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'Ginger gave me two instructions: 'Loud guitars and loud crowd' .I didn't have a choice in either as...
Purple Phoenix Games (2266 KP) rated Dodekka in Tabletop Games
Mar 3, 2021
I am eagerly growing into a big Andy Hopwood fan. He has designed family favorites like Daring Dustbunnies, Mijnlieff, and Niche. Playing one of his games is like playing an old classic with a new coat of paint and some killer new rims. Dodekka may seem familiar when playing, and I will disclose my comp at the end of this review, but again has a special twist. Obviously my family loves the game, but why?
Dodekka is loosely named after the Greek prefix for 12, Dodeca. Twelve is a big aspect of this game. In it players are attempting to score a large value of cards from one suit while keeping other suits to a minimum, as they are negative points at the end of the game. The player with the most points at the end of the game will be crowned the winner.
DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T
To setup shuffle the main deck of cards and reveal three near the deck. The game may now begin! Note: this may be the easiest setup of any game I have played.
Dodekka is played in turns where each player will take one of a choice of two actions: take a card or add a card. When a player decides to take a card they simply take the card closest to the deck into their hand. Should they wish to add a card the player will simply reveal a card from the deck and add it to the end of the line. Easy, right? Well that’s not much of a game, admittedly. Where’s the catch?
When players add cards to the end of the line they must take care not to increase the total value of the cards within the line past 12. Each suit contains cards numbered zero through four, so adding a card to the line can be quite a gamble if the total value of the cards in the line is already in double digits. Many times players will be forced to take the card closest to the deck out of fear of busting the line total. When a players busts they must take ALL the cards in the line and a new set of three will be revealed to form a new line.
However, there is a catch to this catch. A catch-ception! Should the line bust when adding a card, but the newly added card is of the matching value of the card already at the end of the line (for example adding a three when the last card is already a three) then the bust is delayed until another player brings the total value down by taking a card or busts on a failed gamble.
Play continues in this fashion of players collecting cards of certain suits to earn points or pressing their luck by adding cards to the line until the deck runs out of cards. At that point players will add up the values of the suit with the most points in their hand and subtract the NUMBER of non-scoring cards. Using the photo below for example, should the player choose to score blue they would have five points. However, they would need to subtract the number of cards from the non-scoring suit, which also equals five (two purple cards and three green cards). This will be a net zero score. The player with the most points wins!
Components. This game is a bunch of cards. The cards are all great quality and feature minimal art. The numbering text on the cards are ancient Greek-themed and work for me. I actually like that the art gets out of the way of the cards and allows the numbers and suit colors to shine. Although, I try to be conscious of our colorblind friends and Dodekka is also considerate here by the addition of different art for each suit to help these players be successful. I have no qualms with any of the components here.
All in all, this game is quite similar to another favorite of ours: No Thanks! In each, players are trying to keep away from gaining a bunch of cards that will negatively impact their final scores. Also in each is the element of press your luck that I find simply delicious. You try to wait as long as possible sometimes so as not to get stuck with the bad card(s) but sometimes that gamble blows up in your face. I just love it!
What I like better in Dodekka than I do in No Thanks! is that there is so little to setup that this can be taken almost anywhere and played without any real concern for losing or damaging components. Being solely cards and setup just being a deck with three exposed cards is so simple that players I have introduced to Dodekka are floored that they don’t receive any cards or have anything at setup. It is just refreshing to start a game that can be setup in 10 seconds or less, depending on shuffling skills.
I really don’t want to say this because I love No Thanks! but I may have found its replacement. Dodekka is light, fast, and gives the same level of heart-racing excitement when you need to add a card to the line when it is at 11 already and showing a three at the end. Can you risk pulling a 0, 1, or 3 to remain cool, or will a 2 or 4 be your downfall and cause you to take the lot? It’s wonderful! If you are looking for a small card game that is an excellent little filler and has interesting twists on familiar mechanics, I recommend you grab a copy of Dodekka. Purple Phoenix Games gives this one an under-the-radar 10 / 12. Go grab your trusty dodecahedrons (or borrow mine – my Monk doesn’t use it for anything) and get Dodekka to the table!
Dodekka is loosely named after the Greek prefix for 12, Dodeca. Twelve is a big aspect of this game. In it players are attempting to score a large value of cards from one suit while keeping other suits to a minimum, as they are negative points at the end of the game. The player with the most points at the end of the game will be crowned the winner.
DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T
To setup shuffle the main deck of cards and reveal three near the deck. The game may now begin! Note: this may be the easiest setup of any game I have played.
Dodekka is played in turns where each player will take one of a choice of two actions: take a card or add a card. When a player decides to take a card they simply take the card closest to the deck into their hand. Should they wish to add a card the player will simply reveal a card from the deck and add it to the end of the line. Easy, right? Well that’s not much of a game, admittedly. Where’s the catch?
When players add cards to the end of the line they must take care not to increase the total value of the cards within the line past 12. Each suit contains cards numbered zero through four, so adding a card to the line can be quite a gamble if the total value of the cards in the line is already in double digits. Many times players will be forced to take the card closest to the deck out of fear of busting the line total. When a players busts they must take ALL the cards in the line and a new set of three will be revealed to form a new line.
However, there is a catch to this catch. A catch-ception! Should the line bust when adding a card, but the newly added card is of the matching value of the card already at the end of the line (for example adding a three when the last card is already a three) then the bust is delayed until another player brings the total value down by taking a card or busts on a failed gamble.
Play continues in this fashion of players collecting cards of certain suits to earn points or pressing their luck by adding cards to the line until the deck runs out of cards. At that point players will add up the values of the suit with the most points in their hand and subtract the NUMBER of non-scoring cards. Using the photo below for example, should the player choose to score blue they would have five points. However, they would need to subtract the number of cards from the non-scoring suit, which also equals five (two purple cards and three green cards). This will be a net zero score. The player with the most points wins!
Components. This game is a bunch of cards. The cards are all great quality and feature minimal art. The numbering text on the cards are ancient Greek-themed and work for me. I actually like that the art gets out of the way of the cards and allows the numbers and suit colors to shine. Although, I try to be conscious of our colorblind friends and Dodekka is also considerate here by the addition of different art for each suit to help these players be successful. I have no qualms with any of the components here.
All in all, this game is quite similar to another favorite of ours: No Thanks! In each, players are trying to keep away from gaining a bunch of cards that will negatively impact their final scores. Also in each is the element of press your luck that I find simply delicious. You try to wait as long as possible sometimes so as not to get stuck with the bad card(s) but sometimes that gamble blows up in your face. I just love it!
What I like better in Dodekka than I do in No Thanks! is that there is so little to setup that this can be taken almost anywhere and played without any real concern for losing or damaging components. Being solely cards and setup just being a deck with three exposed cards is so simple that players I have introduced to Dodekka are floored that they don’t receive any cards or have anything at setup. It is just refreshing to start a game that can be setup in 10 seconds or less, depending on shuffling skills.
I really don’t want to say this because I love No Thanks! but I may have found its replacement. Dodekka is light, fast, and gives the same level of heart-racing excitement when you need to add a card to the line when it is at 11 already and showing a three at the end. Can you risk pulling a 0, 1, or 3 to remain cool, or will a 2 or 4 be your downfall and cause you to take the lot? It’s wonderful! If you are looking for a small card game that is an excellent little filler and has interesting twists on familiar mechanics, I recommend you grab a copy of Dodekka. Purple Phoenix Games gives this one an under-the-radar 10 / 12. Go grab your trusty dodecahedrons (or borrow mine – my Monk doesn’t use it for anything) and get Dodekka to the table!
Purple Phoenix Games (2266 KP) rated Talisman: Kingdom Hearts in Tabletop Games
Dec 10, 2020
I do not play video games much anymore. There was a time that I would spend most of my waking hours on my computer trying to LFG in Jeuno or the Valkurm Dunes as a DRG/THF to get those dang 10-20s. I completely understand if you have no idea what I am talking about, but if you did, hello from Limber on Ramuh! The last two sentences refer to my 3 and a half years playing Final Fantasy XI online. It was a glorious game and I made really great friends playing it. This version of Final Fantasy released within months of the very first Kingdom Hearts game. If you are also unfamiliar with the Kingdom Hearts IP, it is a mashup of Final Fantasy and Disney characters. That’s right, medieval style hack ‘n slash with magic fighting fantastical beasts meets Mickey Mouse. I don’t know why, but it worked and it still does. Obviously, combining two universes that I happen to love will automatically endear a high level of affinity from me, but is this implementation of an older board game going to satisfy my need for nostalgia or will it simply be a strange skin over a bad game?
In Talisman Kingdom Hearts (which I will now call simply Talisman for this review) players will be taking on roles of Kingdom Hearts characters to traverse the world with the ultimate goal of reaching the Door to Darkness and sealing it forever. The player who seals the Door ends the game, but it does not necessarily mean they will win this semi-cooperative-but-mostly-competitive roll-and-move game.
DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T
To setup, follow the instructions in the rulebook. Each player will either be dealt a character at random or may choose from the 11 characters in the box. The gigantic board goes wherever it will fit on the table, and the decks of cards are to be shuffled and stacked nearby. The Object cards will be separated by type and placed face-up near the face-up pile of Keyblade cards. Players will adjust their Stat Dials to match the starting stats printed on their character card and the game is ready to begin!
Talisman is a game played over a series of many very quick turns. Each turn is comprised of two phases: Movement and Encounters. During the Movement phase within the Outer and Middle Regions the active player will roll 1d6 and decide to move clockwise or counter-clockwise that many spaces around the board. Once within the Inner Region players will move one space at a time and no longer need to roll. Once a player lands on a space they will have Encounters while stopping.
Encounters on a space may involve several cards in play. Spaces on the board will have written instructions or merely iconography to instruct players what to do on each space. If drawing an Adventure Card from the deck, the active player may come across enemies to fight, followers to recruit, or even items to help in their journeys.
Combat is pretty slick and easy in the game: the player has a base Strength or Magic stat on their dials to which is added the result of a die roll. Compare this to the enemy’s matching base stat plus their roll. The larger result wins the combat. The player takes the enemy card as a trophy when they win, and loses a Health value when they lose and the enemy typically stays on the board space until defeated.
Play continues in this way (with a few more surprises along the way that I will have you play to discover on your own) of taking turns moving and encountering spaces until one player seals the Door to Darkness. Players are then awarded VP for various numbers of cards, where they end up on the board, stat differentials, and other means. The player with the most VP wins the game!
Components. This is a large box and comes with several different types of components. The first is a monstrously-sized game board that takes up a lot of space. That’s not at all bad, but it is certainly a busy board. There is so much information and artwork on the board, and also may have tokens set upon it to be linked to cards on the table. With over 200 cards in the box along with player character cards, stat dials, and 11 plastic minis you get a lot in the box for your money. I would say that all of the components are of excellent quality and I have no qualms with any of them aside from the very large and very busy main board.
I have some good and bad news here. First the bad. This plays somewhat similarly to a game I happen to have very lukewarm feelings for: Jim Henson’s Labyrinth. In both games players are rolling a die and deciding which direction to travel in order to have an encounter on the space. Combat is decided primarily by stats and die rolls with only the Fate tokens in Talisman to assist with a re-roll of one die. Combine that with the frustration of needing to land exactly on a space on the board in order to progress to the next Region inward and players may be volleying themselves back and forth trying to roll just the right number to hop into the Middle or Inner Regions.
That all said, I still do enjoy this game. Yes, I like it because of the art and the theme. I have always said that I prefer my games to have great art and a great theme before I start to care about mechanics and other attributes. This is a case in point. I love the look of the game, the table presence, the Kingdom Hearts IP, and I typically do not gravitate toward roll-and-move games. But, there is enough in Talisman that it keeps me interested in playing more and more. I will eventually be able to play with all of the different characters to experience their own unique special abilities and select a character with whom I most relate. I think I will enjoy that journey.
I can also play this game with my wife pretty readily, and that is a huge positive for me. I know that in time my children will be able to play this game without much arm-twisting as well as we are a huge Disney household. The rules are relatively light, and the rulebook does a great job of breaking everything down. That said, Purple Phoenix Games gives this one a hybridized and limit broken 9 / 12. If you love the Kingdom Hearts IP, or the Talisman games, or even games to introduce to newer players, then you need to take a look at Talisman Kingdom Hearts. I am still discovering things in the game that I hadn’t noticed on previous plays and that keeps me coming back for more. You won’t feel the brain burn here but you will have a great time having Chip ‘n Dale, Dumbo, and Tinkerbell following you along your adventure.
In Talisman Kingdom Hearts (which I will now call simply Talisman for this review) players will be taking on roles of Kingdom Hearts characters to traverse the world with the ultimate goal of reaching the Door to Darkness and sealing it forever. The player who seals the Door ends the game, but it does not necessarily mean they will win this semi-cooperative-but-mostly-competitive roll-and-move game.
DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T
To setup, follow the instructions in the rulebook. Each player will either be dealt a character at random or may choose from the 11 characters in the box. The gigantic board goes wherever it will fit on the table, and the decks of cards are to be shuffled and stacked nearby. The Object cards will be separated by type and placed face-up near the face-up pile of Keyblade cards. Players will adjust their Stat Dials to match the starting stats printed on their character card and the game is ready to begin!
Talisman is a game played over a series of many very quick turns. Each turn is comprised of two phases: Movement and Encounters. During the Movement phase within the Outer and Middle Regions the active player will roll 1d6 and decide to move clockwise or counter-clockwise that many spaces around the board. Once within the Inner Region players will move one space at a time and no longer need to roll. Once a player lands on a space they will have Encounters while stopping.
Encounters on a space may involve several cards in play. Spaces on the board will have written instructions or merely iconography to instruct players what to do on each space. If drawing an Adventure Card from the deck, the active player may come across enemies to fight, followers to recruit, or even items to help in their journeys.
Combat is pretty slick and easy in the game: the player has a base Strength or Magic stat on their dials to which is added the result of a die roll. Compare this to the enemy’s matching base stat plus their roll. The larger result wins the combat. The player takes the enemy card as a trophy when they win, and loses a Health value when they lose and the enemy typically stays on the board space until defeated.
Play continues in this way (with a few more surprises along the way that I will have you play to discover on your own) of taking turns moving and encountering spaces until one player seals the Door to Darkness. Players are then awarded VP for various numbers of cards, where they end up on the board, stat differentials, and other means. The player with the most VP wins the game!
Components. This is a large box and comes with several different types of components. The first is a monstrously-sized game board that takes up a lot of space. That’s not at all bad, but it is certainly a busy board. There is so much information and artwork on the board, and also may have tokens set upon it to be linked to cards on the table. With over 200 cards in the box along with player character cards, stat dials, and 11 plastic minis you get a lot in the box for your money. I would say that all of the components are of excellent quality and I have no qualms with any of them aside from the very large and very busy main board.
I have some good and bad news here. First the bad. This plays somewhat similarly to a game I happen to have very lukewarm feelings for: Jim Henson’s Labyrinth. In both games players are rolling a die and deciding which direction to travel in order to have an encounter on the space. Combat is decided primarily by stats and die rolls with only the Fate tokens in Talisman to assist with a re-roll of one die. Combine that with the frustration of needing to land exactly on a space on the board in order to progress to the next Region inward and players may be volleying themselves back and forth trying to roll just the right number to hop into the Middle or Inner Regions.
That all said, I still do enjoy this game. Yes, I like it because of the art and the theme. I have always said that I prefer my games to have great art and a great theme before I start to care about mechanics and other attributes. This is a case in point. I love the look of the game, the table presence, the Kingdom Hearts IP, and I typically do not gravitate toward roll-and-move games. But, there is enough in Talisman that it keeps me interested in playing more and more. I will eventually be able to play with all of the different characters to experience their own unique special abilities and select a character with whom I most relate. I think I will enjoy that journey.
I can also play this game with my wife pretty readily, and that is a huge positive for me. I know that in time my children will be able to play this game without much arm-twisting as well as we are a huge Disney household. The rules are relatively light, and the rulebook does a great job of breaking everything down. That said, Purple Phoenix Games gives this one a hybridized and limit broken 9 / 12. If you love the Kingdom Hearts IP, or the Talisman games, or even games to introduce to newer players, then you need to take a look at Talisman Kingdom Hearts. I am still discovering things in the game that I hadn’t noticed on previous plays and that keeps me coming back for more. You won’t feel the brain burn here but you will have a great time having Chip ‘n Dale, Dumbo, and Tinkerbell following you along your adventure.
Hara05 (11 KP) rated The Haunting of Hill House in TV
Jun 30, 2019
The Haunting Of Hill House has brought horror back.
In an era of horrors which use chewed up, over used clichés - ridiculous, poorly times jump scares, unrealistic gore and mundane character profiles, to name a few - this Netflix series was both nostalgic and fresh at the same time.
From the moment the series started, I was on the edge of my seat. It does such a good job of building tension and fear that it's impossible to take everything in, indeed, on second viewing I noticed things I had completely missed during my first viewing. This series doesn't rely on simple jump scares and musical scores to make the view scared - it's so much more polished and intricate than that. It isn't just a series of blood and gore, of murderers chasing pretty girls with a kitchen knife or teenagers playing with ouija boards. Yes, there are ghosts. Yes, it's based in a haunted house but there is so much more to it!
The depths this series goes to draws you in from minute one. The well fleshed out characters, the great acting, the clever dialogue all mingles together to create an atmosphere the viewer gets lost in and a family the viewer grows to love. The family which this series is centred around is relatable, charasmatic and mysterious all at the same time. The horror is sometimes simple, sometimes obvious but always believable.
It's not very often that a series can have you crying from fear and heartbreak at the same time. The Haunting of Hill House not only manages this but does it splendidly. It's beautiful, harrowing and haunting all at the same time.
This series should be welcomed by anybody who loves the horror genre. It echoes some of the classics and is capable of redefining modern horrors at the same time. It's so refreshing to see the genre stripped back and cleverly delivered. So much of the genre is so repetitive now that my expectations for this series were low. Needless to say, it smashes those expectations.
In an era of horrors which use chewed up, over used clichés - ridiculous, poorly times jump scares, unrealistic gore and mundane character profiles, to name a few - this Netflix series was both nostalgic and fresh at the same time.
From the moment the series started, I was on the edge of my seat. It does such a good job of building tension and fear that it's impossible to take everything in, indeed, on second viewing I noticed things I had completely missed during my first viewing. This series doesn't rely on simple jump scares and musical scores to make the view scared - it's so much more polished and intricate than that. It isn't just a series of blood and gore, of murderers chasing pretty girls with a kitchen knife or teenagers playing with ouija boards. Yes, there are ghosts. Yes, it's based in a haunted house but there is so much more to it!
The depths this series goes to draws you in from minute one. The well fleshed out characters, the great acting, the clever dialogue all mingles together to create an atmosphere the viewer gets lost in and a family the viewer grows to love. The family which this series is centred around is relatable, charasmatic and mysterious all at the same time. The horror is sometimes simple, sometimes obvious but always believable.
It's not very often that a series can have you crying from fear and heartbreak at the same time. The Haunting of Hill House not only manages this but does it splendidly. It's beautiful, harrowing and haunting all at the same time.
This series should be welcomed by anybody who loves the horror genre. It echoes some of the classics and is capable of redefining modern horrors at the same time. It's so refreshing to see the genre stripped back and cleverly delivered. So much of the genre is so repetitive now that my expectations for this series were low. Needless to say, it smashes those expectations.
Night Reader Reviews (683 KP) rated The Dream Pony in Books
Jan 9, 2020
The Dream Pony by Shanon Picciolo is a great bedtime story. It does not have too much action in it and has a nice, calming feel to it.
A young girl by the name of Emilie is outside daydreaming when she thinks she hears hoofbeats. She sits very quietly and soon a pony approaches her. Once she gains the ponys trust she climbs on its back and they go for a ride together.
The pony takes her to a beautiful stream, a faraway valley, and even way up on top of a mountain. Together they play with deer and run with timberwolves. Finally, when it gets dark the pony takes Emilie back home so she can go to bed and dream about a pony in the woods.
What I liked best is that the book takes readers through multiple different areas of the forest and mountains on horseback. Many children dream of having or at least riding a horse one day and Dream Pony takes them on that wonderful journey. What I did not like was that there is one page that is twice as long as the others. Some children with shorter attention spans may have issues with this page as it changes the pace of the story. Parents should be aware of this and ready to help if a child is trying to read it on their own.
Young children will enjoy having this book read to them. Also, children who are starting to read on their own may find this book enjoyable, though they may need help with some of the words. I give this book a rating of 4 out of 4. Other than the one page being longer than necessary there is nothing negative to say about this book. With the book even ending with the words Good Night this book gives children something great to imagine right before bed and encourages good dreams.
https://nightreaderreviews.blogspot.com
A young girl by the name of Emilie is outside daydreaming when she thinks she hears hoofbeats. She sits very quietly and soon a pony approaches her. Once she gains the ponys trust she climbs on its back and they go for a ride together.
The pony takes her to a beautiful stream, a faraway valley, and even way up on top of a mountain. Together they play with deer and run with timberwolves. Finally, when it gets dark the pony takes Emilie back home so she can go to bed and dream about a pony in the woods.
What I liked best is that the book takes readers through multiple different areas of the forest and mountains on horseback. Many children dream of having or at least riding a horse one day and Dream Pony takes them on that wonderful journey. What I did not like was that there is one page that is twice as long as the others. Some children with shorter attention spans may have issues with this page as it changes the pace of the story. Parents should be aware of this and ready to help if a child is trying to read it on their own.
Young children will enjoy having this book read to them. Also, children who are starting to read on their own may find this book enjoyable, though they may need help with some of the words. I give this book a rating of 4 out of 4. Other than the one page being longer than necessary there is nothing negative to say about this book. With the book even ending with the words Good Night this book gives children something great to imagine right before bed and encourages good dreams.
https://nightreaderreviews.blogspot.com
LeftSideCut (3776 KP) rated Villains (2019) in Movies
Mar 10, 2021
This one struck a chord with me, and hit all the right notes along the way.
Villains is a witty, often funny, often dark thriller, with a sprinkling of horror for good measure. It's beautifully shot from start to finish and has fantastic performances all round from its small cast. Bill Skarsgård and Maika Monroe are extremely likeable "protagonists", as two amateur crooks on the run after robbing a gas station hoping to gather enough cash to start a new life together. The chemistry between the two of them is wonderful. When they run out of fuel during their getaway, they break into a nearby house in an attempt to either siphon some gas, or straight up steal a car but are quickly embroiled in a life or death situation when the homeowners return, two people who aren't quite as they seem. Jeffrey Donovan and Kyra Sedgwick are just as great as the two homeowners, both playing up their parts with villanous glee. Donovan's character may just be one of the most likable "bad guys" in recent history.
What follows is an incredibly entertaining and suspenseful film, with a few shocks and the odd splash of violence. The screenplay is brilliant, the pacing is perfect, and the music score is beautiful.
Underneath all of the craziness though, is a story I found to be incredibly sad. None of these people are perfect, some worse than others, but even the worst of the bunch aren't completely awful. These characters are well fleshed out, and are easy to sympathise with. This ensures some well earned emotional moments that really land and the cast are just fantastic sharing the screen together.
I wasn't quite sure what to expect from Villains but it really got me. I can safely say it's one of my favourites of 2019, which is something considering how many excellent movies there were that year.
Villains is a witty, often funny, often dark thriller, with a sprinkling of horror for good measure. It's beautifully shot from start to finish and has fantastic performances all round from its small cast. Bill Skarsgård and Maika Monroe are extremely likeable "protagonists", as two amateur crooks on the run after robbing a gas station hoping to gather enough cash to start a new life together. The chemistry between the two of them is wonderful. When they run out of fuel during their getaway, they break into a nearby house in an attempt to either siphon some gas, or straight up steal a car but are quickly embroiled in a life or death situation when the homeowners return, two people who aren't quite as they seem. Jeffrey Donovan and Kyra Sedgwick are just as great as the two homeowners, both playing up their parts with villanous glee. Donovan's character may just be one of the most likable "bad guys" in recent history.
What follows is an incredibly entertaining and suspenseful film, with a few shocks and the odd splash of violence. The screenplay is brilliant, the pacing is perfect, and the music score is beautiful.
Underneath all of the craziness though, is a story I found to be incredibly sad. None of these people are perfect, some worse than others, but even the worst of the bunch aren't completely awful. These characters are well fleshed out, and are easy to sympathise with. This ensures some well earned emotional moments that really land and the cast are just fantastic sharing the screen together.
I wasn't quite sure what to expect from Villains but it really got me. I can safely say it's one of my favourites of 2019, which is something considering how many excellent movies there were that year.
LeftSideCut (3776 KP) rated Borat: Subsequent Moviefilm (2020) in Movies
Oct 24, 2020
Is Borat: Subsequent Moviefilm as laugh out loud funny as the first one? I would argue that it isn't, however I would also argue that it's cleverer, and more shocking in some of it's content, with some truly outrageous moments.
It certainly feels more scripted than before, but the reasons behind it are sound. Firstly, the narrative is much more competent than the first, with a full blown story about family that has some weirdly touching moments. The scripted parts are essential to drive the plot forwards. No spoilers here, but it climaxes with a genuinely clever twist.
Another reason for the scripted sections is the little problem of Borat being recognized pretty much everywhere these days, causing Sacha Baron Cohen to re disguise a few times (all of his disguises are ridiculous by the way.)
It's also commendable how naturally the Coronavirus pandemic is written into the story. The pandemic hit half way through production and the way this was overcome is pretty well done.
To detail any of the scenes would serve only to spoil things - so all I'll say is this - the scene at a Michael Pence rally, the anti-lockdown protest concert, the part in a Synagogue, the Woman's clinic segment, and of course, the much discussed scene involving Rudy Giuliani all rival anything that Cohen has ever put out in terms of cringe and jaw dropping. I can absolutely respect that 14 years after the first movie, he still has balls of steel and doesn't hold back in what he puts out. Some of the stuff on display here could end up having some real life repercussions for certain individuals.
It's also worth mentioning how good Maria Bakalova is as Borat's daughter Tutar. She pretty much steals the show and will no doubt have a successful career off the back of this.
If you enjoyed the original, or even have an interest in politics, then there's something for you here. Looking forward to seeing how many people try to sue SBC this time around!
It certainly feels more scripted than before, but the reasons behind it are sound. Firstly, the narrative is much more competent than the first, with a full blown story about family that has some weirdly touching moments. The scripted parts are essential to drive the plot forwards. No spoilers here, but it climaxes with a genuinely clever twist.
Another reason for the scripted sections is the little problem of Borat being recognized pretty much everywhere these days, causing Sacha Baron Cohen to re disguise a few times (all of his disguises are ridiculous by the way.)
It's also commendable how naturally the Coronavirus pandemic is written into the story. The pandemic hit half way through production and the way this was overcome is pretty well done.
To detail any of the scenes would serve only to spoil things - so all I'll say is this - the scene at a Michael Pence rally, the anti-lockdown protest concert, the part in a Synagogue, the Woman's clinic segment, and of course, the much discussed scene involving Rudy Giuliani all rival anything that Cohen has ever put out in terms of cringe and jaw dropping. I can absolutely respect that 14 years after the first movie, he still has balls of steel and doesn't hold back in what he puts out. Some of the stuff on display here could end up having some real life repercussions for certain individuals.
It's also worth mentioning how good Maria Bakalova is as Borat's daughter Tutar. She pretty much steals the show and will no doubt have a successful career off the back of this.
If you enjoyed the original, or even have an interest in politics, then there's something for you here. Looking forward to seeing how many people try to sue SBC this time around!
Million Onion Hotel
Games
App
Million Onion Hotel is an action puzzle packed with a lot of elements!! A mysterious world of crazy...
LeftSideCut (3776 KP) rated Uncharted (2022) in Movies
Feb 12, 2022
Full disclosure, I'm a massive fan of the Uncharted video game series, and as such, stepped into this one with trepidation. I'm relieved to say then, that despite a few drawbacks, I had a lot of fun overall.
The general premise is going for a precursor to the first game. The characters are younger, learning to gel as a team. Tom Holland is great as a young Nathan Drake. Maybe a little alien in comparison to the game version, but passable for a first outing. I'm still completely unsold on Mark Whalberg as Sully though. He's way more unlikable here than in the games, and that didn't quite sit well with me. The two of them together lack the chemistry that is such an important part of the source material, and it does hurt the film somewhat. Sophia Ali is promising as a young Chloe Frazer, and Tati Gabrielle plays a convincing villain. Antonio Banderas is just kind of there and feels a bit wasted.
The narrative has some pacing issues. As much as I can commend the commitment to lengthy segments of puzzle solving, it doesn't quite have the same impact of when you're in control, and it does drag to a certain extent. Thankfully, the last 30 minutes does a whole lot of heavy lifting in making up for the more lackluster moments. The final set piece causes the film to spring to life, and suddenly, it's a full blown Uncharted film. The action is absurd, the music score is familiar (the main Uncharted theme will always be a banger), and the film ends in a way that has me excited for future installments.
The best way to sum up Uncharted is that it's a good start. It's nowhere near perfect, and it's origin-like narrative pales in comparison to the stories that are right there for the taking thanks to the games, but it feels like a setup for bigger things to come, and most importantly, it does feel like an Uncharted movie, and that's all I really wanted.
The general premise is going for a precursor to the first game. The characters are younger, learning to gel as a team. Tom Holland is great as a young Nathan Drake. Maybe a little alien in comparison to the game version, but passable for a first outing. I'm still completely unsold on Mark Whalberg as Sully though. He's way more unlikable here than in the games, and that didn't quite sit well with me. The two of them together lack the chemistry that is such an important part of the source material, and it does hurt the film somewhat. Sophia Ali is promising as a young Chloe Frazer, and Tati Gabrielle plays a convincing villain. Antonio Banderas is just kind of there and feels a bit wasted.
The narrative has some pacing issues. As much as I can commend the commitment to lengthy segments of puzzle solving, it doesn't quite have the same impact of when you're in control, and it does drag to a certain extent. Thankfully, the last 30 minutes does a whole lot of heavy lifting in making up for the more lackluster moments. The final set piece causes the film to spring to life, and suddenly, it's a full blown Uncharted film. The action is absurd, the music score is familiar (the main Uncharted theme will always be a banger), and the film ends in a way that has me excited for future installments.
The best way to sum up Uncharted is that it's a good start. It's nowhere near perfect, and it's origin-like narrative pales in comparison to the stories that are right there for the taking thanks to the games, but it feels like a setup for bigger things to come, and most importantly, it does feel like an Uncharted movie, and that's all I really wanted.
Purple Phoenix Games (2266 KP) rated It's Blunderful in Tabletop Games
Jun 12, 2019 (Updated Jun 12, 2019)
Party games. We all have them, and our families all want to play them. But how many times can you stomach Apples to Apples or its harem of vomit-inducing copycat clones? Maybe you have a gamer family that can handle the Werewolf/Mafia/The Resistance line (Avalon ftw, homies). But if you just cannot get them to connect on something more gamer-y, maybe try putting them into awkward scenarios and see how they fare.
This is a straight up party game where you are bidding your VPs to answer questions about the person reading the question cards. We have all played games like this, right (Say Anything, anyone)? Well, this is in a similar vein, but the situations and scenarios printed on the cards here are a little more updated and unique. The genre and playstyle are not at all unique, mind you, but this may still have some value for some families.
On your turn you read a card that has an awkward scenario and three answers that you will need to answer for yourself how you would/or probably could see yourself reacting. Choose your answer card (A, B, C) and place it face-down in front of you. Every other player will have a score board that they will wager 5, 10, or 15 of their points to match your answer. Get it right and you gain the amount of wagered points. Get it wrong, and you fall that many points. The first player to reach 100 points is the winner!
Components: this game has a few different components, but the vast majority is a whomping stack of question cards. The cards are great Bicycle quality cards, and are easy to read. You also receive in the box eight dual-layered scoreboards with notches to keep your translucent scoring cube safe and bump-proof. The boards are great quality and the cube is a normal smoke-colored translucent cube (see below). No problems with components at all here.
I am going to just admit that I am not a huge fan of party games. Maybe once upon a time I liked them quite a bit, but it seems to me that many party games are just variations of the same game over and over. This one doesn’t really break the mold here, either, but it is enjoyable. The awkward situations are unique and the answers are mostly humorous. When we were playing my brother, Bryan, mentioned that he liked this game because it gave him alternatives to how he would normally react in these situations, so it was somewhat educational for him. I wouldn’t necessarily go that far, but I believe if you are a fan of party games, you can’t really go wrong with this one. Purple Phoenix Games gives this title an positively awkward 12/18
https://purplephoenixgames.wordpress.com/2019/06/11/its-blunderful-review/
This is a straight up party game where you are bidding your VPs to answer questions about the person reading the question cards. We have all played games like this, right (Say Anything, anyone)? Well, this is in a similar vein, but the situations and scenarios printed on the cards here are a little more updated and unique. The genre and playstyle are not at all unique, mind you, but this may still have some value for some families.
On your turn you read a card that has an awkward scenario and three answers that you will need to answer for yourself how you would/or probably could see yourself reacting. Choose your answer card (A, B, C) and place it face-down in front of you. Every other player will have a score board that they will wager 5, 10, or 15 of their points to match your answer. Get it right and you gain the amount of wagered points. Get it wrong, and you fall that many points. The first player to reach 100 points is the winner!
Components: this game has a few different components, but the vast majority is a whomping stack of question cards. The cards are great Bicycle quality cards, and are easy to read. You also receive in the box eight dual-layered scoreboards with notches to keep your translucent scoring cube safe and bump-proof. The boards are great quality and the cube is a normal smoke-colored translucent cube (see below). No problems with components at all here.
I am going to just admit that I am not a huge fan of party games. Maybe once upon a time I liked them quite a bit, but it seems to me that many party games are just variations of the same game over and over. This one doesn’t really break the mold here, either, but it is enjoyable. The awkward situations are unique and the answers are mostly humorous. When we were playing my brother, Bryan, mentioned that he liked this game because it gave him alternatives to how he would normally react in these situations, so it was somewhat educational for him. I wouldn’t necessarily go that far, but I believe if you are a fan of party games, you can’t really go wrong with this one. Purple Phoenix Games gives this title an positively awkward 12/18
https://purplephoenixgames.wordpress.com/2019/06/11/its-blunderful-review/







