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Evo (second edition)
Evo (second edition)
2011 | Prehistoric, Science Fiction
I always get so excited when I start a review because I want to tell you all about these wonderful experiences we have had with different games. I want to let you in on all of our inside jokes that make their way into our every day language. But, alas, I cannot. At least not yet. But my hope is that I will interest you enough to give our favorite games a shot so that you can have these, or similar, great experiences. And Evo is one of our favorite games.

Evo pits its players against one another in a clash to populate an island too small for everyone to enjoy harmoniously. It’s a… Small (dino) World, if you will. By improving your clan’s dinosaurs, survivability, and vigor you may be able to establish the most prosperous clan. At least until the meteor hits and wipes everyone off the face of the island anyway…

DISCLAIMER: We do not intend to cover every single rule included in the rule book, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T

Evo is played over several phases over several turns. Exactly how many turns is unknown because the end game is denoted by a randomized meteor token. To setup Evo shuffle the meteor token into the bottom few climate rotation tokens and set them as a stack face down. These will be the round trackers and also will dictate how the climate may change from round to round. Set the climate wheel on the starting space and within view of the players. Shuffle the event cards and place them face down near the enhancement bid board. Give each player the mat, dinomeeples (yay I got one that makes sense!), and bidding totem of their chosen color. Lay the correct map for the amount of players on the table and have each player place their dinomeeples on the corresponding starting spaces on the map. Give each player their starting money (in VP chips). Determine the starting initiative order and place the totems on the bid board in that order. Set aside the combat die and you are finally ready to play!

The first phase of the game is Climate. (after the first round) A new climate token will be revealed which directs the players to adjust the climate wheel or keep it status quo. The climate wheel determines which spaces on the map will have cold, hot, Death-Valley-type, or safe climates for dinos to live on. This is known information at the beginning of the round so the players can plan out the rest of the round to keep their dinos safe before the culling.

The next phase is bidding on enhancements. Draw from the bag enough tokens for the players to quarrel over and place them randomly on the bid board. In initiative order players will bid on enhancements using their VP chips. When a player is outbid for an item they must place their bid totem on another item. Once all players are winning bids on items they pay the supply for their winnings and add it to their mat in the appropriate slots. These could include items to help a dino survive the cold, increase their attack potential, give their dinos more movement (or walks, as we call them), and other special abilities.

Now that the players are enhanced a bit more, their dinosaurs can move on the map. This may be necessary for some, but not all, depending on how they have enhanced their dino clans. A dino can move as many spaces as feet are shown on the player’s board, or the total movement can be split by multiple dinos. The more feet, the more movement. If, during the movement phase, a dino wishes to enter a space currently inhabited by a rival clan’s dinomeeple a combat will occur. Combat is determined by comparing horns and defenses and the roll of the combat die.

Once movement is over, it’s time for the dinos to get saucy – it’s baby-making time! I mean, it’s reproduction time! That’s not appropriate either. You can create one more dinomeeple to place on the map adjacent to another dino. This is how you may expand your empire of cute dinomeeples.

Once these phases are complete the players will consult the climate wheel to see which of their dinos are safe from elimination. For those dinos that are safe a player will earn 1 VP. Play continues in this fashion until the round that the meteor token is flipped from the stack of climate tokens that typically start a round. As the meteor destroys all dinomeeples on the map players will total their VPs and the winner is the clan leader with the most VP at game’s end.

Components. There are a LOT of components in this box. One of the best components in the game is the well-designed box insert. As you unpack the game you can really just setup right out of the box. The maps, bidding board, and climate wheel are normal-style game boards and of good quality. The cards are OK and get the job done. The die is a painted wooden die and it’s fun to roll. The climate tokens, VPs, and enhancement chips are all thick cardboard. The play mats are a matte cardstock (and that’s fine because it just holds your components). The other components are the cloth bag for enhancement draws and those cutie little dinomeeples! Everything is really well-produced and has held up really well for us. My only minor minor complaint is that I wish the dinomeeples were a different shape per color, but everyone having brontosauri is fine with me too. The art. The art is SPECTACULAR on this one. Seriously really great artwork. The cards, the boards, the playmats, the enhancements. Everything looks just amazing.

I kinda already let you know that I love this game. So I am not going to wax poetic here and go into some long analyses of why I love it. It is a more-involved Small World (I hope you caught that shameless reference in the intro) that uses dinosaurs instead of fantasy race/class combos. You know Evo is great when you can compare it to an already-great game from the same designer. I also think you could play Evo and Small World back-to-back and have an enjoyable experience. They are similar, but offer a different experience FOR SURE. I know this one is tough to find nowadays, but please, if you see it for sale in the wild PICK IT UP. It’s a great game that will offer years and years of play for you and your game group. Purple Phoenix Games gives this one a prehistoric 16+ / 18. I say “plus” because I may change it to a 6 in the future. It’s that good.
  
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Alice (12 KP) rated Revenger in Books

Jul 3, 2018  
Revenger
Revenger
Alastair Reynolds | 2016 | Fiction & Poetry
8
8.0 (1 Ratings)
Book Rating
What can I say about <i>Revenger</i>?

It was my first ever Space Opera and it has opened my eyes to a whole new genre.

It was my first ever Space Opera and it has primed my taste-buds for more.

It was my first ever Alastair Reynolds and now I want more.

Revenger itself was amazingly well written. As mentioned above this was my first book from Alastair Reynolds and it was just the kind of book I could get into again and again; the writing style flowed with a shocking ease and the plot line was very Firefly-esque with a hint more action and a smidge more ‘oh-shit’ factor.

Revenger follows the story of Adrana and Arafura Ness – two sisters from Mazarile whose sick father had made some very poor choices in business – as they embark on a journey into space to end all journeys.

It begins with Adrana convincing her younger sister Arafura to escape into Neural Alley for a reading by Madam Granity. There’s aliens, robots and weird looking men with bad attitudes and then there’s Captain Rackamore. Pol Rackamore is the captain of the Monetta’s Mourn – a sunjammer spaceship – and he’s in need of a new Boney on his ship as his current one is getting too old to ‘read the bones’ and I mean that in the literal sense of the word.

Adrana convinces Cap’n Rack to take both her and Arafura on board the Monetta in the position of new Bone Readers (with the aide of Cazaray the current Boney) and that is where the story really begins. We’re introduced to the rest of the crew and the Monetta sails off into the Empty in search of baubles. As they sail towards their first bauble Arafura becomes a lot closer to the rest of the crew while I feel that Adrana is doing her best to stay away from them all even though she’s front and center.

Story progresses and little hints are dropped about Bosa Sennen and Cap’n Rack’s long lost daughter. There’s several shocking deaths, a mad woman, a kidnapping or two and a young girl bent on revenge.

Around the mid way mark Arafura changes, subtly at first and then a lot more drastic and she becomes Just Fura. This is where the story becomes a lot darker and a lot less like Firefly and a lot more like the Firefly from hell; the second half of this book is based around Fura getting Revenger on Bosa Sennen for what she did and the things that Fura puts herself through to get where she needs to be? She started off as a little timid and shy but after the 50% mark she changed completely and became hard and unyielding.

You know how they say that the future is bright? That brightness is swallowed by the Empty and the future is dark and full of terrors (oh yeah I went there) there’s a doctor with a God complex, a father with a total lack of regard for his daughters, a totally bad ass soldier robot with logic barricades and all sorts of other people.

I think I loved the world building the most about Revenger it was such a smooth transition from place to place and from time to time that it was almost seamless; my second favourite thing was the characters – hands down they were some of the best characters I’ve ever read and I’d love to see if AR takes this book any further as it was seemingly left open for another book but we shall see.

The book gave off a distinctly pirate feeling but with the space element it felt more like Firefly than it did Pirates of the Caribbean which as a fan of both was saying something. Pirates sailing the high skies rather than the high seas! Some of the characters left much to be desired – Bosa, Adrana and Dr Moonface I’m looking at y’all – but the likes of Rack, Prozor and Paladin more than made up for them.

The dialogue was great and the story wasn’t overly scientific which sometimes can be an issue for me, I like my books to be a little less science fact and a bit more science fiction but with Revenger, I felt like AR was giving us regular folk an explanation without going overboard on the description.
  
Tomorrowland (2015)
Tomorrowland (2015)
2015 | Sci-Fi
I have to be honest. I was confused when I first heard that a movie was being made called Tomorrowland, and even more so when I heard it that actually is based on the themed area of Disney parks. How could they do it? What would it be about? It was strange. The teaser trailer didn’t give a whole lot away either (as teasers are designed to do). When I saw the full trailer, I had a little more understanding, and it definitely piqued my interest, but I was still totally in the dark. And I wanted to see the movie! I guess Disney really did their job right.

In this film, Tomorrowland is a place of unlimited possibilities. Another dimension, where the inhabitants of that dimension actively seek out intelligent people, inventors, who can do something that can change the world for the better. We begin at the 1964 World Fair in New York where we see a young Frank Walker (Thomas Robinson) entering into the inventor’s competition with a jetpack that doesn’t quite work. However, a mysterious young woman named Athena (Raffey Cassidy) takes an interest in him, offers him a pin and instructs him to follow her. Thus begins Frank’s adventure and we move forward in time to the present day, where we meet Casey Newton (Britt Robertson).

Casey is the teenage daughter of a NASA engineer, who is no slough in the intelligence department herself. We are introduced to her as she is sabotaging equipment at a NASA launch pad that is scheduled to be taken down, which will leave her father without a job. We see Athena again, who has mysteriously not aged, leaving a pin for Casey to discover Tomorrowland on her own. Only, this pin is a simple advertisement. We soon learn that something has gone terribly wrong, and our world is in danger. Athena leads Casey to an aged Frank Walker (George Clooney), who has since been banished from Tomorrowland, but still feeds off of their signal and sits and waits for the end of the world, which he knows when it will happen. But he and Athena see something in Casey that will help save both Tomorrowland, and our world.

Given the conversations, the imagery, and the theme of this movie, it is clearly targeted towards children more than adults. Though, there is plenty for an adult to enjoy about the movie, it is important to understand that the movie is clearly targeted to a younger audience. I say this because I feel, as did my guests who attended the press screening, that the main plot device, the main conflict of the movie, is far too complex a concept for this younger audience to understand. So before you read any further, spoiler alert. You have been forewarned. If you do not want to know, skip the next two paragraphs.

The idea here is that Frank Walker built a machine that could see any point in time. Past, future or present. With this machine, he saw the end of our world. The proposed resolution to stop the destruction of earth is this: turn off the machine. The argument being that the world ends because we see it ending. It becomes a fixation of our mind, and so it will happen. Apparently, the people of Tomorrowland have been streaming this information to Earth for years, but instead of taking steps to prevent it, Earth has embraced it. One of my favorite lines, delivered by one of my favorite actors (Hugh Laurie) indicated that we had simultaneous epidemics of obesity and starvation on Earth. It’s mind boggling. But the Casey comes up with the brilliant idea of turning it off, which will prevent the destruction of Earth because people will no longer be so focused on it. It’s a little more complicated than that, but this is the gist of it. Way too complex for your average child to comprehend.

Another part of the resolution and the end of the movie was brilliant, but I think it was poorly illustrated. As I mentioned earlier, the residents of Tomorrowland were searching for intelligent people, often high IQ inventors, who could make the world a better place. At the end of the film, Casey idea is to bring not only intelligent people, but anyone who will make a difference. Dancers, musicians, doctors, pilots, farmers, etc. I think I even saw a waitress in there. These are people who may not normally be recognized as highly intelligent, but can make huge differences in the world. The idea was to not be so limited in thinking, and understand how everything can contribute to a better world. However, they did not really do a great job of pointing this out, so some movie-goers may miss this point completely and simply see it as a rebuilding of Tomorrowland to its former glory.

Other than those two issues, I thoroughly enjoyed the movie. It had a great amount of humor, action and endearing moments. It was visually stunning, and took a concept that I never thought could be made into a movie and did just that. The movie was brilliantly cast, even down to the minor characters like Hugo (Keegan-Michael Key) and Ursula (Kathryn Hahn). Of course the score was fantastic, it is a Disney film after all. And despite my issues with the complexity of the plot, I still think that everyone, young and old, will enjoy this film.

Is it perfect? Absolutely not. But it is entertaining, and definitely worth seeing on the big screen. So go check it out. In theaters everywhere, today.
  
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Purple Phoenix Games (2266 KP) rated Dollars to Donuts in Tabletop Games

Jul 21, 2020 (Updated Jul 21, 2020)  
Dollars to Donuts
Dollars to Donuts
2020 | Abstract Strategy, Puzzle
I don’t think I even have to say anything up top here to get those juices flowing – just looking at the box to Dollars to Donuts makes you pine for them. Just me? Nah, everyone loves donuts – even most of the diabetics I’ve known. So when I heard that we had a chance to preview a tile-laying, set collection donut-themed game, I knew we had to jump on it. And oh, spoilers, it’s GREAT.

Dollars to Donuts is a game where you are literally turning dollars into donuts. Pretty on the nose with the title, eh? Agreed, but once you play it, I promise you will be hooked.

DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and the final components may be different from these shown. Also, it is not my intention to detail every rule in the game, but to give our readers an idea of how the game plays. You are invited to back the game on Kickstarter running until August 10, 2020, order from your FLGS, or purchase through any retailers stocking it after it is fulfilled. -T

There really are plenty of rules for this game, and I will not touch on everything. To setup, deal each player a board in their color along with the matching starting 1×1 donut tiles to be placed on the boards according to the rules, as well as the proper starting Dollar Tiles. Populate the Specials Board (shown below), reveal the top four Customer Cards (shown below), separate the Donut Tiles into like piles, and throw the rest of the Dollar Tiles into the cloth bag. The game is now ready to begin!

Each player will be purchasing a Donut tile (1×4) on their turn and placing it on their board. The interesting thing here is that these tiles do NOT have to be confined to the spaces on the Player Mat (board) – tiles can hang off the edge. And icons that are hanging off, however, cannot score or provide any benefit, so that is the trade-off. After placing the Donut Tile on the board, players will then collect Donut VP Tokens if placing on the board created a complete donut. If the placing created a mismatched donut, the player will instead collect as many Dollar Tiles as the highest number of $ symbols of the mismatched donut (so a plain donut half is worth $1 but a chocolate is worth $2 so a mismatched donut of those two flavors would count as $2). At this point, the player may choose to place a 1×1 double-sided Dollar Tile on their board to fill a gap, or hole, and I’ll be darned if you don’t use donut holes to fill holes in your board. Lastly, a player may then Serve a Customer using their earned Donut VP Tokens. Serving customers increases the value of the VP tokens, so serving is certainly beneficial.

Play continues in this fashion until a player has filled their empty board spaces with delicious donuts. Complete the round and then count the scores to see who really is the Donut Champ.

Components. Again, we were provided with a prototype copy of Dollars to Donuts, and upgraded components are stretch goals for a successful Kickstarter campaign. That said, the art on this is really great. Dylan Mangini can illustrate games superbly for sure. I love the colors they have chosen, the art style, and fun start player token that came with it (and I hope it is something that can be offered to all through a stretch goal or something). I have no complaints here and I look forward to seeing how the final products looks.

So it is absolutely no surprise that I loved this one. I have a special place in my heart for games with ever-changing resource costs, tile-placing, donuts, multi-use components, and donuts. I love being able to use any part of the Donut Tiles, even if my board looks kooky at the end (see below). It’s so refreshing when a game comes along that takes a comfortable given and turns it on its head. We all know how to keep components within the boundaries of our player board. But WHYYYYY? Dollars to Donuts fixes that, even at the cost of our more organized players’ sanity. I simply love this game and can’t wait to get my final copy. If you also are excited to grab a copy of this one, head over to Kickstarter and join the campaign going on NOW (at the time of this writing) until August 10, 2020. I would also suggest ordering a dozen or two of your favorite bakery treats to have on hand when you play this – your tummy will thank you. Unless you’re diabetic. Then I am sorry.
  
Fragments of the Lost
Fragments of the Lost
Megan Miranda | 2017 | Thriller
7
7.0 (1 Ratings)
Book Rating
Enjoyable main character (0 more)
Starts off slow (0 more)
Different but enjoyable novel
When Jessa Whitworth's high school ex-boyfriend dies suddenly, it's as if the world stops. One moment Caleb is at her track meet, taking the butterfly necklace she handed to him, and the next, he's gone, his car washed over a flooded bridge on a stormy day. Caleb's mom eventually asks Jessa to pack up his room--she blames Jessa for the accident, since Caleb had gone to see her that day, and Jessa feels she cannot say no. She's left to clean out his room and winds up piecing together bits of Caleb's life as she does. Each photograph, article of clothing, and notebook reminds her of parts of her life with Caleb. Even worse, she realizes there is so much she didn't know about him. With that realization, Jessa wonders, what really happened the day Caleb went over the bridge?

This novel isn't really what I expected at all, though I should have realized that it would be less teen angst and more teen angst and psychological mystery combined, as the two Megan Miranda novels I have read, The Perfect Stranger: A Novel and All the Missing Girls, are more in the suspense/thriller category.

The biggest issue for me was that this one starts off really slow. It's hard to get into any kind of momentum as every forward plot movement is broken by Jessa finding something and immediately remembering back into her past with Caleb. I was a little frustrated in the beginning, wanting more to happen.

I really enjoyed the character of Jessa, though. She was a little hard on herself in relation to Caleb's death, but she was also a teen dealing with both the death of a loved one and a recent breakup (their split occurring not too long before his death). She came across as pretty realistic. The supporting cast was a little more nebulous for me--Caleb's mom was pretty harsh, and we didn't see too much of Jessa's family, though I liked her older brother, Julian. Caleb's best friend and neighbor, Max, was probably the other character that was easiest to get to know and he was rather well fleshed out. Caleb himself--whom we learn about through Jessa's point of view and flashbacks--is a hard one to figure out, but that only adds to the mystique of how he ended up at the bridge that day.

Overall, if you can bring a little patience, this book is one to enjoy. It eventually picks up and while the storyline is somewhat different (this whole novel is rather hard to describe), I really did enjoy it. I felt satisfied with the ending--it was worth reading. I enjoyed Miranda's two adult mysteries and while this is the first of her YA novels that I've read, I will definitely investigate others. 3.5 stars.
  
A Simple Favor (2018)
A Simple Favor (2018)
2018 | Crime, Mystery, Thriller
A sexy, stylish and smart mystery
The first time I saw a trailer for A Simple Favor, I was sucked in. We learn that this story follows Emily, a mysterious, secretive woman, and why she went missing. I love a good mystery, and immediately knew I had to go and see it ASAP to answer that simple question: what happened to Emily? On a separate note, I really like both Kendrick and Lively, so was interested to see the two of them in the leading roles. The trailer alluded to some interesting dynamics between the two, which made it more appealing.

The film is told from Kendrick’s perspective, as a single mum and lifestyle vlogger, Stephanie. She has a reputation for always wanting to keep her hands busy and stick her nose in everything, much to the annoyance of the other mums in the neighbourhood. Because of this, she is quite an isolated character, which ultimately leads her to befriend Emily. The two are polar opposites; Stephanie is a quirky, awkward and cheerful person, whilst Emily is sarcastic, brash and cynical. This pairing is a delight to watch on screen, as their friendship becomes a strange and complicated one.

When we’re first introduced to Emily, she has a powerful presence, emphasised by her luxurious and fashionable dress sense. One thing that has stood out to me and many other reviewers, is the stunning costume and set design and how they contrast with each other throughout the narrative. Characters personalities are brought to life through their wardrobes, perfectly crafted to speak louder than words could. I don’t normally place so much focus on costumes in my reviews, but in A Simple Favor’s case, it’s so important.

Unsurprisingly, the story is full of twists and turns as we are gradually shown what truly did happen to Emily. There’s not much I can say about this without spoiling it, but it’s a thrilling ride from start to finish. Admittedly it feels far-fetched in places, but I wasn’t bothered by this to the extent some others were. It isn’t the strongest thriller story I’ve seen, but it was still very entertaining.

Emily’s husband and son play central roles too, both expertly acted throughout. Class divide is a clear theme throughout the film, and I loved the way both Stephanie’s and Emily’s family compared and often clashed with each other. The visuals do a great job of emphasising this divide, juxtaposing luxurious environments with more humble ones. The visuals do make up for a weaker storyline, as they transport you to the characters world.

Overall, A Simple Favor is worth a watch and makes for a very entertaining couple of hours. If you’re a fan of thrillers with a bit of comedy thrown into the mix, I’m sure you’ll enjoy this one. It’s nothing particularly outstanding, but I still thought it was a good film.

https://lucygoestohollywood.com/2018/10/08/a-simple-favor-a-sexy-stylish-and-smart-mystery/
  
The Invisible Man (2020)
The Invisible Man (2020)
2020 | Horror, Sci-Fi
Pleasantly Surprised with a Great Lead Performance by Moss
I really had no desire to check out the Blumhouse re-imaging of the classic Universal horror classic THE INVISIBLE MAN, but I was hearing positive comments on it - especially about the lead performance - so I figured I'd better check it out.

And I'm glad I did. For this INVISIBLE MAN is taught and tense with (of course) a strong leading performance. And...it has something else...

Intelligence.

Originally, THE INVISIBLE MAN was supposed to be part of the ongoing Universal Studios "Dark Universe" series of films - Universal's answer to the Marvel Cinematic Universe or the DCEU - but when the first film in this series THE MUMMY tanked at the box office, Universal made a "first look deal" with Blumhouse Studios (makers of such low budget horror films as PARANORMAL ACTIVITY and THE PURGE) to make stand alone films with the classic Universal Studios characters.

First up...THE INVISIBLE MAN...replacing Johnny Depp in the titular role and changing the focus of the film from THE INVISIBLE MAN to a woman (Elizabeth Moss) being harassed (or is she?) by THE INVISIBLE MAN.

And...an inspired choice it is. I was surpirsed by the restraint and intelligence that Blumhouse - and Director Leigh Whanell (UPGRADE) - show with this material. Whanell ratchets up the tension and let's the audience sit in the uncertainty that the main character has.

And...when that main character is performed as well as Elisabeth Moss (THE HANDMAID'S TALE), then it is 2 hours well worth your time. Moss' performance is the glue that holds this film together. If she isn't as good as she is in her role, then this film doesn't work. She is...and it does. Some say that she should earn an Oscar nomination for this work. I wouldn't quite go there (if any actress in a Horror film deserves an Oscar nomination, it would have been Lupita Nyong'o in US last year) but it is a very, very good performance.

As is the performances of Harriet Dyer (as Moss' sister) and Aldis Hodge (as a friend of Moss' character). These two brought watch-ability, and believe-ability, to their characters and situations. And this is good for, if I'm to be honest, this film does fall down in the believe-ability factor. I have a tendency to turn that part of my brain off in these types of films, but there are HUGE plot holes and gaps in logic that I just couldn't ignore, which brought this film down a peg or so.

As does the performance of Oliver Jackson-Cohen in the title role. I just didn't like what he was doing in this role, but fortunately, we don't see much of him (rim-shot).

Overall, a pleasant enough surprise with an intelligence I wasn't expecting and a lead performance that is worth the price of admission.

Letter Grade: B

7 (out of 10) stars and you can take that to the Bank(OfMarquis)
  
Reminiscence (2021)
Reminiscence (2021)
2021 | Mystery, Romance, Sci-Fi
4
5.7 (7 Ratings)
Movie Rating
Soggy special effects. (1 more)
Ramin Djawadi's music score
Script (with voiceovers is dire) (0 more)
I’ll only remember how disappointing it was.
It's the near future and global warming and a recent war have drastically changed life in Miami. The days are too hot to do anything other than sleep, and the oceans have risen deluging the city. Ex-military colleagues Nick Bannister (Hugh Jackman) and 'Watts' Sanders (Thandiwe Newton) run a 'reminiscence' business, allowing customers to re-experience memories from their past as if they were there. But when nightclub singer Mae (Rebecca Ferguson) begs for their help in finding her lost keys Nick's heart, life and livelihood are thrown into turmoil.

Positives:
- The special effects showing a submerged Miami are impressive enough.
- I enjoyed the soundtrack by "Westworld" and "Game of Thrones" composer Ramin Djawadi.

Negatives:
- The script is dreadful. Hugh Jackman's does a voiceover.... and regular readers of mine will know my feelings about those!!! Here he drones on incessantly about things like "memories being beads on time's necklace". Outside of the voiceover, the dialogue generally doesn't sound remotely like things that people would say to each other. There are some cringe-inducing segments of speechifying. That's when you can actually understand what's being said: I found the sound mix makes that really difficult with some of the lines.
- This seemed to me to be reflected in the performances of Jackman, Ferguson and Newton. Star-power indeed, but it appeared to me that they didn't have confidence in the words. Fans of the trio will, I think, be disappointed. (And I am a big fan of Rebecca Ferguson. She is again gorgeous here and - unlike in "The Greatest Showman" - actually gets to sing).

Summary Thoughts on "Reminiscence": This film is a big disappointment to me. When I first saw the trailer, I went "YES, YES, YES!!". It looked like an interesting post-apocalyptic sci-fi with perhaps elements of "Inception", "Waterworld" and "Flatliners" thrown in. Jackman even gets to tussle with sheets on a rooftop again! (Was anyone else playing "A Million Dreams" in their head?). But then came the film itself. The result was that about two-thirds in I was really willing it to end. (On principle, I don't walk out of movies). To be fair, the story did pick up slightly towards the conclusion, so I could quietly put my 1* rating away.

I really feel sorry for writer/director Lisa Joy for writing such a negative review. The executive producer of "Westworld" (who's also written and directed some episodes) had secured Jackman and brought some of her "Westworld" talent with her. I'm sure she put her heart and soul into this as her directorial feature debut. But I'm afraid it just did nothing for me and - given the talent available - came across as a wasted opportunity.

(For the full graphical review, please check out onemannsmovies on the web, Facebook and Tiktok. Thanks.)
  
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James P. Sumner (65 KP) created a post

Aug 22, 2019  
So everyone's talking about Spiderman. As a huge Marvel geek, I am obviously disappointed there's a chance all the work the MCU has put in could be undone to an extent now that Sony has ended its deal with Disney. The chatter online centres around how awful Disney, Marvel and Sony are because they only care about money and not the fans...

The thing is, those companies didn't get where they're at today by not thinking about money and making smart business decisions. It's a vicious circle. On the one hand, yes, it's the fans that make them the money by consuming the product, but those companies need to money to make that product. I know Disney isn't exactly short of a few quid, but I can kind of see their point here.

When Marvel/Disney first acquired the rights to Spiderman, they were desperate. They didn't actually fully acquire them, they basically rented them in an extortionate deal that saw Sony keep 95% of the profits. Fast-forward a few years and Spiderman: Far From Home grosses $1.1B worldwide. From Sony's point of view, it became their biggest movie ever. For Disney, it was their fourth billion-dollar movie of the year. Knowing they have an excellent product, the Disney/Marvel Finance department said, "Hey, 5% of a billion is WAY less than, say, 50% of a billion. Seeing as we do everything, we should totally ask for more money, right?"

A fair point. However, Sony's Finance Department saw the proposal and were all like, "Hey, did you know, if we give 50% of a billion away, we're left with WAY less than if we only give 5% of a billion away?" This was backed up by Sony's top execs saying, "We still own Spiderman. We're Kings of the world now because we had one huge hit that someone else gave us. They need us more than we need them now. Tell Disney they get the same 5% or they get nothing."

I understand Sony not wanting a 50/50 split when it's their IP, but they need to understand they only made the money they did because Marvel but its name on it. I also think Disney could've negotiated a little. Maybe 75/25, for the sake of not ruining a multi-billion-dollar franchise they've spent 11 years building?

As things stand, the next Spiderman film will be made by Sony and will not be a part of the MCU, although talks between the two companies are apparently ongoing. For me, this is easily remedied by one of three options:

1. Sony stops being greedy and making childish excuses, Disney stops being unrealistic, and they negotiate like grown-ups.
2. Disney pays whatever Sony wants to obtain the full rights to the Spiderman franchise - pretty sure it'll be worth it.
3. Disney just buys Sony to spite them. Because they can. Probably.

People who say these companies don't care about the fans are thinking with their comic book hearts and I get that. But this is all a business at the end of the day. Sony are acting like stubborn bullies here. Disney need to be the bigger person. Whatever amount they have to part with will still be made back twice over, because it's Marvel. What's right for business is also right for the fans - put the MCU franchise first.