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Calico
Calico
2020 | Abstract Strategy, Animals, Puzzle
Cats. You love them. I tolerate them. I’m a dog person. While cats are the first things I think of when I hear the word Calico, it actually is also referencing a printed pattern. In this case, Calico refers to the printed fabrics to be woven into a quilt as well as the fluffy and mostly-indifferent mammalian species. Let’s take a closer look at Calico.

Calico is a game of tile drafting, tile placement, pattern recognition, with a hint of point salad. Now, not everything you do will score you points, but there are many ways to score. This game plays equally well solo as it does with a group, but how does one play it?

DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. As this is a preview copy of the game, I do not know if the final rules or components will be similar or different to what we were provided. -T

To setup, each player chooses a quilt board that has a different colored stitching printed on it. This is the player’s color. Each player will receive their goal tiles of matching color and choose three of these to place on their boards in the starting positions (the rule book also details a recommended first game placement and tile choice). These tiles show the requirements to score them and how many points each scoring tile is worth. Three cat placards are chosen that will be visiting your quilt sections and who score differently from each other. Place the corresponding cat tokens nearby and randomly assign two black-and-white patter tokens to each cat under their placard. Place the cute rainbow tile and matching button tokens nearby. Shuffle the quilt patch tiles and place them in a pile or stack at the middle of the table. From this collection deal two per player, and draw and reveal three more face up to be the offer row. You are now ready to play.

On your turn you will place a tile from your hand, check for scoring, and then draw a new patch tile to your hand. You may place either of your tiles anywhere on your board in any orientation you like. Complete freedom! In order to score points, however, you will want to be strategic in where tiles are placed. You see, the scoring tiles you placed at setup will dictate how they score. Some tiles score when you have two sets of three similar tiles. Tiles are similar either by matching their patterns or their tile colors. Some tiles score when you have placed NO matches at all. Each of these tiles will score points based on whether you satisfied its requirements by color, by shape, or both. Example: a scoring tile says AAA-BBB. This means it wants two sets of three matching patch tiles surrounding it – and ONLY the tiles surrounding it. It also has printed scores of 8 and 13. This means that if you have two sets of tiles that match by color only (but not pattern) you will score 8 points. Should you match three tiles’ colors but also match three tiles’ patterns you will score 13 points.

It is important to note here that the six tiles surrounding the score tile do not have to match exactly. So you do not have to have three yellow tiles with ivy pattern. You need to have three yellow tiles (if you chose yellow for this example) and three tiles that have the ivy pattern. Your other set can be three blue tiles with three stripes patterns. As long as you have these sets from the six surrounding tiles you will score what is on that tile.

The cats come into play when you satisfy their scoring requirement printed on their placard. So Thimble, the actual Calico cat, will visit a portion of your quilt when you have placed three tiles adjacent to each other with their preferred pattern. In the example shown Thimble likes ferns and polka dots. So whenever you have three or more connecting tiles that share one of these patterns you will grab a Thimble token and place it on one of the tiles on your board. Each cat will have different scoring requirements and patterns of which to be aware.

Similarly, but with colors, are the rainbow scoring button tokens. Each patch tile contains a color and a pattern. Cats are attracted to patterns, whereas buttons are sewn onto similar colored tiles. Match up three tiles of the same color and you can sew a button onto your quilt. Buttons are worth 3 points and they just look great on your quilt.

Play continues in this fashion until all quilts are completed. Players then tally up their scores and determine the winner of Calico!

Components. Again, we were provided a prototype of this game, so I will not comment too much on the components as they will probably change from now until production. But, I am able to comment on the art and visual aspects. The art is by Beth Sobel. Do I need to say more at this point? Yes? Ok. So the illustrations of the cats are wonderful. The sleepy little space heaters are depicted so well and they really are cute (I mean, if you’re into cats). The patterns and colors on the quilt tiles and buttons are absolutely fantastic. Just seeing it on the table makes me excited to play it, and for a game about quilts and cats that is REALLY saying something. The art and visual appeal of this game is truly off the charts.

I am not colorblind, but I do appreciate when designers consider options for gamers who are. In Calico, though you are playing for and concentrating on patterns and colors, the tiles are also printed with icons that match the shapes of the buttons to be claimed. As you can see in our photos, yellow tiles have a crescent moon, which match the crescent moon button you claim. The purple tiles have a ghost? Onion? Jawless skull? Blueberry? Whatever it is, it also matched the token you claim for the rainbow bonus points. I like this. I like this a lot.

So do we like playing it? I have played several games of this solo as well as with a group, and it truly is fantastic. It’s one of those games that you can go nutty trying to figure out the optimal play, or you can just play it casually to come up with the prettiest end result. Granted, you probably will not win much, but golly look at your quilt! You can play Calico with ANY gamer type: beginner, casual, hard core, and industry personalities. And I believe that every one who plays this will have a great time and salivate for more plays (cats salivate, right? Or is that a dog-only thing?). I am very excited to see what Flatout Games has in store for this one on Kickstarter, and I would be happy to play with anyone who asks, or as part of anyone’s gaming event.
  
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Connor Sheffield (293 KP) rated Arrow in TV

May 13, 2018  
Arrow
Arrow
2012 | Drama
Closer to the comics than people think (5 more)
Great cast
Intriguing characters
Brilliant character development
Great drama
Great references to the comics
Some characters become annoying (1 more)
Not all seasons are consistent with quality
You Have (not) failed this series!
First of all I should tell you that Green Arrow is my all time favourite comic character so this review might have some bias but I'll keep it to a minimum because I am not blinded by this shows faults of which it's had quite a few.

When I first saw the trailer for Arrow I was hooked. Finally, a show about Green Arrow, one of the less popular heroes these days and one of the many heroes that makes the people who only watch comic book films, say "Who the hell is that?".

Series one had me hooked with great drama, and incredible action that made the week long wait for each episode painful. The drama was intense as we watch Oliver Queen trying to juggle his two lives as both Oliver Queen and Arrow (currently called the Vigilante or The Hood during season 1), as he tries to keep his night time activities as a vigilante a secret.

The faults of this series reside in some of the dialogue and characters who I won't name because it's not really down to one particular character as others do the same though some get more blame than others. The point is, some of the drama in the show is unnecessary and sometimes it's all over the place going from "I love you" to "never talk to me again" within seconds for very stupid reasons. If you can get past that though, you'll see a lot more of Green Arrow in the show than you realise.

One of the main things I love about this show is seeing Oliver Queen take on real life issues as well as comic book villains. Issues such as his sister taking drugs which, due to her childhood nickname being 'Speedy', is a reference to Green Lantern/Green Arrow #85 and #86 where Green Arrow finds out that Roy Harper is a drug addict. By making the series version about his sister however, makes the situation more personal which means it messes with Olivers head when he's out hunting the drug suppliers.

The villains have all been great in the series, even though not all have been praised. Malcom Merlyn as the first villain was a good choice because he's one of the few original Green Arrow Villains from comics and John Barrowman was a brilliant choice of casting. Deathstroke then took it up a notch and really made the series great, and his season is possibly still one of the best seasons (season 2). Ras Al Ghul was a very intense series and although everyone moaned that Arrow had become too much like Batman, but Arrow made it their own and made a brilliantly intense series with some great twists that at the time I was like "please don't end it like this...." Or... "Where do they go from here?" And Everytime I thought they might have made a mistake with a certain plot point, they proved me wrong.
Damien Darkh was probably one of the lesser great villains. The casting was perfect, because Damien Darkh was so menacing and so brilliantly evil with a human side to him at certain points, but I don't think personally, they should have brought magic into Arrow, because it added too many scenes where you thought "why would you even try this?" Or "why did he not do this and this moment". But unlike many I actually enjoyed Damien Darkh as a villain because the characters and intense story were brilliantly chosen and executed.

The last two seasons (5 & 6) have been really intense and incredibly action packed as Green Arrow and Team Arrow try to take on what feels like the world.

The downfalls of the series include some of the drama being not entirely necessary. We understand as an audience that tensions build and everyone has a thousand and one problems that they have to deal with, but everyone seems to unleash them all at once. I understand wanting to build the feeling that everything is falling apart, but it happens soooo much, and it's hard to sympathise with certain scenarios because of it.

Another slight issue is the love interests. If you know Green Arrow, then you know he's a bit of a ladies man and that he can often be caught flirting and more with many women, in the show, we see this done well but at the end of the day it aaaallllwaayyyss comes back to Olicity. Oliver and Felicity's love story has had so many ups and downs and they've fallen in and out of love so many times and whilst I love Felicity as a character and a member of the team, the love rollercoaster she is on with Oliver reaaalllyyy annoys me at times, but I try to look past it and everything's seems to be okay.

Overall though this is one of my favourite shows and I prefer it to The Flash though The Flash has had some better seasons than Arrow has. I can't wait to see what else the show brings to the screen as it has already brought many obscure characters such as Cupid, Vigilante, Prometheus, Bronze Tiger and more!
  
The Legend of Zelda: Breath of the Wild
The Legend of Zelda: Breath of the Wild
2017 | Action/Adventure
This has all been done before. (0 more)
Bonus Points - An Example Of The Favoritism Towards Certain Developers In The Gaming Industry, Even When They Don’t Deliver
Zelda: Breath Of The Wild came out last month and it has taken the gaming world by storm. As a non Zelda fan, I am left wondering why this is the case. Why is this Zelda game so revolutionary? I don’t own the game, but I have played the first few hours of it and I have read a good number of reviews on the game. There are a few critics claiming that this game, ‘writes a new chapter in the videogames industry,’ and that it is an, ‘evolution of everything that has come before.’

While I appreciate that this is a well made game and it is doing new things within the Zelda franchise, these statements stick in my throat a little. This isn’t because I don’t agree that this is an impressive game, because it is. Other than the odd frame rate drop, there aren’t many flaws with this game and I did enjoy the few hours that I spent with it, (I had a lend of a friends Switch for the night so I could try the game for myself.)

My problem comes from the fact that this is a well made game that isn’t doing anything that hasn’t been done before a million times and frankly been done better. Full disclosure, I have never been a Zelda fan, but I wanted this game to convert me and I’m sorry to say that it didn’t. The purpose of this piece isn’t to attack the Zelda franchise, so you fanboys can put your pitchforks down. What I want to discuss is how when Nintendo do anything that is slightly better than a disaster, it is heralded as the brave new step in video games by a large number of the video game press.

I get it, nostalgia is a powerful lens and most writers in their 30’s grew up playing on Nintendo systems and franchises like Mario and Zelda, but as someone who is around ten years younger and grew up with Playstation, I don’t feel that Nintendo has advanced a great deal since the turn of the millennium and frankly, I don’t see Nintendo as having broken any new ground in the last twenty years.

If games like Breath of the Wild came out on another console, they wouldn’t be lauded as the best thing since sliced bread. In fact they have, it’s called Horizon: Zero Dawn! When Horizon came out it received a positive critical reception and high sales, but no one was writing articles claiming it was the next step in the evolution of video games. Splatoon has been put on a pedestal and has been described as ‘fresh,’ and, ‘unique,’ even though it is nothing more than a dumbed down version of Team Fortress 2 for a younger audience. Super Mario Maker was released in 2015 and it was essentially a $60 level editor. Level editors have been included in other games since forever and no fuss has been made, but when Nintendo sell an entire game based on the concept, it’s hailed as another, ‘triumph by Nintendo.’

When you compare Breath of The Wild to other recent open world games like The Witcher or Skyrim, there is nothing that makes it unique from a design and functionality standpoint. If Breath of The Wild came out in 2008, then sure you could get away with labeling it revolutionary, but in this day and age it isn’t any more special than Horizon or Skyrim.

Let’s look at some of the features that have been called unique in the game. The tower climbing to uncover zones of the map mechanic has been done in the Assassin’s Creed and Far Cry series’. Using plants for crafting and cooking has been done in Far Cry and Skyrim. Far Cry 2 and Dead Island had degradable weapons. The inventory system is very reminiscent of multiple Ubisoft titles; essentially Breath of The Wild has taken some elements from other games and made something from that within the Zelda universe.

This may sound patronizing, but it honestly isn’t intended that way. I get it, Nintendo fans have had it hard over these last five years, they have had nothing to be proud of since the launch of the Wii and they have had to stand by their console of choice and defend themselves with very little ammo to defend themselves with, but as a result nowadays when anything better than a car crash is released by them it is inflated by a large number of critics in the industry and so Nintendo fans are given a justification for putting their mediocre games on a pedestal. This is why to the rest of the industry it appears that Nintendo fans can’t accept things for the way that they really are and everything is blown so far out of proportion.

Some examples of Nintendo games being blown out of proportion and reviewers being clouded by nostalgia are available to go and check out right now on Metacritic. Zelda: Skyward Sword is currently sitting at a 93, Zelda: Twilight Princess is sitting at a 95 and Metroid: Other M has a 79. All three of these games are recognized as subpar and once the novelty wore off, even the most hardcore of Nintendo fans would agree that these are forgettable, black marks on the respective franchises track records. Not that BOTW isn’t a game for Zelda fans to be proud of, because it is. I can see why this would be people’s game of the year so far and I can see why it could be considered as the best Zelda game, but to someone that isn’t a Zelda fan that praise is meaningless.

In summary, the inflation of mediocrity in the industry has to stop, if we want gaming to improve. If we want to break new ground across the gaming media, these sycophants and apologists living in a false perception of reality have to go. These novelty games that are applauded for simply carrying the title of a beloved franchise, have to stop being praised so highly and given a free pass of any sort of criticism just because of a nostalgic lens.
  
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Kyera (8 KP) rated Lady Midnight in Books

Feb 1, 2018  
Lady Midnight
Lady Midnight
Cassandra Clare | 2016 | Children
10
9.0 (13 Ratings)
Book Rating
I do not discuss any plot points in my review, so you will not be spoiled.

While the Dark Artifices may not be my favourite Shadowhunter series, I believe it is the most well written thus far. It is difficult to accurately judge, as this is only the first book in a trilogy but the more that Cassandra Clare writes – the better a writer she becomes. Her books have always been fantastic but Lady Midnight just felt like another step up. Cassie has clearly grown as a writer and storyteller over the years, which gives me so much hope for all her future Shadowhunter novels.

While it is possible to come into the Shadowhunter Chronicles with Lady Midnight as your first book, I would not suggest it. The Mortal Instruments is fantastic for that, as we follow Clary a girl who discovers that there is more to the world than the mundane life she thought she knew. The world building in that first series really lays the groundwork for Cassie’s entire Shadow World. Even in the Infernal Devices, we mainly experience the Shadow World through the eyes of Tessa who has also not grown up with the knowledge of who she is. That is the first aspect that makes Lady Midnight so different from the previous two series – our two main characters Emma and Julian have grown up as Shadowhunters.

I felt that there was less world-building overall for the Shadow World, but that’s not to say that the world building in this novel wasn’t fantastic as can be expected from Cassandra Clare. The politics of the Clave and the Downworld, the role of the Shadowhunter and the world that they live in have been brilliantly described over the course of the novels that Cassie has written. It is for this reason that I feel that while it is not necessary to read the Infernal Devices or the Mortal Instruments before reading the Dark Artifices, I would highly recommend it. You won’t necessarily understand the history or the events that led up to Lady Midnight as well as you could. There are also spoilers from the previous series and character cameos that you won’t appreciate as much unless you read the previous series.

The world building the Los Angeles itself and the new aspects that Cassie writes about the Shadow World, like the Shadow Market, are absolutely fantastic in this book. With each book she writes in the Shadowhunter World, she continues to build and develop this immersive experience that is like no other. Her words are vividly descriptive and paint the image of the world in your mind. It is what makes her such an incredible writer and one of the reasons that I love her books so much.
Lady Midnight takes place in Los Angeles, the Institute that has been the home of the Blackthorn children for their whole lives. Our main characters, Emma and Julian are parabatai which makes for a nice change to the point of view that we have experienced before. You learn a lot more about the parabatai bond and its potential in this book.

With Helen exiled to Wrangel Island and Mark taken by the Hunt, Julian has had to raise his brothers and sisters for the last five years. This forced him to grow up a lot faster than he would have otherwise and changed him in various ways. He loves his family more than anything else in the world and would do anything for them, even if it meant crossing a line. That ruthless heart, willingness to betray, and capacity to lie was learned after the Dark War. Those were not traits that he had prior but were forced upon him when everything changed and the Clave tore his family apart.

Emma has made it her life’s mission to discover who killed her parents at the end of the Dark War and why. That mystery has defined her every day, pushing her to train for hours at a time, run along the beach to get faster and turn her into an incredible Shadowhunter. She is also very sassy, quippy in conversations and the midst of a battle, which reminds me a lot of Jace.
The other characters we spend time with throughout the book are Julian’s siblings: Ty, Livvy, Dru, and Tavvy; Cristina; Diana and Malcolm. Diana has a lot of secrets, which I’m sure we’ll discover over time, but she’s the character we end up knowing the least about. Beyond being their tutor, not wanting to take over the Institute and supposedly taking her travel year in Thailand, I can’t tell you anything about her.

It was nice to see the Blackthorn children grow and develop from how we knew them in the Mortal Instruments to this series. Their familial relationship and interactions were authentic and heartwarming. You fall in love with them, just like you do with Cassie’s other characters and understand Julian’s plight.

Cristina is a Shadowhunter from the Mexico City Institute who decided to spend her travel year in Los Angeles. It was nice to get to know her because we don’t always get to experience or hear from Shadowhunters from other Institutes. I really enjoyed her addition to the Blackthorn family (plus one) and the dimension she added. Plus, her backstory created a connection to the Scholomance and the Centurions which are going to add even more world building to the Shadow World we know – and I can’t wait to see more of it.

Malcolm is the High Warlock of Los Angeles and although his personality is very different, you immediately like him. He’s more playful and childlike at times than Magnus but seems to really care for the family. After falling in love with Magnus in the Mortal Instruments, and Catarina Loss to a lesser degree in Tales from the Shadowhunter Academy, I wanted Malcolm to be the next warlock character I loved.

There is so much betrayal in this book that I could never anticipate what was going to happen next. It doesn’t just come from those you would consider “bad guys” but Shadowhunters, crooks and those with broken hearts alike. Cassandra Clare is the Queen of plot twists, fantastic character development and astounding, emotional rollercoasters in her books – and this was no exception.

Lady Midnight was a fantastic read that made me fall in love with the Shadowhunter World all over again or more than I was before? It’s unclear. Either way, I adore this book and I actually think that I enjoyed it more the second time through. I would also highly recommend a re-read prior to Lord of Shadows because the novel is so packed full of incredible character development, world building and plot that you will appreciate its sequel more if the story is still fresh in your mind.
  
    Chime Banking

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Kristy H (1252 KP) rated No Mercy in Books

Mar 19, 2020  
No Mercy
No Mercy
Joanna Schaffhausen | 2020 | Crime
8
8.0 (1 Ratings)
Book Rating
Picking up after the harrowing events of book one, NO MERCY finds Officer Ellery Hathaway on leave. She's going to mandated therapy, attending a group for victims of violent crime. This isn't exactly Ellery's "cup of tea," as she's not one for sharing her feelings. In group, she meets Myra, a victim of a deadly fire years ago that killed her young son. Ellery quickly gets caught up in Myra's case and becomes convinced that the wrong man--who is up for parole--was convicted of the crime. Another group member, Wendy, was brutally raped, and she asks Ellery for help finding her rapist, who is still on the loose, leaving Wendy a shadow of her once vibrant self. Ellery turns to her friend, FBI agent Reed Markham, the man who rescued her so many years ago. Reed comes, of course; he can never say no to Ellery. But Reed is also in line for a big promotion, and his boss doesn't want him near Ellery. As the two start digging, they uncover secrets: lots of them.


"You kill one guy, one time, and suddenly everyone thinks you need therapy..."


I picked up this book immediately after reading book one, because I was so captivated by Reed and Ellery. They are an amazing duo, with wonderful chemistry, both for solving crimes and in the "will they, won't they" department. Schaffhausen writes in this steady, easy-to-read way that effortlessly brings her characters to life and makes it so easy to flip the pages. Just like the first book, I tore through this one in less than 24 hours.

There are plenty of twists and turns and lots of drama. But there's also a personal and touching element to these books. Ellery and Reed have such a connection. He supposedly rescued her all those years ago, pulling near-dead Ellery from the clutches of a serial killer. But, of course, that experience has formed and hardened her in so many ways. She's a tough cookie. And it's truly just Reed who can see past her outer shell. Ellery will only allow Reed to see little glimpses of her actual self.

The mystery in this book is exemplary. We go back in time to a series of fires in Boston. Even better, it has some ties to Reed's boss, McGreevy, who worked the Boston beat back in the day (see, everything is personal). The more present-day case, Wendy's rapist, fuels Ellery, who feels as if perhaps she is worthless, unable to affect change as a police officer. It's also personal, on a whole different level. Both are compelling. Each kept me guessing and while I had some inkling about the fires, nothing would stop me from frantically turning the pages!

In the end, this was an excellent book. I love the relationship between Ellery and Reed and how it's developing. Both cases were intriguing and kept me hooked from the beginning. I immediately turned to book three, and I'm so sad it's the last one (hopefully just for now)! 4 stars.
  
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Kristy H (1252 KP) rated Xeni in Books

May 6, 2021  
Xeni
Xeni
Rebekah Weatherspoon | 2021 | Humor & Comedy, Romance
7
7.0 (1 Ratings)
Book Rating
This is the twenty-fourth book in my #atozchallenge! I'm challenging myself to read a book from my shelves that starts with each letter of the alphabet. Let's clear those shelves and delve into that backlist!

Xeni Everly-Wilkins is devastated when her beloved Aunt Sable passes away. The two were less close than she wanted, thanks to Sable's ongoing feud with her sisters (including Xeni's mom), but Xeni loved her nonetheless. Xeni heads to New York to help clean out her aunt's house and learn what she may have inherited. But when Xeni arrives at the lawyer's office, she finds out her inheritance comes with a big catch: she must marry to claim Sable's (sizable) estate. And Sable had someone in mind: local chef Mason McInroy, a handsome Scottish man who just happened to play the bagpipes at Sable's funeral. Mason stands to inherit from this scheme too; he and Sable were close. Xeni and Mason each have their own reasons to say yes to Sable's insane scheme, but neither has any plans to fall in love. Right?

"'In order for either of you to claim any of this, Ms. Everly asked that you to be married. To each other.'"

OK, I have no idea where this book came from, but it was the one "X" book on my shelves. It's a total trip with a ton of crazy story threads going on, but honestly, I enjoyed it! Even with the family drama, the arranged marriage, the mentions of witchcraft, the instalove, the sexy times, and more!

So, yes, the plot for this book is a bit outlandish. You have to roll with it--Xeni and Mason meet at the lawyer's, find out they have to marry quickly to inherit money, and... just get married. A lot of sexual scenes soon ensue--if you do not enjoy sexy times in your books, I would not recommend picking up this one. I was not prepared for, umm, all the detail, but I appreciated how open the author was with bisexuality and sexuality in general.

The instalove (instalust?) between Xeni and Mason is a bit hard to take at first, but truly, they are rather adorable and pretty easy to root for. Mason is just as cute and sweet as can be, and poor Xeni, she's going through a lot. Even though there is not a ton of character development here (why does Xeni believe in witchcraft, for instance?), you can't help but want Mason and Xeni to overcome their obstacles and make this absolutely ridiculous marriage work. Especially if they can spite their sometimes rather awful families. (Sidenote: Xeni's family clearly has a lot of issues, and it bothered me that we never got to see if they were truly resolved.)

Overall, I'm not sure if I would have gravitated immediately toward this book without my #AtoZChallenge, but it turned out to be a pretty fun read. It was silly, but rather beguiling and certainly steamy! It was a good change of pace. 3.5 stars.
  
Restrained Desires (Rehoboth Pact #3)
Restrained Desires (Rehoboth Pact #3)
Katherine McIntyre | 2022 | Contemporary, LGBTQ+, Romance
10
10.0 (2 Ratings)
Book Rating
Saved the best for last!
Independent reviewer for Archaeolibrarian, I was gifted my copy of this book.

This is the final book in the Rehoboth Pact trilogy. It CAN be read as a stand alone, however I STRONGLY recommend you read the other two books first. It will give you a better picture of Kyle and how, up to now, she has been kind of in the background. Confined got 4 stars, Opposed crept up to 4.5 stars.

But this one? Knocked it out the park, baby, and it gets the full and shiny 5 star rating! Saving the best for last was the right thing to do!

Chelsea is Aubrey's sister (from Opposed) and is newly divorced from her husband. Kyle is, well, at best, plodding along. Her mother (and I use the term very loosely!) pushes Kyle to say she is bringing a date to the family gathering and then panics because she doesn't have one. Chelsea, being all single, steps up to the plate to help Kyle. And there follows a journey of self discovery, and learning to love yourself, and that found families can be so much more than blood families.

Kyle. . .oh! i wanted to wrap her up and give her a big cuddle cos that parental female unit was not a nice person! Wanted to punch the b*tch a time or two! But Chelsea? She really SEES Kyle, and Kyle does struggle a bit with that, at first. Once she and Chelsea take their fake relationship up a notch, Kyle really benefits for having someone in her corner. And Chelsea? She's different to Aubs, but not less a force to be reckoned with. Once she gets her hands on Kyle, there was no going back.

Til someone does something stoopid and then there is a fight to be had.

Aubs nearly got a punch, here, along with that parental unit. She didn't take too well to Chelsea and Kyle getting together and deals with it badly. She DOES redeem herself, giving Chelsea the means to win the fight for Kyle, but still.

It is again, HEAVY on the emotional aspect, but for Kyle dealing with that parental unit b*tch and feelings of inadequacy, and Chelsea, dealing with her divorce, but her father's betrayal cuts deep. He does come out the other side, but faced with losing both his daughters will make anyone turnaround rapidly!

The smexy stuff? Oh! My! Days! steamiest of the three. Mostly because Kyle pushes every single button of Chelsea's and then some. And Chelsea pushes buttons in Kyle she never knew she needed pushing!

Obviously, Aubs and Selina play a part here, but also Mia and Sky, and it was lovely to catch up with them all.

I again commend Ms McIntyre on her writing skills. Switching from MF, to MM and then to FF can't be easy, but McIntyre NAILS it with the final book in this trilogy. Keep 'em coming, please!

As I said . .

5 full and shiny stars!

*same worded review will appear elsewhere
  
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Haley Mathiot (9 KP) rated Sanctuary in Books

Apr 27, 2018  
S
Sanctuary
8
8.0 (1 Ratings)
Book Rating
rating: 3.8/5

My Summary: Lea is a refugee who has survived for the past few months living in the wild and traveling from house to random house, just trying to stay alive. When she is found, ill, by American soldiers and taken care of and healed, she has a choice—leave the soldiers and spend the winter by herself, homeless, with no protection in the middle of a war, or trade sex for protection and safety from Major Russell. She chooses the exchange. But Lea and Russell both are not prepared for the outcome of the bargain—Love. Lea and Russell are married, and try to build a real relationship from their original bargain. Can they make it work…

Thoughts: I really hate it when a book has what I call “happy-land syndrome—” where everything works out nicely, relationships are smooth and when they’re rough their fixed quickly and painlessly, and everyone lives happily ever after. This book does have a happily ever after of some sort, but it most certainly does not have happy-land syndrome. This book was a picture of a real marriage—the ups, the downs, the arguments, the forgiveness. There were clear differences between passion, lust, and love (which is always refreshing), and there were arguments the way real arguments happen. There was pride, there was sympathy, and there was forgiveness.

There was a lot of humor in this book! Now mind you it was not a “funny” book, but there were some very good funny pieces of dialogue.

Plot: This book didn’t have a complicated plot, or any huge unexpected occurrences. It was a “simple” story line—but it was a very addicting read. That’s not to say that everything that happened was dull or boring or expected, it just means it was definitely not a sitting-on-the-edge-of-your-seat kind of romance. It was more like a cuddle-up-with-a-cup-of-tea-and-a-blanket kind of romance. It flowed smoothly, and the pacing was very good—not to fast, not too slow. The only thing about the pacing was that the part where they realized that they’d fallen in love didn’t feel like any kind of climax. Which could have been the point, as it did sort of happen slowly.

Characters: I liked the fact that the characters in this book were like real people—they had their strengths and weaknesses, their qualities and their flaws. Lea was stubborn and rebellious, and not at all submissive to her husband, yet she was a sweet and kind girl, and was willing to make sacrifices for Russell. Russell was a very kind man to Lea, and his protective attitude was appealing, however his language and his anger were his downfalls.

Writing: The writing in this book was good. It wasn’t fantastically breathtaking (J.K. Rowling, Robert Frost, Paolini, Dostoyevsky etc.), it wasn’t mediocre (Stephenie Meyer, Becca Fitzpatrick) and it wasn’t atrocious (Meg Cabot.). I can’t really place it in any of those categories. It sort of fell between the first two. It was very readable, it wasn’t dull and empty of good words with barely acceptable sentence structure, but it wasn’t something that sounded like poetry read aloud either. Again, very readable.

Content: There was a lot of sex in this book. I mean, it’s a romance about a girl who trades her body in exchange for being kept alive by a horny soldier, and I expected it, so I’m not saying I was surprised. I think it could have still been a very good powerful romance without all the details. I skipped a few paragraphs here and there. There was also a lot of language. And yes, it is the military, after all. Soldiers swear. They did in the book, too. I guess some people aren’t bothered by stuff like that in books. It wasn’t so bad that I wanted to stop reading, but I thought some of the words (and again, details) could have been left out and the book would have been just as good.

Recommendation: Ages 16+ at least, and wait until you’re 18 if you are picky about content. I rate high for the wonderfully relatable and realistic characters, high-ish for my enjoyment, and medium for plot and writing.

Click here to read the first chapter of Sanctuary.
  
JL
Just Like in the Movies (Summer Heat)
10
10.0 (1 Ratings)
Book Rating
This review was originally posted over on Lily Loves Indie here - http://lilylovesindie.co.uk/?p=201

As with 'Right Click, Love', I really don't know where to start showering praise on this story. A happy ever after but with all the integrity and realism of the life of someone who just got lucky. Quirky, easy to relate to, completely believable and just a delight to read. There are so many things I just loved about it that I'm struggling to put them into words. That being said, you might need to wade through some gushing from myself as I try to pin down just a few key features for you....

I guess I'll start with Ava. She is so like me it is unbelievable, down to the relationships and everything (the books, the pets, the house). But I don't think that is the only reason I love her, it's her down to earth attitude to life and her personality as a whole. She's just so likeable! And so utterly believable as well! It's like she just hops out the page and starts talking to you, like a friend we probably all have (or the person we are in my case), she's just a delightful lead character. Her relationship with Morgan, and her friendship with Erica are also incredibly well written, again believable, realistic and enjoyable interactions throughout. They're all characters that we could encounter at work or amongst friends, and as a result of that we can engage with them so much easier, welcoming them into our lives like we would their real life counterparts. I've digressed, and waffled (no change there!) but what I'm getting at is that they are all fabulous characters, but especially Ava, she just has a certain something that makes her that extra bit more wonderful.

Another thing which I loved was the style in which this was written. Feeney includes everything we need to know, yet cleverly leaves little gaps to stimulate our imagination. I love finding this in a book as it gives the reader a little scope to make the characters their own, there's that little bit of wriggle room for interpretation. There's also a wonderfully dry sense of humour to Feeney's writing, a sort of wit and sarcasm that feels so natural and enjoyable to read. It makes it feel familiar, and it's more like chatting with a friend rather than reading a book. It's very well done and is so enjoyable to read, a much needed change from the ooey-gooey romances that line the shelves at the moment!

When you consider the length of the book, and the amount of content included, plus the space for your own ideas, Feeney shows great skill in developing a wonderful plot and cast of characters in such a relatively short amount of pages. This makes it so much easier for you to read because you get all the enjoyment and detail you'd find in a full length novel, yet you could easily read the story in a day without feeling you were being cheated or missing any of the action. I've not encountered many authors who has grasped such a skill for this genre and length, but Feeney is definitely one of them. She pitches it perfectly every time, doesn't miss a beat or opportunity to seize on a plot development point yet still keeps us guessing as to exactly what is going to happen. Even though I had an inkling Ava and Morgan would get it on, I in no way expected the ending that occurred!

In conclusion, I guess what I'm trying to say is that this book is rather amazing. I experienced a wide range of emotions, from warm fuzzies, to anger, laughing and crying, tutting at characters and cheering them on. For such a short story it doesn't half pack a punch, but I'm learning that this is Feeney's style. I cannot recommend this story highly enough, and really, truly, honestly think you should all go add it to Goodreads lists, and one-click it on Amazon UK or Amazon US.