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King Kong Lives (1986)
King Kong Lives (1986)
1986 | Action, Horror
3
4.4 (8 Ratings)
Movie Rating
Ape Sh*t
Inexplicably boring and frankly quite weird attempt to cash in on the Kong name: having survived being machine gunned off the top of the Twin Towers and falling five hundred metres onto concrete (and thus proving that some gorillas just can't take a hint), Kong is in a coma being looked after by Linda Hamilton, who should have read the script before signing on. A no-mark leading man is able to hunt up a female giant gorilla to help out with a blood transfusion, but when the two apes get it on and escape, there's panic all round.

History has seen many overly optimistic monster movies, but few quite as out-of-touch with reality as King Kong Lives. It's not just that the story is preposterous (it is), or that the special effects are terrible (they are), but that one of main emotional relationships at the heart of the story is realised through the medium of two stuntmen in not-great gorilla suits nuzzling up to each other in simulation of simian romance. Your mind rebels when it is exposed to this stuff. 'No,' comes the interior monologue, 'no. Even the big bird in The Giant Claw was more convincing than this. I object. I am on strike from this point on.' With your suspension of disbelief in full revolt, you are forced to watch the rest of the movie simply in 'how much worse can this possibly get?' mode. And the answer is: considerably. To be honest it's only the sheer badness of the movie that keeps it interesting; anything remotely competent is also rather dull. I don't think the 1976 version of King Kong is nearly as bad as most people say; it certainly looks like a classic compared to this.
  
Secrets of the Weird
Secrets of the Weird
Chad Stroup | 2017 | Fiction & Poetry, Horror
6
7.5 (2 Ratings)
Book Rating
Chad Stroup’s novel, Secrets of the Weird is a piece of bizarro fiction that leaves me with more questions than answers. That’s not to say the book is bad by any means; I just feel that it does not live up to its full potential. Sweetville is a decidedly dark setting, with its own underground that we as readers get a brief glimpse of and nothing more. It’s as if Stroup teases us.

What I loved: the dynamic cast of characters Stroup creates. His ability to write lifelike and engaging characters is astounding. The main character, Trixie, is so real in her struggles that I imagine she’s quite relatable for several people. Her trek to being a woman is filled with bump after bump, and yet she still finds a reason to carry on, to seek her own happiness. In fact, much of this book focuses on her journey to self-acceptance, culminating in a beautiful metamorphosis. Other characters are equally fleshed out, but in ways that make my stomach turn. For instance, Cypress and the Angelghoul are despicable. Were either character to perish, I’d be fine. But its these anti-heroes that open up a lot of unanswered questions – if they can be called that.

First, there’s the Withering Wyldes. A creature whose purpose is to convert others into joining their cult like organization. Their history is explained, and they consistently show up throughout the book, but after a few chapters in which a linguist tries to understand their method of communication, they become background noise. The Angelghoul’s quest for enlightenment goes uncompleted. Trixie’s boyfriend fades away into nothing. And finally, Cypress’s threats seem to… well, not come to fruition.

The book is most definitely a fun read, but with those plot issues it falls short of a five skull rating for me. I’ll have to give it three.
  
TS
Trelloran Seduction
8
8.0 (1 Ratings)
Book Rating
Trelloran Seduction is the first book in The Making of a Goddess series. It deals with a harsh environment that not all readers will enjoy. Not only are vampires involved, but women are 'sacrificed' on their 30th birthday, and their brain fluid taken from their bodies. Not only that, but a rape culture by Church is in full swing, only they call it 'Cleansing'. Add into the mix a nymph who can shapechange at will, who has been held captive for hundreds of years, and brainwashed into doing her duty to the priests who rape her, impregnate her, and then, once she gives birth, her babies are given to the vampires as food. Like I say, this is NOT suited to all readers!

However, the very things that make this book quite a dark one to read, also offer the hope of light. Two characters come together, both hurt and traumatised by their pasts. You see them slowly start to trust each other, to understand each other. Now, of course, it's not all love and light. This is a dark book, after all, and betrayal comes when you least expect it and from a direction that although known, you think is a red herring. It's not, and it hurts all the more because of that!

This is very well written, with no editing or grammatical errors to disrupt the reading flow. This part of the story is nicely concluded, whilst leaving you with an opening to the next book. With plenty of action and suspense, this is a brilliant book that certainly kept my attention throughout. Definitely recommended by me.

* A copy of this book was provided to me with no requirements for a review. I voluntarily read this book, and my comments here are my honest opinion. *

Merissa
Archaeolibrarian - I Dig Good Books!
  
Tribune of Rome
Tribune of Rome
Robert Fabbri | 2011 | Fiction & Poetry, History & Politics
4
6.0 (2 Ratings)
Book Rating
Ever since (roughly) about a decade ago - when the movie 'Gladiator' first came out - I've been noticing more and more Roman-themed books, from Simon Scarrow's 'Macro and Cato' series to Conn Iggulden's 'Emperor' quartet to Ben Kane's 'Forgotten Legion Chronicles' (and now 'Enemy of Rome' series) to John Stack's 'Masters of the Sea' series to Anthony Riches' 'Empire' series to Harry Sidebottom's 'Warrior of Rome' series to ...

... you get the picture.

To that list, we can now also add Robert Fabbri with his planned 'Vespasian' series of books, of which this is the first. In the interest of full disclosure, I'm also going to state that (from the above list of authors) I've read at least one book in their respective series. Of those all - and, including, now, this book - I have to say, I've found Scarrow's novels to be the most entertaining.

As a novel, I found this one could be split into three distinct sections: the beginning was set during Vespasians early years in the Roman country-side and mainly concerning the relationship between him and his brother, before the setting moves to Rome proper when the two brothers get embroiled in Roman politics, and then (in the latter half of the book), following Vespasians early military career. It was probably this latter aspect of the book that is the most enjoyable, even if it does still suffer from seemingly stilted conversations that are used to move the plot along - that, and some 'Oh, come on! As if ...' moments (one in particular!).
 
While I read some more of this series? Possibly, but also I'm not going to be going out of my way to look for them.
  
Raising Steam: (Discworld Novel 40)
Raising Steam: (Discworld Novel 40)
Terry Pratchett | 2014 | Fiction & Poetry
9
8.0 (4 Ratings)
Book Rating
Raising Steam is another Diskworld book by Pratchett and I have to say I enjoyed it immensely.

The main plot is twofold, firstly concerning steam trains being created (with a nice nod to Reaper Man) and spreading across the Sto Plains and secondly the continuation of the story of the Dwarves from The Fifth Elephant and Thud. There is also some continuation of the Goblin thread from Snuff. As Moist von Lipwig is the main hero (of a sort) there are also references to Going Postal and Making Money (which is also where the title comes from - this is a Moist book).

The main plots only converge towards the end of the story but this doesn't really matter. The train story is fun and fast moving, some nice little nods to the steam pioneers on Roundworld thrown in, plenty of one liners and puns. There are also more than enough references to previous books and Rincewind makes an appearance (although Death only has a cameo and there's no Librarian which is a little disappointing). The Dwarf plot concerns the machinations of the Deep Downers in trying to preserve Dwarven ways and not to modernise.

Both have impetus and are just enough entwined that one plot didn't get left behind. The writing was crisp and well paced - Pratchett seems to have finally adapted to speaking the books rather than physically writing them.

Overall I enjoyed this immensely, certainly the one I've enjoyed the most since Going Postal. Certainly there are some flaws - Drumknott is subverted from being a dry dusty administrator and the railway is simply built too quickly - but these can easily be overcome by the reader.

Recommended for any Discworld fan. Possibly not a good introduction as there are too many knowing nods and references to previous works.
  
40x40

ClareR (6134 KP) rated Pippo and Clara in Books

Apr 16, 2021  
Pippo and Clara
Pippo and Clara
Diana Rosie | 2021 | Fiction & Poetry
8
8.0 (1 Ratings)
Book Rating
Pippo and Clara begins in 1938, in Italy. Mussolini is in power and WW2 is imminent. The Fascists have control of the country, but not necessarily the people, and the Italian Communists are fighting back.
Pippo and Clara arrive in the city with their mother after their Romany father is murdered. One morning their mother gets up early to buy food and doesn’t return. Clara goes to look for her, turning right at the entrance to their building; later Pippo awakens and goes to look for his mother and Clara, turning left at the entrance. This change in direction means the children don’t see one another for a long time.
Luckily, they are each adopted into families (unofficially) who love and care for them - Clara’s family are Fascists, Pippo’s are Communists.
This was such an emotional story. It wasn’t just what happened to these children, it was the bigger picture as well. When the inevitable happens and the Germans occupy Italy, Jews are rounded up and taken away, people fear for their freedom and their lives.
It was fascinating to read about the Freedom Fighters (Partisans) and their acts of espionage, as well as how they fought back. This included even those who had been fascists under Mussolini’s regime.
There’s so much to talk about in this book (perfect for a book club, I should think!), but I won’t spoil it. Needless to say, I really enjoyed it and was thoroughly heartbroken by the end. Any book about war is going to have tragic elements, but this is about hope as well, and the fact that good can, and did, overcome evil.
Another recommendation for the historical fiction fans. It’s a fabulous novel.
  
The Dark Queen
The Dark Queen
Lizzy Gomez | 2019 | Young Adult (YA)
9
9.0 (1 Ratings)
Book Rating
Well written keeps you hooked. (0 more)
Brilliant trilogy
Contains spoilers, click to show
This book 3 on a trilogy.



This series was recommended to me by a friend as im doing an A to Z book challenge this year. The first book is called Z.

Quick run through.....

Z and her adoptive brother are on the run from the police wanted for murder, they are forced into the streets after their adoptive parents tragically die in a cat accident.

When cornered in a dark alley her brother is killed and she saved my a mysterious stranger claiming to be her real brother from another dimension. Oh and she's some long lost princess.

Over time she regains her memory and her family, all except dear old dad who happens to be called the dark king. While trying to find a rare ingredient for s potion to save her mother z or rather Nadya gets taken by her dad.



We pick up in book 3! Nadya had her memories manipulated by the general Allen who she thought was dead. When her friends come to save her she has different memories of them and tortures Her best friend for potion ingredients them send them all through a portal to earth. They find there way back in time to save her but lose a lot in the process!



I can honestly say I'm sad to see this end! I have enjoyed reading it and following Nadya and her friends. Victorias was so sad after all the plans she had made.

Loved seeing Nadya become the queen she was meant to be. I love Lizzy's contrast between our earth and theirs bringing some of a fairytale world into ours.

I'm looking forward to seeing what she does next!

⭐⭐⭐⭐

Recommended
  
A Tale of Two Kingdoms (Knights of Black Swan #6)
A Tale of Two Kingdoms (Knights of Black Swan #6)
Victoria Danann | 2014 | Paranormal, Romance
10
10.0 (1 Ratings)
Book Rating
The story of star-crossed lovers has been around for a while and if asked, most people would say that Romeo & Juliet is the most famous one. Well think again because Duff and Aelsong are about to take that crown! This story has been a long time coming as we met Duff and Aelsong in Book 2 (The Witch's Dream) but it is well worth the wait. Duff has decided that he has waited long enough and makes a plan to ensure that he and Aelsong are together. He enlists the help of some friends, new and old and along the way you get a glimpse of what the royal lives are like for both the Fae and the Elves. Are they really that different? How do you fight prejudice that is so ingrained no one can actually remember why it all started in the first place?

This is a romance primarily but it also deals with issues like prejudice, history, war and even all of the above in one family! This book does not disappoint on any level and the standard of Victoria Danann's writing just keeps on getting better. No, this isn't as long as the others and NO this definitely doesn't affect the quality. It just meant that I was able to sit and read this in one sitting with no interfering habits, like sleeping, getting in the way!

This is part of a series and I would highly recommend that you read them in order. As a taster, the first book - The Familiar Stranger - is FREE. Get this one, take a deep breath, enter another dimension and never look back.
 
Merissa
Archaeolibrarian - I Dig Good Books!
April 10, 2021
  
Robin Hood: Hero of the People
Robin Hood: Hero of the People
2019 | Adventure, Card Game, Fighting, Medieval
“Yer a hero, Travis!” … said no Hagrid to me ever in my life. However, I do enjoy playing heroes in my board games. As Robin Hood you live by few rules: rob from the rich, give to the poor, and save your fellow Merry Men. That dastardly Sheriff of Nottingham is out to foil and jail you and your crew. Can you use your skills to rob enough from the rich, recruit your fellows, and keep your bounty on your head low enough to win the game? Such is your plight in this one-player game from first-time designer, Rodney Owen.

Disclaimer: This review is for a Kickstarter preview. We are not being paid for this preview, but we were sent the game from the designer. Components and rules may be changed before the product and project is finished. -T

As this game is not yet in full production, I will paraphrase the rulebook here for you so you can get an idea of how the game plays. Then I will give my opinions on this little card game.

Robin Hood: Hero of the People is a one-player card game that is played over three phases. To win the game you must have all Merry Men and Maid Marian recruited and active, while the bounty on your head is less than 500. You lose by seeing the bounty at or above 1,000 or by playing through the entire deck of Story Cards without winning. You may set the difficulty level by choosing how much you would like the bounty to start at before you begin play (100, 200, or 300). The rulebook instructs you how to setup the game using several piles of cards to create the play area. Deal yourself three Loot (skill) cards and the game is on!


The first phase of the game is Robbing from the Rich. During this phase you draw three (or more depending on other cards currently in play) Loot cards from the big deck. These cards consist of different skills to use later – like Archery, Strength, Swords, etc. You will also find Gold and Influence cards. These Loot cards are needed to recruit Maid Marian and all the Merry Men, as well as used for negating powerful negative Story Card effects in the third phase of the game. Once you have drawn your Loot cards, you may play up to three of them into your Inventory in front of you (unless a card instructs you otherwise). Only your cards in the Inventory will be used to recruit and rescue Merry Men, or be affected by Story Cards.

You have placed your skills and bargaining cards in the Inventory. It is now time to use them to recruit your Merry Men! The second phase is the Actions phase. You have several options of actions to take on your turn, but you may only take one action. One option is to recruit Merry Men characters. Each character card begins the game face-down in a grid. The card backs show the recruitment costs (paid in skills) for each. They all have different skill cost combinations on each back so you must choose your Inventory cards carefully in the first phase. During the game some characters may become jailed through the Story Cards. Also on the backs of the character cards are the costs to rescue your friends from jail, and the costs are different than the recruitment costs. This throws a wrench into your plans as you are trying to recruit and protect all your Merry Men, just to have them thrown in jail and made unavailable to you. Curse you, Sheriff of Nottingham!

Also during this phase, in addition to recruiting and rescuing your allies, you may purchase King Richard cards, Sherwood Forest cards, or decrease your bounty. King Richard cards are very very costly (requiring up to nine skills to purchase!) but also very powerful and very helpful to your cause. There are three of these in the game and when you have used one you must discard it out of the game. Do you have an abundance of skills and Loot cards to use? Would you like to protect your Merry Men from becoming jailed? Well during this phase you may also purchase Sherwood Forest cards to begin building a hideout. It costs two Strength skills, but once you have acquired all six Sherwood Forest cards, most of the Merry Men are protected from being jailed. Huzzah! The final option you have in this phase is spending any three Loot cards from your Inventory to reduce your bounty by 100.

The third and final phase is the Story Card phase. During setup you are instructed to separate this deck into two piles, shuffle them independently, and place the Story Cards in set one on top of the story cards in set two. Set one cards are annoyances that can bleed you of skill cards or raise the bounty on your head. Annoying! The cards in set two are far worse, as they will jail your unprotected Merry Men and set you back further from victory… also whilst raising your bounty. Super annoying!! Curse you again, Sheriff!!

If no win or lose conditions have been met at this time, you will return to the first phase with this additional rule: switch your active character (you start the game with Robin Hood) with another character you have recruited in the grid. Each character has a different special ability to be used on your next turn as well as a different set of skills printed on the face that you may use as discounts for recruitment, rescues, and purchasing of King Richard and Sherwood Forest cards. Example: Much the Miller shows 1x Sword and 1x Strength. You can use his skills as a discount to purchase a Sherwood Forest card by spending just one Strength card from your Inventory. Time to stick it to the Sheriff!

So how does it all shake down? Overall I say the game is really good. It is unfinished, and has not yet made it to Kickstarter, and I suspect that has something to do with any drawbacks I have experienced. Upon reading the provided rulebook and attempting Game 1, I had several rules questions. Rodney was quick to provide answers and it made the game so much more playable and enjoyable. Since it is a solo game only, every decision you make directly impacts how the game is played (duh, right?). There’s nobody else to mess with your plans, nor help them succeed. There’s no AI or ghost player. Just you versus the game. I have played this many times now on different difficulty levels and have won and lost on each. It would seem balanced, however…

There are a few strategies I attempted to use on my different plays to see how they might add to the complexity and change the results. I noticed that I won more when I completely ignored Sherwood Forest and King Richard’s cards. Yes, one of the King Richard cards reduces the bounty by quite a bit, and that’s just in one turn, but the cost is so mighty that I rarely found them enticing enough to pull the trigger. Same goes for Sherwood Forest. Though the cards cost a paltry two Strength, I found that I needed those Strength cards to recruit or rescue my Men and could not justify spending two per card (and six total cards to build the hideout) for that protection. Your play style may vary, and I am itching to play again to try new things out. Maybe I’m wrong about Sherwood Forest. I think that’s a really great trait for a game – to have its players thinking about different strategies while not playing, and just waiting for when they can play again.

I have to say, I am very excited to see this go to Kickstarter, and to learn what Rodney has in mind for improvements to the components, or rule tweaks, and the almighty stretch goals. I might be backing this one, even though I have a great working version of it now…
  
Fallout 4
Fallout 4
2017 | Role-Playing
More Fallout (1 more)
Crafting system
Dated engine (0 more)
It's Good To Be Back
To be honest, I thought I would have a lot more to talk about in my review. I was prepared to write a War and Peace style essay on how great Fallout 4 was and yet I find myself struggling to live up to that notion. Not because the game isn’t good, Fallout 4 is exactly what we have been waiting all these years for, but that’s just it. This game is exactly what we were hoping for and nothing more, which is more than fine with me. Playing this game for the first time feels like slipping on an old pair of comfortable slippers, the controls all come back to you immediately, the charm of a Fallout game is immediately present and it feels like you are right back at home. The world is vast, beautiful in parts and grotesque in others and I’m not just talking about the intentional aesthetic ugliness of the game’s world. Streched textures, dated character models, stiff animation loops, clipping, short draw distance and technical glitches are just some of the problems that come with Bethesda using the dated Creation Engine to create their first ‘next gen’ open world game. The best thing graphically in this game is the lighting effects and the more vibrant colour pallet. When the rays of sunshine hit the trees of Sanctuary Hills at the right moment this game can actually look quite beautiful, but that is immediately lost when you turn around and see the eerie face of Mama Murphy. So the presentation could be better, but I feel that’s to be expected from a Bethesda game and that is the problem. This shouldn’t be ‘expected’ from any game in 2015, if CD Projekt Red and Kojima Productions can produce large scale open world games that actually look like they were made this year and not a decade ago, then there is no real reason that Bethesda can’t. However even with all of these flaws and complaints that we really shouldn’t have to continually endure, Fallout 4 is still my GOTY. I mean all Fallout 4 had to do to be my GOTY was to be more of Fallout 3 and that is exactly what it is. The shooting is still clunky but I am a big fan of the VATS system and I’m really glad that they decided to keep the feature and it feels good to get back to being the loot addict that I am. Now, even the junk has a significant use! The crafting system in this game is such an awesome addition, I mean it obviously has its flaws as it isn’t the smoothest crafting system I have ever used, but in a game like fallout it just makes so much sense. I’m not really into the weapon, armour, chemistry or cooking crafting stations, but the ability to build your own settlements is awesome. It genuinely has stopped me from progressing the main quest. No spoilers, but I am at the part where you have to choose a faction to side with in the run up to the end of the game, but I couldn’t care less about any of that, I’m quite happy to just keep building up my settlements. That’s not to say that the quests and characters in this game aren’t interesting, because they are. The companions are all quite interesting, even if there is a strange lack of female options for a companion. The worst companion though, by far, is Dogmeat. He is the worst programmed and therefore the most broken. Constantly blocking corridors and doorways, not fetching items for you when they are within reaching distance and just being a general annoyance, he goes from being cute to irritant in a couple of short hours. The voice acting is also something that varies like crazy. Both the male and female protagonists are voiced excellently, (even if it is a Caucasian man and woman doing the voices, which means if your character is any other ethnicity, they will still sound white,) but the other voices of NPC’s etc are wooden and downright awful in places. The areas in this game are cool, they add to the tone and the immersion, as do the sound effects and score, but there is a level of polish that is absent here and there is no reason for it, it just lets the game down and prevents reviewers from giving that perfect 10 score. People on the internet have gave the dialogue system a lot of hate and while I can see where that is coming from, I personally think it functions fine.

Fallout 4 isn’t going to break any major grounds, it isn’t going to change the gaming landscape on any grand scale and it does feel like an old game and I’m okay with all of that. This is my GOTY because it’s more Fallout and that was all that I needed it to be. Sure it would have been nicer if the game looked a bit prettier and some of the systems were a bit smoother, but to be back in the wasteland, taking part in random battles that break out beside you as you wander through this dead world and looting until you can’t walk properly, it brings the feelings out in me that I haven’t felt since Fallout 3.