselves amongst each other. After the outcome of the containment breach in the lavish amusement park. The public became fearsome and torn. Should they save the dinosaurs or, should they be left to be decimated by the islands dormant volcano that has now awoken? Claire (Bryce Dallas Howard) is back along with a couple new characters and are at the head of a group aimed to rescue any remaining dinosaurs from what could end up being the second extinction. When Claire realizes that Blue the most intelligent raptor might still be out in the jungle; she reunites with Owen (Chris Pratt) in the hopes that he would want to help the cause. It will be their mission to save the dinosaurs from the raging volcano ravaging the island. Is that the only threat though and are the dinosaurs really the threat are we the threat?
The film serves up some action packed, edge of your seat styled entertainment from start to finish. The same action that we have come to love throughout the franchise. I actually prefer this film to the last film and I’m not quite sure why. The acting and chemistry between the actors still worked very well. Although, my favorite will always be Ian Malcolm (Jeff Goldblum) whom sadly we only really get to see a couple of times in the film” The humorous antics and nods to past films can still be noticed only if your truly paying attention. I still to this day miss the use of animatronics as apposed to all the computer generation used. I do understand that filmmakers must change with the times and it can in some scenes be viewed as more realistic than not. I have a feeling that the film might have mixed reviews but in my opinion it was fantastic. As a huge fan since the beginning, I have to say this one can’t be missed because it is RAWR-some!! Also as a special note, please stay after the credits.
Isla Nublar has been abandoned for three years after Jurassic World was overtaken by the dinosaurs that inhabited the theme park. Since then, the dinosaurs have had to survive by fending for themselves amongst each other. After the outcome of the containment breach in the lavish amusement park. The public became fearsome and torn. Should they save the dinosaurs or, should they be left to be decimated by the islands dormant volcano that has now awoken? Claire (Bryce Dallas Howard) is back along with a couple new characters and are at the head of a group aimed to rescue any remaining dinosaurs from what could end up being the second extinction. When Claire realizes that Blue the most intelligent raptor might still be out in the jungle; she reunites with Owen (Chris Pratt) in the hopes that he would want to help the cause. It will be their mission to save the dinosaurs from the raging volcano ravaging the island. Is that the only threat though and are the dinosaurs really the threat are we the threat?
The film serves up some action packed, edge of your seat styled entertainment from start to finish. The same action that we have come to love throughout the franchise. I actually prefer this film to the last film and I’m not quite sure why. The acting and chemistry between the actors still worked very well. Although, my favorite will always be Ian Malcolm (Jeff Goldblum) whom sadly we only really get to see a couple of times in the film” The humorous antics and nods to past films can still be noticed only if your truly paying attention. I still to this day miss the use of animatronics as apposed to all the computer generation used. I do understand that filmmakers must change with the times and it can in some scenes be viewed as more realistic than not. I have a feeling that the film might have mixed reviews but in my opinion it was fantastic. As a huge fan since the beginning, I have to say this one can’t be missed because it is RAWR-some!! Also as a special note, please stay after the credits.

BankofMarquis (1832 KP) rated The Father (2020) in Movies
Apr 7, 2021
1st half is GREAT! The 2nd half? Not so much...
THE FATHER is one of those types of films that, generally, I would not seek out - except at Oscar time. A small, “drawing room” type of drama, based on a stage play and starring a couple of Oscar winning performers at it’s core.
And that is enough to make this film very entertaining and interesting…but, unfortunately…this piece of entertainment falls flat at the end, so one will have to be contented to watching a decent drawing room drama (based on a Stage play) starring 2 strong Oscar winning actors at it’s core.
Written and Directed by Florian Zeller, THE FATHER tells the tale of a…well…FATHER, who is aging and mentally deteriorating. His daughter is trying to aide him and bring him comfort, but his befuddled mind begins to see things (conspiracies) that are not there…or are they?
Zeller wrote the lead role, specifically for Anthony Hopkins and it is a very good thing that Hopkins agree to this role for he is in EVERY scene and commands this picture as only a performer of Hopkins stature and abilities can. Hopkins is, rightfully, nominated for this performance and could pull the upset (but I highly doubt it).
Strongly supporting him - in an Oscar nominated turn herself - as Olivia Colman as his daughter. She has the much less flashy - but no less important - role in this drama and Hopkins would not be as good as he is without her to play against.
Zeller (who was nominated for an Oscar for his Screenplay adaptation of his Stage Play) was smart to cast a strong ensemble of British Stage Actors for this film - Mark Gattis, Olivia Williams, Rufus Sewell and Imogen Poots are all strong, interesting people to watch on screen and they help bring an air of seriousness and gravitas to the proceedings.
The first half of this film is extremely fascinating to watch and I was intrigued by the premise, the direction, the script and the direction it seemed to be headed. But…unfortunately (at least for me) the 2nd half of the film (and I would imagine, the Stage Play) never, really capitalizes on the promise of the first half and THE FATHER just sorts of peters out in the end.
Which, I guess, you could say for the poor souls who suffer from dementia, but I don’t think that was the point that Zeller was trying to make.
Letter Grade: A- (did I mention that I really, really liked the first half)
8 stars (out of 10) and you can take that to the Bank(ofMarquis)
And that is enough to make this film very entertaining and interesting…but, unfortunately…this piece of entertainment falls flat at the end, so one will have to be contented to watching a decent drawing room drama (based on a Stage play) starring 2 strong Oscar winning actors at it’s core.
Written and Directed by Florian Zeller, THE FATHER tells the tale of a…well…FATHER, who is aging and mentally deteriorating. His daughter is trying to aide him and bring him comfort, but his befuddled mind begins to see things (conspiracies) that are not there…or are they?
Zeller wrote the lead role, specifically for Anthony Hopkins and it is a very good thing that Hopkins agree to this role for he is in EVERY scene and commands this picture as only a performer of Hopkins stature and abilities can. Hopkins is, rightfully, nominated for this performance and could pull the upset (but I highly doubt it).
Strongly supporting him - in an Oscar nominated turn herself - as Olivia Colman as his daughter. She has the much less flashy - but no less important - role in this drama and Hopkins would not be as good as he is without her to play against.
Zeller (who was nominated for an Oscar for his Screenplay adaptation of his Stage Play) was smart to cast a strong ensemble of British Stage Actors for this film - Mark Gattis, Olivia Williams, Rufus Sewell and Imogen Poots are all strong, interesting people to watch on screen and they help bring an air of seriousness and gravitas to the proceedings.
The first half of this film is extremely fascinating to watch and I was intrigued by the premise, the direction, the script and the direction it seemed to be headed. But…unfortunately (at least for me) the 2nd half of the film (and I would imagine, the Stage Play) never, really capitalizes on the promise of the first half and THE FATHER just sorts of peters out in the end.
Which, I guess, you could say for the poor souls who suffer from dementia, but I don’t think that was the point that Zeller was trying to make.
Letter Grade: A- (did I mention that I really, really liked the first half)
8 stars (out of 10) and you can take that to the Bank(ofMarquis)

Phillip McSween (751 KP) rated Spellbound (1945) in Movies
Jun 13, 2022
Not the First Hitchcock You Should Watch
When Dr. Anthony Edwardes arrives at a mental hospital in Vermont to replace existing hospital director, Dr. Constance Peterson quickly recognizes him as an impostor. The impostor not only comes clean but also fears he may have killed the real Edwards. It is up to the impostor and Constance to find out the truth of what really happened.
Acting: 10
Gregory Peck is one of the shining actors of the 1940’s and his performance as the impostor doesn’t disappoint. His ability to draw in emotion always manages to root my attention into a scene. Ingrid Bergman was also sensational as Dr. Peterson. The chemistry between the two actors carried the majority of the scenes.
Beginning: 3
Characters: 10
The characters give you just enough throughout the story to move things along. While I did hold out hope that some of the characters would be fleshed out slightly better, I didn’t mind working with what the story gave me. I can’t give away too much without fear of spoilers, but i will say that some of the backstories took an interesting turn.
Cinematography/Visuals: 10
Another man that doesn’t disappoint when it comes to cinematography: Alfred Hitchcock. Mans is in his bag with some really creative shots that probably surprised a 1945 audience. From dream sequences to flashbacks, Hitchcocks devotion to his craft is on full display. Definitely a strong suit of this film.
Conflict: 4
Entertainment Value: 7
At one point in my notes I wrote, “The premise is great. I think it’s the execution that is a little off.” You can see glimpses of where Spellbound wanted to take off, but it’s usually shortlived. I hung in there for the creativity of the premise, but that can only get you so far. Too many lulls and letdowns spoiled the overall experience.
Memorability: 4
Pace: 2
The talking. All the damn talking all the time. Good…Lord. The film is STUFFED with dialogue, 111 minutes of talka-talka-talka. The lack of action begins in the first twenty minutes and becomes and ongoing theme, unfortunately. “Show don’t tell” did not apply here.
Plot: 9
Resolution: 10
Despite my disappointment with how slowly things moved, the film was wrapped up nicely. It actually made me even more upset with the movie as a whole because the ending was great potential for what ALL of Spellbound should have been. This film could have done a ton of things better. The ending, though? Solid.
Overall: 69
Not my favorite Hitchcock, Spellbound misses the mark in a number of different departments. I don’t know, it left a bad taste in my mouth and left me unfulfilled. If you’re looking to work through Hitchcock’s filmography, maybe save this one for later on down the road.
Acting: 10
Gregory Peck is one of the shining actors of the 1940’s and his performance as the impostor doesn’t disappoint. His ability to draw in emotion always manages to root my attention into a scene. Ingrid Bergman was also sensational as Dr. Peterson. The chemistry between the two actors carried the majority of the scenes.
Beginning: 3
Characters: 10
The characters give you just enough throughout the story to move things along. While I did hold out hope that some of the characters would be fleshed out slightly better, I didn’t mind working with what the story gave me. I can’t give away too much without fear of spoilers, but i will say that some of the backstories took an interesting turn.
Cinematography/Visuals: 10
Another man that doesn’t disappoint when it comes to cinematography: Alfred Hitchcock. Mans is in his bag with some really creative shots that probably surprised a 1945 audience. From dream sequences to flashbacks, Hitchcocks devotion to his craft is on full display. Definitely a strong suit of this film.
Conflict: 4
Entertainment Value: 7
At one point in my notes I wrote, “The premise is great. I think it’s the execution that is a little off.” You can see glimpses of where Spellbound wanted to take off, but it’s usually shortlived. I hung in there for the creativity of the premise, but that can only get you so far. Too many lulls and letdowns spoiled the overall experience.
Memorability: 4
Pace: 2
The talking. All the damn talking all the time. Good…Lord. The film is STUFFED with dialogue, 111 minutes of talka-talka-talka. The lack of action begins in the first twenty minutes and becomes and ongoing theme, unfortunately. “Show don’t tell” did not apply here.
Plot: 9
Resolution: 10
Despite my disappointment with how slowly things moved, the film was wrapped up nicely. It actually made me even more upset with the movie as a whole because the ending was great potential for what ALL of Spellbound should have been. This film could have done a ton of things better. The ending, though? Solid.
Overall: 69
Not my favorite Hitchcock, Spellbound misses the mark in a number of different departments. I don’t know, it left a bad taste in my mouth and left me unfulfilled. If you’re looking to work through Hitchcock’s filmography, maybe save this one for later on down the road.
Lowen Ashleigh's life is basically falling apart. She's a broke writer who hasn't left her home in days, maybe weeks. Her mom had been living with her while sick with colon cancer, including hospice for the last three months. Now Lowen's mom has passed away, and Lowen is emerging back into the real world--financially broke and somewhat emotionally broken. Her agent calls her to a meeting, where she's asked to ghost write the final books in a series for the popular author Verity Crawford. Verity--who has been seriously injured in a car wreck--is unable to complete her books, and her husband, Jeremy, wants to hire Lowen. Lowen needs the money, so she agrees. She also finds Jeremy attractive and interesting, and she arrives at the Crawford home to go through Verity's office and manuscripts. There she finds an unfinished autobiography of Verity's--one that sheds light on how her twin daughters passed away, her relationship with Jeremy, and more. Lowen finds its chapters horrifying and hides it, but as her feelings for Jeremy grow, she wonders if he should see its contents. And she wonders if Verity is as truly injured as she seems.
"I'm not looking for my fifteen minutes of fame. I'm looking for a paycheck."
So I've never read anything by Colleen Hoover, but so many of my Goodreads friends were raving about this romantic thriller. When I saw that I could read it via Kindle Unlimited, I jumped at the chance. It was definitely an interesting read and one that really picked up in the second half. It's a different sort of tale, too, which made it a refreshing read. Be prepared for a dark story--Verity and Jeremy have lost both of their young twin daughters, and now Verity is injured as well. Verity's autobiography is not light reading, and overall, the story is a creepy, bleak tale.
"I think Verity might have made up the term. After our daughters died, she said we were Chronics. Prone to chronic tragedy. One terrible thing after another."
When Lowen comes to the Crawford home, she picks up on some of this eerie energy that permeates the book. However, Hoover makes sure that we know that Lowen is an unreliable narrator as well. She's a sleepwalker, often so tired that she herself isn't sure if she's sure of what she's seeing or hallucinating from exhaustion. As a reader, we aren't sure who to trust. It makes for an engaging story, where you are never sure what (or who) to believe.
"My mother used to say that houses have a soul, and if that is true, the soul of Verity Crawford's house is as dark as they come."
Overall, I'm not sure I can rave about this one quite as much as some reviews I've read, but I did enjoy it. It's a quick read, it's ominous and spooky, and there are some great dramatic twists and turns. The ending makes up for a lot, so I would certainly say it's worth a read. I know that a lot of Hoover's books are not quite like this one, but I still look forward to reading some of her other books.
"I'm not looking for my fifteen minutes of fame. I'm looking for a paycheck."
So I've never read anything by Colleen Hoover, but so many of my Goodreads friends were raving about this romantic thriller. When I saw that I could read it via Kindle Unlimited, I jumped at the chance. It was definitely an interesting read and one that really picked up in the second half. It's a different sort of tale, too, which made it a refreshing read. Be prepared for a dark story--Verity and Jeremy have lost both of their young twin daughters, and now Verity is injured as well. Verity's autobiography is not light reading, and overall, the story is a creepy, bleak tale.
"I think Verity might have made up the term. After our daughters died, she said we were Chronics. Prone to chronic tragedy. One terrible thing after another."
When Lowen comes to the Crawford home, she picks up on some of this eerie energy that permeates the book. However, Hoover makes sure that we know that Lowen is an unreliable narrator as well. She's a sleepwalker, often so tired that she herself isn't sure if she's sure of what she's seeing or hallucinating from exhaustion. As a reader, we aren't sure who to trust. It makes for an engaging story, where you are never sure what (or who) to believe.
"My mother used to say that houses have a soul, and if that is true, the soul of Verity Crawford's house is as dark as they come."
Overall, I'm not sure I can rave about this one quite as much as some reviews I've read, but I did enjoy it. It's a quick read, it's ominous and spooky, and there are some great dramatic twists and turns. The ending makes up for a lot, so I would certainly say it's worth a read. I know that a lot of Hoover's books are not quite like this one, but I still look forward to reading some of her other books.

Purple Phoenix Games (2266 KP) rated Disney Villainous in Tabletop Games
Jan 6, 2020
I am a sucker for a great theme. Or themes that turn the game around. Such is the case with Disney Villainous. Not often does a game allow you to play AS the bad guys against the good guys. That premise is interesting to me, and as I saw this release last year, I just knew I had to have it. Now that I have played it several times, with and without the first expansion, what do I have to say about it? Read on.
Disney Villainous (“Villainous” from here on) is a card game that pits players against each other in a race to complete individualized objectives to win the game. Players are in direct competition with each other and have devices to employ to spoil the plans of their competitors. Can Maleficent place out curses on all the lands in her realm before Hades can have three Titans storm on Mount Olympus? Can Prince John attain 20 power before either of them win the game? Such is Villainous.
DISCLAIMER: This game has a few standalone expansions now, with more on the way I’m sure. We are using components from the base game as well as the first expansion, “Wicked to the Core,” for this review. Should we decide to review the expansions as standalone games, we will link to the new material here. Furthermore, I do not intend to cover every single rule included in the rule book, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy from the publisher directly or from your FLGS. -T
To setup, each player will choose a big bad to play. Each character comes equipped with a colored pawn, a realm board with four locations, a deck of cards with matching pawn colored backs, a Fate deck with white back, and a playbook with tips on how to play that character. Also give every player a reference card that details the actions available. Shuffle each deck separately, give the starting player zero power from the cauldron, the second player one power, the third player two power, etc. Each player draws a hand of four colored back cards. Begin the game with the pawns on the leftmost location on the realm board and you are now ready to play.
Play works thusly: move your pawn to any unlocked location, complete any or all actions available at the location, draw your hand back up to four, next player. You MUST move on your turn, unless a card allows you to stay at your current location on your next turn. Once moved, the location will either show two or four options for actions. These could include play a card, activate a card, discard a card, gain power tokens, move an item or ally, move a Hero card, vanquish a Hero, or play cards from an opponent’s Fate deck. Some actions are self-explanatory (gain power tokens, et al), but some require further explanation.
Some cards will have an activation symbol displayed on them. This means that a pawn has to have been moved to a location with an activate card symbol, and the player must pay to activate the card for its special abilities. Easy. Moving an item, ally, or Hero typically means physically moving the cards from one location to another adjacent location. This is important for some villains’ objectives: cards need to enter play in one location but travel to another as part of the win condition. When a villain moves to a location with the Fate symbol, they will choose an opponent, look at the top two cards of their Fate deck, and choose one card to play and one card to discard. These are especially devious and can greatly hinder the player’s progress. In addition, when a Fate card resides on a realm board it covers the top symbols of a location, thus nullifying the player’s ability to use these symbols on future turns. Using the vanquish symbol requires a Hero to have been played on your board, and having enough strength in allies and items to meet or overcome the Hero’s strength. Heroes and any allies/items used in the fight are then all discarded to the appropriate discard piles.
Play continues in this manner until one player has achieved their victory condition.
Components. I have good and bad news. Good news first. The components are absolutely fabulous! Those pawns. SOOOO good. Each is a somewhat abstracted figure of the villain, but with some concrete callbacks and recognizable features. They are just so dang fun to handle and play with. I think the cards are good quality, but I forgot what they feel like outside of the sleeves I put mine in. The board components are great, the cauldron is flimsy, unnecessary, and unwieldy when putting back in the box, especially if you have one or more expansions. I have not found a decent way to put everything back in one box, so I am resigned to having both boxes with me every time I want to play. That’s the bad. I also have put all my sleeved cards into plastic deck boxes in the main game box along with the cauldron. Everything else gets put in the expansion box. I hope a better storage solution is on the horizon along with future expansions…
So as you can see from our rating graphic on top that we are spread out on this one. I love it, but I don’t see it ever breaching my Top 10 list. It does have a tendency to overstay its welcome with all the Fate cards making it more and more difficult to win the game. Once a player seems to be near winning every other player gangs up, or seems to when I have played. I get that it may come off as a negative, and the play length as well, but it’s all part of villains out-villaining each other. While Josh rated it as a three and may not ever willingly ask to play it, I have it at a five because I think it’s a great game with a wonderful theme, amazing components, and tons of expandability. With that, we at Purple Phoenix Games give Disney Villainous a boding 16 / 24. If you are a big Disney fan, can live with the Take That, and want something that looks incredible on the table, pick it up.
Disney Villainous (“Villainous” from here on) is a card game that pits players against each other in a race to complete individualized objectives to win the game. Players are in direct competition with each other and have devices to employ to spoil the plans of their competitors. Can Maleficent place out curses on all the lands in her realm before Hades can have three Titans storm on Mount Olympus? Can Prince John attain 20 power before either of them win the game? Such is Villainous.
DISCLAIMER: This game has a few standalone expansions now, with more on the way I’m sure. We are using components from the base game as well as the first expansion, “Wicked to the Core,” for this review. Should we decide to review the expansions as standalone games, we will link to the new material here. Furthermore, I do not intend to cover every single rule included in the rule book, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy from the publisher directly or from your FLGS. -T
To setup, each player will choose a big bad to play. Each character comes equipped with a colored pawn, a realm board with four locations, a deck of cards with matching pawn colored backs, a Fate deck with white back, and a playbook with tips on how to play that character. Also give every player a reference card that details the actions available. Shuffle each deck separately, give the starting player zero power from the cauldron, the second player one power, the third player two power, etc. Each player draws a hand of four colored back cards. Begin the game with the pawns on the leftmost location on the realm board and you are now ready to play.
Play works thusly: move your pawn to any unlocked location, complete any or all actions available at the location, draw your hand back up to four, next player. You MUST move on your turn, unless a card allows you to stay at your current location on your next turn. Once moved, the location will either show two or four options for actions. These could include play a card, activate a card, discard a card, gain power tokens, move an item or ally, move a Hero card, vanquish a Hero, or play cards from an opponent’s Fate deck. Some actions are self-explanatory (gain power tokens, et al), but some require further explanation.
Some cards will have an activation symbol displayed on them. This means that a pawn has to have been moved to a location with an activate card symbol, and the player must pay to activate the card for its special abilities. Easy. Moving an item, ally, or Hero typically means physically moving the cards from one location to another adjacent location. This is important for some villains’ objectives: cards need to enter play in one location but travel to another as part of the win condition. When a villain moves to a location with the Fate symbol, they will choose an opponent, look at the top two cards of their Fate deck, and choose one card to play and one card to discard. These are especially devious and can greatly hinder the player’s progress. In addition, when a Fate card resides on a realm board it covers the top symbols of a location, thus nullifying the player’s ability to use these symbols on future turns. Using the vanquish symbol requires a Hero to have been played on your board, and having enough strength in allies and items to meet or overcome the Hero’s strength. Heroes and any allies/items used in the fight are then all discarded to the appropriate discard piles.
Play continues in this manner until one player has achieved their victory condition.
Components. I have good and bad news. Good news first. The components are absolutely fabulous! Those pawns. SOOOO good. Each is a somewhat abstracted figure of the villain, but with some concrete callbacks and recognizable features. They are just so dang fun to handle and play with. I think the cards are good quality, but I forgot what they feel like outside of the sleeves I put mine in. The board components are great, the cauldron is flimsy, unnecessary, and unwieldy when putting back in the box, especially if you have one or more expansions. I have not found a decent way to put everything back in one box, so I am resigned to having both boxes with me every time I want to play. That’s the bad. I also have put all my sleeved cards into plastic deck boxes in the main game box along with the cauldron. Everything else gets put in the expansion box. I hope a better storage solution is on the horizon along with future expansions…
So as you can see from our rating graphic on top that we are spread out on this one. I love it, but I don’t see it ever breaching my Top 10 list. It does have a tendency to overstay its welcome with all the Fate cards making it more and more difficult to win the game. Once a player seems to be near winning every other player gangs up, or seems to when I have played. I get that it may come off as a negative, and the play length as well, but it’s all part of villains out-villaining each other. While Josh rated it as a three and may not ever willingly ask to play it, I have it at a five because I think it’s a great game with a wonderful theme, amazing components, and tons of expandability. With that, we at Purple Phoenix Games give Disney Villainous a boding 16 / 24. If you are a big Disney fan, can live with the Take That, and want something that looks incredible on the table, pick it up.

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