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Emma @ The Movies (1786 KP) rated The Grinch (2018) in Movies
Sep 25, 2019
After watching The Grinch my heart grew three times.
This is the first time that I've ever encountered The Grinch... yes, ever. Apart from calling people a grinch when they moan about Christmas. Never read the book, never seen previous incarnations. I really don't know how.
I'm really pleased that this film was good. After most of Secret Life Of Pets and all of Sing I was starting to lose faith in Illumination. This is a much better offering and genuinely a nice film. It's funny, it's thoughtful and it's Christmassy all rolled into one.
Despite the film being called The Grinch the stars of the show were Max and Fred. Max shows you just how happy a dog can be all of the time even if they're surrounded by negative feelings, and Fred, well... those puppy dog eyes... good boys! I did also love Cindy-Lou Who. That kids has a fantastic eye for gadgets that must come from repeated viewings of other holiday classics like Home Alone.
There really isn't a lot else to say about this other than it's a great film. Cindy-Lou is a great motivational speaker and the whole film in general fills you with the desire to do good things and take a new perspective on things... well it did for me... this film might have brainwashed me.
As a little extra we also take a step back to the good old days where you got a cartoon before the main screening! Yellow Is The New Black. An amusing diversion. Those poor little minions.
(P.S. The reason this is getting four and a half stars and not five is that the alarm clock. If you've seen the trailer you'll understand my slight disappointment... I suppose what they've done is more in keeping though. *grumpy sigh*)
What you should do
Don't be a Grinch. You should go and see this... kids, no kids, it doesn't really matter. It's brilliant animation with a wonderful story to tell.
Movie thing you wish you could take home
I'll take a giant portion of Cindy-Lou's ingenuity please!
This is the first time that I've ever encountered The Grinch... yes, ever. Apart from calling people a grinch when they moan about Christmas. Never read the book, never seen previous incarnations. I really don't know how.
I'm really pleased that this film was good. After most of Secret Life Of Pets and all of Sing I was starting to lose faith in Illumination. This is a much better offering and genuinely a nice film. It's funny, it's thoughtful and it's Christmassy all rolled into one.
Despite the film being called The Grinch the stars of the show were Max and Fred. Max shows you just how happy a dog can be all of the time even if they're surrounded by negative feelings, and Fred, well... those puppy dog eyes... good boys! I did also love Cindy-Lou Who. That kids has a fantastic eye for gadgets that must come from repeated viewings of other holiday classics like Home Alone.
There really isn't a lot else to say about this other than it's a great film. Cindy-Lou is a great motivational speaker and the whole film in general fills you with the desire to do good things and take a new perspective on things... well it did for me... this film might have brainwashed me.
As a little extra we also take a step back to the good old days where you got a cartoon before the main screening! Yellow Is The New Black. An amusing diversion. Those poor little minions.
(P.S. The reason this is getting four and a half stars and not five is that the alarm clock. If you've seen the trailer you'll understand my slight disappointment... I suppose what they've done is more in keeping though. *grumpy sigh*)
What you should do
Don't be a Grinch. You should go and see this... kids, no kids, it doesn't really matter. It's brilliant animation with a wonderful story to tell.
Movie thing you wish you could take home
I'll take a giant portion of Cindy-Lou's ingenuity please!
Emma @ The Movies (1786 KP) rated The Last Shark (1981) in Movies
Aug 15, 2020
An oldie... but a goodie?
A large great white shark is interested in taking part in a seaside town's regatta but the major would rather it stayed away so that paying visitors can go about safely spending their money.
You'd be forgiven for thinking that The Last Shark was actually Jaws 2, evidently Universal thought that too and sued the life out of them. With such a familiar feeling to the whole affair it felt like it went fairly quickly, at times, too quickly. More than once I noted down that the scenes just left out the "boring bits" of filler and went straight to the nitty-gritty of moving the story along... this is what we always wanted right? In practice, it's not all that great.
When I started my notes with "what is this, windsurfing porn?" (I started writing watersports fun but quickly changed that.) I felt confident of daft enjoyment ahead, and with a great transition from music over the scene to music in the scene... well, it won me over. Then to throw in the classic line "absolutely nothing is going to happen!" Wow!
Being serious about this review feels a little over the top, so let's just say it's exactly what you'd expect from a film ripping off another film when both those films are shark films... there were corners cut obviously and it tries to keep to the action side more than anything else but that works pretty well considering.
My note taking highlight (after windsurfing porn) was the fact that the local butcher must have been doing a roaring trade, forget all those BBQs, he was selling slabs of meat for bait hand over fist. At least someone came out of all of this better off!
You've got teens in peril, people hunting the shark, a local politician with bigger things on his mind, and that's what makes Jaws... sorry... that's what makes Jaws... DAMNIT... The Last Shark! That's what makes The Last Shark an amusing watch.
Originally posted on: https://emmaatthemovies.blogspot.com/2020/08/the-last-shark-movie-review.html
A large great white shark is interested in taking part in a seaside town's regatta but the major would rather it stayed away so that paying visitors can go about safely spending their money.
You'd be forgiven for thinking that The Last Shark was actually Jaws 2, evidently Universal thought that too and sued the life out of them. With such a familiar feeling to the whole affair it felt like it went fairly quickly, at times, too quickly. More than once I noted down that the scenes just left out the "boring bits" of filler and went straight to the nitty-gritty of moving the story along... this is what we always wanted right? In practice, it's not all that great.
When I started my notes with "what is this, windsurfing porn?" (I started writing watersports fun but quickly changed that.) I felt confident of daft enjoyment ahead, and with a great transition from music over the scene to music in the scene... well, it won me over. Then to throw in the classic line "absolutely nothing is going to happen!" Wow!
Being serious about this review feels a little over the top, so let's just say it's exactly what you'd expect from a film ripping off another film when both those films are shark films... there were corners cut obviously and it tries to keep to the action side more than anything else but that works pretty well considering.
My note taking highlight (after windsurfing porn) was the fact that the local butcher must have been doing a roaring trade, forget all those BBQs, he was selling slabs of meat for bait hand over fist. At least someone came out of all of this better off!
You've got teens in peril, people hunting the shark, a local politician with bigger things on his mind, and that's what makes Jaws... sorry... that's what makes Jaws... DAMNIT... The Last Shark! That's what makes The Last Shark an amusing watch.
Originally posted on: https://emmaatthemovies.blogspot.com/2020/08/the-last-shark-movie-review.html
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Lyndsey Gollogly (2893 KP) rated Masters of Horror: A Horror Anthology in Books
Jun 26, 2020
112 of 200
Kindle
Masters of Horror: A Horror anthology
Presented by Matt Shaw
Collection of authors
Masters of Horror A selection of some of the finest horror writers of today were invited by Matt Shaw to bring him their twisted tales for this anthology. A book put together with the sole purpose of reminding readers what the horror genre is really about. Each author was told they could write about any subject matter they wanted so long as it was set in a world of horror. The only rule they had: No Paranormal Romance. Vampires do not sparkle, werewolves do not date, Witches do not scour Tinder for Virgins and ghosts do not declare their undying love whilst tidying the apartment... This is horror... Featuring work from: Introduction- Matt Shaw Brian Lumley - The Cyprus Shell Ramsey Campbell- Again Sam West- Survival J R Park - Mary Peter McKeirnon- Doll Face Andrew Freudenberg- A Taste of Mercy Mason Sabre - Chocolate Shaun Hutson- The Contract Anton Palmer- Dead-Eyed Dick Wrath James White- Beast Mode Shane McKenzie- Dewey Davenport Tonia Brown - Zolem Graeme Reynolds- The Pit Adam L.G. Nevill- Hippocampus Gary McMahon- You Can Go Now Ryan Harding - Down There Matt Shaw - Letter From Hell Matt Hickman- Eye For An Eye Daniel Marc Chant - Three Black Dogs Amy Cross- Checkout Kit Power- Loco Parentis Adam Millard - In The Family Guy N. Smith - The Priest Hole Jaime Johnesee- Just Breathe Craig Saunders- Raintown Sam Michael Bray - The End Is Where You’ll Find It Jeff Strand- Don’t Make Fun Of The Haunted House Mark Cassell - Trust Issues Paul Flewitt- The Silent Invader Clare Riley Whitfield- The Clay Man Jim Goforth- Animus Brian Lumley - The Deep-Sea Conch Chris Hall- Afterword
A few comments on the ones I enjoyed the most!
1. The Cyprus shell by Brain Lumley
This is a letter to a friend explaining his recent early departure from a dinner party. He explains his awful experience and aversion to oysters! Got to say I loved it and it captured so much in a short letter!
2. Again by Ramsey Campbell
This is a strange little story about a hiker discovering a strange old woman keeping her almost dead husband tied to a bed. It was a little strange.
4. Mary by J R Park
Ooo this was good religious symbols and lots of murder and blood!!
5 Doll Face by Peter McKeirnon
This was creepy as f**k there are no limits to what a father would do for his little girl!
6. A taste of Mercy by Andrew Freudenburg
Brilliant so sad and yet so gross! You felt every word of the woe the trenches brought these men!
7 chocolate by Mason Sabre
Ok so I will be keeping a close eye on my kids and their imaginary friends needing chocolate haha loved it!
8 The Contract by Shaun Hutson
Well this taught us one thing is certain killing death would be a very silly thing to do!!
9 Dead-eyed Dick by Anton Palmer
This had me in tears laughing and must be every mans worst nightmare! I’m definitely getting my husband to read it! Brilliant!!
11 Hippocampus by Adam L.G. Nevill
Nevill is one of my favourite authors he has a way of taking you every step of the journey with every book he writes. This one did not disappoint I walked the length of that vessel
With him! I know have some pretty gruesome scenes in my head.
12 you can go now. By Gary McMahon
Totally heartbreaking in some way and utterly creepy in others! Also an eye opener to mental illness which I took from it!
13 letter from hell by Matt Shaw
Reading this made me sick to my stomach being a mum I think it’s my worst nightmare! I can just imagine how those mothers felt when their children never came home! Totally gut wrenching!!
14 Eye for an eye by Matt Hickman
Brilliant! Gruesome and totally what you’d expect from the afterlife of a murderer!
16 Loco Parentis by Kit Power
About a man rounding up a pedophile ring and breaking some bones but in a strange twist he turns it on the reader lol very good!!
I absolutely loved most of these stories I think there is something in there for every Horror fan I’ve also found a few more authors!
Kindle
Masters of Horror: A Horror anthology
Presented by Matt Shaw
Collection of authors
Masters of Horror A selection of some of the finest horror writers of today were invited by Matt Shaw to bring him their twisted tales for this anthology. A book put together with the sole purpose of reminding readers what the horror genre is really about. Each author was told they could write about any subject matter they wanted so long as it was set in a world of horror. The only rule they had: No Paranormal Romance. Vampires do not sparkle, werewolves do not date, Witches do not scour Tinder for Virgins and ghosts do not declare their undying love whilst tidying the apartment... This is horror... Featuring work from: Introduction- Matt Shaw Brian Lumley - The Cyprus Shell Ramsey Campbell- Again Sam West- Survival J R Park - Mary Peter McKeirnon- Doll Face Andrew Freudenberg- A Taste of Mercy Mason Sabre - Chocolate Shaun Hutson- The Contract Anton Palmer- Dead-Eyed Dick Wrath James White- Beast Mode Shane McKenzie- Dewey Davenport Tonia Brown - Zolem Graeme Reynolds- The Pit Adam L.G. Nevill- Hippocampus Gary McMahon- You Can Go Now Ryan Harding - Down There Matt Shaw - Letter From Hell Matt Hickman- Eye For An Eye Daniel Marc Chant - Three Black Dogs Amy Cross- Checkout Kit Power- Loco Parentis Adam Millard - In The Family Guy N. Smith - The Priest Hole Jaime Johnesee- Just Breathe Craig Saunders- Raintown Sam Michael Bray - The End Is Where You’ll Find It Jeff Strand- Don’t Make Fun Of The Haunted House Mark Cassell - Trust Issues Paul Flewitt- The Silent Invader Clare Riley Whitfield- The Clay Man Jim Goforth- Animus Brian Lumley - The Deep-Sea Conch Chris Hall- Afterword
A few comments on the ones I enjoyed the most!
1. The Cyprus shell by Brain Lumley
This is a letter to a friend explaining his recent early departure from a dinner party. He explains his awful experience and aversion to oysters! Got to say I loved it and it captured so much in a short letter!
2. Again by Ramsey Campbell
This is a strange little story about a hiker discovering a strange old woman keeping her almost dead husband tied to a bed. It was a little strange.
4. Mary by J R Park
Ooo this was good religious symbols and lots of murder and blood!!
5 Doll Face by Peter McKeirnon
This was creepy as f**k there are no limits to what a father would do for his little girl!
6. A taste of Mercy by Andrew Freudenburg
Brilliant so sad and yet so gross! You felt every word of the woe the trenches brought these men!
7 chocolate by Mason Sabre
Ok so I will be keeping a close eye on my kids and their imaginary friends needing chocolate haha loved it!
8 The Contract by Shaun Hutson
Well this taught us one thing is certain killing death would be a very silly thing to do!!
9 Dead-eyed Dick by Anton Palmer
This had me in tears laughing and must be every mans worst nightmare! I’m definitely getting my husband to read it! Brilliant!!
11 Hippocampus by Adam L.G. Nevill
Nevill is one of my favourite authors he has a way of taking you every step of the journey with every book he writes. This one did not disappoint I walked the length of that vessel
With him! I know have some pretty gruesome scenes in my head.
12 you can go now. By Gary McMahon
Totally heartbreaking in some way and utterly creepy in others! Also an eye opener to mental illness which I took from it!
13 letter from hell by Matt Shaw
Reading this made me sick to my stomach being a mum I think it’s my worst nightmare! I can just imagine how those mothers felt when their children never came home! Totally gut wrenching!!
14 Eye for an eye by Matt Hickman
Brilliant! Gruesome and totally what you’d expect from the afterlife of a murderer!
16 Loco Parentis by Kit Power
About a man rounding up a pedophile ring and breaking some bones but in a strange twist he turns it on the reader lol very good!!
I absolutely loved most of these stories I think there is something in there for every Horror fan I’ve also found a few more authors!
Purple Phoenix Games (2266 KP) rated Calico in Tabletop Games
Oct 3, 2019
Cats. You love them. I tolerate them. I’m a dog person. While cats are the first things I think of when I hear the word Calico, it actually is also referencing a printed pattern. In this case, Calico refers to the printed fabrics to be woven into a quilt as well as the fluffy and mostly-indifferent mammalian species. Let’s take a closer look at Calico.
Calico is a game of tile drafting, tile placement, pattern recognition, with a hint of point salad. Now, not everything you do will score you points, but there are many ways to score. This game plays equally well solo as it does with a group, but how does one play it?
DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. As this is a preview copy of the game, I do not know if the final rules or components will be similar or different to what we were provided. -T
To setup, each player chooses a quilt board that has a different colored stitching printed on it. This is the player’s color. Each player will receive their goal tiles of matching color and choose three of these to place on their boards in the starting positions (the rule book also details a recommended first game placement and tile choice). These tiles show the requirements to score them and how many points each scoring tile is worth. Three cat placards are chosen that will be visiting your quilt sections and who score differently from each other. Place the corresponding cat tokens nearby and randomly assign two black-and-white patter tokens to each cat under their placard. Place the cute rainbow tile and matching button tokens nearby. Shuffle the quilt patch tiles and place them in a pile or stack at the middle of the table. From this collection deal two per player, and draw and reveal three more face up to be the offer row. You are now ready to play.
On your turn you will place a tile from your hand, check for scoring, and then draw a new patch tile to your hand. You may place either of your tiles anywhere on your board in any orientation you like. Complete freedom! In order to score points, however, you will want to be strategic in where tiles are placed. You see, the scoring tiles you placed at setup will dictate how they score. Some tiles score when you have two sets of three similar tiles. Tiles are similar either by matching their patterns or their tile colors. Some tiles score when you have placed NO matches at all. Each of these tiles will score points based on whether you satisfied its requirements by color, by shape, or both. Example: a scoring tile says AAA-BBB. This means it wants two sets of three matching patch tiles surrounding it – and ONLY the tiles surrounding it. It also has printed scores of 8 and 13. This means that if you have two sets of tiles that match by color only (but not pattern) you will score 8 points. Should you match three tiles’ colors but also match three tiles’ patterns you will score 13 points.
It is important to note here that the six tiles surrounding the score tile do not have to match exactly. So you do not have to have three yellow tiles with ivy pattern. You need to have three yellow tiles (if you chose yellow for this example) and three tiles that have the ivy pattern. Your other set can be three blue tiles with three stripes patterns. As long as you have these sets from the six surrounding tiles you will score what is on that tile.
The cats come into play when you satisfy their scoring requirement printed on their placard. So Thimble, the actual Calico cat, will visit a portion of your quilt when you have placed three tiles adjacent to each other with their preferred pattern. In the example shown Thimble likes ferns and polka dots. So whenever you have three or more connecting tiles that share one of these patterns you will grab a Thimble token and place it on one of the tiles on your board. Each cat will have different scoring requirements and patterns of which to be aware.
Similarly, but with colors, are the rainbow scoring button tokens. Each patch tile contains a color and a pattern. Cats are attracted to patterns, whereas buttons are sewn onto similar colored tiles. Match up three tiles of the same color and you can sew a button onto your quilt. Buttons are worth 3 points and they just look great on your quilt.
Play continues in this fashion until all quilts are completed. Players then tally up their scores and determine the winner of Calico!
Components. Again, we were provided a prototype of this game, so I will not comment too much on the components as they will probably change from now until production. But, I am able to comment on the art and visual aspects. The art is by Beth Sobel. Do I need to say more at this point? Yes? Ok. So the illustrations of the cats are wonderful. The sleepy little space heaters are depicted so well and they really are cute (I mean, if you’re into cats). The patterns and colors on the quilt tiles and buttons are absolutely fantastic. Just seeing it on the table makes me excited to play it, and for a game about quilts and cats that is REALLY saying something. The art and visual appeal of this game is truly off the charts.
I am not colorblind, but I do appreciate when designers consider options for gamers who are. In Calico, though you are playing for and concentrating on patterns and colors, the tiles are also printed with icons that match the shapes of the buttons to be claimed. As you can see in our photos, yellow tiles have a crescent moon, which match the crescent moon button you claim. The purple tiles have a ghost? Onion? Jawless skull? Blueberry? Whatever it is, it also matched the token you claim for the rainbow bonus points. I like this. I like this a lot.
So do we like playing it? I have played several games of this solo as well as with a group, and it truly is fantastic. It’s one of those games that you can go nutty trying to figure out the optimal play, or you can just play it casually to come up with the prettiest end result. Granted, you probably will not win much, but golly look at your quilt! You can play Calico with ANY gamer type: beginner, casual, hard core, and industry personalities. And I believe that every one who plays this will have a great time and salivate for more plays (cats salivate, right? Or is that a dog-only thing?). I am very excited to see what Flatout Games has in store for this one on Kickstarter, and I would be happy to play with anyone who asks, or as part of anyone’s gaming event.
Calico is a game of tile drafting, tile placement, pattern recognition, with a hint of point salad. Now, not everything you do will score you points, but there are many ways to score. This game plays equally well solo as it does with a group, but how does one play it?
DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. As this is a preview copy of the game, I do not know if the final rules or components will be similar or different to what we were provided. -T
To setup, each player chooses a quilt board that has a different colored stitching printed on it. This is the player’s color. Each player will receive their goal tiles of matching color and choose three of these to place on their boards in the starting positions (the rule book also details a recommended first game placement and tile choice). These tiles show the requirements to score them and how many points each scoring tile is worth. Three cat placards are chosen that will be visiting your quilt sections and who score differently from each other. Place the corresponding cat tokens nearby and randomly assign two black-and-white patter tokens to each cat under their placard. Place the cute rainbow tile and matching button tokens nearby. Shuffle the quilt patch tiles and place them in a pile or stack at the middle of the table. From this collection deal two per player, and draw and reveal three more face up to be the offer row. You are now ready to play.
On your turn you will place a tile from your hand, check for scoring, and then draw a new patch tile to your hand. You may place either of your tiles anywhere on your board in any orientation you like. Complete freedom! In order to score points, however, you will want to be strategic in where tiles are placed. You see, the scoring tiles you placed at setup will dictate how they score. Some tiles score when you have two sets of three similar tiles. Tiles are similar either by matching their patterns or their tile colors. Some tiles score when you have placed NO matches at all. Each of these tiles will score points based on whether you satisfied its requirements by color, by shape, or both. Example: a scoring tile says AAA-BBB. This means it wants two sets of three matching patch tiles surrounding it – and ONLY the tiles surrounding it. It also has printed scores of 8 and 13. This means that if you have two sets of tiles that match by color only (but not pattern) you will score 8 points. Should you match three tiles’ colors but also match three tiles’ patterns you will score 13 points.
It is important to note here that the six tiles surrounding the score tile do not have to match exactly. So you do not have to have three yellow tiles with ivy pattern. You need to have three yellow tiles (if you chose yellow for this example) and three tiles that have the ivy pattern. Your other set can be three blue tiles with three stripes patterns. As long as you have these sets from the six surrounding tiles you will score what is on that tile.
The cats come into play when you satisfy their scoring requirement printed on their placard. So Thimble, the actual Calico cat, will visit a portion of your quilt when you have placed three tiles adjacent to each other with their preferred pattern. In the example shown Thimble likes ferns and polka dots. So whenever you have three or more connecting tiles that share one of these patterns you will grab a Thimble token and place it on one of the tiles on your board. Each cat will have different scoring requirements and patterns of which to be aware.
Similarly, but with colors, are the rainbow scoring button tokens. Each patch tile contains a color and a pattern. Cats are attracted to patterns, whereas buttons are sewn onto similar colored tiles. Match up three tiles of the same color and you can sew a button onto your quilt. Buttons are worth 3 points and they just look great on your quilt.
Play continues in this fashion until all quilts are completed. Players then tally up their scores and determine the winner of Calico!
Components. Again, we were provided a prototype of this game, so I will not comment too much on the components as they will probably change from now until production. But, I am able to comment on the art and visual aspects. The art is by Beth Sobel. Do I need to say more at this point? Yes? Ok. So the illustrations of the cats are wonderful. The sleepy little space heaters are depicted so well and they really are cute (I mean, if you’re into cats). The patterns and colors on the quilt tiles and buttons are absolutely fantastic. Just seeing it on the table makes me excited to play it, and for a game about quilts and cats that is REALLY saying something. The art and visual appeal of this game is truly off the charts.
I am not colorblind, but I do appreciate when designers consider options for gamers who are. In Calico, though you are playing for and concentrating on patterns and colors, the tiles are also printed with icons that match the shapes of the buttons to be claimed. As you can see in our photos, yellow tiles have a crescent moon, which match the crescent moon button you claim. The purple tiles have a ghost? Onion? Jawless skull? Blueberry? Whatever it is, it also matched the token you claim for the rainbow bonus points. I like this. I like this a lot.
So do we like playing it? I have played several games of this solo as well as with a group, and it truly is fantastic. It’s one of those games that you can go nutty trying to figure out the optimal play, or you can just play it casually to come up with the prettiest end result. Granted, you probably will not win much, but golly look at your quilt! You can play Calico with ANY gamer type: beginner, casual, hard core, and industry personalities. And I believe that every one who plays this will have a great time and salivate for more plays (cats salivate, right? Or is that a dog-only thing?). I am very excited to see what Flatout Games has in store for this one on Kickstarter, and I would be happy to play with anyone who asks, or as part of anyone’s gaming event.
Connor Sheffield (293 KP) rated Arrow in TV
May 13, 2018
Closer to the comics than people think (5 more)
Great cast
Intriguing characters
Brilliant character development
Great drama
Great references to the comics
Some characters become annoying (1 more)
Not all seasons are consistent with quality
You Have (not) failed this series!
First of all I should tell you that Green Arrow is my all time favourite comic character so this review might have some bias but I'll keep it to a minimum because I am not blinded by this shows faults of which it's had quite a few.
When I first saw the trailer for Arrow I was hooked. Finally, a show about Green Arrow, one of the less popular heroes these days and one of the many heroes that makes the people who only watch comic book films, say "Who the hell is that?".
Series one had me hooked with great drama, and incredible action that made the week long wait for each episode painful. The drama was intense as we watch Oliver Queen trying to juggle his two lives as both Oliver Queen and Arrow (currently called the Vigilante or The Hood during season 1), as he tries to keep his night time activities as a vigilante a secret.
The faults of this series reside in some of the dialogue and characters who I won't name because it's not really down to one particular character as others do the same though some get more blame than others. The point is, some of the drama in the show is unnecessary and sometimes it's all over the place going from "I love you" to "never talk to me again" within seconds for very stupid reasons. If you can get past that though, you'll see a lot more of Green Arrow in the show than you realise.
One of the main things I love about this show is seeing Oliver Queen take on real life issues as well as comic book villains. Issues such as his sister taking drugs which, due to her childhood nickname being 'Speedy', is a reference to Green Lantern/Green Arrow #85 and #86 where Green Arrow finds out that Roy Harper is a drug addict. By making the series version about his sister however, makes the situation more personal which means it messes with Olivers head when he's out hunting the drug suppliers.
The villains have all been great in the series, even though not all have been praised. Malcom Merlyn as the first villain was a good choice because he's one of the few original Green Arrow Villains from comics and John Barrowman was a brilliant choice of casting. Deathstroke then took it up a notch and really made the series great, and his season is possibly still one of the best seasons (season 2). Ras Al Ghul was a very intense series and although everyone moaned that Arrow had become too much like Batman, but Arrow made it their own and made a brilliantly intense series with some great twists that at the time I was like "please don't end it like this...." Or... "Where do they go from here?" And Everytime I thought they might have made a mistake with a certain plot point, they proved me wrong.
Damien Darkh was probably one of the lesser great villains. The casting was perfect, because Damien Darkh was so menacing and so brilliantly evil with a human side to him at certain points, but I don't think personally, they should have brought magic into Arrow, because it added too many scenes where you thought "why would you even try this?" Or "why did he not do this and this moment". But unlike many I actually enjoyed Damien Darkh as a villain because the characters and intense story were brilliantly chosen and executed.
The last two seasons (5 & 6) have been really intense and incredibly action packed as Green Arrow and Team Arrow try to take on what feels like the world.
The downfalls of the series include some of the drama being not entirely necessary. We understand as an audience that tensions build and everyone has a thousand and one problems that they have to deal with, but everyone seems to unleash them all at once. I understand wanting to build the feeling that everything is falling apart, but it happens soooo much, and it's hard to sympathise with certain scenarios because of it.
Another slight issue is the love interests. If you know Green Arrow, then you know he's a bit of a ladies man and that he can often be caught flirting and more with many women, in the show, we see this done well but at the end of the day it aaaallllwaayyyss comes back to Olicity. Oliver and Felicity's love story has had so many ups and downs and they've fallen in and out of love so many times and whilst I love Felicity as a character and a member of the team, the love rollercoaster she is on with Oliver reaaalllyyy annoys me at times, but I try to look past it and everything's seems to be okay.
Overall though this is one of my favourite shows and I prefer it to The Flash though The Flash has had some better seasons than Arrow has. I can't wait to see what else the show brings to the screen as it has already brought many obscure characters such as Cupid, Vigilante, Prometheus, Bronze Tiger and more!
When I first saw the trailer for Arrow I was hooked. Finally, a show about Green Arrow, one of the less popular heroes these days and one of the many heroes that makes the people who only watch comic book films, say "Who the hell is that?".
Series one had me hooked with great drama, and incredible action that made the week long wait for each episode painful. The drama was intense as we watch Oliver Queen trying to juggle his two lives as both Oliver Queen and Arrow (currently called the Vigilante or The Hood during season 1), as he tries to keep his night time activities as a vigilante a secret.
The faults of this series reside in some of the dialogue and characters who I won't name because it's not really down to one particular character as others do the same though some get more blame than others. The point is, some of the drama in the show is unnecessary and sometimes it's all over the place going from "I love you" to "never talk to me again" within seconds for very stupid reasons. If you can get past that though, you'll see a lot more of Green Arrow in the show than you realise.
One of the main things I love about this show is seeing Oliver Queen take on real life issues as well as comic book villains. Issues such as his sister taking drugs which, due to her childhood nickname being 'Speedy', is a reference to Green Lantern/Green Arrow #85 and #86 where Green Arrow finds out that Roy Harper is a drug addict. By making the series version about his sister however, makes the situation more personal which means it messes with Olivers head when he's out hunting the drug suppliers.
The villains have all been great in the series, even though not all have been praised. Malcom Merlyn as the first villain was a good choice because he's one of the few original Green Arrow Villains from comics and John Barrowman was a brilliant choice of casting. Deathstroke then took it up a notch and really made the series great, and his season is possibly still one of the best seasons (season 2). Ras Al Ghul was a very intense series and although everyone moaned that Arrow had become too much like Batman, but Arrow made it their own and made a brilliantly intense series with some great twists that at the time I was like "please don't end it like this...." Or... "Where do they go from here?" And Everytime I thought they might have made a mistake with a certain plot point, they proved me wrong.
Damien Darkh was probably one of the lesser great villains. The casting was perfect, because Damien Darkh was so menacing and so brilliantly evil with a human side to him at certain points, but I don't think personally, they should have brought magic into Arrow, because it added too many scenes where you thought "why would you even try this?" Or "why did he not do this and this moment". But unlike many I actually enjoyed Damien Darkh as a villain because the characters and intense story were brilliantly chosen and executed.
The last two seasons (5 & 6) have been really intense and incredibly action packed as Green Arrow and Team Arrow try to take on what feels like the world.
The downfalls of the series include some of the drama being not entirely necessary. We understand as an audience that tensions build and everyone has a thousand and one problems that they have to deal with, but everyone seems to unleash them all at once. I understand wanting to build the feeling that everything is falling apart, but it happens soooo much, and it's hard to sympathise with certain scenarios because of it.
Another slight issue is the love interests. If you know Green Arrow, then you know he's a bit of a ladies man and that he can often be caught flirting and more with many women, in the show, we see this done well but at the end of the day it aaaallllwaayyyss comes back to Olicity. Oliver and Felicity's love story has had so many ups and downs and they've fallen in and out of love so many times and whilst I love Felicity as a character and a member of the team, the love rollercoaster she is on with Oliver reaaalllyyy annoys me at times, but I try to look past it and everything's seems to be okay.
Overall though this is one of my favourite shows and I prefer it to The Flash though The Flash has had some better seasons than Arrow has. I can't wait to see what else the show brings to the screen as it has already brought many obscure characters such as Cupid, Vigilante, Prometheus, Bronze Tiger and more!
Daniel Boyd (1066 KP) rated The Legend of Zelda: Breath of the Wild in Video Games
Jul 25, 2017
Bonus Points - An Example Of The Favoritism Towards Certain Developers In The Gaming Industry, Even When They Don’t Deliver
Zelda: Breath Of The Wild came out last month and it has taken the gaming world by storm. As a non Zelda fan, I am left wondering why this is the case. Why is this Zelda game so revolutionary? I don’t own the game, but I have played the first few hours of it and I have read a good number of reviews on the game. There are a few critics claiming that this game, ‘writes a new chapter in the videogames industry,’ and that it is an, ‘evolution of everything that has come before.’
While I appreciate that this is a well made game and it is doing new things within the Zelda franchise, these statements stick in my throat a little. This isn’t because I don’t agree that this is an impressive game, because it is. Other than the odd frame rate drop, there aren’t many flaws with this game and I did enjoy the few hours that I spent with it, (I had a lend of a friends Switch for the night so I could try the game for myself.)
My problem comes from the fact that this is a well made game that isn’t doing anything that hasn’t been done before a million times and frankly been done better. Full disclosure, I have never been a Zelda fan, but I wanted this game to convert me and I’m sorry to say that it didn’t. The purpose of this piece isn’t to attack the Zelda franchise, so you fanboys can put your pitchforks down. What I want to discuss is how when Nintendo do anything that is slightly better than a disaster, it is heralded as the brave new step in video games by a large number of the video game press.
I get it, nostalgia is a powerful lens and most writers in their 30’s grew up playing on Nintendo systems and franchises like Mario and Zelda, but as someone who is around ten years younger and grew up with Playstation, I don’t feel that Nintendo has advanced a great deal since the turn of the millennium and frankly, I don’t see Nintendo as having broken any new ground in the last twenty years.
If games like Breath of the Wild came out on another console, they wouldn’t be lauded as the best thing since sliced bread. In fact they have, it’s called Horizon: Zero Dawn! When Horizon came out it received a positive critical reception and high sales, but no one was writing articles claiming it was the next step in the evolution of video games. Splatoon has been put on a pedestal and has been described as ‘fresh,’ and, ‘unique,’ even though it is nothing more than a dumbed down version of Team Fortress 2 for a younger audience. Super Mario Maker was released in 2015 and it was essentially a $60 level editor. Level editors have been included in other games since forever and no fuss has been made, but when Nintendo sell an entire game based on the concept, it’s hailed as another, ‘triumph by Nintendo.’
When you compare Breath of The Wild to other recent open world games like The Witcher or Skyrim, there is nothing that makes it unique from a design and functionality standpoint. If Breath of The Wild came out in 2008, then sure you could get away with labeling it revolutionary, but in this day and age it isn’t any more special than Horizon or Skyrim.
Let’s look at some of the features that have been called unique in the game. The tower climbing to uncover zones of the map mechanic has been done in the Assassin’s Creed and Far Cry series’. Using plants for crafting and cooking has been done in Far Cry and Skyrim. Far Cry 2 and Dead Island had degradable weapons. The inventory system is very reminiscent of multiple Ubisoft titles; essentially Breath of The Wild has taken some elements from other games and made something from that within the Zelda universe.
This may sound patronizing, but it honestly isn’t intended that way. I get it, Nintendo fans have had it hard over these last five years, they have had nothing to be proud of since the launch of the Wii and they have had to stand by their console of choice and defend themselves with very little ammo to defend themselves with, but as a result nowadays when anything better than a car crash is released by them it is inflated by a large number of critics in the industry and so Nintendo fans are given a justification for putting their mediocre games on a pedestal. This is why to the rest of the industry it appears that Nintendo fans can’t accept things for the way that they really are and everything is blown so far out of proportion.
Some examples of Nintendo games being blown out of proportion and reviewers being clouded by nostalgia are available to go and check out right now on Metacritic. Zelda: Skyward Sword is currently sitting at a 93, Zelda: Twilight Princess is sitting at a 95 and Metroid: Other M has a 79. All three of these games are recognized as subpar and once the novelty wore off, even the most hardcore of Nintendo fans would agree that these are forgettable, black marks on the respective franchises track records. Not that BOTW isn’t a game for Zelda fans to be proud of, because it is. I can see why this would be people’s game of the year so far and I can see why it could be considered as the best Zelda game, but to someone that isn’t a Zelda fan that praise is meaningless.
In summary, the inflation of mediocrity in the industry has to stop, if we want gaming to improve. If we want to break new ground across the gaming media, these sycophants and apologists living in a false perception of reality have to go. These novelty games that are applauded for simply carrying the title of a beloved franchise, have to stop being praised so highly and given a free pass of any sort of criticism just because of a nostalgic lens.
While I appreciate that this is a well made game and it is doing new things within the Zelda franchise, these statements stick in my throat a little. This isn’t because I don’t agree that this is an impressive game, because it is. Other than the odd frame rate drop, there aren’t many flaws with this game and I did enjoy the few hours that I spent with it, (I had a lend of a friends Switch for the night so I could try the game for myself.)
My problem comes from the fact that this is a well made game that isn’t doing anything that hasn’t been done before a million times and frankly been done better. Full disclosure, I have never been a Zelda fan, but I wanted this game to convert me and I’m sorry to say that it didn’t. The purpose of this piece isn’t to attack the Zelda franchise, so you fanboys can put your pitchforks down. What I want to discuss is how when Nintendo do anything that is slightly better than a disaster, it is heralded as the brave new step in video games by a large number of the video game press.
I get it, nostalgia is a powerful lens and most writers in their 30’s grew up playing on Nintendo systems and franchises like Mario and Zelda, but as someone who is around ten years younger and grew up with Playstation, I don’t feel that Nintendo has advanced a great deal since the turn of the millennium and frankly, I don’t see Nintendo as having broken any new ground in the last twenty years.
If games like Breath of the Wild came out on another console, they wouldn’t be lauded as the best thing since sliced bread. In fact they have, it’s called Horizon: Zero Dawn! When Horizon came out it received a positive critical reception and high sales, but no one was writing articles claiming it was the next step in the evolution of video games. Splatoon has been put on a pedestal and has been described as ‘fresh,’ and, ‘unique,’ even though it is nothing more than a dumbed down version of Team Fortress 2 for a younger audience. Super Mario Maker was released in 2015 and it was essentially a $60 level editor. Level editors have been included in other games since forever and no fuss has been made, but when Nintendo sell an entire game based on the concept, it’s hailed as another, ‘triumph by Nintendo.’
When you compare Breath of The Wild to other recent open world games like The Witcher or Skyrim, there is nothing that makes it unique from a design and functionality standpoint. If Breath of The Wild came out in 2008, then sure you could get away with labeling it revolutionary, but in this day and age it isn’t any more special than Horizon or Skyrim.
Let’s look at some of the features that have been called unique in the game. The tower climbing to uncover zones of the map mechanic has been done in the Assassin’s Creed and Far Cry series’. Using plants for crafting and cooking has been done in Far Cry and Skyrim. Far Cry 2 and Dead Island had degradable weapons. The inventory system is very reminiscent of multiple Ubisoft titles; essentially Breath of The Wild has taken some elements from other games and made something from that within the Zelda universe.
This may sound patronizing, but it honestly isn’t intended that way. I get it, Nintendo fans have had it hard over these last five years, they have had nothing to be proud of since the launch of the Wii and they have had to stand by their console of choice and defend themselves with very little ammo to defend themselves with, but as a result nowadays when anything better than a car crash is released by them it is inflated by a large number of critics in the industry and so Nintendo fans are given a justification for putting their mediocre games on a pedestal. This is why to the rest of the industry it appears that Nintendo fans can’t accept things for the way that they really are and everything is blown so far out of proportion.
Some examples of Nintendo games being blown out of proportion and reviewers being clouded by nostalgia are available to go and check out right now on Metacritic. Zelda: Skyward Sword is currently sitting at a 93, Zelda: Twilight Princess is sitting at a 95 and Metroid: Other M has a 79. All three of these games are recognized as subpar and once the novelty wore off, even the most hardcore of Nintendo fans would agree that these are forgettable, black marks on the respective franchises track records. Not that BOTW isn’t a game for Zelda fans to be proud of, because it is. I can see why this would be people’s game of the year so far and I can see why it could be considered as the best Zelda game, but to someone that isn’t a Zelda fan that praise is meaningless.
In summary, the inflation of mediocrity in the industry has to stop, if we want gaming to improve. If we want to break new ground across the gaming media, these sycophants and apologists living in a false perception of reality have to go. These novelty games that are applauded for simply carrying the title of a beloved franchise, have to stop being praised so highly and given a free pass of any sort of criticism just because of a nostalgic lens.
Kyera (8 KP) rated Lady Midnight in Books
Feb 1, 2018
I do not discuss any plot points in my review, so you will not be spoiled.
While the Dark Artifices may not be my favourite Shadowhunter series, I believe it is the most well written thus far. It is difficult to accurately judge, as this is only the first book in a trilogy but the more that Cassandra Clare writes the better a writer she becomes. Her books have always been fantastic but Lady Midnight just felt like another step up. Cassie has clearly grown as a writer and storyteller over the years, which gives me so much hope for all her future Shadowhunter novels.
While it is possible to come into the Shadowhunter Chronicles with Lady Midnight as your first book, I would not suggest it. The Mortal Instruments is fantastic for that, as we follow Clary a girl who discovers that there is more to the world than the mundane life she thought she knew. The world building in that first series really lays the groundwork for Cassies entire Shadow World. Even in the Infernal Devices, we mainly experience the Shadow World through the eyes of Tessa who has also not grown up with the knowledge of who she is. That is the first aspect that makes Lady Midnight so different from the previous two series our two main characters Emma and Julian have grown up as Shadowhunters.
I felt that there was less world-building overall for the Shadow World, but thats not to say that the world building in this novel wasnt fantastic as can be expected from Cassandra Clare. The politics of the Clave and the Downworld, the role of the Shadowhunter and the world that they live in have been brilliantly described over the course of the novels that Cassie has written. It is for this reason that I feel that while it is not necessary to read the Infernal Devices or the Mortal Instruments before reading the Dark Artifices, I would highly recommend it. You wont necessarily understand the history or the events that led up to Lady Midnight as well as you could. There are also spoilers from the previous series and character cameos that you wont appreciate as much unless you read the previous series.
The world building the Los Angeles itself and the new aspects that Cassie writes about the Shadow World, like the Shadow Market, are absolutely fantastic in this book. With each book she writes in the Shadowhunter World, she continues to build and develop this immersive experience that is like no other. Her words are vividly descriptive and paint the image of the world in your mind. It is what makes her such an incredible writer and one of the reasons that I love her books so much.
Lady Midnight takes place in Los Angeles, the Institute that has been the home of the Blackthorn children for their whole lives. Our main characters, Emma and Julian are parabatai which makes for a nice change to the point of view that we have experienced before. You learn a lot more about the parabatai bond and its potential in this book.
With Helen exiled to Wrangel Island and Mark taken by the Hunt, Julian has had to raise his brothers and sisters for the last five years. This forced him to grow up a lot faster than he would have otherwise and changed him in various ways. He loves his family more than anything else in the world and would do anything for them, even if it meant crossing a line. That ruthless heart, willingness to betray, and capacity to lie was learned after the Dark War. Those were not traits that he had prior but were forced upon him when everything changed and the Clave tore his family apart.
Emma has made it her lifes mission to discover who killed her parents at the end of the Dark War and why. That mystery has defined her every day, pushing her to train for hours at a time, run along the beach to get faster and turn her into an incredible Shadowhunter. She is also very sassy, quippy in conversations and the midst of a battle, which reminds me a lot of Jace.
The other characters we spend time with throughout the book are Julians siblings: Ty, Livvy, Dru, and Tavvy; Cristina; Diana and Malcolm. Diana has a lot of secrets, which Im sure well discover over time, but shes the character we end up knowing the least about. Beyond being their tutor, not wanting to take over the Institute and supposedly taking her travel year in Thailand, I cant tell you anything about her.
It was nice to see the Blackthorn children grow and develop from how we knew them in the Mortal Instruments to this series. Their familial relationship and interactions were authentic and heartwarming. You fall in love with them, just like you do with Cassies other characters and understand Julians plight.
Cristina is a Shadowhunter from the Mexico City Institute who decided to spend her travel year in Los Angeles. It was nice to get to know her because we dont always get to experience or hear from Shadowhunters from other Institutes. I really enjoyed her addition to the Blackthorn family (plus one) and the dimension she added. Plus, her backstory created a connection to the Scholomance and the Centurions which are going to add even more world building to the Shadow World we know and I cant wait to see more of it.
Malcolm is the High Warlock of Los Angeles and although his personality is very different, you immediately like him. Hes more playful and childlike at times than Magnus but seems to really care for the family. After falling in love with Magnus in the Mortal Instruments, and Catarina Loss to a lesser degree in Tales from the Shadowhunter Academy, I wanted Malcolm to be the next warlock character I loved.
There is so much betrayal in this book that I could never anticipate what was going to happen next. It doesnt just come from those you would consider bad guys but Shadowhunters, crooks and those with broken hearts alike. Cassandra Clare is the Queen of plot twists, fantastic character development and astounding, emotional rollercoasters in her books and this was no exception.
Lady Midnight was a fantastic read that made me fall in love with the Shadowhunter World all over again or more than I was before? Its unclear. Either way, I adore this book and I actually think that I enjoyed it more the second time through. I would also highly recommend a re-read prior to Lord of Shadows because the novel is so packed full of incredible character development, world building and plot that you will appreciate its sequel more if the story is still fresh in your mind.
While the Dark Artifices may not be my favourite Shadowhunter series, I believe it is the most well written thus far. It is difficult to accurately judge, as this is only the first book in a trilogy but the more that Cassandra Clare writes the better a writer she becomes. Her books have always been fantastic but Lady Midnight just felt like another step up. Cassie has clearly grown as a writer and storyteller over the years, which gives me so much hope for all her future Shadowhunter novels.
While it is possible to come into the Shadowhunter Chronicles with Lady Midnight as your first book, I would not suggest it. The Mortal Instruments is fantastic for that, as we follow Clary a girl who discovers that there is more to the world than the mundane life she thought she knew. The world building in that first series really lays the groundwork for Cassies entire Shadow World. Even in the Infernal Devices, we mainly experience the Shadow World through the eyes of Tessa who has also not grown up with the knowledge of who she is. That is the first aspect that makes Lady Midnight so different from the previous two series our two main characters Emma and Julian have grown up as Shadowhunters.
I felt that there was less world-building overall for the Shadow World, but thats not to say that the world building in this novel wasnt fantastic as can be expected from Cassandra Clare. The politics of the Clave and the Downworld, the role of the Shadowhunter and the world that they live in have been brilliantly described over the course of the novels that Cassie has written. It is for this reason that I feel that while it is not necessary to read the Infernal Devices or the Mortal Instruments before reading the Dark Artifices, I would highly recommend it. You wont necessarily understand the history or the events that led up to Lady Midnight as well as you could. There are also spoilers from the previous series and character cameos that you wont appreciate as much unless you read the previous series.
The world building the Los Angeles itself and the new aspects that Cassie writes about the Shadow World, like the Shadow Market, are absolutely fantastic in this book. With each book she writes in the Shadowhunter World, she continues to build and develop this immersive experience that is like no other. Her words are vividly descriptive and paint the image of the world in your mind. It is what makes her such an incredible writer and one of the reasons that I love her books so much.
Lady Midnight takes place in Los Angeles, the Institute that has been the home of the Blackthorn children for their whole lives. Our main characters, Emma and Julian are parabatai which makes for a nice change to the point of view that we have experienced before. You learn a lot more about the parabatai bond and its potential in this book.
With Helen exiled to Wrangel Island and Mark taken by the Hunt, Julian has had to raise his brothers and sisters for the last five years. This forced him to grow up a lot faster than he would have otherwise and changed him in various ways. He loves his family more than anything else in the world and would do anything for them, even if it meant crossing a line. That ruthless heart, willingness to betray, and capacity to lie was learned after the Dark War. Those were not traits that he had prior but were forced upon him when everything changed and the Clave tore his family apart.
Emma has made it her lifes mission to discover who killed her parents at the end of the Dark War and why. That mystery has defined her every day, pushing her to train for hours at a time, run along the beach to get faster and turn her into an incredible Shadowhunter. She is also very sassy, quippy in conversations and the midst of a battle, which reminds me a lot of Jace.
The other characters we spend time with throughout the book are Julians siblings: Ty, Livvy, Dru, and Tavvy; Cristina; Diana and Malcolm. Diana has a lot of secrets, which Im sure well discover over time, but shes the character we end up knowing the least about. Beyond being their tutor, not wanting to take over the Institute and supposedly taking her travel year in Thailand, I cant tell you anything about her.
It was nice to see the Blackthorn children grow and develop from how we knew them in the Mortal Instruments to this series. Their familial relationship and interactions were authentic and heartwarming. You fall in love with them, just like you do with Cassies other characters and understand Julians plight.
Cristina is a Shadowhunter from the Mexico City Institute who decided to spend her travel year in Los Angeles. It was nice to get to know her because we dont always get to experience or hear from Shadowhunters from other Institutes. I really enjoyed her addition to the Blackthorn family (plus one) and the dimension she added. Plus, her backstory created a connection to the Scholomance and the Centurions which are going to add even more world building to the Shadow World we know and I cant wait to see more of it.
Malcolm is the High Warlock of Los Angeles and although his personality is very different, you immediately like him. Hes more playful and childlike at times than Magnus but seems to really care for the family. After falling in love with Magnus in the Mortal Instruments, and Catarina Loss to a lesser degree in Tales from the Shadowhunter Academy, I wanted Malcolm to be the next warlock character I loved.
There is so much betrayal in this book that I could never anticipate what was going to happen next. It doesnt just come from those you would consider bad guys but Shadowhunters, crooks and those with broken hearts alike. Cassandra Clare is the Queen of plot twists, fantastic character development and astounding, emotional rollercoasters in her books and this was no exception.
Lady Midnight was a fantastic read that made me fall in love with the Shadowhunter World all over again or more than I was before? Its unclear. Either way, I adore this book and I actually think that I enjoyed it more the second time through. I would also highly recommend a re-read prior to Lord of Shadows because the novel is so packed full of incredible character development, world building and plot that you will appreciate its sequel more if the story is still fresh in your mind.
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Picking up after the harrowing events of book one, NO MERCY finds Officer Ellery Hathaway on leave. She's going to mandated therapy, attending a group for victims of violent crime. This isn't exactly Ellery's "cup of tea," as she's not one for sharing her feelings. In group, she meets Myra, a victim of a deadly fire years ago that killed her young son. Ellery quickly gets caught up in Myra's case and becomes convinced that the wrong man--who is up for parole--was convicted of the crime. Another group member, Wendy, was brutally raped, and she asks Ellery for help finding her rapist, who is still on the loose, leaving Wendy a shadow of her once vibrant self. Ellery turns to her friend, FBI agent Reed Markham, the man who rescued her so many years ago. Reed comes, of course; he can never say no to Ellery. But Reed is also in line for a big promotion, and his boss doesn't want him near Ellery. As the two start digging, they uncover secrets: lots of them.
"You kill one guy, one time, and suddenly everyone thinks you need therapy..."
I picked up this book immediately after reading book one, because I was so captivated by Reed and Ellery. They are an amazing duo, with wonderful chemistry, both for solving crimes and in the "will they, won't they" department. Schaffhausen writes in this steady, easy-to-read way that effortlessly brings her characters to life and makes it so easy to flip the pages. Just like the first book, I tore through this one in less than 24 hours.
There are plenty of twists and turns and lots of drama. But there's also a personal and touching element to these books. Ellery and Reed have such a connection. He supposedly rescued her all those years ago, pulling near-dead Ellery from the clutches of a serial killer. But, of course, that experience has formed and hardened her in so many ways. She's a tough cookie. And it's truly just Reed who can see past her outer shell. Ellery will only allow Reed to see little glimpses of her actual self.
The mystery in this book is exemplary. We go back in time to a series of fires in Boston. Even better, it has some ties to Reed's boss, McGreevy, who worked the Boston beat back in the day (see, everything is personal). The more present-day case, Wendy's rapist, fuels Ellery, who feels as if perhaps she is worthless, unable to affect change as a police officer. It's also personal, on a whole different level. Both are compelling. Each kept me guessing and while I had some inkling about the fires, nothing would stop me from frantically turning the pages!
In the end, this was an excellent book. I love the relationship between Ellery and Reed and how it's developing. Both cases were intriguing and kept me hooked from the beginning. I immediately turned to book three, and I'm so sad it's the last one (hopefully just for now)! 4 stars.
"You kill one guy, one time, and suddenly everyone thinks you need therapy..."
I picked up this book immediately after reading book one, because I was so captivated by Reed and Ellery. They are an amazing duo, with wonderful chemistry, both for solving crimes and in the "will they, won't they" department. Schaffhausen writes in this steady, easy-to-read way that effortlessly brings her characters to life and makes it so easy to flip the pages. Just like the first book, I tore through this one in less than 24 hours.
There are plenty of twists and turns and lots of drama. But there's also a personal and touching element to these books. Ellery and Reed have such a connection. He supposedly rescued her all those years ago, pulling near-dead Ellery from the clutches of a serial killer. But, of course, that experience has formed and hardened her in so many ways. She's a tough cookie. And it's truly just Reed who can see past her outer shell. Ellery will only allow Reed to see little glimpses of her actual self.
The mystery in this book is exemplary. We go back in time to a series of fires in Boston. Even better, it has some ties to Reed's boss, McGreevy, who worked the Boston beat back in the day (see, everything is personal). The more present-day case, Wendy's rapist, fuels Ellery, who feels as if perhaps she is worthless, unable to affect change as a police officer. It's also personal, on a whole different level. Both are compelling. Each kept me guessing and while I had some inkling about the fires, nothing would stop me from frantically turning the pages!
In the end, this was an excellent book. I love the relationship between Ellery and Reed and how it's developing. Both cases were intriguing and kept me hooked from the beginning. I immediately turned to book three, and I'm so sad it's the last one (hopefully just for now)! 4 stars.







