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Brian Eno recommended Early Works by Steve Reich in Music (curated)

 
Early Works by Steve Reich
Early Works by Steve Reich
(0 Ratings)
Album Favorite

"I could easily talk for several hours just about this. It was particularly this piece called 'It's Gonna Rain' that I heard with my friend Peter Schmidt, the painter. I'd met Peter while I was at art college and he was a very, very distinctive and unusual character. He was a German Jew who'd come over to England in the '30s and was a very good poker player because it was impossible to know what he was thinking. He was a very inscrutable person. Most people found it very hard to be with him as you'd say something to him and he'd just look at you. But I liked him a lot and we got on very well, and it turned out we'd been thinking about a lot of similar things. One of the things we used to do was sit around at his place in Stockwell and explore new music. Generally it was he who would play things to me and one day he said, ""Have you heard this?"" and my life changed. Reich recorded this in '65, so that's 51 years old and fucking hell, what have we been doing for half a century? The first thing that happens when you're listening to that is that the repetitive element of it gradually makes you start to lose focus of the pieces that keep repeating. You start hearing the little differences. It's a little bit like the way a frog's eye works. It doesn't scan like ours do, it stays fixed on a scene and very quickly the rods and cones get saturated with everything that doesn't move. So as soon as something does move, like a fly, that's the only thing that the frog sees. I think the ears behave like that when they're presented with something highly repetitive like this. Your ears quickly saturate or habituate with the common stuff and they start to pick up details. I remember the first time I heard 'It's Gonna Rain', I started to zone in on the pigeons, because this was out in the street, it was a recording of a street preacher so you can hear cars and horns and then you start to hear these birds but only after a while, after the other stuff has cleared out of your consciousness. That's amazing because what was making the music was my brain and that was the first time I'd realised that, as a composer, you could co-opt a listener's brain. So suddenly, wow, that's another 100 per cent of the universe opening up. When you put something out into the world that is kind of incomplete and it takes your consciousness and the errors of your perceptual mechanism to actually make it into something, that totally changed my idea of what music could be. The actual amount of material used is tiny, the loop of ""it's gonna rain"" is not even a second, and that's the only element used in that section. You think, bloody hell, that's economy, and I've always loved economy. At the time I first heard this we were in a period of maximum indulgence in pop music. Sixteen-track recorders had just appeared so suddenly so many people were just putting so much shit onto everything just because you could. Every spice in the cupboard. Suddenly I heard this and it was so stark and effective. The other thing about it is that within it is a mechanism that I've subsequently used a lot, which is the idea of having things running out of sync with each other. Again, your whole experience of music until then had been to do with synchronisation. Everything sticks together and then at this point everything changes together. What happens in this piece is that you get the same cycle but running so that on each repetition they're in a slightly different place in relation to each other. So you have an automatic generator of variety and I use that on so much of my work. That became my go-to technique for making something interesting straight away."

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A Simple Favor (2018)
A Simple Favor (2018)
2018 | Crime, Mystery, Thriller
A Dangerous Liaison.
Wow, this one starts spectacularly well! Who’s not to love some “Thomas Crown” style titles over a French language version of “Music to watch girls by”? Brilliant!

We are then introduced to the hyper-annoying single mum Stephanie Smothers (Anna Kendrick): someone so perky and goodie-two-shoes as a school helper that every other parent loathes her. What she does seem to have a talent for is filming cheesy “mom’s hints and tips” videos in her kitchen that she posts to her video blog.

Enter the polar opposite of Stephanie: the stylish, sophisticated, amoral and highly intimidating she-wolf called Emily (Blake Lively). On the excuse of play-dates between their sons, she seduces Stephanie with her swanky 5* lifestyle that she lives with her husband Sean (Henry Golding), a struggling writer. Given the oddness of the couple, there are more than a few hints – in line with the title of my review – that this is some kind of subtle grooming. But to what end?

How can someone so beautiful be so camera-shy? Anna Kendrick going for a cheeky snap of Blake Lively (and failing). (Source: GEM Entertainment).
When Emily suddenly goes missing without explanation, Sergeant Malloy (Andrew Moodie) has no shortage of suspects to investigate as Stephanie finds that she actually knew very little about the ghost-like Emily.

There is a surfeit of glossy style in Paul Feig‘s film. I’ve already enthused about the opening titles. But the stylish french-language music – coordinated by Theodore Shapiro – continues throughout, reaching a peak with Serge Gainsbourg’s sublime “Laisse Tomber Les Filles” over the equally entertaining end-titles.

Sharing confessions. A “BF” moment (and no… not “Best Friends”!). (Source: GEM Entertainment
But as a comedy thriller ther….

“HANG ON A MINUTE DR BOB! WHAT DID YOU JUST SAY? COMEDY THRILLER? I watched the trailer for this one, and it’s “Gone Girl” remade isn’t it? It wasn’t comedy! Even IMDB describe it as “Crime, Drama, Mystery”!”

Yes, quite, and therein lies the problem with this film. I found the trailers (the full trailer as well as the teaser trailer attached below) to be highly misleading about the “feel” of the film. The comedy is distributed throughout with some great comic put-downs (“Prudes are people too” coos Emily to Stephanie) and generally laugh-out-loud dialogue. So yes, it IS a “Gone Girl” or “The Girl on the Train” wannabe… but it’s with added ‘laffs’. Now this revelation might make the film appeal to you much more than the trailer did. But in my book, ‘thriller’ and ‘comedy’ are not genres to comfortably share a bed and for me the film became increasingly inconsistent. This inconsistency built to a finale where all semblance of plot and reality seemed to go right out of the window… it could have been an improv episode or “Who’s Line Is It Anyway?”.

The writer is Jessica Sharzer (who did the screenplay for “Nerve” which I very much liked). But I suspect the issue lies more with Paul Feig‘s background in comedies (“Bridesmaids”, “The Heat”, “Spy”) and he couldn’t resist spicing up the thriller with some out-of-place comedy. Which was a shame, since I really liked the overall thriller plot, and the dynamic built up between Kendrick and Lively.

Coming clean…ing. Anna Kendrick as an undercover mopper. (Source: GEM Entertainment).
Blake Lively (Mrs Deadpool of course) is actually staggeringly good as the unfathomable and slightly deranged Emily, and even Kendrick – who seems to have had a run of very so-so movies recently – is entertainingly quirky in this one.

I also enjoyed the performance of Rupert Friend (probably best known as Peter Quinn in “Homeland”) playing a vain and ego-centric fashion designer Dennis Nylon. Great fun.

Never trust a redhead. Emily being a-muse-ing. (Source: GEM Entertainment).
Was I entertained? Yes I was, so I am tempted to recommend you seeing this rather than not. But I was also irritated in equal measure…. I really felt from the opening scenes that this one had legs to make my Top 10 for the year. But no.

Please comment and let me know which side of the fence you sit on!
  
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Aldabas: Doors of Cartagena
Aldabas: Doors of Cartagena
2021 | Card Game
I’m just going to come right out with it so I can get it out of the way. This game has some really nice knockers. Yes, it is kid-friendly – I am referencing the door knockers that adorn the Doors of Cartagena. These ornate knockers have historically signified professions held by the residence’s inhabitants and can still be found in this Colombian city today. So how does this translate into a board game? Well, let’s dive into the world of Aldabas: Doors of Cartagena.

In Aldabas, players are (loose) urban planners in historic Cartagena attempting to build their city block with the most influential people in town. By drafting the most strategic door cards the winning player is they who scores the most points at the end of the game.

DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and I do not know for sure if the final components will be any different from these shown. Also, it is not my intention to detail every rule in the game, as there are just too many. You are invited to download the rulebook, back the game through the Kickstarter campaign, or through any retailers stocking it after fulfillment. -T


To setup, place out 12 coins per player on the table, create the door offer dock, shuffle the Doors deck, and give each player five Doors and one Vault board. Each player then chooses one card from their hand to secretly place under their vault for endgame scoring. Place the shuffled Doors deck next to the Dock and deal one card to each space beneath the Dock. The game is now setup and ready to play!
On a turn the active player will take two actions. The actions are: Take Two Coins, Buy One Door, and Place One Door. Obviously, the first action has the player adding two coins from the supply to their play area (called the purse). To Buy One Door the player simply chooses one of the Door cards from the Dock area and pays its cost to the supply. The two cards on the leftmost spaces of the Dock are free, while the other cards cost coins according to their placement at the Dock. Once a card has been purchased, a new card is revealed and added to the rightmost space, sliding all other Doors cards to the left.

To Place One Door, the active player will choose a Doors card from their hand and place it on their block they are building in front of them. The Vault card acts as the bottom leftmost space, with the block encompassing a 4×3 grid above it and to the right (as shown below). Once the Door is placed, any special power it offers is triggered immediately, as are the Doors cards’ powers adjacently below and beside the newly placed Door card.


The catch here is that when placing Doors, it is illegal to place them orthogonally adjacent to Doors of the same color, and the spaces both below and to the left of the placed Door cannot be empty. Essentially, Doors need to be placed in a cone starting from the Vault. Play continues in this fashion with players taking turns until either the supply runs out of coins, a player fills up their 4×3 grid with Doors, or the Dock cannot be refilled because the Doors deck is empty. Then final scoring occurs, which is based on individual cards as well as any suit-specific bonuses offered.
Components. Again, this is a prototype copy of the game, so final components may be different in many different ways upon a successful Kickstarter campaign. That said, this game looks GORGEOUS on the table. The colors are all super vibrant, and the great knockers really pop. Excellent theme and art here carry an already-spiffy game. The game is basically a bunch of cards and some coin tokens. They are all fine quality, especially for a prototype. I have no issues at all. I love the way this looks!

So I love the way it looks, but do I love the way it plays? I think it’s a good little game. It reminds me a little of Viceroy with the color combinations and placement rules. While Viceroy is good, Aldabas is much better in almost all ways. Aldabas plays quicker and has more easily digestible rules. If you check Viceroy’s profile on BGG you will see that many users enjoy it, and it currently sits just above rank 1000. So when I say Aldabas gives a similar feel but delivers a more enjoyable game experience, I expect Aldabas to perform better in the BGG rankings, if that’s your thing.

The special powers on the Doors cards, though I didn’t really mention them, range from VPs at game end, to moving coins to and from the Vault onto Doors to make them more valuable, to gaining coins from the supply or stealing them from other players, to offering discounts on purchasing Doors from the Dock. There are some other fun rules used in scoring, but I will let you experience those on your own with your backed copy.

So final word from me on this one is that I highly recommend it and hope you give it a shot. It offers lots of strategic game play with a medium-sized table footprint, but boy it looks great on that table! Turns are fast, and everyone is in the game until end scoring, so I never felt there was a runaway winner issue. If you are like me, you will definitely want to be adding this to your collection. Big recommendations from me, I know you will enjoy it.
  
Escape: The Curse of the Temple
Escape: The Curse of the Temple
2012 | Adventure, Dice Game, Electronic, Exploration, Real-time
Being a treasure hunter definitely sounds like a ton of fun – you get to travel to and explore exotic locations, decipher some hidden clues, and ultimately uncover some cool (and probably expensive!) artifacts and treasures! No reward is without risk, however, and you must be willing to put your life on the line, literally, to hack it in the treasure-hunting world!

Your latest quest has brought you and your comrades to an ancient temple. While exploring, you come across a treasure cache – score!! Your team decides to take it…for research purposes of course…but unbeknownst to you, this temple and its treasure are cursed, and you have just literally brought that curse down upon yourselves. The temple begins to collapse, and you and your team must make it to the exit alive! But wait, which way did you come from? Seriously? Did nobody leave any breadcrumbs? Which path is the right way? Too late to ask questions, just go! Traverse your way through this maze of a temple and get out! Will you make it out? Will your comrades make it too? I guess you’ll just have to wait and see…

DISCLAIMER: There are several expansions to this game, but we are not reviewing them at this time. Should we review them in the future we will either update this review or post a link to the new material here. -T

Escape: The Curse of the Temple is a real-time cooperative game in which players must roll dice, uncover new tiles, and find their way to the exit before the temple collapses, trapping the explorers inside. Played in exactly 10 minutes, all actions are taken simultaneously – you are trying to escape after all! By rolling dice, players can uncover new rooms and find magic gems. Once the exit tile has been discovered, all players must make their way to it and out of the temple! Strategy is key – do you move as a group in the same direction (there is safety in numbers…) or do you split up in an attempt to find the exit more quickly? That’s up to you and your team to decide – but decide quickly, because time is running out!

One super neat thing about this game is the countdown timer/soundtrack. When I say the game takes 10 minutes to play, I mean that literally – there is a timer! The corresponding soundtrack really brings the theme to life and creates a unique atmosphere. The pressure of a time limit means that players are frantically rolling dice and moving throughout the temple, just as they would be frantically searching for the exit in the real world. For a pretty simple game of dice-rolling, I think the timer adds to the overall excitement of the game – without it, there is no element of urgency and the theme would not feel as authentic.

That being said, timers kind of stress me out in games. One thing that can alleviate some of the pressure created by the timer is being able to work as a group. Cooperation is important to success because everyone wins or loses together. I don’t have to race against the clock on my own, I just need to do my part to help the group succeed. Whether it’s uncovering new room tiles or pooling dice with another player to find magic gems, winning Escape is, overall, a group effort.

If you’ve never played a real-time game or one with a timer before, I would recommend Escape: The Curse of the Temple. It’s simple enough to be a good introduction to the mechanics, yet engaging and exciting enough to keep you coming back. Purple Phoenix Games gives it a heart-pounding 17 / 24.
  
On Fire: a Teen Wolf Novel
On Fire: a Teen Wolf Novel
Nancy Holder | 2012 | Paranormal, Science Fiction/Fantasy
9
9.0 (1 Ratings)
Book Rating
Favorite TV show (1 more)
Great side story
A lot of typos (0 more)
Nancy Holder is known in the literary world for her novel adaptations of TV shows, such as Buffy the Vampire Slayer and Smallville, which has made her the go-to author for popular teen shows. With her ability to mesh together a story with what is going on within the TV show, I'm not surprised that she was picked to adapt MTV's 'Teen Wolf' into a novel. Having only read this book by her, On Fire: a Teen Wolf Novel, is definitely a successful must-read for fans of the show.

Do you need to have watched the show to understand what is going on in the novel? Yes, because the book does backtrack, but unless you've watched at least season one, you will have no idea what is going on. But if you have watched the first season, On Fire will fill in the small gaps that was left out of the TV show's story without losing the characteristics of our favorite cast members.

This is a 'young adult' book, so you can expect the usual tropes like teen drama and romance - - - if you can get past that, the story can be enjoyable. The main characters are different enough to keep interest going, there are werewolves, and some men with guns. But I do have to say that I felt Allison's character was flat and boring in 'On Fire.'

The story gets underway when the main character, Scott, finds out that his girlfriend's best friend's boyfriend, Jackson, has gone missing. Scott and his girlfriend, Allison, decide to go look for him at the last place his phone's GPS blinked at, but Scott is using this just as an excuse to hang out with his girlfriend because Jackson is a sworn enemy of his. As I have said, if you haven't at least watched season one of MTV's Teen Wolf, you'll be pretty lost in the beginning of the story because there are no introductions to these characters, since it seems Holder was writing this specifically for fans of the TV show (I am a huge fan of the series, and highly recommend it to people who love mythical creatures, such as werewolves and banshees).

On the other side of the story, viewers of the show get to see Derek Hale and Kate Argent's backstory, which Derek is a werewolf and Kate is a werewolf hunter, the two had a quick romance, but it turned out to be a lie on Kate's side. This side of the story will make fans of the show happy because the series only gave hints towards the fake romance between the two characters, while Holder shows us exactly what happened. From Derek meeting Kate when he is only 17-years-old, and she older, to her burning the Hale household to the ground with most of Derek's family inside of it--- because she hunts werewolves, of course.

Meanwhile, both Derek and Scott have been having nightmares about an Alpha wolf, that seems to either want both of them dead or to join his pack. Worse of all, Scott and Derek both end up at the forest preserve that the dreams took place in, which both feel another wolf presence while being there. Since they both sense this, they start to wonder if Jackson's disappearance is a trap set by the Alpha.

During all of this, Jackson's girlfriend, Lydia, and his best friend Danny, are also searching for Jackson or any clue as to why he suddenly disappeared, which this has nothing to do with what actually happens to Jackson in the TV series. I think the best parts of this book are the scenes without Scott and Allison, who spend the majority of the time trying to make-out while doing a half-ass job searching for the lost friend. As I said before, if you can get past the teen romance, the story is actually really good. Especially my favorite character, Stiles, who had the best description in the entire book: "Life in his[Stiles] head was accompanied by the soundtrack of a small, eternal, dull ache, but word was that would go away after a few decades."

If you have watched the show, you'll be glad to know that this book isn't just an adaptation of season two--- this one has a different story in it that wasn't in the show. Without giving too much away, we get a different glimpse of Jackson's personality and problems he has dealt with much of his life. The book isn't a necessary read for fans, but it gives us a little bit more of the Teen Wolf world to read about, such as introductions of new characters (like a high school girl named Cassie), who never made it to the TV series. While reading this book, it can tempt readers to go back or even start watching the MTV series. I warn you, though, once you start watching, you won't be able to stop. Binge fest anyone?

There were a few inconsistencies, and a whole lot of typos--- whoever the editor was, was apparently not paying attention, but the story is good and the characters are unique. I recommend this to people who have watched the series, and to those who love mythical creatures. But I do wholeheartedly recommend you watch season one before attempting to read this novel, otherwise, you will be lost!

For more paranormal and fantasy book reviews, check out my blog at GoreAndTea.com