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Mothergamer (1631 KP) rated the PlayStation 3 version of Fallout New Vegas in Video Games

Apr 3, 2019  
Fallout New Vegas
Fallout New Vegas
2010 | Role-Playing
Once I finished Fallout 3, I went on to playing Fallout New Vegas. I really liked the opening introduction to the game's main story line because it hooks you in right away showing just a glimpse of the underlying chaos in the Mojave wasteland with a pretty badass introduction narrated by Ron Perlman. Then you get to meet your main character the Courier who is in a messed up situation as they're getting mugged for a platinum chick they're delivering and some jerk in a checkered suit is explaining that the Courier has made their last delivery and while it may seem like bad luck, it's just that the game was rigged from the start. I knew right then it was going to get worse and it did as he shot the Courier in the head. I admit my initial thought was, how the heck is this going to work if the main character is dead? I got my answer fairly quickly as it showed the Courier waking up in a bed with an old man hovering over her looking concerned and asking if she was alright. The man introduced himself as Doc Mitchell and explains how the Courier survived thanks to a Securitron robot named Victor and the adventure of Fallout New Vegas begins in a town called Goodsprings.

Goodsprings of course gives you a chance to explore and get familiar with the game controls and how everything works. The controls are much better here than they were in Fallout 3 which made me happy. It also introduces you to the people in the town and you get a couple of quests from them. You also get a chance to speak with Victor the robot who saved your life. Honestly, I found Victor to be really creepy. He seemed friendly enough with his cowboy icon face and talking in a friendly cowboy drawl, but there was just something weird about him. It also didn't help that he kept popping up in odd places during my adventures and seemed to be following me. He did own up to it which I will give him, but he was creepy.

Once the tutorial introduction and quests are finished, you get to really explore the Mojave with the main goal being to find Benny; the man who stole the platinum chip from you and shot you leaving you for dead to get answers. For me it was to get answers, get the platinum chip back, and beat the crap out of him. I was still pretty ticked off about that whole ordeal with him shooting me.

To say that the world of Fallout New Vegas is big is an understatement. It is huge and you get an immediate sense of just how vast the Mojave wasteland is as you explore it. There are three big main factions fighting for control of the Mojave and the Hoover Dam and your decisions throughout the story affect which side you will help. There's the NCR a military expansion government, Caesar's Legion a group of Roman style slavers, and Mr. House the mysterious ruler of New Vegas.

There are so many side quests to do alongside the main story quests which isn't a bad thing. A lot of them were fun to do and the companion quests are interesting especially for the character of Boone. I liked Boone a great deal. There was a complexity to him that was intriguing and as my Courier got to know him better there was an understanding of why he was the way he was and a path towards him atoning for some of his past. It made for a great companion story and by the end of Boone's personal quest I liked him even more.


While I enjoyed Fallout New Vegas, there were many frustrating issues with it that had me swearing up a storm when they happened. The major thing were the constant dropped frame rates and freezing that caused the game to crash. When the game worked, it was a lot of fun to play. It just killed it for me when the game would freeze every couple of hours. I make sure to save my game often anyway with my games and I think that games like New Vegas are why. I did all the tricks too with clearing the cache on the PS3 and rebooting and it would still crash after a bit of time. That's incredibly irritating when I want to fully enjoy a game.

Then there's the weird quest bugs. I couldn't finish a quest for a couple of my companions because in one the quest item was nowhere to be found and in the other a quest the NPC I needed to complete the quest had disappeared completely. There were also occasions where I would get stuck in a wall or my companion would and I would have to reload my last save. I understand that there are going to be bugs and glitches in a game sometimes, they happen. However, the vast amount of glitches, bugs, and technical difficulties is inexcusable. I know that Obsidian the developers that worked on New Vegas apologized for all of that, but the thing is slapping a band aid on it is not going to cut it. For as long as the game has been out and the patches they had to fix the game, it should be fixed and yet those irritating issues remain.


Speaking of the DLC quests, I wanted to like all of them. I really did, but there were so many flaws. I only really liked two of the quests out of four. That's saying something. One of them I just could not stand at all. That was the Dead Money quest. I could not stand Dead Money. It was very clunky with the navigation and hard to see at some points. Getting gassed and waking up in a strange place without any of my gear and some crazy ex Brotherhood of Steel jerk was not good. As part of the story you also have a slave collar around your neck that happens to be on the same frequency as the radios in the surrounding areas and if you don't destroy the radios the collar will explode and kill you. This is an exercise in futility as every damn five minutes the collar beeps and you have to figure out exactly where the radio is. I found this tedious and slow which made this quest one of the worst I have ever played and I played Dragon Age The Descent. Yeah, I said it. The ending was a little satisfying, but not much because you don't really get anything out of it except a little payback to the egomaniac who put me through that nonsense.

Old World Blues was alright, but I hated the fact that once again I'm basically drugged and wake up in a strange place without all my gear. Seriously, was this the same writer for Dead Money? So I had to figure out where I was and I met the insane scientists in robot bodies who had brought me there. The thing that kept Old World Blues moderately entertaining for me was the humor. There were moments that had me laughing especially when one of the scientists claimed that my toes looked like tiny penises. There were some cool places to explore and some interesting things to see. The big thing that makes Old World Blues shine are the smartly written jokes and the humor about trying to understand another species and the differences between you. That's what made it fun for me.


The Lonesome Road was disappointing for me. It started out strongly with the introduction of this other mysterious courier, Ulysses demanding you show up to answer for what happened in a place called The Divide. There isn't really a strong urge to explore and it just seems to be travel from point A to point B. During that time you get to hear Ulysses drone on and on about the NCR, the Legion, and how you were the catalyst for nuclear missiles blowing up in the Divide. I like history a lot, but Ulysses made it freaking boring because he kept harping on the same thing repeatedly. It shows just how nuts Ulysses is because essentially he's blaming a mailman for something that had nothing to do with them. What happened in the Divide was an accident and while yes the Courier was delivering the package (a detonator) that awoke and caused all that, they had no idea what it was. The NCR did however and probably the Legion, so that's on them. Look, I get it. Ulysses had something very traumatizing happen to him and he needed something or someone to blame in order to be able to wrap his head around it, but when I was there face to face with him all I could think was, this whole thing was not my fault and you're crazy! I mean he wanted to punish a bunch of innocent people for the traumatizing thing for just a chance to wipe out the NCR and the Legion; that does not sound like someone who is operating at full capacity. Luckily, my speech, intelligence, and science perks were high enough that I convinced him peacefully that destroying all those people would help and even earned his respect. It's obvious in the writing that they meant for Ulysses to be a companion, but I guess they couldn't quite figure out how to make it work and this is what happened. It was okay, but it wasn't perfect and they could have made this a great story instead of a mediocre one.

Once I finished all those, I wrapped up the game with the final quest which was the battle for Hoover Dam. I had decided to help the NCR because while they're far from perfect I felt that they were a better choice than the group of rapist slavers that represented Caesar's Legion. I also liked and respected the fact that the NCR seemed to be protecting the idea of democracy and while they had their flaws, they were at least trying to do something good. The battle for the dam was epic and because I had successfully convinced the minor factions to join the NCR I had a lot of help battling Caesar's Legion. I totally loved the Boomers with their salvaged airplane taking out Legion soldiers from the sky. We fought hard and the battle was won; the NCR still had control of the dam. The game ends then showing all the different things that happen to the people and areas in the Mojave depending on your choices. Overall, the ending was pretty good and I was glad to see that many of my choices helped a lot of people who needed it. I can honestly say that I enjoyed playing Fallout New Vegas in spite of the technical issues and I'm glad I only paid 10 bucks for it. When the game works, it is worth playing and there is lots of adventuring to do with a great main story and solid side stories. Play through it at least once is my take on it.
  
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Dana (24 KP) rated Crooked Kingdom in Books

Mar 23, 2018  
Crooked Kingdom
Crooked Kingdom
Leigh Bardugo | 2016 | Science Fiction/Fantasy, Young Adult (YA)
10
9.1 (22 Ratings)
Book Rating
This post will 100% be full of spoilers for both the first book and this book, so if you have not read either, please leave the post now, because you need to read this series. The review will be here when you get back, I promise.

Can I just say that Leigh Bardugo is a phenomenal writer? I just want to put that out there first, so we can move on to some more interesting stuff, but damn. That woman is a genius when it comes to the written word! Her plot lines are almost always amazing and her characters are just, wow!

Okay, so let's start off with the overall plot arc. As much as I hated the beginning because Inej wasn't with the crew, it was so cool to get the other characters working together to try to help save her. I do enjoy the fact that saving her wasn't the biggest aspect of the plot. If it was, I don't think it would have been as convincing of a story. Then we move on to revenge as the rest of the plot. I just want to say that I freaking love revenge plots. They give purpose to everything that each character does, and just moves the story along well!

The fact that we weren't just tied to this book was great too! I loved how we got characters from the Grisha Trilogy in here. I was hoping that we would get more than just the mention that was given to us in the last book, but we got Genya, Zora and freaking Nikolai! They were amazing and brought more depth to the story that we may not have gotten without them.

I loved how Kaz was able to plan out every step in detail, assuming what people would do next. He is a master at his craft, I will tell you that.

Okay, so now onto some character studies:

I am going to start out with Nina. That girl has been through so much already, and it never fully gets better for her. From having to deal with the side effects of the withdrawls from Jurda Parem, having her best friend kidnapped, to having to find out her powers have been altered, to having the love of her life ripped from her, she does not have a good time in this book! I just wanted to wrap her up in a coat and feed her waffles, but she doesn't even really get those either! I just hope that she is able to find peace in Ravka with her fellow Grisha.

Now onto Matthias. He was honestly one of my favorite characters. The way he would try not to like or agree with the Dregs' way of doing things was just so hilarious and when he would try to fend off Nina's advances, I would actually cackle. He was the signal of change in the book. The proof that things could get better, but even that failed him. In his attempt to share the light of truth onto another Druskelle, he was inevitably killed for his beliefs. At least he finally got to kiss Nina, even if it was one of his final acts.

Now we are moving on to Jeseper. We got to meet his dad! Woo!! That was a really interesting relationship and backstory. I really like how sassy he is at all times, even if his sarcasm gets him in to trouble more times than not. Also, I love how he is a great shot because of his innate Grisha abilities. That was freaking amazing and I am so damn happy about it. I also love how smitten he is with Wylan. Like, for Christ's sake he calls him Wy when he starts crying. They are each others' rocks in the seas of shit that they cling to for dear life.

It's Wylan's turn! I hated how he wasn't fully himself for most of the book, but mostly I hated how inadequate he made himself feel. He is a genius and he shouldn't think anything less of himself. His relationship with his mother (who ISN'T dead?!?!?!?) is so sweet. But his brutality and unforgiving nature that shows up throughout the book was kind of a shock. He had been so mousy and quiet in the first book, but boy did that boy spit fire once he found out his father's assholishness. His back story is so tragic, like his father tried to straight up have him murdered when he thought he was just going off to a school that could actually make him happy. Jan Van Ick (lol) deserved every bit of punishment he got. I am glad he got what he wanted out of life. I also am in love with how he and Jesper first met.

Kuwei's got to get a little paragraph too. He is kind of annoying. I decided I didn't overly like him when he tricked Jesper into kissing him. Like, I totally understand, Jes is amazing, but he is TAKEN by my favorite ginger. Step back! I do, however, hope he is successful in finding a cure for Parem and making sure it does not get into the wrong hands.

Off to my boy Kaz. He makes himself out to be this stone cold guy with no feelings, but we all know how much of a lie that is. Holy hell, that boy is smitten with Inej. He takes every precaution he possibly can with her, much to her chagrin, but he just wants her safe. I was constantly yelling at my book, and therefore at him, to just take a chance! Tell Inej how you feel and why you are the way you are, but he wouldn't!!! It was so frustrating! But then, that moment when he is changing her bandages was so freaking tense. Like, they didn't even do anything, but damn, the tension in that room could have hurt someone. And then, at the end when he got her the boat AND found her parents, I almost died. I was so freaking happy he finally did something with his feelings, even if he didn't fully tell her, I think she got the hint. He even got the Menagerie to be shut down and burned, if that doesn't scream romance (from him), I don't know what does! And him getting the Dregs back was such a cool power move! He got every bit of revenge he wanted, including scaring the shit out of Pekka Rollins. So freaking good! Brick by brick bitches!

And finally, it's time for my favorite: Inej. Just like Nina, she has been through too much shit for her being such a youngin'. I am so glad she is okay and that she got her family (all of her family, including the Dregs) back in her life! She has a boat and she gets to go stop human trafficking (something that is really important and actually needs to be done in real life! Go to GAATW.org to find more information on how to stop this human rights violation). I think Inej is so strong in everything she does, but she still has those moments of doubt. When she goes against her "shadow" as she calls her, there are hesitations. She is only able to succeed when she gives in to all of her, both the Wraith and the Acrobat. That is something I think is really striking about her as a character. She isn't just one thing, she compartmentalizes herself, but once she comes together as a whole person, she is better for it. I think Leigh did a great job making Inej into someone to emulate toward (you know, minus the killing thing).

I'm going to write some of my favorite quotes out here, so bear with me for a bit:

"You are forsaken. As you have turned your back on me, so will they turn their backs on you." Inej, 64

"People point guns at each other all the time in Ketterdam. It's basically a handshake." Jesper, 79.

"Vile, ruthless, amoral. Isn't that why you hired Kaz in the first place? Becouse he does the things that no one else dares? Go on, Van Eck. Break my legs and see what happens. Dare him." Inej, 104

"When you were outgunned and out manned, you sought the less defended targets." Matthais, 107

"I would come for you. And if I couldn't walk, I'd crawl to you, and no matter how broken we were, we'd fight our way out together--knives drawn, pistols blazing. Because that's what we do. We never stop fighting." Kaz, 185

"Because through it all, he'd believed that he deserved his father's contempt, and now he could admit that somewhere, in some buried place, he'd hoped there might still be a way back to his father's good favor. Well, his father could keep that good favor and see what it brought him when Kaz Brekker was finished." Wylan, 223

"You aren't a flower, you're every blossom in the world blooming at once. You are a tidal wave. You're a stampede. You are overwhelming." Matthias, 233

"When Inej was on the high wire, it became her world. She could feel its tilt and pull. It was a planet and she was its moon. There was a simplicity to it that she never felt on the swings, where she was carried away by momentum. She loved the stillness she could find on the wire, and it was something no one else understood." Inej, 272

"After all she'd endured, he was the weak one. But she would never know what it was like for him to see Nina pull her close, watch Jesper loop his arm though hers, what it was to stand in doorways and against walls and know he could never draw nearer." Kaz, 364

"Wylan summoned every bit of bravado he'd learned from Nina, the will he's learned from Matthias, the focus he'd studied in Kax, the courage he'd learned from Inej, and the wild, reckless hope he learned from Jesper, the belief that no matter the odds, somehow they would win." Wylan, 427

"But just as surely as life connected everything, so did death. It was that endless, fast-running river. She'd dipped her fingers into its current, held the eddy of its power n her hand. She was the Queen of Mourning, and in its depths, she would never drown." Nina, 455

"But what about the rest of us? What about the nobodies and the nothings, the invisible girls? We learn to hold our heads as if we wear crowns. We learn to wring magic from the ordinary. That was how you survived when you weren't chosen, when there was no royal blood in your veins. When the world owed you nothing, you demanded something of it anyway." Inej, 460

Overall, I freaking loved this series. I am so sad to see it go, but I was glad to be a part of it. Leigh, if you read this (which I doubt you will, but whatever) I want to thank you for your phenomenal writing in this world and I cannot wait to see what you do next!
  
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The Sleeper
The Sleeper
Steve Brezenoff | 2012 | Children, Science Fiction/Fantasy
6
6.0 (1 Ratings)
Book Rating
Interesting elements for a kids book
The Sleeper is a 96-page science fiction mystery early chapter book. It comes with a few accompanying discussion questions at the back, as well as with some writing prompts and a basic glossary. These writing prompts encourage the reader to continue to interact with the story on their own terms. It plunges the reader right into a world that is theoretically just a few days away from getting destroyed by aliens. But the viewpoint the story is being told from is different than you might expect.

The illustrations in The Sleeper are black and white and surprisingly creepy. The illustrator, Tom Percival, does a solid job doing things like showing how even a smile can be rather disturbing. Nothing is graphic or outright scary at all, and yet readers can definitely experience an unease just looking at the pictures.

The Sleeper introduces the concept of a sleeper agent to young readers. I thought this was interesting and wasn't expecting it even though the title should have been a dead giveaway. In my defense, the cover for The Sleeper and the two line synopsis don't exactly tell you what to expect other than aliens!

While there are several good points to The Sleeper, I can't say I particularly liked it. It felt too brief and even though the discussion questions invite the reader to continue the story, it ends on a massive cliffhanger regarding one of the kids' fate. This may be deliberate, and for younger readers, it may actually work out well. It enables the child to feel a sense of accomplishment that they finished a book, and yet provides the impetus for them to pick up the next one. (Still made me twitch as it reeks too much of the chop-job that some authors like to do to a plot to sell more books.)

Overall, The Sleeper was an okay read. If it gets even a handful of kids interested enough to pick up another book, then it is has done its job. And, as always, it's nice to see a beginning chapter book that focuses on science fiction!
  
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David McK (3773 KP) rated Blood's Game in Books

Jan 30, 2019  
BG
Blood's Game
Angus Donald | 2017 | Fiction & Poetry
6
6.0 (1 Ratings)
Book Rating
Like, I'm sure, many others, my first exposure to the writings of [a:Angus Donald|584064|Angus Donald|https://s.gr-assets.com/assets/nophoto/user/m_50x66-82093808bca726cb3249a493fbd3bd0f.png] was when I picked up [b:Outlaw|6624899|Outlaw (The Outlaw Chronicles, #1)|Angus Donald|https://images.gr-assets.com/books/1347668868s/6624899.jpg|6819139] on sale: a novel which reimagined the familiar character of Robin Hood, and which I thoroughly enjoyed: so much so that I made it a point to pick up all the novels in that series ([b:Outlaw|6624899|Outlaw (The Outlaw Chronicles, #1)|Angus Donald|https://images.gr-assets.com/books/1347668868s/6624899.jpg|6819139], [b:Holy Warrior|7710240|Holy Warrior (The Outlaw Chronicles, #2)|Angus Donald|https://images.gr-assets.com/books/1327539941s/7710240.jpg|10428506], [b:King's Man|11351795|King's Man (The Outlaw Chronicles, #3)|Angus Donald|https://images.gr-assets.com/books/1328436464s/11351795.jpg|16281574], [b:Warlord|13077584|Warlord (The Outlaw Chronicles, #4)|Angus Donald|https://images.gr-assets.com/books/1342984405s/13077584.jpg|18244685], [b:Grail Knight|20613734|Grail Knight (The Outlaw Chronicles #5)|Angus Donald|https://images.gr-assets.com/books/1410172817s/20613734.jpg|21976159], [b:The Iron Castle|19857964|The Iron Castle (Outlaw Chronicles, #6)|Angus Donald|https://images.gr-assets.com/books/1402550564s/19857964.jpg|27860558] and (finally) [b:The Death of Robin Hood|29348050|The Death of Robin Hood (The Outlaw Chronicles, #8)|Angus Donald|https://images.gr-assets.com/books/1467543641s/29348050.jpg|49585935]).

This, however, would be the first time I had read one of Donald's novels that concerned a different central character, and that had a different setting: would it, I wondered, be more of the same, or would it have it's own 'feel'?

The answer, I can now say, is the latter.

Replacing Alan-a-Dale with Holcroft Blood, and told in the more traditional her-and-know third-person narrative (instead of the conceit of an elderly Alan recalling his youthful adventures with Robin Hood), this particular novel deals with the (attempted) theft of the Crown Jewels from the Tower of England during the reign of King Charles II, not long after the restoration.

While that (attempted) theft is carried out by Thomas Blood - who was caught red-handed but later, incredibly, was granted a pardon by Charles II - this novel does not have Thomas as the central character: rather, instead, we follow the fortunes of his youngest son Holcroft: a son who, throughout the course of this novel, becomes friends with Sir John Churchill, the future Duke of Marlborough (and Winston Churchill's direct descendant).

Whether true or not, young Holcroft is portrayed in this as suffering from a mild form of Asperger's Syndrome, able to easily code and decode correspondence sent to his master The Duke of Buckingham from his various spies and informants: a skill that comes in handy in this tale! I have to say, too, that the court of King Charles II comes across as incredibly decadent, full of scheming and back-stabbing rivals out wholly for themselves ...

I'd be interested in seeing where this series goes, especially as the next entry ([b:Blood's Revolution|36146468|Blood's Revolution|Angus Donald|https://images.gr-assets.com/books/1504033386s/36146468.jpg|57749834]) concerns itself - at least, according to the blurb at the back of this - with what is (in this country - Northern Ireland - at least) a very divisive and pivotal moment in English history.
  
Monty Python's Life of Brian (1979)
Monty Python's Life of Brian (1979)
1979 | Comedy
A classic
Film #16 on the 100 Movies Bucket List: Monty Python’s Life of Brian

Life of Brian (1979] is an old school comedy classic, and alongside Python’s take on the Holy Grail, were fairly revered comedies when I was growing up and I doubt there’s many people over a certain age that haven’t seen these films. Films like this are my favourite type of comedy, and I just wish they still made films similar today.

Life of Brian follows Brian (Graham Chapman), who was born on the same night one stable down from Jesus, yet has lived an entirely different life. Fed up of the Romans, Brian joins the People’s Front of Judea led by Reggie (John a Cleese), whose aim is to get the Romans out of Judea. After being caught infiltrating the palace and put in front of Pontius Pilate (Michael Palin), Brian escapes capture and in his bid to hide from the Romans, winds up relaying some of the teachings he learnt from Jesus. This spurs a crowd into thinking he is the next Messiah, leaving Brian to try and evade his followers as well as the Romans, with rather dire consequences.

This is the Pythons second proper feature film, following on from the hugely successful Holy Grail and their tv series, Flying Circus. Directed by Terry Jones, the purpose of Life of Brian was to lampoon and satirise the New Testament, and more specifically, to make fun of followers of mistaken religious figures. To be quite honest, I don’t think they could make comedy films like this anymore. This lampoon, satire style was fairly rife even up until the 90s (with the likes of Hot Shots and The Naked Gun sequels), but I think they’d struggle to make anything like this nowadays which is a great shame. The humour in this isn’t offensive at all, it’s intelligent and adult and whipsmart and wonderfully done. Admittedly there are a few scenes that may cause some offence purely because it was made when times were different over 40 years ago, but there’s also a lot in here that is surprisingly relevant even in today’s society – one scene where the People’s Front of Judea discuss women’s rights and a request from Stan to be known as Loretta is unexpectedly well done and respectful, albeit with a Python comedy edge. There are some genius works of comedy in this film too that have become cult favourites, from Palin’s depiction of Pontius Pilate with a speech impediment (“Stwike him centuwion, vewy wuffly!”) to Terry Jones’ mother crying out to Brian’s followers that “he’s not the Messiah, he’s a very naughty boy!”. Personally, Palin’s take on Pilate and all of his scenes are my favourite of the entire film.

This isn’t to say that Life of Brian is perfect. There are some scenes and acting that are maybe a little too pantomime-esque (even for a parody) and there are some jokes and scenes that don’t quite land - the alien scene (yes I did say “alien”) is one that jumps to mind. Because of this some scenes can seem rather drawn out if you don’t get the gag. Humour like this isn’t for everyone, although for me it’s my favourite kind. This is British comedy at its best and a shining example that humour doesn’t be crude to be funny. I mean who else other than the Monty Python troupe could pull off crucified men singing “Always Look on the Bright Side of Life”?
  
Wolf  (2019)
Wolf (2019)
2019 | Horror
4
3.3 (3 Ratings)
Movie Rating
Contains spoilers, click to show
A group of Roman legionnaires in Britain are sent on a mission to find a group of missing messengers only to find themselves attacked by something that comes out with the full moon.
So basically it's Roman’s vs werewolves in the woods, a premise with so much potential. However it fails in oh so many ways. I feel a bit bad for this review because I did enjoy the film, admittedly I seemed to be the only one as everyone else left about half way through (ok there were only two other people there but they did leave) but as a film it was quite terrible. First off we have the legionnaires, the group have only been together for a few weeks and don't trust each other, and they consist of:
Shouting guy who has just been sent from Rome who can't seem to decide if he's channelling Nick Frost or Brian Blessed.
Not so shouting guy who is friends with shouting guy and likes to drink
Captain who doesn't seem very effective
Old guy who shouldn't be there, doesn’t get on with the captain
Tall blonde guy who is always on about his wife who about to have a baby
Germanic female scout that no one trusts
Ex slave woman who looks like she should be a witch (she’s not) who is friends with the captain
Black woman who has a brother
And two other guys I can't really remember
So, the film gets points for having a culturally mixed squad which is historically correct but they don’t act as a unit. They are always talking, even when hunting the creatures they never shut up. One of them say “We are Roman we do the hunting.” But they don't seem to know to be quite.
It does strike me that the film is trying to be (Or seem) historically accurate, there are mentions of tactical formations that can be used, everyone uses the names of an appropriate god and there is mention of what certain weapons are made of but all of this just adds to the feeling that the film has been made by a group of Roman reenactor enthusiasts.
I had a friend who said that ‘Cloverfield’ was one of the worst films ever because you never see the monster, we pointed out that you do but acknowledge that 'Cloverfield’ keeps the monster hidden to make it more mysterious and scary. Wolf does this as well, for most of the film all you see of the monsters are pink streaks that seem quite reminiscent of naked people and when you finally see the creatures they look like they could be extras in classic doctor who. The effects in general are a bit rubbish to the point of one the cast walking around with what looks like rice pudding or custard in his beard for ten minutes.
The camera work is sometimes shaky, shots of the sky blind you and there are times when it looks like the actors don't know how to hold a sword.
And the film doesn't end, there's a revelation, the survivors say they will continue the mission then the credits roll. There could be a sequel but if there is it will be because the cast want it and not on reviews (although I think I did enjoy it a bit).
  
Matryoshka
Matryoshka
2016 | Card Game
I don’t know about you, but I have always been fascinated by Russian nesting dolls, known as Matryoshka dolls. Something about opening the outer-most doll and finding an exact replica, but smaller, just brings me so much joy and satisfaction. I could play with them all day. So whilst perusing Miniature Market, I came across this little card game. Does Matryoshka give me the same sense of satisfaction as playing with physical nesting dolls? Or does it leave me feeling empty, like a Matryoshka that is missing its inner dolls? (This analogy is a stretch, but I’m sticking with it)


Matryoshka is a card game of hand management and set collection in which players are antique collectors attempting to gather complete sets of valuable Matryoshka dolls. Over the course of 4 rounds, players will be trading (in a sort of auction/bidding way) cards in their attempts to collect different sets of numerically ascending Matryoshka dolls. To setup for a game, you will first create the game deck. Depending on the player count, you will use a specific number of Matryoshka sets for the game – each set ranging from values 1-7. Shuffle the deck and deal 6 cards to each player, placing the remaining cards in the middle of the play area in a face-down draw deck. Players will then select 2 cards from their hand to place in their Display (tableau), organized as described in the rules. Cards in your display are visible to all players, and provide information as to what cards you have, and what cards you may be looking for. So deciding which cards to Display is part of your strategy. Select a starting player, and the game is ready to begin! Pictured below is the setup for a four-player game.
Each round is consists of 3 phases: Draw, Exchange, and Display. To begin the round, all players will draw 2 new cards from the deck. The Exchange phase is played in turns, beginning with the starting player as the active player. The active player will select one card from their hand to be placed face-up in the middle of the table. This is the card that is up for trade. All other players must then choose one card from their hands to be offered in exchange. Players keep their offer cards hidden, and the active player will secretly look at all offer cards. The active player then chooses one of the offer cards to take into their hand, and the player whose card was chosen takes the active player’s face-up card. All other players take their offer cards back into their own hand. Play then moves clock-wise, beginning another Exchange with a new active player.


When all players have had the opportunity to be the active player, the game moves to the Display phase. Players take all cards from their Display into their hand, and will then create a new Display. As the game rounds progress, the number of cards in each Display increases. To start the game, all players Display 2 cards. After the first round, the Display will have 4 cards, then 6, 8, and finally 13 to end the game. Again, cards in your Display are visible to all players, and that information could be used strategically when Exchanging cards in the second game phase. After the fourth and final round, players will have a total of 13 cards in their Display. Each Display is now scored, earning points for consecutive cards per row as well as sets of the same size of doll. The player with the highest total score is the winner of the game!
I should probably start by saying that I’m a sucker for set collection. So when I stumbled across Matryoshka, the theme drew me in and the set collection mechanic prompted me to hit ‘Add to Cart.’ And I have to say that I am loving this game. One major element that I like about Matryoshka is the simplicity of the gameplay. Draw 2 cards each round, offer cards from your hand in Exchange for others, create Displays of your sets. Easy as pie.

What really takes this game above and beyond for me are the strategic elements. Deciding which cards to Display at the end of each round is a major strategy point of the game. You have to be careful with which cards you choose to Display, because they are visible to all players. So maybe you’ve got a set of 5 consecutive cards, but do you really want your opponents to know that? Is it better to only Display a couple and use other sets to finish your Display? Or maybe you do want people to know you’re gunning for that set, as it may prompt them to offer any of those cards from their hand, for which you would pay a pretty price. You scratch my back, I’ll scratch yours, right? Along with that comes the negotiation tactic. During every Exchange, players are allowed to try to influence the active player for certain trades. Take my card now and I’ll owe you a favor later sort of thing. It’s neat to see what strategies players will try with each passing round.

ALSO it pays to pay careful attention to all opponents each round. When creating your Display at the end of every round, you do not have to use the same cards as in your last Display. So you can strategize to bait opponents to giving you cards you want, or to try and keep your chosen sets secret. That being said, paying attention to opposing Displays can be a good tactic. Maybe your neighbor just had a consecutive run of 3 cards in their Display, but now are choosing to only Display 1 of those cards – just because you can’t see the others, doesn’t mean they’re not necessarily there. So changing up Displays can be a way to maybe trick your opponents into thinking you do or do not have specific cards. If you keep a careful eye out, you may be able to deduce what everyone is hiding…

A quick note on components – this game is a stack of cards in a small magnetically-closing box. The artwork is thematic and unique, the rules and scoring aids are understandable, and the box itself is nice and sturdy. The cards are not the most high-quality I’ve seen in games, but as long as my players are gentle, that shouldn’t be a problem in the long run.

So all in all, I think you can tell that I love Matryoshka. The gameplay is simple and fast, yet the strategic options really get you thinking and perhaps second-guessing every Exchange that is made. I really like the element of changing Displays at the end of every round, as it allows players to adapt their strategy for the coming round. I wasn’t really sure what to expect when I picked up this game, but I was pleasantly surprised. It’s one that I’m definitely happy to have, and can see myself pulling it out often for a quick, yet strategic game between some of the bigger games out there. To bring back my analogy from my intro (yep, I’m committed to this joke), I would say that Matryoshka is nearly as satisfying as playing with a physical set of nesting dolls. If you’re looking for something light yet engaging, I would definitely recommend picking this one up. Purple Phoenix Games gives Matryoshka a nestled 5 / 6.